[0:00] what do you think of when you visualize [0:01] a sports tournament [0:03] a packed stadium fit athletes battling [0:06] it out for glory [0:07] for decades sports tournaments have [0:09] generally been a staple in the lives of [0:11] many around the world [0:12] from fifa world cups to nba games and [0:15] qriket tournaments [0:16] sports have always been associated with [0:18] physical activity [0:19] however in the last decade there's been [0:21] an exponential rise in a type of sport [0:24] that has generally been overlooked and [0:26] undermined [0:27] a sport that anyone from any part of the [0:30] world could take part in [0:31] this is the story of the rise of esports [0:36] gaming is the fastest growing form of [0:38] entertainment globally [0:40] on its current trajectory we estimate [0:42] the esports market will generate [0:44] 1.8 billion dollars in 2022 [0:47] and the video game market itself will [0:49] generate around 190 [0:52] billion dollars the top esports [0:54] organizations are worth more than 200 [0:57] million dollars according to forbes and [0:59] those evaluations have been climbing [1:01] steadily so the money behind the scenes [1:03] is there but the revenue streams for [1:05] esports organizations are complicated [1:08] and complex but before we jump right [1:10] into the numbers let's take a look at [1:12] what esports [1:13] are and what pushed them to their [1:14] current heights [1:16] esports is the term used to describe [1:18] competitive gaming with massive [1:20] tournaments in games like [1:21] league of legends dota 2 rocket league [1:24] fifa [1:25] and many more the la times says 8 [1:27] million people log on [1:29] every day to take part and yet for some [1:31] of us it still feels somewhat foreign [1:33] and underground culture even [1:35] the most played right now is dota 2 with [1:38] prize money well into the nine figure [1:40] mark and attracting thousands of [1:42] participants [1:43] and related tournaments the top dota 2 [1:45] tournament called the [1:46] international had a prize pool of 40 [1:49] million dollars in its latest [1:51] installment [1:52] so how do these esports teams work and [1:54] how do they manage to raise this [1:56] enormous amount of money [1:57] let's take a look put simply esports are [2:00] electronic sports [2:02] organize competitive gaming events in [2:04] various leagues with teams and players [2:06] battling [2:07] out for victory intel started pushing [2:10] esports with the first intel extreme [2:12] masters gaming tournament back in 2007 [2:14] at cebit worldwide viewership of esports [2:18] competitions [2:19] has helped push popularity into the [2:21] mainstream to the point that [2:22] intel has even tried to get esports [2:24] officially recognised by the [2:26] international olympic committee by [2:28] bringing season 12 of the intel extreme [2:30] masters [2:31] to pyeongchang during the 2018 winter [2:33] olympics [2:34] event attendance at the big stadium [2:36] competitions is increasingly on the rise [2:38] as fans make an effort to watch their [2:40] favorite teams compete [2:42] but online viewing is increasing too a [2:45] survey in china revealed 45 [2:47] of the adults there had watched esport [2:50] at some point [2:51] but what attracts so many people to this [2:53] supposedly [2:54] niche field james dean ceo of esl [2:58] uk explains esports has no barrier to [3:01] entry [3:02] if you're a gamer you're a gamer if you [3:04] want to step up your game and play in a [3:06] competition [3:07] you can do so if you're really great and [3:09] you practice a lot you might be on a big [3:11] stage winning a million dollars [3:13] and that's open to everyone in the large [3:15] part it's about making opportunities for [3:17] anyone [3:18] to do anything but where does this money [3:21] come from [3:22] like a lot of sporting events ninety [3:24] percent of the revenue in esports [3:26] is sponsorships and advertisements these [3:29] revenue streams include sponsorships in [3:31] exchange for advertisement on the [3:33] player's jerseys [3:34] similar to those of traditional sports [3:36] for example the energy drink brand red [3:38] bull and the smartphone company htc [3:41] have jersey sponsorships for cloud9 a [3:43] legacy esports team [3:45] these sponsorships allow companies to [3:47] gain nationwide recognition [3:49] and potentially international [3:50] recognition as well if the esports team [3:52] qualifies for international tournaments [3:56] in the digital age esports teams allow [3:58] sponsors to target [3:59] demographics that have been [4:00] traditionally difficult to reach through [4:02] standard marketing tactics [4:04] millennials typically watch less [4:06] television and listen to the radio less [4:08] often than older demographics [4:09] increasing the importance of social [4:11] media marketing [4:13] players and sponsors will typically [4:15] collaborate on advertising campaigns [4:17] dr pepper has a long history in esports [4:19] gaming with partnerships dating all the [4:22] way back to mlg in 2008. [4:24] as such they know how to get a good [4:26] response out of the esports audience [4:28] and can serve as a case study for other [4:30] brands who want to get involved [4:32] in addition to the team soda mid ad dr [4:34] pepper [4:35] also received a lot of press by [4:36] featuring tsm fortnite players on [4:38] bottles of soda [4:40] coupled with this is the merchandise [4:41] sales of the team's jerseys and [4:43] mostly gaming oriented items like [4:46] controllers or mouse pads [4:47] teams take various approaches such as [4:50] the 100 thieves a new team formed in [4:52] 2018 [4:53] which uses a hyper beast style of [4:55] merchandising with high prices [4:57] and limited quantity this has been very [5:00] successful for them [5:01] with apparel selling out within 20 [5:02] minutes of release [5:04] in november 2017 former professional [5:06] gamer matt nadeshot haig [5:08] took to his youtube channel to announce [5:10] that his apparel company 100 thieves [5:12] received a multi-million dollar [5:14] investment from cleveland cavaliers and [5:16] quickened loans owner dan gilbert [5:18] allowing him to expand into a [5:20] full-fledged esports [5:22] organization was funded by hip hop star [5:25] drake [5:26] and scooter braun who represents famous [5:28] artists like justin bieber and ariana [5:30] grande [5:32] however merchandise will always be a [5:34] comparatively lesser portion of the [5:35] total revenue [5:36] this is mostly due to the fact that [5:38] fewer people watch esports tournaments [5:40] in person at a stadium [5:42] so they might not have the same [5:43] dedication to purchase jerseys to show [5:46] support like you would in other sports [5:48] third [5:49] we have content creation and streaming [5:51] almost every serious gamer professional [5:54] or amateur can stream on twitch to an [5:56] audience of potentially millions every [5:58] single stream [6:00] this is a great way to get started and [6:02] on the route to professional gaming [6:04] with advertisement revenues on each view [6:06] the teams can keep funding high quality [6:08] videos [6:09] teams like team liquid take this onto a [6:11] higher level by partnering with one up [6:13] studios [6:13] an esports production company showing [6:15] just how much care they put into this [6:17] sector [6:19] not only is this a source of revenue it [6:21] attracts other people who like the game [6:23] to your team [6:23] and increases the fan base finally [6:27] one of the most significant sources of [6:28] revenue an indicator of how good the [6:30] team is [6:31] is the prize pools the winners receive [6:33] at any tournament [6:34] prize money in esports is increasing at [6:37] an incredible rate [6:38] while prize pools are mounted to a mere [6:40] couple of thousand dollars at most in [6:42] the past [6:43] they now reach several million dollars [6:45] for large competitions [6:47] the winner of the 2019-14 world cup [6:50] booger [6:50] received three million dollars as a [6:52] prize however what most don't realize is [6:55] all the money [6:56] often doesn't go to the players but [6:58] instead to the team [6:59] which is generally owned by someone else [7:01] and the players are employees like in [7:03] any other sports team [7:05] however with the increase in viewership [7:07] and the prize money there's a lot to be [7:09] made as a player too [7:11] how does one get started in this that's [7:13] the best part [7:14] the barrier to entry is very low all you [7:17] need is a computer [7:19] and an internet connection and the world [7:21] is your oyster [7:22] most games like dota 2 and league of [7:24] legends don't even require [7:26] too high of computer specs to get [7:27] started so anyone can get started and [7:30] play [7:30] you can either take part in local [7:32] tournaments that happen near you [7:34] or play online and go up in rank anyone [7:36] can stream for free on twitch and [7:38] youtube to gain viewers and build a [7:40] following [7:41] esports are on the rise but they're [7:43] still at an infant phase with respect to [7:45] other well-established sports [7:46] organizations in terms of viewership and [7:49] money [7:50] the best time to get into esports would [7:52] be right now [7:53] thanks to the internet while not [7:55] everyone can make a full-time career out [7:57] of it yet there's a lot there for some [7:59] side money and grow to make it your [8:01] full-time job if you get good at it [8:16] you