[00:01] you have two charges instead of three now, which for Frostfire matters a lot and I'll tell you why in a second. And they also increased the cooldown on Fire Blast because the whole philosophy is [00:16] fire shouldn't have these many instant spells, which is I mean, personally, does. Super super high amounts of instant spells and flexibility in responding to procs, cooldowns, combat context, and [00:31] all of that stuff. So, giving you fewer charges of that takes away the the flexibility that fire had and makes the spec feel incredibly clunky because you will not be able to have combust where you won't have to hard cast a scorch [00:45] not necessarily that bad, but what's worse is first of all, you'll have very few sunking procs cuz you won't just have that many instant pyroblast because the cooldown is increased and you have fewer charges. And the worst thing is [00:58] they've changed excess frost into a proc where now you get more than one and have enough Phoenix Flames to consume your excess frost. So, what ends up happening is you will over proc your excess frost with frostfire bolt because [01:13] you'll get too many frostfire bolt procs and you'll and you won't have Phoenix Flames to consume your frost before you generate more frost from the frostfire bolts. And you'll have a situation in combustion where you have no more fire [01:25] blasts, no more Phoenix Flames, you'll have two charges of frostfire bolt and two stacks of excess frost with no Phoenix Flame. So, what do you do then? that I haven't discovered because I'm just a average mage, that's fine, but if [01:41] unintuitive and makes it almost impossible for somebody who doesn't read guides or watch YouTube videos to be able to play the spec, which I think it's a design flaw by default. [01:54] That's that's my opinion on fire as of current fire main.