[00:03] How to use the Plane Support with the Super Wizard first, the Super Spear in the best way possible, whether you're at first, the Super Spear in the best way possible, whether you're at Town Hall 11 or Town Hall 15. What attacks can you use this type of support with, and how to employ it? The most important point we'll discuss [00:17] employ it? The most important point we'll discuss is when to use a Super Wizard and when not to. Let's is when to use a Super Wizard and when not to. Let's get into the details. Let's begin, in the name of God, and may God bless the Prophet. Subscribe to the channel and activate the bell icon, and get ready to embark on [00:32] activate the bell icon, and get ready to embark on this exciting journey with us. I think each of you has seen at least once an attack where the Plane Support was used [00:44] with the Super Wizard or Super Archer, whether in gameplay or in a YouTube video. To be honest, the subject seems easy and simple, but in practice, it requires precision and [00:57] considerable experience. First, let's start with the differences that determine whether to choose a Super Archer the differences that determine whether to choose a Super Archer or a Super Wizard. The general rule, which I recommend, is that for Town Hall or a Super Wizard. The general rule, which I recommend, is that for Town Hall [01:13] 11, 12, and 13, use a Super Wizard. For Town Hall 14 or 15, you can use a Wizard or an Archer; you don't have a problem. I know, I know. First, we'll... You might be wondering why a Super Wizard is so powerful against all the attacks we see in the Legendary League. Support at level 15 is a Super Archer, a devastating force that wipes out [01:29] Support at level 15 is a Super Archer, a devastating force that wipes out half the battlefield. Listen up, everyone, I'm an engineer, and everything I do has calculations and is based on physical training. It's [01:41] Super Archer and a Super Wizard. Both are level 11, meaning you can get them with support from Town Hall 13 and above. The Super Wizard's attack deals 260 damage to the main target, including [01:54] 260 damage to the main target, including Kings or support troops. Underline this point. The Super Archer, on the other hand, deals 156 damage to the second target, provided you group the targets in a single line behind the arrows you fire. And pray that they don't get caught by any Kings or support troops, otherwise [02:10] by any Kings or support troops, otherwise all the intended benefit will be lost. The Super Wizard's health is 550 points, while the Super Archer's is 600 points. But the most important thing is the area. The 600 points. But the most important thing is the area. The Super Archer's area is only ten troops, [02:24] while the Super Archer's is 12. And here's the short house because At Town Hall 13, you can't get a maxed Clone Spell. The highest level for cloning is City, which allows you to [02:36] cloning is City, which allows you to clone up to a size of 34. This means you can't clone more than two Super Archers, whose combined size is 24. That's why you should look at the strategic Sally you see on Table 14 or 15, because there, cloning is maxed out. You can [02:51] 15, because there, cloning is maxed out. You can clone three Super Oceans, for a total of 36 clone three Super Oceans, for a total of 36 troops, making the spell more valuable and effective, especially since it only covers three spells. Also, at Table 15, if you want to gamble, you can get [03:05] Table 15, if you want to gamble, you can get four Super Supers, as they are [03:23] the Super Wizard has almost double the attack speed of the Super Guide. The additional compensation Super Guide. The additional compensation in support colors at Table 14 and 15 is all different. Although many [03:36] professional players prefer the Super Wizard even at Table 15, especially against Sum Towers, this is because it requires a long training period to master the Super Wizard's route. to master the Super Wizard's route. And you know how to use it correctly with the 15th tuna, meaning with [03:50] And you know how to use it correctly with the 15th tuna, meaning with the collectors, using the Super Wizard, as we the collectors, using the Super Wizard, as we said for 11th, 12th, and 13th tuna, is better and more economical. But with said for 11th, 12th, and 13th tuna, is better and more economical. But with 14th and 15th tuna, you have no problem investing in the [04:02] Super Wizard because the investment will be worth it, especially when you can take sections and buildings with them. We haven't especially when you can take sections and buildings with them. We haven't forgot anything, we'll mention it together and put it in another video in the future. Secondly, we will talk about the mechanism of the [04:17] another video in the future. Secondly, we will talk about the mechanism of the explanation and explain the method exactly. Let's determine the best targets that we can use this support to relieve the army. [04:36] defend and does not pose a danger to the soldiers, so it is usually best to get the Eagle Cannon or the Inferno Towers and try to take the largest percentage possible and clear the path as much as possible. If we can kill the [04:48] Royal or the support, that would be very excellent, especially if our attack might be threatened by the Royal or the support, like the Lava and Balloon attack. So [05:01] always try to consider these points so you don't know how you will attack and what The target to be destroyed, as we mentioned, will be discussed in other videos, God willing. Regarding Town Halls other videos, God willing. Regarding Town Halls 12 and above (13, 14, and 15), [05:13] 12 and above (13, 14, and 15), destroying them using this method is very effective and useful due to the Town Hall's defensive capabilities, especially because of their powerful weapons. The destruction can last up to eight seconds, allowing you to eliminate the [05:30] army and target all attackers. If possible, you can take the Eagle Cannon using the fire- first technique from the cannon or even the monologue. For Town Hall 15, as long as the terrain has a [05:43] Town Hall in the center, try to eliminate it and as many of the surrounding buildings as possible. If you don't kill the support, at least draw it out or deal with it in a more [05:55] comfortable position. For terrains where the Town Hall is on the side or at the edge, it the side or at the edge, it can be taken in other ways, such as using Kings or two mountains. Think carefully about the defenses and buildings you can use to create a [06:10] the defenses and buildings you can use to create a path for your army, or take the Town Hall like the Yeti with Rage Compensation. To avoid losing support and training, you must always think logically to achieve the best possible utilization. [06:38] pay attention to the following points and observations: First, choose a safe location. Try to select the shortest route towards the objective, and the landing point should ideally be free of Nablus towers or open spaces. This avoids [06:51] Nablus towers or open spaces. This avoids the possibility of traps that could kill our soldiers. Second, always try to enter from a direction far from the range of the air sweeper, either sideways or in the opposite direction. Air sweepers can disrupt your attack. You can utilize the freezing training on them if the [07:08] location you need to reach is the only possible route, but it's preferable to look for the furthest and easiest path. Third, always try to utilize support to create a path for the rest of the army and clear an area that [07:21] might pose a danger to the army in terms of direction, not just as a form of defense. Dispersing the army is a very important factor that must be considered to build an attack correctly. The last and most important point we must discuss [07:34] correctly. The last and most important point we must discuss in this context is greed. Don't let greed consume your heart and mind and become the reason With your loss, but the attack is still good. Let's explain a bit so With your loss, but the attack is still good. Let's explain a bit so you understand what's meant. First, it's about how to get the [07:48] balloon to the target. I always advise you to have a Lava Hound with you to clear the way, attack defenses, and remove mines from in front of the plane. Don't take the easy way out and play it, because if [08:01] the plane crashes before the target, it will likely ruin your entire plan and cause you an unnecessary loss. Of course, it's known that the game targets the nearest air defense and the plane, so you must plan your attack based on [08:17] this. Sometimes we see air defense designs far outwards for this very reason. In this case, I advise you to take a super balloon to snipe the air defense and then super balloon to snipe the air defense and then return to the Lava Hound to [08:33] cover the plane's path. This way, you kill two birds with one stone. Another method you can use is for areas with a side Town Hall and [08:45] important defenses on the opposite side, like the Eagle Cannon, but in this case, you need a high level to land. Your balloons, then the plane, and activate the command feature to protect your balloons so they can [08:59] destroy the Eagle Cannon, for example. The plane heads towards the Earth Center or the Tonwell. From this point, try to play as a King Hunter and protect it with the Prince's ability to kill a king, a king, or two royal heroes at once. [09:15] Sometimes you can do a quick cleanup before entering and play with the whole army, including the command and the plane. Don't avoid losing the Prince's ability on the balloons. Only study the Earth well. You don't know what the [09:27] best strategy is, and we'll talk about it later. One point is what support we should take, talk about it later. One point is what support we should take, and this also falls under the category of greed. For example, if you're Town Hall 12 and your support is 40 troops, don't take four super mages [09:41] because the probability of them dying in a trap is very high. So always leave a gap and fill it very high. So always leave a gap and fill it exclusively beforehand. It's a shame to take one or two wall blasters to relieve the mage from destroying the wall. This makes [09:58] the traps there pay for them. It explodes during the period when the Google leaves the support area, and the wizard remains safe and sound because the troops leave the support area from the smallest to the largest. However, if you want to [10:11] use it as a super archer and a super invisibility for three months, and the rest is just a picture-blowing spell, especially if there are and the rest is just a picture-blowing spell, especially if there are few humans, then you have enough time for troops to land, set traps, and for the wall-blower to die. This way, your clone won't be wasted on [10:27] wall-blower to die. This way, your clone won't be wasted on troops other than the reward. [10:54] moments before the plane crashes or before it lands. If you have a specific point, take your time carefully before playing the rest of the spells. It is preferable to play two invisibility spells before playing Rage [11:06] preferable to play two invisibility spells before playing Rage or Clone. Always pay attention to the plane's shadow because this is the actual landing point for the troops, not the plane's body, to ensure that all your troops are covered. Count the seconds for invisibility correctly so that you utilize every moment of the spell and don't waste them [11:23] or delay and have your troops die due to a defense. If you have practiced Rage, don't play it directly above, especially For example, in a wall, if you have a mage, he'll destroy the target and move on. So be patient and play the [11:36] spell. Don't cover the area where the troops will move, and it's preferable that it's not too close to the town hold so that the explosion or poison doesn't send your troops flying and you have to mourn them. I hope we've [11:48] covered most of the explanation, information, and notes related to the Super Mage and Super Archer planes for different tonnages. As we said, this video will be a reference [12:01] we'll use in the future when explaining any attack that requires this tactic. We might be able to explain other notes and things in the following videos. Don't forget to like the video and subscribe to the channel, and tell your friends so everyone can benefit. Write your opinion on the [12:17] topic before you go and watch the rest of the videos related to the Strategic Form. I'll see you in the next video, God willing, you'll be well and safe. you'll be well and safe. [Music]