[0:00] Everybody has been asking about the GB [0:03] vid. [0:03] >> This video is sponsored. [0:05] >> We haven't seen it yet. This video title [0:10] looks [0:12] so darn good. Classic WoW finally [0:15] disappointed me. I'm like, "Oh no." And [0:17] then it says, "Somehow that made it [0:19] better." [0:21] I'm trying to think about what this t [0:23] this is such a good title on a video cuz [0:24] it's like now as a viewer I'm like, [0:26] "Well, what is it? What made it suck but [0:28] then made it better?" Like why why are [0:30] you disappointed? [0:32] Is it that you couldn't find groups for [0:34] something but then like you made friends [0:35] along the way? I don't I don't know. I [0:37] don't know. Anyway guys, the amount of [0:39] people asking if I've seen this. No. The [0:41] answer is no. But in a second here, the [0:43] answer will be yes. Guys, without [0:44] further ado, episode three of GB's [0:47] classic series. Is this episode 4? [0:50] It might be episode 4. [0:53] Here we go. [0:55] Here we go. [0:57] Here we go. ed by War Thunder. [0:59] >> War Thunder. [1:00] >> You know, a funny thing about my [1:02] experience playing classic WoW for the [1:04] first time is I've started to learn I [1:07] might be more positive about this game [1:09] than most WoW players are. As someone [1:11] who's still very early on in his first [1:13] ever 1 to 60 leveling journey, [1:15] >> that's why it's refreshing to watch GB [1:17] cuz everyone else is like, "This game [1:19] sucks." [laughter] [1:20] I've been entranced by World of Warcraft [1:22] and everything I've run into up until [1:25] this point. From running my first [1:26] dungeon to grouping with kind strangers [1:29] to stumbling across some truly [1:31] incredible quest lines, all in just the [1:33] first two episodes, it has genuinely [1:36] shocked me how good this game from 2004 [1:38] still is, as I keep saying. But I do [1:41] want to recognize for others who've been [1:43] playing since 2004, they have bigger [1:46] fish to fry. If you spend any amount of [1:48] time online, it's almost impossible to [1:50] not notice that most longtime WoW fans [1:53] have serious issues, be it with Blizzard [1:56] or Classic or [1:58] >> I thought he was saying we have serious [1:59] issues. And I'm just like, what do you [2:01] mean serious issues, man? Not all of us. [2:03] I mean, maybe I do, but like I can't [2:05] just say for every WoW player that we [2:07] all have issues. That'd be crazy. [2:10] Um, but yeah. No. Anyway, GB's point is [2:12] right. Like I've thought about this [2:13] before. If you [2:16] spend a copious amount of time online, [2:19] like say you play WoW for 18 hours a [2:22] day, you're going to find something [2:23] wrong with it. You just will. If you [2:26] play WoW for like 2 hours a day or 1 [2:28] hour a day, you're probably going to [2:30] love it and be craving to play more. [2:32] It's kind of the same with anything. If [2:34] you do League of Legends for like 12 [2:36] hours a day, you're going to think the [2:37] game sucks and you're going to think, [2:39] "This is the worst thing ever, but I'm [2:41] addicted." But if you play League for [2:42] like an hour a day or two hours a day or [2:44] something and like it's like somewhat of [2:45] a healthy amount, you might be like, [2:47] "Holy crap, I want to play more." Right? [2:50] I've noticed this. So it's like, yeah, [2:52] if you're chronically online for 15 [2:54] years like like myself, you might think [2:56] of what you might look at WoW [2:57] differently, like holy crap, there's so [3:00] many things that could be better or [3:02] improved. But if you're kind of getting [3:03] into it for the first time and playing [3:04] here and there, it's like, woo, this is [3:06] like the healthy amount that like feels [3:07] incredible to play. [3:09] >> Tail. And you know what? A lot of those [3:11] criticisms seem totally legitimate. [3:13] That's why I told myself starting here [3:15] in episode 3, I don't want to act like [3:17] Classic WoW is perfect. I want to make [3:19] sure that I'm not just highlighting the [3:22] good, but that I'm being honest about [3:24] any disappointments that I run into. And [3:26] that's good timing because at this point [3:28] in my playthrough, I started running [3:30] into all kinds of disappointments. As I [3:33] continued leveling, I kept encountering [3:35] scenarios where the game introduced a [3:37] new exciting thing to me, building it up [3:39] like something amazing was coming, only [3:41] to yank the rug out from under me over [3:43] and over. If there was ever a point [3:45] where I would start to sour on classic [3:48] WoW, it would be right here and now. But [3:50] >> totally, [3:51] >> I'm sorry. Somehow the disappointments [3:54] made this game even better. I don't know [3:55] what to tell you. I think I'm broken. I [3:58] can't stop being positive. These issues [3:59] just made me like the game more. [4:02] I mean, so someone in the chat said it, [4:04] "Does that theory include Minecraft time [4:06] played?" Totally. I'm sure there's [4:08] things if you play enough Minecraft that [4:11] become annoying, but for me as a first [4:13] time Mcrafter, I'm like, "This world is [4:15] amazing. Holy crap, what a great game." [4:17] But I'm sure if you've played Minecraft [4:18] for 15 years, there's things that about [4:20] it that might annoy you, right? It's [4:22] just how it goes. You notice those [4:24] idiosyncrasy idioseies the longer you [4:27] play something. I feel like I said that [4:28] wrong twice. I'm not going to try again. [4:31] Let's play the video. [4:32] >> We're going to get into all of that very [4:34] shortly. But before we jump into today's [4:36] adventure, this video is sponsored by [4:38] War Thunder. War Thunder is the most [4:40] comprehensive vehicle combat game of all [4:42] time. Available to play for free on PC, [4:45] consoles, and mobile devices today. You [4:48] guys probably know by now I love games [4:49] that have anything to do with history, [4:52] military, strategy, and PvP combat. And [4:55] this game has all of the above. [4:56] Featuring over 2500 different types of [4:59] tanks, planes, helicopters, and ships [5:02] from 10 major nations. Everything [5:04] ranging from biplanes and armored cars [5:06] of the 1920s to fighter jets and battle [5:09] tanks from the modern era. This is a [5:11] title that is filled with some [5:13] incredible detail. I can't help but love [5:15] how every vehicle in this game is [5:17] straight up modeled down to its [5:19] individual components, stuff like [5:21] engines, fuel tanks, weapons, and crew. [5:23] and the game will track the damage that [5:25] each one of them takes from different [5:27] types of enemy fire, all behaving [5:29] basically as true to life as a [5:30] simulation game can get. There is an [5:32] incredible amount of effort that's been [5:34] put into creating authentic graphics [5:36] [music] and sound effects and combat [5:38] from all these different weapons of war. [5:39] Not to mention all the customization [5:41] options that let you stand out among the [5:43] over 95 million players War Thunder [5:46] boasts across [music] its worldwide [5:48] community. If you're any kind of fellow [5:49] history buff, this is a title that is [5:52] well worth your time to try out. Just [5:53] make sure you sign up using my links in [5:55] the pinned comment or description down [5:57] below. Since new players, as well as [5:59] returning PC and console players who've [6:01] taken at least I think I should move my [6:03] camera, not here, cuz I think GB like [6:06] I'll be covering GB's head half the [6:08] time. So, I [clears throat] guess we'll [6:09] go we'll go here for this video. Sorry, [6:11] Chay, you can continue. Sorry to [6:13] interrupt. a six-month [music] break [6:14] will receive a massive bonus pack that [6:17] includes multiple premium vehicles, the [6:20] exclusive vehicle decorator, Eagle of [6:22] Valor, 100,000 Silver Lions, and 7 days [6:25] of premium account. But all of this is [6:27] only available for a limited time, so [6:29] make sure you sign up using my links [6:30] down below today. Thanks again to War [6:32] Thunder for sponsoring the channel. But [6:34] now, back to the video. Okay, so quick [6:36] recap of where we last left the series [6:38] off. After getting hooked on trying to [6:39] solve the mystery of the Defas [6:41] Brotherhood and the corruption plaguing [6:43] the city of Stormwind, I had to level a [6:46] lot further if I wanted to continue that [6:48] main narrative, which is how I found [6:50] myself running through a flurry of great [6:52] moments in our last episode. We went [6:54] through everything from solving the [6:56] legend of Stalvin's creepy mystery to [6:58] setting foot in the beautiful wetlands [7:00] for the first time to hearing about the [7:02] saddest story in all of gaming through [7:04] Sven's revenge. There was actually so [7:06] much that happened during my last play [7:08] session, I couldn't even fit it all into [7:10] the video. Some of the simpler quests, [7:12] like the one where I got a library book [7:13] as a drop in Duskwood that I was [7:15] supposed to take back to Stormwind, that [7:17] didn't feel nearly as pressing compared [7:19] to all the other grand narratives I got [7:21] to see. Bro, you you guys can call me [7:23] crazy, but watching these Duskwood [7:26] quests play out is making me crave to [7:28] like make another character [laughter] [7:30] soon. Like like I just love I just adore [7:34] Elwin, Westfall, Duskwood, Red Ridge, [7:37] Strangle, Thorn, Alliance, like 1 to 30 [7:40] something. Oh man, I I miss it. Like I [7:44] remember when I was watching GB's video [7:45] from a few weeks ago or like I guess it [7:47] was like two months ago or something. I [7:49] was leveling my luck and I was doing [7:50] these quests and I was like, "Oh, I just [7:51] did that yesterday." And now it's been [7:53] like a month or two. It's like, man, [7:55] it's been a while. [7:57] But of course, the most important thing [7:58] that happened recently was I became rich [8:01] when we got a super rare drop that sold [8:03] for almost 70 gold at the auction house. [8:06] And thank God you guys told me before [8:08] that I should be selling drops like this [8:10] at the auction house or I probably would [8:12] have vendored it. Speaking of your guys [8:14] comments, I'm still trying to play [8:15] through this series as unguided as [8:17] possible, but I have appreciated a few [8:20] of the tips you've provided and not just [8:22] because some of them made me rich. [8:24] Recent comments have been teaching me [8:26] even more helpful things. Like I don't [8:28] need to be using an add-on to track [8:30] threat. After all, I can just turn on [8:32] this setting that shows the target of my [8:34] target instead. Keeping our whole [8:36] playthrough totally add-on free. Not to [8:38] mention, I mean, you still might want a [8:41] threat meter, but the target of targets [8:42] also good, but like the I mean, you [8:45] don't need one, but if you like threat's [8:48] good to know, too. [8:51] >> That's right. name plates are now on. [8:54] From here on out, I'm going to actually [8:55] be able to see all the enemy health bars [8:58] outside of the selected mob that I'm [9:00] currently fighting. Thank you so much [9:02] for telling me to turn that on. I [9:04] actually have a memory from very early [9:05] on in my playthrough where I think I [9:07] accidentally hit V on my keyboard [9:09] turning name plates on, but I was still [9:11] so new to the game back then that I kind [9:13] of thought, "Oh, that looks so [9:14] cluttered. I don't like that." And then [9:16] I just started mashing my keyboard until [9:18] I hit something that turned them back [9:19] off. But now I totally see the value in [9:22] actually knowing how much health every [9:24] enemy has. Thank you very much for [9:26] telling me to turn them back on. [9:28] >> Bro, my next character is going to be a [9:30] warrior. I I know I've done so many, but [9:32] oh my gosh, it looks so fun to play [9:34] warrior. [9:34] >> It's things like this that make me want [9:36] to make sure my playthrough isn't [9:37] completely blind. Without your help, I [9:39] would have missed out on so much of this [9:41] game, including holy hell, World of [9:44] Warcraft has fishing. When you guys told [9:46] me that fishing was another secondary [9:48] skill I could pick up, I had no choice. [9:50] I'm a skiller through and through. So, I [9:52] naturally dropped everything I was [9:54] working on just to try and max out my [9:56] fishing ASAP. I spent an hour or so in [9:59] Elwin Forest leveling from 1 to 75 [10:02] before then heading over to Red Ridge, [10:04] grinding out some more. Gosh, there is [10:06] something about this kind of grind in a [10:08] game that just gets me going. I don't [10:10] know what it is I love so much, but [10:11] getting to slowly progress toward [10:14] improving a skill that takes hours to [10:16] grind out, but feeling accomplished as [10:18] you put in the kind of time that other [10:21] players might not have the patience for [10:22] and being rewarded with more unlocks for [10:25] all the effort you put in. That's what [10:27] MMOs are all about. At least [10:28] >> that's why this guy loves Runescape. [10:30] That's what Runescape's all about. I [10:32] just learned about fishing. It's it's [10:34] it's all right [10:37] >> in my book. And it makes me so happy [10:39] every time I discover a new system in [10:41] WoW that lets me do something like that [10:43] outside of the basic combat and total [10:45] level. I also love when you get to do [10:47] grinds like this alongside other players [10:49] chatting as each one of you works toward [10:51] your own separate goals. This night elf [10:53] was super cool, too. We just chilled [10:55] outside this dock fishing for about an [10:57] hour or so before they eventually had to [10:59] leave. But before they left, they DM'd [11:02] me saying that they had seen my videos [11:03] and liked my series, which was really [11:05] sweet. I got to mention that actually. [11:07] So many of you guys have seen me log [11:09] into game and sent me nice DMs and I [11:12] don't know how to turn DMs off. So, I've [11:14] just been reading through every single [11:15] comment, but they're all so nice. I've [11:18] even gotten in-game mail from you, too, [11:20] which not only has included more nice [11:22] comments encouraging me to keep the [11:24] series going, but you guys also haven't [11:26] even tried to spoil my playthrough by [11:29] sending me gold or useful. I was [11:31] literally just about to pause the video [11:32] and ask like a minute ago, what is he [11:35] doing about people trying to like send [11:38] over 500 gold and then it's just like [11:41] that that really makes it not feel [11:43] authentic, right? He's not playing [11:46] self-found cuz it's not hardcore, which [11:48] by the way, Blizzard, please add a [11:50] self-found option to era. Be sick. [11:53] Um, but yeah, I I would I would assume [11:56] and hope that like you would just return [11:58] it, but then it gets awkward. It's like [12:00] this is a gift. It's like, but I'm [12:01] trying to not do gifts. It's like, [12:04] you know, it gets to this weird like, [12:06] okay. U anyway, hopefully we just don't [12:09] do that items or something like that. [12:11] You've just been sending me cool things [12:12] like a spy glass I can use to see stuff [12:15] super far away or a little parrot. I [12:17] didn't even realize there's pets in this [12:19] game. Wow. Just keeps impressing me [12:21] every time I log in. It is insane how [12:23] good this game is at distracting you [12:25] from whatever you're working toward. I [12:27] mean, I was fully prepared to put the [12:28] entire series on hold until I got 300 [12:30] fishing, but by the time I hit 150, the [12:33] fishing trainer in Red Ridge said that I [12:35] had to go to some place called [12:36] Daroshshire to continue leveling. I [12:38] don't know where that is, but that gives [12:40] us another good goal to add to our [12:42] series. [12:42] >> Man, that's such a good thing about [12:43] Classic WoW. You can't like it'll it'll [12:46] be like okay now you're max and you have [12:47] to go there but like when you're [12:48] traveling there you're going to hit like [12:50] another 150 things on your way of like [12:52] well I'll do this quick quest and then [12:53] this and then this and then this and [12:54] then this and by the time you get there [12:56] you're like doing something completely [12:57] different and you forget why you were [12:58] there in the first place. [13:00] Was well make sure we find wherever the [13:03] hell Daros is so I can maximize fishing [13:05] and get the skill cape. But of course, [13:07] our biggest goal of the series, as set [13:09] out in last episode, is to find a new [13:11] story to care about each episode the way [13:14] we care about the Defas Brotherhood [13:16] narrative that hooked me so hard all the [13:17] way back at the start. And today's an [13:19] exciting moment because we can finally [13:21] continue that narrative. Cool. We've [13:24] already learned quite a bit of history [13:25] in how the leaders of the Alliance hired [13:27] the Stonemasons to rebuild Stormwind [13:30] many years ago. But when the corrupt [13:32] House of Nobles refused to let the city [13:34] pay any of the workers, they were all [13:36] but forced to leave broke and seeking [13:38] vengeance. This is what spawned the [13:40] Defas Brotherhood gang, who were [13:42] plotting to destroy the capital in [13:44] retribution before we plunged into the [13:46] dead mines, slaying their leader, Edwin [13:48] Van Clee. After meeting up with Edwin's [13:50] childhood friend to learn more about [13:52] what was going on, we were told to look [13:54] for Basil Thread Van Clee's lieutenant, [13:57] who was currently being held in the [13:59] Stormwind stockades. I then learned the [14:01] stockades are the second dungeon I'm [14:03] going to encounter in game. And [14:05] honestly, I am so hyped to run through [14:07] it. Not only does this dungeon mark the [14:09] next step in the grand defas narrative [14:12] that we're following, and not only is [14:14] this coming off the heels of dead mines, [14:17] which already set my expectations sky [14:19] high for how good the dungeons in this [14:21] game will be, but as I began running [14:23] around the various human zones, grinding [14:25] out levels to get prepared for [14:27] stockades, I kept bumping into a [14:30] >> It's tough because it's like dead mines [14:32] is just so good and then stocks is is [14:39] additional NPCs that were giving me more [14:42] quests for this dungeon that made it all [14:44] the more exciting. One guard in Red [14:46] Ridge told me an orc named Targor the [14:48] Dread is being held there as he was [14:50] apparently sentenced to be executed [14:52] until a mysterious noble stepped in, [14:55] putting a hold on his sentencing, [14:57] leaving us to go in and finish the job [14:59] ourselves. Then there was a council [15:01] person in Duskwood who told me they too [15:03] had sentenced a person to death, Dextrin [15:06] Ward, who was caught selling bodies from [15:08] the cemetery to Morbent Fell until the [15:11] House of Nobles again put a hold on his [15:13] execution. Last night I ran into a poor [15:16] lady in Stormwind who was bererieved as [15:18] her grandson was a guard in the [15:19] stockades that [15:20] >> I just adore like I I that the text [15:24] slowly coming up like the instant quest [15:26] text option is turned off so it has to [15:29] like slowly go down. I could just see GB [15:31] sitting there like clicking on someone [15:33] and just like reading it like I I love [15:36] that man. been reprimanding some Defias [15:38] prisoners who then murdered him in [15:40] response, begging me to go in and slay [15:42] some more Defias for revenge. The fact I [15:45] was already so hyped to dive into the [15:47] dungeon, and then the game kept giving [15:49] me more mysterious narratives that were [15:52] apparently all going to converge when I [15:54] dove in, it just did such a good job of [15:56] getting me excited, I even turned down a [15:58] free shortcut. At one point while I was [16:00] selling some stuff at the auction house, [16:02] a random person DM'd me asking if I [16:04] wanted a free boost through the [16:06] stockades since apparently he was [16:08] practicing learning how to boost people. [16:10] That kind of sounds a little bit like [16:13] cheating to me. I don't know what WoW [16:14] players think about this each other is [16:17] allowed. Maybe it's fine, but [16:18] >> I mean it's fine, but you kind of grief [16:21] your whole like blind playthrough idea. [16:24] If you're going to AFK and get boosted, [16:25] it's completely fine if it's your 10th [16:27] character and whatever, but if you're [16:28] trying to like play the game for playing [16:30] the game itself, the fun in itself of [16:32] just playing the game, it creeps that, [16:34] right? Regardless, I turned him down. If [16:36] stockades was just a random room where I [16:38] had to kill a few elite mobs, then I [16:40] might accept some help from a higher [16:41] level player. But the game had done such [16:44] a good job of building tension, [16:46] signaling to me that this was going to [16:47] be an exciting turning point in the [16:49] story, so I wanted to experience it [16:51] naturally. Also, side note, I have seen [16:54] all the comments you guys have been [16:55] leaving in recent videos telling me, [16:56] "Wo's community isn't as nice as I think [16:59] it is, but I just want to take this [17:00] opportunity." [17:01] >> WoW community is arguably more toxic [17:03] than League was. People are being nice [17:06] cuz you're new. A bit of a warning. [17:08] There is a toxic element to the [17:09] community. WoW community is at least [17:12] just as toxic as League. [17:19] Is this true? [17:21] Hell take lies. I feel like [17:26] I'm Okay, maybe I'm just the wrong [17:28] person to ask because I'm a WoW [17:30] streamer. I feel like the WoW community [17:32] is pretty chill. I mean, obviously [17:35] people can be toxic, duh. But when you [17:38] compare it to like when you compare like [17:41] classic WoW to like like League or like [17:44] some of these other games like [17:46] competitive games, it's just a different [17:48] level of toxic because in classic WoW [17:51] there's no huge level of competition. Of [17:54] course you have parsing and of course [17:55] you have speedruns but that's just so [17:57] minimal compared to like an actual [17:59] rating system attached which is why I [18:00] don't want rating and classic plus by [18:02] the way. Um, like when when you have [18:05] that like on the line every game, it's [18:07] just it's a different level. You know [18:09] what I mean? Different level. Yeah. [18:11] Maybe retail might be a bit more toxic [18:13] because retail does have those things [18:15] like mythic plus score, like um like IO [18:18] and like uh rated Battleground, Solar [18:20] Shuffle. These things create toxic [18:22] environments because you're you're [18:24] passionate, you care, you want to win, [18:26] you want to, you know, improve and like [18:28] when someone griefs your game, you get [18:29] mad, right? Um, but with classic WoW, [18:33] it's different. [18:35] Once again, the toxicity is there, but I [18:36] do think, and I'm, and I'm biased here, [18:39] but I would go out on a limb and say [18:41] that the classic WoW community is a [18:43] little less toxic than a lot of other [18:45] ones, cuz people are just playing the [18:48] game to experience the world, and [18:50] there's no rating attachments, and [18:52] there's no like winning and losing. You [18:53] just got to like log in and play [18:58] to tell you you're all wrong. Even the [19:00] cheaters in this game are nicer than the [19:02] normal players I've seen in every other [19:04] game I've played. This is an amazing [19:06] community. Anyway, all that being said, [19:09] we have finally hit a high enough level [19:11] to dive into the stockades and see [19:13] everything for ourselves. I'm pretty [19:15] sure I picked up all of the additional [19:16] quests I can do. And seeing as I'm in [19:19] the upper echelon of recommended levels, [19:21] I should have no problem running it, [19:23] even if I have to tank again as a [19:25] warrior. So, I head over to the [19:26] stockades where I learn from the warden [19:28] that apparently a riot has broken out [19:30] under Basil Thread's command, making it [19:32] a bit difficult for us to speak with [19:34] him. That's where the dungeon part of [19:35] this comes in. It is my job, as ushered [19:38] by the warden, to go into the prison and [19:40] quell the riots, slaying Basil and [19:42] returning with his head. So, I start [19:44] looking for a group, which doesn't take [19:45] too long to fill out. And as I wait, I'm [19:47] just getting all the more excited [19:49] sitting here watching these guards [19:51] prepare for the threat lurking beneath, [19:53] seeing that there's a body of another [19:55] player lying around. Gosh, can the riot [19:57] actually break out of the dungeon? This [19:59] is looking so hype. We finally fill the [20:02] group. I'm the tank and I run in. Guns [20:04] are blazing. [20:07] Disappointment. There's no way he's not [20:09] disappointed. All right, it's stalks. [20:13] >> Not enough rage. Need more rage. [20:17] [groaning] [20:20] Need more rage. [20:22] [groaning] [20:23] >> Oh, this is this is tough one. [20:28] >> Rage. Need more rage. [groaning] [20:32] >> Okay, to be honest, this dungeon was [20:35] disappointing. I'm sorry if this is a [20:37] bad take or something. [20:39] >> Good take. Yeah, Starks is fine to [20:41] dislike this. You know, it's it's a [20:43] filler episode. It's a filler thing. [20:45] It's like uh it's like it's like Gohan [20:47] when he's in high school. What what is [20:49] it? Sea Man or whatever. It's like it's [20:51] a it's you know it's it's just they're [20:53] kind of there. Like maybe I'm about to [20:55] bismerch a beloved classic dungeon that [20:57] WoW players adore. But stocks felt [21:00] nowhere near as good as I thought it [21:02] would be. For all the hype the game [21:04] built telling me that I was about to put [21:06] an end to all these mysterious problems [21:08] the House of Nobles was causing where I [21:11] was supposed to fight. [laughter] [21:12] I've upsetted a few Seyaman fans in the [21:15] chat. Um, guys, look, I'm not trying to [21:18] disrespect Seyaman, but uh, [21:22] those were filler episodes and execute [21:24] all of these notorious enemies of the [21:26] Alliance who presumably were powerful [21:29] forces to be reckoned with. There was [21:31] none of that to be found here. Like the [21:33] Dead Mines by comparison had this whole [21:35] narrative arc to it where I was sent [21:37] delving deeper and deeper underground. [21:40] First through the mining tunnels before [21:42] entering some huge goblin smelting room [21:44] before then getting the grand reveal of [21:47] this huge underground cavern and Van [21:49] Cle's weapon of mass destruction he was [21:52] about to use to destroy Stormwind. The [21:54] stockades didn't have any of that. It [21:56] was JUST ROOMS WITH GUYS INSIDE. None of [21:58] the NPCs were particularly tough to take [22:01] down. I didn't even notice if any of [22:03] them had special mechanics I was [22:05] supposed to be playing around. And there [22:06] certainly wasn't any kind of grand [22:08] narrative I noticed. I mean, it was just [22:09] a bunch of open cells with bad guys to [22:12] kill. Not only that, but the ceiling in [22:15] the actual dungeon itself was super low, [22:18] so I even had trouble moving the camera [22:20] around to see everything I was supposed [22:22] to kill with all the tight corridors I [22:24] had to go down to make sure we [22:26] eliminated every NPC inside. At least it [22:29] didn't seem that difficult. I mean, we [22:30] made it through without any issues and [22:33] killed Basil alongside all the other bad [22:35] guys I was told to take down. Except one [22:37] of the quests the warden gave me to kill [22:39] a bunch of Defias Brotherhood involved [22:42] slaying eight Defias convicts, but only [22:45] four of them spawned in the entire [22:47] dungeon. [22:48] >> Yeah, they do RNG spawn, so sometimes [22:50] you have to do it again to get the rest. [22:53] Yeah. Yeah. I mean, this is fair. Fair [22:56] criticisms. Fair. I have to run it again [22:58] if I want to complete this quest. Oh [23:00] god, this was my first real [23:02] disappointment in Classic World of [23:04] Warcraft. I'm sorry to say. The game [23:06] built so much hype for this dungeon, [23:08] tying it to a big narrative, throwing [23:11] all these additional mystery quests into [23:13] it as well. It made me so hyped and [23:15] built all this excitement that grew and [23:17] grew until I was on the edge, BUT THEN [23:19] IT JUST STOPPED. THERE WAS NO SATISFYING [23:21] PAYOFF. I KIND OF hated it. And [23:23] hilariously enough, this was not the [23:25] only disappointment I was about to [23:27] experience in this episode. As I said in [23:29] the intro, in hindsight, it's kind of [23:31] insane that Classic was about to hand me [23:34] one disappointment after another in [23:35] pretty quick succession. But don't [23:37] worry, by the end of the episode, even [23:39] these disappointments are going to turn [23:40] into an element of Classic that I [23:42] weirdly kind of appreciate. Although, [23:44] we're still a very long way off from [23:46] that. For now, I was just frustrated. I [23:48] felt a little bitter, like there was a [23:50] bad taste in my mouth, and I wanted to [23:52] go experience [music] [23:53] some quest or narrative that wouldn't [23:55] leave me wanting at the end. But [23:57] thankfully, I had just the idea. If [23:59] there was any quest line I knew that [24:00] couldn't possibly end on a dumb [24:02] cliffhanger, it was finishing the defas [24:04] narrative and finally figuring out what [24:07] was going on with all the corruption in [24:09] Stormwind. After defeating Basil and [24:11] reporting back to the warden, he thanked [24:12] me for quelling the uprising before [24:14] letting a bit of information slip. [24:16] Apparently, a few months ago, a [24:18] mysterious figure started visiting Basil [24:21] about once or twice a week. This man who [24:23] went by the name Malik may be the next [24:26] clue in uncovering whatever plot is [24:28] going on. I take the name and a brief [24:30] description of the figure back to Baros [24:32] Alexon, who doesn't recognize him, but [24:35] he sends me to Matias Shaw of SI7, who [24:38] does. It turns out Malik is actually a [24:40] fellow assassin named Marzone who's [24:43] currently employed by Lord Gregor [24:44] Leavar, a notoriously corrupt member of [24:47] Stormwinds House of Nobles. Corrupt even [24:50] by House of Noble standards. Matias is [24:53] curious about what Marzone and Leavar [24:55] are doing and sends me off to another [24:57] rogue, Elling Trius, who currently is [25:00] undercover at a nearby food shop as a [25:02] master of cheese. So, I relay the story [25:05] to him and he tells me that we can divvy [25:07] out some less than legal justice to both [25:09] Leavar and Marzone. I just need to meet [25:12] up with his agent, a gnome named Tyrion [25:14] in Stormwind Keep. So far, this story [25:17] has basically just been a long day of [25:18] telephone where I'm playing errand boy [25:20] running messages from one NPC to [25:22] another, which would be kind of annoying [25:24] or tedious normally, but I actually kind [25:26] of like it here. This doesn't feel like [25:28] a typical boring message delivery quest [25:31] nearly as much as it feels like I'm [25:33] slowly uncovering this grand conspiracy [25:35] that's larger than any one person [25:37] [music] and requires a massive network [25:39] of people to even attempt to take down. [25:41] Anyway, I head up north to the big [25:43] cathedral in the city center by Baros [25:45] Alexon's house because I thought that [25:47] big church in the middle of the city was [25:49] Stormwind Keep where all the rulers and [25:52] important people were. But on rereading [25:54] the [25:54] >> dude, it's like when it when Chay [25:57] started the series, he inspired me to do [25:59] my No Questy run, which I did on the [26:01] lock and I did it and it was great. We [26:02] did we won 60 and even after 60 with no [26:05] Questy and read the quests and you can [26:07] do all of them without Questy turns out [26:09] and it's really fun. So, thank you to GB [26:12] for inspiring me to do that. And now [26:14] watching this like two months later, [26:17] it's making me want to do it again. Like [26:19] I'm just like holy crap. [laughter] It's [26:20] like makes me want to level another [26:22] character. Watching him read all these [26:23] and like run around and turn them. It's [26:25] like, oh my gosh. [26:26] >> Quest dialogue as well as the street [26:28] signs, I realize that is not the case. [26:30] Stormwind Keep is actually this massive [26:33] castle overlooking Old Town that I [26:36] somehow never noticed. Talk about [26:38] missing something right in front of my [26:39] face. As I head to the keep, I [26:41] immediately get flashbacks to my retail [26:43] experience where I was sent here when I [26:45] got to meet up with Jana Proudmore and [26:47] Anduin [music] Ren kicking off my big [26:49] fun adventure through Colulterus. So, [26:51] I'm actually getting pretty hyped again. [26:53] This building is clearly where a bunch [26:55] of big important stuff is always going [26:56] down. I then notice on my mini map [26:58] there's a quest marker guiding me over [27:00] to a little garden inside the keep where [27:03] my contact Tyrion is hiding behind a [27:05] brush. After relaying the story for the [27:07] upteenth time, Tyrion lays out a plan [27:10] that he and Elling had been working on [27:12] involving a little spybot. I just need [27:14] to get a few more items for a disguise. [27:17] So, I head off to get some silk and [27:19] apples, which again might seem like an [27:20] unimaginative fetch quest, but because [27:23] it's tied to this grand story, it's just [27:26] building more hype for me. Any [27:27] disappointment that I felt coming off [27:29] stades has completely left my body as I [27:32] can't wait to put an end to Stormwind's [27:34] corruption once and for all. After some [27:36] searching, I find the required items [27:38] before returning to my contact. [27:39] >> That's pretty impressive if you found [27:41] those apples without the lookup. I mean, [27:42] I wonder how long it took him. Probably [27:44] at least 10 minutes, right? 15, 20. [27:46] >> Act two lets another part of the story [27:48] slip. Apparently, Tyrion and Elling had [27:51] already been investigating Leavar for an [27:54] unrelated connection to something called [27:56] the Twilight's hammer they believed he [27:58] had, not even knowing he also had ties [28:00] to the Defas Brotherhood. Either way, [28:02] now is the time for him to face justice. [28:05] Tyrion will use the items I brought to [28:07] disguise his spybot, who will then go [28:09] and lure Luscoar out into this garden. [28:12] The lord should then dismiss the guards [28:14] shortly after so he can meet with [28:16] Marzone, at which point I'll have the [28:18] opportunity to attack, slaying both of [28:20] them. I just need to stay hidden until [28:22] the time is right, at which point the [28:24] gnome will give me the signal. I'm a [28:26] little nervous about this plan because [28:27] as a warrior I always have trouble [28:29] fighting more than one enemy at a time [28:31] and I don't know what level each one of [28:33] them will be. But it's too late to back [28:35] out now. The spybot is level 28 warrior [28:40] with world buff. He has dragon sling [28:44] against I think it's a 32 and a 31 if [28:46] I'm remembering correctly. [28:50] He's going to die, right? He's he's he's [28:52] he's probably going to die. He's he's [28:54] Yeah, he's going to die. transformed [28:56] into some noble lady who goes into the [28:58] library to meet with Lecovar while I [29:00] hide out in the garden. It seems to take [29:02] a while and I wonder what's going on in [29:04] there when I notice there is a quest [29:07] marker on my mini map. I thought I was [29:09] supposed to stay hidden, but maybe I [29:10] misunderstood. Maybe I need to go in and [29:13] watch a cutscene or interact with [29:15] something to continue the narrative. So, [29:17] I decide to run in. Oh, wait. No, that's [29:20] the quest to deliver the library book [29:22] from earlier. Shoot. Shoot. My bad. I [29:24] run back out and hide in the bushes [29:25] again, very happy to see I apparently [29:27] did not ruin our plan. As the lord comes [29:30] out shortly after, dismissing the guards [29:32] so he can meet with the assassin. [29:34] Marzone shows up shortly after to inform [29:36] Luscoar that Van Clee sends word about [29:39] their plans being underway. Although [29:41] someone's been snooping about and before [29:43] I have time to realize he's talking [29:45] about me, I'm ordered by Tyrion to put [29:47] an end to all of this. And oh gosh, [29:49] they're level 30 and 31. There's no way [29:51] I can actually do this, right? Do I ruin [29:53] the whole plan if I die here? I quickly [29:55] run in and begin trying to take them [29:57] down. And thankfully, I have one of my [29:59] >> bro gamer. He has he has demo [30:01] >> retal instantly. World buff. [30:03] >> He has a yo yo yo. We can [30:05] >> more important abilities up. [30:07] Retaliation. This is a pretty wild [30:09] warrior skill that puts a shield of [30:11] swords around me that instantly [30:13] counterattack all enemies that hit me in [30:15] melee range for 15 seconds or for a [30:18] maximum of 30 counterattacks. What makes [30:20] this ability so wild though is that it [30:22] has a 30inut cool down. I thought flash [30:25] in League of Legends having a 3minute [30:27] cool down was absurd. How does WoW have [30:29] abilities that are so important and [30:31] powerful they can only be used once [30:34] every half hour? That's [30:35] >> lay on hands, bro. Lay on hands. [30:38] >> Kind of amazing. The fight is really [30:40] close. I managed to take one of them [30:42] down and nearly died doing so, but [30:44] managed to scrape by alive thanks to [30:46] retaliation. And luckily, I have a [30:49] health potion on me that allows me to [30:51] heal up just enough that I can also slay [30:53] the other foe, too. I actually have no [30:55] idea how I did this. I was only level [30:58] 28, but I'm so glad I managed to take [31:00] them. [31:00] >> I'm sorry for doubting you. Holy crap. [31:04] I'm sorry. Most new players at 28 are [31:07] dying there. I mean, he did have world [31:10] buff and that's how and you know, he [31:12] sent the potion and retal, but I'm just [31:14] saying most new players are dying there. [31:16] He He did the insta retell, insta demo [31:18] shout and used the potion. He did what [31:21] he's supposed to do. It worked out for [31:22] him. W Chibbe both down. If all that [31:25] buildup left me unable to complete the [31:27] quest and I just died or something, I [31:29] would have been so sad. But it looks [31:31] like we are finally getting a payoff. [31:32] The noble and assassin are now dead and [31:35] I'm sent back off to Elling to deliver [31:37] the good news. He then bounces me back [31:39] to Mias where I report the two enemies [31:41] demise where the rogue assures me I just [31:44] did the people of Stormwind a great [31:46] favor even though I'm actually feeling a [31:49] little bit hollow inside. I mean that [31:51] one noble wasn't the main source of all [31:53] the corruption in Stormwind, right? Have [31:55] I actually solved anything by killing [31:57] him? Matias warns me not to tell anyone [31:59] I was the person who killed the noble as [32:01] if to confirm my suspicions before [32:03] sending me back to Alexston. But any [32:06] worries in the back of my mind fly right [32:07] out the window as Baros Alexon tells me [32:10] he's giving me a report to take to the [32:13] king, telling me to deliver it to [32:15] Stormwind Keep, informing him of [32:18] everything that's occurred with the [32:19] Defias and House of Nobles. Personally, [32:22] this is so cool. I don't think I've seen [32:25] a king in the Warcraft universe since [32:27] Arthus succeeded his father all the way [32:29] back in Reign of Chaos. for all the [32:31] adventuring I've done so far. I didn't [32:33] even realize there was a king in [32:35] Stormwind Keep. When I went to do my [32:37] mission, the quest shot me over to the [32:38] garden and library, leading me [32:40] blissfully unaware I had just missed out [32:42] on seeing the throne room right ahead. [32:44] The report seems like a good summary of [32:46] everything that's occurred so far. Maybe [32:48] this is where the story can finally [32:50] resolve, where the stonemasons can be [32:52] paid reparations and everything can get [32:55] wrapped up in a nice tidy bow. So, I'm [32:57] giddy as I take the report and run [32:59] straight for the keep. This time, [33:01] heading straight down the hall, ready to [33:03] meet whoever the ruler of all the land [33:05] is. But then, [33:11] where's the king? I thought he was [33:13] supposed to be here. It's not this kid, [33:15] right? Okay, so in the center of the [33:16] throne room, there's some general guy, [33:19] some noble lady, and a boy who is the [33:21] king for now. I guess I actually [33:23] recognize the kid, Andin Ren. That's the [33:26] guy who eventually becomes the king of [33:27] Stormwind. I saw him when I tried retail [33:30] and being kicked off with that big [33:32] cinematic of him crying in the war [33:34] within. But he can't be the king now, [33:36] right? There's no way he's who I'm [33:38] supposed to deliver this report to. My [33:40] quester tells me to speak to Lady Katana [33:42] Prestor, an important looking person [33:44] who's kind of a jerk just glaring at me [33:47] for no reason. I hand her the report and [33:49] she says I should be commended for my [33:51] work. If Van Clee had been successful, [33:53] he would have done considerable harm to [33:55] the kingdom. Something that should be [33:57] obviously avoided. Okay, what the hell [33:59] is with this terrible writing? The [34:00] writing in WoW has been so good up until [34:02] now. But suddenly this lady is speaking [34:04] in the dumbest, most stilted way [34:06] possible. And wait, that's actually kind [34:08] of cool. I never noticed that. The fact [34:10] that he noticed without knowing that's [34:12] Anie is like kind of sick, [34:15] right? That's kind of sick that he [34:17] noticed. [34:19] Not only that, she also tells me the [34:22] king is apparently away on a diplomat. [34:24] >> Yeah, that's actually that's actually [34:25] goated. Yeah, that's actually sick that [34:27] he noticed [34:27] >> mission and isn't returning for some [34:30] time. So, she has to be the one to give [34:32] me this ring as a token of appreciation [34:34] for all my hard work. I mean, the ring [34:36] is awesome. It's a really great upgrade [34:38] compared to anything else I had. But [34:41] that's it. Is that really the end of the [34:43] story? There's no follow-up quest. That [34:45] can't actually be the grand finale, CAN [34:47] IT? WHAT ABOUT THE STONEMASONS? WHAT [34:49] ABOUT THE REST OF THE CORRUPTION in the [34:50] city? [laughter] THE GAME JUST GOT ME SO [34:52] HYPED TO SEE THE KING, BUT HE'S NOT EVEN [34:53] HERE. THAT'S A WHOLE NEW MYSTERY I don't [34:55] even know how to solve. Once again, [34:57] World of Warcraft built up this exciting [34:59] hype narrative just to yank a satisfying [35:02] Oh, I have to say though, this is [35:03] actually sick. Like knowing more than [35:05] knows. The fact that you walk up and [35:07] there's no king and it's just a boy and [35:09] the fact that uh Katrina Pster is like [35:13] kind of being vague and weird. To the [35:15] greater story, it's actually a W. But to [35:18] the small story, it kind of sucks, you [35:20] know. [35:20] >> Inclusion out from under me a second [35:22] time. I WAS LEFT ON edge again. The game [35:25] keeps edging me. Now I'm left with more [35:27] questions than answers. I guess when it [35:29] comes to our goal of finding a story to [35:31] care about each episode, I technically [35:34] did that here. I definitely cared about [35:36] this story and I care about finding a [35:37] way to finish it because I refuse to [35:39] believe that's the end. But I can't stop [35:41] playing now. That can't be how the video [35:43] ends. I just got hit with two awful [35:45] disappointments back to back. I need [35:47] something satisfying to cleanse my [35:49] pallet. That's why at this point I made [35:51] a resolution that I would not stop [35:53] playing World of Warcraft or wrap this [35:55] video up until I found something that [35:58] gave me a satisfying narrative payoff. [36:00] Either that or until I find Daroshshire [36:03] so I can get back to fishing. But [36:04] unfortunately, things are going to [36:06] somehow get even worse from here on out. [36:08] Okay, so the first thing I did was just [36:10] open up my quest log, trying to find as [36:13] many tasks as possible to knock out one [36:15] after another, hoping that one of them [36:17] would end up with a satisfying climax. [36:20] Seeing as I was still here in Stormwind [36:22] for the time being, I figured maybe the [36:24] first task should be knock out that last [36:27] stockades quest I never got to finish. [36:29] Yeah, I don't know why I thought that a [36:31] second run of stockades would lead to [36:33] anything other than more disappointment. [36:35] This one was even worse. I had to sit [36:36] around for like half an hour just trying [36:38] to find a group that wanted to run the [36:40] dungeon legit since apparently everyone [36:42] gets boosted through this one. [36:44] Eventually, I did find a group and we [36:46] ran the dungeon no problem. But [36:48] obviously, there wasn't really anything [36:50] special of note here. Just killing the [36:52] same bad guys in the same boring [36:54] dungeon. And this quest didn't even have [36:56] any kind of follow-up. It was just a [36:58] nice chunk of XP as a reward. The one [37:00] exciting thing that did happen this time [37:02] around was I managed to get my first [37:04] neck slot item, the bassalt necklace of [37:06] the bear, which seems pretty good for my [37:08] level. With how disappointing everything [37:10] else had been, this drop felt like [37:12] Christmas morning when I got it. After [37:14] finally being freed from the [37:15] >> in classic one, when you get your first [37:16] head, neck, or cloak, [37:20] >> sick, great feeling. [37:22] >> Of my quest in the stockades, I tried to [37:24] think about where else I could go to a [37:26] story line that had more great narrative [37:29] potential. And I did have one idea. [37:31] Earlier on in my playthrough, when I [37:33] first set foot in the wetlands, I ran [37:35] into a dwarven mining party up on the [37:37] side of a cliff. [37:38] >> Guys, getting your first cloak when it's [37:40] like, okay, maybe this wasn't me. Hold [37:42] on. Let me let me share my experience. I [37:44] remember when I was a kid and I had all [37:47] these dinky little cloaks on, you know, [37:49] the little tiny ones like an orange [37:51] triangle and then you get a cloak drop [37:53] like the bright cloak or you know that [37:57] nice long cloak. It's green. It has some [38:00] stats on it. It's a big deal. First long [38:03] cloak that's like flowing down your back [38:05] and it's like, "Oh my gosh, that's a [38:08] cloak." That's what I meant by cloak. [38:10] But yeah, shoulders even better. for [38:12] excavating something when they got [38:13] trapped by dinosaurs. As cool as the [38:15] dinosaurs were, I cut this quest line [38:17] from last episode since it seemed like a [38:19] relatively simple issue of just slaying [38:22] some mobs and getting some XP as a [38:24] reward. But then I remembered one of the [38:26] notes I had to carry calling for help [38:28] from Menithil Harbor mentioned that the [38:30] mining team had excavated some Titan [38:33] artifacts, which is what caused the [38:35] raptors to begin swarming them. Which, [38:37] if I remember my lore correctly, aren't [38:39] the titans basically the gods of WoW? [38:41] Like Sargeras was a Titan who created [38:43] the Burning Legion, right? That's [38:45] definitely something I could sink my [38:46] teeth into. I'm a huge lore nerd when it [38:49] comes to in universe mythologies like [38:51] this. When I was a kid, I probably [38:53] worshiped Gothics so much back in [38:55] Runescape that I broke the first [38:57] commandment. If you ever wondered why I [38:59] quit Runescape around the time of RS3, [39:01] now you know. So, I ran up to the [39:03] wetlands, seeing if there was any kind [39:04] of follow-up quest I missed because a [39:07] big epic adventure uncovering god [39:09] artifacts is the exact kind of quest [39:11] line that would make for a satisfying [39:13] finale to the video. Except I couldn't [39:16] find anything. Maybe I'm not a high [39:18] enough level for whatever quest comes [39:19] next. Or maybe this was just a one-off [39:22] thing with nothing more to do. But [39:24] either way, this was a brick wall. At [39:26] this point, I just tried to go process [39:27] of elimination and began knocking out as [39:30] many quests as I could do in an attempt [39:32] to find something worthwhile. And I did [39:34] eventually run into one interesting [39:36] bright spot. Later on, I went back to [39:38] Red Ridge to do what I thought was my [39:40] last quest in the zone. One [music] [39:42] telling me to slay 15 black rock [39:44] champions in a camp north of Lakeshshire [39:46] when I ran into a lost human [39:50] Corporal Kishin. I recognized this name [39:52] when I first set foot in Red Ridge. I [39:54] saw there were two signs outside of the [39:56] inn. One that gave me a quest to kill [39:59] Lieutenant Fangor, while the other [40:01] seemed to just be a note saying that a [40:03] local corporal had gone missing. [40:06] This is so impressive to me [40:09] when like I I do not possess this at [40:13] all. [40:15] Like when you go into a town and you [40:16] read a note and then later you're like, [40:18] "Oh, that's the same note that I read [40:19] earlier." Like piecing that together. I [40:21] would have just forgot. is like type one [40:23] in the chat if you're like me if there's [40:25] no way you ever remember this guy's name [40:26] or type two if you're like Gbe and you [40:29] would totally piece that together and be [40:30] like oh cool [40:32] okay so there are a lot of ones too I'm [40:34] not like crazy here but like there's D [40:36] I'm so impressed by the twos out there [40:37] that the two people my wife is a two [40:40] well my wife is a 10 but my wife is a [40:43] two person like she remembers names like [40:45] this [40:47] any she's beautiful but good okay [40:51] >> this sign for the corporal didn't have [40:52] any quest attached to it. So, I thought [40:54] it was just flavor, something Blizzard [40:56] added to the world to emphasize the dire [40:59] state that Redidge found itself in. But [41:01] no, there actually was a Corporal Kishan [41:03] up here in this cave, and he gave me a [41:05] quest to escort him back to Red Ridge [41:07] safely. Now, this certainly wasn't a [41:09] disappointment. It was genuinely cool [41:11] the way that this quest was given to me, [41:13] and I had another great community [41:15] interaction with a guildmate and a [41:16] stranger who helped me complete it. But [41:18] even this was kind of a disappointment [41:21] narratively speaking because it wasn't [41:23] some grand adventure I was tasked to go [41:25] on. It was just a simple escort mission. [41:27] Although if I thought that was bad, it [41:29] was about to get even worse. My brain [41:31] must have [41:32] >> I wonder if the difference between the [41:33] the one and the two is literally just [41:34] like type A, type B, you know, [41:37] personalities. The the go go go go go [41:41] versus the [sighs] [41:45] probably is probably very similar. Yeah. [41:48] broken at this point from one [41:49] disappointment after the next because [41:51] for some reason I thought maybe it would [41:53] be exciting if I returned that lost [41:55] library book I had in my inventory. As I [41:58] made my way back to Stormwind, I also [41:59] found a guy in the Cathedral Town Center [42:01] who apparently needed a book checked out [42:04] from the library, too, as he's about to [42:06] give some speech on metallurgy or [42:08] something and could use it to assist [42:09] him. Perfect. Those are two great, very [42:12] exciting grand adventures. So, I go to [42:14] Stormwind Keep, turning in the lost [42:16] library book, and finding out the book [42:18] that the speech guy needs is currently [42:20] on loan to Northshshire Abbey. Of [42:22] course, that means I have to run all the [42:24] way from Stormwind to Northshshire since [42:26] there is no flight point to Elwin [42:28] Forest, only to learn that the monk at [42:30] the AB. I just love quests like these, [42:32] though. So, you're level 29, you're a [42:35] human warrior, you've come a long way, [42:38] you know, you've played for a few weeks [42:39] or whatever, and it has you run to the [42:42] starting zone. It's just brilliant in my [42:45] opinion. You go to the starting zone, [42:47] you see a bunch of new players making [42:48] their characters for the first time, and [42:49] you're like, "Oh, I was just a level [42:51] one, and now look how strong I got. All [42:52] these wolves like you can then [42:54] one-shot." The world doesn't scale with [42:55] you. See, you're you feel strong and [42:58] powerful, and at the same time, those [43:00] level ones see you. and maybe they're a [43:03] new player, they've never played before [43:04] and you have shoulders on and a helmet [43:06] and a long cloak and it's like what is [43:07] there a level 29 doing here? Like gives [43:09] them something to to aspire towards. [43:11] It's such good game design, right? Game [43:14] loses this at some point where all the [43:16] high levels just sit in the high level [43:17] area and all the low levels are like out [43:19] leveling in some sharded area where you [43:21] don't see anyone else at all or maybe [43:23] only other low levels but like it just [43:25] separates all the players. I I love [43:27] this. Right. TBC. Yeah, TBC it kind of [43:30] happens, right? All the high levels are [43:32] in Outlands beside coming in briefly for [43:34] Cara, but you don't really see them too [43:35] much. And then all the low levels are [43:38] like in the in the old world. That's why [43:39] TBC hardcore doesn't hit the same [43:42] because when you're playing, you don't [43:43] actually see the high levels playing. [43:45] You just see a bunch of other low levels [43:47] playing and all the high levels are are [43:48] are segmented. They're completely off. [43:50] They're out in Outlands. It's like in [43:53] TVC automatically that that feeling is [43:55] lost. Yeah. So that's why Classic Plus [43:56] someone's like, "Oh, should you do [43:58] Outlands and Classic Plus?" Like, "No [44:00] way, dude. keep everyone in Azeroth, [44:02] right? [44:02] >> He can't give me the book until he uses [44:04] it to make some new ink. And he's all [44:06] out of Wbban ore he needs. So, I have to [44:09] run all the way to Red Ridge to pick [44:11] some up. When I reach Redidge, the guy [44:13] whose job it is to have Wreathb ore [44:15] doesn't have any Wrathban ore, meaning I [44:17] have to go deep into a cavern to acquire [44:19] some before then running all the way [44:22] back to Elwin to trade the ore for the [44:24] book and then running all the way back [44:25] to Stormwind to finally complete the [44:27] quest chain. This was for the grand [44:30] reward of receiving some caster boots [44:33] that might have been as useless as [44:36] anything I could have gotten at this [44:37] point. Okay, as annoyed as I was, there [44:39] actually was one really cool thing about [44:41] this quest. I loved the fact that I [44:43] could have gotten the ban ore I needed [44:45] from this cavern by either mining the [44:47] mining nodes or by getting it from drops [44:50] through killing mobs. That was actually [44:52] really awesome. That meant there were [44:53] multiple solutions to this puzzle. one [44:56] involving basic combat, but one that [44:58] allowed me to completely bypass combat [45:00] if I wanted to through having a certain [45:02] profession. That was really cool to see. [45:04] This quest kind of felt like it was an [45:05] immersive sim or something. Am I playing [45:07] World of Warcraft or DSX here? But that [45:09] aside, talk about a disappointing [45:11] anticlimactic quest line. I had to run [45:13] on foot through all these regions just [45:15] to do busy work that seemed so mundane [45:18] and trivial. Actually, looking back on [45:20] it now, all of these disappointments [45:21] I've had in Classic WoW have basically [45:24] been because of that. I thought I was a [45:26] big important adventurer braving epic [45:28] quests, but so many of the quests I run [45:30] into keep me feeling small. The [45:33] stockades wasn't a grand narrative where [45:35] I got to solve mysteries. It was just a [45:37] typical prison riot that I had to put [45:39] down without much fanfare. The [45:41] >> Okay, I put it together. When he played [45:43] retail a few months ago, his problem was [45:46] that like he was like the savior of the [45:48] world and he was just the greatest thing [45:50] ever. But he's enjoying in classic that [45:53] he's not the main guy. At least right [45:55] now he's kind of just like a side story [45:57] and he's he kind of appreciates that in [45:59] a game. I think that's what he's going [46:00] to say at least. That's what that's what [46:01] I'm guessing that he appreciates it's [46:04] not just like oh you do one quest here [46:06] give you a legendary sword another quest [46:08] here let's give you like you know full [46:09] epics. It's like no I'm going to give [46:11] you some useless boots. That was [46:13] helpful. Thanks for getting the ore for [46:14] me. Here's some cloth boots that you can [46:16] vendor for 10 silver. That's I think [46:19] what he's going to say is he appreciates [46:20] that. It's not just like shoving it down [46:23] your throat of like here's a full bis [46:24] loot. You're the best thing ever. You're [46:26] saving the world. Oh my gosh. Like all [46:28] these other MMOs, you know, Fire's [46:30] conclusion didn't make me feel like a [46:32] hero. As big as that story was, I was [46:34] kept small, given very simple tasks to [46:36] do with the one heroic thing being [46:39] something I'm not even allowed to talk [46:40] about, all for an ending that seemingly [46:42] went over my head. Everything else, too. [46:45] The wetlands discovery felt like a grand [46:47] narrative, but one I'm apparently not [46:49] allowed to take part in yet. Corporal [46:51] Creed was a simple escort mission that [46:54] >> guys, no, everyone's saying pre-watch. I [46:56] haven't pre-watched anything. I've read [46:57] the title and I've read his other vid [46:59] watch his other videos why he didn't [47:00] like retail as much. And that was one of [47:02] his criticisms and now he's already [47:03] saying it. I haven't pre-watched it, but [47:05] I can piece it together. Oh, more like [47:07] his story than mine. And running around [47:09] for ages to find a library book. That's [47:11] perhaps the least heroic thing I've DONE [47:13] IN MY ENTIRE PLAYTHROUGH. But you know [47:14] what? This is the moment that either my [47:18] brain completely broke from all the [47:19] disappointing buildups or I realized [47:23] this is kind of genius. See, the one [47:25] theme that tied all of these [47:27] disappointments together was that they [47:29] made me feel small or like I wasn't the [47:32] protagonist. I'm getting to peek at [47:34] grand narratives, but not ones where I [47:37] get to be a leading man. Most of the [47:39] time, I'm treated like a helpful but [47:41] replaceable person who's given tasks [47:43] that anyone might be able to accomplish. [47:46] And as much as that kept me feeling [47:47] small and unimportant, it kind of made [47:50] the world feel all the more big. This [47:53] actually gets at the heart of a problem [47:55] MMOs have always had, which is that MMOs [47:57] by their nature want to have these grand [48:00] epic worlds with wild storylines they [48:03] send players on. But how can you make [48:05] the player a hero who comes along and [48:07] saves the world when there are literally [48:10] millions of other heroes just like them [48:12] all around? Runescape is a master class [48:15] in how to still tell great epic stories [48:17] in an MMO. I'm sorry to bring up [48:19] Runescape again. I keep talking about [48:20] Runescape in my WoW videos. [48:22] Specifically, if you've ever played old [48:24] school Runescape, you probably know the [48:25] game has a running joke where all the [48:28] NPCs openly acknowledge there are a [48:30] bunch of annoying adventurers running [48:32] around asking for quests. It's something [48:35] so common place, it's clearly gotten on [48:37] the nerves of most citizens in the [48:39] world, and as a result, most NPCs refuse [48:42] to give out quests or will only give [48:45] players stupid little busy work that [48:47] they can't be bothered to do. However, [48:49] >> I think the some of the Runescape [48:51] dialogue was really good for that [48:53] reason. Like the writers of the dialogue [48:55] play these little jokes on you like just [48:58] like Gbe saying and if you read it's [49:00] just like holy crap that actually is [49:01] funny. It's like a joke within a joke. [49:02] It's like man this guy's annoying or [49:04] something. It's like fantastic. I'm [49:06] trying to think of more examples. Um but [49:08] it's like all it's literally all over [49:10] the place in the quest. It's like it's [49:11] just great man. The game has still found [49:13] a way to thread some huge world-defining [49:16] narratives that include the player into [49:18] major quest lines with a kind of funny [49:20] trick. Namely, most of the bigger quest [49:22] lines in the game start off when the [49:25] player accidentally helps out a villain. [49:27] For example, early on in the elf quest [49:29] line, players think that they're helping [49:31] out the noble king of East Ardoine, who [49:34] eventually sends you off to slay his [49:36] brother as he tells you his brother is [49:38] some evil foe causing havoc in the elven [49:41] lands of Tyranninan, only to learn after [49:44] you kill his brother that the king [49:46] you're helping is trying to summon the [49:48] dark lord and his brother was one of the [49:50] last people standing in his way. It [49:52] makes sense then that after you messed [49:54] everything up, the actual good guys show [49:56] up. all but demanding you assist them in [49:59] correcting your mistake. And then you [50:01] can be sent down an epic world-defining [50:03] quest line with huge adventures and [50:05] major rewards. And this setup lets you [50:08] have the best of both worlds. The logic [50:10] of this being an MMO still works since [50:12] [music] there can be thousands of other [50:14] adventurers all running around alongside [50:16] you. It's just that you were the only [50:17] one dumb enough to help the bad guy [50:19] almost cause the end of the world. But [50:21] with this setup, it still lets the [50:23] player go on epic quests where they get [50:25] to be a protagonist and forever change [50:27] the physical land in a significant way. [50:30] Obviously, I haven't really seen WoW use [50:32] this setup of accidentally helping out a [50:33] bad guy in my playthrough, but the trick [50:36] that it's using might be just as genius. [50:38] Namely, World of Warcraft is refusing to [50:41] treat me like I'm the main character of [50:44] every story. I need to grind out some of [50:47] the more boring kill a few dozen of this [50:49] kind of mob type quests before I'm [50:51] trusted to play a larger part in a more [50:55] important quest line. And even then, I'm [50:57] more of a supporting actor in most of [50:59] these narratives. For example, starting [51:01] off in Elwin Forest, I had a ton of [51:03] quests I had to do that were just guards [51:06] telling me to help them kill cobalts or [51:08] defas bandits before I was ever trusted [51:11] to do anything. [51:12] >> I love this. Yes, this is so true. It's [51:14] not just like hey you level one soldier [51:17] we need you on the front lines to save [51:19] the world like that's like it's like [51:21] what I love this in WoW it's like all [51:24] right yeah we have a small problem at [51:25] the mines to the north can you help us [51:27] kill these cobalts like they start you [51:29] off really small cuz you are it's like [51:31] it's great I love that you know things [51:34] slightly more important this works for [51:36] the logic of the game since these guards [51:38] are telling all the adventurers like me [51:40] to go and help push back these hostile [51:43] mobs But since through the logic of the [51:45] game, I'm special in that I've actually [51:47] helped a significant amount, it makes [51:49] sense that they would start trusting me [51:51] with more responsibility, eventually so [51:53] much so that I can help the people's [51:55] militia of Westfall try and take down [51:57] the Defias in Moonbrook. This still [52:00] allows WoW to have these grand [52:01] narratives with epic adventures and [52:04] conspiracies and events going on all [52:06] across the world while not breaking the [52:08] illusion that there are thousands of [52:10] other players experiencing them at the [52:12] same time like me. And in that context, [52:15] you know, these disappointments kind of [52:17] make the game even better because they [52:19] make the world feel all the more big. [52:22] The wetlands quests and rescuing Kishin [52:24] and even finding that dumb library book [52:27] all reinforced that I'm just a small [52:29] person in a big world where other [52:31] factions and NPCs are experiencing their [52:34] own narratives that I can typically only [52:36] assist in as a small helper. Stockades [52:39] being nothing more than a simple prison [52:40] riot also reinforced that I'm still a [52:43] random adventurer with no special [52:45] status. When I showed up at the [52:46] stockades, the warden thought I was just [52:48] as likely to be an accomplice to the [52:50] riot as much as I was some hero meant to [52:53] solve everyone's problem. And as [52:55] disappointing as it was to not meet the [52:57] king at the end of the Defias quest [52:59] line, that certainly made me feel like [53:02] there was so much more going on in the [53:04] world that I haven't even discovered. I [53:06] wonder if this is another defining [53:08] attribute of classic MMOs versus modern [53:12] MMOs. The way I like to think about [53:13] this, and I' I've talked about this a [53:15] lot in the past, is they're almost two [53:16] different genres at this point, you have [53:18] MMOs, but then you have modern and [53:20] classic designs. I feel like like as old [53:23] school Runescape does this well and [53:24] classic does this as well. I feel like [53:26] some of the other like OG MMOs might as [53:28] well, but a lot of the modern ones, no, [53:30] like you're the hero, you're shoved [53:32] right into the front lines and it's like [53:34] you get like this full epic loot within [53:36] like an hour of playing the game, and [53:37] it's just like you're the best, you [53:39] know? I I prefer the classic way for [53:42] sure, [53:43] >> expanding Azeroth in my mind and making [53:46] me all the more excited to see what else [53:48] is out there. I don't know, maybe this [53:49] is all just coping from how [53:51] disappointing the stockades was, but I [53:53] genuinely think that any fantasy open [53:56] world needs to keep the protagonist [53:58] feeling small so the world can stay big. [54:01] I mean, I've always assumed that's why [54:02] J.R.R. Tolken made the protagonists in [54:05] the Lord of the Rings hobbits, people [54:07] who are literally smaller compared to [54:09] almost everything else out in Middle [54:11] Earth. WoW has done a really good job of [54:13] keeping me humble in that same sort of [54:16] way. Even though I'm nearly halfway to [54:18] max level now, I've never been [54:23] [clears throat] sorry told that I'm some [54:25] hero here to save the alliance. I'm [54:27] mostly a side character in other [54:29] people's stories with the [54:31] disappointments I feel coming from the [54:33] fact that I just don't get the kind of [54:35] resolution I might expect. But [54:37] thankfully, the kind of exciting story [54:39] with a satisfying resolution I'm after [54:41] does still exist in the world, and I'm [54:44] about to run into one right around the [54:45] corner. Woo! Stitchy. [54:49] Hello, Stitchy. [music] [54:51] The next area where I was sent searching [54:53] for a big quest was Duskwood. And [54:55] frankly, I should have just started my [54:57] search here. This zone is so good. One [54:59] of the narratives you guys mentioned I [55:01] should follow up on is the quest line [55:03] that continues with the hermit [55:04] Abberrombie. Back in episode 2, I'd been [55:07] sent by Madamea to check on an old [55:09] hermit living nearby the Raven Hill [55:11] Cemetery. And upon meeting him, he [55:13] seemed like a nice enough guy who asked [55:15] me to run an errand or two since an old [55:17] man such as himself wouldn't be able to [55:19] brave all the threats roaming around. [55:21] The first of those errands was finding [55:22] the ghost hair thread, which we got with [55:25] the help of Madame Ava from the nearby [55:27] ghost Blind Mary. But it turns out that [55:30] is not the only thing he needs done. On [55:32] returning with the hair, the hermit then [55:34] asked me to go and find some ghoul ribs, [55:36] which is where we last left off. And [55:38] although this may just look like another [55:41] fetch quest that is no different than [55:43] all the others I'd picked up, I was [55:45] about to see that there was more to this [55:47] quest line than one might expect. I made [55:49] my way back out to the Raven Hill [55:50] Cemetery in the pouring rain. [55:52] >> I don't want to set him up for [55:53] disappointment here, but Duskwood has a [55:56] lot of the game's best quest lines. I [55:58] think not all of them, but Duskwood is [56:01] like I mean it's my favorite zone in the [56:02] game. I think like I don't necessarily [56:06] know if it's just going to get like [56:07] better from here or like the same or [56:08] worse or like sometime may maybe [56:10] sometimes slightly better but like [56:12] Duskwood is just so good you know [56:15] >> and going around and slaying some ghouls [56:17] to [56:17] >> which by the way is why I prefer [56:19] Alliance and Classic WoW cuz it has [56:21] Duskwood and Westfall and Redidge and [56:24] Elellwin anyway [56:26] >> to collect their ribs and thankfully [56:28] they are not dropped at the most [56:29] annoying drop rate I've seen. Although, [56:31] one thing that is annoying is that some [56:33] of these ghouls when they die, they [56:34] spawn these two tiny flesh eater things [56:37] I have to kill, and I don't know how to [56:39] select an enemy other than clicking on [56:40] them, which can be tough to do because [56:42] they're so small and sometimes they hide [56:45] underneath other mobs. Thankfully, that [56:47] annoyance only killed me once before I [56:49] finished collecting the rest of the [56:51] ribs, returning to the who then told me [56:53] that all of this is for some effigy he's [56:56] building. That sounds a little [56:57] suspicious, but he's just a nice old [56:59] guy. How much harm can he do? [57:01] Abbercrombie then tells me a few weeks [57:02] ago he was picking some herbs when a [57:04] band of ogres attacked, forcing him to [57:06] drop an important crate of tools he had [57:08] on his person before fleeing. He asks me [57:11] to go find the crate, and I'm happy to [57:13] do so, as it should be found in one of [57:15] the last few areas I haven't explored in [57:17] Duskwood yet, this ogre encampment to [57:20] the south. Although, I also don't know [57:22] what this big mysterious center of the [57:24] map is either. I should actually mention [57:26] that whoever designed this region did a [57:28] great job of laying out all the content. [57:30] Each new quest line has unveiled some [57:33] new part of the map for me, which has [57:35] gradually painted a picture as to what's [57:37] going on in this zone. But there's still [57:39] this big mysterious void that I haven't [57:42] had a reason to go explore yet. It's [57:44] really fitting that the most spooky and [57:47] cursed region of the game so far has [57:49] this weird spooky centerpiece on the [57:52] map. Anyway, I head south to the ogres [57:54] and I'm kind of curious why ogres are [57:56] here in Duskwood spending a bit of time [57:58] exploring their encampment. Happy as it [58:00] leads to finding some more mining notes [58:03] I can grab. I need to be catching up on [58:04] my mining a little bit. I do manage to [58:06] find one crate that at first I think is [58:08] what I'm looking for. But then I realize [58:10] it's just a food crate that has some [58:13] healing items inside. It's a little [58:14] annoying that I'm not getting the quest [58:16] item I thought I was after, but again, I [58:18] love seeing these little secret drops [58:20] hidden around the world that reward [58:22] exploration. I keep exploring, picking [58:24] up some more mining nodes until I see [58:27] this entrance, which I assume is the [58:28] place that Abberrombie's crate is in. [58:30] After fighting my way through a couple [58:32] ogres, I have to pause, slightly shocked [58:34] at how good the atmosphere is here. The [58:37] dark red of the flames, the bones [58:39] hanging from the ceiling. Blizzard sure [58:41] as hell know how to build incredible [58:44] atmosphere, even when they're so limited [58:46] to what a computer can do graphically. [58:49] This was all back in 2004. How did this [58:51] game COME OUT IN 2004? THAT JUST blows [58:54] me away every single episode. As I'm [58:56] searching for the crate inside the cave, [58:57] I grab some more mining nodes in the [58:59] meantime when a random player trades me [59:02] some resources because again, the WoW [59:04] community is the nicest in all of [59:05] gaming. But after some more searching, I [59:07] can't seem to find the crate. So, I [59:09] assume that I missed it outside and head [59:11] back out to look for it a second time. [59:13] My second pass around the ogre in Canada [59:15] Fields. [59:16] >> It's like right on It's like right It's [59:17] like right there, right? [59:18] >> Absolutely nothing, though. So, I then [59:20] head back inside the cave again, only to [59:22] still not find the crate. I feel like a [59:24] bit of an idiot here. I mean, there [59:26] >> No, this is a hard one to find without [59:27] Questy. This one's tough. [59:29] >> That many crateike objects laying [59:31] around, and I can't seem to figure out [59:33] where it is. Part of me though does [59:34] appreciate the fact it's not in some [59:37] obvious location because I actually have [59:39] to search through all the rubbish on the [59:41] ground that makes me notice and even [59:44] appreciate the detail that some [59:46] environmental artist at Blizzard put [59:48] into crafting this part of the map all [59:50] those years ago. Finally, I eventually [59:52] stumble on the crate that was just [59:53] outside the entrance to the cave I kept [59:56] running in and out of. It was so [59:58] heartbreaking to see when I was watching [59:59] this footage back and seeing myself pass [60:01] by it over and over. After getting [60:03] Abberroby's tools, I returned to the [60:05] hermit delivering them, which seems to [60:07] be the last big T. [60:08] >> This was like what was kind of nice, [60:09] too, though. Like, how many times do you [60:11] remember people saying like, "Where's [60:13] Man Craig's wife?" or like, "Where's the [60:15] crate?" Like, people would talk in [60:16] general chat and like maybe help each [60:18] other out and or like on Thoughtbot or [60:21] whatever, but it wasn't just like this [60:23] obvious glowing massive thing to click [60:26] on with an arrow that took you right to [60:28] it. This and that. It's like you Yeah, [60:30] you'd have to kill mobs for a while and [60:32] talk to people. Imagine, you know, [60:34] >> ask the hermit then seems very happy for [60:37] some reason before giving me a note to [60:39] go and take to the mayor of Darkshshire. [60:41] I head back. Someone says it's a it's [60:43] different with Man Creek's wife that [60:45] wasn't about the quest. [60:52] Wait people [60:55] were trolling this whole time? I thought [60:56] people were looking for Man Creek's wife [60:58] for the quest. Wait, this was some meta [61:00] joke that went over my head for this [61:02] whole time. No, no, people were [61:04] definitely asking about the quest. They [61:06] weren't like it was always a meme, [61:10] dude. I mean, it makes sense. I just [61:12] never thought about it that way. [61:15] There's no way, bro. To town to deliver [61:18] the note. And as I've mentioned before, [61:20] it's so cool that WoW lets you read [61:23] messages that NPCs tell you to deliver [61:25] to one another, learning more about the [61:27] story and lore of what's going on. So, [61:29] I'm pretty eager to open this one. [61:31] >> That's that makes sense. Where's Man [61:33] Creek's wife? Like, haha, kind of funny. [61:35] Oh my god, I just never thought about it [61:37] like that. Not once. [61:38] >> Then I see the letters on the note [61:41] flicker and dance across its surface, [61:43] making it impossible to glean any [61:45] information. I did not expect that. Talk [61:48] about subverting expectations. Now I'm [61:50] suddenly a little bit worried that maybe [61:52] whatever Abbercrombie is up to isn't [61:54] anything good. On showing the note to [61:56] the mayor, he seems pretty confused as [61:58] he's never heard of this person and [62:00] certainly can't read whatever the notes [62:02] about. So he tells me to take the note [62:03] to the Darkshshire historian who [62:05] translates it and tells me apparently [62:08] Abbercrombie has done something [62:10] unspeakable. Greetings, mayor of [62:12] Darkshshire. I have grave news for your [62:15] town. I fooled the bearer of this note [62:17] into aiding me in my latest most dire [62:21] creation, a fiend of flesh and bone and [62:24] stone metal. As you read this, it's [62:26] likely outside my humble dwelling, [62:29] nashing its teeth and waiting for my [62:31] word to go forth and slaughter. But [62:33] you'll know soon enough the imbalmer. [62:36] Okay. Oops. I take the letter back to [62:39] the mayor and he promptly tells me that [62:41] although I may have been motivated by [62:43] kindness, I kind of just doomed the [62:46] town. He then informs me the imbalmer is [62:48] the name of a person told in local folk [62:51] tales, apparently he was a kind [62:53] alchemist until he was driven mad by the [62:56] death of his wife Eliza. After [62:58] attempting to restore her to life using [63:00] dark magic, he placed his own heart [63:03] inside his dead spouse, succeeding in [63:05] bringing her back, but cursing her to be [63:08] a zombie with a hunger for human flesh, [63:11] forcing the imbalmer to keep her buried [63:13] deep in the earth. Okay, another [63:16] >> Wait, I've done this quest a million [63:17] times. He puts his own heart in Whoa. [63:21] Did you guys know that? [63:24] I don't know if I actually knew that [63:25] part. his own heart and his wow [63:28] >> pretty metal story here in Duskwood. I'm [63:30] then told that the imbalmer's heart is [63:32] the source of his power and if I can [63:34] retrieve it from his dead wife while [63:36] bringing it to the mayor, we might be [63:38] able to save the town. But as all that's [63:40] going on, some scout enters the room [63:42] telling us that a terrifying thing is [63:45] headed this way with the mayor telling [63:47] the man to go and prepare the night [63:49] watch. I quickly start sprinting down [63:51] the road towards the imbalmer's place to [63:53] find his heart. And as I run, the scout [63:55] sprints ahead of me, yelling, "Beware! A [63:58] threat lurks in the wild." As I come to [64:00] the fork in the road near the cemetery, [64:02] that's where I see a scene starting to [64:05] unfold. The usual quest givers here are [64:07] banding together in the center of the [64:09] highway, preparing for whatever threat [64:12] comes lumbering down in the distance. [64:14] And that's when I see the abomination [64:16] from Warcraft 3 stitches. Oh god, I just [64:20] saw his corpse at the end of last [64:22] episode, not knowing where he came from [64:25] or what he was doing. I certainly didn't [64:27] know I was the one that caused the town [64:29] his wrath. I pause and prepare to fight [64:31] alongside the night watch. He's a level [64:33] 35 elite, but with five of us here, we [64:36] should be able to take him down, right? [64:38] Nope. He goes off and just starts [64:40] threehitting each one of these poor [64:41] guards, killing them one after another, [64:44] which scares me from running in to tank [64:46] him until a few are already dead. By the [64:48] time I jump in, I realize I can't take [64:50] him down myself, not even with the help [64:52] of everyone still alive. And in fact, [64:55] I'm about to die. That's when I try to [64:57] run away. And my Runescape player brain [64:59] kicks in, trying to find a safe spot [65:00] behind this fence just to stall as long [65:03] as possible. But that's when [65:07] >> a much higher level player comes to my [65:10] rescue, seeing the pathetic scene from [65:13] down the road. And thank goodness that [65:14] they are a very talented hunter who can [65:17] actually help subdue the abomination. [65:19] This highle hunter Llin and her pet cat [65:22] help me finish off stitches once again [65:24] returning him to a lifeless corpse [65:26] saving the town. Like we we have this [65:29] discussion a lot where like modern MMOs [65:31] do this thing and and retail WoW's like [65:34] this and some other ones are too where [65:36] like everyone levels with the world so [65:39] everyone's scaled kind of like the [65:42] sameish and you can group across [65:44] different levels and do the same [65:46] instances together and like the idea is [65:48] okay the player is in charge of where [65:51] they can go and the player can group [65:53] with people despite the levels and it [65:55] scales everyone so you can play with [65:56] your friends easier. [65:58] That's the concept. And that's true, I [66:00] guess. But what sucks is you don't have [66:02] moments like this where someone who's a [66:04] higher level than you that's stronger [66:05] than you and it can come in and save you [66:09] or not or just run by you and you just [66:11] seeing like that power of like, holy [66:14] crap, I want to get there. And when [66:16] everyone just scales and everything, you [66:18] don't have this moment where like, wait, [66:20] I'm the strong guy. I can then go help [66:23] and kill things that were hard for me a [66:25] few weeks ago. Like that's so critical [66:27] to an MMO. Like there's some decisions. [66:30] It's like OH [66:33] I it's like I I don't like the scaling [66:35] in any MMO, man. So bad. It's so bad. [66:38] Yeah, it comes with the pros, but it's [66:40] so bad. Thank you so much, Lerlin, for [66:42] saving my sorry ass. This was such a [66:44] cool moment. Most of the times when I [66:46] play MMOs in the past, any kind of boss [66:48] in a quest like this is always fought in [66:50] an instance rather than out in the open [66:53] world. Having the big villain of this [66:55] quest line be something that's actually [66:57] roaming around the world among everyone [67:00] else not only makes it all the more [67:02] terrifying when I see him slaughter [67:05] regular questgiving NPCs, but it also [67:07] makes him feel all the more real since [67:09] he's something every player in the world [67:12] can see and has to deal with. It [67:14] genuinely feels like I really did mess [67:16] everything up and almost caused the end [67:17] of Darkshshire. Also, I have to love the [67:20] throwback that Stitches is just an [67:21] abomination from Warcraft 3. I beam with [67:24] joy every time I see any kind of [67:26] reference to that game. But with [67:27] Stitches dead, I head back out to the [67:29] hermit's shack, finding the grave of his [67:31] wife lying behind it. I read the [67:33] gravestone before doing anything else, [67:35] which gives me a nice reminder of the [67:37] motivations that kicked off all this [67:39] chaos. I've always found stories to be [67:41] boring if a villain is just some random [67:44] guy that wants to destroy the world [67:46] because he's evil or whatever. It's [67:48] always so much cooler when there is a [67:50] real relatable motivation behind an [67:52] antagonist. And losing a loved one is [67:54] something I can certainly empathize [67:56] with. I dig up the hermit's wife who [67:58] tries to eat me and apparently succeeds [68:01] as I died not realizing I need some help [68:04] to do this quest. She is a pretty tough [68:06] elite herself. But after reviving and [68:08] getting a couple strangers in region [68:09] chat to come around, I manage to slay [68:12] Eliza and grab Abberrombiey's heart from [68:15] her chest cavity. I take his heart back [68:17] to the mayor. [68:18] >> That's also a cool thing of classic is [68:20] just like [68:22] assuming you're not like minmaxing world [68:24] buffs like using cheesy strategies like [68:27] standing on the roof and what like this [68:29] and that. Assuming you're just like [68:30] playing normally and you're like a [68:31] you're underleveled or like the [68:33] appropriate level, no world buffs and [68:34] you're just kind of whatever. Like you [68:36] have to talk to other people and be [68:38] like, "Hey, is anyone else on this quest [68:39] or can anyone help me?" And like you [68:41] have to group and like it's such a good [68:43] feeling, right? who thanks me for saving [68:44] the town, assuring my name will be [68:47] written in their history books and [68:49] rewarding me with a pretty awesome [68:51] shield, the crest of Darkshshire. And [68:53] you know what? This story, it was great. [68:56] No disappointment whatsoever. It was [68:58] amazing from start to finish. You know, [69:00] I was just talking earlier about how [69:02] cool it is that Runescape keeps the [69:04] logic of an MMO by starting off quests [69:06] with hless adventurers accidentally [69:08] helping out villains. I had no idea I [69:11] WAS ABOUT TO RUN INTO the exact same [69:12] thing. And it works just as well here. [69:15] After all, it wouldn't make sense if I [69:17] just came into this game and had some [69:19] random NPC giving me a quest saying, [69:21] "Help. You're the only one that can save [69:22] us from the imbalmer attacking our [69:24] town." But it does make so much sense in [69:26] a world filled with random adventurers [69:29] running around. that one idiot would be [69:31] gullible enough to accidentally do a [69:33] quest, helping out the imbalmer that [69:36] almost levels all of Darkshshire with [69:38] the added awesome flavor that it takes [69:41] actual groups of other. Unironically, in [69:44] hardcore, someone could accidentally do [69:47] the quest that helps the Impalmer summon [69:49] stitches and then stitches then kills [69:52] someone else. So, you're effectively [69:54] like killing other players hardcore [69:56] characters by doing this quest without [69:58] even knowing it. [69:59] players to set everything right. One of [70:01] the more fascinating things about this [70:03] quest line, though, is that I might have [70:05] actually appreciated everything all the [70:07] more, specifically because I was coming [70:10] to this quest after I experienced all [70:12] those disappointments leading up to it. [70:14] I mean, I was just going through so many [70:16] simple quest lines to kill a certain [70:18] number of mobs or collect certain items [70:21] or deliver this message. So, it didn't [70:23] feel like anything was a miss as I was [70:25] going and doing the exact same tasks [70:27] just for another NPC. I actually didn't [70:30] pick up that anything suspicious was [70:31] going on until I was already a few steps [70:33] in. I assumed I was just helping a weird [70:36] old guy that Madameva was worried about. [70:38] Actually, why did she send me to [70:39] Abbercrombie anyway? She was the one [70:41] that wanted me to check up on him in the [70:43] first place. This is all her fault. One [70:44] of the things this quest reminded me of [70:46] more than any other, though, is how nice [70:48] it feels when you have delayed [70:50] gratification in a game. I don't know if [70:52] it's just developers not trusting [70:54] players patience nowadays or what, but [70:56] it feels like so many online games today [71:00] just throw you immediately into high [71:02] stakes action. Well, I I think it's [71:04] because like [71:07] like the the gaming audience these days, [71:09] like the kids these days, like the [71:11] masses these days kind of do want to get [71:13] thrown into the action. I think it's us [71:15] like I don't know how old Chay is, [71:16] probably in his 30s, you know, he has [71:18] kids and stuff. like all of us in our [71:20] 30s that like grew up playing this [71:21] stuff. It's like yeah, no, we kind of [71:22] want that like slow delayed [71:24] gratification, but I can see why [71:26] developers don't do it cuz you're like [71:27] catering to like bunch of boomers and [71:30] never let off the gas pedal. Everything [71:32] has to hit the ground running. [71:33] Everything has to be instantaneous. At [71:36] least in the world of online games, [71:38] people seem to come in with this [71:40] expectation that they are experiencing [71:42] the best and most intense possible [71:44] gameplay right from the get- go, no [71:46] questions asked. But, I don't know. I [71:48] don't think that's as fun, at least not [71:50] after a while. A story can't be non-stop [71:53] action. You need to have slower moments [71:55] to appreciate stillness, sit with [71:57] events, and let a narrative breathe. [71:59] Even in multiplayer games that have no [72:01] story, you really should have moments of [72:03] downtime before the exciting [72:05] gamedefining action occurs. It's because [72:08] of those smaller moments of buildup that [72:10] the big exciting plays feel all the more [72:13] big and exciting. And that's certainly [72:14] true in MMOs. The excitement that comes [72:17] from getting a rare drop or [72:18] accomplishing a tough achievement or [72:20] even doing something as simple as [72:21] leveling up that only feels good because [72:24] of all the hard work you had to put into [72:26] it. If a game is nothing but an endless [72:28] stream of shiny rewards given to you one [72:30] after another, then no reward means [72:32] anything. You got to let me breathe [72:34] BEFORE YOU THROW ANOTHER POP-UP my way. [72:36] But yeah, Abberro's quest line, it was [72:38] absolutely incredible. Somehow Duskwood [72:40] now has three of my favorite quests in [72:43] this game. [72:44] so good at making spooky regions. [72:46] Trustar was also my favorite zone in [72:48] retail, too. They have a real knack for [72:50] this. But, you know, honestly, of all [72:52] the things I've talked about in this [72:53] video so far, one thing that's really [72:56] surprised me the most about classic WoW [72:58] in my playthrough is how the game feels [73:00] like it's getting denser the longer I [73:03] play. Normally, MMOs don't do that. [73:05] Normally, MMOs either have content [73:07] that's frontloaded at the beginning or [73:09] backloaded at the end, or maybe both. [73:11] Developers obviously want to have a very [73:13] curated introductory experience, putting [73:16] their best foot forward for new players [73:18] in the early levels to actually sell the [73:20] prospect of players playing their game [73:22] for a few thousand hours. So, it makes [73:24] sense there would be tons of well-made [73:26] content placed right at the start, but [73:28] you also have to make sure you're [73:29] constantly adding all kinds of content [73:32] to the end game for the sweaty players [73:34] that max out their characters too fast [73:36] and then constantly demand new [73:38] challenges and items to grind for. So [73:40] that's why it makes sense there would [73:42] also be tons of well-made content in the [73:44] end. But that means for most MMOs, if [73:46] there's ever a weak point, it's the mid [73:48] game where players are stuck between [73:50] those two. And that's why it's so [73:51] surprising to me that WoW is getting [73:53] denser the more I'm entering the mid [73:55] game. I am [snorts] okay. I'm actually [73:58] this this will be interesting to see [73:59] where it goes. So Dusk, he doesn't know [74:01] this, but Duskwood's early game, but [74:04] it's kind of where early game starts to [74:05] end. And in my opinion, the Elwin, [74:09] Westfall, Red Ridge, Duskwood, even the [74:12] like Stranglethorn is like the best, but [74:15] the midway is like really like we know [74:17] like 44, 45. [74:19] It does get slow there. It does like, [74:22] you know, it just it just does. I'm [74:24] curious how if GB makes it that far, how [74:27] he's going to feel at like level 45 cuz [74:29] it does get slow. It's like hours and [74:31] hours and hours and you level up and you [74:33] get kind of like nothing. [74:36] And it's like there wasn't any like [74:37] crazy epic quest either. So I I I'm [74:40] curious how he's going to feel those [74:41] like mid-40s, you know, once you get [74:43] closer to 60, it's exciting, too, I [74:45] think. And like the early game is [74:46] amazing, but the mid game in the 40 like [74:48] Yeah, I'm curious how he's going to [74:49] feel. You know, seeing more noteworthy [74:51] stories than ever. As I continue [74:53] playing, I'm getting more areas to [74:55] explore with more secrets hanging around [74:57] in each one of them. I've got a quest [74:59] log that's never empty. I have tons of [75:01] new regions I'm about to step into. I [75:03] also just found PvP and tried to queue [75:05] up for my first ever battlegrounds, even [75:07] though the queue never popped. That's [75:09] another thing I can't wait to try. And [75:11] on top of all of that, by now, the [75:13] game's given me so many abilities and [75:15] gear options. I bet I could spend over [75:17] an hour just trying to fiddle with how [75:19] to best set up my ability bar. It's [75:21] incredible how much stuff there is in [75:23] this game, and how I'm never running out [75:25] of things to do, even as I finally start [75:27] to wrap up the starting zones that I [75:29] first came across. And I'm still [75:31] unlocking more. While I was wrapping up [75:32] the Abbercrombie quest line, a guild [75:34] mate messaged me saying they noticed I [75:36] hit level 30 and hinting that I should [75:38] really do the whirlwind axe quest, [75:40] whatever that is, I realized that's a [75:42] class quest. I haven't done one of those [75:43] in a while. And now I'm pumped as hell [75:45] to see where that will take me. Maybe [75:47] it'll take me to Daroshshire so I can [75:49] actually get back to doing what I want [75:51] to be doing more than anything else [75:52] right now. But I'll save all that for [75:54] next. [75:54] >> I wonder if this guildy is like an [75:57] actual guildy or just like a backseat. [76:01] Cuz like if it's just a backseater, it's [76:03] kind of annoying. Like you reach 30, we [76:06] need like now now go do this. Like I [76:09] almost just want to see where he goes [76:10] himself. Or if it was just actually a [76:12] guilty just being like like that, then [76:15] it's kind of wholesome. But if it's a [76:17] backseater like knowing that it's GB [76:19] telling him what to do next, it's like [76:20] no, we want to like just just let him [76:22] like do his thing, you know? Uh it was [76:25] definitely a backseater. Yeah, probably [76:26] a backseater. But yeah, guys, like, let [76:28] guys, it's so fun watching Gbeay play. [76:31] Let's just let him play. You know what I [76:33] mean? Just let him play. [76:35] >> Wind axe pump doing what I want to get [76:37] to the end of this one. If you enjoyed [76:39] watching, please go ahead and subscribe [76:41] so you can stay in the loop for when the [76:42] next video series comes out. A big shout [76:44] out once again to War Thunder for [76:46] sponsoring today's episode. Don't forget [76:48] to play for free on PC, PlayStation, [76:50] Xbox, or mobile using my links in the [76:53] pinned comment or video [76:54] >> because because yeah, like it's it's a [76:56] fundamentally different experience. Like [76:58] say say someone carries him through the [77:00] whirlwind quest and then gives him a [77:03] fiery enchant. Now your your your [77:05] experience as a first time playthrough [77:08] is completely changed. It's completely [77:10] different. Now you have an item that can [77:12] oneshot anything. Like the the whole [77:14] like my character feels weak and the [77:16] world is just completely ruined. Like [77:18] you know as a 10th character, cool. Like [77:20] have fun like do that. But as a first [77:21] time playthrough, it's like [77:24] it's just it'll just you know [77:26] description down below and claim that [77:28] massive bonus pack for multiple premium [77:31] vehicles, in-game currency, and more [77:33] before it's all gone. And shout out once [77:35] again to all channel members for [77:37] supporting me on this series. Not only [77:38] had I not expected WoW to be so good, [77:41] but I did not expect its community would [77:43] be so kind and supportive. I have got [77:45] some channel member specific things [77:47] coming for you guys right around the [77:48] corner. So stay tuned for that. And with [77:50] all that being said, I will see you all [77:52] in the next episode. But until then, [77:54] thank you very much for watching. Good [77:56] luck in solo Q and have a wonderful day, [77:59] guys. There's going to be another [78:00] episode. WGB. There we go, guys. I This [78:05] video came out Friday. I knew like I was [78:07] so excited to watch it, but I was like, [78:08] "Guys, like we're going to have to wait [78:09] for Monday cuz it's going to be like a [78:10] it's like an hour long video like with [78:12] how much I yap. It's going to be like a [78:13] 2-hour long react, but like holy crap. [78:16] I'm I'm loving this, man. I'm loving the [78:17] series." Um, if you guys haven't checked [78:20] out GB99, he's he's doing like a WOW [78:22] series and his I don't know if it's like [78:24] a playlist. He'll probably make it into [78:27] a playlist at some point, right? But his [78:29] his just his last like couple uploads, [78:32] Classic Wow, I tried Classic Wow with no [78:33] Nostalgia was the first one, I think. [78:35] And then he tried retail, too. Um, but [78:37] man, it's just so good. So darn good.