[00:01] be consistent and be able to farm clips like this. But what I've noticed when coaching is that most players think they need thousands of hours in aim trainers or the ultimate aim routine to win more gun fights. But what they're actually [00:13] missing is the core fundamentals that allow you to become consistent in every in this video, I want to cover five simple fundamentals to win more gun rank up faster. We've taught the same concepts to thousands of students and [00:27] helped them rank up. So stick till the end if you want hit clips like this. that comes with it. As most of you should already know, you want to prioritize shooting in taps or bursts in most fights as it's easier to be more [00:40] accurate. But it's also because it's way easier to stay alive longer. So we use target to hit and give ourselves the best chance to win each gun fight. Now, that they don't know how to do it [00:53] movements to do at which timings. Bursting in bullets of two is so popular because when we see an opponent, our initial flick to micro-adjustment may not always be on our target on the first [01:05] chance of hitting as we're still adjusting our crosshair. It's also great because between our bursts, we're still able to strafe and stay a harder target tapping has a similar approach to bursting, but it's way simpler. With [01:19] only a single bullet between each strafe and each strafe being much smaller, the quicker. This method is great in longer-ranged fights as the target will be smaller and the accuracy of tapping will be crucial. short strafes will [01:32] offset you just enough to still displace the enemy's crosshair. Now, if you've been the first one to get hit, tapping can also be your best option as your movement will be slowed. So committing to a spray can be risky, especially if [01:44] your opponent [music] is making good use of movement as well. But in point-blank option if we choose to do so intentionally as it's much more reliable at such a range. The majority of our fights will be around the range of [01:57] to 25 m and this is a golden range to be bursting. When you're holding an angle, want to give your enemies a chance to process your position and then flick to you and kill you if you miss your shot. So, you want to either strafe and keep [02:11] angle if it's unsafe. Now, if you catch caught off guard by an enemy, whether you're peaking into them or they peak into you, it's very important that you buy yourself time to process the enemy [02:25] movement when you're actually ready to shoot. It's very important that you do else you will lose your first bullet accuracy and you'll also struggle to build good movement habits. The goal of our movement is to allow ourselves time [02:39] to react and process our enemy rather than trying to force impossibly fast reactions, which will cause us to panic 99% of the time. Now, watching this video, you might think that your fundamentals might be pretty solid, but [02:52] your full potential. We're all pretty busy and it can feel like ranking up can take ages. But, what we actually notice is quite different. If a player knows what they need to work on and gets hands-on help from our team of Radiant [03:05] and VCT coaches, they can actually rank up 500 RR in just 6 weeks. In fact, 80% of our students reach their promised rank in just 6 weeks and this is what they had to say about us. I ended up getting plus 500 RR anyways, but if you [03:19] actually like focus on the program, you can rank up like much more than 500 RR. I know this sounds like a a hashtag ad plug. I feel like it's actually not. Compete key is like one of very few like people in the coaching space with [03:33] trust. >> Within ARP, you'll join a 10-week helped thousands of players rank up and we're so confident in our coaching that if you don't rank up 500 RR in 10 weeks, we'll give you a full refund. And to [03:47] ensure that we maintain the highest quality of coaching as possible, we only open up 50 spots per season and there's only nine spots left until the next season starts in 2 weeks. So, if you're interested, use the link down below to [03:59] book a call with me or one of our coaches to see if we'd be a good fit. Now, back to the video. The second fundamentals you need to master in order placement. Now, you might have heard this a lot, but one of the first things [04:12] tactical FPS is not to drag your crosshair on the floor and to instead keep it at head level. But, what's often skipped past is how to clear and hold angles and to be ready to take any fights efficiently through your [04:26] already been doing this, but when clearing a common angle, you want to be pre-placing your crosshair in the corner and then swinging out so you have less work to do with your mouse when you actually peek. This is pre-aiming. [04:39] There's also angle tracking where we track around a corner ready for an enemy to appear in front of us. We want to be angle tracking more when we don't have enough time to pre-aim every single possible angle. Like when we're rushing [04:51] lot of space quickly and trading each other out. But, when you do have that extra time, like when you're playing slower or contacting up, pre-aiming can often be much more effective. The reason for this is that our movement will be [05:04] much more predictable if we're moving at a constant speed and taking our time to clear each angle means we're more ready for each potential fight. Also, you flicking to and between angles and this is angle snapping. Angle snapping [05:18] becomes very important when we're going fast and have many angles to be aware of. But, when we do snap to an angle, we want to be tracking the angle to keep important with snapping and tracking is that our arm feels comfortable and that [05:31] don't want our aim to be gliding everywhere, but we also don't want it to control. So, the sweet spot is being able to comfortably flick between angles hurting ourselves or making our arms and wrists uncomfortable while still being [05:47] ready for an enemy to peek in front of us. The third fundamental to talk about is a face of FPS, your aim. Aim itself isn't something you can solely rely on, previous two fundamentals that we mentioned, your raw aim will actually [06:01] and crosshair habits, you'll find yourself more often in positions where you've already set yourself up to make the most out of your aim. [music] your crosshair placement when holding or clearing angles. We wouldn't want to [06:13] neglecting the foundations. So, make sure you take your time and be patient habits. When we're comfortable with our movement, we'll find that implementing our aim is a lot easier. But, it's important that we don't overlook or [06:27] overthink our aim. As if we're tracking or flicking too hard, we'll run into difficulties and end up working against our own movement and aim, which is bad for both short and long-term improvement. And a common misconception [06:39] that likely everyone has had at one point is that speed is what makes aim accuracy, and it's what really gives you consistency in your aim. You must build accuracy first before you can build speed. And I guarantee you that any pro [06:54] player or popular aimer will tell you the exact same. So, if you want consistency in your aim, you can't do that without first building accuracy and then slowly ramping up your speed. If you use aim trainers, you can focus on [07:06] just one aspect of your aim to isolate. For example, playing micro adjustment heavy playlist will help greatly with your micro movements for when your crosshair is already near to the target. Playing target switch heavy playlist [07:18] mimicking flicking onto moving targets, place you aren't holding. So, in your next warm-up, I recommend that you spend 5 to 10 minutes on scenarios of one of those two. And if you're particularly [07:31] would highly suggest spending some time on tracking heavy playlist as well. For can play scenarios such as Voltaic QuadShot Novice S3 and Voltaic WideShot [07:43] Novice S3 on Aim Labs. And if you prefer Kovaaks, I'll put up the tasks on the screen up here. For target switching, on Aim Labs, you can play Voltaic's Tempo Switch Novice S3, [music] and Voltaic Dart Switch Novice S3. And for Kovaaks, [07:56] Dart Switch Novice S3. And for Kovaaks, Box TS Voltaic Easy, and Bean TS. And for tracking, on Aim Labs, you can try Voltaic Jet Track Novice S3, and Voltaic Quick Track Novice S3. And for Kovaaks, you can try Air Voltaic Easy, and [08:10] Whisphere 60%. Now, the fourth fundamental skill I'll mention in this When we're holding an angle and kill someone, we want to reposition so that our opponents will have a tougher time against us. Now, it's really important [08:23] to be patient and not to reposition too aggressively or predictably after a increases [music] greatly when we make good use of repositioning after each kill, as it makes it harder for the enemy to trade [08:35] each other out versus you. And it also makes your future fights more favorable where you killed the previous [music] person. If you pay attention to your teammates, you might be able to find opportunities to reposition in ways to [08:47] also play off of them, such as creating a crossfire, swinging with them, or just the enemies are looking towards your teammate at a different angle. When fight, think of your position and how [08:59] easily a teammate can play off of you, or even how you can play off of your position and you're looking for a fight, it's important that you're aware of what your options are to fall back and have a plan. For example, if you're playing [09:12] Chamber and plan to TP away, or you want to fight early and get out quickly by tucking behind a corner, but if you don't have a clear plan, often the best a place where either your teammates can play off of you, or going to a spot [09:25] setting them up. The fifth and final fundamental skill I'll talk about today is scaling. Now, this one might sound a bit weird, but it's very important to understand, and a lot of what was already mentioned relates very heavily [09:37] understand the previous fundamentals and ideas surrounding them for this skill as well. Scaling is how we take space, often times by holding W, but sometimes you have to know when to take your time and pause briefly to be prepared for [09:51] anyone that is about to swing us. If we're just rushing by holding W, it can often be harder to have good spacing between your team, and therefore it's going to be harder to trade. And it's also way easier to get caught out by [10:03] someone swinging us while we're sprinting. As we would need to react, stop, and only then can we shoot. If we look at Haven C Long, when we're scaling up, there's a lot of angles that appear the further we go. And when we get out [10:15] onto site, we have even more angles to be careful of. Let's say for example that we're the entry. We might sometimes need to pause briefly after getting onto the site, and then we swing back site when our team is ready to fight off of [10:27] us. Unless the fight is already in our favor already. And when your team is going onto the site, think about where you should be in the order of who goes out first, second, third, and fourth. If I'm playing Jett, it's my job to go out [10:40] I could do that by dashing out into my smoke and grabbing the enemies attention easier. No one likes a baiting duelist, so if you're a duelist, just make sure that your team is near enough to you so they can trade you or play off of the [10:54] space that you just made for them. And this can be easily done before you dash >> [music] >> Or it can be after you go out already, but pausing to push further back into site and allowing time for your team to [11:08] be ready to trade you. If I was playing Clove, I'll probably in second or third. people ahead of me and to trade them. So, when I'm scaling, I can pause, but not for too long as I'll be expected to be able to trade my duelists. And if I'm [11:22] a Sova, I'll likely end up pretty late and be fourth in. So, my job is to support the people ahead of me and watch for enemies from angles that my team is teammates are just not watching or paying attention to. Whatever agent [11:35] we're playing, at the end of the day, we should think about what number in the order we're going onto site and adjust to that. For example, if we're Sova and but we have important utility for the [11:47] little bit more on site and let someone else go ahead of us if possible. That's why it's also really important to know the planned pacing of the round, as if clear angles and hold for peakers safely. But if you're playing slower, [12:01] more and clearing more methodically. So, when you're scaling anything, like A main or A site, you want to try to limit the range of angles enemies can peek you open, we want to stand more to the left or right, or even bounce between moving [12:16] left and right while holding W, almost like a snake, as we take each new angle one by one. This way, we can focus on just one or two angles at a time, instead of having to watch three or more. Isolating and limiting angles can [12:28] sure that you're following and trading your teammates. Unfortunately, there's no true secret to instantly make you better without putting in any actual into building good habits in your next rank games and also pay attention to [12:42] like your movement in death matches. And especially, be patient with yourself, as improvement is a process that takes time and should not be rushed. That's all I have today on fundamentals. Best of luck. Thanks for watching.