[0:00] Once you see this, you'll see [0:01] competitive games differently from [0:03] Cernex on YouTube. I don't know what [0:06] this video is really about. The title [0:08] seems really good. And I quickly uh [0:11] scrolled through the comments and people [0:13] are saying this is a gold mine [0:15] explaining video game design by thinking [0:16] what would cheat. Uh what cheat would [0:19] break the game such Instagram viewing [0:20] it. The perfect coach. This is like like [0:23] like people seem to really like this [0:25] video and then someone in my Discord [0:27] says to watch it. So anyway, let's take [0:28] a look and see what this is about. Once [0:30] you see this, you'll see competitive [0:32] games differently. [0:33] >> Weird. When someone asks, "What kind of [0:35] games do you like?" Most people struggle [0:37] to answer. You say, "Tact, [0:40] >> no, I don't. I've played World of World [0:42] of Warcraft." [0:44] >> Bullshooters. And they respond, "Oh, so [0:46] you must like Counter-Strike, Valerant, [0:48] and Rainbow Six Siege." And you say, "H, [0:52] actually only Counterstrike." You say [0:54] strategy games and someone recommends [0:56] you civilization when you wanted [0:58] something more like Hearthstone. Game [1:00] genres are kind of broken, but I think [1:03] there's a better way to think about this [1:05] and it's a much simpler. [1:06] >> I feel like for WoW players, it's pretty [1:08] simple. Like you like MMOs and WoW [1:10] happens to be the best MMO, so it's like [1:12] pretty pretty simple. I do remember [1:14] though when I was in high school and I [1:16] used to tell people like, "Oh, I like to [1:18] play games." And they would be like [1:22] they would just start listing off a [1:23] bunch of like normie games. Or maybe I [1:25] was the normie the whole time and didn't [1:27] know it. But I was like, nah, I came [1:29] World of Warcraft. This is different. [1:31] Like I'm I'm I'm in this world. I'm [1:34] living in this world. I've been living [1:35] in this world. It's it's an experience, [1:37] you know? It's completely different. [1:39] >> A way to look at games. And once you see [1:41] >> Yeah. Yeah. Like FIFA or like Madden or [1:44] like I mean Halo isn't like that normie, [1:47] but like Yeah. the sports games. It's [1:50] like, dude, no, no, no. I'm playing [1:52] World of Warcraft. [1:55] >> You'll see games much more differently. [1:57] But let's start somewhere everyone can [1:59] agree. Every game has something that [2:01] separates the good players from the bad [2:03] ones. [music] Sometimes it's pure skill, [2:05] your reflexes, your aim, your timing. [2:09] Sometimes it's information, knowing [2:11] things the other person doesn't. [2:13] Sometimes it's something harder to name. [2:16] the mental side. Reading people, [2:19] managing randomness, and [music] [2:20] adapting on the fly. [2:23] >> These aren't just different skills. They [2:26] are fundamentally different kinds of [2:27] gameplay. And most games mix them [2:30] together in different amounts. [2:32] So, let me give you three words. Micro, [2:35] meo, macro. Interesting. So, like World [2:38] of Warcraft is very [2:42] knowledgeoriented. I've said this in the [2:44] past. If you want to be a good WoW [2:45] player, it doesn't actually take crazy [2:47] good reaction time. Crazy like micro [2:49] like the movement is I mean, you know, [2:51] you want a base level, but like what it [2:52] really takes is knowledge. Do you know [2:54] what buttons to press? Do you know what [2:56] things are about to happen so you can [2:58] react to them? Do you know what you're [2:59] supposed to be doing in the game or not? [3:01] It's just a knowledge gap most of the [3:03] time. Of course, there's a baseline [3:05] level of mechanics you need, but it's [3:06] not that crazy. In other games though, [3:10] it requires just much much much level [3:13] higher levels of mechanics. And the game [3:14] knowledge is still really good. In any [3:16] game, it's really good. But if you don't [3:18] have those mechanics, you're just going [3:19] to get owned, you know. [3:23] Now, here's where it gets interesting [3:25] and a little uncomfortable. What if I [3:27] told you the clearest way to understand [3:29] what a game is actually testing is to [3:32] think about how you'd cheat in it? If [3:35] you wanted to completely break a game to [3:37] make it trivially easy, what cheat would [3:41] you use? The answer to that question [3:44] tells you more about a game than any [3:46] genre. [3:47] >> Oh, I never thought about that. Okay, [3:48] hold on. If we're going to cheat in WoW [3:50] arenas, how are we going to cheat? [3:55] I haven't really thought about this. [3:57] like the best possible bots. [4:00] I mean, they would just they would they [4:02] would anytime a cooldown is popped on [4:04] the enemy team, they would instantly [4:06] have the perfect response to it. So that [4:09] just a stupid amount of knowledge win [4:11] trading. No, no, not like cheating your [4:14] arena rating. Cheating like a a cheat to [4:17] make you impossible to like lose an [4:19] arena match. Um, you would have kickbots [4:22] and scripts, but it would like react [4:24] perfectly to every situation. Not just [4:26] like a guess or an approximation, but [4:28] like a perfect response, a perfect [4:30] defensive response to every offensive [4:33] the opponent used. Right? So, let's put [4:36] this to the test. What is micro? [4:40] >> Micro is the execution layer. It's your [4:43] aim, your timing, your movement, your [4:45] muscle memory. Yeah, [4:46] >> an example of a microche looks like an [4:49] aimbot. Perfect inputs every single [4:52] time. [4:52] >> Is that an aimbot? Oh my gosh. [4:53] >> The game can [laughter] be broken by [4:54] perfect execution. That's a micro game. [4:58] OSU, Geometry Dash, Aim Trainers, and [5:01] Tetris are a few examples. You can cheat [5:04] in osu with perfect cursor tracking. You [5:06] can cheat in Geometry Dash with perfect [5:08] jumps. [5:09] >> Gosh, [5:09] >> these are execution cheats and you can [5:12] feel them microness when you play them. [5:14] Okay. [5:16] >> Mezzo is the probability layer, the [5:18] place where mind games exist. You're [5:21] reacting to the unpredictable nature of [5:23] people. [5:24] >> So, this is mainly what WoW arenas are, [5:26] and it's mainly why I've liked them so [5:28] much. It's just it's a it's a mind game, [5:32] bro. What am I going to do? Am I going [5:33] to trinket? Am I going to hold my [5:34] trinket? Am I going to pop the cool [5:35] downs or not? Am I? And you just kind of [5:38] wait for each other. You just stare each [5:39] other down. If someone makes a move, [5:41] boom, punish them, right? And it's like [5:43] that's what's fun about arenas, you [5:45] know, [5:46] >> not mechanics. A messo cheat looks like [5:49] stream sniping, knowing someone's habits [5:51] before they show them. Reading cool [5:53] downs, seeing things you shouldn't see [5:56] yet. The best example for the purest meo [5:58] game is rock paper scissors. There's [6:01] zero. Still, it's [music] entirely [6:04] mental and probability. Among Us also [6:07] runs on meo. So does Liars Bar. [music] [6:10] Even the stock market is built around [6:12] this layer. If you wanted to cheat in [6:14] Among Us, you'd [music] stream snipe to [6:16] know who the impostor is. If you wanted [6:18] to cheat in stocks, you'd insider trade. [6:21] Notice how none of these cheats involve [6:23] executing anything better. They involve [6:25] knowing something you shouldn't. [6:28] Interesting. So, like in WoW Arenas, one [6:30] of the best cheats could be like if you [6:31] had AI in the other team's Discord call, [6:35] and you could hear AI basically saying, [6:37] "Hey, let's smoke bomb kidney the rogue [6:40] in 15 seconds." And you then had the AI [6:43] tell you, "Hey, they're going to smoke [6:44] bomb your rogue in 15 seconds." So then [6:46] the rogue would know they're about to be [6:48] targeted and move back. So you would [6:49] never be able to do anything. [6:53] >> Macro is the systems layer. It's your [6:56] routing, your resource management, and [6:58] your win condition. You can think of it [7:00] like the mathematically correct way of [7:02] winning the game. A macro cheat looks [7:05] like a chess engine, economy automation, [7:08] or you can imagine like a perfect coach [7:10] telling you exactly what to do. [7:13] >> Ping it. Ping it. Ping it. We need to [7:15] let our team know what's up. [7:17] >> Games are almost mathematical puzzles. [7:19] Think Factorio, Polybridge, Connect 4, [7:23] tic-tac-toe. Once you find the optimal [7:25] solution, the game is solved. [7:28] >> But here's where it gets really [7:30] interesting. [7:30] >> So, wow arenas are a lot of games aren't [7:32] just one of these. They're combinations [7:34] of them in the combinations. [7:35] >> So, like WoW arena, very little micro, [7:38] pretty heavy messo, very heavy macro, [7:41] right? So, that's why when you try to [7:43] swap games as a WoW arena player, often [7:45] times it's hard cuz your micro is just [7:47] not up to par because it doesn't take [7:48] much to be great at WoW Arena. So you [7:51] can have like a rank one player who's [7:52] just like very average. Like you just [7:54] never really use this skill too much cuz [7:57] it's all just over here, right? [7:58] >> Tells you everything about what kind of [8:00] game it is. So let's look at micro plus [8:03] macro. [8:05] These tend to be single player precision [8:07] games. You need to know the optimal [8:09] solution and execute it fast. Think [8:12] Rubik's Cube speedrunning, Mario 64, [8:16] Jump King, and Getting Over It. If you [8:19] were to have a perfect micro cheat in [8:21] Elder Ring, you'd have perfect dodges. [8:24] But if you were to have a perfect macro [8:26] cheat, you'd use the mathematically [8:28] optimal build. [music] But there's one [8:30] weird multiplayer outlier here. Eight [8:32] ball pool. There's a mathematically [8:34] optimal shot and then there's the skill [8:37] of actually hitting it. So even though [8:39] it is player versus player, the room for [8:42] mind games doesn't really exist. And I [8:44] think it's a really [8:45] >> I know you can play pool online. What [8:47] the heck? Next, let's look at micro plus [8:48] mezo. This is PvP skill expression [8:51] games. These tend to be your fighting [8:54] games. Street Fighter, Tekken, Smash [8:57] Bros, Brawhalla. Your skill matters and [9:00] reading your opponents matters. But [9:02] also, you have some other examples like [9:04] Mario Kart like the micro of driving and [9:06] the mezzo of random items and [9:08] unpredictable opponents. We even see [9:10] some. [9:11] >> So, the reason World of Warcraft has [9:13] such low micro is because the targeting [9:17] um cast base system. There is no aiming. [9:22] You have a target and your spell hits [9:24] your target. So, like in terms of uh the [9:27] World of Warcraft target and focus [9:29] system, there's just very little micro. [9:31] You literally just press fire blast and [9:33] it hits the guy, right? Of course, [9:36] there's still movement and line of [9:37] sight. Like there's still an element, [9:39] but it's just so low compared to like [9:41] most games. [9:42] >> Neat games like Tetris 99. The original [9:45] Tetris is pure micro, but Tetris 999 [9:49] also involves Mezo because now you're [9:51] managing who to send the garbage to. You [9:54] also have physics- based PVP like Fall [9:56] Guys and Game Beasts, which also fits [9:59] into Micro Plus Mezo. The next one is [10:02] Mezo plus Macro. These are the mind and [10:05] math games. Think Hearthstone, TFT, [10:08] Pokemon VGC, and Battleship. Now, chess [10:11] is theoretically a pure macro game, but [10:14] at the human level, there's a massive [10:16] messo component. You're optimizing for [10:18] your specific opponent's habits. [10:20] >> Even chess has a micro component. I've [10:22] thought about this before. Um, if you [10:25] watch chess, sometimes they drop the [10:27] piece when moving it or sometimes they [10:30] bump a piece or like like technically in [10:34] Hearthstone, I've thought about this [10:35] too, it's very simple. You just like [10:37] click the card, but sometimes you can [10:39] misclick the card or click end turn on [10:42] accident or misclick and you actually [10:44] just ruin your whole turn. So, there's a [10:46] tiny micro component even to a Hearstone [10:48] or a chest. Tiny, but it's there. That's [10:51] why studying opponent matters in [10:52] highlevel chess. And then there are some [10:55] weird outliers. Balatro is a [10:57] singleplayer game, but it's also mezo [11:00] macro because the RNG of the card [11:02] combines with the math of maximizing [11:04] your hand. You're not executing anything [11:07] difficult, but you have to pick and [11:08] choose your cards wisely and play to [11:11] their biggest strength. Phasmophobia is [11:13] also a weird game that fits into Meso [11:15] Macro. It's a co-op game, but it fits [11:17] here because you're deducing a ghost [11:19] using evidence, which is macro, while [11:22] the ghost behavior has RNG, me. [11:24] >> Oh my gosh, that's scary. [11:26] >> Expect non PVP Mezo macro games slowly [11:29] converge towards pure macro over time. [11:32] Once players fully map the RNG, it stops [11:35] feeling uncertain and becomes a speedrun [11:37] problem. And then there's the middle, [11:40] all three overlapping. This is where the [11:43] biggest competitive games [music] live. [11:46] League of Legends, Dota 2, CS2, [11:49] Valerant, [music] Overwatch, Marvel [11:52] Rivals, Rocket League, Apex, Rainbow 6. [11:55] >> Well, I Okay, so I would argue that all [11:57] like is there any game that isn't all [12:00] three? Like I would argue that every [12:01] game is in all three, but [12:05] some are so low in certain areas that it [12:08] like barely counts. Like chess in the [12:10] micro section for example, but like it's [12:13] still present technically. [12:16] >> World of Warcraft. [12:17] >> Here's the thing. [12:19] >> We got mentioned. Let's go. I WAS LIKE, [12:23] IS HE GOING TO MENTION WoW in this [12:24] video? We got mentioned as all three. I [12:27] will say WoW does have all three. It's [12:29] just a little lower on the micro than [12:31] maybe a counter strike, right? And much [12:33] higher on maybe like a a macro or [12:35] something like that. But here's the [12:37] thing, they're not all the same balance. [12:40] >> Exactly. And the cheat test tells you [12:42] how exactly they differ. [12:44] >> So, let's use Counter-Strike as an [12:46] example. Can aimbot win a game of CS [12:49] completely alone? [music] [12:51] >> Almost certainly, yes. If you never [12:54] miss, most duels are over before they [12:56] start. [music] [12:57] That makes micro extremely high in CS2. [13:01] But what about X-ray seeing through [13:03] walls? Pros have done experiments with [13:05] one player with X-ray versus five [13:07] without X-ray. The five still usually [13:10] win, but the X-ray player takes rounds [13:12] they have no business taking. This makes [13:14] me very high in CS2, which means macro, [13:19] the strategic layer, is relatively the [13:21] lowest. That's interesting because like [13:23] if you play Counterstrike, I mean I I [13:26] haven't really I played a tiny bit. Like [13:28] a lot of people will be like, "Well, [13:29] yeah, there's a lot of strategy [13:30] involved." But when you compare it to [13:32] this, no way. And as a WoW player, it's [13:35] it's like completely the opposite. Like [13:36] micro and the WoW is like much lower. [13:39] It's so much macro. It's so macroheavy. [13:42] Um and that's why when you see a WoW [13:44] player trying to play like [13:45] Counter-Strike, I mean, sometimes [13:47] players are good at both, but like often [13:48] it's just like no, bro. Like [laughter] [13:50] there's no crossover here at all, you [13:53] know. [13:53] >> CS isn't about long-term economy [13:55] optimization the way MOBAs are. The [13:58] rounds are short and the execution is [14:00] everything. [14:01] But let's try this test with Overwatch. [14:04] And right away, we see a unique case [14:06] because the answer actually depends on [14:08] your role. But since it varies so [14:11] heavily by character and roles, I [14:13] decided to ask someone who knows about [14:15] Overwatch way better than I do. [14:21] So, if you compare all three like maxed [14:24] out versions of the perfect version of [14:26] it, like a cheat version of it, [14:28] >> which one would have like the highest [14:30] win rate, and how would the distribution [14:32] be? [14:33] >> I would just say support is more [14:34] macroheavy, [14:36] >> DPS is more microheavy, and then tank is [14:39] more messy. [14:40] >> Oh, okay. Okay. [14:42] >> Also, the way that it works is you have [14:44] offense, defense, and control. Um, [14:47] control refers to like map control. [14:50] Offense refers to offensive options, [14:52] defense refers to defensive options. And [14:55] if you a character's mixture or or like [14:58] kind of design links to the this concept [15:01] of uh offense, defense, and control, [15:04] tanks tend to depend on more control, [15:07] supports, more defense, DPS, more [15:09] offense. And if you if you actually like [15:12] dissect each individual hero, they will [15:14] have different like varying levels or [15:17] [music] varying focuses on defense or [15:19] control. [15:20] >> So I'm thinking about it like this, [15:21] right? If you were to give each role one [15:25] cheat, [15:25] >> you would give aimbot to DPS. [15:28] >> And for tank, you would give um the [15:32] ability to see enemy cooldowns as a [15:35] perfect cheat, right? You can literally [15:37] see the enemy cool downs with like [15:39] omniar and wow. [laughter] And [15:41] >> yeah, [15:42] >> for support you would have uh a coach or [15:45] an engine. Perfect coach. [15:46] >> That's that's perfect. That's that's [15:49] exactly perfect. And also especially in [15:51] Overwatch cuz it's it's 5v5 cuz you only [15:53] have uh one tank. Like if you can um win [15:56] every duel as a tank, that's kind of [15:58] like a free win. So, like going back to [16:01] this for a second with a cool down info, [16:04] I actually think WoW arenas are more fun [16:08] when you have no add-ons. So, for a long [16:10] time at LAN um for WoW tournaments, no [16:15] add-ons were allowed. You just couldn't [16:17] use any. Blizzcon regionals, no add-ons [16:20] were allowed. You played on their [16:22] computers, [16:23] you couldn't bring any add-ons. There [16:25] was no add-ons pre-installed. Go. So, [16:29] um, what what did players do? So, what [16:31] players did at the highest level is not [16:33] used any add-ons because they wanted to [16:35] practice how they would play at land so [16:37] they could actually win regionals or or [16:38] Blizzcon without practicing with [16:41] add-ons. So, that was the the the meta [16:42] that was like the just the what's like [16:46] the culture the culture in WoW arenas [16:49] for for a decade a decade and a half was [16:51] let's just all play with no add-ons. And [16:54] it was great. Like what what happened [16:56] was [16:57] um people made more mistakes because [17:00] add-ons make you play better since you [17:02] have cooldown info quite literally like [17:04] you you have to guess and which means [17:06] players made more mistakes but when [17:07] players make more mistakes it opens up [17:11] counterplay. It opens up this back and [17:13] forth that's really interesting to [17:15] navigate because oh this player messed [17:16] up now let me see if I can capitalize on [17:18] it or not. Um or maybe it was just [17:21] complete bait and I'm falling for it [17:23] right now. it goes into that whole messo [17:25] category that the video is talking [17:26] about. Anyway, WoW without add-ons is is [17:29] actually really fascinating in PvP. But [17:33] in 2019, 2020, COVID hit, regionals was [17:37] online, Blizzcon was online, and uh [17:40] well, there was no BlizzCon, I suppose, [17:42] but you know, the the tournaments were [17:43] online. They Blizzard decided to remove [17:47] the no add-on rule because they couldn't [17:48] enforce it. Literally, it's everyone's [17:50] at their home computer, so it's like, [17:51] "Okay, use whatever add-ons you want." [17:53] Um, and the whole no add-on thing went [17:56] out the window. All the PvPers [17:58] downloaded weak auras. They got really [18:00] strong weak orasuras, and the weak oras [18:02] got better over time. Now, what arena [18:05] looks like, and this is separate from [18:06] the the current just like metag game of [18:08] the game itself. I'm talking about like [18:10] the the information that players have [18:11] available is a full-on spaceship of [18:14] information and every player is playing [18:17] so perfect which means less mistakes, [18:19] less room for improv, less room for [18:21] counterplay which makes the game quite [18:24] boring. So, this video like perfectly [18:26] explains like almost like the downfall [18:29] of WoW PvP in a sense of like you almost [18:31] want no add-ons at all in WoW PvP or at [18:34] least very very very very minimal. Um, [18:37] for it to actually operate and behave in [18:39] a way that's like interesting to want to [18:41] take place in. Um, yeah, that's pretty [18:44] much what I want to say. [18:45] >> A coach or an engine perfect coach. [18:48] >> That's perfect. That's that's exactly [18:50] perfect. And also, especially in [18:52] Overwatch because it's it's 5v5 because [18:54] you only have uh one tank. Like if you [18:56] can um win every duel as a tank, that's [18:59] kind of like a free win for your team. [19:02] >> But what about Apex? Apex sits [19:04] remarkably balanced across all three. If [19:07] you think about which player is most [19:09] likely to win, a guy with perfect [19:11] aimbot, a guy with perfect wall hacks, [19:14] or a guy with perfect ring knowledge, [19:16] all three actually has a pretty good [19:18] chance of winning the game. If you have [19:20] aimbots, you can easily kill anyone [19:22] rotating, but any close-range fight will [19:24] tend to go either way. [19:25] >> So, let's just talk about this for WoW [19:27] PvP, too. Like, from from micro mezo and [19:32] macro, like if you were to cheat in WoW [19:33] PvP, the like say you have the like [19:36] perfect micro, so perfect movement and [19:38] perfect like kicks and interrupts, like [19:39] you never missed a kick and you always [19:42] fake casted perfectly and you were [19:44] always like in the perfect spot. Um, [19:46] that would be good in WoW, don't get me [19:48] wrong. [19:50] But you would still lose games if you [19:52] didn't know who to kill and when to kill [19:55] them and like you didn't have the macro [19:57] element or the meu element. Like you [19:58] would actually like if you had a bot in [20:00] WoW 3v3 arena and they had perfect micro [20:03] just like perfect kicks, perfect damage [20:05] rotations, like you would still just [20:07] lose against most of the top players cuz [20:10] they just like don't know the strategy. [20:12] So they'll just be like doing the wrong [20:14] thing. It like won't actually matter. Of [20:16] course it it matters a little bit once [20:18] you have the macro and the micro [20:20] element, bro. Like you're I mean that's [20:21] like trill or something, right? Like [20:22] you're in a great position, but one like [20:26] micro doesn't matter much in WoW if you [20:28] don't have if you don't have these [20:29] pieces, right? So the perfect cheat in [20:31] WoW, I think macro would be like [20:33] definitely the most heavy. You know [20:35] exactly how to respond to every sit [20:38] situation. Exactly how to respond. The [20:41] micro element like the perfect kicks and [20:43] damage like that's that helps. But this [20:46] one, this one's the big one. [20:48] >> Bot, you can easily kill anyone [20:50] rotating. But any close-range fight will [20:52] tend to go either way. But with perfect [20:54] wall hacks, you can use your nades and [20:56] abilities to take a team down. But [20:59] you'll still lose to someone with good [21:00] ring positioning. But even with perfect [21:03] ring information, you could still easily [21:05] die to someone who wants to contest that [21:06] position. But let's test this in a [21:09] really unique game, Rocket League. I [21:12] asked Pro Rocket League coach Luke on [21:14] his answer to this thought experiment, [21:16] and this was his response. Basically, [21:19] perfect micro or perfect mechanics in [21:21] Rocket League would be defined as taking [21:23] the ball from point A to point B as [21:25] quickly and as efficiently as possible. [21:28] Like how in a firstp person shooter, [21:30] aimbot moves the crosshair to the target [21:32] as quickly and as efficiently as [21:34] possible. [21:36] For Rocket League, smarts cannot make up [21:38] for the fact that a more mechanical [21:40] person can just take the ball to the [21:42] open net far more than someone with less [21:44] mechanics. [music] This makes Rocket [21:46] League heavily micro dominant. But after [21:49] micro being the most dominant, he put [21:51] macro second and meo last. This is [21:54] because even if perfect Mezo allows you [21:56] to hear enemy [music] coms or see enemy [21:58] boost, doesn't change the fact that all [22:01] information in Rocket League is able to [22:03] be known at all times. And for how [22:06] fast-paced the game is at the highest [22:07] level, listening to a perfect coach [22:09] verbatim would be better over hearing [22:12] enemy comms or seeing enemy boost. Also, [22:15] the closest thing to perfect micro in [22:17] Rocket League is the AI bots. I came [22:20] across footage of three semi-pro players [22:22] versing three of the best Rocket League [22:25] AI. What? That's interesting. [22:29] >> Oh my god. [laughter] [22:31] >> And the three AI bot were able to win [22:33] comfortably. [22:35] So, here's what this framework [22:37] >> I'm curious if you could make an AI bot [22:39] that understood macro perfectly because [22:43] we actually talked about this exact [22:44] thing a few months uh back and the [22:47] conversation was like how long would it [22:48] take to make a an AI WOW play like a WoW [22:52] arena team that would just never lose. [22:53] And the chat was like not that long at [22:55] all. Like you could make it really easy. [22:57] And in my mind, I was thinking AI can [22:59] only do micro well. And I was like that [23:02] already exists. did scripting and they [23:04] get owned by the best players. It's not [23:06] even close. I mean, don't get me wrong, [23:08] like scripts are good, but you just lose [23:10] to rank one players anyway. But if you [23:12] can make AI understand and master macro [23:16] in WoW, I mean, yeah, they they would be [23:19] per it would be perfect player. Are you [23:21] kidding me? You know, but with micro, [23:23] it's like me. You could have perfect you [23:25] could have perfect micro, you'd still [23:26] just lose, you know? actually gives you. [23:29] It helps classify games, but it also [23:32] helps understand yourself as a player. I [23:34] noticed something when I looked at which [23:36] games I genuinely enjoy. I gravitate [23:38] toward games in the middle. The full [23:40] micro meal macro cluster. [23:41] >> Where is Where's World of Warcraft? [23:43] Where is it? Where is it? Where is it? [23:44] Where is it? Where is it? [23:48] He didn't put it in there. Oh, yeah. [23:49] It's right there, guys. We're right [23:51] there. That's us. That's us. That's us. [23:54] Where's Minecraft? Cuz that's also us. [23:56] Is Minecraft on here? Probably not. [24:00] >> And toward pure micro and pure macro, [24:03] but I don't really enjoy micro macro [24:05] games. Speedrunning doesn't scratch the [24:07] right. And when I looked at why it [24:10] mapped exactly in Apex, I'd argue I aim [24:14] pretty well and have respectable [24:15] movement. I'd say I also have a solid [24:18] understanding of rotations and ring [24:20] positioning, but I tend to tunnel vision [24:21] in close quarter fights, specifically [24:24] when we're in the same building. So, I [24:26] tend to miss meo reads when the pressure [24:28] is high. And this exactly explains the [24:30] gap in my game. Because here's the real [24:33] insight. Every player has a natural [24:35] lean. Some people are micro players. [24:37] They grind mechanics obsessively and [24:40] they want the skill gap to feel fair. [24:42] Some people are messers. They love [24:44] raiding people and they thrive in the [24:46] chaos of PvP randomness. Like we even [24:49] see a common cluster of people who play [24:51] Among Us, GTA, luck based games like [24:54] gambling along with many other party [24:56] games. And then we also see that some [24:58] players are macro players. They love [25:00] efficiency. They draw routes on maps. [25:02] They think about the game between games [25:04] more than during it. [music] And most of [25:06] us are a mix. But [25:08] >> like for me, I feel like my micro is [25:12] definitely my worst by far, right? [25:17] my like like for WoW it's it's like I've [25:21] said this over and over but like it's [25:22] definitely more macro messo. So when I [25:24] play a new game like if I were to play [25:26] Counter Strike I would suck, bro. I [25:29] would get dumpstered. Like it would be [25:31] embarrassing. I've never even played on [25:32] stream cuz it would be that [25:33] embarrassing. Maybe I'll have to play on [25:35] stream one day to show you guys how [25:37] embarrassing it would be. Like oh my bro [25:39] I would just like it would be worse than [25:41] Peekaboo playing and that was pretty [25:43] bad. Like anyway, but with the with the [25:46] macro stuff, I played uh I played uh [25:50] Hearthstone on stream like 10 years ago [25:53] for the first time and we went from rank [25:55] 25 to legend in a few days. Um like [25:58] that's the stuff I like like the [25:59] strategy. Although like I kind of sucked [26:00] at chess, but the thing about chess is [26:03] that there's like thousands of years of [26:05] like metag game and I wanted to go in [26:06] blind like I do for every game. I don't [26:08] like to do any lookups. So, I went in [26:10] blind on chess and like, bro, I'm [26:11] queuing up chess games blind and I'm [26:13] just getting smoked by people with the [26:15] all these different kinds of openers [26:17] that have figured out the macro for [26:18] thousands of years and I'm sitting over [26:20] here just like [26:22] trying to descri I'm like, "Oh, what if [26:23] I open up with this first and I just [26:26] doesn't work, you know?" So, anyway, not [26:29] an equal mix. The games that frustrate [26:32] you the most, they're probably demanding [26:34] something your brain doesn't naturally [26:36] give. [26:37] >> The games you keep coming back to You're [26:39] probably rewarding the part of you that [26:41] already runs at full power. [26:42] >> Yeah, [26:43] >> genre labels never told you any of this. [26:45] >> Yeah, [26:45] >> action RPG doesn't tell you whether [26:47] you'll be grinding execution, reading [26:49] opponents, or solving systems. [26:51] >> This is a good video. [26:52] >> It just tells you there's a sword and a [26:53] level bar. And maybe more importantly, [26:56] you can stop blaming yourself when a [26:58] game doesn't click, cuz maybe the games [27:00] are testing things you haven't built [27:02] yet. [27:03] >> Yeah, [27:03] >> in my case, it's the underdevelopment of [27:05] Mezo. And that's the three dimensions of [27:08] games. Michael, [27:09] >> I was like surprisingly bad at League of [27:11] Legends, though. Like I thought I would [27:13] be like I've never played League and I I [27:15] did a League series last year where I [27:17] just hopped in brand new level 30 [27:19] account, didn't even level it. Um just [27:22] hopped in, instantly queued ranked. In [27:25] my mind, I'm like, well, I'm pretty good [27:26] at games. I'll be platinum. [27:30] [snorts] It took me a month to go from [27:32] iron to silver. Are you kidding me? I [27:35] thought I thought I would just go [27:37] straight platinum. Just not even because [27:39] I because I'm just like, "Yeah, I can [27:40] just move around people and this and [27:41] that." Like, "Yeah, I'll just I'll just [27:43] be different. I'll just go straight [27:44] platinum." First starting. Yeah, right. [27:47] I went I It took me a month to hit [27:49] silver. [27:50] >> As a macro, every game lives somewhere [27:52] inside them. And now that you know where [27:54] to look, you'll never see a game the [27:56] same way again. [27:58] >> Yeah, this is a great video. Um I [28:01] someone in my Discord recommended this, [28:03] guys. If you ever have video [28:04] recommendations, you can throw it in [28:05] Discord, like general chat, whatever. [28:06] I'm I'm in there. Um, this is a [28:08] [clears throat] great video. I don't [28:09] know if I ever would have seen this. So, [28:11] CernX, well done. It's a lot of stuff [28:13] I've thought about before, but like [28:14] maybe not in this exact way.