[00:01] you've been following is actually working against you. Not because it's wrong, but because the most impactful things you can do in Valorant aren't we are going to cover three concepts that most players skip right past. Not [00:15] because they're hard to understand, but because they might seem less important action. If you don't know him, this is in my program. And today, he'll be covering three hidden concepts all [00:28] missing out on. >> Starting off, when a round goes quiet, meaning no utility thrown, no contact made, and nobody pushing, most players feel a pull to do something. Push up to get information, use a piece of utility [00:41] see if anyone's there. And that instinct makes sense. In ranked, things still feels passive. It feels like you're losing the round by default. But here's most people don't. Inaction is a decision, and in the right moment, it's [00:56] often the best one you can make, which is why our first concept is doing nothing as a decision. The difference between a radiant player sitting still isn't that the radiant is doing nothing, it's that the radiant is actively [01:09] collecting information while they wait. They're watching the mini-map, they're how much time is left in the round and what that means for where the enemy has to be. Every second of silence is data, and they're reading all of it. Compare [01:22] that to a player who forces the duel because they get bored. They burn utility that wasn't needed, take a fight on bad terms, and suddenly the round unravels. It's not because their mechanics were bad, it's because they [01:34] manufactured chaos where there didn't need to be any at all. You can see clip. Watch how long they stay still before committing to anything. That's information gathering at its best. They know where the round needs to go, and [01:48] take it there. So here's your takeaway for this concept. Next time a round goes quiet, before you push or use utility, ask yourself [music] two questions. What do I already know, and what am I waiting to find out? If you can't answer the [02:01] The round will tell you when to move. You just have to listen. [music] The work is that I had to learn them the hard way while grinding to hit Radiant. So, to make it easier to learn concepts, mechanics, [music] and more, I can help [02:15] you directly inside the Immortal Roadmap program. Our team of Radiant and VCT biggest bottlenecks, and provide a clear roadmap to rank up 500 RR in 10 weeks, interested in the highest level of Valorant coaching available, click the [02:30] free assessment call where one of our coaches will check your tracker to see this next concept, I think it's important to understand why I learned it stuck Immortal trying to hit Radiant for the very first time, one of the worst [02:45] rather than the round. Compare that to round rather than my agent. Here's what I mean. Most players know their agent's flash, where to place their util, and when to pop their ultimate. And round [02:58] after round, they do exactly that. Flash before the swing, set up in the same spots, use utility at the same timings. On paper, it looks like solid play, but agent in the same way every round regardless of what's actually happening, [03:11] running a script, and the enemy team Jett player who dashes on the site every single round on attack because that's what Jett does. Or KJ who sets up in the [03:23] exact same spots on defense every half because those are her best angles. The first few rounds, it works great. As the rounds go on, the other team knows exactly where to aim before they ever have to deal with the utility. In this [03:35] case, we have it with Sova throwing the eye over and over again on this Lotus setup from B. Eventually, the enemy team adapts and starts breaking his eye. Now, contrast that with his adaptation. Sova uses the same agent and the same kit, [03:49] but the way he deployed the eye changes based on what the round is telling him or the previous round that is informing his play. If the enemy is hitting A over and over and breaking his eye, So adapts by starting A instead of B and throwing [04:01] a different utility sequence. The round is slow and the enemy is passive, So changes the timing of his kit entirely. The kit isn't the playbook, the round is the playbook. The kit is just the tool. The reason why this is so hard to fix is [04:14] that using your kit on a schedule feels productive. You used all your utility, supposed to do. But if none of that was the right call for that specific round, then all you did was make it easier for the enemy to read you. So before you use [04:27] half a second and ask yourself some quick questions. Is this what the round always do here? Can I adjust to better confuse the enemy or [music] create a situation where I can win? That one pause, consistently applied, is the [04:40] agent and playing the round. Which leads us to this final concept. For this final concept, I'm going to ask you to hear me out all the way before you push back. this from some of you is going to be, "But my teammates are bad in every game [04:55] I play." Which is why I'm going to offer you this. Stop trying to carry, start the truth, trying to carry your ranked games is one of the most consistent ways to lose them. Not sometimes, consistently. I'm not talking about [05:08] being skilled enough to carry, I'm talking about the mindset of going into who wins it. Because that mindset changes how you play in ways that hurts you, even when your mechanics are good. in carry mode, you take duels you [05:21] to make something happen. You use utility to create plays instead of timings that aren't there yet, and even when it works, even when you pop off for habits that cost you more rounds than they win over the course of a full game. [05:36] Take this round from C9 noted as an example. In this round, he overextends onto route in a way that he hadn't before in this very half. In his rounds before this, he had played more traditional clove to win the round based [05:48] playing trade or leading with his old, the risks themselves were not based on a carry mindset. It's also important to keep in mind this is only a few rounds of this game where the risk didn't match the reward. There are plenty of examples [06:01] our other concepts more deliberately and that led to more round wins. The mental trap is that a carrying mindset works just often enough in rounds or games to a round, your team hypes you up and your [06:15] brain logs that as correct behavior. But zoom out over 20 games and the pattern fix for this mentality? Radiant players don't try to carry every round or every not forcing the round to be won by them every time. And those are two completely [06:30] different things. Trying to win means your priority every round is giving your team the best possible chance at taking it. Sometimes that is a mechanical play. Sometimes it's a piece of utility perfectly timed. And sometimes, a lot of [06:42] the time actually, it means stepping back, holding your position, and letting the round develop instead of forcing it. It also means your job [music] isn't to be the one who gets all the kills. Your job is to make sure the kills happen. [06:54] Like in this round from JohnQ he doesn't force any magical plays [music] to happen. At most, he asked for someone to break the utility to get a great opener. Then he waits. He doesn't rush for the gun and he doesn't rush for a play. And [07:07] thinking. "Well, my teammates are genuinely running it down. I have no students at every rank. But here's the uncomfortable follow-up question I trying to carry and consistently not [07:20] denominator?" It's not your teammates, it's your approach. So here's what I five ranked games, pay attention and track how many times you take a duel or use utility to create a play versus how many times you do it to respond [music] [07:34] change it yet. Because once you recognize the ratio clearly, you'll your mentality. If you want to keep building on these concepts, make sure to like the video, subscribe, and let me know in the comments which of these [07:48] know in the comments which of these concepts hit closest to home for you.