[0:00] [Music] [0:09] i want to talk about learning the basics [0:10] in fighting games right and i guess in [0:12] this case since i played guilty gear [0:13] let's talk about guilty right when [0:15] people learn fighting games [0:17] probably reason why they try to learn is [0:19] because they see something cool on like [0:20] youtube [0:22] you know they see something cool on [0:22] youtube so you see something cool on [0:24] twitter or what have you and then [0:25] they're like man i want to do that right [0:27] obviously they like go get the game try [0:29] the game out and then you know they [0:31] immediately try to learn that thing or [0:32] let's say they've already been playing [0:34] and they kind of [0:35] play the game to some degree and they [0:38] see the cool thing and they won't do the [0:39] cool thing [0:40] and then they tried in matches or [0:42] whatever and they can't do the cool [0:43] thing because either eight they don't [0:44] have the execution or what have you [0:46] right [0:47] so [0:48] this kind of stems into like why you [0:50] should learn the basics right it doesn't [0:52] matter what character you pick [0:54] the basics are important right learning [0:55] your spacing learning your footsies [0:57] learning what buttons do what learning [0:59] your anti-airs where you have [1:00] situational anti-airs and that's a [1:03] little bit more nuanced but you know the [1:04] basics is generally like general poking [1:06] making sure you have a good anti-air [1:08] making sure you have reliable bread and [1:10] butter combos you can go into maybe a [1:12] counter hit combo or two and that's not [1:14] really too advanced these are just [1:15] things that you just should already have [1:16] kind of like unlock right [1:18] it's like playing street fighter and not [1:20] being able to do short short super right [1:22] not being able to do crotch short short [1:23] super is really bad you know in the [1:25] instance that you need it or a simple [1:27] hit confirm right you need to have those [1:29] things because you can't maximize your [1:30] damage [1:32] so when you're learning fighting games [1:33] you have to have these things down right [1:35] so taking it to a point of like [1:37] anti-airs right [1:38] you all know if you play like a shoto or [1:40] a character with a short you can you [1:41] know you have an easy way to anti-air [1:43] right [1:44] but then you take it into a game like [1:46] guilty gear where like you know [1:48] you can air block [1:50] you know i'm saying the [1:51] entire ep pretty pretty freely because [1:54] there's no more air unblockables in [1:55] guilty gear anymore right [1:57] so [1:58] you have to be smarter about that and [2:00] like react to when they're throwing out [2:01] like a button and using like 6p or 4 [2:04] punch if you will or if you have a [2:05] situational anti-air like [2:07] let's say geo crouching heavy slash or [2:09] close slash you know chip 6h 5h you know [2:12] 685h2h all those are anti-airs you know [2:15] some of those require you to be at [2:17] specific spacings and stuff like that to [2:18] find some kind of consistency for them [2:20] so it helps you with like your spacing [2:22] it helps you make better well-informed [2:24] decisions about how you want to play [2:25] your neutral et cetera et cetera right [2:28] so a lot of people tend to overlook this [2:30] i think it's bad [2:32] you know it's not you're not doing [2:33] yourself any kind of service by like [2:36] disregarding fundamentals [2:38] like sometimes some of the best players [2:40] play super fundamental don't do any like [2:44] none of the flashy stuff they're just [2:46] like you know fireballs and uppercuts [2:47] you know and that's one of the reasons [2:48] why a lot of people for example [2:51] back in the street fighter four days you [2:52] had people on like otaku complaining of [2:54] how like oh street fighter just a [2:55] fireball fest they're not even fighting [2:57] it's like [2:58] i mean [2:59] you know these are people that are not [3:01] even taking into consideration the [3:02] microspacing around the fireballs where [3:04] they're reactable where they're not [3:05] reactable like it's on a surface level [3:07] they don't get that right but if you're [3:09] learning the fighting games you have to [3:10] you do have to learn those nuances of [3:12] like where it's reactable where you [3:14] where it's jumpable or it's not jumpable [3:16] where you have where you have to force [3:17] yourself to walk and block [3:19] et cetera et cetera so and this is all [3:21] fundamental [3:22] you know [3:23] and even then you know learning like a [3:25] basic you know footsies like [3:27] when i say footsies is input you know [3:29] like you're [3:30] learning your poking game right with [3:31] your character so if you have like say [3:34] in guilty gear right you know you have [3:35] kai [3:36] kai's normals are actually very good [3:38] they have great hit boxes on them [3:41] and uh they do hit from afar they are [3:43] great in combos they are great to poke [3:45] and annoy the hell out of your character [3:48] or rather they're good to annoy the [3:50] opposing character you know that you're [3:51] playing against and [3:53] you can create like a wall of just [3:55] normals without even doing anything you [3:58] know what i'm saying [3:59] so [4:01] these are these are the things that [4:02] people overlook [4:04] and you know i if you're watching this [4:06] and you're listening to me right now i [4:07] trust you when i say that that's not [4:08] something you want to do when learning [4:10] like guilty gear or any other fighting [4:12] in this case we'll just keep using [4:13] guilty gear [4:15] and uh [4:18] learning how these are special moves [4:19] also a thing right with kai you know his [4:21] special moves aren't really the safest [4:23] right [4:24] however you do have ways to confirm into [4:27] your special moves you do have ways that [4:29] you can delay your strings into your [4:31] special moves to kind of trick up the [4:32] opponent [4:33] and like let's say like his fireball's [4:34] not really safe on block right but [4:37] if you do like a delayed string into [4:39] your fireball then that changes it it [4:41] doesn't matter that it was unsafe per se [4:43] it's just the fact that you've opened up [4:44] another door [4:46] to [4:46] essentially [4:48] use that tool now [4:50] sure they'll be like oh i should have [4:52] punished you for it well guess what you [4:54] didn't [4:55] and it's not that you shouldn't have not [4:57] punished me it's just you did it [4:59] in such a manner that it had like a [5:02] different rhythm to it you know [5:03] and that's another thing right [5:06] when you're when you're learning you [5:07] learn to build up a rhythm and whatnot [5:09] and how to change up your string [5:10] sometimes you'll just auto pod the [5:12] string because it's like okay to do [5:13] because it's safe you know [5:15] but like after a certain point when [5:17] you're playing against people and of [5:19] like higher caliber like that starts to [5:21] slowly like diminish [5:23] right even myself right now playing [5:24] jackal like a lot of times i'm using [5:26] like 5k 2k into a soccer ball kick and [5:28] then summon [5:29] honestly doing that all the time is bad [5:31] because they get a read on my pressure [5:32] and then they can counter hit me and [5:34] then i take a lot of damage [5:36] it's sometimes it's hard to break out [5:37] the muscle memory because like for [5:39] example i guess with jackal it's just [5:40] it's such a good string to like kind of [5:42] do that it makes sense to just do it a [5:43] good chunk of the time [5:45] but you know [5:46] the underlying theme here is to change [5:48] up the time [5:50] like changing the timing and going for [5:52] the soccer ball kick to like frame trap [5:53] them [5:54] into pressing a button and fishing for a [5:57] counter hit obviously i'm not all there [5:58] yet with the counter hit combo but you [6:00] know obviously there is there is [6:01] something there in that regard maybe at [6:03] the rc maybe not [6:04] it just it just depends you know maybe [6:06] it's screen specific maybe it needs to [6:08] be in the corner maybe in the mid screen [6:09] you can do something else maybe they'll [6:10] go into a setup [6:12] and then [6:13] as you can see like the basic parts of [6:14] the game now turn into more complex and [6:16] they lead to more complex situations [6:18] right so having good footsies is [6:20] important having good ways to confirm is [6:23] important delaying your strings are [6:24] important [6:25] you know it is literally like the entire [6:28] like anything you can think of in terms [6:29] of fundamentals it's there and i feel [6:31] like even like a basic throw game you [6:33] know take throws like [6:35] in guilty of strive strike throw is a [6:36] really strong [6:38] general set of pressure in the game [6:40] right [6:41] and if you're not [6:42] decent at that [6:44] then you know that's another part of [6:45] your pressure game that's not weak now [6:46] you're lacking in your in like your [6:48] throws and you don't want to be lacking [6:49] you don't want you don't basically you [6:51] don't want to be caught lacking in your [6:52] fundamentals seriously [6:54] if you can't even set up a basic tick [6:56] throw to open up your opponent [6:58] and you're just pressing the same string [7:00] over and over with like the same rhythm [7:03] you're not giving your opponent anything [7:05] to think about anymore like everything [7:06] is already made plain plain and simple [7:08] it's all clear it's clear as day you've [7:11] you you've officially played yourself i [7:12] guess the best way to look it you [7:14] legitimately like played yourself so [7:17] yeah you think about that [7:20] how do you start learning fundamentals i [7:22] mean [7:23] you start learning fundamentals by [7:24] asking yourself the basic questions [7:26] what's my [7:27] one what's my anti-air [7:29] two what are my best pokes [7:31] three what are my good up close pokes [7:33] aka range zero [7:35] you know what are your mid-range poke so [7:37] basically you ask yourself the long [7:38] range [7:39] mid-range close range pokes your [7:42] anti-airs [7:43] and like regular bread and butter combos [7:46] you know and there's some things in [7:47] regards to ant tires you might switch up [7:49] maybe have to do an air to air like a [7:50] jump jab or something like that to try [7:52] to discourage them from jumping at you [7:54] you know meet them air there and change [7:55] the situation to something else like [7:57] there's [7:59] you know once you get to the [8:00] fundamentals portion then more questions [8:02] can be asked and answered like does that [8:04] make sense like it's it's a lot of give [8:05] and take [8:07] right [8:09] so [8:10] because you know how to anti-air now now [8:12] when you're anti-air right so let's say [8:13] like uh [8:15] we'll use axel right in strive [8:18] axel's crotching slash is an amazing [8:19] attire in this game right really really [8:22] amazing [8:23] leads to a lot of damage [8:24] now if you [8:26] happen to trade with that you have to [8:28] know how to combo it right because let's [8:30] say you practice doing it on a clean hit [8:32] and the clean hit and tires and like [8:34] i'll say cleaner than like it's a clean [8:35] anti-air it doesn't trade or anything [8:37] like that it hits for a counter hit use [8:38] the counter to confirm boom you're good [8:40] to go right [8:42] but what happens when it trades you also [8:44] have to be ready for the trade so it now [8:46] turns into okay i know how to [8:47] anti-normally oh shoot now i gotta go [8:50] into the advanced style of ant turning [8:52] with it where i'm looking for a trade [8:53] maybe you're looking for it to trade [8:55] maybe in this matchup it's good that it [8:57] trades so you can take advantage of the [8:59] trade and come out on top [9:01] right because axles 2x low profiles [9:03] anyway [9:03] and the angle that it hits is really is [9:05] really really strong for where he's at [9:07] sure there's a dead zone but it's very [9:08] difficult for a lot of cast of those [9:10] it's difficult for a lot of the cast to [9:12] get into that dead zone to punish him or [9:14] like kind of throw off his hand tires [9:16] so [9:17] you learn how to reorient yourself you [9:19] hit the you hit the uh the counter hit [9:21] trade [9:22] 2s and 2 anti-air combo and it's like [9:24] cool you took this much damage your [9:26] enemy took that much damage you know [9:28] that's a big difference [9:30] you know so you have to be ready for [9:31] those things and that all comes from the [9:33] fundamentals [9:35] you know what i'm saying [9:36] then yeah and the other part of it is [9:38] also air throwing too right where you [9:39] want to change up like how you want to [9:41] anti them because air those are anti [9:42] errors [9:43] so let's say you know the sky's jumping [9:45] very predictably [9:47] you have a good read on it you react to [9:49] it and you see it in your air throw it's [9:50] like boom all right now you can turn [9:52] that into another situation you know so [9:54] you see i'm saying [9:56] like there are [9:59] everything stems from the fundamentals [10:01] like everything stems from the [10:03] fundamentals if you don't [10:04] practice those things and just have them [10:05] down [10:06] like i said it's just it's just going to [10:08] be a very difficult time down down the [10:09] road [10:11] in fighting games no matter which one [10:12] you play [10:13] it doesn't matter if you're playing [10:14] tekken guilty gear street fighter [10:16] you know world heroes freaking fatal [10:19] fury it matters not kof there is still a [10:21] level of fundamentals and each game [10:23] definitely takes the fundamentals of [10:25] fighting games on a different level [10:27] right street fighter is obviously the [10:28] most basic [10:30] guilty gear is a little bit actually a [10:31] little bit it's a lot more advanced [10:33] because you know you introduce air [10:34] dashing into the mix double jumps triple [10:36] jumps you know double air dashes all [10:38] those things kind of like take those [10:39] same basic concepts and they're kind of [10:41] like [10:42] excelled even further [10:43] you know because you have more control [10:45] over your jump arc and having control [10:46] over your jump mark is very important in [10:48] fighting games too [10:49] that's a little bit more of an advanced [10:51] thing but you know [10:53] regardless the game does have air dash [10:54] and stuff like that so on on a per game [10:57] basis while the fundamentals of fighting [10:58] games are universal each game has its [11:00] different set of you know rules and [11:03] subsystems and stuff like that that you [11:05] have to get used to to take those same [11:06] fundamentals to the next level [11:14] how does someone intermediate to [11:15] fighting games know they actually have [11:17] the fundamentals down i might feel like [11:18] i do but do i really [11:21] i mean think of it this way right [11:24] let's say you're playing online [11:27] and you are playing against an online [11:29] opponent [11:31] and [11:32] you take the most basic things and you [11:33] start winning take for example you start [11:35] playing a basic game of like i'm gonna [11:37] control this one spot [11:39] and if they jump at me i'm going to [11:41] anti-them and i'm going to go back to [11:42] this spot and i'm going to control that [11:44] spot [11:45] right [11:46] if you do that [11:47] then and you do it well against more [11:49] than one opponent then i would say that [11:51] you definitely have a fairly decent [11:53] grasp of fundamentals because that means [11:55] you didn't have to do anything special [11:56] to win you didn't do any oaky situations [11:58] you do any mix-ups you just beat them [12:00] with two plus two is four [12:02] so if you can beat someone with like [12:03] okay i'm gonna just press this button [12:04] right here i'm i'm gonna control the [12:06] space right here i'll anti-you with this [12:08] right here and this like if like this [12:10] area is my bubble [12:11] and you have to respect this bubble i'm [12:13] gonna force you to respect this bubble [12:15] then i would say that you [12:17] probably have fundamentals down but [12:19] fundamentals are still like a uh [12:21] it's like an ongoing thing like just [12:23] because you have fundamentals doesn't [12:24] mean that like it stops right it's like [12:26] i understand the basics [12:28] but like there's other ways to kind of [12:29] push forward within the basics [12:31] right there's more advanced things to [12:33] the basics [12:34] that make sense [12:35] it should make [12:36] sense yeah it's it's never ending it's [12:39] like [12:40] it's like art you know like [12:42] the journey to being a great artist [12:44] never ends you know and it's the same [12:46] with this the journey to being a great [12:48] player it never stops like you always [12:50] learn more nuanced things to make your [12:52] fundamental game that much better [12:55] you know [12:56] it's uh yeah fundamentals are definitely [12:58] conditioning [13:01] okay i feel that once you start doing [13:02] basic stuff with intention [13:05] that's meeting your basic fundamentals [13:06] but there's always more correct [13:08] absolutely 100 [13:10] there there's always more like once you [13:12] have things down and you're doing stuff [13:14] with intent [13:15] like it makes more sense [13:17] you know [13:18] you're gonna stick to eating glue i mean [13:21] that wins games [13:22] you know but i guess it also depends on [13:24] what you want out of your fighting games [13:25] too right like if you're okay with just [13:27] going ham [13:29] nothing wrong with that [13:31] just know that like in a lot of ways [13:33] it's kind of like uh [13:36] it doesn't [13:37] it doesn't really matter if you do go [13:38] ham in a sense too because there's [13:39] there's you know there's some merit and [13:41] skill to that but like you're also [13:42] denying yourself being good at like [13:45] the literally the basics [13:47] like you don't want to not be good at [13:49] the basics to some extent [13:50] if you're just like super unga bunga [13:53] sure you'll win games you know but you [13:55] know that's not how tournament players [13:57] win [13:58] and everyone's goal is different i'm not [13:59] going to sit and say everyone here's a [14:00] tournament player when he's trying to be [14:02] a tournament player nah i know that's [14:03] not the case [14:05] some people just play just to be good [14:06] because they just want to be good [14:08] and there ain't nothing wrong with that [14:10] as long as you understand like why [14:12] you're playing and what you're playing [14:14] for and if you're okay not learning [14:15] those skills that's fine [14:17] because in some cases some players are [14:19] actually good like at just strictly [14:21] rushing people down how are you doing [14:23] you know i can tell you from experience [14:26] yo thanks for the follow [14:27] i can tell you from experience right um [14:31] i used to be a very i'm still a very [14:33] aggressive player but at the same time [14:35] i've also learned that like from playing [14:37] a multitude of players over the course [14:39] of time that like sometimes that doesn't [14:41] always get you to win sometimes you have [14:42] to play a little bit more past it [14:43] sometimes you have to do a little bit [14:44] more reading sometimes you just have to [14:46] see more out of your opponent sometimes [14:48] you have to see [14:49] you have to put things in place to make [14:50] your opponent give you information [14:52] because when you get the fundamentals [14:54] down then there's another layer to it [14:55] which is gaining information i'll get [14:57] into that another time because that's a [14:58] whole other topic in itself but like [15:01] you know it's [15:03] there there is merit to every style of [15:07] play [15:08] it's just knowing when to bring it out [15:10] and knowing when to turn like no one [15:11] want to turn on and no i'm going to turn [15:12] off [15:13] if you turn on and it's on too long [15:16] your opponent might get a read on that [15:18] and then take it take a chance and do [15:19] something but wild [15:20] and it throws off your bunga and you're [15:22] like man hit me with that there's no way [15:23] he's gonna do it again and he does and [15:25] then you start to regress because you [15:27] don't know whether or not you should be [15:28] going for that type of stuff [15:30] i'm saying [15:31] so i [15:33] you know [15:34] play however you like but i'm gonna keep [15:35] pushing that like having the [15:37] fundamentals down playing on a [15:38] fundamental level is always good and it [15:40] helps you stay [15:41] in line believe it or not [15:44] i tend to believe that it keeps you in [15:45] line because [15:47] if you don't have to be advanced on [15:49] something why bother [15:50] you know if your opponent is not showing [15:52] you that you have a reason to be more [15:54] advanced in your approach for the way [15:56] you punish them it's pointless to try to [15:58] go past two plus two is four [16:00] it's like [16:01] if your opponent is dying to the same [16:03] mix-up why would you change it [16:06] like just do it until he blocks it [16:08] you know that's kind of a fundamental [16:10] thing too [16:11] like you do it until they stop blocking [16:14] until they start blocking your mix up [16:15] properly [16:16] otherwise [16:18] you know mix them up and it's not really [16:20] a mix-up because you just know you're [16:21] going to get it [16:22] if a lot of people you know at the [16:25] higher levels of play if they recognize [16:27] that a player is dying to one thing [16:30] there's no reason to do anything extra [16:32] literally like sometimes players kill [16:34] themselves because they want to do more [16:36] and it's like why do you need to do more [16:38] when you're when you're the opposing [16:40] player can't even keep up with your [16:41] basics and then they do something that [16:44] throws off you know that cool new thing [16:46] that you learned or whatever and it's [16:47] like [16:48] some people they mentally get thrown off [16:50] for their game [16:51] because they're like man i can't believe [16:52] i did i missed that that was the i [16:54] practiced that every day huh he just [16:56] pressed jab on it nah there's no way you [16:57] try it again he jabs you again and then [16:58] he kills you that time one time he just [17:00] jabs you out next time he just jabs you [17:02] and does like a full-on combo and you [17:04] die for it like [17:06] you have to know when to hold them and [17:07] when to fold them in rust [17:12] don't need to step up your game until [17:13] they show you a reason yep pretty much [17:17] pretty much [17:20] yeah like you know flare abusing hover [17:22] yeah hover dash slash yeah yeah you just [17:23] gotta respect it you have to all right [17:25] well if you're not gonna mash her out of [17:27] it and show that you're willing to like [17:29] get around it [17:30] that you know player has all the right [17:32] in the world just keep hover dashing on [17:33] you all day long just making you look [17:34] like it's like a chump [17:36] it is what it is [17:39] i have an issue of dropping a complex [17:41] precise input getting punished for it [17:43] and then mentally needing to do it again [17:46] even if it's not a good option at that [17:47] point yep that's exactly what i'm saying [17:49] that happens to a lot of people they're [17:50] like there's no way [17:52] he was that smart and it's like well [17:54] maybe he hadn't seen the setup and he's [17:56] taking a chance because he doesn't know [17:57] what he's you know what he's looking at [17:59] so [18:00] does that mean you should try it again [18:02] yeah [18:03] just not immediately [18:06] if you do it immediately you're just [18:07] giving yourself away you know [18:09] and there's there's there's more to it [18:11] than that but [18:12] yeah [18:14] yeah i think that probably will just do [18:16] it here for fundamentals there's more i [18:18] can say but [18:20] i think this will [18:22] this will suffice for now [18:24] and always talk more about this another [18:25] time i think it's still like a really [18:27] good topic because i feel like [18:28] fundamentals are just like they're just [18:30] ongoing there's like it never stops with [18:32] the fundamentals like [18:33] even that like the basic things even at [18:35] life you can be really good at those [18:36] things and then come back and revisit [18:38] them and you're like man i'm doing this [18:39] even better more efficiently you know [18:41] just think of anything in your life that [18:42] you do on a basic and fundamental level [18:44] that you do like efficiently and it's [18:45] because you do it all the time let's see [18:47] what this is so [18:50] be sure to practice your fundamentals [18:51] man [18:52] be sure to do it because [18:55] you should [18:57] you should [18:59] anyhow that's gonna do it for [19:00] fundamentals you guys [19:02] just gonna do it right there [19:04] [Music] [19:17] you