---
title: 'HUGE Last Minute Changes to Patch 12.0.7 - Better Rewards, More Timegating & Faster Alt Leveling'
source: 'https://youtube.com/watch?v=qKfgfZ_iIFk'
video_id: 'qKfgfZ_iIFk'
date: 2026-06-16
duration_sec: 0
---

# HUGE Last Minute Changes to Patch 12.0.7 - Better Rewards, More Timegating & Faster Alt Leveling

> Source: [HUGE Last Minute Changes to Patch 12.0.7 - Better Rewards, More Timegating & Faster Alt Leveling](https://youtube.com/watch?v=qKfgfZ_iIFk)

## Summary

Patch 12.07 introduces significant last-minute changes, including a complete overhaul of heroic world tier unlock requirements, increased rewards across new zones, and new catch-up mechanics for myth track gear. The video details reduced vendor prices, lower repair bills for many classes, and improvements to the Turbulent Timewarped event experience buff, alongside a staggered content release schedule.

### Key Points

- **Heroic world tier unlock changed** [0:13] — The requirement to kill the world boss on normal mode first has been removed; only level 90 is needed to enter heroic mode.
- **Level 80-90 alts can enter zones** [1:22] — Characters below level 90 can still enter the new zones on normal mode, earning experience from world quests, events, and rare kills (up to 35k XP per world quest).
- **Skip intro quest on alts** [2:44] — After the first character completes the intro, alts can skip it and use the Silvermoon teleporter to jump straight into the zones.
- **Field accolade vendor updated** [3:20] — New heroic gear boxes (750 accolades) and champion gear boxes (100 accolades) allow targeting specific gear slots for alts.
- **Myth track quest catch-up** [4:37] — Players who fall behind on the 4-week myth track world boss quest can now obtain missing items from zone weekly quests.
- **Crest rewards upgraded** [5:27] — Normal mode now drops champion crests (up from veteran), heroic mode drops heroic crests (up from champion).
- **Vendor achievement item costs slashed** [6:14] — Cosmetics like mounts and transmogs cost 15 voidlight mal (down from ~1500), making them a formality rather than a grind.
- **No durability damage from combat** [7:28] — Weapons and armor no longer take durability damage from attacking, blocking, or parrying — huge for tanks and melee classes.
- **Turbulent Timeways buff changes** [8:37] — The Mastery of the Timewarped buff now persists through death but is not account-wide. Meta achievement requires only 4 of 6 weeks.
- **Staggered content release** [10:12] — Patch goes live June 16, but Turbulent Timeways starts June 30, and main story campaign doesn't unlock until July 7.

### Conclusion

Patch 12.07's last-minute changes significantly ease alt-leveling and gearing with heroic tier accessibility, better crest rewards, and huge cost reductions, but a staggered release means players must wait for certain content like the story campaign.

## Transcript

Hey folks, this is Kalani. Patch 1207 is
almost here. It goes live with the next
weekly reset, but that doesn't stop the
dev team from squeezing in some
last-minute changes. And some of these
updates are very significant. The way in
which you unlock the heroic world tier
has completely changed. The rewards from
almost all content in the new zones have
been increased. There are new catch-up
mechanics for the myth track gear.
Various vendor prices were massively
reduced. Almost all classes will see
significantly reduced repair bills. And
the turbulent time race experience buff
will be better than ever before. So,
let's go over some very important
last-minute changes the dev team has
made to patch 1207 over the last week or
so. Now, before we jump in, be sure to
hit up that like button and subscribe so
you never miss another video.
To start with, the dev team removed
almost all of the requirements for the
new heroic world tier difficulties for
the Val and Night Tal zones. When the
patch first popped up on the PTR, the
heroic difficulty was locked behind an
achievement called heroic tendencies.
This required you to kill the world boss
from either zone on normal mode first,
and then you could jump into the higher
difficulty. In the later PTR builds, the
achievement and requirement were just
completely removed. So, the only
requirement left to enter heroic mode is
to be level 90, meaning everyone can
jump straight into the harder mode to
earn the better rewards right away.
That does bring up an interesting
question, though. Can you enter these
zones on characters that are below level
90 even if it's just on normal mode? And
the answer is yes. In fact, one of the
latest PTR builds also increased the
experience rewards from completing world
quests, events, and killing rares in the
normal modes for these zones. So, this
could be another way to level up any
alts that you haven't gotten around to
yet, at least from level 80 to 90.
Almost every activity will reward you
with experience, so you can get a few
thousand per treasure you loot. Each
rare is going to reward you with around
20,000 experience when you take the kill
credit and the experience token into
account. So, that's pretty huge. World
quests are worth about 35,000 experience
each with the world boss quest rewarding
you with a bit more. And then the weekly
quest offers you about 100,000
experience as well. So, there are some
half decent options for leveling up your
alts in the new 1207 zones. But perhaps
the best part is that you can actually
start earning field accolades from the
rare kills while leveling up. So, if you
level up in these new zones, you should
be able to buy some hero gear right away
when you hit level 90. So, even if it
takes you a bit longer to level up,
you'll save time overall because you're
working towards some big gear upgrades
in the same time.
Something else that's going to help out
your alts a lot is the option to skip
over the introduction experience for the
new zones once you've worked through it
once. After you've established your
little foothold in the new zones, every
other character should be able to skip
over that initial quest line to jump
straight into the zones to farm up some
field accolades or whatever rewards
you're interested in. What's even better
is that you can use the teleporter in
Silvermoon right away, too, which means
you don't even have to track on over to
Void Storm. And with the requirements on
heroic world tier completely removed,
your alts can jump straight into heroic
difficulty to get the higher field
accolade rewards.
Speaking of field accolades, the field
accolade vendor was updated recently to
offer more efficient gear boxes to help
you gear up even faster. The most
important is probably the new heroic
gear boxes that contain specific gear
slots, so you can target the exact items
that you want on the hero track. Those
will cost you 750 field accolades each,
and they were introduced a couple of
weeks back. But the most recent update
was for the war-bound champion boxes.
This used to just be a war-bound box of
random champion gear that cost 100 field
accolades, and that would have been
nice, I guess. But, what's even better
than that is a war-bound box of specific
champion gear. So, you can target gear
slots just like you can with the heroic
boxes, and the price wasn't increased at
all. So, each box of champion gear will
cost 100 field accolades, and then you
can send those to your alts to help them
gear up much faster. I think this is the
only source of specific gear slot
champion gear. So, if you really need a
belt or some boots or a weapon to round
out your alt set of champion gear, these
boxes should help out quite a bit.
Another interesting change for the
heroic world tier difficulty is that the
special quest that rewards a piece of
myth track gear for killing the world
bosses four times on heroic mode has
been updated to also include a catch-up
mechanic. This quest requires you to
kill the world bosses four times and to
loot an item, and it will take four
weeks to fully complete the quest to
earn your shiny piece of myth track
gear. With kill credit for the world
bosses locked to just once per week,
there wouldn't be any real way to catch
up with this quest if you got left
behind. So, with the latest PTR builds,
if you don't keep up with the quest as
the weeks go by, you'll be able to pick
up the missing quest items from the zone
weekly quests as well. I imagine this
mainly includes the showdown on zone
weekly quest, which is a fill-the-bar
style quest that requires you to just
take part in general zone activities
like completing world quests and killing
rares, you know, that kind of thing. So,
that will give you at least two sources
for quest credit per week to help you
catch back up to everyone else.
There were also some pretty significant
increases for various rewards for both
normal and heroic difficulties. Normal
world quests and rare kills used to
reward you with veteran crests, and
they'll now reward champion crests
instead. For heroic, world quests and
rare kills used to reward champion
crests, and that was bumped up to heroic
crests. So, both difficulties will be
more rewarding in general, and you'll
have plenty of crests to upgrade your
gear or trade up to higher tiers of
crests for other gearing opportunities
that will most likely make these zones
the best farming method for both
champion and heroic crests, depending on
what difficulty you're on and which
crests you actually need. Farming rares
in heroic mode will probably be the
go-to method for heroic crest farming
and field accolade farming, assuming the
rare spawn rate is at least half decent.
Another huge change was to the vendor
costs for specific items. Any vendor
reward that requires an achievement to
be purchased, which is a lot of the new
cosmetics like mounts, pets, and
transmogs coming in the new patch, has
had its cost reduced significantly to
the point where it's not really a cost
anymore. Almost all of these items went
from costing around 1,500 void light
mall all the way down to just 15 void
light mall. So, that makes those costs
more of a formality than anything else,
and it makes the vendors a convenient
location to see all the rewards that you
can pick up from the new zones and what
achievements you might need to complete
to buy the ones you want. This is
significantly better, in my opinion.
Having these rewards locked behind an
achievement requirement and a currency
purchase was really just double dipping
on time investments. It really should
always just be one or the other. Earning
an achievement or farming a currency.
So, I'm glad to see the dev team make
this change. Keeping things on the
vendor for visibility is also pretty
smart, as it's not always easy to see
what rewards might be on offer if
they're just tied to earning
achievements, especially if those
achievements are a little bit obscure.
It's not just changes for the new zones,
though. One very interesting update is
for how durability damage works for
certain classes and specs. After the
patch goes live, weapons and armor will
no longer take durability damage from
combat events, which includes things
like attacking and blocking. This is
going to be huge for tanks, especially
warriors, as they are kind of built
around the whole idea of blocking, which
basically destroys your shield's
durability extremely quickly, leading to
significant gold repair costs. There
have actually been quite a lot of
complaints across the forums and Reddit
about how warrior shields can break from
just a handful of dungeon runs, even if
they don't die at any point during those
runs. Just being a tank with a shield
leads to massive repair costs, which
some of the classes just don't have to
deal with. The other main camp that's
going to benefit from this change are
any classes or specs that actually use
their weapon to attack. So, basically
every melee, as well as the hunters. If
weapons don't take durability damage
when attacking, your weapons won't break
nearly as often, which leads to lower
repair bills overall. So, this change
could save you a good chunk of gold,
depending on the class and spec that you
play the most.
There have also been a few changes to
the Turbulent Timewarped event bonus
experience buff. A blue post talking
about the event as a whole mentioned the
Mastery of the Timewarped buff would now
persist through death, which would make
it much easier to keep active, and
honestly, it should always persisted
through death, so that's a nice change.
But, then they also said the buff would
be account-wide, which would mean you
would only have to stack it up once, and
then all of your alts should start off
with a 30% bonus experience gains, and
you would just need to refresh it
periodically. Unfortunately, the blue
post was updated rather quickly to
specify that the account-wide part was a
mistake, and would not actually make it
into the game. So, that is quite
disappointing. Honestly, I don't think
it being account-wide would really have
broken anything. You can stack that buff
up rather quickly on your alts. It just
takes four Timewalking dungeon runs, and
chances are you'll be running a few
Timewalking dungeons anyway, because
they're still a quick and easy way to
level. So, I wonder if there were maybe
some technical difficulties with making
this buff account-wide, but oh well. No
account-wide mastery of the timeways
this time, but it will still persist
through death, so at least it's still an
upgrade over previous turbulent timeways
events. As an extra bonus, the meta
achievement will only require you to
obtain the mastery of the timeways buff
for four weeks out of the event down
from the five weeks we usually have,
which means you have a bit more leeway
for missing weeks while still getting
your achievement, which is going to be
pretty important this time around
actually because the entire turbulent
timeways event will only be six weeks
long. So, you can only miss two out of
those six weeks if you want your spawn
of Virenoth mount.
And then to round out this video, we
also recently found out that this patch
would have quite a staggered release of
its content. Up until recently, the
turbulent timeways event was scheduled
to start on June 16th, but that was
pushed back to June 30th in the last few
PTR builds. So, while the patch goes
live on June 16th, the turbulent
timeways event won't actually start for
two weeks after patch day. That does
give the other patch content a bit of
time to breathe, but if you are mostly
interested in the turbulent timeways
event and leveling up your alts, you'll
have to wait a bit longer before you can
get your experience buffs and earn all
of those shiny new rewards.
Something else that won't be available
right away is the new main story
campaign. We'll actually have to wait
even longer for that one as the new
story quests won't be enabled until July
7th. That's three weeks after the patch
launches. I'm not too sure why they
would delay this part of the patch
specifically when it's only the first
chapter of the new story campaign that
leads into 12.1. Maybe they want to
reveal 12.1 first and have the PTR
testing start up before we can work
through the story content that then sets
the stage for the patch. That's really
the only thing I can think of. That does
seem a bit odd though, kind of like
spoiling the end of the story before you
even get to read the beginning, but I
guess we'll see how things go. I imagine
patch 12.1 should be announced fairly
quickly after 12.07 goes live, so maybe
there's another reason that will come to
light then.
But that's all of the last-minute
changes to patch 12.07 that happened
over the last week or so, so that's it
for this video. What do you think of the
requirements for heroic world tiers
being entirely removed? And would the
30% bonus experience gains buff being
account-wide have encouraged you to
level up more alts? Or do you think it
doesn't really matter? Leave all your
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you next time.
