[0:00] New player reviews WoW classic versus [0:03] WoW retail with no nostalgia. [0:06] This is the type of perspective that [0:08] we're looking for here. Okay. Has anyone [0:10] seen this video? Can we vouch for this? [0:12] This looks like a very solid [0:14] perspective. It is a longer video, so I [0:15] put it off. It's a two week old video [0:17] now. I put it off for a minute. Um, [0:20] never seen it. Interesting. I watched it [0:22] the other day. It's great. Okay, we have [0:23] multiple vouchers in the chat. Cool. I [0:26] love watching new players come into WoW [0:29] and compare them with nostalgia because [0:32] from my perspective, classic WoW has so [0:35] much going for it, but part of me thinks [0:38] I'm just blind to my own nostalgia in a [0:40] sense. Um, when I hear other people who [0:44] have never played both give a [0:46] comparison, it's like it's like candy to [0:49] my ears. Does that even make any sense? [0:51] It's like, "Oh, okay. Yes, this is it [0:54] like reconfirms what I know." Or some [0:56] people um might like retail better, and [0:59] I like to hear the perspective of what [1:02] they like specifically. Anyway, haven't [1:04] seen it yet. I'm not sure if she likes [1:06] retail or classic better, but anyway, [1:08] let's take a look. [1:09] >> I have completely avoided World of [1:11] Warcraft. I have no specific nostalgia [1:14] for it either. I haven't played any of [1:16] the Warcraft games before and I can only [1:19] just vaguely remember my sibling playing [1:21] Warcraft 3 when we were growing up. It [1:24] was never about a lack of interest [1:26] actually much to the contrary. It was [1:28] just one of those things that just never [1:31] happened for no reason in particular [1:33] really. And then as the years just kept [1:36] passing by and I still hadn't played it, [1:38] I kind of started to make this weird [1:42] plan where I would just actively choose [1:45] to avoid everything about it. I didn't [1:47] watch trailers. I wouldn't listen to the [1:49] music. I wouldn't even look at [1:50] promotional artwork at that point so [1:52] that I could eventually when the time [1:55] was right finally have my satisfying [1:58] experience of playing it the right way [2:00] with fresh eyes. [2:03] around two decades in the [2:04] >> that's kind of how I was with [2:07] every other game besides World of [2:09] Warcraft. And it wasn't a deliberate [2:11] choice. It was because I was so addicted [2:14] to World of Warcraft that I didn't play [2:16] any other game for two decades. [2:19] And then I popped my head out like last [2:21] year, the year before, a couple years [2:23] ago, and I was like, "Oh, wow. There's [2:24] actually other games out there that are [2:26] pretty good." But like I've been playing [2:28] WoW the whole time, and I haven't even [2:29] looked at any other game for a second. [2:31] You know what I'm saying? [2:32] >> Making today is that day. So, in the [2:35] little experience that I do have, I [2:38] vaguely remember hearing the terms [2:40] classic and retail being thrown around [2:43] in conversation. And I always assumed [2:46] that classic was referring to the [2:48] beginning of the game prior to all the [2:50] DLCs and updates and all that fun stuff. [2:53] And then retail was in reference to the [2:55] more modern expansions and graphical [2:57] updates and whatnot. While I was not [2:59] entirely wrong, what I failed to realize [3:02] was that during all this time that had [3:04] passed, like more than 20 years at this [3:07] point, retail and classic had virtually [3:09] become two different games. And I would [3:12] have [3:12] >> Dude, I just got to go back to that. [3:14] >> Retail and Classic had [3:16] >> Dude, like [3:18] Blizzard, if you're in there, man, look, [3:21] I like retail in certain ways. I do. But [3:25] can we all agree this needs to be just [3:28] completely redone to look more like [3:31] this? And then you can give it you can [3:32] boost the graphics for sure, but like [3:35] what [3:41] virtually become two different games and [3:44] I would have to experience them [3:46] separately. And this effectively [3:47] crumbled my entire image of my perfect [3:51] WoW gaming experience that I had been [3:53] idealizing for so long. So I reframed my [3:56] entire objective because I don't have [3:59] any experience or preconceived ideas [4:02] about it. I realized that this would be [4:04] a great opportunity to take a look at [4:07] what people fell in love with at this [4:09] game's birth and then what it evolved [4:12] into that kept them playing to try and [4:14] get a somewhat comprehensive [4:17] understanding on what made and continues [4:20] to make World of Warcraft the MMO of all [4:24] time. So, I have a theory, and I might [4:27] be completely wrong, that a lot of the [4:29] people that are playing retail today, [4:32] not everyone, but a large majority of [4:34] them fell in love with the game when it [4:39] was a classic, right? Like when it when [4:41] it like during Wrath, maybe during MOP, [4:44] during TBC, during classic WoW itself. [4:46] Um, they fell in love then and now they [4:49] play it because they have a guild, a [4:51] community, friends. It's just what they [4:53] do. it's familiar and you know maybe [4:55] they're like they're like I don't want [4:56] to just replay Classic. I've done that. [4:58] So they kind of like fell in love with [5:00] the game and now they just kind of play. [5:03] I have a theory that that's the large [5:04] majority of people. I could be wrong. Um [5:08] obviously there's people like new [5:09] players too, but you don't hear about it [5:11] as often like, "Oh yeah, I'm a brand new [5:12] player." You know, of course it happens, [5:14] but it's like, "Oh, a brand new player [5:16] and I've been hooked for like the last [5:17] few years or whatever." It's usually, it [5:19] seems like it's the these everyone's [5:21] been playing for seven years or 10 years [5:22] and it's just these same people kind of [5:24] continuing to play. Feels like that for [5:26] for the most part. That's my theory. [5:28] >> This video is a bit of a spiritual [5:30] successor to a previous video of mine, [5:33] what the kids who didn't have WoW played [5:35] instead, where I talked about my [5:37] childhood MMO, Shia, and the lasting [5:40] impact it left on me. I've seen [5:41] firsthand just [5:42] >> Wait, what MMO was that? Shia, [5:44] >> how fondly Warcraft is remembered by its [5:46] fans. And while I haven't experienced [5:49] this myself, what I do know is just how [5:52] emotionally significant an amazing [5:54] childhood game can be on someone. So [5:57] today I plan to spend about two and a [6:00] half hours with both classic and retail, [6:02] which I think seems like an ample amount [6:05] of time together. [6:05] >> Wait, wait, how many hours? with both [6:07] classic and retail, which I think spend [6:10] about two and a half hours with. [6:14] >> We're gonna spend two hours playing two [6:17] hours. All right. You're in classic, you [6:21] get to like level eight. On retail, [6:23] you're going to like you'll probably [6:24] like hit max level. Yeah. On retail, you [6:28] probably hit max level in some dungeons. [6:29] with both classic and retail, which I [6:32] think seems like an ample amount of time [6:34] to get through the beginning portion of [6:36] a game and take a look at them with zero [6:39] nostalgia or experience. [6:41] >> You know, it actually is kind of good in [6:42] a way too, though, because so if you put [6:44] a constraint on something, what can I [6:47] experience as a blind new player in two [6:49] and a half hours on the classic version [6:52] and on the retail? It actually is kind [6:54] of cool as an experiment. What can I [6:56] experience in a finite block of time? [6:59] I'm interested. I'm interested [7:01] >> and share my thoughts and comparisons I [7:03] made between the two at the end of it [7:04] all. Okay, [7:05] >> so we're going to be starting off this [7:06] journey first with retail. At the time [7:09] of making this, the Midnight expansion [7:12] had just dropped and I was really [7:14] feeling the collective hype and I really [7:16] hope that there would be some kind of [7:18] active player base online that we could [7:19] engage with in response to this. The [7:22] first step in any game before you get [7:23] started is of course character creation. [7:26] And if you're familiar with my channel, [7:28] you'll know I take my character [7:30] customization pretty seriously. Okay, so [7:33] we have the alliance over here. And the [7:34] >> if she likes character customization, [7:36] then retail I mean has way more of that. [7:39] So I guess that that's going to be a pro [7:41] there. [7:41] >> Horde over here. The noble race of the [7:43] alliance are bound together by proud [7:45] traditions of nobility, honor, faith, [7:47] justice, and sacrifice. The many [7:49] different alliance peoples all [7:50] contribute their technical, arcane, and [7:52] spiritual wisdom towards the goal of a [7:53] peaceful and just world. I am not going [7:55] to be able to choose a race. This is [7:57] going to be really hard. Okay. The proud [7:59] nations of the horde are loosely joined [8:00] in an alliance. Big choice here [8:03] convenience against a hostile world that [8:05] would see them destroyed. So, I guess [8:06] it's like a situation [8:08] against my enemy. We have human, the [8:11] noble humans of Stormwind, the dwarves, [8:14] night elves, [8:16] the gnomes, [8:18] the dry [8:20] >> I say. [8:23] >> Oh, that's pretty cool. The the Dra fled [8:26] from demonic corruption now lend their [8:28] might to defend Azeroth. H Morgan and [8:32] the Pandarin. [8:33] Interesting. That's a cool background. [8:35] The orcs, [8:38] the undead, [8:40] pretty cool. The torin [8:42] troll. I like her protruding bottom [8:46] fangs. That's awesome. Basically half my [8:49] time here, which no joke already took me [8:51] over 20 minutes was spent just [8:53] >> Yeah. 20. If you're going to play for 2 [8:55] hours, 20 minutes on the character [8:56] creation. I mean, it is a big choice. [8:58] Alliance, horde, class. I very big [9:01] choices here. deciding which race and [9:03] job to choose. I feel like this is an [9:06] important decision. You know, after you [9:08] pick these things, you're kind of stuck [9:09] with them forever, unless there's like [9:12] an overpriced option to pay for the [9:14] privilege to change your mind. Okay, so [9:16] I think I'm between Night Elra. [9:20] Draani Draani Drai. That's what I say. [9:25] Drai [9:26] >> I'm so bad with names. I don't know [9:27] anything. [9:32] Why are these Why these like are like [9:34] bugged? Look, they don't have like a [9:35] frame around them. Am I trolling? I'm [9:38] not trolling, right? There's there [9:39] should be like a They're like bugged. [9:42] >> Well, I want to see what they look like [9:43] customized. I think for now, I'm just [9:45] going to go with the the Drai. Let's [9:48] take a look at the classes now. Man, I [9:50] don't know what decision to make. Um [9:52] MMOs are not a good game for people with [9:55] decision paralysis. Jeez. All right. [9:57] >> I spent like two hours on character [9:58] creation. Oh my god, the the Drai after [10:02] all. And I think we're going to go with [10:03] Hunter because I'm kind of intrigued by [10:05] the idea of having your a pet that deals [10:09] damage. [10:10] >> And I like that they have a gun as [10:12] compared to everybody else that has a [10:14] bow and arrow. So I think we're going to [10:16] go with the the dry after all. Okay, the [10:19] tedious part. You thought that me [10:21] selecting my race took a long time. The [10:24] actual character customization is going [10:26] to go crazy. Okay, unbeknownst to me, [10:28] the UI here was like completely bugged [10:31] out and not displaying properly, which [10:34] in hindsight was probably due to the [10:36] recent expansion without it being [10:38] patched yet. And unfortunately, this [10:41] would not be the last of the minorly [10:44] infuriating and inconveniencing bugs [10:46] that I would experience in my time with [10:48] retail today. After tediously combing [10:51] through all the available customization [10:53] options on my favorite races, I decided [10:55] to go ahead with a Draani hunter and we [10:58] finally embarked on our journey. [11:00] >> Here we go. You are soldier of the Noble [11:03] Alliance, a coalition of kingdoms [11:06] upholding the ideals of valor and [11:09] justice across Azeroth. [11:12] Your commanders have learned that an [11:14] expedition I haven't made a new wild [11:16] character and experiences shipwrecked on [11:18] a deserted I know how long man [11:20] >> as a bold [11:20] >> I've never done it actually. [11:22] >> You have joined a rescue mission led by [11:25] the dragons Rathon and Calagos and to [11:28] Okay, I'm an A and D to turn my [11:30] character kind of person. A and D move [11:32] your character. That's so strange. I'm [11:35] I'm Oh, [11:38] I am the guys. Just type modern or [11:41] legacy. I'm legacy all the way, baby. A [11:44] and D to turn. That's how it's always [11:46] been in WoW. That's how I'm always going [11:48] to play. All right. The modern A and D [11:50] to move. Like what do we play in [11:51] Counterstrike? Like, brother. Legacy. [11:55] Legacy. [11:57] Legacy. I've never I've never I don't [12:00] have any experience with that. Why is [12:01] that the default? That's interesting. [12:03] Oh, I see. I see. I see. Okay, I'm going [12:06] to Yeah. Okay. I'll stay with that, [12:08] actually. Good thing Good thing I tried [12:10] it out. I thought it would just [12:10] disappear when I selected it. [12:12] >> I was just saying I was giving her props [12:14] for not going modern. Never mind. Okay. [12:18] Ya. Proud. Jamie. Jana. Ya. I I could I [12:24] don't know if this is like an English [12:25] speaker problem or if I'm just stupid, [12:27] but I can think of like four ways to say [12:30] one name if I've never heard it spoken [12:33] before. I don't know if that's just a me [12:34] thing. I I don't know. We're going to go [12:36] with J. Jana. That's probably the the [12:39] the most likely [12:42] solution answer to that to that problem. [12:44] >> Okay. [12:45] >> Good. Wow. Next. That was so much fun. [12:47] >> Wait, it's raining. The skies were [12:50] supposed to be clear. [12:52] >> Uh-oh. Her outfit is really cool. [12:56] >> Oh, I really appreciate [12:56] >> outfit maxing. There we go. Shane, look [12:58] at that. [12:58] >> Look at that. [13:01] >> That's awesome. She's got like a layered [13:03] corset with a belt on top. [13:05] >> I mean, Shane is pretty sick. Sh. [13:08] >> That looks awesome. I really like that. [13:09] Good. Looks like you've kept up with [13:11] your hunter training during our voyage. [13:12] I'm concerned about the sun turned [13:13] weather. Spar with private coal while I [13:15] investigate this. Yes, little weakling [13:17] underling. Go do go busy yourself while [13:19] I deal with important matters. [13:21] >> I think we'll save the expedition in no [13:23] time. [13:25] >> So true goal. [13:28] >> Oh yeah. Okay. Okay. Yeah. Nice. Nice. [13:32] >> There we go. [13:33] >> Level two. [13:34] >> That sucks now. I think something big is [13:36] headed our way. [13:38] >> Captain, [13:39] >> race for impact. [13:40] >> Storm belong. [13:41] >> Everyone below decks now. [13:43] >> Oh, hell no. Out of here. What a [13:47] >> will endure. [13:48] >> It's a moth. [13:49] >> Hello. That's so cute. Okay. Nice little [13:53] rag tag of uh [13:56] >> We cannot let [13:58] >> I'm so curious if she's going to like [14:00] retail more classic. [14:05] >> That does not bode well. [14:14] What are those little guys? Oh my gosh, [14:17] they're so cute. [14:18] >> Are they murlocs? [14:19] >> After our ship was wrecked in the storm, [14:21] we got our feet or I guess Dre and I [14:24] have hooves. So, I guess we we got our [14:25] metaphorical feet on some land and I got [14:28] some time to practice the basics and get [14:30] familiar with how my class works. [14:32] >> Okay, [14:33] >> can we fight the crab? [14:36] >> Oh, nice. Oh, just one shot the crab. [14:39] I'm sorry. [14:41] Oh, I love how I love how the mountain [14:44] of coins is just a pre-rendered like [14:46] blob and the coins just get cut off. [14:48] That's [14:49] >> Yeah. Wait for classic WoW a little [14:51] different. [14:51] >> These are the kind of things that I love [14:52] in games, man. Is he dancing? Oh, [14:56] >> classic's a whole different level of [14:58] charm and stuff like that. [14:59] >> Hell yeah, brother. Okay, I'm going to [15:00] leave him to dance. We're going to head [15:01] over here. It was genuinely really [15:03] awesome to see some other players in the [15:05] beginning areas. I don't know, that just [15:07] felt really special to me. I'm not [15:09] really used to playing active MMOs [15:11] besides like Wizard 101, which is [15:14] >> the worst possible thing in any MMO is [15:16] you log in and there's no one else [15:17] there. And that's kind of what happens [15:19] with retail an hour out from the other [15:23] videos I've seen when people make [15:25] characters like you kind of you see [15:26] people right when you make the [15:28] character, but then you kind of go and [15:29] then you just you kind of lose people. I [15:31] love seeing other people like in classic [15:33] WoW when you go to Duskwood in Westfall, [15:36] Elwin, Duratar, Baron, like there's [15:38] always people, right? Well, unless [15:41] you're on like a completely dead realm, [15:42] but for the most part, if you're on the [15:43] right realm, it's like pretty pretty [15:44] nice. It's funnally like the most active [15:46] MMO I've played. It was just cool to see [15:49] people also starting their journey at [15:51] the same time. So, it's at this point [15:53] where we start to encounter our next set [15:55] of mildly infuriating bugs. My mini map [15:59] had no markers or character locations [16:02] whatsoever. So everything was all just [16:05] like a shot in the dark here. In some [16:07] ways, I guess we can say my first [16:09] playthrough of Retail was a little bit [16:12] more similar to classic than most [16:13] people's. Oh my god, it's a goat. [16:17] Hungry. All right. Yeah, but I'm looking [16:19] at a goat. Hold on. For our next [16:22] lifesaving mission, Captain Garrick [16:24] sends us off to hunt some of the local [16:26] wildlife on the island and fix up some [16:28] emergency snacks. I love how in all [16:31] MMOs, there's always these NPCs that are [16:33] requesting you, the apparently very [16:36] special hero, to perform incredibly [16:39] menial tasks that they could very easily [16:42] perform themselves. But I guess I kind [16:44] of understand where Captain Garrick is [16:46] coming from here because if you actually [16:48] think about it, going out and getting [16:50] your food, preparing it, and then having [16:52] to cook it over a live fire would be [16:55] painstakingly slow and annoying, which [16:58] is something you thankfully will never [17:01] have to worry about with the help of [17:03] today's sponsor, Factor. Factor [17:05] delivers. [17:06] >> Okay. Wow, that was that was actually [17:08] pretty good because I didn't even see [17:09] that coming at all. I was like, "Wow, [17:12] I'm impressed." What I was gonna say [17:14] though is [17:16] um it actually is good. Like we were [17:18] talking about this yesterday in the GB [17:20] video. If you go in too quick to just [17:22] like save the world, it feels weird. [17:24] You're like, "Bro, I'm level one." So [17:26] like doing the menial tasks is good for [17:28] immersion. And in fact, like I think a [17:30] lot of people make the argument that [17:31] retail pushes you into things too soon. [17:34] And funny enough, I'm going to be [17:35] sponsored by Factor like next month or [17:38] like next week or something. So this [17:39] kind of works out, guys. Well, watch the [17:41] full ad. Here we go. [17:42] >> Never frozen meals. Straight to your [17:43] door in a nice box once a week. No [17:46] shopping or in this case, hunting local [17:49] wildlife. No open campfires for cooking [17:51] and no mess to clean up after. I find [17:54] factor to be a great option for those [17:55] times that you just want to sit down and [17:57] finally play your game after a long day, [18:00] but you want a healthier and more [18:02] affordable option compared to getting [18:04] takeout. Again, personally, I struggle [18:06] with some chronic health issues. Will [18:08] they be sending you 50 orders of steak [18:09] and rice? [18:10] >> I I I got some uh like the steak and [18:13] like a lot of chicken. Yeah, [18:14] >> but with Factor, there's over a 100 [18:16] meal, breakfast, and shake options to [18:18] pick from with completely transparent [18:20] ingredient lists always available on [18:22] their [18:23] >> There was literally over a hundred. I [18:25] looked last night cuz we have the [18:26] sponsor coming up. Over a hundred. I was [18:28] like, it was almost too many. Am I [18:31] allowed to say that? Cuz I'm not [18:32] sponsored yet. It's like almost too [18:33] many. It's like holy crap. Hundred [18:35] options. ite. I'm glad to share that [18:37] factor has banned over 175 unsafe [18:40] ingredients from their dishes and have a [18:42] bunch of Mediterranean inspired options [18:44] for people concerned with their gut [18:45] health. But if you're a little bit more [18:47] like here and in need of your hearty [18:50] meats, there's plenty of variety for [18:52] anything you might be in the mood for. [18:54] If you would like to give Factor a try, [18:56] head to factor75.com or click the link [18:58] below and use my code cloverly FFB for [19:01] 50% off your first box with free daily [19:03] greens. There's one per box with a [19:05] subscriptions and free meals are applied [19:07] as a discount on your first box. New or [19:10] returning subscribers only and varies by [19:12] plan. Sign up today and see how factor [19:14] works out for you. After serving her [19:17] meats, we push deeper onto the island [19:19] with Captain Garrick now in tow. [19:21] >> What is that? [19:24] >> What What is that? A jugler? A [19:28] >> is it some ogre? It looks like [19:30] >> grogger. I don't know. I'm not. Let's go [19:33] find out. Actually, I'm incredibly [19:35] curious. [19:36] >> I don't think it [19:37] >> I still can't see. I'm blind. I'm sorry. [19:40] >> Yeah, okay. Draw a car. [19:43] >> That's really awesome. Oh, I can talk to [19:45] him. I'm not messing with that. I don't [19:47] really know what's going on. I'm not [19:48] messing around with that just yet. The [19:50] level 30 elite. Okay, good thing we [19:52] didn't go over there. [19:52] >> Over here, the Quill Boy are conducting [19:56] some sort of ritual. [20:00] guy's taming a goat. [20:04] She likes that. [20:08] Yeah, you can get you can get one, too. [20:10] >> What did he just do to that goat? Oh my [20:12] god, she like smooched that goat. What [20:14] just happened? I've got some good news [20:16] and some very very bad news. [20:18] >> As a hunter, you need a trustworthy beef [20:20] at your side or else Quillborg will [20:21] slaughter you when you do. I get to kiss [20:22] my own goat. [20:24] >> Yeah, you do. [20:24] >> Hell yes. Oh my god. I think that we get [20:28] our own goat. That's so awesome. [20:29] >> I mean, you can get any pet. You don't [20:31] need a goat. [20:31] >> I'm out of range. [20:32] >> No, no, no, no, no. [20:37] >> Yes. Okay. [20:38] >> Nice. Nice. [20:39] >> Not kill it. We want to be friends. All [20:42] right. From what I are performing a [20:45] shadow ritual on one of the expedition [20:47] members. Slay Greco and save the captive [20:49] member from the expedition. He may know [20:50] where the others were taken. [20:52] >> The expedition is counting on us. [20:54] >> Whoops. Whoops. Wait, wait, wait. Hold [20:56] on, guy. Hold. L. Okay. No, not L. What [20:59] was it? I. [21:01] It was L. Okay. I thought that was map. [21:03] Sorry. That brings up the same thing. [21:05] Okay. Um, Slay 7 cold war within the [21:08] quill brier patch. Okay. Blah blah blah [21:11] blah. Cool. Can we name Can we name our [21:14] pet? [21:16] >> Rename. [21:16] >> Rename. [21:17] >> Nice. [21:18] >> Oh. Oh. What? What? What's going to be [21:21] our pet's name? I tried to give our new [21:23] goat my name of choice, but for some [21:25] reason the name Vegeta was classified as [21:28] reserved. Whatever that means, I don't [21:31] know. So, we had to settle for second [21:33] best. [21:34] >> What? [21:35] >> How come we could do Goku, but we can't [21:36] do Vegeta? [21:37] >> Vegeta's better than Goku in her world. [21:39] Crazy perspective. She probably also [21:41] likes retail better. I don't know. [21:42] >> Great. Overall, everything has been [21:44] smooth and easy to understand for [21:45] players of all different skill levels. [21:47] And instead of just like being thrown in [21:49] and expected to figure it out, there's a [21:51] decent bit of structure and there's [21:53] still intrigue there with the little [21:55] engaging story unfolding in the [21:57] background. [21:58] >> I like how on on this uh like as this [22:00] video progresses, you just see Father [22:02] Crumb. I don't know if you guys have [22:04] noticed this little gnome has been [22:05] around since the starting zone and [22:07] they're just playing together. Little [22:09] Father Crumb, I have my eyes on you. [22:12] >> Even early on, I'm appreciating the [22:14] character design a lot and the [22:16] atmospheric design. It's all really [22:18] whimsical and lighthearted, which [22:20] surprised me a bit since my impression [22:22] of the Warcraft games are much more dark [22:25] and a little bit I think you guys are [22:27] going to know what I'm talking about [22:28] here, but a little bit cold. I suppose [22:32] it's really difficult to describe that [22:34] early American fantasy RPG style. I'm [22:37] not really sure what words to use, but I [22:39] just had a different impression of the [22:42] series. We next [22:43] >> Blizzard, did you hear that? Dude, I've [22:47] been screaming this for years. [22:50] This is like one of the biggest [22:51] problems. It feels whimsical. [22:54] It whimsical is a really good word to [22:57] describe the art in WoW and retail. Like [23:00] it's Warcraft. [23:03] Like it it can't I dude to this day, [23:06] it's still just like goodness gracious, [23:09] we need to redo this, man. It's still [23:11] like it's not too gone, right? Like they [23:13] could do a model update again and make [23:16] them look like the original ones but [23:18] like upres so they actually look like [23:19] way nicer but like the same style, [23:22] right? Is it too late? Okay, maybe it's [23:25] too far gone. Maybe not though. I can [23:27] hope. [23:28] >> With the recovered expedition leaders [23:30] and deploy some interesting tools to [23:33] scope out the commotion ahead of us. [23:35] From that, we find out that one of our [23:37] dragon escorts, Rathon, has been [23:40] captured by ogres. And we begin crafting [23:42] a kind of silly rescue mission. Oh, they [23:46] have a baby. Oh my gosh, that's so cute. [23:51] Oh, I love that. The ambiance here is so [23:54] amazing. I really love it. It just feels [23:57] really alive. I found the interactive [23:59] elements like the resizomatic really [24:00] engaging and just plain fun and it [24:04] helped keep everything interesting as [24:05] compared to the usual get quest do thing [24:09] turn-in quest repeat cycle of most MMOs. [24:12] After following through with our plan to [24:14] recover Rathon through some odd methods, [24:17] we cleared out the area, secured the [24:20] target, and our objective now changes [24:22] over to rescuing Caligos, the second [24:25] dragon still held captive by the ogres. [24:27] Ogres are trying to start a ritual to [24:30] gain control of him and his magic. [24:34] And there it is. Caligos and his power [24:37] will be theirs at these rituals [24:39] finished. I will do what I can to slow [24:42] down their magic while our forces [24:44] disrupt these foul rituals. [24:47] We will not let Caligos fall to such [24:49] beasts. For the Alliance. [24:53] I was so excited at this part because [24:55] another player actually approached me [24:57] asking for my help with a boss and it [25:00] was just so awesome that other people [25:02] were actually online. I kid you not, [25:04] this was like my first time being [25:06] approached on an MMO and it made my [25:08] whole impression of the game even more [25:10] positive. After finishing up with our [25:12] friend, which I later realized was for [25:14] an optional quest I did not accept and [25:17] then could not finish on my own without [25:19] help later on, I progressed forward to [25:22] explore the rest of the island and save [25:24] the last two remaining expedition [25:25] members. That actually brings a smile to [25:28] my face to know that in retail in 2026, [25:33] a new player whispered another new [25:36] player and they grouped and did a quest [25:38] together. Like, that's actually [25:39] heartwarming. I didn't know this still [25:41] happened. Like obvious maybe I'm too [25:43] cynical about it, but like that that is [25:44] great. That like yes, that's that's [25:46] fantastic. That's a W. [25:48] >> I find it a little strange that I you [25:50] don't see yourself on the mini map. [25:51] That's [25:53] >> Yeah, it's completely pulled out. [25:55] >> Fresh meat. [26:03] >> That's a That's a cool design. I like [26:05] the the purpley colors. That's fun. I [26:08] like when things are colorful. [26:11] Yeah. [26:13] Burn that thing. Burn. Burn that. What [26:16] was it? What was it called? The totem. [26:19] Burn that totem. [26:21] Oh, they are really cool. I love [26:24] humanoid monster enemies. [26:26] >> She's playing like either first person [26:28] or like just off of first person always. [26:30] The the immersion this way for the [26:32] record is way better. But you can't [26:35] really see anything either. But I'm all [26:36] for it. Like for the immersion, it's [26:38] great. She's a little bit different. [26:42] >> Look at that. [26:42] >> The the goth harp. It's [26:44] >> like we're playing New World. [26:47] >> At least [26:48] I won't starve. [26:53] >> Oh, that's a little sad, actually. I [26:56] don't know. This place is magical. We'll [26:59] get you in a second. But just look at [27:01] this. Wow. I love the way that looks. [27:06] The flat rendered skulls. That's [27:08] awesome, [27:09] >> dude. She might like retail better. I'm [27:10] not going to lie. She might like retail [27:12] better than classic. I don't know how [27:13] classic's going to compete with this if [27:15] if if it's like the [27:19] Yeah, I I don't know. Let's see. [27:24] Got him. All right, cool. Before we were [27:27] allowed to continue on our rescue [27:28] mission, I had to complete a couple job [27:31] related quests that helped teach me how [27:32] to actually use the skills that I've [27:35] been learning, which I actually really [27:37] like that there was some structure here. [27:39] And it made me feel like I had some [27:40] concept of what I was supposed to do [27:42] instead of just guessing around because [27:44] honestly, I probably would not have [27:46] understood these things as much without [27:48] the help of Huxsworth. I have prior [27:50] experience with games and MMOs, so I can [27:54] see how this is a little bit of like [27:56] drawn out handholdiness, but on the flip [27:58] side, I do see the value in making it [28:00] accessible for newbies who might not [28:02] have this same experience. This is just [28:05] going to be a pet simulator now. That's [28:07] that's great. This is my new main focus. [28:09] I wonder what else we can make pets. I [28:11] think we probably couldn't make uh Oh, [28:14] let's get a deer. Wait, come on. Oh, [28:18] can't Oh, I have to make them stop [28:19] moving. [28:20] >> Ah, those hard. [28:22] >> Oh, [28:23] >> I can do it. [28:24] >> Oh. [28:25] >> Oh, they don't. [28:25] >> Oh, you're getting owned. Oh, all the [28:27] other does are not happy with that. You [28:28] y one. [28:29] >> Oh, they Oh, [28:30] >> dial in. Dial in. Fame death. Something. [28:32] >> Oh, they hate me. [28:33] >> Wait, wait, wait. Stop. Yep. Yep. Yep. [28:37] >> Yo, well played. Although, your stack's [28:39] going to die. [28:41] >> Let's move. [28:41] >> Bounce, bounce, bounce. [28:43] >> Your your your Dad's going to die. [28:45] >> Are they still on me? No. Go away. No, [28:48] no, no. I'm I'm in a safe area. Go away. [28:50] Okay, I think we got [28:50] >> There we go. [28:51] >> I think we got it. [28:52] >> There we go. [28:52] >> Okay, you're injured. Recuperate to [28:54] restore. Okay. [28:57] Watch as your health recovers. Amazing. [29:01] Oh, they're just hanging out now. Oh, [29:04] >> nice. [29:07] >> Hello. [29:09] It's a little family. [29:12] Oh, he's so cool. [29:16] I hope they're not coming back to beat [29:17] me up. I'm just going to avoid them. [29:20] Okay, so you might notice a bit of an [29:22] outfit change here. I was a little [29:24] pressed for time and had to return and [29:27] finish the next day. So if you [29:29] >> I feel like this is getting close to the [29:31] two I mean you're she's only seven, but [29:34] like this has got to be close to like 2 [29:36] hours, right? Between character [29:37] creation, logging in, running around cuz [29:39] she's really taking her time. It's [29:41] probably almost 2 hours already. That's [29:43] why I'm also going to take this as my [29:45] chance to mention if you're interested [29:47] in watching a mostly unclipped version [29:50] of my gameplay experience here that is [29:53] available on my Patreon along with a [29:55] whole bunch of other exclusive content. [30:00] >> Nice area looting. Looting a corset also [30:03] loot all nearby enemies. [30:05] >> Oh, I didn't know that wasn't level one. [30:07] A [30:07] >> new piece of gear. [30:16] What [30:17] >> is it bugged? [30:18] >> Why does it keep doing this? [30:22] >> What? You right click it. Is it bugged? [30:24] >> This seems to be a problem. You finally [30:26] got rid of that. I don't know what was [30:28] going on. [30:29] >> Run the exiled. [30:31] >> I don't know. [30:31] >> Okay. [30:32] >> You will be more like [30:34] >> dead the exiled. Got him. How? Oh, he's [30:39] draining my spirit. Can I break that? [30:42] Okay. [30:44] I don't like that. [30:46] >> Is he going to blow up? Come on. [30:51] >> I knew it. [30:52] >> We need to return the favor. Hop on. [30:54] >> She has pieces. Totally broken. I don't [30:56] know. [30:58] >> She's a druid. That's awesome. [31:00] >> I guess we just sit around for the ride. [31:03] >> Man, this kind of makes me regret not [31:04] being a druid. This seems awesome. [31:06] >> These poor creatures. We cannot stop to [31:08] help them. [31:10] >> She's totally going to like retail more. [31:13] >> People are dealing with those [31:14] perspective were victims, too. [31:16] >> They just lost their home. [31:19] >> Yeah. Well, I guess you could see it [31:21] that way. [31:27] >> You should have known better than to say [31:28] that to a druid. [31:33] >> You were just telling me how much you [31:35] hate spiders. [31:38] The light shines on all creatures. [31:40] >> We're chilling. [31:41] >> That does not like them. [31:44] >> Yeah, she's very together. We'll see our [31:47] way through this. [31:48] >> Prepared with our new understanding of [31:50] our class skills. We were now ready for [31:52] the final push. Hello. [31:54] >> Your sacrifices. [31:56] >> Go to cooking pit. Wave at Gorgoth. [32:00] >> Got it. Ooh, [32:02] >> that guy [32:03] >> we have here [32:07] >> wave. Nice. [32:08] >> Take them to the back. [32:11] >> Stand in the cooking area. Optional. [32:14] >> Then all will bow before us. This one. [32:17] >> So, I don't know if it's just me, but [32:19] like those first few minutes of the [32:21] playthrough, you saw a bunch of players [32:23] around her. Now, I feel like you're not [32:25] seeing as many. I don't know what it is [32:27] with retail if they phase you really [32:30] quick. It must be that they must phase [32:32] you really quick to where like everyone [32:34] starts together and then you just start [32:35] getting phased. I I mean she hasn't [32:39] mentioned that and I'm biased so don't [32:41] take it from me but I feel like that's [32:42] got to be some type of like issue, [32:44] right? Cuz you're playing the game as an [32:46] MMO. You want to talk to other players [32:48] in group and experience that. Being [32:51] phased this fast is like crazy to me, [32:53] right? I mean, I get facing is cool from [32:56] a technical perspective on what you can [32:58] accomplish um and and have the server [33:00] stability and all all this kind of [33:02] stuff. Like that's great, but from a [33:04] player standpoint, not seeing players as [33:06] as much. Maybe you still sees them [33:08] sometimes, but like to get phased so [33:10] quickly feels just like wrong. [33:12] >> Oh, yeah. [33:14] >> You dance good. [33:17] >> Thank you. [33:17] >> She's liking the dancing. There we go. [33:18] >> I think you're taking the ogre act a [33:20] little too far. [33:22] Nah, definitely not. See you later, [33:24] brothers. W [33:29] >> I really did like these guys. I hate to [33:30] have to kill them. Unfortunate. They [33:33] were cool. [33:35] >> I need to target something first. [33:38] >> Goodness. [33:39] >> Sorry, W. So far during the time I've [33:42] spent playing, I've been pretty [33:44] impressed by the atmospheric design. I [33:46] noticed a lot of intentional [33:48] environmental storytelling. Like the way [33:50] the different areas are designed was [33:52] more than just your average place assets [33:55] randomly here kind of setup. And I can [33:57] tell it was thoughtfully and lovingly [33:59] done. The ogres had a fun little base [34:02] and it felt very lived in like the [34:04] enemies were really using and living in [34:07] this space. I wanted to mention this [34:09] because terrain and environmental design [34:14] I feel like is kind of an aspect of [34:15] games that often gets overlooked since [34:18] it's enhancing the experience on a more [34:21] subconscious level for most players, but [34:23] it's definitely a major part of the [34:25] overall enjoyment of everything. And [34:27] retail really delivered here on this [34:29] front. I mean, I agree like the world, [34:32] not not the experience from player to [34:34] player because that that can be tough [34:36] with phasing like we just mentioned, but [34:37] the world itself like when you're going [34:39] around some of these new zones in [34:40] Midnight or War within or you know any [34:42] of the modern expansions and you're [34:43] looking around like the world itself, [34:46] the trees, the the sunlight, the you [34:49] know the the shadows like is pretty darn [34:52] beautiful, right? That like that is one [34:54] of the big pros I would say for sure. [34:58] After dealing with all the ogres, we got [35:00] to experience a little taste of what [35:03] dungeons are like. [35:07] >> We've almost cleared the room. Keep [35:08] pushing. [35:09] >> Twoman dungeon. [35:12] >> What' I get? [35:13] >> I guess. [35:14] >> All right. I can't be bothered with this [35:15] right now. Please leave me alone. [35:17] Tutorial. Oh my god. [35:21] What's this new this new gear that I've [35:23] got? Okay, maybe it'll just go away if [35:26] we equipped it. Jeez, please. Okay, go [35:30] away. Hello [35:32] top. [35:34] >> A little rat or spider. Hello, spider. [35:37] Decaying corpse. Oh, [35:41] >> it's our dragon friend. No. [35:43] >> Is that an evil dragon? Oh, no. It's our [35:45] friend. I think we had two dragon. [35:48] >> All right, I'm a little confused. [35:52] >> So, this isn't a dungeon. It's like a [35:54] It's like an uh just like a campaign [35:57] quest or like an objective or something. [35:59] And this looks like another player. So, [36:00] she's like twomaning this. I wonder how [36:03] she found the group cuz that's pretty [36:05] cool. Like grouping with other players [36:06] and you know having that experience. I [36:08] wonder how she found that group. [36:09] >> It's like a scenario. Yeah. [36:10] >> The bosses are immune to status effects. [36:14] >> Oh, it's Is it an NPC? It's not a real [36:16] player. It looks like a real player cuz [36:17] there's like a dash txt dash. [36:21] >> No, he's completing the ritual. Nothing [36:23] happened. [36:23] >> That's totally a real player, right? [36:24] >> We stopped it. [36:26] >> Yeah, [36:26] >> I think so, too. [36:28] >> I feel like I should mention here while [36:31] fight Caligos that I actually had no [36:34] idea who Caligos and Ratheon were while [36:38] playing. Like, I was hearing what the [36:40] NPCs were saying, but I didn't put it [36:42] together somehow that they were the same [36:45] dragons that were with us in the [36:47] beginning of everything. [36:50] Please. Oh, they're the dragons. [36:55] Okay, that makes a lot more sense now. [36:58] Okay, okay, this is him the whole time. [37:00] Okay, cool. He also has an awesome [37:02] outfit. His feet look like they're [37:04] clipping into the floor, though. Okay, [37:06] let's not worry about that. [37:07] >> How can I help? [37:08] >> Of course, you can consider aspects to [37:10] be the leaders of their respective [37:11] dragon flights. There are blue, red, [37:13] green, bronze, and black, red, green, [37:15] blondes. [37:16] >> Let me try one more time. There are [37:17] black, green, bronze, and blue. My [37:20] dragon flight is focused on the [37:22] preservation of arcane magic. I'm ready [37:24] to get out of here. Okay, now we can [37:25] probably see his feet. [37:27] >> So, I think that was like kind of in [37:28] line with GB's criticism from yesterday [37:30] where he was saying that like on classic [37:34] WoW you're not just like thrown into [37:37] this story of like you're going to do [37:39] something epic in the first two hours. [37:41] Like in retail, they kind of do do that, [37:44] right? Um like right away we're saving [37:48] this, we're stopping this massive [37:49] ritual. like this is it's it's it's [37:51] definitely very different, which you [37:53] could see as a pro really or a con. I [37:56] think for long-term storytelling, [37:59] it is a con. It breaks the world. But [38:01] for like short-term engagement, you [38:03] could argue it's a W. It like it's like, [38:06] oh, cool. Like, I'm, you know, I'm [38:08] hooked. I'm gripped. I'm I'm important [38:10] and meaningful. So, but then it kind of [38:12] breaks the world in the long term of [38:14] like stretching out to play the game for [38:16] a few years. It might be fun for a few [38:17] hours, but then it's like, okay, well, [38:19] what what's the point of all this? [38:20] Breaks the immersion, right? [38:21] >> Pointy shoes. I like that. Cool outfit. [38:24] I also like his hair. Really good [38:26] designs here. I'm really satisfied. They [38:27] all feel very like whimsical. And I'm [38:30] really digging the whimsical. The [38:32] whimsy. I guess our only like look, if [38:35] you like whimsical, the retail art [38:38] style, I guess, could be for you. And [38:40] I'm not hating on that, but for World of [38:45] Warcraft, I don't think it should be [38:48] whimsical. I just don't. Right. Once [38:52] again, no shade, no hate towards the [38:54] retail art team. They actually crush it [38:56] with the environment in the landscape, [38:58] but the [39:01] doesn't feel like Warcraft. It feels [39:03] like it should be a whole different [39:04] game. They They're crushing it, but it [39:06] feels like it should be a whole [39:07] different game. [39:08] Okay. Option now is to head out. [39:25] I did not expect to see you again so [39:27] soon, my friend. After you'd answered [39:31] the call of the Isisles, [39:34] >> something has happened, Katgar. [39:37] something terrible. [39:40] >> Galagos, [39:42] tell me. [39:44] >> It all happened so quickly, and Ratheon, [39:48] young as he is, bravely or perhaps [39:51] foolishly, tried to stop it. [39:58] But he was too late. [40:02] The Tempest had already been unleashed. [40:18] That's like the big evil dragon [40:21] movie [40:22] >> with a message. They are coming to [40:25] cleanse the world of the Titan's stain. [40:32] Alexrazza, [40:34] who is she? [40:36] What is she? [40:38] >> She is Razagth, [40:42] youngest of the primal incarnates. [40:46] >> Incarnate [40:48] four dangerous adherence of the [40:50] elemental forces. [40:52] >> But the one of the aspects that sounds [40:54] familiar embraced the Titan's gifts. [40:59] >> They did not. [41:02] >> The war that followed was [41:04] >> They're cool, these imaginable and it [41:07] took all of our strength combined to [41:10] banish them. [41:12] >> If they were so dangerous, why were they [41:14] not destroyed? [41:17] >> I hadn't the heart to do it. [41:21] We were once as clutch mates. [41:26] >> Time, it seems, has not quelled their [41:28] fury. And look at us. Should she free [41:32] her kin now, we haven't the strength to [41:35] stop them. And if IrIrum's hunger is [41:39] unleashed, [41:41] >> then we have no choice. If we are to be [41:45] protectors once more, the aspects of our [41:48] dragon flights must be made a new. [41:56] Our queen is determined, Khadgar, but [41:59] we've only just begun to find who we are [42:01] again. And I fear that without help, we [42:06] may never get the chance to see our [42:08] future secured. [42:13] H. [42:23] Then it seems the mortal races too must [42:27] answer the call [42:30] and face the storms ahead. [42:34] >> That's us. [42:37] >> Oh, that's cool artwork. Oh my gosh, [42:40] they look so awesome in this art. [42:43] Heck yeah. [42:45] >> So, I'm conflicted on whether or not [42:49] like this many pretty like epic or like [42:52] somewhat solid cutscenes are a good or [42:54] bad thing for gripping the player. Like [42:56] in Classic WoW, you're not going to have [42:58] a cutscene for like a while. Obviously, [43:01] you have the intro cutscene, but besides [43:02] that, it's just going to be like [43:03] questing. I'm trying to think of like [43:05] the first classic cutscene. [43:09] Is there any besides the intro? There's [43:12] got to be one. There's got to be [43:13] something. Um, but anyway, I'm trying to [43:16] think if it like detracts from the game [43:18] play and getting you hooked or if it [43:20] adds that hook. I can't really like [43:22] decide. I guess it might depend on the [43:24] kind of player and what they're looking [43:25] for. So, the first one is like the the [43:28] wrath gate. Wrath opening gate. It was [43:31] the first cut scene. Yeah. Yeah. Yeah. [43:34] Yeah. Yeah, I'm a little conflicted cuz [43:35] I can see how for a brand new player it [43:38] gives you direction and purpose like why [43:40] should I care but at the same time to [43:43] like GB's point it feels a little like [43:48] like it breaks the immersion. It's a [43:49] little redundant like okay every player [43:51] needs to heed the call like you know [43:53] it's like hm what's actually going on [43:55] here? [43:58] I mean what it really is is you have [43:59] just that modern MMO and the classic [44:01] one. It just is so different. It's so [44:03] hard to compare. And I guess it depends [44:05] what players are looking for, too. If [44:06] you're looking for like that almost like [44:08] a like an RPG, just like almost like a [44:11] solo RPG playthrough game, like these [44:13] cut scenes are nice to add direction [44:16] and purpose and and storytelling, but I [44:19] don't know in an MMO right away it just [44:21] feels like [44:23] where's like playing with like talking [44:25] to other people and seeing other people [44:27] like it's like classic WoW is all about [44:29] like the world and other players that [44:30] are inhabiting it. And I feel like we're [44:32] not seeing that here. But anyway, we're [44:35] getting we're going to get to the [44:36] classic um part soon. [44:38] >> With the island secured and Caliggo [44:40] safe, he brings us to the Dragon Isles, [44:43] concluding the little intro area and [44:45] bringing us to presumably the rest of [44:47] the game and the end of my initial play [44:49] session. [44:50] >> Okay, [44:51] >> that's an awesome eagle, Wild Feather. [44:54] Oh, sweet. Maybe we can make him a pet. [44:57] What's this one? [44:59] >> It's a bunny. Don't think you can tame a [45:01] bunny. [45:01] >> I was like, the one thing that's going [45:02] to make this game better is if there [45:04] were bunnies. Wait a minute. [45:05] >> Just definitely. There's like everything [45:06] in this game. No. No. Don't think you [45:08] can. [45:08] >> Can I? [45:09] >> No. [45:12] >> No. [45:12] >> No. You don't want a bunny fighting for [45:13] you. [45:15] >> No. [45:15] >> I can't I can't make him my pet. That is [45:18] tragic. If [45:18] >> that was me, I'd probably right click on [45:19] it. [45:20] >> Is there any way that I could have him [45:21] as a pet in the future? That [45:23] >> is devastating. [45:25] >> Oh, I have a lot of thoughts. I [45:28] especially like the structure. It all [45:30] felt like a purposeful chain of events [45:31] with a final goal rather than just the [45:34] average random asks from random NPCs. [45:37] But I want to save my reflections for [45:40] the end of the video and hop right into [45:43] classic now. [45:44] >> Okay, it's time for the part of the [45:46] video where we try out classic. [45:49] >> I think she's going to like retail for [45:50] sure. We'll see. So 2 and 1/2 hours, [45:54] level 10. She felt like there was [45:55] purpose probably from the cutscenes and [45:58] the quests. Uh she liked the art. Like [46:00] it's classic time. Like [46:03] we'll see. [46:04] >> Now let's just go ahead and start making [46:07] our character because you know that's [46:09] going to take a while. Okay. So there [46:11] are significantly less race options here [46:14] than in retail, which I suppose makes [46:17] sense. This will definitely um make the [46:20] process here a little bit uh shorter I [46:23] hope. So on the alliance we have humans, [46:27] the dwarves, night elves, and the [46:31] gnomes. And then on the horde side we [46:33] have the orcs, undead, torin, and the [46:36] troll. So I guess that's like our main [46:38] original eight races. I want to [46:41] preemptively say that I think I'm just [46:43] going to go ahead with the alliance [46:44] again. It's interesting to see the [46:46] differences between like how the these [46:49] races have evolved in the retail version [46:51] with all like the graphical updates and [46:53] everything. Especially the trolls have [46:55] really uh had a bit of a a glow up in [46:58] retail. This one's pretty cool though, [47:00] actually. I quite like that. If I was [47:02] going to go for Horde, I would probably [47:04] pick a So, yeah. Someone someone in the [47:07] chat says, "Retail is objectively the [47:09] better game, but classic is objectively [47:11] the better experience in my opinion." [47:13] Well, if it's your opinion, then it's [47:15] not objective. But anyway, um the I I [47:19] don't know if that makes much sense [47:20] because if Classic is delivering a [47:22] better experience, [47:24] but the game is worse and retail has a [47:27] better game but delivers a worse [47:28] experience, wouldn't that just mean [47:30] retail's a worse game? [47:35] Right. Anyway, I just I was just like [47:37] just like trying to chew on that for a [47:39] second. It's like I don't think so. [47:41] troll to be honest. Okay, I think I'm [47:45] deciding between night elf and human. [47:49] Um, I'm assuming they start off they [47:51] just deliver two different things [47:53] places. [47:54] >> You know what? I don't want to overthink [47:56] it this time. I think we're just going [47:57] to go right with human. I think that's [47:59] kind of human starting the iconic [48:02] starting place for WoW if I remember [48:05] correctly. Honestly, I don't really [48:07] know, but I think I'm just going to go [48:08] like pretty basic this time. The first [48:10] thing I noticed, of course, was that [48:11] there were a lot less race options here [48:14] compared to retail. And in general, [48:16] there were just a lot less options for [48:19] everything, which is not necessarily a [48:21] problem. I just personally love [48:22] character customization. So, more is [48:25] always better to me, but I wasn't [48:26] necessarily dissatisfied with any of the [48:28] options here. What did stick out to me [48:31] here was the style compared to WoW in [48:34] its shiny polished state. There were a [48:37] lot less polygons here and it was just [48:39] really cozy and homely. Okay, for [48:42] today's journey we're going to be [48:43] accompanied by Clovery, our human [48:46] warrior. I decided to just go basic with [48:48] it and not overthink it. I just want to [48:50] get that like very basic classic WoW [48:54] experience. I feel like warrior human is [48:56] like the iconic way to start. So [48:59] >> yeah, do it. [49:00] >> Let's just do it. [49:01] >> Yeah, cool. Human warrior. Perfect. [49:04] Starting zone. Good. Nice [49:12] warrior. Warrior warrior's fine. [49:13] Warrior's fine. [49:14] >> The noble humans of Stormwind are a [49:17] proud people in the city right there. [49:19] >> Though the recent invasion of the [49:21] demonic burning legion, [49:22] >> man, I'm such a classic Andy. Oh my [49:25] gosh. My god. [49:26] >> The defenders of Stormwind stand [49:28] vigilant against any who would threaten [49:30] the sanctity of [49:31] >> This is the only cut scene though. This [49:33] is the only cut scene that in classic [49:35] WoW for the whole game I think city one [49:38] of the last [49:40] power in the world ruled by the child [49:43] king Anduin Ren [49:44] >> I'm not 40 I'm 32 wind remain steadfast [49:48] in their commitment to the grand [49:50] alliance [49:51] backed by their stalwart allies the [49:53] armies of Stormwind have been called [49:55] away to fight the savage horde on [49:58] distant battlefields with the armies [50:00] gone the defense of Stormwind now falls [50:04] to its proud citizens. [50:06] You must defend the kingdom against the [50:09] foul mongrels that encroach upon it and [50:12] hunt down the subversive traitors who [50:15] seek to destroy it from within. [50:17] Now is the time for heroes. Now [50:21] humanity's greatest chapter can be told. [50:25] >> Ah, so good. Oh my gosh. Oh, so good. I [50:29] love how it just like panned into a [50:30] different player that wasn't me. Okay, [50:33] welcome to World of Warcraft. When you [50:35] encounter something new, a help button [50:36] will appear in the bottom center of your [50:38] screen. Click the button for a brief [50:39] explanation of how to interact with that [50:41] part of the world. These hints will [50:42] start with the basics and then progress [50:44] to more advanced topics as you gain an [50:45] experience. Thank you for playing and [50:47] good luck in your adventure. I guess [50:49] we'll just the tips. I feel like I could [50:50] I could probably use that. Okay, so I am [50:54] already [50:56] seeing a huge difference between this [50:58] and retail just like right off the bat. [51:01] We start this one with an actual setup [51:04] of a story, which I really appreciate. [51:06] While I really like the atmosphere of [51:07] retail, I do feel like we were just kind [51:09] of thrown in without any kind of [51:12] explanation on why we should care about [51:14] anything that's going on. This place is [51:16] so cool. [51:18] >> I love this area. Wow. [51:22] The style is so great and nostalgic. It [51:25] makes me nostalgic for something that I [51:27] didn't even [51:30] >> I I I think I'm just old, guys. Like [51:33] when I see this, I'm just like like when [51:37] I when I see Norshshire Valley, I'm just [51:40] in love. Like I'm just like, "Oh, this [51:42] is so great." Like I just the low poly [51:46] like just the the world has it. Oh, it's [51:48] just so good. Man, I think I'm just old, [51:51] man. I I might just be old. Like, it it [51:53] really moves me, man. I spent so much of [51:55] my life in my childhood here. It's like [51:58] ah, it's just great, you know, [52:00] >> experience. Hello. [52:02] >> You need something? [52:04] >> I hope you strapped your belt on tight, [52:05] young warrior, because there is work to [52:06] do here in Northshshire. And I don't [52:08] mean farming. The Strowman guards are [52:10] hardressed to keep the peace here with [52:12] so many of us in distant lands and so so [52:14] many threats pressing close. I want to [52:15] level another warrior aid of anyone [52:17] willing to defend their home and their [52:19] alliance. [52:23] >> Oh, she found where to turn it in. Nice. [52:25] >> Marshall McBride. Hello. Hey, citizen. [52:28] You look like a step one. We guards are [52:29] spread a little thin out here and could [52:31] use your help. [52:33] >> I quite like how the quest boxes kind of [52:36] unveil themselves as they go. It's [52:37] pretty uh engaging. I I I think it's [52:40] kind of unique and nice. Your first task [52:42] is one of the clan coals have invested [52:44] the woods to the north. Go there and [52:46] fight the cobalt vermin you find. Reduce [52:48] their numbers that we may one day drive [52:49] them from Northshshire. [52:51] >> Okay, [52:53] our first little bout of action. Let's [52:55] see how it goes. Before heading off to [52:58] take care of Marshall McBride's cobalt [53:00] issues, I picked up a couple side quests [53:01] to complete along the way to familiarize [53:04] myself with the combat system. [53:05] Everything has been very figure it out [53:07] yourself aside from the little tip boxes [53:10] that pop up here and there. But I don't [53:12] necessarily view this as a bad thing. [53:14] Sometimes figuring it out and using just [53:15] a little bit of your brain can be some [53:18] of the fun. A bit of a learning curve [53:20] when it came to the auto attack. But I [53:23] think that was genuinely also me just [53:24] being stupid and having basic [53:26] comprehension issues. Also not explained [53:29] was the rage system, which allowed me to [53:31] use stronger warrior skills when I [53:33] accumulated enough rage from auto [53:35] attacking. Warrior abilities require [53:37] rage. Rage is gained when you cause [53:38] damage or take damage. In order to use [53:40] this, we need 15 rage. Okay, got it. [53:44] >> Congrats. [53:46] >> So that used up our rage. Okay, so when [53:48] I hit the attack thing, it will take me [53:50] >> You're standing on the fire, too. [53:52] >> Out of attack. [53:53] >> Yeah, she's going to die. [53:54] >> It seems like. Yeah. And then after [53:56] that, I died [53:58] >> on the very first quest. [54:00] >> What? [54:00] >> Wow, you guys were right. Yep. You guys, [54:02] everyone's like, "Rip, she's gonna die. [54:04] Level two." Yeah. Yep. Yep. That's how [54:08] it is. I mean, that's just how it is. [54:11] So, classic confirmed is harder than [54:13] retail, right, guys? Do we all agree? I [54:16] mean, this just proves it [54:19] kind of how it is. [54:23] I died already. And very suddenly it [54:27] dawned on me there were no screen [54:29] elements or special effects to alert you [54:32] to your current status. I felt like such [54:35] a pampered new age gamer here because [54:37] this is just simply not something I ever [54:40] really had to worry about much before in [54:42] other games. After my wakeup call, I [54:45] started to get into the flow of it and [54:47] began to really enjoy the ambiance of it [54:49] all. I noticed a big difference between [54:51] my energy playing classic compared to [54:53] the retail starting area. It was [54:56] definitely less engaging in the way of [54:58] constant things happening and [55:00] stimulating you, but it wasn't [55:02] necessarily boring by any means either. [55:05] I wasn't really being I love the classic [55:07] feel though of like it's low stem, [55:09] right? Like you're not just like here [55:10] here [55:11] like upgrade upgrade upgrade quest cut [55:14] scene. It's just like it gives you room [55:16] to breathe. It's like all right, put you [55:17] in the world. Let me just like kill some [55:19] mobs for a little bit. Chill. You know, [55:22] this is I I just I love that [55:23] >> held to any specific path or direct [55:26] story here. It was a little less [55:27] structured, which has its pros and cons [55:29] for sure. It's just a different [55:31] experience altogether. This is such a [55:33] wonderful early gaming environment. Can [55:37] we equip any of this? Do we We don't [55:39] have any gloves. Okay, cool. Um, leather [55:42] vest. Guess we can put that on, right? [55:46] What's this? [55:48] Recruit shirt. Okay, so we have a chest [55:49] and then we have like a shirt option. [55:52] Okay, cool. All right, getting a little [55:54] dripped out. Okay, the starting outfit [55:57] is really awesome, though. I do really [55:59] like it. Let's kill some more cobalts. [56:01] Hopefully, we're a little bit more [56:02] robust now. Take a little bit less [56:05] damage. [56:06] Oh, yeah. I think we're already doing a [56:09] lot better. I continued on to fight the [56:11] cobalts per request, but I eventually [56:14] realized that you had to specifically [56:16] make sure you were fighting the correct [56:19] enemy, which is something I am also not [56:21] used to happening. Oh, am I not getting [56:23] progression from fighting the workers? [56:26] Do I need to fight only the vermin? I [56:28] think that I think yes, it does seem [56:30] that that is true. Okay. [56:32] >> Oops. Two armor versus four armor. Don't [56:36] mind if I do. And a cloak. Is this a [56:38] ver? Okay, vermin. Good. That's what we [56:40] need. So, I don't think that the workers [56:43] were [56:45] going towards our little quest here. [56:48] Uh-oh. [56:54] >> Box up. Nice. [56:55] >> What is that? [56:56] >> Some buffs. [56:56] >> Mark of the Wild increases armor by 65 [56:58] and all attributes by two. That's [57:00] awesome. Causes three. [57:01] >> Why is there a druid in Northshshire [57:03] Valley? Like a low level, huh? [57:05] >> For damage to attackers. Why? Why' that [57:09] happen? Okay. Is she streaming us? [57:10] >> I'm very happy about that, but I'm a [57:13] little confused where that came from. [57:15] Oh, we're going so much faster now. [57:17] Whoa. Okay. Let's Let's finish up these [57:18] guys. Hello, Clovery. I'm getting [57:20] hungry. Did you get that tough wolf [57:21] meat? Here you go. You've been busy. I [57:23] can't wait to cook up that wolf meat. I [57:25] have some things here. You might want to [57:26] take your pick. Um, [57:29] to be honest, I think what I have might [57:31] be better. Maybe the bracers. [57:33] No. 25 shoes. 34. [57:37] >> Yeah, comparison. I'll just take these. [57:39] Yeah, the cobalts have better armor than [57:41] the humans. No wonder we're having a [57:42] hard time taking care of them. Gez, who [57:44] are these guys here? Godric Rothgar, [57:47] what's up with you? Is he a shock cave? [57:48] We can sell some junk, friend. [57:51] >> Aha. [57:54] Okay let's [57:55] >> I supply only the finest goods. [57:58] >> She's looking for the sell all button. [58:00] She maybe should have started with [58:01] classic cuz Yeah, there's so many things [58:03] that are like that's just not there. Oh, [58:06] why was that oddly sensual? Can we hear [58:08] that again? [58:10] >> See you around. What can I do for you? [58:14] >> Okay, Dermont John's. Let's see what [58:17] you've got. Looking around, I feel like [58:20] even though retail is like touted as [58:22] this very like whimsy, Disneyi kind of [58:25] game. I think that classic has a lot of [58:28] its own whimsy, it's just in a different [58:31] font. If that [58:34] >> does this look whimsical [58:37] because people have told me this. [58:41] I don't know if I see this. A lot of [58:43] people in the chat are saying yes. A lot [58:46] of people are some people are saying no. [58:48] To me, this doesn't look whimsical. His [58:50] stern eyebrows. [58:53] His stern chin and uh like like upper [58:57] upper lip stern. stern, eyebrows down, [59:00] like it's not whimsical. [59:03] It doesn't seem or feel whimsical, but [59:05] people say this. I'm trying to [59:07] understand cuz she just said it, too. [59:11] Um, no, don't. Yeah, someone says, [59:13] "Agree with Zary. You're wrong." No, I'm [59:15] really trying to see the other side [59:16] here. I'm trying to understand. I'm [59:18] trying to gain perspective. Like, to me, [59:20] this doesn't feel that way, but I'm [59:23] trying to see. I mean, are you saying [59:24] the tree maybe like the tree is like the [59:27] the style of the polygons? The humans [59:30] don't feel that way. Look at Look at [59:32] Clover's face. Passive. It's almost like [59:35] a old photo from like the like mid 1900s [59:40] or something where they're all just like [59:42] stone cold, [59:49] you know? It's like it just doesn't feel [59:52] whimsical. like that's just not the [59:54] right word for it. I just don't see it. [59:56] But every I I guess I'm wrong. [60:00] Um [60:02] let me let me look up the technical [60:04] definition of whimsical. Maybe I'm just [60:10] It is something to be to describe [60:12] something that is playful, imaginative, [60:15] or unpredictably charming. [60:17] Yeah, that's what I thought. Is this [60:19] whimsical? Is this whimsical? Is this [60:22] whimsical? Is this whimsical? Is [60:24] anything about this whimsical? Playful, [60:27] imaginative, [60:29] unpredictably charming. I just don't see [60:31] it. I don't like I guess I'm wrong, but [60:34] like everyone in the chat disagrees with [60:36] me, so like clearly I'm missing [60:38] something. Um, I will say this. [60:48] If everyone around me tells me that the [60:50] sky is green [60:52] and I see blue, I don't know if I'm [60:54] really the type of person to say, "Okay, [60:56] yeah, it's green." [60:58] I still see blue, guys. I'll call it as [61:01] I see it. Even though I'm in the [61:03] minority here, I don't see it. I I just [61:06] don't see whimsical in this. Even if [61:10] everyone else agrees or disagrees with [61:12] me, I'll call what I see. I I will call [61:14] it as I see it. I don't see that. Sorry. [61:18] makes sense. It's still very whimsical. [61:19] It's just done differently. Marshall [61:22] McBride gave us another cobalt related [61:24] quest, and I got the chance to pick up a [61:26] new class skill from the warrior trainer [61:28] Lane along the way. Ah, you got my [61:30] letter, Clovery. Good. There's been an [61:33] influx of warriors in Elwin recently, [61:35] which is good for Stormwind, but bad for [61:36] the cobalts and defas in the area. [61:40] >> See you around. [61:40] >> Defas, [61:42] I don't freaking know. Okay, get [61:44] yourself squared away, learn the layout [61:45] of the land, and come back to me [61:46] whenever you need training. I'll be here [61:47] night or day. This guy never sleeps. [61:49] Lain awake 24/7. He's a special kind of [61:52] breed of man. The knights of the silver [61:54] hand have done well making this place [61:55] fairly safe, but as you meet other [61:56] assistants, I think you'll find they [61:57] have problems they could use some help [61:59] with. Help a warrior can give them. Good [62:02] luck. I don't know why I literally can't [62:03] read any of these quests today. See you [62:05] later. [62:05] >> Uh, what level are we? Three. Okay. So, [62:08] when we get up to four, we can come back [62:09] to Lain and he'll teach us [62:11] >> learn some new stuff. Yeah. [62:12] >> Some more tricks of the trade, I [62:14] suppose. So, you have to like drag it [62:15] from the spell book. I Yeah. [62:18] >> All right. What are we doing now? [62:19] Cobalt's [62:20] >> battle shout. Yeah, we don't have Oh, [62:22] wait. [62:23] >> She already did. [62:24] >> It does not appear that there's anywhere [62:25] on the map. [62:25] >> It doesn't automatically place it. Hold [62:27] on. I'm going to go back. [62:28] >> Three. Okay. So, when we really can't [62:29] use some help with help a warrior can [62:32] give them good luck. I don't know why I [62:34] literally can't read any of these quests [62:35] today. [62:36] >> Uh, what level are we? [62:38] >> Oh, maybe I I think she drags it here, [62:42] >> I believe. Correct. Well, almost [62:44] >> automatically went. [62:45] >> It does not appear that there's anywhere [62:46] on the map to tell us where to go. [62:51] >> Um, [62:52] >> nice. [62:53] >> So, we're just going to have to figure [62:54] it out, I suppose. [62:56] >> That's what I love. That's what I love. [62:59] >> This kind of looks like a cave over [63:00] there. So, I'm going to head over there. [63:04] We have to camp to the Echo Ridge mine [63:06] to the north, which that is a north. [63:08] Okay, let's head up over there. I [63:11] believe that this is the correct. Is [63:14] there an auto walk? No. Cool. Don't know [63:17] why I tried. [63:18] >> Let's head up and see see if my uh [63:22] instincts are correct. And then I [63:25] encountered a bit more confusion again [63:27] about what enemy to kill. The quest [63:30] specified cobalt workers, and I was only [63:33] finding cobalt laborers within the [63:35] described area in my quest log. It was [63:37] really interesting to see how much my [63:39] brain relied on having some kind of [63:41] marker on my target enemies to do that [63:44] mental work for me. These are all [63:46] laborers. No. [63:49] >> What the hell? Am I missing something? [63:52] After I searched the mine like twice [63:54] over, I realized that there was just no [63:56] way the cobalt workers could be here. [63:59] And I finally came up with the idea to [64:01] go and check outside instead. Okay, so [64:03] I'm assuming the next quest is going to [64:04] kill the laborers. did all that for [64:06] nothing. All right, it's okay. We were [64:08] doing a little recon. It's all right. [64:10] >> Nice. [64:10] >> They have little candles on their head. [64:12] Oh my god. I just noticed. I was like, [64:14] why are they dropping candles? Is that [64:16] how they see in the mines? That's That's [64:19] really cute. Oh my god. This is such a [64:22] delightful little [64:23] >> It's just Dude, Retail and Classic are [64:25] just such different games cuz like to me [64:27] that's like almost like charming, right? [64:29] You're going to spend like 15 minutes [64:31] like thinking like where is this mob? [64:33] and maybe reread the quest text a couple [64:35] times and like just like you're really [64:37] like sinking your teeth into this [64:39] experience and this MMO and sinking time [64:41] into but that's the [64:44] that's whimsical charming. Yeah, the qu [64:47] I'm saying the quest is char like the [64:48] quest not the art guys. Everyone was [64:51] freaking out. I'm not saying the art is [64:53] charming. [64:55] I mean I guess it is kind of charming in [64:56] a different way but I was talking about [64:59] the quest anyway. the quest design. The [65:01] fact that it makes you think and it [65:04] makes you [65:06] like like you just spend time, right? [65:08] It's not about it's not a race. You're [65:10] not trying to get anywhere. You're just [65:11] like there. I just love that. Right. [65:14] Chat. [65:16] Yeah. [65:18] >> Forest starting area. Little forest [65:21] areas in every MMO are just so charming. [65:23] It's I feel like it's something that I [65:24] never get sick of. I think a lot of [65:26] people want something new when it comes [65:28] to gaming experiences, like a brand new, [65:30] never before seen experience, something [65:32] different, never done before. [65:34] Personally, I am very happy and content [65:36] to just kind of do the same things that [65:38] I like over and over and over again. [65:41] >> It's good for a reason. It's like, oh, [65:42] that's so cliche. Yeah, it's cliche [65:45] because people like it. So why why would [65:47] you reinvent the wheel? Just do the [65:49] thing that everybody likes. We all just [65:51] got to stop trying to be so different. [65:53] Just admit that it's good and enjoy it. [65:55] Man, I don't like hearing all these co [65:57] balls in our mind. No good can come of [65:58] this. Here, take this as payment. And [66:00] when you're ready to speak to me again, [66:01] I'd like you to go back to the mines one [66:02] more time. All right. I I think I'm [66:04] pretty sure what we're going to have to [66:05] do now. [66:06] >> Nice laborers. [66:08] >> Oh my gosh. I love how they're just flat [66:11] images. It's so charming, though. Like, [66:13] can you really look at that and tell me [66:15] that it's bad? I mean, like, I guess [66:18] objectively [66:19] >> I've never zoomed that close into a [66:21] flower in WoW before. Like I've been [66:22] playing for tw I don't think I've ever [66:24] zoomed in that close, but that's [66:25] actually like better. That's like better [66:28] art than I thought it was. I thought it [66:30] was like more polygons or I guess less. [66:33] Yeah, less polygons. [66:36] More polygonal. Less polygons. Anyway, [66:39] I've never actually looked. You could [66:42] say whimsical. [66:43] It's not the word I was using, but if [66:45] you guys want to use that word, you [66:46] could. [66:48] >> Bad. But doesn't it just like warm your [66:51] heart the little one-dimensional flower [66:54] pictures? Like I don't know. [66:56] >> There's just a charm to it. And I can't [66:58] like I can't see it as bad. I can just [67:00] see it as charming personally. I picked [67:04] up some more side quests from Deputy [67:06] Willm related to the Defas Brotherhood [67:08] and got an opportunity to get a new [67:10] weapon and explore around a bit more. [67:12] All right, let's figure out let's uh [67:15] think about where we might need to go. [67:17] Um, [67:19] there is no more zooming in. I'm just [67:21] going to [67:22] follow this path. I suppose it seems [67:26] like there is a farm. Okay, so here's [67:30] the river. There's a little bit of a [67:32] bridge over there. [67:35] I'm sure we could just walk across a [67:37] river though, like without a bridge, [67:40] right? Maybe. I think so. The bandits [67:43] are somewhere [67:45] by the Okay, I suppose these are the [67:47] bandits. Yes, [67:48] >> you guys are such [67:49] >> At this point, I was just spending my [67:50] time enjoying the vibes and the chill [67:52] back and forth loop while taking in the [67:54] sights and sounds around me. [67:56] >> You need something? [67:57] >> You're no warlock. I have no time for [67:59] you. But oh jeez, that's okay. I [68:01] wouldn't trade the lane for the world. I [68:03] don't need any of their demons. Jeez, so [68:06] stuck up. All right, Lain, let's see [68:08] what she found. [68:09] >> Nice charge. Let's go. Let's go. Oh, [68:11] we're in now. [68:13] >> A deer. [68:16] >> If you get skdding, you could like kill [68:17] it and skin it for the [68:19] >> Oh my gosh. [68:20] >> for the leather. [68:21] >> It's so cute. Hello. [68:24] >> You could try to tame it if you want on [68:26] a hunter, but it won't work. [68:27] >> Hey, buddy. [68:31] What a silly little face. I love him. [68:33] Hello, friend. He's eating He's eating [68:35] the grass. Oh. Oh my gosh. This is [68:38] amazing. [68:39] >> You know what? I also just I I think I'm [68:41] figuring this out about myself after [68:42] playing Minecraft. [68:44] I actually just love low poly art. [68:49] I just think it's it's it just has so [68:51] much character. Like I I just like I I I [68:54] guess I'm just weird. Like I don't know. [68:57] After playing Minecraft, I'm like, "Bro, [68:58] Minecraft is a beautiful game. It's just [69:00] a bunch of blocks, but like man, it's [69:01] really sick." And like Classic WoW [69:03] obviously looks, you know, better. has [69:06] more more texturing than like Minecraft, [69:08] but like it's still s like, [69:13] you know, [69:17] you know, [69:18] I don't know. Yeah, it might just be [69:21] that I'm 32. I've played my whole life, [69:22] you know. It's just like h Yeah. I mean, [69:25] that look like that to me. [69:28] I mean, you can't really like that is [69:30] perfe. [69:36] Yeah, [69:39] that's like that's like Mona Lisa level [69:41] almost. [69:42] I mean that I mean that we could just [69:44] kind of look at this all day if we want. [69:46] We could. Jeez. [69:50] All right, let's keep watching. [69:52] >> Peak game design. Little bunnies and [69:55] deer. Amazing. This is the best game [69:58] ever. Now, that is what I call style. [70:02] That That's a pretty nice set. Something [70:04] that I also found a little funky is just [70:08] that to be honest, in um retail, there [70:11] weren't a lot of early armor options. [70:13] Like everything that you would put on [70:14] would look pretty similar. And not going [70:17] to lie, the sexiness of this one uh kind [70:20] of kind of peak design here as well. [70:24] Garrick Padfoot, a cutthroat who's [70:25] plagued our farmers and merchants for [70:27] weeks, was seen at a shack near the [70:28] vineyards, which lies east of the abbey [70:30] and across the bridge. Okay, I have to [70:32] remember that. East of the Abbey and [70:34] across the bridge. Bring me the [70:36] villain's head and earn his bounty. But [70:38] be wary, Clovery. Garrick has gathered a [70:40] gang of thugs around him. He will not be [70:41] an easy man to reach. [70:43] >> Okay, so where would that be? [70:47] east of the abbey [70:51] and across the bridge. Wouldn't that [70:54] just be where we came from? Why would he [70:56] not specify that? That's literally where [70:58] we were just sent. But oh, a horse. [71:01] Hello. [71:03] That is a very nice horse model. I was [71:08] expecting it to be a lot more janky. A [71:11] lot of early games for some reason they [71:13] struggle with the ecquin but um that was [71:18] impressive. Like the deer was a lot more [71:20] janky than that. Aren't deer considered [71:23] like [71:25] are [71:27] they in the same family as horses? [71:31] I don't know. [71:32] >> Deer and horses. [71:34] >> I believe [71:37] I mean [71:37] >> he has to be somewhere but there's no [71:39] house here. [71:46] A shack near the vineyards. Is there a [71:48] shack here? [71:51] That's not a shack. That's just [71:54] >> containers. [71:55] >> Looks like those are portaotties. [71:57] >> Yep. That's what they are. Yeah. [72:01] >> I feel like if Shaq was around here, [72:03] we'd definitely see him. There's the [72:05] shack. [72:06] >> Yep. Yep. [72:07] >> All right, Garrick. [72:10] Garrick's head. Ew. Let me just take [72:12] your head and put it in my bag. Ew. [72:14] After successfully handing over the [72:16] severed head of Garrick Padfoot that was [72:19] somehow stored inside our small bag, I [72:22] picked up a stronger sword and commenced [72:24] on a couple more side quests before [72:26] finally venturing forth to Goldshshire. [72:28] I am not exactly sure how to get there, [72:30] but I'm sure if we just follow this [72:33] path, we'll probably probably find our [72:36] way. A sheep. Why hello. Oh, he's so [72:41] cute. [72:43] Little blackheaded sheep. This is almost [72:46] like making me want to take some like [72:48] art history class or something and just [72:50] educate myself a bit more on why [72:54] likeh it's just [72:57] it's it's you know like you have like [72:58] hyper realistic art that's like trying [73:01] to mimic reality one to one and then [73:03] there's like art that isn't trying to [73:07] mimic reality necessarily onetoone. It's [73:10] like when an artist designs things off [73:14] like on purpose but it gives it like [73:16] this [73:17] this feel like when you look at like old [73:19] art like classical art it's just like it [73:22] look like the some of the dimensions and [73:24] stuff are off but like on purpose and [73:25] it's like [73:27] should I should I say charming, [73:30] you know? I almost want to understand [73:32] that more. My wife is an artist. Maybe [73:33] I'll maybe she can explain it to me a [73:35] bit better. Um, [73:39] I I really just I just like it, man. [73:42] It's just I just really like it, you [73:44] know? [73:45] >> I feel like it's kind of rare for MMOs, [73:50] at least in my experience. I haven't [73:52] played every MMO out there, but I feel [73:53] like I've played my fair share, to be [73:55] honest, of old and new MMOs. And I don't [73:58] find, for whatever reason, it seems to [74:00] be like a very simple and obvious thing [74:01] that you should just do in an MMO. Many [74:04] of them don't have just roaming friendly [74:08] critters and animals around and most [74:10] things are all just like hostile mobs to [74:13] fight. And the inclusion of just having [74:16] wildlife here and critters and little [74:18] animals is so amazing and I appreciate [74:22] it so much. [74:24] >> Oh, we made it to gold. Cool. Okay, I [74:26] knew we would. But the inclusion of like [74:27] these little environment [74:29] >> Oh my gosh. As she's saying this, I want [74:31] the wolf to go up and kill the bunny. [74:33] Holy crap. Can you imagine as she's [74:35] saying this, the wolf just goes up and [74:36] kills a rabbit or something? [74:38] >> Mental [74:40] assets, [74:41] >> please. No. [74:42] >> Really makes the game I think like [74:44] that's a really big thing. [74:46] >> In golden [74:49] acting deputy status and tells us a [74:51] little bit more about the currently [74:53] strained political state of Azeroth, [74:55] which is already way more information [74:56] about the world than anything I got in [74:58] the intro to retail. Our next quest is [75:01] to go and take care of some more cobalts [75:04] again, except it's different this time [75:06] because we have to go to a different [75:07] mine. After checking out some of the [75:09] shops and the end around Goldshshire, [75:12] including some suspicious business in [75:14] the Goldshshire in basement. Oh, hello. [75:17] I will say though, that is an amazing [75:20] outfit. A demon trainer. I admit I got a [75:23] little antsy and I started making my way [75:25] to Stormwind City to check out the [75:28] entrance, but then I chickenened out and [75:30] walked back before taking [75:31] >> Where's the music? The the show the [75:34] music. Show the entrance. [75:36] >> A real look at the city. I trust that [75:38] the main story will bring us there in [75:40] due time. Remy two times. Well, hello [75:43] there, Remy. The cobalts in these parts [75:45] sometimes carry gold dust on them. Wait, [75:47] whoa, whoa, whoa, whoa. What about the [75:49] entering Stormwind music? [75:52] What the What the I am very much [75:56] appreciating like the Skyrim thing where [75:58] everybody has the same exact voice over. [76:01] You can find coals in the Fargo. I don't [76:02] know if I trust this this guy two times. [76:06] I feel like we're about to be scammed. I [76:09] This is like coercion. I don't know. A [76:11] chicken. [76:14] >> That might be the funkiest chicken I've [76:16] ever seen in a video game. This is such [76:18] a funny video game review. It's like a [76:20] lot of like the animals. It's like an [76:22] animal based review. [76:24] >> Rest and relaxation. [76:25] >> Nice. [76:26] >> That is absolutely [76:28] disgusting. Oh my god. They're like [76:31] little bugs just [76:32] >> I don't know if I'd describe that as [76:33] like whimsical or not. Like hovering [76:36] around. William Pestl, you look [76:39] identical to our friend Farley over [76:41] here. This [76:42] >> traveling baker. See, like that's just a [76:45] cute little thing to have traveling [76:47] baker. I don't know. Somebody had to [76:48] think of that idea, put it in the game. [76:51] I just love stuff like that. [76:54] So, if we stay on the path, it's not [76:56] going to particularly bring us directly [76:59] south. We might have to [77:01] >> Yep. You got to [77:02] >> kind of stray off. [77:04] >> Yep. That's right. [77:05] >> The beaten path for this one. [77:06] >> South. Yep. [77:07] >> To be honest, I got a little lost trying [77:09] to figure out where this next cobalt [77:11] issue was. My mini map was not expanding [77:14] as quickly as I would have liked as I [77:16] explored and the enemies were getting [77:18] harder than I could handle. And I even [77:20] died a time or two before finding the [77:22] right spot. [77:23] >> You know, she's running into players but [77:26] not many. I I wonder what realm [77:30] she's on cuz I feel like like you you [77:33] see players around for sure, but like [77:34] it's not like popping. [77:38] >> All righty then. I was pretty hesitant [77:40] here to get off the beaten path since I [77:42] was used to most games, especially in [77:44] the beginning. Basically, directly [77:46] mapping out where to go, even though the [77:48] directions clearly stated to just go [77:51] directly south and find the landmarks. I [77:54] hesitated since that would take me off [77:56] the path and just felt like the wrong [77:58] decision since the structure would fall [78:01] away and I would need to venture into [78:03] the unknown without any quest markers. [78:07] That's that's classic. [78:09] You you you fall into the unknown and [78:12] you have to figure it out. And that's [78:14] the that's the magic, right? Like it's [78:17] like, "Oh my god, where am I? What am I [78:19] doing?" Especially as a first-time [78:20] player, I feel like when you've been [78:22] playing forever, it's very rare you [78:24] might come into like a a brand new [78:26] situation, but for a first- time player, [78:28] it's like, yeah, get lost in it for a [78:29] while. Like you you're looking around [78:30] and you're like, where the heck, what am [78:32] I doing? It's not this guided [78:34] experience. It's not like, okay, I'm [78:36] just going to follow this path all the [78:38] way right? [78:39] >> Billy, of course, his name is Billy. [78:41] Billy and his Chad dad over here. Okay, [78:44] so this is kind of where we need to be. [78:46] I'm assuming. Okay, it's going to be [78:47] around right there. I need to scout the [78:51] Fargo deep mine. Large candles and gold [78:54] dust. Perhaps they'll have a large [78:56] candle. Guess we'll find out. Large [78:59] candle. Splendid. Okay. [79:03] Right when she looted the shiny red [79:04] apple, I was like, "Oh, great. You can [79:06] get a bunch of gold and then make a gold [79:08] apple so that if you fall into the lava, [79:10] you'll have something to eat." [79:20] After a couple more near-death [79:22] experiences, I slowly collected all the [79:25] drops we needed for our quest and [79:26] crawled back to civilization once more. [79:29] All right, Remy two-timer. We've got [79:32] your gold dust. Let me see your price. [79:35] >> Have a good one. [79:36] >> Thanks for the dust, Clovery. Here's [79:37] your cash. And here's a token of that [79:40] fine. You might find it bag of marbles. [79:44] Decrease targets chance to hit by 25% [79:46] for temp. [79:47] >> That's nothing. Yeah, [79:49] >> that's nothing. It's one of the best [79:51] items in the game. You save it for next [79:53] ramis. Save it. Save it for some [79:55] endgame. [79:56] >> For some reason, I thought we were like [79:58] level 10, but we're only six, it seems. [80:01] What's next, dragons? Well, do I got [80:04] news for you, buddy? [80:05] >> The alliance. [80:05] >> Back inside the inn, William Pestl had [80:08] another quest for us that would lead us [80:10] back to Stormwind. So, I took this as [80:12] our best chance to explore the iconic [80:15] city a bit more before hitting the [80:16] 2-hour mark and logging off for the day. [80:18] I already know the way. I believe it's [80:21] this way. [80:26] No, it's not that way. I believe it's [80:29] this way. Yes, this is a common [80:33] experience for me as I am incredibly [80:35] directionally challenged. [80:37] Well, okay, that's a lot. I was like, [80:42] let's try and figure out where [80:43] >> there's the Stormwind City music. She's [80:46] unfazed by it. [80:51] >> Where we need to go. But I see that [80:53] there is absolutely no quest marker [80:57] whatsoever. Yeah. Okay, let's figure out [80:59] where we need to go. Um, [81:03] shipment of candles. [81:05] Morgan Pet Stormwind Trade District. [81:09] >> Trade disc district. [81:12] >> Yeah, [81:13] >> district seems like it's going to be [81:15] right ahead of us. So, [81:17] >> I love this. You have to like piece it [81:19] together. [81:19] >> Is making it through the gates. [81:21] >> Yeah, [81:21] >> not to very much surprise. Even after [81:23] more than 20 years of its release, I [81:26] entered the city walls to find a very [81:28] active player base roaming the [81:30] cobblestone streets, sitting on the [81:31] steps of the bank. And [81:33] >> and this is what's so nice too about [81:35] classic, man. I'm just Oh, I'm such a [81:37] classic Andy, man. I'm so biased. I'm so [81:40] biased. But this is what's nice too, [81:42] right? Like 2 hours of retail, you're [81:44] not like in a main city with endgame [81:46] players like seeing and the community, [81:49] but like right away you're going into [81:50] Stormwind, right? I guess if you're a a [81:54] dwarf, you'll probably see Iron Forge at [81:56] some point, but if you're a a night elf, [81:59] maybe it would be a little longer to [82:00] Darnis and there might Darnacis might be [82:02] empty. But that's not the point. The [82:03] point is like, bro, like seeing this, [82:06] the low level sees the high level and [82:08] then the high level is sitting there [82:10] AFK, but like, oh yeah, I remember back [82:12] when I was a noob and I just started. [82:14] And like then the low level sees the [82:15] high level like, "Oh, there's a horse. I [82:17] get a mount and like why the weapons are [82:19] glowing. Holy crap, the weapons are on [82:21] your back. back. I want I want to get [82:22] how do you get those [82:24] right? Such a good interaction right [82:27] away. 2 hours in [82:29] >> frequenting the shops. Excited for the [82:31] future, I held myself back from looking [82:33] around too much and called it a day. So, [82:36] I initially set out trying to understand [82:38] what exactly people loved and remembered [82:41] about this game so much. And with [82:43] complete confidence, I can now say I get [82:46] it. In both retail and classic, there [82:49] was just this comforting, cozy [82:51] atmosphere at all times. Retail felt a [82:54] bit more approachable and standardized [82:57] with its clearly abundant amount of [83:00] options and content compared to classic, [83:03] which was obviously a little bit more [83:05] rough around the edges. It's kind of [83:08] hard to put words to, but Classic just [83:10] felt less cozy in that traditional sense [83:14] and really felt like a authentic old [83:16] school MMO experience. Something that [83:19] left a good impression right from the [83:20] start is that they both opened up with [83:22] fully voice acted cut scenes to set the [83:25] stage. There were bits of voice acting [83:26] everywhere incorporated into the [83:28] gameplay loop where NPCs would have [83:30] little lines when you interacted with [83:32] them. And sometimes your character would [83:34] even talk to you, usually when they [83:35] couldn't do what you wanted them to do. [83:37] And it felt very alive and engaging and [83:40] enhanced my experience so much that I am [83:43] actually fully convinced that this [83:45] should absolutely be the standard when [83:47] it comes to MMOs. MMOs by nature just [83:50] really struggle with feeling like a slog [83:52] in the gameplay loop. And I feel like [83:55] this inclusion of voice acting really [83:57] breaks up the monotony. And at least for [83:59] me, it really helped keep it alive. But [84:02] besides, [84:03] >> that was my question from earlier. It's [84:04] like I couldn't decide is breaking the [84:07] immersion with cutscenes like something [84:11] that is a good thing or a bad thing. And [84:13] almost like as a classic Andy, it's like [84:15] that feels just so weird. Like you just [84:17] want to play the game, but like it [84:18] sounds like she liked it, right? It's [84:20] interesting. as being the same core of a [84:23] game. I think the similarities kind of [84:26] end there in a weird way for me. [84:27] Starting off with retail, the technical [84:30] older and more established version of [84:32] WoW, I really enjoyed myself while [84:34] playing. There was always something to [84:36] look at, something to react to, and it [84:38] was definitely the faster paced and [84:40] perfected version between the two. [84:42] Traveling is optimized and quick. [84:44] Gameplay is quite self-explanatory with [84:47] copious tutorials and built-in support. [84:49] And there's always something changing [84:50] and moving around you constantly. If you [84:53] chose to look for it, there would always [84:54] be something there to engage with, but [84:56] you could also diverge from this path [84:58] and start doing whatever you wanted. [85:01] There was plenty of room to chill out or [85:02] be fully engaged depending on what you [85:05] wanted at the time. And in no way is [85:07] this a bad thing, but after playing [85:10] Vanilla Classic and seeing where the [85:12] game started off, I can understand and [85:15] see how there could be some [85:17] dissatisfaction with retail from these [85:19] early players. The game just grew [85:21] basically into a completely different [85:24] game with separate objective and goals. [85:27] Neither are bad or objectively better [85:30] than the other, just different. Retail [85:33] is full of content, almost to an [85:36] overwhelming point. And it really left [85:39] me with this grand impression that I was [85:41] playing an almost 30-year-old game with [85:44] a vast history, which makes me kind of [85:47] think back on how much I've heard retail [85:49] be expressed as the more approachable [85:52] and beginnerfriendly version of the two, [85:55] which I do agree with, but only on a [85:58] accessibility standpoint. When it came [86:00] to actually understanding World of [86:02] Warcraft and its story, I find that [86:05] retail kind of fell short here. In my [86:08] small time spent with Classic, I already [86:10] sensed a story unraveling around me. [86:12] There was some setup and explanation [86:14] about what was going on in this world [86:16] and how we're fitting into it all in our [86:18] own small way. retail and its updated [86:20] starting point just throws you in and [86:22] expects you to either have some kind of [86:25] prior knowledge or to not really care [86:28] about the entire history of everything [86:29] before that point. Next, I tried out CL. [86:32] >> That's interesting because retail has [86:34] more cut scenes and almost more [86:36] explanation of this is what we're doing [86:38] and why we need you in those cut scenes, [86:40] but it is very it happens just so fast. [86:42] I think I mean I think what she might be [86:46] experiencing is the differencing in [86:47] pacing. You read the quest and you get [86:50] 10 minutes to think about it and then [86:52] you turn it in and then you get the next [86:53] and you read the quest and you get 15 [86:55] minutes to think about it while you're [86:56] looking around. I think it's more of a [86:58] pacing difference than an actual like [87:00] storytelling difference because [87:02] objectively the the like the videos on [87:04] retail are explaining these things. It's [87:06] just happening so fast that you don't [87:08] get time to process it or like think [87:10] about why it's meaningful. Right. [87:12] classic. The experience of playing [87:14] retail first left me with a pretty good [87:16] idea about where the classic experience [87:18] went and what it evolved into when I [87:21] approached it. And the main thing that [87:23] stuck with me was the game's [87:26] expectations of the player. Retail tells [87:29] you exactly almost unbearingly where [87:32] everything you need is. There's rarely [87:35] any questions or things that require [87:37] deep thought. In classic, I found that I [87:40] needed to stop and think a lot more. The [87:43] map doesn't tell you where you need to [87:45] go. You have to read the instructions [87:47] and context clues to find your way [87:49] around. And this felt way more [87:52] explorative. The need to check my map [87:54] actually became fun and filled the [87:57] experience with this sense of [87:58] self-reliance and adventure. As I [88:00] mentioned earlier while playing, I was [88:03] kind of surprised at how oddly troubled [88:06] I was by the lack of structure. I was [88:10] hesitant to get off the beaten path. It [88:12] didn't feel like the right thing to do. [88:15] Like surely they wouldn't send a new [88:16] player to a key starting area without [88:19] some kind of pre-established path going [88:21] there, right? And another thing, none of [88:23] the [88:23] >> that I so I found myself [88:26] feeling this way in Minecraft when I [88:29] first started playing of like, am I [88:30] going the right way? But quickly I [88:33] realized and you guys helped me realize [88:35] that there is no wrong way. There really [88:38] isn't. Like, and I mean it's more true [88:41] in Minecraft cuz it's like a true [88:42] sandbox. Like you can do anything you [88:45] want to do and that's right cuz you're [88:47] doing it. Whereas in WoW, like I guess [88:49] like if you were a level one and you're [88:51] running to like Eastern Plagglands, like [88:52] you could say that's wrong, but then you [88:53] could also say like that was your [88:55] journey. Like bro, I was a level one and [88:56] I made it to Eastern Plagglands. Like I [88:58] like that's the story. So similarly, [89:00] it's not quite as sandboxy, but like I [89:03] guess it's a spectrum. It's less sand. [89:04] It's more sandboxy than retail, but not [89:06] as much as Minecraft, right? But I guess [89:08] the point is like that. I think that's [89:09] really cool, right? I think it's really [89:11] cool. the enemies I needed to fight had [89:13] any kind of markers or indications [89:15] confirming and assure [89:17] >> so let me let me uh pause again [89:18] Francisco in the chat says I disagree [89:21] you have to respect the player's time in [89:23] current time you can't just go about [89:25] wasting your time so I I appreciate you [89:29] uh writing that comment I I disagree um [89:32] the reason I disagree is because 2 hours [89:35] running around in Classic WoW is time [89:37] well spent [89:40] 2 hours running around discovering new [89:43] things and learning about the game and [89:45] meeting people along the way and dying [89:46] and resing and learning like that's [89:49] time. That's two hours well spent. [89:50] That's not 2 hours of wasting time. That [89:52] is playing the game very much so. So I [89:56] think like in today's culture even more [89:58] like a single player classic WoW [90:00] playthrough, you can log in when you [90:02] want, you can log out when you want. [90:03] There's no like hard scheduling. You can [90:06] mess around for a few hours and log off. [90:08] I think the expectation of that's [90:10] wasting time is a kind of a weird one [90:12] really because you hopefully enjoyed the [90:16] experience of exploring a world [90:18] >> uring me that I was doing the right [90:19] thing. I even fought incorrect enemy [90:21] types for quite a while before I [90:23] realized the error in my ways. I [90:25] continuously struggled with [90:27] comprehending the auto attack because [90:28] I'm so used to the one keybind being the [90:31] first class skill. There was absolutely [90:34] no handholding here. I know I just went [90:37] on a long-winded rant about how classic [90:39] was more complicated than retail, but I [90:42] also want to mention that despite this, [90:45] it was also oddly the more chill between [90:48] the two. The lack of cool but ultimately [90:51] overstimulating glowing animated armor, [90:54] lavish dragon mounts, and whimsical [90:57] alien races [90:58] >> whimsical [90:58] >> made space for this chill kind of focus. [91:02] As I played, I found myself commenting [91:04] less and less on things to the camera. [91:07] And I noticed several minutes at a time [91:08] when editing where I would just sit [91:10] there in silence and enjoy the ambiance [91:13] of Elwin Forest just completely locked [91:15] into my task and relaxing. Retail was [91:18] fun. Really fun. I'm even still playing [91:20] it now and it has an awesome amount of [91:23] content to explor. I was going to ask [91:24] that which one she is she actually going [91:26] to keep playing if either cuz you can [91:29] talk about this and that but if you keep [91:30] playing retail it's like I'm I'm [91:32] interested but my time playing classic [91:35] opened my mind up to a kind of new kind [91:39] of gaming experience where I needed to [91:41] think a lot more about basic things that [91:44] I just was not used to thinking about so [91:47] much. As of right now, I have continued [91:49] to play retail since that is the journey [91:52] that I started first. And even at like [91:54] level 50 now, I still don't really have [91:57] a great sense about the world around me [91:59] or the characters that live in it. And [92:01] because of this, I feel like the modern [92:03] retail experience lacks a lot of depth [92:06] for us new players. After I finish up [92:08] The Dragon Isles, I'm probably going to [92:10] take that natural pause and then shift [92:12] back to classic and see what it has to [92:14] offer. I don't have [92:16] >> I would love a part two. It sounds like [92:19] she's continuing to play retail but it's [92:21] kind of like well what's the point? Like [92:23] I'm pro like looking forward to quitting [92:24] and checking out other stuff already. I [92:27] I'm curious like if there's a part two [92:28] cuz two hours is a cool assessment just [92:31] for the fact that it's so limited. But I [92:34] would like a few weeks of playing retail [92:37] and then a few weeks of playing classic. [92:40] Right. [92:41] >> Any nostalgia for the series? And I [92:43] think partly because of that, I can't [92:45] really conclusively say one version is [92:48] better than the other, nor which one I [92:50] like better. They both have their [92:52] strengths and weaknesses and just bring [92:54] different things to the table. But [92:56] through this experience, I can now fully [92:59] see why this game is so deeply beloved [93:02] by so many and I'm really glad that I [93:05] was able to take part of it in my [93:06] lifetime. I feel like video games never [93:08] get the respect that they deserve for [93:10] how culturally significant they really [93:13] are. And I think that in like hundreds [93:15] of years from now, historians will look [93:17] back on video games and finally [93:19] understand how important they were and [93:21] how much of a showcase they were of our [93:23] human nature. And I just know that World [93:25] of Warcraft will be one of those games [93:26] that just won't be forgotten. Before we [93:28] head out, I want to say a quick thank [93:30] you to my channel members and my Patreon [93:32] supporters for making these videos [93:34] possible. And a special big thank you to [93:36] my Fashion Born tier members, Eizen, [93:38] Hurlchin Delore Vile Daniel Liam [93:42] and [93:42] >> All right. Um, that was a good video. [93:46] We'll give that one a thumbs up. Uh, [93:47] thank you guys for linking this to me. [93:49] For people that are wondering, it's [93:51] Clover Girl E. We'll uh throw the link [93:53] in the chat. Both chats. Boom. Boom.