[00:01] Roblox, choose a game, play, log out. For you it's just a game, but for someone it's a source of income. And not just income, but thousands, tens of thousands, sometimes millions of dollars. And the strangest thing is, you may have already played these [00:15] earnings. Today I'll show you how much developers of popular belts actually earn in Roblox. But towards the end, you'll understand one thing: why ca n't anyone replicate their success? And the funniest thing is, most players don't even [00:29] think about money inside Roblox. They just come in, play, buy something and leave. But if you look at it from the other side, every click, every purchase, every donation is someone’s income. And at some point I started to think, how [00:41] much does this actually amount to in reality? To understand the real numbers, you first have to understand the system. There are no direct dollars in Roblox, there are Robux. The player [clears throat] pays real money, gets Robux, spends them in the game. For [00:53] what? For game passes, boosts, donations, cosmetics. access to functions. And it seems that everything is simple. Well, that's where most people go wrong. The developer does not receive this money directly. Roblox is taking a huge chunk of it. And only then [01:06] can you withdraw money through the DVEX system. And here reality hits you on the head. 100,000 Robux is roughly equivalent to $50 Troms. That means if a player spends $100, the developer will get about a quarter. And now the [01:19] main question arises: how do people make millions under such a system? So, let's start with a game that looks as simple as possible. Oh, Brook Heaven, complicated gameplay, no leveling up, no complex mechanics, just a simple [01:34] game. And this is where the brain starts to break down, because this game makes from 1 to 3 million dollars a year just from online and in-app purchases. People buy houses, access, animations, chips, maybe I don't know, [01:50] and continue playing. And here the first important thought appears. You don't have to make a complex game to make money. But then the question arises: why doesn’t everyone make that kind of money? Now Adob ​​Me. This is no longer just a game, [02:03] it is a phenomenon. By the way, it's not a scam. There are hundreds of thousands of online players in Pete. And if you think that this is the maximum, you are wrong, the craziest thing is the income. wrong, the craziest thing is the income. Listen, more than 50 million dollars a year. And [02:16] all this inside some kind of Roblox. But the most interesting thing is not the number, but how they [the music] did it. They built a system in which the player wants to spend his money. Pets, eggs, rare birds there and so on. You buy to [02:31] get a chance, and sometimes, well, you don't get it and you buy again. This reminds me of a five-letter word starting with K. And this is where the real in-game economy begins. Now Box FRS. Everything here is built on progression. The player wants [02:46] to be stronger, wants to level up faster, wants to beat others. And what does he do? wants to beat others. And what does he do? Pays. Buys boosts, buys fruits, buys advantages. And it's all the same key model: pay, accelerate, [03:00] dominate. What is the income of this place? Boldly closes up to 60 million dollars a year . And this again shows that people pay not for the game itself, but for the experience of playing the game. Basically, what I said in the previous point. But there's another [03:15] type of game, an old one, like Mary 2. It's not hyped every day, it's not constantly in the news, but there are all sorts of TikTok videos from schoolgirls where they tap and [cry] and then they get hated, but the videos don't get deleted . She herself earns approximately [03:28] 30 million dollars a year. Why? Well, because it's retention. Players are coming back, and making money. This is, in principle, how the oldest places, which are still popular today, survive. So, what [03:41] was the next point? Okay, let's be honest now. After all had a thought like: “I can also make a game and make money.” Well, it's true, 95% of developers in Robx earn almost [03:55] nothing. Zero. Why? Nobody knows about their game. It's boring, there's no retention, no monetization system. Roblox is not Pro. I made a game, did it, tested it, somehow remade it, and barely survived. But it's not all that bad. There is an average [04:10] level of developers. And here are their real numbers. From up to 50 dollars the majority, from 100 to 1,000 dollars is already a good level, and 1,000 to 10k are already strong projects. And this is the real reality of Robux. Not millions, but [04:23] gradual growth. But still, the brainrod regimes will overshadow all of this. And now the most important thing. Why do some make millions and others nothing? The answer is very simple: retention. If a player enters and leaves after 2 minutes, you lose. And [04:38] if he comes back every day, if he stays, if he gets used to it, that’s when the money appears. Neither graphics nor even code are important, what matters is whether the person wants to stay. Roblok is a chance, but not for everyone, but for [04:52] those who understand how people's attention works. This concludes the video. If you want, I can make more videos about Roblok games. Just write, I want a guide. Come on, subscribe to the bell. Every role is like a joke. M pa