[0:00] Look, I don't know how to start this [0:01] video. I really don't. I don't know what [0:03] to think. Jujutsu Kaisen out of [0:05] absolutely nowhere dropped an entire [0:07] trailer, a release date, one that's just [0:09] around the corner, mind you, and an [0:11] advanced screening announcement all at [0:13] once, and I'm at a loss for words. Let's [0:15] just go through everything that just [0:17] happened. Make sure to subscribe. It [0:19] seems like the mandatory milk jiu-jitsu [0:21] kaisen dry phase of this channel is [0:22] about to start. You don't want to miss [0:24] out on that, do you? Subscribe. You can [0:26] also become a member of this channel. [0:28] Members get at least two exclusive [0:30] videos per month, custom handdrawn [0:32] badges and emojis, shoutouts, blah blah [0:34] blah something something. Go down there [0:36] and click the join button. All right, so [0:38] here's how I'll go about this. I'll talk [0:39] about a few general things first. I'll [0:41] then break down the trailer scene by [0:43] scene. And finally, I'll speculate as to [0:45] what in the ever loving is going on [0:46] behind the scenes because what in the [0:48] ever loving is going on behind the [0:50] scenes? January? Really, Mr. Ma? Are you [0:53] sure? Let's get to it. So, Jujutsu [0:55] Kaisen season 3 is still being led by [0:57] the same core team by and large, [0:59] although there has been a couple of [1:00] significant changes in the staff list. [1:02] More about them in a second. The show is [1:04] still being directed by the one and only [1:06] Mr. Fishai himself, Shota Goshono, one [1:09] of the most creative minds in the [1:11] industry. Goshono's direction was one of [1:13] the best things about Jujutsu Kaisen [1:15] season 2. And that's saying something [1:17] because there were a lot of best things [1:18] about Jiujutsu Kaisen season 2. Of [1:21] course, if you've seen my many, many [1:22] videos about the second season, you'd be [1:24] familiar with the reasons why Goshono is [1:26] an incredible director. But for those of [1:28] you who haven't, you can take my word [1:29] for it. He really is incredible. One of [1:31] the best probably ever. Goshono is being [1:34] accompanied by assistant director Yoske [1:36] Takada this time around instead of [1:37] season 2's Riyota Ike. An interesting [1:40] switch. I wonder where I went. I think I [1:42] know, but I still wonder. The new [1:44] assistant director Yoske Takada across [1:46] both seasons of Jujutsu Kaisen has [1:48] proven himself to be a reliable name. [1:50] So, this change shouldn't be detrimental [1:51] to the project. And speaking of staff [1:54] changes, the biggest one occurred in the [1:56] character design department with season [1:57] 2 Saiakoiso, who replaced season 1's [2:00] Tadashi Hiramatu being replaced by Yoske [2:02] Yajima and Hiomi Niwa, making this the [2:05] second character designer change the [2:06] show has undergone so far. Both Yajima [2:09] and Nia are incredible artists, and they [2:11] were heavily involved with season 2. And [2:13] between that and the way the designs [2:14] looked in the trailer, I can confidently [2:16] say that we have absolutely nothing to [2:18] worry about, at least when it comes to [2:19] the character designs. And that was a [2:21] general overview of the staff, the rest [2:23] of the team is more or less the same. [2:25] The same art director, the same DP, you [2:27] get the idea. Let's now break down the [2:29] trailer scene by scene. First things [2:31] first, though, let me clarify something. [2:33] You may have heard talk of the trailer [2:35] being pre-animated, and that's both true [2:37] and false. true in the sense that these [2:40] scenes probably were animated for the [2:42] trailer and false because that doesn't [2:43] mean those scenes won't be in the actual [2:45] anime. They will be basically, and this [2:47] is based on what I've heard in the past, [2:49] the JJK team animates certain cuts ahead [2:52] of time just to use them in the [2:53] trailers. That doesn't mean those cuts [2:55] are drawn exclusively for the trailers. [2:57] It just means those cuts are finished [2:58] before the episodes they are from. At [3:01] the end of the day, it's just a [3:02] promotional choice. It's not a big deal. [3:04] Anyway, back to the trailer. Let's start [3:06] with the designs. They don't look all [3:08] that different, which is a given [3:09] considering the fact that both Yajima [3:11] and Nea were involved with the show [3:12] previously. Plus, the director being the [3:14] same means that the general approach [3:16] towards the drawings is still the same. [3:18] There was a massive shift in drawing [3:20] philosophies between seasons 1 and two [3:22] since season 2 saw a complete stylistic [3:24] overhaul, but that's not the case here. [3:26] Yes, Yajima's designs, I'm assuming [3:28] Yajima is the main designer, his designs [3:31] are a bit sharper, a bit less rounded, [3:33] the line art is a bit more pronounced, [3:35] and the line count is a bit higher. But [3:36] as a whole, the general look is still [3:38] the same. Also, JJK is known to switch [3:41] up his design philosophies depending on [3:43] who's leading the episode, so it doesn't [3:44] even matter all that much. Another thing [3:47] I noticed was how bold the trailer was [3:49] with its color use. Season 2 used strong [3:52] accents as well, but season 3 seemingly [3:54] isn't afraid to drown scenes out in [3:56] color, and it executes that look quite [3:58] well. This opening shot, for example, [4:00] besides the gorgeous background with the [4:02] stunning painted reflection, the red [4:04] tone feels ominous and uncomfortable in [4:06] the best possible way. Speaking of [4:08] background, season 2 at its best [4:10] featured absurdly highquality art [4:12] direction, and it looks like season 3 [4:14] won't be any different. This shot [4:16] features a vast composition with layers [4:18] upon layers of buildings and a [4:20] beautifully textured sky, and the [4:22] framing in this shot is cool and [4:23] layered. I don't want to keep yapping [4:25] about the backgrounds throughout this [4:26] entire section, so let me get this out [4:28] of my system. The art direction is so [4:31] good. Art director Junichi Higashi is a [4:33] master of his craft, and the backgrounds [4:35] throughout the trailer looked stunning. [4:37] Be it the picturesque establishing shots [4:39] or the unorthodox compositions that [4:41] complemented the action, it's so good. [4:44] Anyway, some subtle creature and effects [4:46] animation and a nifty light flare added [4:47] by the photography team brought us to [4:49] this shot. Almost certainly animated by [4:51] Hayat Kurosaki. The high energy smoke [4:53] animation complete with Kurosaki's [4:55] easily recognizable style looked [4:57] amazing. The best thing about Goshono's [5:00] Chisutsu Kaisen in my opinion is the [5:02] level of composition/storyboards. [5:04] At least one of the best things. Even if [5:06] it's not Goshono himself handling the [5:08] boards, his sensibilities and [5:10] philosophies are upheld by the rest of [5:12] the team. No shot looks boring. There's [5:14] always something going on. There's [5:16] always depth. It's never a flat screen. [5:18] There's complexity and there's purpose [5:20] behind the complexity. This shot looks [5:23] absolutely gorgeous and the main reason [5:25] why is the line art. The outlines pop. [5:28] They are uneven but confident and the [5:29] brakes in them add so much character to [5:31] the shot. The way the black outlines are [5:34] interrupted by those colored stretches [5:35] that match the light source. It's so [5:37] good. This style of introducing colored [5:40] brakes in the line art is something [5:41] season 2 did as well, but it looks like [5:43] they're really leaning into that look [5:45] this time around. Also love the subtle [5:47] spot blur bloom effect near the top. It [5:50] works perfectly with the line art breaks [5:51] and adds so much depth. The cursors [5:54] still look the same as expected with [5:55] thick stylish inky lines and the [5:57] outlineless liquid effects here look [5:59] quite satisfying. These two shots are [6:01] insanely well animated. Not only are the [6:03] drawings flawless, there are so many of [6:05] them. The basic actions of Yugji and [6:07] Megumi slightly moving their heads have [6:09] so many frames and there's not an ounce [6:12] of melt. Every single drawing is [6:14] consistent. Shots like these are [6:16] incredibly difficult to pull off. So, [6:17] props to whoever animated and corrected [6:19] the sequence. A cool composition here [6:22] with good drawings. Although, I've never [6:23] liked red outlines. I think they look a [6:25] bit jarring. Another meticulously drawn [6:28] acting cut. Just look how amazing the [6:30] line art looks. It just it looks good. [6:32] It's just good. Also, it might be [6:34] subtle, but the animation itself is [6:36] extremely high level. Notice how Yugji's [6:38] shirt being tugged is conveyed through [6:40] the lines. Even in the absence of [6:41] highlights, the artist managed to convey [6:44] depth around the areas of the shirts dug [6:46] between the fingers. Masterful work. The [6:48] next few shots showcase that top-notch [6:50] composition sensibilities I was talking [6:52] about earlier. There's always an added [6:55] layer, if not multiple layers of depth [6:57] and complexity. Goshono and his team are [6:59] allergic to framing shots normally, and [7:01] I love that each frame has so much [7:03] character. This shot was insanely well [7:05] animated. You have the three different [7:07] layers of animated effects behind Yuji, [7:09] the complex low-angle perspective, the [7:11] heavy volutric character animation with [7:13] a ton of weight behind Yugji's movement, [7:15] and some subtle forcehortening. And if [7:17] all of that wasn't complicated enough, [7:19] the structure to Yugji's left is hand [7:21] animated frame by frame. This shot looks [7:24] great, too, with a well-drawn low-angle [7:26] Eugi and a couple of 3D buildings to [7:28] convey an accurate sense of speed and [7:30] space, and the smeary cables for that [7:32] added bit of weight. Once again, [7:34] fantastic drawings. Look how well the [7:36] lines pop out. And look at the subtle [7:37] but everpresent movement. This exchange [7:40] looked quite awkward. The first cut was [7:42] weirdly framed with lowquality drawings [7:44] that suggest that this shot wasn't meant [7:46] to be so zoomed in, which in turn [7:48] suggests that this shot was unfinished. [7:51] Also, the flow between the next few cuts [7:53] is practically absent. The action [7:54] storyboarding feels amateur-ish, if that [7:57] makes sense. Three different cuts for [7:59] the same slash. It feels unnatural. I [8:01] hope the sequence flows better when [8:02] viewed in its entirety. The next few [8:05] shots, however, do look quite cool with [8:07] smooth, flowy movement and strong [8:08] drawings. This is probably the most [8:11] impressive sequence from this trailer. [8:13] The style is about as out there as it [8:15] gets. The character models completely [8:17] fall apart. The lines aren't consistent, [8:19] but that's the point. Style and flow [8:21] were everything. The energetic action [8:23] and the wobbly line art complete with [8:25] these Shinyoh inspired pencil-like lines [8:27] look insane. This scene was animated [8:29] either by Rui or by director Koshazono [8:32] himself. Both have animated similar [8:33] scenes in the past. Love these shots. [8:36] Again, ambitious color use. This [8:38] sequence is pretty much black and white. [8:40] It almost looks like a negative. It's so [8:42] cool. And more cool, creative color work [8:44] follows. You'll love to see it. I'm not [8:46] sure what the kind of background black [8:48] magic is going on here, but I like it. I [8:51] think it's 3D. Wonderful perspective [8:53] work on Yuji's acrobatics as well. It's [8:55] too short to say for certain, but I [8:57] think there are seven different layers [8:58] of effects here, which is insane. Also, [9:01] some insanely complex compositions [9:03] follow. It's really hard to break down [9:05] these scenes properly since they are [9:07] obviously heavily trimmed to fit the [9:08] trailer, but at least the top-notch [9:10] framing is evident. This final cut looks [9:12] amazing as well. Large scale dynamic [9:14] action. You love to see it. I believe [9:16] the background head is 3D. Fantastic [9:18] drawing here, wonderful perspective [9:20] work, and masterful volutric line [9:22] placement. Probably a Takuya Ninuma [9:24] drawing or it can be Sotaya Yamazaki as [9:26] well. Great stuff. So that's that [9:28] fantastic trailer which is to be [9:30] expected given the metric ton of [9:32] highlevel talent involved with this [9:33] production. Let's now talk about some [9:36] other less hopeful topics. JuiTutsu [9:38] Kaisen season 3 is being split into [9:40] individual cores which I'll be honest is [9:42] a bit annoying because unlike other two [9:44] core productions out there, Jujutsu [9:46] Kaisen is narratively exciting enough to [9:48] pull off a 24 episode format without [9:50] boring its audience because it's so good [9:52] at building. Anyway, the reason why [9:54] they're splitting this season is [9:55] obviously because they physically cannot [9:57] finish the entire thing this quickly. If [9:59] they could, they would. Now, them taking [10:01] a break in between is obviously more [10:03] preferable compared to them putting out [10:04] a broken product that doesn't do justice [10:06] to the staff behind it. But at the same [10:09] time, it's not ideal either. I'll [10:11] explain. As many of you know, Juutsu [10:13] Kaisen is produced by the same [10:14] team/production line as Chainsaw Man. [10:17] And with that in mind, the 2026 release [10:19] date sounds a bit ridiculous, doesn't [10:20] it? The Chainsaw Man movie isn't even [10:23] out yet. In fact, it recently finished [10:25] production. How the did they [10:26] animate an entire season of a different [10:28] show already? Well, short answer, and [10:31] this is speculation, they didn't. Here's [10:33] the long answer. Based on what I can [10:35] tell, the team didn't wait for Chainsaw [10:37] Man to finish before starting with JJK. [10:39] There was some degree of parallel [10:40] production involved. This is something I [10:42] suggested in one of my previous videos. [10:44] Split the production team and work on [10:46] both shows simultaneously. Of course, [10:48] that doesn't mean a hard line is being [10:50] drawn. There still is plenty of staff [10:52] intermixing. But let me put it this way. [10:54] I'll be very surprised if I find out and [10:57] the rest of the JJK team did a lot of [10:59] work for the CSM movie and vice versa. [11:02] So, will this season be fine? Will it go [11:04] by smoothly? Or will it be a repeat of [11:06] season 2? Well, it's hard to say for [11:09] certain, but here's what I think. [11:10] Probably no and no. While I do think [11:13] season 3 will fare a lot better behind [11:14] the scenes, and this is further [11:16] corroborated by credible leaks, I highly [11:18] doubt it'll be perfect. Let me explain. [11:21] There are two main reasons why I think [11:22] season 3 will be healthier behind the [11:24] scenes. One, the team is handling a TV [11:26] show and a movie this time around [11:28] instead of two TV shows back to back. [11:30] Jiujitsu Kaisen season 2, a TV anime, [11:33] followed Chainsaw Man season 1, another [11:35] TV anime, meaning the staff had to [11:37] effectively produce 35 high-quality [11:39] episodes back to back. a herculan task, [11:41] especially given the lack of time. [11:43] Movies, on the other hand, by their very [11:45] nature are less staff intensive. Think [11:47] about it. The Chainsaw Man movie is a [11:49] 100 minutes long, while the TV show was [11:51] 280 minutes long, excluding the ops and [11:54] eds. Plus, since Chainsaw Man season 1, [11:56] for all intents and purposes, was movie [11:58] quality. The difference in formats [12:00] doesn't really matter. Basically, [12:02] producing those extra 180 minutes [12:04] requires additional manpower, additional [12:06] animators, additional directors, etc., [12:08] etc. And that's not the case this time [12:10] around. The new Chainsaw Man project [12:12] being a movie means that a chunk of the [12:14] Sichimo line was probably free to start [12:16] working on Jujutsu Kaisen while Chainsaw [12:18] Man was still in production, giving them [12:20] a head start, although I'm not sure what [12:22] the exact arrangement was. The second [12:24] reason why I think Jutsu Kaisen season 3 [12:26] will be healthier is the fact that Mapa, [12:28] an extremely brand conscious studio, got [12:30] a lot of bad PR from season 2. Now, most [12:33] studios wouldn't give a about what [12:35] western fans think of their [12:36] behind-the-scenes practices, but Mapai [12:38] is an exception. The studio, especially [12:40] as of late, has gone above and beyond to [12:42] establish its own name as an attraction. [12:45] And as such, I'm sure the higherups [12:46] would love to avoid any controversy, [12:48] even if that means they can't push out a [12:50] project as soon as possible. Now, all of [12:53] that is well and good, but like I said, [12:55] I highly doubt this season will be [12:56] perfect behind the scenes. And the main [12:58] reason for that is a simple one, that [13:01] being it still is Mapa, a studio I can't [13:03] fully trust. There are more substantial [13:05] hints, of course, but that's the main [13:07] reason. I've been let down time and time [13:09] and time again by the studio, so it [13:11] would take a lot for me to start [13:12] trusting them again. Besides my [13:14] one-sided beef with the company, the [13:16] fact that this season has been split [13:17] into cores is in and of itself an [13:19] indication of the behind-the-scenes [13:21] circumstances. Juditutsuka's production [13:24] committee is led by Tohjo Animation and [13:26] they don't give a single solitary [13:28] about Chainsaw Man. It's not their IP. [13:30] Why should they care? And as such, they [13:32] won't account for Chainsaw Man's [13:34] production cycle, meaning it's entirely [13:35] up to the studio and its management to [13:37] juggle between the two projects. And [13:40] look, there are a lot of things Studio [13:42] MA is known for, but efficient [13:43] management isn't one of them. Eh, at the [13:46] end of the day, it's the final product [13:47] that will speak the loudest. All of this [13:49] is speculation. I hope things go well. [13:52] I'm a huge fan of both Jiujutsu Kaisen [13:54] the story and the team that makes [13:55] Jujutsu Kaisen the anime. And as such, I [13:58] hope all of my worries are unnecessary. [14:00] January 2026 sounds way too quick, but I [14:03] hope that's just me being paranoid about [14:05] nothing. That's about it. A special [14:07] thanks to Node 03, Pel, and Damir for [14:09] becoming tier three members. And until [14:11] next time.