[0:00] It's a miracle that Grand Theft Auto [0:02] Chinatown Wars even exists. Originally [0:04] launched as a Nintendo handheld [0:06] exclusive, complete with touchscreen [0:07] carjacking, bloody gunfights, and [0:09] highstakes drug dealing missions, it's [0:11] exactly the kind of game you'd never [0:13] expect to see first launch on the [0:14] Nintendo DS. But more than that, it's [0:16] secretly one of the greatest and most [0:18] innovative GTA games ever made. [0:25] When Chinatown Wars first launched in [0:27] March of 2009, the GTA franchise was in [0:30] a pretty incredible spot. The [0:32] revolutionary and massively successful [0:34] Grand Theft Auto 4 had arrived the year [0:36] prior, fully establishing itself as the [0:38] king of criminal openw world games in [0:41] the eyes of both critics and players. [0:42] Both of its episodic story expansions, [0:44] The Lost and the Damned and The Ballot [0:46] of Gay Tony, were also on track to come [0:48] out in 2009. But all that was happening [0:51] on home consoles. While the late 2000s [0:54] had seen a duo of games based on 2001's [0:57] GTA 3 and 2002's GTA Vice City come to [1:00] PlayStation Portable, GTA 4's successful [1:03] dive into the HT era seemed to suggest [1:05] Rockstar was fully committed to the much [1:07] more powerful consoles and PCs of the [1:09] time rather than shrink down the vision [1:11] and ambition for the then dueling [1:13] handhelds, Nintendo DS and Sony's PSP. [1:16] The franchise was striving for gritty [1:18] realism and cutting edge graphics, and [1:20] it seemed like the portable systems were [1:22] going to have to sit this round out. [1:23] Suffice to say that when GTA Chinatown [1:25] Wars was announced as a top-down [1:27] cell-shaded game made for a handheld, [1:29] starring a brand new triad protagonist [1:31] who used a touchcreen to fire off sniper [1:33] rifles and steel cars in the same city [1:35] that GTA 4's Nico Bellic had stomped [1:38] around in a year earlier, people were uh [1:41] pretty surprised. At first glance, it [1:43] not only felt like a step backwards for [1:44] the series, but it also felt downright [1:46] shocking to see what was initially a [1:49] Nintendo exclusive GTA game where you [1:51] could sell drugs and shoot police [1:53] officers. [1:55] These days, modern Nintendo handhelds [1:57] like the Switch One and Switch 2 [1:58] frequently get ports of maturated games, [2:01] but during the Nintendo DS era, this was [2:03] rarely the case. In 2009, it was [2:05] practically unfathomable for Rockstar to [2:07] put a brand new exclusive GTA game on [2:10] the Nintendo DS. a modestly powerful [2:13] handheld system that was already 5 years [2:14] into its lifespan and mostly associated [2:16] with things like Mario Kart, Nintendo [2:18] Dogs, and Brain Training. The DS is home [2:21] to one of the greatest and most diverse [2:23] game libraries in the history of [2:25] handhelds. But its tiny lowresolution [2:27] screens, largely casual player base, and [2:29] lack of analog stick meant that AAA [2:32] developers approached the system [2:33] cautiously when bringing their [2:35] successful franchises over to it. [2:36] especially when those franchises were [2:38] known for being big budget console games [2:40] aiming for older audiences. Rockstar [2:42] Games hadn't brought any of their titles [2:44] to a Nintendo handheld since 2003 when [2:46] they launched a cleverly scaledown [2:48] version of Max Pain on the Game Boy [2:49] Advance and then Grand Theft Auto [2:51] Advance in 2004, a top-own pixel art [2:54] prequel to GTA 3. That's why Chinatown [2:57] Wars felt special. It was clear that the [2:59] DS had become so massive that even the [3:02] almighty Rockstar Games couldn't ignore [3:04] it. And while fans had some [3:05] apprehensions about the game's looks [3:07] once they realized that Chinatown Wars [3:09] bridged the gap between GTA's top-own [3:11] origins and its modern fully 3D openw [3:14] world chaos and unlike the original [3:16] games doesn't have a locked camera. They [3:18] knew Rockstar had successfully managed [3:20] to shrink down their biggest franchise [3:22] and make it feel at home in the least [3:24] likely of places without really skipping [3:26] a beat. [3:30] Enhanced ports of Chinatown Wars [3:31] eventually came to PSP and mobile [3:33] phones. And while they never came close [3:35] to the total sales of the mainline [3:37] console and PC games, hardcore GTA fans [3:39] were happy to have this unique new entry [3:41] that they could bring with them [3:43] everywhere. Chinatown Wars not only has [3:45] all the things you love and expect from [3:47] a GTA game, like sharp writing, [3:49] memorable characters, and tons of [3:50] weapons, vehicles, and explosive toys to [3:52] terrorize a big sprawling metropolis [3:54] with, while flipping through bespoke [3:56] radio stations, it also introduced a [3:58] bunch of brand new features to the [4:00] franchise. Police chases that ratchet up [4:02] your wanted level have always been a [4:04] serious staple, but Chinatown Wars [4:06] incorporated a brilliant new mechanic to [4:08] get revenge. Destroying cop cars to [4:10] lower your wanted level. This is an [4:13] absolute blast, especially when you've [4:15] got multiple cops tailing you at once, [4:16] and you're blasting down the road at top [4:18] speed, bobbing and weaving through [4:19] traffic. Prior to Chinatown Wars, GTA [4:21] games required you to drive out of a [4:24] specific area to lower your wanted [4:25] level. But this new approach requires a [4:28] lot more aggression on your part, [4:29] forcing you to lure cops alongside your [4:31] car, so you can smash them in the [4:33] buildings and other cars or leading them [4:35] on, jamming on the brakes and watching [4:36] them dictate their own destruction while [4:38] you fire guns out the window. It's [4:40] awesome. It's an explosive way to watch [4:42] your wanted level plummet, and this adds [4:44] tension and thrill to every encounter. [4:46] And outside of also just looking cool, [4:48] it's genuinely an absolute blast and [4:50] frequently hilarious. When these [4:52] aggressive chases overlap with the [4:54] game's drugdealing subplot, though, [4:56] that's when things get significantly [4:57] more high stakes. You see, since all [4:59] this cop car smashing and bashing also [5:01] takes its toll on your vehicle, you'll [5:03] need to be more calculated with your [5:05] reckless driving, especially when you're [5:06] smuggling a trunk full of thousands of [5:08] dollars worth of heroin that will get [5:10] seized by the authorities or blown up to [5:12] smitherines if your car goes up in [5:14] flames. [5:17] It's the kind of experience that has you [5:19] grinning from ear to ear and cackling [5:21] maniacally while juggling several crimes [5:23] at once. A feeling that is so distinctly [5:26] GTA and thus incredibly impressive to [5:28] see replicated with cartoony graphics on [5:30] a little tiny handheld. Chinatown Wars [5:32] has you dealing coke, weed, and downers [5:34] to various gangs around Liberty City, [5:36] leading to tons of double crossings, [5:37] shootouts, and some huge payouts. By [5:40] taking out the cameras that are hidden [5:41] everywhere across a city, you'll reduce [5:43] the visibility of your drug smuggling [5:45] antics and have fewer cops tailing you [5:47] after a deal. It's another great example [5:49] of Chinatown War's awesome and unique [5:51] systems overlapping and complenting each [5:53] other in brilliant and satisfying ways. [5:55] Unique gangs across Liberty City also [5:57] have specific territories as well as a [5:59] preferred drug of choice. So, dealing [6:01] different drugs regularly has you [6:03] driving all over the map and visiting [6:04] various crews. These largely optional [6:07] missions are reminiscent of the ancient [6:09] calculator drug dealing game Drug Wars. [6:11] And while some elements of these [6:12] missions eventually made their way into [6:14] GTA 5's online mode, it's a shame that [6:17] these ideas weren't worked directly into [6:18] the campaign. Here's hoping GTA 6 lets [6:20] you keep an eye out on market conditions [6:23] so you can sell ecstasy pills to the [6:25] Spanish lords just like in Chinatown [6:27] Wars. Maybe while hulking Los Santos [6:30] alligators nipped your heels. But while [6:32] many of Chinatown Wars victories are in [6:34] systems and gameplay, it was clearly a [6:36] game made by the same rockstar that was [6:38] penning deeper, more interesting crime [6:39] stories. Like GTA 4, Chinatown Wars [6:41] tells an excellent tale of an immigrant [6:43] plunging deeper and deeper into Liberty [6:45] City's CD underbelly, juggling personal [6:48] and family relationships with the harsh [6:50] realities of living life on the run and [6:52] under the gun. In terms of protagonist, [6:54] Huang Lei isn't nearly as earnest as [6:56] Nico Bellic and spends significantly [6:58] less time bowling with his cousins or [6:59] taking women on dates. But his no [7:01] [ __ ] attitude makes his war path and [7:04] lust for vengeance believable, which [7:06] makes you feel slightly less remorseful [7:08] about tearing through Liberty City. [7:12] Like many GTA fans, back in 2009, I had [7:15] finished GTA 4 and was hungry for more. [7:18] So, Chinatown Wars launched at the [7:20] perfect time for me. I've been a [7:21] Nintendo fan my whole life and I bought [7:23] the Nintendo DS the day it launched. So, [7:25] tearing the plastic off of my Chinatown [7:27] Wars game box and shoving a tiny [7:29] original GTA game cartridge into my [7:32] system for the first time was such an [7:34] awesome moment. I'm also a huge fan of [7:36] hip-hop, so the game's opening story [7:38] cutscenes being laden with heavy drums [7:40] and Wuang Clan style Chinese string [7:42] samples for a beat that legendary artist [7:44] Ghostface Killer and MF Doom wrapped on [7:46] to promote the game was also one of [7:48] those mind-blowing synergies of so many [7:50] things I loved coming together. [7:56] It really all was just a dream come true [7:59] and it felt right to be back in Liberty [8:01] City again, even one that looks so [8:02] different to Nico's. And it was totally [8:04] surreal using the same stylus I used to [8:07] pet Nintendo dogs to hotwire a stolen [8:09] vehicle and go on a violent killing [8:11] spree on the way to a big ticket cocaine [8:13] deal. [8:16] Hell yeah, Rockstar. That said, as much [8:18] as I love the touchscreen features [8:20] across every version of Chinatown Wars, [8:22] they're likely what's holding the game [8:23] back from being ported to modern [8:25] consoles. They'd work just fine in [8:27] handheld mode on the Nintendo Switch [8:28] consoles, but they'd need a bit of an [8:30] overhaul to function properly on the [8:32] PlayStation, Xbox, and PC, which is a [8:34] shame since I really wish more people [8:36] could experience this classic entry in [8:38] one of the most successful video game [8:39] franchises of all time. Playing [8:41] Chinatown Wars in 2026, which I do, uh, [8:44] doesn't just make me nostalgic for being [8:45] there when the game first released. It [8:47] makes me nostalgic for an era when [8:49] Rockstar took weird swings like [8:51] Chinatown Wars. It was an era when Grand [8:53] Theft Auto got spin-offs, story DLCs, [8:55] and quirky little handheld ports, and [8:57] they all tried to show the franchise in [8:58] a new light. These days, it seems like [9:00] every single idea for a new GTA story or [9:03] gameplay mechanic gets dropped directly [9:05] into GTA 5's online mode, where they [9:07] will instantly print money for Rockstar, [9:09] a strategy they'll definitely continue [9:11] to implement in GTA 6 and GTA 6's online [9:14] mode. And while it's cool that people [9:16] can play one GTA game for 13 years [9:18] straight while still regularly seeing [9:20] new content, it's hard not to miss a [9:22] world before GTA Online where the series [9:24] add a bit more flexibility. One where [9:26] unique side stories could exist [9:28] independently instead of being dripfed [9:29] into a massive multiplayer mode. [9:31] Regardless, we'll always have Chinatown [9:33] Wars, an immensely satisfying and [9:35] totally kick-ass GTA game that you can [9:37] take with you anywhere. If you missed it [9:39] when it first arrived, or you're looking [9:40] for something to revisit while waiting [9:42] for the next gigantic entry in the Grand [9:44] Theft Auto franchise to arrive this [9:46] fall, you should definitely go play it. [9:47] There's no other GTA game quite like it. [9:50] If you'd like even more of me talking [9:52] about GTA, check out my lengthy and [9:54] extensive video about the rise and fall [9:56] of GTA clones, an entire genre of video [9:59] games that tried to dethrone GTA and [10:02] didn't. It's a long one, so grab your [10:04] favorite snack and your Nintendo DS and [10:05] throw it on. Until then, thanks for [10:07] watching and for all things video games [10:09] and of course GTA, stick with IGM.