[0:00] Hey folks, I recently managed to get a [0:02] new 1 to70 speedrun world record in only [0:04] 2 hours and 41 minutes by using Chromy [0:06] time. This speedrun represents the [0:08] absolute best time that you can achieve [0:10] by using my route. And with this video [0:12] guide, I aim to break down my route into [0:14] simple, easy to follow steps that you [0:16] can use it to quickly level characters [0:17] for yourself. Also, while I obviously [0:20] use many fancy experience buffs and [0:22] consumable items for the purposes of my [0:24] speedruns, these are not taken into [0:26] account for the purposes of this [0:27] leveling guide. These items obviously [0:29] save a small amount of time, but in [0:31] practice, the route itself is what makes [0:33] this leveling method so fast. If you're [0:35] interested in learning more about the [0:36] items that I prepare for my speedruns, [0:38] I've made a separate video purely on [0:40] that topic, which is linked in the [0:41] description below. But with all of that [0:43] out of the way, let's jump into the [0:45] guide. Before you can enter Chromy Time [0:47] and begin following the bulk of this [0:49] route, you'll first need to reach level [0:50] 10. How you'll do this will vary heavily [0:52] depending on the race that you selected. [0:54] If you're playing an allied race, you'll [0:56] already begin the game at level 10, so [0:58] you can skip ahead to the next section [0:59] of my guide. However, any brand new [1:02] players watching this video won't be [1:03] able to create an allied race as their [1:05] first character, so you'll need to pick [1:06] one of the standard races and begin at [1:08] level one. While every race will be [1:10] presented with multiple options as their [1:12] starting zone, I would always recommend [1:14] choosing Exiles Reach. This zone may not [1:17] be exceptionally fast, but it was tailor [1:19] made by Blizzard to get your characters [1:21] exactly from levels 1 to 10. [1:23] Additionally, the zone is extremely [1:24] linear and tries to teach you basic [1:26] mechanics of the game as you progress [1:28] the quest line, meaning it's very [1:29] helpful for new players. It's worth [1:31] noting that I selected the standard [1:33] undead starting zone for my world record [1:34] run, but this is because I did some very [1:36] strange routing shenanigans that I'm not [1:38] going to recommend as part of this [1:40] guide. The advantage of these older [1:42] zones is that they don't lock you into a [1:43] fixed path, which is really nice for my [1:45] speedruns, as I can use fancy movement [1:47] items to break out of the zones early [1:49] and access some powerful experience [1:50] buffs sooner than I would normally be [1:52] able to. However, even when all of this [1:54] is done perfectly, I'm only saving a few [1:56] minutes compared to doing the standard [1:58] path through Exiles Reach. While that [2:00] time save matters in a speedrun, it's [2:02] not relevant for the average player, [2:03] especially considering it'll be [2:04] drastically slower if you try to do the [2:06] zones in the intended manner. Lastly, if [2:08] you're playing a demon hunter or a death [2:10] knight, your only option will be to [2:11] level through your class's starting [2:13] zones, and this will put you past level [2:14] 10 by the time you finish. Don't worry, [2:16] though, because my guide has been [2:18] structured in such a way that you can [2:19] jump straight into the level 10 section [2:21] and not lose any time. Once you've [2:23] managed to reach level 10, you'll first [2:25] want to do a few quests to acquire a [2:27] dollar Hearthstone. This only takes a [2:29] few minutes, and it'll save a ton of [2:30] time over the course of the 10 to 70 [2:32] leveling process. Although the dollar on [2:34] Hearthstone was added to the toy box [2:35] during Dragon Flight, you're unable to [2:37] actually use it on new characters until [2:39] you've completed the original unlock [2:40] quests. To kick things off, you'll first [2:42] need to speak with Chromy and begin the [2:44] Legion quest line. If you're unsure [2:46] where to find her, head to the Orgamar [2:47] embassy and look for a gnome sitting on [2:49] a big hourglass. After receiving the [2:51] quest, the Legion Returns, you should [2:52] run outside of the Orgamar gates and [2:54] talk to Holgar Stormax. This NPC should [2:57] have a dialogue option that starts with, [2:58] "I've heard this tale before." and [3:00] you'll want to select it in order to [3:01] skip the Broken Shore introduction. If [3:04] the dialogue option isn't appearing, it [3:05] means you've never done the Broken Shore [3:07] scenario on your account. For your first [3:09] character, you'll still want to complete [3:10] the scenario as it only takes about 15 [3:13] minutes and allows you to skip the [3:14] entire thing on all future leveling [3:16] runs. Once you've reached Doeron, you [3:18] can turn in the nearby quest to receive [3:19] your Dollaron Hearthstone. If you [3:21] already have the toy unlocked on your [3:23] account, you can just delete the quest [3:24] reward itself and add the toy to your [3:26] bars. From here, turn right into the [3:28] horde section of the city and take the [3:30] portal back to Ormar. It's worth noting [3:32] that the process I just described is [3:34] technically not needed if you're playing [3:35] a mage, monk, vulpera, or some [3:38] combination of the two. Each of these [3:40] classes and/or race have an ability [3:42] which completely removes the need for a [3:43] dollar Hearthstone. However, you should [3:45] still speak with Chromy and select a [3:47] timeline as this ensures all zones will [3:49] scale with your level. I also want to [3:51] make it absolutely clear that after [3:52] returning from Delaron, you do not need [3:54] to visit Chromy and change your active [3:56] expansion. Despite the misleading design [3:58] of the menu, Chromy time is actually a [4:00] binary state. It's either fully enabled [4:02] or fully disabled for your character. [4:05] The only difference between the various [4:06] expansions is which breadcrumb quests [4:08] you get offered, like the [4:09] affforementioned one for traveling to [4:11] Doaron. Also, your active expansion will [4:13] determine which random dungeons you're [4:14] allowed to queue for. But beyond that, [4:16] all of them function exactly the same [4:18] for the purposes of questing. Lastly, if [4:20] the Dark Moon Fair happens to be active [4:22] while you're leveling, this is the ideal [4:23] time to swing by and grab your 10% [4:25] experience buff. The fair is active [4:27] during the first full week of every [4:28] month. And you can also see when it's up [4:30] by looking at your in-game calendar. [4:32] There are many ways to reach the Darkman [4:33] fair, but the fastest path involves [4:35] taking the portal to Old Door and [4:37] receiving a teleport from the Darkman [4:38] mage standing in the nearby courtyard. [4:40] From here, you can run down the hill [4:42] into the fair proper, purchase a [4:44] carousel ticket from a panda named [4:45] Katie, and ride the carousel to receive [4:47] your 10% XP buff. There's a few more [4:50] niche advantages that the Darkman Fair [4:51] provides for leveling, but they're a bit [4:53] more complicated, so you should watch my [4:55] speedrun items video if you want to [4:56] learn more. Now, you should be ready to [4:58] start the 10 to 70 route. But before we [5:00] dive into specifics about the zones and [5:02] quests, I want to briefly go over a few [5:04] bits of general advice that apply to the [5:06] route as a whole. First, I strongly urge [5:08] you to only follow the listed zones in [5:10] the route without taking extensive [5:11] detours. If I don't mention a zone in my [5:14] guide, it's not because I forgot about [5:15] it. It's because it's slower than the [5:17] rest of my route. Also, if you feel that [5:19] you're not getting enough experience [5:20] from completing quests, please double [5:22] check that you've actually enabled [5:23] Chromy time, as otherwise, your XP gains [5:26] will eventually be reduced by 90%. You [5:28] would be surprised at how often people [5:30] make this exact same mistake. The final [5:32] general tip that I want to discuss [5:34] pertains to rare mobs. You'll find many [5:36] of these while following my leveling [5:37] route, and it's especially important [5:39] within any Cataclysm revamped zones, [5:41] such as Silver Pine Forest or Hillsbread [5:43] Foothills. Each one of these rares gives [5:45] roughly a quest's worth of experience, [5:47] so it can be extremely helpful to hunt [5:48] for them while you're leveling. However, [5:50] this is not the case for any rares you [5:52] encounter in Warlords of Dranor Zones, [5:54] as those give a standard amount of [5:56] experience and aren't worth killing. In [5:58] order to help you find all of the [5:59] important rares while leveling, I've [6:01] created a companion video on my second [6:03] channel, which goes over the location of [6:04] every single rare, and you can find it [6:06] linked in the description below. That [6:08] being said, the zones mentioned in my [6:10] guide will still be faster than any [6:12] alternatives, even if you don't manage [6:13] to find a single rare mob. It's a nice [6:16] little bonus if you happen to encounter [6:17] one, but you should never sit and wait [6:19] at a spawn location instead of [6:20] continuing along the quest path. The [6:22] first zone you'll be visiting is [6:23] Silverpine Forest. And to get there [6:25] quickly from Orgamar, you'll first want [6:27] to take the portal to Silver Moon City, [6:28] which is found just left to the stairs [6:30] leading inside of the Orgamar portal [6:32] room. Once inside Silver Moon, you'll [6:33] need to walk to a small room behind the [6:35] blood elf faction leaders. And up on a [6:37] pedestal, you'll find an object called [6:38] the Orb of Transocation. Clicking on [6:40] this orb will teleport you to a zone [6:42] called Tusfall Glades. If you open your [6:44] map, you'll be able to see Silverpine [6:46] Forest just to the west. Fly towards the [6:48] quest marked on your map named the [6:50] Wararchief Cometh, which begins the [6:51] Silverpine quest line. From here, as [6:53] long as you pick up and complete every [6:55] quest that you encounter, you'll be [6:56] taken on a fairly linear path throughout [6:58] the zone. Silverpine is deceptively [7:01] efficient, as it has lots of unskippable [7:02] cutscenes early on, which make the quest [7:04] line seem very slow. That said, the last [7:07] two/3s of Silverpine have incredible [7:09] quest density and minimal travel time. [7:11] So, this more than makes up for the slow [7:12] start. Midway through the questing [7:14] experience, you'll get sent down to [7:15] Gilaeas. Don't panic, as this is simply [7:18] an extension of the Silver Pine quest [7:20] line. Within the first area, you'll see [7:22] a giant Edin named Koro the Colossus, [7:24] and you should kill him in order to [7:25] receive a hidden quest. From here, [7:27] continue along the quest line in Gilaeus [7:29] until you're returned to Silverpine. [7:31] Towards the end of the zone, you'll [7:32] reach the quest sewing discord, which [7:34] task you with killing a camp full of [7:36] elite dwarves. It can be fairly [7:38] difficult to solo these mobs as their [7:39] auto attacks hit extremely hard. If you [7:42] find yourself struggling with this [7:43] quest, I'd recommend dragging the mobs [7:45] over to Lord Godfrey and waiting for him [7:47] and the other NPCs to whittle the dwarfs [7:49] down. Immediately after completing this [7:51] quest, you should kill one of the nearby [7:52] crocodiles as it begins a hidden quest [7:54] called From the Belly of the Beast. Once [7:56] you've completed this, it's time to [7:58] abandon the Silver Pine quest line and [7:59] move along to Hillbread Foothills. The [8:02] final two quests in Silverpine are full [8:03] of unskippable roleplay, so they're not [8:05] worth completing. At some point during [8:07] this process, you should have reached [8:08] level 20, and you'll now have the option [8:10] to enable war mode. This can only be [8:12] enabled at Ormar. So you should set your [8:14] Hearthstone to a nearby location, most [8:16] likely the supplicer, and then use your [8:18] dollar on Hearthstone. From here, you [8:20] can take the nearby portal to reach [8:21] Ormar, enable war mode, and use your [8:23] regular Hearthstone to return to [8:24] Silverpine. As previously mentioned, [8:27] mages or monks can use portals or Zen [8:29] pilgrimage, respectively, as a [8:30] replacement for the Delaron Hearthstone. [8:32] Also, in case you're unfamiliar with [8:34] what exactly war mode does, this is a [8:36] buff that grants you roughly 10% [8:38] additional experience while also [8:39] permanently flagging your character for [8:41] PvP. This may sound really scary, but [8:44] you have to remember that both Silver [8:45] Pine and Hillsbread are horde only [8:47] zones. So, you won't actually encounter [8:48] a single alliance player while leveling [8:50] there. This means that war mode is [8:52] effectively a free 10% XP buff for the [8:54] first two zones in my route. When you [8:56] get to Warlords of Dranor later on, [8:58] there is a chance that you'll encounter [8:59] other Alliance players, but the vast [9:01] majority of people are simply there to [9:03] level and won't try to fight you. In the [9:05] worst case scenario, you can always go [9:06] to a nearby town and disable war mode [9:08] later on if you run into someone who [9:10] really wants to kill you. Now, before we [9:12] discuss the next zone, Hillsbread [9:13] Foothills, I want to take a moment to [9:15] touch upon dungeon leveling. Over the [9:17] last few years, I've done a few test [9:18] runs that completed Burning Crusade [9:19] dungeons from levels 10 to 20, and I [9:21] found that it can potentially be faster [9:23] under specific situations. Since war [9:25] mode only applies to outdoor content and [9:27] it isn't available until level 20, it's [9:30] possible to get marginally faster times [9:31] in TBC dungeons if you queue as a tank [9:33] and get extremely lucky with the random [9:35] dungeons that you're offered. In [9:37] practice, I wouldn't actually recommend [9:39] running dungeons for Horde players, as [9:41] on average, it'll be much slower than [9:42] the questing route. However, if you did [9:44] really want to try dungeon leveling and [9:46] want more detail on the subject, I [9:47] discussed it in a bit more detail in the [9:49] written version of this guide, which is [9:50] linked in the description. As previously [9:53] mentioned, you'll want to leave [9:53] Silverpine Forest upon reaching the [9:55] quest on Her Majesty's Secret Service. [9:57] If you open your map, you can find [9:59] Hillsrad Foothills to the east, and [10:00] you'll start the quest line there by [10:02] picking up Welcome to the Machine. Like [10:04] before, Hillsbrad is a fairly linear [10:06] zone, so as long as you pick up and [10:07] complete every quest you encounter, [10:09] you'll eventually finish the entire [10:11] thing. There are only two quests in [10:12] particular that you'll want to avoid. [10:14] You'll receive stag witches towards the [10:16] end of the zone. And although it seems [10:18] fairly simple, the drop rate of its [10:19] quest item is extremely low, so it's [10:21] usually not worth completing. There's [10:23] also a small chain in the east that [10:25] starts with a haunting in Hillsrad, but [10:27] the density here is pretty low, so I'd [10:29] recommend skipping it. However, you'll [10:30] still want to complete the other two [10:31] quests nearby called Extinction and the [10:34] Durnhold Challenge. It's worth noting [10:36] that some quests in Hillsrad, such as [10:38] Yetimus the Yeti Lord or the Durnhole [10:40] Challenge, require you to fight elites [10:41] tuned around a group of three or more [10:43] players. For most classes, these are [10:45] extremely hard to solo, but it is [10:47] definitely possible. I'd recommend [10:49] trying it once if you're confident, but [10:51] if you can't solo them, just ask for [10:52] help in general chat. There's usually a [10:54] few people willing to group for it. [10:56] Also, when fighting Yetus, I would [10:58] recommend dragging him inside of the [10:59] nearby Yeti cave as this allows you to [11:01] negate his knockback mechanic. The fight [11:03] will still be very difficult due to the [11:04] damage of his auto attacks, but at least [11:06] you won't risk dying of fall damage. [11:08] Once you finished everything in Hills [11:10] Red Foothills, you should use your [11:11] dollar Hearthstone and return to [11:13] Orgamar. Once there, head over to Chromy [11:15] and select the Warlords of Dranor [11:16] timeline. You'll be directed to speak [11:18] with an NPC called Vanguard Battle Mage, [11:20] but you should instead talk to the [11:22] Thrawar Mage, who can be found standing [11:23] nearby in the bottom floor of the [11:25] Orgamar portal room. Talking to the [11:27] Thrralar mage NPC, will cause you to be [11:29] teleported directly next to Khadgar in [11:31] the Blasted Lands, allowing you to [11:32] immediately start the next quest. The [11:34] Vanguard Battle Mage, despite being the [11:36] intended NPC, will teleport you much [11:39] further away from Khadgar. After [11:40] speaking with Khadgar, you should fully [11:42] complete the Warlords of Dranor intro [11:44] scenario. Many people like to skip this [11:46] area, but it's still one of the fastest [11:47] quest lines in the entire game, so if [11:49] you skip it, you're doing yourself a [11:51] huge disservice. Upon reaching the end, [11:53] you'll be teleported to Frostfire Ridge [11:55] and should do the entire quest line to [11:56] set up your garrison. You'll also want [11:58] to finish the next few quests where you [12:00] kill ogres, gather supplies, construct a [12:02] barracks, and rescue all in Umberhide. [12:05] After these four quests, the zone slows [12:07] to a crawl, so you should instead fly to [12:08] Gorgrand and begin the quest line there. [12:11] Gorgrand can be reached by flying [12:12] directly east from your garrison. And [12:14] you'll start the quest line by speaking [12:15] with Durotan at the zone's entrance. [12:18] From here, follow the quest line until [12:19] you establish the town of Beastwatch. At [12:21] this point, you'll be prompted to choose [12:23] between the Savage Fight Club or the [12:24] Lowlands Lumberyard. The Fight Club is [12:27] significantly better than the [12:28] Lumberyard, as it gives you access to a [12:30] ton of extremely efficient quests. Go [12:32] north and complete the quest, a harsh [12:34] reminder in Affliction Ridge. While [12:36] doing this, round up a wide variety of [12:38] mobs and pop your champion's honor [12:40] ability. This spell has a hidden effect [12:41] that drops quest starting items when you [12:43] kill certain enemies with it active. [12:45] Under Dranor exploration, there's an [12:47] achievement called prove your strength, [12:48] and this can help you keep track of [12:50] which items you've collected. You'll [12:52] want to only use it when you've rounded [12:53] up a few mobs of at least two types in [12:55] order to maximize your chances at [12:56] getting quest items. Around this point, [12:58] you'll receive multiple quest lines, but [13:00] you should complete everything in [13:01] Stonewall Arena before continuing [13:03] onwards. The quests involving Rexar go [13:05] on for a while and will lead you further [13:07] north into the zone. You'll want to use [13:09] your champions honorability on the [13:10] bassilisks and steam furies that you'll [13:12] encounter during the quest on the men. [13:14] Later on, you can use it once again [13:16] while killing Ogrron during the quest [13:18] Fair Warning. After you finish the quest [13:20] Chains of Iron, you should complete the [13:21] nearby bonus objective, Valley of [13:23] Destruction. Upon returning to [13:25] Beastwatch, you'll receive a quest named [13:26] Strike While the Iron is Hot, but this [13:28] is extremely inefficient and should be [13:30] ignored. Now that you're finished with [13:32] the primary quest line, you can complete [13:33] the Miscreet Meer and Razor Bloom bonus [13:36] objectives, which are just south of [13:37] Beastwatch. While you're here, make sure [13:39] you use Champions Honor on the nearby [13:41] Wasps and Ravagers. If you have any [13:43] leftover time on the buff after getting [13:45] the Wasp and Ravager items, you can try [13:47] to kill any nearby orcs and botnai to [13:48] get their associated quest items in case [13:50] you're still missing either one. Next, [13:52] head east and complete the entire [13:54] Crimson Fen quest line. Upon finishing [13:56] it, return to Beastwatch and hand in all [13:58] of your remaining quests. You'll now [14:00] want to leave Gorgrand and travel south [14:02] to Talidor, but you should take a brief [14:03] detour to complete the Ruins of the [14:05] First Bastion and Tail Thrasher Basin [14:07] bonus objectives. Upon finishing [14:08] everything in Gorgrand, fly south to [14:10] Talidor and construct the arsenal in [14:12] Vulgun's Pride. Do not complete any of [14:14] the quests here as the main purpose of [14:16] unlocking the arsenal is to gain access [14:17] to some really efficient bonus [14:19] objectives. Complete the bonus [14:20] objectives Morground Log works, Zangara, [14:23] and Daruna's Desolation in that order. [14:25] After picking up any nearby treasures, [14:27] travel further south and complete the [14:29] Zorer's Fall bonus objective. From here, [14:31] head into Spires of Iraq and progress [14:33] through the quest line until you reach [14:34] level 70. Spires of Iraq is a peculiar [14:37] zone as it has a fairly high quest [14:39] density early on but falls off [14:40] significantly towards the end. When you [14:42] reach axefall, you can construct the [14:44] hearthfire tavern which gives you 20% [14:46] increased experience within spires of [14:48] Iraq as well as a localized Hearthstone [14:49] ability on a separate cool down. While [14:51] this buff is nice to have, it's nowhere [14:53] near as impactful as many people seem to [14:55] think it is. By the time you get the 20% [14:57] XP buff, you've already completed most [14:59] of the efficient quests in the zone, so [15:01] it doesn't end up helping you much. [15:03] After building the tavern, you'll want [15:04] to pick up the wanted quests from a [15:05] poster on the wall, as these give great [15:07] experience and can be usually completed [15:09] alongside other quests. Now that you [15:11] finished leveling in Chromy time, you'll [15:13] need to enter War Within zones to level [15:15] from 70 to 80. I've already fully [15:17] optimized War Within 70 to 80 leveling [15:19] with a speedrun of 1 hour and 5 minutes. [15:21] If you'd like to learn more about how to [15:23] follow that route, you can click in the [15:24] video shown on screen or find a link to [15:26] it in the description. Additionally, if [15:28] you're interested in leveling an [15:29] alliance character from 1 to 70, I've [15:31] made a separate video on that subject. [15:33] If you found this video helpful, I'd [15:35] greatly appreciate it if you could [15:36] subscribe and toss it a like as that'll [15:38] help other people find it as