---
title: 'How to Become an Anime Girl? | How I Make a Vtube Model'
source: 'https://youtube.com/watch?v=buxEqz9tVvA'
video_id: 'buxEqz9tVvA'
date: 2026-08-25
duration_sec: 212
channel: 'E_Minor__'
---

# How to Become an Anime Girl? | How I Make a Vtube Model

> Source: [How to Become an Anime Girl? | How I Make a Vtube Model](https://youtube.com/watch?v=buxEqz9tVvA)

## Summary

The video explains what Vtubing is and how to create a Vtuber model, covering the process from concept and drawing to rigging and final setup for streaming.

### Key Points

- **Definition of Vtubing** [00:16] — Vtubing is a format of online content creation where creators use digital avatars instead of their real appearance to interact with an audience.
- **Ways to Get a Model** [00:41] — There are two main ways to get a model: ordering from an artist (expensive) or creating it yourself (requires skill).
- **Creating the Model** [01:29] — The process starts with a concept, then drawing each element separately for flexibility, and finally rigging with physics and emotions.
- **Using Vbridger** [02:17] — Vbridger is a plugin for better face and mouth tracking, which may require redoing parts of the model.
- **Final Setup** [03:08] — Final steps include exporting the model, connecting YouTube Studio from iPhone/iPad to Vbridger, and Vbridger to YouTube Studio on PC.

## Transcript

about how to become a [music] 2D girl. Well, what about me? I want to too.  What is Vitubin anyway?  Vitubing is a format [music] of online content creation in which content makers use a digital avatar instead of their real
appearance to interact [music] with an audience.  Such virtual characters can be either 2D drawings, for example, in anime style, or volumetric From what I've seen online, YouTubers can do
absolutely anything: play, draw, sing, conduct [music] crazy experiments, or just do all sorts of crap.   The main joke is in the model.  [music] There are several ways to get
the model.  The first and easiest option is to order.  [music] The Internet is full of artists who can draw and animate a character for you.  [music] Well, that's going to cost a pretty penny.  The second option is to create a model yourself.
This is where the difficulties begin, because it is desirable to have hands growing from the right place.  [music] But it's okay , we'll learn everything.  I already have experience creating Vtup models, and I have a couple in my collection, [music]
but my first avatar, due to my inexperience at the time of its creation, looks crude.  How do I generally approach creating a model?  It all starts [music] with a concept.  Here everything depends on your imagination.  You can make any
design you want.  The main thing is that you can draw it and record it.  Once the concept is ready, you can start drawing [music] the model.  The main thing at this stage is to draw each element separately so that you can rotate it as you
please.  In general, as I understand it, [music] is valued among riggers when absolutely every hair, eyelash, tooth is detached.  But I'm lazy and often cheat.  I usually get lost when I'm drawing an avatar, because [music] even at the
concept stage I go online in search of references, and I stumble upon [music] cool features in other people's models.  Well, my hands are itching to add something models differs in style [music] from the previous one.
eyes hurt and your computer explodes from the weight of the file , you need to move on to ricking. [music] what I do, because there is a lot of educational material [music] in Russian.  During the creation process I always come up with
some jokes.  For example, at some point I bought myself a Vibridger. This is a plugin [music] for better tracking of the face and in particular the mouth.  And method [of music] trigger wasn’t going to work, and I had to redo everything.  So
I wasted a whole day preparing the model for the vibridger using the hourly guide .  It's a shame, but it [the music] was worth it.  After I've got the head and body movement down, I move on to the physics, [music] and then to the extra
emotions, some of which I animated inside Life 2D.  In the process of Riga, a huge bunch of parameters, [music] deformers, rotations are created.  It's easy to get confused and lost in this, but somehow I always manage to figure out what's going on
generate a texture map, export the model with all movements, [music] physics and emotions to the YouTube Studio folder.  And all that remains is inside the program.  connect
were created for Vibriger, set up [music] emotions for hot keys and that's it .  Connect YouTube Studio from iPhone or iPad to Vibridger, and Vibridger to YouTube Studio on PC.  And the model is ready for streaming or [music] video creation.
Well, I hope you found it interesting.  You can share your successes in my Telegram channel.  Subscribe, by the way.   Bye everyone . . [music]
