[0:09] It can be difficult to talk about Studio MAPPA. What I’d say in 2015 would be very different [0:15] from what I can say about the studio today, on its 10th anniversary. The company has changed [0:20] a lot, as has the anime industry as a whole, and instead of fighting the trends, MAPPA [0:26] has firmly adapted to them. They’ve earned the title of hit-maker but lost the title [0:32] of risk-maker. [0:33] At the time, MAPPA was referred to as the team that would make the sort of shows nobody [0:38] else would. But now, the studio has changed, focusing instead on accepting work from companies [0:43] like Aniplex, Shonen Jump, Netflix and Crunchyroll, rather than letting their directors develop [0:49] new ideas themselves. They’re often referred to as goats, but it’s more accurate to say [0:55] they’re sheep to an industry that continues to burn out its most valuable artists. [1:00] [baah] [1:01] Sorry, that joke genuinely was awful. There is plenty to love about MAPPA, from the creativity [1:07] of Zombie Land Saga, to the trusting of Yuri on Ice’s creators, and the incredible animation [1:12] of Jujutsu Kaisen but these successes have sacrifices. [1:18] Hello and welcome to The Canipa Effect. This is an anime studio spotlight on Studio MAPPA. [1:40] MAPPA shows can be great and more significantly, popular. But popularity was never truly the [1:46] goal, but rather, something the studio fell victim to, warping the philosophy of its founder. [1:52] And so, to learn about MAPPA, we need to learn about the man in the name. MAPPA. Maruyama [1:58] Animation Produce Project Association. Let’s get to know him. [2:05] Masao Maruyama started out in the industry in 1963, same year as Hayao Miyazaki. And [2:12] like Miyazaki, he’s refused to retire since. He joined Mushi Production, owned by the founder [2:18] of TV anime, Osamu Tezuka and when the company went bankrupt in the early 70s, it exploded [2:24] into a fountain of talent, who went on to create TMS Entertainment, Sunrise, Kyoto Animation, [2:30] and of course Madhouse, assembled by Maruyama’s own group of friends. Each of these creators [2:36] was shaped in some way by Tezuka, and thus, so is the anime industry as we know it today. [3:07] Madhouse started out as a way of making cool shows with his cool friends, but over time, [3:12] Maruyama found more friends. These included Made in Abyss director, Masayuki Kojima. Cardcaptor [3:18] Sakura director Morio Asaka. Yuri on Ice director Sayo Yamamoto, Mob Psycho’s Yuzuru Tachikawa, [3:24] Steins Gates’ Hiroshi Hamasaki, Devilman Crybaby’s Masaaki Yuasa. Sword Art Online’s [3:29] Tomohiko Ito, Attack on Titan’s Tetsuro Araki. Mamoru Hosoda. Satoshi Kon. Sunao Katabuchi. [3:35] Takeshi Koike. And many many more. Basically, he made a creative haven for the industry’s [3:40] most creative directors and helped launch their careers, recognising them as director [3:46] material. No other producer has the breadth and quality of Masao Maruyama’s career. [3:51] The focus at the time was always on shows that were interesting to those at the stuio [3:56] and there was always a good mix. Plenty of shows that the creators at Madhouse wanted [4:00] to make, along with shows that other companies wanted them to make. This culture was important [4:05] and is the reason so many industry-defining directors stuck around so long. Madhouse was [4:11] a place where they could generally do what they wanted. [4:14] That was until 2011 when NTV bought the studio. Suddenly, the culture was gone. The rule used [4:23] to be, if you can convince Maruyama it’s interesting, you can make it, but now there [4:28] was a parent company to deal with. This sparked a massive exodus where everyone from director [4:35] to animator left the studio. Mamoru Hosoda was in the middle of making Wolf Children, and so [4:40] he created Studio Chizu to finish it off, rather than stick with Madhouse. [4:45] “Madhouse literally was represented by Mr. Maruyama and yeah, without him all the creators [4:50] were like, “Well, what am I going to do? Can we stay here and still make the anime [4:54] that we want to?” Obviously, if another company owns it, not really, right? So then [4:59] I had no choice but to create Studio Chizu on my own.” [5:03] And so while everyone else went on to create Science Saru, Studio Chizu and join a bunch [5:08] of other teams, Maruyama did what he knew best. He made a new studio. And now, we’re [5:14] back to Studio MAPPA. [5:23] For him, starting from scratch was an opportunity. [5:27] As Madhouse had gotten larger, he’d found it more and more difficult to make creative [5:31] works. Unfortunately, it’s always going to pay better to make the show that a large [5:35] company wants you to, rather than a passion project of your own making. But he still fought [5:41] this. Satoshi Kon films never performed well at the box office, but Maruyama kept trying [5:46] over and over again, because he’s the best director anime’s ever had, who cares if [5:52] it’s not making money. [5:53] MAPPA started out with the goal of bringing back those earlier days of Madhouse, where [5:57] it’s a bunch of friends making cool anime. And so he started by ticking one goal off [6:02] the bucket list. Work with Cowboy Bebop director Shinichiro Watanabe. Watanabe exists on originality, [6:10] but despite his critical acclaim, he’s not exactly a hit-maker. After Samurai Champloo, [6:15] he’d been working at Studio Madhouse on new projects, but the funding would always [6:20] get pulled out from under him. [6:21] Maruyama was frustrated, so when he was offered the chance to adapt Kids on the Slope, he [6:26] handed the manga to Watanabe telling him, here, you’re making this. And of course, [6:31] Watanabe accepted, because in his words, nobody refuses Maruyama. But he did have a catch. [6:38] He wanted to bring on a producer from Studio 4C called Manabu Otsuka to help them. He’ll [6:43] come up later. [6:44] Kids on the Slope was MAPPA’s first show and it kind of defined the bucket list nature [6:49] of the studio. Maruyama wanted to finish making his new film with Sunao Katabuchi so he did. [6:55] He wanted to make a Garo anime, so he did. He wanted to work with Tiger and Bunny director [7:01] Keiichi Sato, so he did. In fact, the show they made, based on Cygames’ Rage of Bahamut [7:07] was pitched to the studio purely because a Cygames producer was entranced by Kids on [7:12] the Slope. [7:23] Rage of Bahamut: Genesis itself created a wave of opportunity for the new studio. Keiichi Sato created a series that people would later [7:32] refer to as too good for TV anime. It’s a mindblowing production, with plenty of well-directed [7:38] moments with incredible animation. And it might as well be an original series, with [7:42] how much creative freedom Sato was allowed. For me, it was the show that put Studio MAPPA on [7:48] the map and Cygames agreed. Ever since Bahamut, they’ve funded the studio’s projects and [7:54] when they set up their own animation studio, CygamesPictures and bought background company [7:58] Kusanagi, they’ve returned the favour on stuff like Attack on Titan: The Final Season [8:03] and Yuri on Ice. [8:09] But we’re getting ahead of ourselves. At this point, each show had a goal in mind. Maruyama predicted that 3D animation would [8:17] become essential in anime in the future, so he gave Yuichiro Hayashi the mission [8:22] of learning how to direct 3D animation for Garo: The Animation. And in fact, that was [8:27] another goal, he felt it was his responsibility to give opportunities to younger directors [8:32] rather than other old men. So in those early days, he helped produce Shin Itagaki’s Teekyu and for Punch Line, [8:38] he hired Yutaka Uemura, one of the last remaining talents at the collapsing Studio GAINAX at [8:44] the time. [8:45] And Punch Line perhaps is the main differentiating point between Maruyama and other old men like [8:50] Hayao Miyazaki. They’re both stubborn, but Maruyama recognises that there’s plenty [8:55] of great shows that aren’t necessarily his thing. So there’s things like Ushio and [8:59] Tora, which he’s specifically a fan of and wanted to make with the Hunter x Hunter team, [9:03] but stuff like Punch Line, he greenlit it because they told him it would be about panties, and [9:08] he jokingly thought, hey it’ll be easier to animate if they don’t have clothes on. [9:13] He later found out that the show had mechs, which made that point entirely redundant. [9:17] As an aside, Punchline is fantastic and it’s not actually about underwear at all. But while [9:22] he was working on these shows, that producer Shinichiro Watanabe had hired, Manabu Otsuka [9:27] was earning his paycheck as well. The schedule was already pretty full, but Otsuka and animation [9:32] producer Fuko Noda had heard that director Sayo Yamamoto was pitching a show about figure-skating. [9:39] And so they went ahead and asked to make it, thinking it would become a hit. [9:43] And it kinda was. [9:52] Manabu Otsuka was good at this. He can determine what sort of shows will be popular, even when [9:58] everyone else is giving up on them. Yuri on Ice, Banana Fish and Zombie Land Saga were [10:02] all shows that producers from outside of the company were struggling to pitch. But he believed [10:07] in them when few others would, using MAPPA’s prestige to secure funding from other sources. [10:13] It would be easy to say Yuri on Ice was the turning point, but Otsuka was already wanting [10:19] to ramp up the amount of anime produced at the studio, leading to six different shows [10:24] airing in 2017. But the success of Yuri on Ice became a confirmation. It suffered production [10:30] difficulties, but it made a load of money. [10:34] Welcome to the new Studio MAPPA. [10:44] The thing about Yuri on Ice is that it was greenlit knowing that the studio was already swamped. In fact, the staff were working so [10:51] close to the deadline that different broadcasters got different versions of the same episode. [10:57] With the increase in productions and the studio expanding, Masao Maruyama felt deja vu for [11:02] the last days at Madhouse. As a company gets larger, it becomes harder to make creative [11:08] passion projects and things become too much about money, and so for this reason, he left [11:13] a studio with his namesake yet again, founding the new M2 Studio. The new president would [11:20] be Yuri on Ice producer Manabu Otsuka. [11:23] The amount of shows MAPPA was producing was concerning, but what was worse, was the level [11:27] of control the studio had over these productions. To control things like the schedule and budget, [11:33] a studio needs to invest financially in the thing they’re making. But MAPPA either rarely [11:38] does this, or doesn’t invest enough to overrule the bigger anime companies. It’s not too [11:44] much of a problem if you’re not making all that much, but instead, MAPPA left their workforce [11:49] in the hands of producers from publishing companies and megacorporations. [11:53] “The most important part of a producer’s job is making money. Animation is a product, [11:59] so selling that product and making sure it turns a profit is our most important job.” [12:05] These are the kind of people who control MAPPA’s fate. And while the studio now has the money [12:09] to invest, they’re not doing so nearly as much as they could. [12:23] Director-focused originals are a point of pride for a studio. It’s basically the point [12:28] where they say, “You’ve seen what we can do with other people’s stories. Now here’s [12:32] what we can do with our own.” But not only does MAPPA do very few of these, but in the [12:37] case of Gymnastics Samurai created by director Hisatoshi Shimizu, they didn’t stand behind [12:43] it, letting Aniplex control the show’s difficult schedule instead. This is the same reason [12:48] why I’m worried for Masafumi Nishida’s water polo anime RE-MAIN. What’s the point [12:53] in creating an original anime if the creators don’t have time to make it amazing. [12:58] And this is putting aside stuff like Kunihiko Ikuhara’s Sarazanmai, a show that despite [13:03] MAPPA being credited, they ended up having very little to do with its creation, with [13:07] it largely being planned and produced at Lapin Track instead. [13:11] MAPPA just isn’t the place for creative original anime anymore. When Aniplex found [13:16] a director for Banana Fish, they requested MAPPA to help them make it. But when that same director [13:22] went on to pitch her own original project, SK8, she went and asked Bones instead. She’s [13:28] not the only one. After Maruyama left the studio, Shinichiro Watanabe stopped pitching [13:33] to MAPPA, instead heading back to Studio Bones to make Carole and Tuesday. [13:38] Bizarrely, despite their prestige, instead of funding and giving time for the shows the [13:43] staff wants to make, MAPPA is even picking up after other companies, like with Granblue [13:48] Fantasy the Animation and Attack on Titan, making their staff needlessly anxious about [13:53] not being able to live up to fans’ expectations. [13:55] In a later interview, Maruyama stated that if MAPPA directors want to create the sort [14:00] of shows they want to make, they should come visit him over at M2 instead, where they’re [14:06] currently working on a passion project adaptation of Naoki Urasawa’s Pluto. [14:10] All of this isn’t necessarily a MAPPA specific issue, but rather an overproduction crisis [14:16] that’s been stretching the anime industry to its limits. Due to the rise in international [14:21] streaming from both the United States and China, anime has become more profitable than [14:25] it ever has been before. And so, with profits raising, they decided to pay all the animators [14:31] on their shows a liveable wage, right? Nah, fuck that. They decided to use it to make [14:36] even more anime. And now every company in Japan, and a few abroad, want to fund the [14:41] creation of a load more anime series. From a fans perspective, this is great. But the [14:46] reality is, there’s not enough people to actually make these shows. Masao Maruyama [14:51] himself has chimed in, saying that there’s too much anime being made, which is burning [14:56] out talented artists far too quickly. [14:59] Different companies have had different ways of dealing with this. Some have held fast, [15:03] rejecting offers that would overburden them. But MAPPA has a different approach: [15:09] “There are some in the industry who think that the number of anime being made should [15:13] decrease, but I think that is just averting your eyes from the task in front of you. There [15:18] is a lot of demand for anime, so the question is how to deliver high quality works that [15:22] meet the demand. Our company is still adapting to the current climate, but I'm always conscious [15:27] of what has to be done. That's why I want MAPPA to meet the current problems in the [15:32] anime industry head on by increasing our production capabilities.” [15:36] Instead of holding fast to the ideals the company was founded upon, MAPPA is adapting [15:41] to the broken system and it’s being put under more and more strain as time goes on. [15:46] The studios who accept this kind of workload often end up having to put out clunky uninspired [15:52] animation for the sake of constantly bringing in money. [15:55] But there is one clear difference and it’s the reason people wanted me to make a MAPPA [15:59] spotlight to begin with. Jujutsu Kaisen and Attack on Titan: The Final Season. [16:09] The studio has a new image. Not one based around original projects, but instead based [16:14] on creating loads of adaptations while still often managing to retain a level of quality. [16:20] Of course, there are plenty of MAPPA shows that flounder when it comes to its animation, [16:24] but directors Sunghoo Park and Yuichiro Hayashi have been both the saviours and victims [16:29] of this image. [16:30] I’ll start with Jujutsu Kaisen. By all means, it shouldn’t be as good as it is. After [16:36] delivering his own brand of visceral action choreography on God of High School, Sunghoo [16:40] Park turned his attention to the fan-favourite Jujutsu Kaisen manga from Shonen Jump. Park [16:45] is an animator by trade and mindset, and so he scouted out artists from that would help [16:50] him achieve an ambitious vision. Many of these animators and episode directors don’t usually [16:55] work with MAPPA. But despite everyone being so damn busy all the time, Sunghoo Park and [17:01] character designer Tadashi Hiramatsu collectively command enough respect to bring in the people [17:06] who could help elevate this beyond a bog standard manga adaptation. [17:10] In fact, the one thing letting the show down is its compositing, which is constantly struggling [17:15] to keep up with the ambitious and unique animation. [17:18] And while Attack on Titan doesn’t rise nearly as high as Jujutsu Kaisen, fans have found [17:23] a lot to like about its Final Season. The show was made on an incredibly tight schedule [17:28] but due to talented directors and the strength of the 3DCG team that’s been working with [17:32] director Yuichiro Hayashi for years, it was able to hold together and somehow become literally [17:38] the most popular show in the United States. [17:41] But what anime fans often aren’t privy to is the cost. MAPPA leads have talked about [17:45] wanting to try and improve conditions for the workers at the studio, but not only does [17:50] their production philosophy run counter to this, but also most of the people that make [17:54] MAPPA shows don’t actually work there. Instead, the burden is placed on creators outside the [18:00] company, or increasingly, outside the country. [18:13] There have been more anime being created over time. And there have also been more foreign [18:17] animators working in the industry over time. And that’s not a coincidence. Generally [18:22] production staff prefer to work with animators in Japan, but when they’ve found it difficult, [18:27] they’ve started reaching out over Twitter. For many, this is a dream come true. All that [18:33] childhood doodling has resulted in being able to actually create anime. But unfortunately, [18:38] the industry isn’t thinking of it the same way and instead of using them for their specific [18:43] skills, foreign animators are being used as an essential repair team, making sure the [18:48] episodes are able to be finished but not being paid based on how essential they really are. [18:54] MAPPA is especially guilty of this. They know from the outset that they are incapable of [18:58] producing this many shows themselves, and so they’re consistently taking on more and [19:03] more work with the knowledge that they’ll have to heavily outsource it as early as Episode [19:08] #2. Unlike animators in Japan, there’s no advancement as a part of this repair crew. [19:13] There’s no directing dreams ahead when you’re not able to work face-to-face. But foreign [19:17] animators are increasingly becoming the backbone of too many anime, and it’s often younger [19:23] animators, in high school or university with the time spare to save MAPPA’s ambitions. [19:28] And this is only happening after they’ve already exhausted the Japanese industry. Altair: [19:33] Record of Battles has key animation from ten different companies. This trend of relying [19:38] on outsourcing at Studio MAPPA is so prominent that SakugaBlog predicted in 2019 that only [19:44] MAPPA would be large and reckless enough to take on Attack on Titan: The Final Season, [19:49] when they were offered a schedule that no other studio wanted. Exploitative is just [19:55] one word for it. [19:56] This has been a pretty negative video, and that’s kind of one of the issues with covering [20:01] the anime industry in 2021. I imagine most people wanted a 10 minute gush about how great [20:06] Jujutsu Kaisen is. And it is incredible animation, Yasuke will be brilliant, Chainsaw Man is [20:13] going to blow everyone’s minds. But when talking about MAPPA, it’s easy to forget [20:18] about the people behind the scenes. [20:21] The directors who are constantly shifted from one project to another. The animators, both [20:25] local and overseas who are being given strict deadlines without the pay to match. And the [20:30] production assistants, who have to handle this nightmare, every single day. [20:50] Thanks for watching The Canipa Effect. And thanks to Abhi and Eric from The Cartoon Cipher [20:54] for voicing Mamoru Hosoda and Manabu Otsuka respectively, and Kennedy from Red Bard for [21:00] voicing Kadokawa producer Sho Tanaka. They’re both great channels that are dedicated to [21:05] researching anime accurately. But before I go, I’d like to thank these incredible people [21:10] for supporting the channel. In particular, I’d like to thank Austin Hardwicke, deadermeat, [21:15] Eddie Lehecka, Edwin Shale, Frizzy Canadian, Frog-kun, Jacob Bosley, JRPictures, my own [21:22] mother, Noland Soga, Quentin Alchin-Smith and Ronald McDonald-san. [21:27] This channel exists for videos like these, so if you want more of them, please consider [21:32] visiting Patreon.com/TheCanipaEffect.