---
title: 'I Learned Live2D In 24 Hours'
source: 'https://youtube.com/watch?v=mjb5qvqRkiY'
video_id: 'mjb5qvqRkiY'
date: 2026-06-14
duration_sec: 833
---

# I Learned Live2D In 24 Hours

> Source: [I Learned Live2D In 24 Hours](https://youtube.com/watch?v=mjb5qvqRkiY)

## Summary

The creator, Mari, attempts to learn Live2D and rig a VTuber model within 24 hours before her software trial expires. She uses a sponsored course from Coloso taught by professional rigger Kutata. Despite initial struggles with PSD setup, art meshing, and perfectionism, she completes a basic rig in 13 hours.

### Key Points

- **PSD Setup** [00:49] — Mari had to reorganize, rename, and cut layers in her PSD, which took 3 hours. Her artist provided an updated version to speed up the process.
- **Art Meshing** [02:42] — Instead of using automesh, Mari created custom art meshes for better control, learning techniques from Kutata's course. This took 2 hours.
- **Eye and Mouth Rigging** [04:28] — Rigging eyes and mouth was challenging due to model differences. Mari used 90's anime references and a time-saving tip from Kutata to mirror left/right sides.
- **Face Angle Rigging** [05:06] — Rigging face angles (left/right turn) was the most difficult part, taking almost 3 hours. Mari struggled with perfectionism and the uncanny valley effect.
- **Lesson on Perfectionism** [06:16] — Kutata's advice to 'stop being a perfectionist' became the biggest lesson. Mari realized that minor details aren't as important as the overall result.
- **Body Rigging** [07:37] — Body rigging was straightforward, taking only 30 minutes. Mari simplified leg movement by not separating into three parts as commonly advised.
- **Physics and Booba** [08:07] — Physics rigging focused on hair and chest movement. Mari noted that limited chest size reduced complexity. She finished basic physics before ending the challenge.
- **Course vs YouTube Tutorials** [09:14] — Mari found the structured course more effective than YouTube tutorials, which she described as inconsistent and not beginner-friendly. The professional instruction helped her understand concepts better.

### Conclusion

Mari successfully completed a basic Live2D rig in 13 hours, learning the fundamentals and gaining confidence. She emphasizes that structured learning from a professional can be more efficient than piecing together free tutorials.

## Transcript

I learned Live2d in a single day.
And you can do.
Why would I want to learn Live2d
in 24 hours?
Well, that's because the other day
when I went to rig my brand new Vtuber
model, I opened up my Live2d program
and saw this.
So now I only have 24 hours
left to rig my brand new model.
But isn't Live2d hard?
Doesn't
it take months to do a full body rig?
That's why I'm paying thousands of dollars
for professionals to rig my VTuber
model instead, right?
Well, I used to think that too,
until I got a message from Coloso (today’s
sponsor) asking if I like to take
their Live2d course for free.
It's only 13 hours
long in runtime being taught by Kutata.
A Live2d modeling professional,
which means that I should be able
to learn Live2d in 24 hours or less.
So with that being said,
how hard can Live2d really be?
So the first thing I had to do
was set up my PSD,
and right after watching Kutata’s
first video in this Live2d course.
I realized that my PSD
was not set up for rigging.
Basically, I had to reorganize and rename
my layers and do some minor cutting.
But thankfully, Kutata provided me
with two examples for basic and advanced
layer cutting for your PSD.
I decided to download the basic one
because I didn't
want to spend too much time
focusing on a highly detailed model
and just getting the minimum amount done
took me 3 hours to do so.
Thankfully, my artist was kind enough
to send me an updated version of my PSD,
which helped me work on it a lot faster,
but I didn't realize how important and
time consuming it is just to have to
set up and cut the art properly.
Like, man, this 24 hour
challenge is not going as planned,
and I haven't even loaded the program yet.
Now you might be wondering,
Mari, why’s it such a big deal
if you lose the pro trial of cubism?
And that's
because the free version of Live2d cubism
really limits your ability
in what you can do for rigging.
Besides,
I've always wanted to learn Live2D
Because you can do
some really cool things with it.
And I have some crazy video ideas
for different types of content
that would be a lot easier for me to do
if I knew how to rig VTuber models. Duh.
Also, I had this pro trial for 42 days
and I didn't do anything with it.
I literally felt like
I wasted a lot of time
and this seemed like a fun challenge
to finally start learning.
Now I'm not a complete beginner
for Live2d.
I have attempted to learn live2D before
and I wasn't the happiest
with the results.
So this is my second time
trying to actually learn the program
and I'm not going to give up this time.
Once I finally got my PSD sorted
and loaded everything into Live2D,
it was time for me to start rigging.
(Haha JK).
Why would I actually do any Live2d
rigging in this Live2d rigging
challenge video, right?
It was actually time for me
to start working on my art meshes.
Now, originally I was going
to automesh everything to save time,
but after watching some of Kutata’s
videos, I learned some really cool
techniques and shortcuts
on making my own custom mesh for my model.
Making my own custom made for certain
parts was going to come in handy later
on, as you'll see in the video. Plus,
I don't know.
There's just something
therapeutic watching my VTuber get slowly
swallowed into the void of
just *Mari zones out* Anyways,
this also took longer than I was expecting
because I had to take some time
studying the example file and taking notes
to help better understand the concept of
Live2d modeling. I know, right? Studying.
I actually studied in this challenge
for you.?
Like. Yes, I did. You know.
Did you know that when you connect three
dots, you get a triangle,
the smallest geometric unit
that your computer can read,
and when you put them all together,
you get this
and then you can do things like this?!
Anyways, it took me about 2 hours
to finish this part,
which means I'm already 5 hours
into this challenge
and I haven't even started
rigging my model yet.
Why do I take so much time
to have everything before
I actually started rigging?
Well, because remember how I said
making my own custom art
mesh was going to come in handy later on?
Well, I realized
midway through during this challenge
that not separating your model correctly
can cause stuff like this to happen.
That's right.
Welcome to Live2d rigging Hell. Hell
implement.
I taught you how you got to article.
Don't come to school eat political catwalk
all the time.
One joke furniture and it was me
that gained a lot of standing.
And since what we all So, rigging
the eyes should be the easiest right?
Well,
my eye looks a lot different than his, so
it took me a little longer to get my eyes
to look left and right of course.
Actually, I had to look up a lot of 90’s
anime references to get
the general aesthetics right for my model,
but I learned this cool little time
saving tip that Kutata showed me
and I have saved a lot of time
by not having to rework each left
and right side.
Now there are episodes
I watched later on in this class
that showed me more advanced techniques
on rigging these elements.
But I'm trying to get this done
within 24 hours before my trial expires.
And I wanted to get my eye and mouth
rigging done as fast as possible
because the next thing I had to rig
that I really wasn't looking forward
to, where the face angles.
Now how could that possibly be?
Oh I
struggled so much on this part
because I am so smooth brained.
You would think that rigging your face
to look left
and right would be simple, right?
Wrong.
It is literally the most difficult thing
to rig correctly.
I only had 17 hours
left in this challenge.
That's almost a halfway mark
and I obviously know I can't have these
super cool, edgy, high end turn angles
for my model because that does
take a lot of time and effort.
But even just doing a simple left
and right turn took me almost 3 hours.
You know, looking at all of this,
I think my biggest problem
I was having during this challenge
was that I'm a literal perfectionist
and I keep trying to make everything
look good the first time.
But then when I would go
check out my model,
it felt like
I was treading into the uncanny valley.
I don't know.
This took me so long and I was getting
really frustrated and hungry.
So I decided to take a break
to get some boba,
and I watched more of Kutata’s videos
and took more notes.
And all of a sudden I heard him saying
this-
At first I
didn't really understand what this meant.
But as I went on
throughout this challenge,
I realize how much of a foreshadowing
this was because it ended up
becoming the biggest lesson
I learned in this entire class,
which is stop being a perfectionist.
Like it's okay to want to make something
look good, right?
But that doesn’t mean
it has to be perfect.
And when you think about how much time
I spent working on this part, you know,
getting angry and upset at myself
because I'm a complete beginner
and Live2d.
It made me realize that
I need to stop focusing so much
on the minor details
and actually look at the bigger picture.
Because when I export to the model, just
to test everything out in VTube Studio,
you know, to make sure nothing was broken,
the model actually looked really cool
and I didn't even work on any physics
for it yet.
So they kind of brighten up my mood a bit.
Want to keep going
and working on this challenge,
try to get some full body movement
and physics done before the 24 hour mark.
Also, you know, it's never really good
to be sitting at your desk
for extended periods of time, right?
It can really affect your productivity
and health.
And I think that started happening to me
because at one point I literally just kept
rewinding
every couple of minutes of Kutata’s video
just to see how he specifically
rigged certain parts.
And thankfully, after so many corrections,
and rewinding Kutata’s video
over and over again.
I was finally done rigging the face
angles and stuff for my VTuber model.
So what's next?
Finally,
something
that didn't take me an hour long.
Honestly,
the body was pretty straightforward
because I didn't have a lot of movement
to my body because- Okay, so get this,
you know how so many Live2d riggers
swear on Twitter that you need to separate
the leg into three different parts.
To get nice leg movement?
Well as it turns out,
you don’t need to do all of that.
So I just copied what Kutata’s
model looked like it only took me
about 30 minutes to finish
making all of the body movements I wanted.
So now, that means it’s time for physics!
Now you can do a lot of cool
things of physics, but honestly,
who cares about any of that?
Because we all know the most
important thing that everyone cares about,
and that is how Boing boing, Your VTuber’s
Boing Boings are.
If you know what I'm saying.
So if I just focus on that,
then I'll get this challenge
done- And well, as it turns out,
you can't really do a much with booba
if you don't have much booba to work with.
So I guess I'll just go work on
normal physics stuff now.
And at this point,
after I finished some basic physics,
I started getting really tired,
you know, probably
from all the lack of nutrition,
from only consuming Boba
several hours ago.
So I went to go make noms
and ended the challenge at 13 hours
because I needed my beauty
sleep, as cat girls do.
And the results?
Well, you tell me how it looks.
I think I did a pretty
great job doing a basic rig myself
in less than 24 hours.
It's not the same quality
as my current model, of course,
but this was a really great chance
for me to learn the fundamentals of Live2d
and enhance
my current knowledge of the program.
Now that this challenge is finally over
and I had more time to finish watching
and studying the rest of the class
material, I can safely say that a lot of
tutorials on Live2d that I've watched on
YouTube are kind of mid.
Like, don't get me wrong,
they're all made by amazing Live2d
modelers, but
I really struggle learning a lot
about Live2d for years
because every tutorial
I watch either lacked consistency,
proper subtitling,
or they weren't very beginner friendly.
Like a lot of the stuff you see here on
YouTube is very nuanced
and unless if you’re very familiar
with the program.
Then a lot of the things that I tried
learning
just didn't make sense to my smooth brain.
I think learning from others is so useful
for improving your own creations.
However, if you're a smooth brain like me,
then you probably struggle
learning from others.
If it's not explained well enough.
And I don't know,
I feel like I actually learned
a lot more about life today
and making vertebrate models
in this 13 hour class
than the last two years
I spent watching YouTube tutorials.
Plus, it feels kind of nice to learn
from someone who's an actual professional
in the field.
I often find myself struggling
to stay motivated starting new projects
like this
because I'm not a professional all like
I don't always know where to start things
and I don't know.
I just feel like I'm always getting lost
with so much information
being flooded into my brain.
Like, my head empty, okay?
I'm really thankful for Colosso
for sponsoring today's video
and letting me take this Live2d class
because now I feel a lot more confident
in my abilities
to take on big projects like this.
I'm really proud of myself
for getting this much work
done on my VTuber model within 24 hours.
It isn’t high quality, but who doesn't
like little scuff in their VTuber?
So if you made it this far into the video
then congrats.
You get a cookie.
And if you'd like to take the same class
as me,
then you can click on the link
to the course down below and you can use
code ‘MariYume’
to receive $30 off of your first order.
Also, even if you aren't interested in
Live2d, Colosso has a ton
of other courses for all different
kinds of subjects like illustration,
3D modeling, pixel art,
character concept creation, you name it.
I remember when I first found out
about Colosso from an artist
YouTube channel named Ergojosh,
and I've tried a few other illustration
courses before, you know, unsponsored
of course
and they were really well-made courses
by very reputable artists.
So of course, when Colosso asked to work
with me on this project, I instantly said
yes because I knew it was going to be high
quality content and I love my content.
Now, usually
this would be the part of the video
where I would say
leave me a comment down below
on any questions
you might have about the course or Live2d,
but I actually want to answer
some common questions
I think some of you watching might have
because some of you like to spam the exact
same question over and over again,
and it makes me feel like I'm talking
to a virtual wall.
Oh, wait-
Are these classes a subscription?
No, these are not subscription based.
You pay for the entire class
and receive all the video and class files
associated with it.
How user friendly is interface?
It's very friendly.
At first I kind of struggled
to get my videos to load properly,
but once I downloaded their video player
software, it work just fine to me
so I don't have any issues
using the website.
And lastly, is it worth it?
Well,
I can't tell you if it's worth it or not,
since at the end of the day
it's your money and your choice.
But let me put it to you
in this perspective that might help
answer this question for you.
You can always make more money,
but you can never make more time.
Time is going to be the most
valuable currency you spend in life.
And do you really want to spend
the precious time you have left
feeling frustrated, burned out
and dissatisfied with your current work?
I know I didn’t,
and even though I got this course
for free,
you better believe
I would have bought this the moment
when live because there is no way I would
have gotten this challenge completed
just by sifting through YouTube videos
hoping to find the right tutorial.
Like look at this.
I actually did it.
I completed the challenge.
I really didn't think
I was going to be able to do it, but
this class really helped me a lot
and understanding the concepts of Live2d
and why certain techniques work
with VTuber models and like I said,
if you like to take the same class as me,
then you can click on the link
to the course down below and you can use
code “MariYume”
to receive $30 off your first class.
And with that I'd like to say once again
thank you to Colossal
for sponsoring this video.
And if you like these kind of Live2d
rigging challenge videos, then
I don't know, subscribe or something baka.
Thanks for watching
and feel free to check out
my other VTuber videos on my channel.
Oyasumi.
