---
title: 'Video 5CxcC9j0Mwc'
source: 'https://youtube.com/watch?v=5CxcC9j0Mwc'
video_id: '5CxcC9j0Mwc'
date: 2026-07-03
duration_sec: 292
---

# Video 5CxcC9j0Mwc

> Source: [Video 5CxcC9j0Mwc](https://youtube.com/watch?v=5CxcC9j0Mwc)

## Summary

The video discusses a common trap in fighting games: mistaking proficiency with a specific character for overall game mastery. The speaker shares his personal experience of switching characters in Street Fighter V, which exposed his weak fundamentals and forced him to confront his lack of transferable skills. He emphasizes the importance of building a strong fundamental base to become a better player overall.

### Key Points

- **Character vs. Game Proficiency** [00:58] — The speaker realized he was good at playing his main character, Karin, but not necessarily good at Street Fighter itself. Switching to Menat exposed his lack of fundamental skills.
- **Exposed Fundamental Gaps** [01:23] — He identifies specific weaknesses: inconsistent anti-airs (especially dragon punch on reaction) and a defense relying on blocking/delay jab/delay tech instead of universal options.
- **Learning from Top Players** [01:52] — Top player Punk can play random characters well because he understands Street Fighter at a fundamental level, not just his main character.
- **New Character Forces Better Habits** [03:04] — Playing a zoner like Menat forces him to anti-air consistently, as failing to do so puts him at a much worse disadvantage than with his old character.
- **Accountability and Deliberate Practice** [03:30] — He admits to giving up space when he doesn't have Menat's orb, a bad habit he needs to stop. He documents his weaknesses to hold himself accountable and avoid autopiloting.
- **Future-Proofing Skills** [04:17] — The ultimate goal is to build a strong fundamental base so that when Street Fighter V ends, he can pick any character in the next game and still be good.

## Transcript

It might be the nature of the genre and everything being one-on-one, but only having yourself to rely on I feel like sometimes causes a reality check that other games don't. And it's how you act on or interpret these revelations that determine how far you can really go.
And today I want to tell you a story of one of these revelations I had and how I learned from it. If you notice in these past few videos where I've put Street Fighter V gameplay in the
background, I've been gold rank. I've been somewhere between gold and ultra gold. That's because I've been learning a new character. I've been learning multiple new characters, Colleen and Monat. And while Colleen can get me up to ultra gold and even platinum, the character I ultimately
have more fun on, admittedly, is Monat. But this character is significantly harder and requires a completely different skill set to play effectively. A set of skills I've been painfully reminded that I lack over and over again throughout these past few days.
You see, somewhere along the way, I got this idea that I was actually pretty decent at Street Fighter, but in reality, I'm pretty decent at playing Karen, my main character. This is a character that I originally traversed the rank system with and got to Diamond so I became pretty good at doing what I needed to do to win on her specifically but not really building my skills as a fighting game player this has led me to feel like i lacking in certain fundamental aspects of 2d fighting games
like consistent anti-airs mostly uh dragon punch motion on reaction anti-airs and my defense is almost exclusively consisted of blocking delay jab or delay tech rather than using uh universal
defensive options that the game gives me. And most of all, I have to remember that I'm playing Street Fighter first and foremost, and fundamentals always come first. Before I'm playing Minot or Colleen or whatever character's on the screen, I'm playing Street Fighter. This is why when you
see players like Punk playing in an LPC or in all of these tournaments all over the world, and playing random characters it seems like. He played Vega in Salt Mine League, he played Vega, I think, at Rebel Kumite overseas. He does very well on these characters. It's because he's very
good at Street Fighter. Not only is he good at his characters, but he's good at Street Fighter itself. He understands the game at such a fundamental level that he can play pretty much any character. And for me, it feels like it's been quite the opposite now that I'm trying to traverse the rank system
through the lens of a different character Now that I playing characters that are a little bit slower maybe don have a three frame or don have a three frame like Karen does where it a jab or has a good range and I not playing a character who has to play up close
but instead has to keep away and keep space and wants to play at other parts of the screen that I'm not used to, it's hard. It's a hard adjustment. One thing that I think I have to credit myself on because that's always important is to like, you know, you have to not only figure out what you're
doing badly but also relish in the things that you're improving at so you'll keep be motivated to keep going one of the things i think i've been doing a lot better is anti-airing on monat because if you don't um you're pretty much dead right like she'll if they jump in on you and they close in on
you that character is it's very hard to escape the corner just like any other zoner in the game so i immediately noticed that i immediately noticed that when i don't anti-air i'm putting myself at a terrible disadvantage much more terrible than karen in my opinion because at least karen has a three
frame you can jab out of it she has a reversal but not doesn't during a much more dire situation by refusing the anti-air that shouldn't be an adjustment i have to make because i switched characters that should be an adjustment i should have made a long time ago because the fundamental
aspect of these games another thing that i really need to improve on is uh giving up space especially when i don have the orb in my hand if you don know the character but not she kind of a puppet character I think somebody described her more as an object character So you put out this orb and that lets you control it and stuff But when I don have that in my
hand, I get very uncomfortable and I start giving up a lot of space so I can recall it. And I need to stop doing that. I need to stand my ground a lot more. And I think it's important to sort of get these things out there. So not only am I saying them out loud so I can remember them,
but they're like documented here. So if I don't improve it, you guys can hold me to it. Most importantly, it lets me know what I need to work on because I've found myself autopiloting a lot more lately and it's not a good thing. Like I really want to be more aware of what I'm doing and be more aware of what I want to improve on and not just trying to get through the rank system.
I just have to remind myself that, yes, I want to get better at this character, but I also want to be a better fighting game player as a whole. So when Street Fighter V is done with and everybody's on to the next game, I'm not sort of grasping for straws trying to find a character that's just like Karen.
I can pick what I want and still be good with them because I have a good fundamental base. Anyways, I don't want to drag this on any longer than it needs to be, but thank you so much for all of the support lately. I know the channel wasn't doing so well for a little bit, but I got some help.
I talked to some people and I adjusted accordingly and it seems to be working and you guys seem to be enjoying it. So thank you so much and please consider subscribing.
