[0:01] We don't often talk specifically about [0:03] Wowhead or other community sites here. [0:04] We usually stick to the game. But this [0:07] time, I think we actually do need to [0:09] because Wowhead is changing. And you [0:11] need to know that Wowhead does not own [0:13] Wowhead. Zam does. Wowhead's site [0:17] director was just laid off. And much [0:19] like how fandom being [ __ ] led to [0:22] Wowedia moving over to wiki.gg, [0:25] this is in some ways a story of [0:27] corporate inshitification. It's a wild [0:29] one. It even has well one of the worst [0:33] Jeffres there's ever been. Hint, I'm not [0:35] talking about Jeffrey Dmer. And to set [0:37] the tone, here is a quote from one of [0:39] Wowhead's most pivotal team members who [0:42] was there for a decade and whose work [0:45] you have absolutely almost certainly [0:48] used or experienced. The quote is, "Zam [0:51] has truly broken me." So yeah, this is a [0:56] serious one. Now, as I'm sure you know, [0:57] Wowhead's been fairly important to most [0:59] of us, and for longer than many people [1:01] have even been playing. If you need [1:03] something, anything, you can generally [1:04] trust that Wowhead will have it. [1:06] Sometimes it's their own content, a [1:08] guide maybe, that their writing team has [1:10] put together over the PTR, maybe some [1:12] data mining gathered and then posted [1:14] instantly. All the other times, well, [1:16] could be a user comment in their [1:18] insanely comprehensive database of [1:20] quests, abilities, items, everything. I [1:23] mean, hell, even Blizzard support just [1:26] links you to Wowhead whenever you're [1:28] stuck. It's the absolute number one in [1:31] the scene, the undisputed leader in what [1:34] it does. And in terms of the utility it [1:36] provides, it does belong there. Or at [1:38] least it did. For the last while, people [1:42] have been questioning if it still [1:44] deserves its place. [1:47] One of the most common complaints, and [1:49] it's been one for years upon years, is [1:51] the actual site experience. If you don't [1:53] use an ad blocker, it is an [1:55] unfortunately miserable time. On mobile, [1:58] only about half your screen is usable, [2:00] and that's if you're lucky. Desktop [2:02] isn't as bad to look at, but it's still [2:04] bloated with layers upon layers of ads. [2:06] It can take multiple seconds to load [2:09] even on our insanely fast in-off [2:12] connection on a high-end PC where it's a [2:15] dedicated business connection and it is [2:17] mostly because of ads. Turn them off and [2:19] load times go from over 5 seconds down [2:22] to 0.7. Now, obviously I'm not against [2:25] Wowhead being monetized. It should be [2:27] monetized. It provides real value. It's [2:30] worked on by real people who deserve to [2:32] have their jobs supported by income. [2:34] Obviously, as we've all experienced in [2:36] the internet, it can lead to a pretty [2:38] bad time for users, and that is a medium [2:40] to long-term problem. The other [2:42] complaint, though, especially recently, [2:44] has been content quality. They've been [2:47] filling downtime with opinion pieces [2:49] that some would say feel half-lifted [2:51] straight from the top few Reddit posts. [2:54] And there's nothing necessarily wrong [2:56] with them, but they're often seen as a [2:58] way to fluff out views. Class guides, [3:02] often one of their strongest draws, have [3:04] definitely been lacking as of late. [3:06] Certain specs of talent builds with next [3:08] to no explanation of why choices are [3:11] made. Some are absolutely still [3:13] top-notch, but it's still kind of random [3:15] depending on who the rider is. And then [3:17] of course things that we can't know like [3:19] the timelines, the conditions, etc. that [3:23] go into the guide existing. Certain DPS [3:25] like say Windalker get a ton of guidance [3:28] on their defensives. They're one of the [3:30] lucky few, though. The point here is [3:32] most people would agree that it's [3:34] getting worse in quality. There are a [3:37] whole lot of reasons why, and I'll talk [3:38] about those today. But first, there's [3:41] that bit of bad news. Because just a few [3:44] weeks ago, the person largely [3:46] responsible for its past success was [3:48] laid off. [3:50] Perculia, the site director, announced [3:52] that she was one of the wave of layoffs [3:55] by Zam. Zambian, wowheads, lord and [3:58] master, or should I say corporate owner. [4:01] And looking at the replies, people are a [4:03] mixture of surprised and heartbroken. [4:05] And that even includes current and [4:06] former Blizzard employees thanking her [4:08] for her work over the years, which is [4:10] not a surprise. Peculiia's peculiar [4:13] signate was added into the game way back [4:15] in Mists of Bandaria as a honor for her [4:18] contributions. And it's largely accepted [4:20] that the site is what it is today [4:22] because of well things that were [4:24] happening while she was steering the [4:26] ship. And if we've learned anything as a [4:27] community lately, it's that you can't [4:30] run a ship without a captain. WoW had no [4:32] creative director for a while. And well, [4:35] it's no coincidence that that was some [4:37] of the game's darkest hours. WoW is [4:39] obviously still struggling to find its [4:41] bearings years later. It shows the sort [4:43] of damage that a lack of leadership can [4:46] do. Obviously, she was the captain, but [4:48] she also had her crew. She had tech [4:50] people like Steven who were working on [4:52] data mining and database things, solving [4:54] problems that nobody else could solve. [4:56] And plenty of work was done in the [4:58] community by absolute legends like [5:00] Marlein of Wow.tools fame. And Wowhead [5:03] was already a big deal before really any [5:06] of that. There was really Perk and Hers, [5:09] that group that turned it into a [5:11] unbeatable content machine. Their [5:13] writers and data miners have internal [5:15] tools that let them post their findings [5:17] lightning fast. And on the user side, [5:20] talent calculators and entire databases [5:22] are updated immediately with every [5:24] current WoW build available on the [5:26] Blizzard servers. The Wowhead add-on [5:28] collects data from thousands of users so [5:30] that we can track loads of things like [5:33] drop rates, rare spawn locations. If you [5:36] ever need anything WoW, Wowhead [5:38] generally was and is your answer. And as [5:41] the premier site, they were able to [5:42] recruit and pay the best guide and class [5:45] riders, meaning that you needed [5:47] absolutely nothing else really. They all [5:49] had drive from Perk to the staff and the [5:52] financial backing to make it all happen. [5:54] And that's why I have to talk about who [5:56] actually pulls the strings. [6:00] The ZAM network, then it has a [6:02] complicated history. You see, the first [6:04] seed of it was an EverQuest site called [6:07] Alakazam. By 2006, it was ZAM, the [6:11] subsidiary content network that was [6:13] owned by a firm called Internet Gaming [6:15] Entertainment. And boy, it's a story. IG [6:18] was founded in 2001 by a dot investor [6:21] named Brock Pierce, who was actually a [6:24] child actor from the Mighty Ducks. Now, [6:26] you may not remember MMOs in the early [6:29] 2000s, but to call it a wild west is [6:32] almost an understatement. And where [6:34] there is an unexplored frontier, there's [6:37] obviously money. IG was at the very [6:39] forefront of selling virtual items in [6:41] currency. Pearson Co. spent millions and [6:44] millions buying up competing sites and [6:46] yes, even platforms and fan sites like [6:49] ThoughtBot. There was an obvious logic. [6:51] Control the sites people use to find [6:53] items and prices and you kind of control [6:55] the market. It's vital, Dassa. And it [6:58] was all done using the money he got from [7:00] his time at another place called Digital [7:03] Entertainment Network. Incidentally, [7:05] Deen was shut down following a heavily [7:08] suppressed documentary that levied [7:10] insane allegations against its founder. [7:13] The 2000s were a wild ride. Anyway, by [7:17] the time Wowhead was bought, it was [7:19] 2007, and the purchase was all part of [7:22] getting cleaned up. You see, in 2006, [7:25] they brought Steve Bannon in as CEO. [7:27] Yes, that's Steve Mannon. And this was [7:29] to court some investments such as from [7:32] Goldman Sachs. Shortly after though, a [7:34] lot of chaos went down. Pierce was [7:36] ousted and IG was no more. They were now [7:40] Infinity Media and they were out of the [7:42] gold selling business. Not that everyone [7:44] believed them at the time, and Wowhead [7:46] CEO certainly had to do a lot of damage [7:48] control. Anyhow, Zam nabbed Wowhead for [7:51] its content for a million dollars. So [7:54] with that spent, it was time to make [7:56] some content, get some ad revenue. So [7:58] here's how it happened. ThoughtBot's [8:00] database was rebranded and rolled into [8:03] Wowhead. Perk and loads of other staff [8:06] were then brought on to get the whole [8:08] thing rolling and Brock Pierce had long [8:10] moved on to bigger and better things [8:13] like helping Epstein. Yes, that one [8:16] specifically helping him invest in [8:18] crypto. I suppose it's a a small island [8:21] in a small world. But returning to the [8:23] main thread, by 2012, Perk had become [8:25] Wowhead's content manager and was [8:27] leading it to major success for Zam. [8:29] They had spun up a submodel to help pay [8:30] the bills and started advertising [8:32] heavily. But by all accounts, they were [8:34] totally legit, massively popular, and [8:37] incredibly profitable. Shockingly so, in [8:39] fact. But then a different controversial [8:42] figure got involved. [8:45] In 2012, the overall owner, Infinity, [8:48] sent Zam Network on a journey to the [8:51] east. At least in financial terms, [8:53] Tencent, the Chinese tech and mobile [8:56] gaming giant, were investing crazy [8:58] amounts of money into Western gaming, [9:00] and ZAM was part of their plan. Sadly, [9:02] the deal is entirely private, so we [9:05] don't really know the details, but I [9:07] mean, you can almost guarantee that a [9:08] lot of money exchanged hands. Back then, [9:11] though, 10 cent were actually known for [9:13] being handsoff. If you were profitable, [9:15] they were happy to let you do your [9:17] thing. All that they wanted was fingers [9:19] in the western gaming pie. Of course, [9:22] they're a big corporation. So, what do [9:23] they want? They want diversification in [9:25] their various revenue streams. And a [9:27] great source of diversification is being [9:29] active in different regions of the [9:31] world. So, as far as Wowhead was [9:33] concerned, nothing truly major changed [9:36] until that is the year of 2018 when a [9:39] new name for ZAM appeared. That name was [9:43] Fan Bite. So Zam was now one company [9:46] with two brands doing two distinct [9:48] things. Fanbite was the public-f facing [9:50] media site covering game news and [9:52] editorials while Zam was in the [9:54] background working with game companies [9:56] directly. Obviously Wowhead was a bit [9:58] closer to the Fanbite side. Or so we [10:02] thought because 2022 actually changed [10:04] that. Now first you've got to understand [10:06] the money side of things. During co [10:09] people played a whole lot more video [10:10] games than usual. Every line shot up and [10:13] very fast. That drove gaming executives [10:16] completely insane. Everyone suddenly had [10:19] a ton of money and explosive market [10:22] growth. So, it kicked off an [10:24] unbelievable burst of investment. One [10:27] that was obviously a bubble and it's a [10:29] bubble that I think broadly we're kind [10:32] of still feeling the fallout from today. [10:34] Now, Tencent found themselves on a giant [10:36] pile of mobile gaming cash and they [10:38] wanted to make it useful. So, they went [10:40] on a shopping spree. And we all know [10:41] what happens after one of those. You [10:43] look at your account, you panic, and [10:45] then um you're you're you're eating [10:47] delicious ice soup for a while. Tencent [10:50] kind of did the same. Nothing [10:51] existential, but you know, postco [10:54] happened and they needed to tighten [10:55] their belt. So, in September 2022, [10:58] Fanbite was completely gutted with [11:00] almost zero notice. All that remained [11:03] was search engine friendly guides and [11:05] loweffort aggregate news. Thankfully, [11:08] Wowhead survived unscathed. Why? Well, [11:11] because they're profitable. Fan Bite was [11:13] basically a failed attempt to get a [11:15] Wowhead for loads of other games. In [11:18] fact, one attempt at doing that did [11:19] survive the purge, and that is their [11:21] FF14 site, which did keep up with an [11:24] active database and feature development. [11:26] But now, it's 4 years after that went [11:28] down, and the Golden Goose Wowhead has [11:30] lost Peculiia and other key staff. [11:34] What changed? Why? [11:36] Well, in classic YouTube title fashion, [11:40] what changed was everything. [11:44] The internet of today is unrecognizable [11:46] compared to a decade ago. And you [11:48] probably know what I mean, right? What [11:51] used to be laughed at for being, I don't [11:53] know, Buzzfeed, clickbait, trash is [11:55] basically just now the entire written [11:57] internet. Top 10 lists, vapid culture [11:59] war pieces, you you name it, right? [12:02] Cheap, easy stuff. Traditional gaming [12:04] media has been beaten and battered more [12:06] times than we can really keep track of. [12:09] For years now, the corporate owners like [12:12] Future, Ze Davis, and Valnet have been [12:15] constantly in the news for buying media [12:17] brands and then almost instantly laying [12:20] off key figures for a very short-term [12:23] gain. You ever wonder why it feels the [12:27] quality of work has went down? Do you [12:29] ever wonder why it feels everything is [12:31] SEO optimized guides and that sort of [12:33] thing? Well, this is basically the [12:36] reason. Now, this year there have been [12:38] more layoffs across just about every [12:40] major firm in the space. And it's all [12:43] with a fairly clear point. Investigative [12:46] journalism, expert opinion pieces, and [12:48] cool features are all expensive things, [12:51] and the bean counters have decided that [12:53] they're simply not worth it. And the [12:55] worst part is on the immediate financial [12:58] level, they're certainly right. Now, I [13:01] think supporting expensive, highquality [13:03] content is important to building good [13:05] products and brands that will make [13:07] customers happy and importantly, you [13:10] know, actually last over time. A little [13:15] bit of an important thing, but that is [13:17] obviously not what the owners of these [13:18] sites really care about. To them, these [13:21] sites are just ad farms with value to [13:23] extract. Quite simply, they get a lot of [13:25] clicks right now or they go bust. And of [13:28] course, ads aren't what they used to be. [13:30] Wowhead isn't covered in ads because the [13:32] guide riders want to take the company [13:35] yacht to Blizzcon. No, it's to keep the [13:38] books balanced enough, the 10 cent don't [13:41] dump them. Now, as easy as it is to [13:43] blame all this solely on faceless [13:45] corporate greed, there is a real [13:47] downturn behind it, too. And that's that [13:50] over the last decade, the ad market has [13:52] been a constant battleground. Sites get [13:54] more aggressive ads. So, well, people [13:57] make and use more aggressive ad [13:59] blockers. Click farms get more [14:01] sophisticated. Click farms, of course, [14:03] are often used to basically scam [14:05] advertisers, and that means that ads get [14:08] more aggressive about detecting real [14:10] clicks and real views. I mean, one of [14:12] the existential threats to say Twitch [14:15] and one of the reasons why so many [14:16] brands have abandoned Twitch. Well, [14:18] that's causing a lot of problems in the [14:20] streamer space is view botting because [14:22] the brands want to know that whenever [14:24] they're getting views on their thing [14:26] that those views are real. That [14:29] obviously impacts websites, too. Of [14:32] course, attention has moved away from [14:33] digital text over towards video. Uh, [14:36] it's moved from long- form video often [14:38] to short form video and sometimes then [14:40] back to long form so that people have [14:42] something on in the background while [14:44] they watch their shorts. Who knows? It's [14:47] pure chaos though, that's the point. And [14:49] adup supported sites are struggling to [14:51] keep up. And now the latest enemy is the [14:55] mass tide of AI slop. That's the case in [14:58] a whole ton of ways, but it is the case [15:00] in a very specific and important way [15:02] here. The backbone of advertising for [15:05] games media for the longest time has [15:07] been high-volume SEO articles getting as [15:10] many people as possible onto a site. [15:12] Now, Google uses AI to remove that step. [15:16] If you want to know how to get ascendant [15:18] void cores, you don't even need to click [15:21] through to Wowhead because Google will [15:23] pull the information out of Wowhead and [15:26] just present it there on the search [15:28] page. meaning you never have to go to [15:31] Wowhead, meaning there's never any ad [15:34] revenue for Wowhead. Now, I get there's [15:36] times where that's actually kind of [15:38] convenient for people. They just get the [15:39] answer that they want fairly quickly. [15:42] But of course, it's bad news for the [15:44] website, which is no longer being [15:45] clicked on. And of course, that means [15:48] the money goes down, and eventually [15:50] that'll mean that those sites no longer [15:53] really exist. They no longer fund [15:55] content. one maybe thinks of uh the [15:59] robberos eating its own tail. Right? So [16:01] the internet as we know it is under [16:03] existential threat. The problem is we [16:06] just don't have an answer right now. It [16:09] very much seems a large part of the [16:11] advertisingbased model is falling to [16:13] pieces. And I guess well we can only [16:16] guess what the landscape's going to look [16:18] like in a few years cuz the direction of [16:21] travel is certainly one of games media [16:24] and many game sites just dying off. So [16:27] it's only natural then that if SEO heavy [16:30] advertising is how you make your money [16:32] that well you kind of pull back and work [16:35] on another plan. Here's the thing. [16:38] Tencent Zam do actually have a plan and [16:42] to find out what the plan is, you just [16:44] need to go to their site and look. [16:48] Fan bite was the public-f facing [16:50] adsupported model. That's what they [16:52] gutted in 2022. Wowhead is also a [16:55] public-f facing adup supported model and [16:57] it's been hit hard in 2026. But as we've [16:59] covered, Wowhead was so big and so [17:01] successful that it was insulated from [17:03] the worst of what went down in 2022. [17:06] But of course, it's not just fan bite. [17:09] Zam's other avenue skips the customer. [17:13] They go straight to the business and [17:14] they provide B2B, that means businessto [17:17] business, community services. This is [17:19] things like building Discord servers, [17:21] Reddit communities, and X followings [17:23] primarily for gacha games. Lovely. It's [17:27] all done behind the curtain. They get [17:29] paid directly by the games companies [17:31] that they work for instead of relying on [17:34] ad revenue. I genuinely don't know where [17:36] Wowhead fits in this relationship. They [17:40] have a good relationship with Blizzard, [17:41] sure, but they're still an outlier in [17:44] the business model of their overall [17:45] company. And if that's obvious to us, [17:49] then they'll be thinking about all this [17:50] as well. Unless, of course, Tencent are [17:53] holding on to Wowhead just to, I don't [17:55] know, spite netties, their Chinese [17:57] competitor who actually runs World of [17:59] Warcraft in China. But somehow I don't [18:01] really think that's true. But what we [18:03] can deduce from this is that while [18:04] Wowhead is still the profitable king of [18:06] WoW, things will work just fine. Of [18:09] course, I don't know if it's going to [18:12] stay that way cuz this is a ship of [18:15] Thesus problem. [18:18] The question really is, do we need [18:19] Wowhead in its current form? A few years [18:21] ago, I would have said yes without a [18:23] second thought. Today, I'm less sure. [18:26] Their data mining posts are excellent, [18:28] but a lot of it is now done over on the [18:31] community Discord. Their database is [18:33] incredible, but that doesn't take a [18:35] massive team to keep running, and it [18:38] sure doesn't need a slew of writers. [18:39] Their class and spec guides are losing [18:41] steam and relevance compared to more [18:43] data-driven sources like archon.gg and [18:46] murloc.io. And some of that, I say from [18:48] personal experience. One of the biggest [18:50] improvements in our guild recently is [18:52] that a few of our players rely on Archon [18:55] to find raid talents instead of just [18:57] using Wowhead guides, and we've actually [18:59] seen pretty huge boosts in damage from [19:02] just that because Archon reflects the [19:05] game's real meta immediately. Guides [19:08] traditionally are set up with [19:10] pre-release theory crafting and early [19:12] results. Once patches land, things often [19:14] do change fast, though. You can get [19:16] context from community discords and data [19:19] from Archon way faster than a guide [19:21] updates. And because of that, suddenly, [19:25] well, you'll have found yourself with a [19:26] genuinely better alternative. I mean, I [19:29] know going to a discord isn't faster [19:31] than bookmarking a Wowhead guide. But [19:33] that's only true for as long as a [19:36] Wowhead guide is gospel, and in many [19:38] cases, they no longer are. And if Zam [19:41] isn't willing to invest in the expertise [19:42] and the experience, then the community [19:45] will provide it elsewhere. Let me put it [19:48] this way. Everyone else is slowly [19:50] starting to eat Wowhead's lunch. And [19:52] they have no real answer to that. It [19:54] seems they have no site director to [19:56] drive innovation and ensure standards. [19:58] Two of their major staff actually left [20:01] ages ago. And one of their main assets [20:03] said, "Zam has, as I said earlier, [20:06] quote, truly broken me." The people who [20:10] run the site are the site. And if [20:13] Wowhead loses a few more key people, Zam [20:15] are going to learn a lesson that we all [20:17] learned in 2009. No king rules forever. [20:21] And I'm not trying to be an anti-Wowhead [20:24] doomer here, by the way. It is the [20:27] default experience for a lot of people, [20:29] and I think Wowhead will remain that way [20:31] for a long time because of its legacy, [20:33] its database, its history of comments. [20:36] All I'm saying is times change, vibes [20:40] change. I've noticed it over years and [20:45] more rapidly over recent months. Seeing [20:48] Park being laid off, seeing quality [20:50] regressions in some of the content, [20:52] seeing some of the most key staff in [20:55] that team talk about how the owner of [20:59] the site has truly broken them. That [21:02] does worry me. At this rate, Wowhead [21:05] won't stay on top for long. And once [21:08] it's not making the money that Zam [21:09] needs, it's probably going to follow [21:12] every other game site, manage decline [21:15] until it's just a shell of its former [21:17] self. I don't want to see that come. But [21:20] without the leadership that got Wowhead [21:22] to where it is, and many of the other [21:23] people who have defined what Wowhead is [21:26] for the last 10 years, I think that [21:28] decline is almost inevitable. The good [21:30] news, of course, is that when something [21:33] big falls, there is opportunity. Someone [21:37] else will step up and take the crown. Or [21:42] maybe in true World of Warcraft fashion, [21:44] it'll be a council instead. A council of [21:48] Archon and all of the different sites [21:51] that have sprung up to fix specific [21:53] problems. Maybe that will leave Wowhead [21:55] just as a database that's left with some [21:57] ads on. Who knows? But what I think we [22:00] do know is that for the longest time, [22:04] Wowhead was insulated from a lot of the [22:06] rot that happened to a lot of the rest [22:10] of games media. It now seems it's no [22:13] longer insulated from that. In many [22:15] ways, for us as players, that's going to [22:17] suck. And for Blizzard, it's also going [22:20] to suck because let's be real, Wowhead [22:23] has been Blizzard's crutch for years as [22:26] well. I would love to know what your [22:28] experience with this has been. And I [22:30] would also love to know, and I think [22:32] many people watching this video would [22:33] love to see in the comments, what sites, [22:36] what tools, what things do you find [22:39] yourself using today? I mean, using the [22:41] likes of Archon has been so great for so [22:43] many members of my guild. I am sure [22:44] there are sites out there that I don't [22:46] know about, loads of other people don't [22:47] know about. So, if you've seen something [22:49] cool, let us know in those comments. And [22:51] if you want to take a different track [22:52] and enjoy what I think is a banger of a [22:54] story, it's very important to where WoW [22:57] is going. Watch this next.