[0:00] Ladies and gentlemen, this is the main [0:04] event of the evening. [0:07] There is a lot that UFC 6 throws at you. [0:10] Punches kicks elbows knees clinches [0:12] submissions, transitions, the list goes [0:14] on and on. And if you don't know about [0:17] each of these things, you're probably [0:19] going to lose to them. [0:22] So, in the interest of making you a more [0:24] complete mixed martial artist, here are [0:26] nine tips that you need to know in UFC [0:28] 6. [0:37] While previous UFC games have had small [0:39] differences in each fighter stats along [0:41] with their own unique mixture of [0:43] techniques, stats, and perks, you could [0:45] generally adapt one of a few game plans [0:47] and apply it to nearly every character. [0:49] In UFC 6 though, an effort was made to [0:52] make every fighter feel much more [0:54] unique. And as such, it has become much [0:56] more important to really learn how your [0:58] fighter can best play the game. So when [1:01] you decide on what fighter you want to [1:02] use, take some time to dig into their [1:04] perks and move list and especially learn [1:07] what their flow state perk is. Flow [1:09] states are potentially fightanging [1:11] power-ups that differ from fighter to [1:12] fighter. The unbreakable perk, for [1:14] example, lets fighters who activate flow [1:16] state to take less damage for 12 [1:18] seconds, encouraging them to be a little [1:20] more reckless with their strikes. In [1:23] order to get your flow state as often as [1:24] possible, you'll also want to know your [1:26] flow boosts, which will give you an [1:28] extra bonus to your flow meter if you [1:30] perform specific actions. Each fighter [1:33] has five perks and five flow boosts. So, [1:35] craft your game plan around them to make [1:37] sure that you're squeezing out every [1:39] advantage that your fighter gets. When [1:41] you're looking through your move list, [1:43] make a mental note of what moves have [1:44] four and five stars and consider those [1:46] your go-to special techniques that [1:48] you'll want to prioritize over others. [1:51] You could also look through and remember [1:52] some of the more unique and situational [1:54] techniques that each character has like [1:56] spinning kicks, flying submissions, etc. [2:01] >> Submission, it's starting to get tight. [2:04] >> At lower levels of play, it can be [2:06] tempting to just absolutely blitz an [2:08] opponent, overwhelming them with offense [2:10] to the point where their defense just [2:12] gets overloaded. And you may even find a [2:14] bit of success early on if you play like [2:16] this. But don't let that fool you into [2:18] thinking that this is a viable strategy [2:20] against anyone that knows this game on [2:22] anything beyond a casual level. Because [2:24] once the opponent weathers the storm, [2:26] you'll be in a terrible position as the [2:29] fight goes on due to you blowing a bunch [2:31] of your stamina early on in the match. [2:33] Not to mention the fact that if you're [2:34] being predictable with your spam, you're [2:36] also more likely to get counter hit, [2:38] which will be really bad for you. This [2:40] goes for the ground game, too. Don't [2:42] just spam the obvious direction to [2:44] escape when you get taken down. Instead [2:46] of just immediately going for the get up [2:48] option, wait for a beat. Try to block [2:50] their transition if they go for it to [2:52] reduce their stamina. And if all they're [2:54] doing is just waiting, land some punches [2:56] from below to increase your grapple [2:57] advantage before going for the [2:59] transition. Above all else, being [3:02] predictable will get you knocked out and [3:04] submitted in UFC 6. So, even if it means [3:07] making a choice that isn't the most [3:08] optimal in a situation, make sure that [3:10] you're not being easy to read. [3:13] A big mistake that newcomers to the UFC [3:15] series make when it comes to the [3:17] stand-up game is that they'll just hold [3:19] forward regardless of their distance and [3:21] start swinging flurries of punches. What [3:23] they might not know is that holding [3:24] forward and pressing a button is a [3:26] different attack than just pressing the [3:28] button by itself. Holding forward and [3:30] pressing attack is meant for when you're [3:32] at a far distance and looking to close [3:34] that gap while also letting loose a [3:36] strike. As such, it's much slower than [3:38] just pressing the button. So, if you're [3:40] already in the pocket and you're looking [3:42] to exchange strikes or just let loose a [3:44] flurry, let go of the left stick and [3:46] just press the buttons. Your attacks [3:48] will come out much faster and you're [3:50] more likely to get the better of the [3:51] exchange. UFC 6 is not like a [3:54] traditional fighting game where you need [3:55] to know combos to be able to do [3:57] substantial damage, but knowing a [3:59] handful definitely will help you level [4:00] up your standup game, especially if [4:02] you're playing as a fighter with very [4:04] good standup. UFC's stand-up system is a [4:06] little more free form than before. So, [4:08] every character should be able to throw [4:10] any combination of punches, but if they [4:12] have the combo in their move set, [4:14] meaning it's part of their repertoire of [4:16] techniques, that combo will be faster [4:18] and will consume less stamina. [4:20] Definitely lean on your basic jab, jab, [4:22] hook combinations, but also take a look [4:24] deeper into the move list and try to [4:26] commit some of the more advanced combos [4:28] to memory that alternate between hitting [4:30] the body and the head so you keep your [4:32] opponent guessing as to where you're [4:33] going to hit next. [4:35] The reason why becoming predictable is [4:37] so dangerous in UFC 6 is that everything [4:40] has a hard counter. And if you're [4:42] playing against someone who knows how to [4:43] counter your offense, you're going to [4:45] whiff and eat a lot of shots to the [4:47] face. So if you're up against someone [4:49] who is constantly peppering your face [4:50] with a fast jab, throw some left and [4:52] right head movement in there and punish [4:54] with a hook when you slip their punch. [4:56] Hooks are countered by sways or ducks, [4:58] so either dodge away or dodge towards [5:00] them when you feel a hook coming to make [5:02] them pay. Welltimed uppercuts and knees [5:05] will call out ducks and will also deal [5:07] big damage if you manage to catch a [5:08] fighter shooting for a takedown. Body [5:10] kicks can be caught with a welltimed [5:12] bodyguard. [5:14] Leg kicks can be checked and will end up [5:16] doing big damage to the attacker's legs. [5:18] Takedown attempts can be stuffed early [5:19] to give you an advantageous position, [5:22] etc. If there's ever anything that [5:24] you're unsure of the counterplay to, [5:26] spend some time looking through the [5:27] game's manual and you'll definitely find [5:29] some sort of answer. This is again [5:32] covered by the golden rule of don't be [5:34] predictable, but it deserves some extra [5:36] mention because it's really tempting to [5:38] focus 90% of your offense on the [5:40] opponent's head. It's the quickest way [5:41] to end a fight. It'll lead to a [5:43] satisfying knockout, and it's the part [5:45] of the body where the damage is most [5:47] easily visible. That said, if you're [5:49] only or mostly only going for the head, [5:53] you're basically cutting the amount of [5:54] things that your opponent has to be on [5:55] the lookout for by half, which makes you [5:58] much easier to defend against. Just like [6:00] in real fighting, the body is what opens [6:02] up the head. By attacking the body, you [6:05] force your opponent to either switch [6:06] their guard or continue eating shots [6:08] that will dramatically slow down their [6:10] own strikes and reduce their max stamina [6:12] over the course of the fight. If you [6:14] target the legs, you limit their ability [6:16] to move. Consider body shots an [6:18] investment that will pay off handsomely [6:20] over time. [6:24] >> This is of course UFC and not Fight [6:27] Night. And as such, the ground game is a [6:29] core part of the experience. Even if [6:31] your fighter isn't very good on the [6:33] ground, you need to know the basics of [6:34] how the system works so that you don't [6:36] just get taken down and submitted for [6:38] free. You don't need to know every [6:40] single ground position, but you should [6:42] know what the really bad ones to be in [6:43] are. Being mounted in side control, and [6:46] having someone on your back are by far [6:48] the worst places to be. When you're [6:50] mounted, you're opened up to a multitude [6:52] of submissions. And if the opponent [6:54] postures up, you're looking to take [6:56] significant head damage. You do have [6:58] some defensive options here, though. You [7:00] can use the right stick to move your [7:01] head left and right to dodge straight [7:02] punches, or hold the left bumper and [7:05] move the right stick to try and post the [7:07] incoming hook. Successfully doing either [7:09] of these things will substantially drain [7:11] the attacker's offense, filling your [7:12] grapple advantage meter. Once that's [7:14] full, you can press R2 to reverse the [7:16] position and move to a more advantageous [7:19] one. When it comes to defending against [7:21] submissions, you basically need to [7:22] decide whether you want to try to escape [7:24] the submission by moving the stick to [7:26] the left or right, defend against the [7:27] opponent's attempt to finish the [7:29] submission by holding the right trigger [7:30] and pressing up, or defend their attempt [7:32] to use the submission as a way to [7:34] transition into a dominant position by [7:36] holding the right trigger and pressing [7:37] down. Every undefended submission finish [7:40] drains your submission resilience and [7:42] can often leave you with an injury as [7:44] you do an automatic desperate escape. [7:46] Once your submission resilience is [7:47] depleted, you tap out. [7:50] Once again, try not to be predictable. [7:53] If you get put in a submission, you can [7:55] kind of chill until you see your [7:56] opponent start to go for something. Just [7:58] like how you'd check the move list for [7:59] stand-up fighters to know what your best [8:01] options are, you should also check out [8:03] the move list for ground specialists to [8:04] see what kind of unique options they [8:06] have on the ground. They might have a [8:08] really strong position reversal in a [8:09] specific position or submission chains [8:11] that are harder to read and enhance the [8:14] strength of the next submission. Between [8:17] high attacks, low attacks, linear [8:19] straits hooks takedowns clinches [8:21] etc., there's a lot to defend against in [8:24] UFC 6. So much so that really the best [8:27] defense is to simply not be there when [8:29] the attack is thrown. In this way, UFC 6 [8:32] is a lot like a traditional fighting [8:33] game where you want to move in and out [8:35] of your opponent's range to try and bait [8:37] them into throwing out a move that [8:38] they're not in the proper range for, [8:40] giving you an opportunity to punish [8:42] their recovery. On the flip side of [8:44] that, make sure you know the ranges of [8:46] your attacks as well. Don't use [8:48] uppercuts when you're at any distance [8:49] other than right in front of your [8:51] opponent. Don't whiff your body or head [8:53] kicks, and don't just autopilot throwing [8:55] a bunch of hooks when the opponent has [8:57] already disengaged. Missing punches is [9:00] very detrimental to your stamina and [9:02] will be a quick way to become exhausted [9:03] as the fight goes on. Finally, make sure [9:06] that you're making use of the game's [9:08] training mode. Work on your [9:09] combinations. Learn what the various [9:11] transitions look like so that you know [9:12] which direction to press when you're [9:14] trying to deny them. Turn on the frame [9:15] meter and get a sense for how fast your [9:17] moves are, how wide the punishment [9:19] windows are, etc. And those are nine [9:22] tips to help you master the octagon in [9:24] UFC 6. Thanks for watching and for more [9:26] UFC 6, keep it here on IGN.