[0:00] In previous video, we tested the limit [0:02] of 8 gigs GPU by running a 30 billion [0:04] models on it. In this video, we're going [0:06] to test it even further by running a 80 [0:09] billion model on a 16 gigs card and then [0:11] compare the result with Gemini 3.1 Pro. [0:14] Will it works? Is it practical? We'll [0:16] find out in this video. [0:22] Couple weeks ago, Alibaba released a new [0:24] coder model, Quen 3 Coder Next, and 80 [0:27] billion parameters, yet score really [0:30] well, almost on par with models much [0:32] larger than its size. Quen 3 coder Next [0:35] also has only 3 billion active [0:37] parameters, which should allow us to run [0:39] it on consumer graphics card with [0:40] reasonably fast speed. And today, we're [0:42] going to see if we can fit this model [0:44] into a RTX 5060 Ti 16 gigs. So, here is [0:48] my portable AIP PC. 32 gigs of RAM and [0:51] 16 gigs of VRAM. It's natural that we [0:54] have to use a quantized version in order [0:56] to run it. Looking at its size, at [0:58] first, the 4-bit quant version seems [1:01] like it will fit. However, we'll be left [1:03] without any spare system memory to use [1:06] and very limited context, so it's a bit [1:08] impractical. The 3-bit Imatrix version [1:11] with 33 gigs in size should give us [1:13] plenty of breathing room with almost the [1:15] same intelligent with Q3KM version. And [1:18] if you use Unslo quantized version, they [1:20] even did some benchmark showing that [1:22] their 3bit Imatrix quant performed [1:24] better than non-unslaught Q4 and almost [1:26] on par with the full precision model. [1:29] For the setting, I'm using 50K context [1:31] length and offload around half of the [1:33] model to GPU, leaving 1 gigs of free [1:36] VRAM. For the systems, I use flash [1:39] attention but did not use KV cache [1:41] quantization since the model itself was [1:44] quantized enough as it is already. So I [1:46] want to avoid any other potential [1:47] quality degradation if possible. So the [1:50] first test I'll ask it to create a 3D [1:52] audio visualizer web app using 3JS [1:55] particle to react to the sound using a [1:57] blank web project as a base. [2:00] Despite being an 80 billion model [2:02] running on 16 gigs card, the token [2:04] generation speed is pretty fast. The [2:07] model completed the task in around 10 [2:08] minutes and here is the result. [2:20] It works beautifully. I'm really amazed [2:23] I can get this result in one shot from [2:25] local AI running on 16 gigs card. We can [2:28] definitely polish it further, but for [2:30] the first try, this is a very good [2:32] result. So, the next test, we're going [2:34] for a specific prompt. I found this good [2:37] prompt example on X that he used it to [2:39] test Gemini 3.1 Pro. So, let's use it to [2:42] test with Quen 3 Next as well. [2:49] The prompt again took only about 10 [2:51] minutes and the result is pretty good [2:52] for the first attempt. The model handled [2:54] most of the prompt correctly with the [2:56] exception of some. For example, it [2:58] missed the blur layer for the glass [2:59] morphism navbar. Some of the animation [3:01] are not working and minor visual bug. [3:12] However, if we compare the result with [3:14] Gemini 3.1 Pro, even though Gemini [3:16] handled the animation a lot better, Quen [3:18] 3 coder next result doesn't really look [3:20] that far apart. [3:30] So moving on to the next test, we'll add [3:32] more complexity by giving the model very [3:35] detailed concept such as 3JS particles, [3:38] horizontal scrolling, several animation, [3:41] and different section layout. This time [3:43] the prompt took around 30 minutes to [3:45] complete and here is the result. This [3:48] time we start to see the limit of the [3:50] heavily quantized 80 billion model with [3:53] complex concept prompt. The first [3:55] section, navbar and menu look quite okay [3:58] at first, but the other sections are [4:00] quite bad, especially the horizontal [4:03] scrolling, which is totally broken. [4:15] Gemini handled this test much better. [4:47] The final test. We're switching from web [4:50] development to Python. The prompt is to [4:52] write a simple arcade spaceship shooter [4:55] game. The model took around 6 minutes to [4:57] complete the task. And here is the [4:59] result. The game is playable at the [5:02] first attempt. And since I didn't [5:04] provide the sprite image, the model used [5:06] simple rectangle for the spaceship [5:07] instead. So I provided them and told the [5:10] model to update the code. Here is the [5:12] final result. [5:18] So running an 80 billion model on a 16 [5:20] gig 5060 Ti isn't just a fun experiment, [5:24] it's surprisingly practical. Even at [5:26] 3bit quantized, Quentry Coder Next [5:29] proved it can singleshot various tasks [5:31] at moderate difficulty with impressive [5:33] speed and accuracy. It still hits a wall [5:36] on high complexity task which is where [5:38] cloud model like Gemini Pro still hold [5:41] the crown. But for local model on a [5:43] consumer GPU, this is a massive leap [5:45] forward. Let me know down in the [5:47] comments what you want me to test next. [5:49] And if you found this video helpful, [5:50] like and subscribe for more. Thanks for [5:53] watching. See you in the next one.