[0:00] for the next 7 days I'm going to work [0:01] like a MAA [0:02] animator the wind is very cold this did [0:06] not go as expected if you don't already [0:08] know MAA is the studio behind some of [0:10] the biggest anime of recent years such [0:12] as jiujitsu Kaizen chainsaw man and [0:14] Attack on Titan the final season however [0:16] the studio has faced severe backlash [0:17] over its heavy workload near impossible [0:19] deadlines and immense pressure on its [0:21] animators which has become detrimental [0:23] to their personal lives and health and [0:24] for the next 7 days I'm going to be [0:26] taking on the treacherous deadlines and [0:28] long hours of work of a mapa animator [0:30] this was the most I've ever pushed [0:31] myself and it gave me a completely new [0:33] view of the anime [0:35] industry after forcing myself out of bed [0:37] I made myself a quick breakfast and [0:39] since I got like no sleep last night I [0:41] almost overdosed on caffeine in the [0:43] early morning and uh the second the at [0:46] 9:00 a.m. the work day had begun for the [0:49] next 7 days I have not one but two [0:51] animation sequences to complete and [0:53] since Studio MAA is known to deliver [0:55] highquality detailed animation I knew [0:57] that this was going to be nearly [0:58] impossible to pull off so to try to set [1:00] myself up for success I split my week [1:02] into two parts the first 3 days we're [1:04] going to be used to animate a jiujitsu [1:06] kaisen sequence that features four cuts [1:08] and the last 4 days we're going to be [1:09] used to animate a chainsaw man sequence [1:11] of five cuts I already had all the [1:13] storyboards and character sheets ready [1:15] to go so I was able to start animating [1:16] right away in order to be on track my [1:18] priority today was to get at least one [1:20] to two cuts done and considering how [1:22] timeconsuming animating semi-realistic [1:24] characters is I would have to work at [1:26] least 10 to 12 hours a day this week [1:28] including the weekend to get the these [1:30] Cuts done in time that's about double [1:31] the hours of a regular 9 to5 job God [1:34] please give me strength this is what the [1:36] first animation sequence is going to be [1:37] sukuna is standing in the middle of [1:39] Shibuya alone as dust and smoke Rush [1:41] toward him with zero effort he makes it [1:43] all disappear he then starts laughing [1:45] uncontrollably with his voice echoing [1:47] throughout the empty streets then out of [1:49] nowhere he claps his hands and a bunch [1:51] of buildings [1:52] explode before diving into the animation [1:55] quick message from this video sponsor [1:57] War Thunder if you're into epic battles [1:59] Cutting Edge military Tech and [2:00] commanding the most powerful vehicles [2:02] ever made why are you not playing War [2:04] Thunder yet come on man lock in it's a [2:06] free-to-play military action game where [2:08] you can fight on land in 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Playstation [2:54] or Xbox using the link in the [2:56] description new players or those coming [2:57] back after 6 months get exclusive [2:59] bonuses like 100,000 silver Lions the [3:02] egole of Valor decorator and even more [3:04] gifts and don't you forget War Thunder [3:06] mobile you can play it for free on IOS [3:08] and Android so please do me a favor and [3:10] go download Warth thund there right now [3:12] I started animating cut one by setting [3:14] up a 3D model in clip Studio paint which [3:16] is the software I'm going to be using to [3:17] animate I'm going to leave a link in the [3:18] description if you guys want to try it [3:20] out as well this was going to help me [3:21] get the angle just right to match the [3:23] storyboard and will ultimately save me a [3:24] ton of time and brain power which under [3:26] these conditions any help will really go [3:28] a long way once I had the post locked in [3:30] I sketched out sakuna since it was going [3:32] to be a bit windy in the scene I [3:34] animated the movement of his hair and [3:35] clothing waving making sure they flow [3:37] naturally to give the scene some life [3:39] after that I focused on animating the [3:41] dust and smoke rushing toward him only [3:42] to have it completely be blown away as [3:44] he flexes his impeccable Aura to really [3:47] sell the impact I threw in an impact [3:48] frame which was really simple and [3:50] nothing much to be proud of to be honest [3:52] but I guess it gets the job done then it [3:54] was time to do the cleanup and the [3:55] in-betweens which took a long time the [4:01] now you to [4:04] stay it is now my lunch break I got [4:06] myself some chicken and rice and a [4:08] protein shake but uh I'm doing pretty [4:10] good so far and I'm just I just hope I'm [4:12] able to pull this off again this is [4:14] delicious I'm not going to lie to you [4:15] after my awesome lunch break I got right [4:17] back to it for a couple of hours until [4:19] cut number one was completely finished [4:21] it is 6:00 p.m. and uh reality is [4:23] starting to set in this is going to be [4:25] very very difficult to pull off in time [4:27] so I legit have no time to waste face at [4:30] all I need to start working on the [4:31] second cut right now and even though I [4:33] didn't get that much sleep I have a lot [4:35] of reserved energy I feel like so this [4:37] is a great time to get a lot done I [4:39] started animating cut to by sketching [4:41] out sua's face this shot was a little [4:43] bit difficult because the camera pinned [4:44] slightly as he transitions from smiling [4:46] to bursting out laughing and I struggled [4:48] to get the proportions and the angles [4:50] right to make things easier I pulled up [4:52] some of the character sheet pictures of [4:53] sakuna face and use them as a reference [4:55] for some of the frames I used the [4:57] liquefy tool to stretch out his mouth to [4:59] make him laugh it looks super goofy [5:00] right now but I knew it would look way [5:02] better once the line art was done [5:04] speaking of line art I knew there was no [5:05] way I was finishing this cut today [5:07] because that and the inets are by far [5:09] the most timeconsuming part of the [5:11] process so I'd have to tackle most of it [5:13] tomorrow for now I focus on cleaning up [5:14] the rubs and getting started on the inet [5:17] to keep everything consistent I also [5:18] added shading references across the [5:20] frames which took a bit of extra time [5:21] but it was worth it to make sure [5:23] everything looked solid in the final [5:24] product and just like that the clock hit [5:26] 900 p.m. meaning I had finished my first [5:29] 12 our day guys it is officially 9900 [5:32] p.m. that means I have finished my first [5:35] day let's go yeah I think I got a lot of [5:38] work done so far and uh I'm very [5:41] confident that I'm going to be able to [5:42] finish it in time but you know it's [5:43] animation so you never really know with [5:45] day number one being finished I took a [5:47] nice little shower and got ready to go [5:49] to bed because as time goes on this was [5:51] only going to get more [5:53] difficult day two started with a quick [5:55] trip to McDonald's for breakfast because [5:57] I just didn't feel like cooking while [5:58] eating I thought about how things went [6:00] yesterday I got a decent amount done but [6:01] there's still a lot left to do [6:03] especially with all the line art and [6:04] inet that cut two still needs I also [6:07] didn't get the best sleep so I'm still [6:08] feeling a little bit tired but I'm [6:10] hoping once I get into the Flow State I [6:11] can power through and get a lot done [6:13] with that being said the clock hit 9:00 [6:15] a.m. yet again so it's time to get back [6:17] to work I jumped straight back into [6:19] animating Cut 2 my journey to get the [6:20] cleanest line art possible was still [6:22] going strong so I knew this is going to [6:24] take a lot of time getting the inet [6:26] right to make everything look smoother [6:27] Took a ton of effort but it was worth it [6:29] to make the animation flow properly I [6:31] also copied Suk kuna's hands and eased [6:33] them to further emphasize his evil [6:34] maniacal laugh as I was wrapping up this [6:36] cut and I was looking back at what I [6:38] made I noticed that something felt a bit [6:40] off the way sukuna turned East in at the [6:42] start wasn't looking quite right it felt [6:44] a little bit stiff so I went back and [6:45] added a couple more in between frames to [6:47] fix it and just like that after a ton of [6:49] tweaking and polishing cut two was [6:51] finally finished it is 2:23 p.m. so I [6:53] still have how many hours like 6 hours [6:55] and a half left of today oh my gosh [6:58] today has felt extreme extremely slow [7:00] I'm not going to lie the time has been [7:01] slowly passing by done like 15 16 hours [7:05] of work so far I feel sore from sitting [7:07] down does that make any sense is that [7:09] like normal I've been sitting down for [7:10] so long I'm starting to feel sore from [7:12] sitting without wasting any time I got [7:14] started on cut three which features [7:16] sukuna still laughing with the camera [7:18] panning out and then he claps I yet [7:20] again positioned the 3D model in clip [7:21] Studio to help me get the most extreme [7:23] positions nailed down once I had those [7:25] set I sketched out a rough version of [7:26] the two key frames after that I started [7:28] filling in the in between which turned [7:30] out to be way more mentally exhausting [7:32] than I had anticipated it took a while [7:34] but once I had the rough sketch sort of [7:36] figured out I jumped straight into the [7:37] line art for this cut I wanted to focus [7:39] on having super detailed Line work [7:41] similar to some of the high quality Cuts [7:42] we see in jiutu kaisen season 2 because [7:45] of that I decided to skip shading [7:46] entirely for this one to keep things [7:48] more manageable I also made sukuna [7:50] Expressions as exaggerated as possible [7:52] by intentionally going off model to [7:54] really sell his manic unhinged energy at [7:56] around 600 p.m. I took a quick snack [7:58] break to get my mind off the animation [8:00] for at least a little bit but I dwelled [8:01] in my mind that I still had a ton of [8:03] work left to do don't ask me why again [8:05] we tried again and didn't feel the same [8:07] the plans was up the diagram when I [8:09] overseas I got some bags that need [8:10] airing we used to get cash the checks [8:13] bigger so they wired them 9:00 p.m. was [8:15] creeping up yet again and although I [8:16] hadn't finished this cut I had made a [8:18] good amount of progress that is to be [8:19] proud of I got a pretty good amount done [8:21] today I'm pretty happy with how [8:23] everything is turning out obviously I [8:25] still have a lot to do but you know I [8:27] think I might have to do with a little [8:28] bit of overtime tomorrow you know if I [8:30] want to make it as good as it can be I'm [8:31] a little bit nervous for tomorrow but [8:33] you know we're going to see it through [8:35] hopefully day three started with me [8:37] actually cooking breakfast but since I [8:39] overslept I didn't have time to sit and [8:41] eat properly with the 9:00 a.m. shift [8:43] about to begin so I brought the food [8:44] with me to my setup and I ate while I [8:46] got back to [8:49] [Music] [8:54] drawing cut 4 was up next and it [8:57] featured sukuna exploding some tall [8:59] building since Shibuya I started by [9:00] making the canvas extra tall since this [9:02] was going to be a pan up shot which [9:04] needed a lot of vertical space I didn't [9:05] want to spend too much time stressing [9:07] over the background so I imported a [9:09] picture of Shibuya and traced over it [9:10] call it cheating I don't care to get the [9:12] scale right I positioned the 3D model [9:14] yet again which has come and clutch this [9:16] entire project time and time again with [9:18] the background sorted I sketched out the [9:20] animation for the explosions explosions [9:22] grow fast and then they ease out slow [9:24] and so I did just that to make the [9:26] movement feel more natural after the [9:27] sketch was done I started cleaning up [9:29] and making the inet and I got to say the [9:31] number of lines I had to draw for this [9:33] cut was just insane I am so unbelievably [9:36] bored of animating I'm just like so [9:38] tired I'm actually like really really [9:40] scared because I have another 4 days to [9:43] go out today but man I really do not [9:45] want to keep doing this man I'm actually [9:47] just like I'm forcing myself to just [9:49] keep on drawing but every single bone in [9:51] my body is telling me to stop to go lay [9:53] down on my bed and fall asleep that's [9:55] literally all my brain is telling me at [9:57] around 7:50 p.m. the endless inbetween [10:00] for the explosions had completely [10:01] drained my soul in other words I got [10:03] tired of drawing the inbetween for the [10:05] explosions so I switched to drawing [10:06] sukuna for a bit which was only a still [10:08] frame after that I got back to working [10:10] on finishing the remaining in between [10:11] frames for the explosions I kept going [10:14] and going and as the hours crawled by [10:16] The Clock Was ticking closer to 9:00 [10:18] p.m. at some point my hand felt like it [10:20] was on autopilot but thankfully the day [10:22] came to an [10:23] end I finally finished project number [10:26] one I have no idea how I'm going to [10:28] survive the next next 4 days I'm very [10:30] very exhausted I'm just glad I'm done [10:32] with this at least but now I got to move [10:34] on to a potential even harder [10:50] animation day four started and I could [10:52] feel the burnout hitting me pretty hard [10:54] and it's not just the workload it's the [10:56] anticipation of everything I still have [10:58] left to do this the real killer here [11:00] even as I sat down to eat breakfast the [11:02] thought of how much work was still ahead [11:03] sat heavy in the back of my mind I knew [11:05] I had to keep going but it was getting [11:07] harder to stay focused with every single [11:09] cut and today was no different now that [11:11] the first sequence is officially over [11:13] it's time to move on to the chainsaw man [11:15] animation the animation begins with [11:17] denji in mima's office caught in a spicy [11:19] situation as she leans in he shyly leans [11:22] back in his chair flustered makima [11:24] places a hand on his face her thumb [11:26] playing with his hair while he sits [11:28] there stun the next shot is the close-up [11:30] shot of her face she blinks and then her [11:33] hands move all over denji reaching for [11:35] his cord without hesitation she pulls it [11:38] in the final shot Benji's head brutally [11:41] explodes as he transforms into chainsaw [11:43] man the clock has hit 9:00 a.m. so you [11:45] know what that means it's time to lock [11:47] in I started animating cut one by [11:49] drawing the chair denji is sitting on [11:51] making sure to get the shape and the [11:52] proportions right since it's a key part [11:54] of the scene once that was done I placed [11:56] yet another 3D model and Drew dji's body [11:58] into position I referencing his [12:00] character sheet to make sure his skinny [12:01] frame matched the design perfectly after [12:03] that I repeated the process for makima [12:05] getting makima into the right posst [12:07] turned out to be way more difficult than [12:09] I expected it took a lot longer than it [12:11] should have and at this point I could [12:12] really feel myself burning out and this [12:14] is to the point where I could barely [12:16] even draw the simplest of drawings once [12:18] both characters were posted I started [12:20] animating denji leaning back into the [12:22] chair to keep things consistent I copied [12:24] and pasted dji's head into each frame [12:26] instead of redrawing it every single [12:27] time I did the same thing for AKA as she [12:29] leaned in which saved me some time and [12:31] helped keep the proportions more [12:32] accurate I also adjusted the timing of [12:34] their movements to make the scene make [12:36] more sense next I moved on to dji's line [12:38] art focusing on making it consistent [12:40] with this character sheet once I had the [12:41] key frames cleaned up I moved on to the [12:43] inbetween which at this rate is [12:45] increasingly making me want to rip my [12:46] head off also if you made it this far [12:48] and didn't skip to the end to watch the [12:50] final result comment something random [12:51] like uh hariry Eagle to confuse all the [12:54] fake frauds that did Skip To the End [12:56] also please like And subscribe it would [12:57] really mean the world to me if we can [12:59] make it to 100,000 subscribers soon [13:01] thanks a lot the support has been [13:03] awesome it is day 4 3:40 p.m. and I am [13:07] so tired I don't know if you can tell by [13:09] my eyes I'm about to go make a quick run [13:11] to Target and buy myself some energy [13:13] drinks because I think I'm going to fall [13:15] asleep mid animating and we really don't [13:17] want that so I got in my car safely [13:19] drove to Target and grabbed a couple of [13:21] Celsius [13:22] drinks can we just talk about how this [13:24] was almost $16 for four drinks and a egg [13:27] white thing like this is getting [13:29] ridiculous at what point is it enough [13:31] cheers after finishing up the line art [13:33] for denji I moved on to makima her [13:35] details took a bit longer than expected [13:37] but I eventually wrapped it up after [13:39] what felt like way more time than I [13:40] probably should have spent the first cut [13:42] was finally finished I'm not exactly too [13:44] proud of how this came out but I really [13:46] don't have the time to sit in a corner [13:48] and be disappointed in myself today so [13:50] without wasting any time I jump straight [13:51] into working on the next cut cut two was [13:53] next and it featured a close-up of dji's [13:55] face looking a bit surprised as mima's [13:58] hand comes in to play with his hair this [13:59] cut involves animating a hand which as [14:02] you guys know is something I fear [14:03] drawing with every fiber of my being I [14:06] more or less follow the same techniques [14:07] as before starting with a clean line art [14:09] based on the sketch of the storyboard I [14:11] left parts of dji's hair open to make [14:13] room for mima's hand interacting with it [14:15] and since I wanted the animation to feel [14:17] as natural as possible I made sure that [14:19] as mima's thumb moved across his hair [14:21] his hair shifted accordingly with her [14:22] movements to make dji's reaction more [14:24] realistic I also added a little bit of [14:26] Animation to his cheek making it move [14:28] slightly it took a lot of trial and [14:29] error to get everything feeling smooth [14:31] but by the end it was starting to come [14:33] together and right as the clock hit 9:00 [14:35] p.m. I finished the second cut and also [14:37] day four is officially done it is [14:39] officially the end of day four and I [14:41] have completed the first two cuts [14:43] tomorrow I'm going to try to do two [14:45] three and that's pretty much it and then [14:47] I'm going to spend the last 2 days [14:48] working on this one cuz I want to make [14:50] sure that it's like insane so I don't [14:52] even know if I'm going to be able to get [14:53] my ideas out in time which is an issue [14:55] that happens in the anime Community [14:57] animators don't have enough time to get [14:58] their ideas as Al fly and end up turning [15:00] in unfinished work which uh ends up [15:03] looking unfinished in the anime and it's [15:04] because of this cuz there's not enough [15:08] time day five started with cut three [15:10] which is a close-up of makima blinking [15:12] as I began to draw I didn't know what [15:14] was wrong with me but I really just [15:15] couldn't draw for today I was [15:17] messing up pretty badly on the simplest [15:19] cut so far so in order to get some [15:21] assistance I set up a quick 3D model for [15:23] reference and then I sketched out mima's [15:25] eyes and her face I then proceeded to [15:26] move on to the line art and to avoid any [15:29] interference with the animation I made [15:30] sure to draw everything on separate [15:32] layers the hair on the highest layer the [15:34] face and shoulders on the bottom layer [15:36] and the eyes which is going to be the [15:37] only thing moving in the middle the [15:39] animation itself was pretty [15:40] straightforward but getting mima's face [15:41] to look just right took a lot longer [15:43] than I thought it would next was cut [15:45] four where makima moves her hand down [15:47] dji's body and pulls his core to [15:48] transform him I started yet again with a [15:50] 3D model as a foundation then I sketched [15:53] things out and adjusted the size and [15:54] positioning until it felt just right [15:56] mima's hand would start on dji's cheek [15:58] move down to to his chest and pull the [16:00] cord but making that motion look natural [16:02] was way harder than it looks the drawing [16:04] of the hands where she's pulling his [16:06] cord was very difficult for me to figure [16:08] out so I ended up taking a picture of my [16:10] own hand as a reference to help me out a [16:11] little bit I spent a ridiculous amount [16:13] of time tweaking the movements to make [16:15] it look right especially when it came to [16:17] the inbetween keeping the fingers length [16:18] to remain consistent and also keep the [16:20] animation looking smooth was also very [16:23] difficult this took a ton of time to [16:24] pull off and I felt myself getting more [16:26] and more exhausted by the second at this [16:28] point I was was starting to miss my [16:29] normal routine but this is what mapa [16:31] animators go through and then 10 times [16:33] more as the clock closed in on 9:00 p.m. [16:35] I finally finished cut for and wrapped [16:37] up yet another exhausting [16:40] day I just woke up it's day six which [16:44] means I have just today and tomorrow [16:46] left and then I'm done with all this and [16:48] that's the good part but the bad part is [16:50] now I have to animate the most hard cut [16:52] out of all these the most complicated [16:54] one the biggest tragedy of all this is [16:57] how I've been able to get like not that [16:59] much sleep these last couple days I'm at [17:01] a point right now where I'm having [17:02] dreams of animating I spent all day [17:05] animating and now I'm animating in my [17:06] dreams I can't catch a break cut five is [17:09] the Final Cut of the week and it was [17:11] going to be by far the most challenging [17:12] and the one with the most drawings it [17:14] features a camera pan out of dji's face [17:16] followed by his head exploding and [17:18] transforming him into chainsaw man right [17:20] at 9:00 a.m. I started by sketching out [17:21] the final frame of the first half of the [17:23] animation to give me a clear idea of [17:25] where the camera movement is going to [17:26] end once I had that figured out I drew [17:28] the first frame to map everything out [17:30] properly and began working on the [17:31] details of dji's face and body after [17:33] that I started sketching the breakdown [17:35] frames to create a smooth easing flow [17:37] things were moving along decently until [17:38] I got to the part where dji's head turns [17:40] into chainsaw man this was where I hit a [17:42] wall chainsaw man's design is incredibly [17:44] detailed and trying to give it motion [17:46] feel borderline impossible even a single [17:48] frame would take forever to draw let [17:50] alone animating the whole transformation [17:52] as I sat there frustrated and stressed I [17:54] realized that I needed to think outside [17:55] the box animators are always looking for [17:57] ways to save time so so I found the 3D [17:59] model of Chainsaw man big shout out to [18:01] the Creator and I imported it into [18:03] blender I animated the movement I wanted [18:05] there then when that was done I exported [18:07] it at 12 FPS and brought it back to clip [18:09] Studio to trace over leaving me with [18:11] something that's okay it's not exactly [18:13] what I envisioned when I started but it [18:14] gets the job done and honestly it [18:16] doesn't look that bad what came next was [18:18] hands down the most painful part of [18:20] these seven days cleaning up and doing [18:21] the inet for this cut I had to get [18:23] through 32 frames and with around 16 [18:26] hours of work ahead of me it felt like [18:27] it was never going to end I was [18:29] struggling with every single frame and [18:31] as the hours dragged on I could feel [18:32] myself becoming more and more empty with [18:35] this process I tried to make everything [18:36] as consistent as I could with the time I [18:38] had but honestly I just felt lifeless I [18:41] didn't want to do this anymore but I had [18:43] to my hand felt like it had a brain of [18:44] his own and my desire to keep going was [18:46] at an all-time low I kept telling myself [18:48] there's only one more day but honestly [18:50] it didn't help much by the time the [18:52] clock finally hit 9:00 p.m. I was [18:54] completely drained but more than [18:55] anything I was just relieved that day [18:57] six was finally over [18:58] [Music] [19:01] before the day started I decided to step [19:03] outside for a bit to truly take in the [19:05] moment to clear my head and to remind [19:07] myself that today is the final day one [19:09] final hard push and then I'm finally [19:11] free from this when I sat back down it [19:13] was time to lock in and finish this [19:15] animation everything every frame every [19:17] detail had to be done by the end of [19:19] today today was about getting it done as [19:21] best as I can with a little time I had [19:23] left as I worked I could feel the weight [19:25] of the last 7 Days on me my hand was [19:27] sore my back was hurting like a [19:29] and my mind was racing trying to keep [19:31] track of every little movement in the [19:33] animation but also thinking about how [19:34] much of a privileged position I'm in [19:36] this entire week has reminded me to be [19:38] grateful for the life I have and to [19:40] become more mindful of the opportunities [19:42] and privileges I often take for granted [19:44] it's made me realize that even in [19:45] challenging times there's always [19:47] something to be thankful for you A [19:54] Dream just put [19:58] [Music] [19:58] [Applause] [19:59] good in front of the other [20:30] this was without a doubt the hardest [20:31] challenge I've done so far on this [20:33] channel it pushed me physically mentally [20:35] and emotionally in ways I didn't even [20:37] think were possible after just 7 days of [20:39] this I can't even begin to imagine what [20:41] it's like for animators who have to live [20:42] this reality every single day the amount [20:44] of effort The Blood Sweat and Tears that [20:47] goes into something that will inevitably [20:48] be scrutinized by people that aren't [20:50] willing to lift up a pebble let alone [20:52] put in the work to create something [20:53] meaningful is insane I hope that after [20:55] seeing a fraction of the work that goes [20:57] into making an animation and anime fans [20:59] can try to be more understanding and [21:00] appreciate the animators who put in the [21:02] hard work every single day to give us [21:04] our entertainment [21:06] [Music]