[00:10] engrossed in playing video games that you didn't even notice the time passing, and then when you finally beat your game you wonder why you can't have that level of [00:24] you can't have that level of focus in the real world? If this has ever happened to you, it's a sign that you have no idea how to play the game of life, and I understand you. I'm not used to gameplay. And if you compare your skin [00:40] to the skins of all the other players, it seems like you got the worst skin in the game. That's why in today's video you're going to learn how to play the game of life, how to level up, and of course, what hacks you can use to get past levels. [01:04] Starting with the difference between video games and meaning they end. You killed the dragon and saved the princess, game over. See if the [01:16] villain saved humanity, you'll see the credits at the end, and the game will end. But life doesn't, because life is an infinite game. That's why here the objective isn't always to win, but to keep playing, since the game of life works the [01:31] opposite way from video games. Inside the video game, your... The goal is always to win battles because with each victory you gain more skill, more knowledge, more power, and your character levels up. Thanks to this, you win, [01:44] the character evolves, but when you lose, the character remains the same. The game of life is completely the opposite; here, it 's the failures and problems that will make your character stronger, and it's the victories and successes [01:59] that will keep them the same. And since life is an infinite game, it also knows infinite ways to destroy your self-esteem, to beat you until you never get up again, and also infinite ways to make you fail within a video game. [02:14] If your character makes a mistake and ruins everything, you can repeat the same mission a thousand times until you get it right. But in life, if you ruin everything in a relationship mission, for example, the only way to try again is by starting a new [02:29] relationship completely from scratch. character and win the missions; in life, you win the character and select the missions. [02:42] And in both video games and the game of real life, we have the main mission and the secondary missions. In video games, the secondary missions. In video games, the main mission is always the exciting one; the [02:56] secondary missions are very boring and sometimes idiotic. Even exhausting ones. But you have to do the side missions in video games, you have to do boring side missions to gain skills, and because if you manage to [03:10] complete as many side missions as possible, your character gains more power and levels up so you can win the main mission. But in the Game of Life, it's the opposite. The [03:24] main mission is very exhausting and sometimes boring, and the side missions are the exciting ones. But be careful, at best the side missions are just a fun distraction, at worst they will waste your time and [03:37] money and nerf your character. In previous versions of the Game of Life there were n't many useless side missions, but in the current version of the game, the one you're playing, we have the highest number of [03:50] useless side missions in history. And pay close attention because this is the biggest hack to win the Game of Life. The great hack to win this game is to be much more focused and much more obsessed with completing your main mission than the [04:04] players around you. The greater your ability to ignore side missions, even if... The more exciting, sexy, and seductive the side missions are, the more you focus on the main mission, the greater your progress and the faster you will level up. This [04:19] is the opposite of a video game; in a normal video game, the more side missions you ignore, the weaker your character becomes. But in the Game of Life, the more side missions you ignore, the stronger [04:32] your character will become. Another detail about side missions: players who will completely fail in the Game of Life in the future start this game thinking they are far superior to others because apparently they [04:46] can complete several side missions without any setbacks. However, all the setbacks will be charged with interest throughout their lives. Following this isn't easy, it doesn't make any sense, it's not exciting, but [05:01] that's the price to pay to be a hero in the Game of Life; you have to sacrifice Game of Life; you have to sacrifice something. in reverse: in a video game, before the game starts, you choose your character so that [05:14] when the game begins you know everything about your character; you know their abilities, their offensive and defensive skills, and you know all their talents and powers. But the Game of Life is crazy because it's the opposite; when the game [05:27] starts here, you don't even know you're a character. Nothing really, and it will take decades until you finally meet the character you got. So everyone's mission as soon as the game starts is to find out who [05:42] you are. And how do we find that out? You need to get experience points, and we gain experience points in this phase of the game by completing as many level EAS missions as you can. It starts, I don't know, presenting a [05:58] then you discover that your character hates speaking in front of others. Okay, try the math olympiad. Oh, my character is terrible at calculations. Oh, try solving, I don't know, a Rubik's Cube, for example. I can't even do that. Then all that's [06:13] left is a TikTok spot for you. Mango, broccoli, eggplant, coulis, apple. In the first decades of the game, with my character, I received the [06:25] free skin and zero talent for sports, but I got an active, curious, meddlesome character with a tendency to put his life at risk in the first decades of the game. That was useless. The best I [06:38] got was bullying, beatings, scars, and another look into the eyes of Death. But after decades of failing, I discovered that my character has a talent for creating audiovisual content, creating structures. From selling [06:51] that women want to buy, and also for being pursued by casino owners and government agents. But I only discovered my character's talents because I my character's talents because I completed Independent missions. [07:05] Individual or Independent missions reveal your talents and skills. The mission of living abroad is difficult but very educational because with it you discover talents, you develop communication skills, relationship skills, self-confidence, [07:17] independence, and all those beautiful things. But dependent missions, on the other hand, damage your character and weaken their skills. But what is a dependent mission? They are missions that, to be initiated, require the use of [07:33] alcohol or hallucinogens such as psilocybin mushrooms, cannabis, ecstasy, or any consciousness-altering substance. The side effects of these missions are: first, the character will enter a loop of happiness and depression; [07:47] second, unauthorized removal of the joystick from the controller's hand, causing loss of control over their character; and third, unauthorized restart of the hallucinogenic mission. We know this as addiction, and the main effect of addiction is [08:03] addiction, and the main effect of addiction is dependency, like, I don't know, maybe just cigarettes, but either way, will steal your time. Stealing your energy will nerf your character, and over time it will [08:16] cause you more and more problems until nothing is left but the players will feel for you. [Music] Let 's talk about recurring characters. These [08:30] their missions on you. They could be your parents wanting you to complete the mission of studying where they couldn't, or wanting you to unlock the skin that was part of their mission but wasn't unlocked. It could also be [08:44] relationship partners wanting to impose a multitude of useless side missions on you, or it could be a marketing company trying to bombard you with products you don't need. Don't let yourself be seduced by these missions from your [08:58] your individual game and cause you to fail the mission you're doing. Once a character starts a mission, their ability to pass the stage will be determined by three powers: first, their [09:12] individual talents; second, their ability to concentrate; and third, their tolerance for unforeseen failures. Talents are acquired in independent missions. I said this earlier, and you have the obligation to discover [09:27] your character's talents. Your F is based on... Your ability to refuse side missions that are exciting but we all know are useless; [09:39] the greater your ability to main mission, the greater your focus skill. The third, resilience, is your ability to endure life's adversities without retaliation. Unlike [09:56] video games, in the game of life, it's the adversities, the failures, the anticipated setbacks, the flaws that will strengthen your character. And here's another hack to level up your character that other players don't know: most [10:08] players hate to fail because they feel ashamed or judged when they do. But if you hate to fail, your mistake is not having discovered your character's talents or knowing what your character needs to play. [10:23] The main cause of failure in the game of life is spending too much time watching other characters complete their missions instead of focusing on your own. Most characters in the game like to judge the failure of other characters' missions [10:37] judge the failure of other characters' missions who fail become stronger, more experienced, level up, and are [10:49] closer to winning the game. Therefore, avoid wasting your time. Observing other players judging failed missions, and instead going out there and own... If you learn to enjoy [11:02] failure, enjoy the feeling of trying something new, see what doesn't work, continue the mission even knowing you'll fail, and even improvise in the face of setbacks, your character will be unstoppable. You will progress faster and [11:16] characters and achieve great feats. In a classic game, the boss was named Mike Tyson, who once said, "Not everyone who hurts you is an enemy, nor is everyone who helps you a friend." It's important to understand that during the [11:31] completion of your mission, there will be several people who will align with you because they are following similar missions, and there will be characters who will oppose you in order to complete any mission. You have to learn to [11:43] identify your enemies. Enemies are characters who will try to divert or prevent you from completing your mission because your mission and theirs contradict each other. But most enemies do this because they envy the progress [11:56] you have made or have the potential to make. They mistakenly believe that your progress diminishes theirs, and that is the trap of envy, as we all are. Different characters... we have no idea of ​​the sacrifices [12:11] demanded of the characters in the game to achieve the benefits they enjoy. What remedy against envy? Focus on your own character and tend to hide their traumas, [12:25] paid. So you'll never know the amount or size of the sacrifice another character made to complete [12:39] game of life: this one is the opposite of envy. It may seem counterintuitive, but helping other people in their quests will make it people in their quests will make it easier to advance in your own quest. This [12:52] happens because you build alliances and stimulate goodwill in other characters. This is the mental trigger of reciprocity. Helped characters will share knowledge and skills with you, which in turn will help you [13:05] protect yourself in difficult missions and ignore useless side missions. In some cases, helped characters may even fall in love with you. The more you try to help others win, the more others will try to help [13:18] you win. This attitude is the opposite of the trap of envy. I'll call this the charity hack. Nothing will... Taking you further than sharing your progress with other players... we make the mistake of thinking we are the heroes [13:31] and others are collaborators. In reality, the game of life is a game without heroes. We are all collaborators, and so thank you for being my collaborator in this video, and until the next mission.