---
title: '5 Movement Tips To Become Unkillable'
source: 'https://youtube.com/watch?v=D7q2w5XXee4'
video_id: 'D7q2w5XXee4'
date: 2026-08-03
duration_sec: 498
---

# 5 Movement Tips To Become Unkillable

> Source: [5 Movement Tips To Become Unkillable](https://youtube.com/watch?v=D7q2w5XXee4)

## Summary

This video, featuring coach Raymond, provides five movement tips for Valorant players to improve their gameplay. It covers techniques such as holding off angles, counter peaking, crouch taps, timing peaks, and dynamic strafing, along with drills to practice these skills.

### Key Points

- **Introduction to Movement Tips** [00:05] — Coach Raymond will provide five movement tips to help players use movement to its true potential.
- **Holding Angles and Off Angles** [00:17] — When expecting an enemy to peek, holding an angle is common, but off angles make you less predictable. However, you need an escape plan. After shooting, move to displace the enemy's pre-aim.
- **Counter Peaking** [00:57] — Counter peaking involves peeking as the enemy peeks, using sound or timing to catch them off guard. Practice in deathmatch by timing swings and strafing after shooting.
- **Crouch Taps** [01:37] — Use crouch taps when peeking to offset your head and make yourself harder to hit. Avoid spamming crouch in long-range fights as it can offset your crosshair and slow you down.
- **Coaching Program Promotion** [02:39] — The video promotes a coaching program with VCT and Radiant coaches, claiming 80% of students reach their promised rank in 6 weeks, with a 10-week plan and refund if not ranked up 500 RR.
- **Timing Peaks** [03:21] — As a defender, break an area into at least three angles and peak on a timing to catch enemies in isolation. This framework helps practice tighter peaks and combine movement techniques.
- **Dynamic Strafing** [04:00] — Movement should change based on range. At close range, use 2-4 bullet bursts with small strafes. At mid-range, use two-bullet bursts with varied strafes. At long range, use taps with small strafes in one direction.
- **Mindset Around Movement** [05:35] — Movement is a tool to buy time. Fight panic instincts by practicing in deathmatch and the range with drills that combine movement and aim.
- **Range Drills** [06:13] — Drills include moving left/right while killing bots with crosshair placed away from target, and practicing shorter strafes in the dock area with two-bullet bursts.

### Conclusion

Mastering movement is crucial for improving in Valorant. By practicing these tips and drills, players can become more unpredictable and effective in fights.

## Transcript

coaching, I found that most people misunderstand movement and how to utilize it. So, for this video, I'm going to have coach Raymond help give you five movement tips that touch on
coaches talk about so that you can use your movement to its true potential and in. When you know an enemy is going to peek you, the most obvious thing to do is hold an angle. You want to have your crosshair
should have to do is click or make small micro adjustments. But how often do you do this and get insta one taps and then doubt [music] yourself? This happens from certain angles, making you easy to pre-aim or pre-fire. Holding an off
angle makes this less predictable, but then you're stuck in the open unless you have a way to get out instantly. A lot of people also make the mistake of standing still after shooting. It's important that we shoot and then move
when holding an angle so as to displace the enemy's pre-aim as they swing into alternative option called counter peaking. To do this, peek as the enemy is peaking, which you can do off sound or off an internal timing you have. By
doing this, you can catch the enemy off guard as at that point they are likely elsewhere. [music] To improve our counter peaking, we can easily practice it in DMs using the same idea. Imagine being able to see the
timing of swinging them just before they get to the corner, as well as working on strafing after shooting when holding an angle normally. Use these two goals in difference in improving your movement habits when [music] fighting people
pushing into you. But what about when we're peaking into people rather than them peaking into us? As you climb the ranks, the average player's crosshair means when you peek into them, your head is more likely to get taken off. So, now
relationship with the crouch key. I'll show you how you can do that using crouch taps. When most people fail with the crouch button by making themselves an easy target, you can succeed in using crouching to throw off the enemy by
implementing these two ideas. First, if you're going for quick taps or small two-bullet bursts, tap the crouch key like this to make yourself a harder when you pre-aim peak an angle like
this, stop as usual, but also layer it with a crouch tap to slightly offset your head. This practice will help you realize how crouching could be a super effective tool and not just something to avoid due to panicky crouch spraying.
Also, try not to spam crouch every time you're in the open, especially in longer range fights, as it can offset your crosshair and slow you down. So, contextualize it to when peaking a new angle or engaging in a straight fight.
getting better, it obviously gets harder to win as you go up in ranks, unless you're improving rapidly. Here's where I tell you about our team of VCT and Radiant coaches who have personally helped thousands of players and found
that in just 6 weeks of coaching 80% of our students reached their promised rank. By joining our program, you'll be given a personalized 10-week plan, by the end of 10 weeks you've not ranked up 500 RR, we'll give you a full refund.
In the program, you will find over 100 hours of direct coaching through one-on-ones, mechanics drills, private scrims, and more. So, click the link in have a spare spot so you can book a free call to see if you'd be a good fit. Back
pre-aiming, something that will enable you to work on the fundamental idea of pre-aiming and then peaking [music] is what I call timing peaks. As a defender, instead of always starting around on angle aiming down an area early in the
round, break the area down into at least three angles that you can peak later. For example, on Pearl B long, think about how long it takes enemies to scale down and then peak on a timing to catch them in isolation [music]
easy framework for working on your tighter peaks, as well as having the chance to lay a movement techniques together, such as crouch taps and [music] varied strafes. Not only does this improve your movement, but it also
helps you abuse how the enemy scale into you. And I'm sure we've all heard about movement tool in Valorant, but not many people talk about how to actually movement should change in different situations. Dynamic strafing is how our
strafes change in between scenarios, as well as how our strafes change in moment movement. At close ranges, spraying [music] can be a solid option, as long as we do it with intention. But two, three, or four bullet bursts with small
strafes can be effective at this range, and four bullets should be enough most &gt;&gt; At this range, you move fast on the enemy's screen, even with short strafes, crosshair [music] enough, and also let you reset your recoil. At mid-range,
enemies move a lot, as spraying becomes less of a consistent option. So, movement is the most effective [music] here. We should mainly try two bullet bursting and vary between short and long strafes. And normally, people would
&gt;&gt; [music] &gt;&gt; which means more than just going left, right, left, right. This typical movement pattern becomes predictable, especially in higher ranks. So, what you can do instead is go in one direction
multiple times [music] in a row to throw off the enemy, while still mixing in short and long strafes. At long ranges, targets move the least on our screen, and require small micro adjustments after our initial flicks. So, go for
taps [music] into small strafes that focus on going in one direction only, pattern. Also, if you're shooting slower than a Guardian, you're not getting enough out of a rifle's [music] tapping power. At this range, focus on accuracy
and quicker time to kill, rather than trying to displace the enemy's crosshair I've discussed so far are all very important. However, they are utterly useless if you haven't mastered this final concept. [music]
And that is the mindset around movement. When it comes to movement, the hardest instincts. [music] So many of us struggle to acknowledge the idea that our movement is a tool to buy ourselves time. If you want powerful movement, you
situations where you'd likely panic, [music] such as when an opponent suddenly appears on your screen. Run around in deathmatch with good intention/pre-aim like this, but be prepared to dead zone
when someone appears. However, fight your instincts by not just stopping in the chance [music] to adjust your crosshair. There are drills we can do in the range to fight against panic reacting, too. This is really important
as it helps us develop better habits against our current instincts in a controlled environment. First, put on practice and make sure the bots don't have strafe in the settings. We want to be in the pit and we'll be moving left
and right, killing each bot one by one. We want to put our crosshair away from our target bot so that our crosshair will fall onto them as we move in one direction like this. So, for example, if we're moving left, we want to put our
moving, we want to be tracking next to the bot's head slightly, enough where target, but not too little where we have no mouse [music] movement at all. The reason why we don't just simply strafe and then shoot with our mouse not moving
is because we need to learn how it feels to combine our movement and aim together compensate for our aim. When our crosshair is on the target, we stop and shoot two [music] bullets and then move in the opposite direction as we pick a
to help us [music] understand how we can use our movement to support our aim ourselves to take our time. [music] For another drill, go outside to the dock area. Here, we want to practice shorter strafes and prioritize [music]
killing the targets and drones faster. This, again, will be testing our movement and aim together rather than just one in isolation. So, [music] we'll be doing a two-bullet burst, then strafing in a continuous direction till
we're ready for another two-bullet burst like this. Notice that we tend to make smaller micro adjustments and flicks because of continuous movement. [music] minimize how hard you work with your aim so that you are in better sync with your
help you develop your movement confidence. I recommend using these as part of your warm-up routine to then play a couple death matches that focus on pre-aim and using your movement to buy time. This is all I have for you
of the tips I've shared and become unstoppable in your upcoming ranked unstoppable in your upcoming ranked games. I'll see you next time.
