[0:04] uh [0:26] does the international addiction to an [0:28] internet game represent a danger [0:31] maybe but there is also no indication [0:33] that anything can slow the explosive [0:35] growth of the intoxicating game called [0:38] world of warcraft [0:40] [Music] [0:50] what the [ __ ] was that [ __ ] [0:53] [Music] [0:58] and by the way you don't want that to do [1:00] that either you think you do but you [1:03] don't [1:04] [Music] [1:08] you guys take care of this man yeah [1:16] [Music] [1:19] incredible 16 hours a day his mother [1:21] says his personality has changed and [1:23] that he's become moody and violent and [1:26] his addiction is tearing the family [1:27] apart [1:30] but our actions [1:32] are gonna matter more than any of these [1:45] [Music] [1:50] the power level [1:52] where [1:53] i basically get all the good loot and [1:55] they get all the great experience [1:58] [Music] [2:08] [Applause] [2:13] [Music] [2:32] in the world of mmorpgs you'll scarcely [2:34] find anyone who hasn't heard of if not [2:37] played the world of warcraft released in [2:39] 2004 and you would quickly begin to make [2:42] a name for itself garnering worldwide [2:44] praise for its innovation accessibility [2:47] and the closeness to the community by [2:49] its developer blizzard entertainment [2:52] both celebrated and condemned for its [2:54] addictiveness in the span of a few short [2:56] months it would not only become the most [2:58] popular of the mmorpg genre but also set [3:01] the standard for all of those that would [3:03] follow in its footsteps many would try [3:06] and over the course of 15 years few [3:08] would gain even a fraction of the player [3:10] base of the seemingly unstoppable giant [3:13] today though a much different picture is [3:15] painted what was initially considered [3:17] inspirational in the world of game [3:19] development now leaves behind a [3:21] controversial history marred with what [3:23] many describe as betrayal deception and [3:27] squandered potential leaving many asking [3:29] the question how a snapshot of history [3:32] of a world created within a world a [3:35] microcosm of mayhem a virtual playground [3:38] for humanity to show each other their [3:39] best and their worst this is the story [3:42] of blizzard entertainment and their [3:44] iconic mmorpg the world of warcraft [3:57] at the dawn of the new millennium the [3:59] online world was growing rapidly the [4:01] intellect of man and the advancements of [4:03] technology combined bestowed upon the [4:06] world the creation of the internet by al [4:09] gore news of a new star wars movie was [4:11] spreading the storyboard for the lord of [4:14] the rings the fellowship of the ring had [4:15] been completed nerd culture was about to [4:18] reach critical mass [4:20] and bill clinton did not have sexual [4:23] relations with that woman and so entered [4:25] the massively multiplayer online role [4:27] playing game or mmorpg for short the [4:31] creation of the first mmo can be traced [4:33] all the way back to the 70s depending on [4:35] your definition and standards as they [4:38] would be text based though they had [4:39] existed for decades it was only near the [4:42] new millennia that they would attract a [4:44] sizable player base although varying in [4:46] implementation they all shared the [4:48] central idea of an online persistent [4:51] world to be shared with players from all [4:53] over the globe a genre unique in the [4:55] sense that there is no planned end no [4:58] credits rolled nor thanks for playing [5:00] game content would be added as long as [5:02] there are players playing and the [5:04] journey would only end when the player [5:06] decided that it was over a concept that [5:09] was remarkably foreign to many at the [5:11] time [5:12] in these early years many would try [5:14] their hand in breaking through the genre [5:16] and overall it would contain a niche [5:18] audience some were beginning to make a [5:21] name for themselves though such as [5:23] origin system sleep into the online [5:25] persistent world with ultima online an [5:27] isometric fantasy game memorable for its [5:30] pvp combat in particular [5:33] mythic entertainment who would later [5:34] develop warhammer online took their shot [5:37] with the dark age of camelot a third [5:39] person take on arthurian lore mixed with [5:41] norse mythology and high fantasy [5:44] star wars would make their debut into [5:46] the world of mmos with the 2003 release [5:49] the star wars galaxies an mmo with a [5:51] more heavy focus on community and [5:54] sandbox gameplay and most prolific at [5:57] the time was everquest in 1999 by varant [6:00] interactive and 99 studios decrowning [6:03] the previously reigning champion ultima [6:06] online just 24 hours after launch it [6:09] would quickly become the most subscribed [6:11] mmorpg and [6:13] uh [6:14] 10 000 subscribers [6:16] yeah really 10 000 was the most [6:19] subscribed mmo rpg at the time it would [6:22] eventually peak at over 500 000 years [6:25] after its launch but as history has [6:27] shown this would yet be a fraction of [6:28] the potential that was hidden within the [6:30] genre a potential that had yet to be [6:33] realized [6:46] the mmo was on the rise and the time to [6:48] strike was nigh and in the background a [6:51] beast was stirring silently observing [6:54] the strengths the weaknesses the [6:56] successes and the failures of the then [6:58] relatively unexplored genre blizzard at [7:01] this point already had established [7:03] themselves as innovators with their [7:05] diablo starcraft and warcraft series the [7:08] latter being a real-time strategy game [7:10] set in a fantasy world of orcs elves [7:13] magic and adventure and having seen the [7:16] success of other fantasy based games [7:18] such as everquest the table was set [7:21] after halting development on an [7:23] abandoned project a small team of [7:25] developers were left in limbo and were [7:27] searching for inspiration on their next [7:29] game [7:30] they had the ip they had the funding and [7:33] most importantly the timing [7:40] september 2nd 2001 long before blizzard [7:44] was big enough to hold their own [7:45] convention they held a panel at london's [7:48] european computer trade show and it was [7:50] then that the public for the first time [7:52] saw the world of warcraft [7:58] [Music] [8:10] they made it clear [8:12] this was not the sequel to the popular [8:14] rts series at the time but rather [8:16] something completely different players [8:19] would transition from controlling [8:20] pre-made heroes and progressing through [8:22] a campaign to creating their own heroes [8:25] and making their own stories the game [8:27] would be multiplayer on a massive scale [8:30] bringing together fans of not only the [8:31] warcraft series but of mmos as a whole [8:35] the reaction however was mixed some [8:38] waited with eager anticipation [8:40] trying to imagine their beloved series [8:42] making its sleep into the massively [8:44] multiplayer setting and many were upset [8:46] at the abrupt change of focus preferring [8:49] blizzard to concentrate on what was [8:51] proven to work instead of taking a [8:53] gamble into unfettered territory the [8:55] idea of paying a monthly fee to continue [8:58] playing was a hard pill to swallow at [9:00] the time especially by blizzard fans who [9:02] had grown accustomed to the one-time [9:04] purchase models set standard by the [9:06] company work would continue on the [9:08] project however and the very first [9:10] interview would be claimed by the [9:12] computer gaming world magazine by this [9:14] time everquest was the clear reigning [9:16] champion but the genre as a whole had [9:19] one fatal flaw that's the learning curve [9:22] xp loss gear loss and even permanent [9:25] character death were commonplace in [9:27] nearly every game of the genre and [9:29] combined with the large time investment [9:31] in playing it cultivated a very niche [9:34] and hardcore community and the everyday [9:36] casual player would quickly succumb to [9:38] the intense difficulty and seek [9:40] entertainment from other more forgiving [9:42] games it was a genre with a focus on [9:45] character progression with death [9:47] penalties centering around character [9:49] regression and a steep learning curve to [9:51] go along with it however this [9:54] transitionary period would prove to be a [9:56] key moment where players for the first [9:58] time would leave single player games [10:00] that looked like this into this online [10:02] sprawling world they were incomparable [10:05] to each other and although it's funny to [10:07] think now it was an intimidating thing [10:09] the time investment was and still is [10:12] incredibly high you had to have a [10:14] computer you had to have a good enough [10:16] graphics card to run it you had to have [10:18] internet and you had to pay a [10:20] subscription the amount of hurdles [10:22] standing between the average person and [10:24] the game were already high and combined [10:26] with the unforgiving gameplay of the [10:28] landmark titles representing the genre [10:30] it was just too much for the average [10:32] person [10:33] but it was this person this untapped [10:36] market of new and casual players that [10:38] blizzard would set their sights on world [10:40] of warcraft took a completely different [10:42] style of approach during a time when xp [10:45] loss was the bare minimum penalty for [10:47] dying world of warcraft made you simply [10:49] run back to your corpse one of the great [10:51] things here is that [10:53] when you die and death is an [10:54] inevitability in all these games it's [10:56] really not that big of a deal all other [10:58] online rpgs make death a really bad [11:01] thing because dying should be bad right [11:03] well in world of warcraft pretty much [11:05] all that happens is you sit out for a [11:06] bit you respawn back at a graveyard and [11:08] you run and get your corpse and you [11:10] respawn you don't lose experience points [11:12] you don't lose your items or any of that [11:14] stuff when hitting the max level took [11:16] years and other games world of warcraft [11:19] it took months for most players and when [11:21] systems were complicated and confusing [11:24] requiring external literature to [11:26] understand world of warcraft systems [11:28] were relatively straightforward and when [11:30] character stat and template choices were [11:32] often permanent world of warcraft [11:34] featured costly but reversible methods [11:37] of character progression and [11:39] customization in other games he had [11:41] areas designed for large groups of [11:43] high-level players referred to as raids [11:46] but they were commonly out in the open [11:48] world which resulted in having to [11:50] compete against one another for kill [11:52] credit due to this and there was a [11:54] greater sense of urgency to complete the [11:56] raid in its entirety in one sitting [11:59] before any other guild had the chance to [12:00] catch up and bring unwanted competition [12:03] marathon sessions of guild setting up [12:05] 24-hour shifts was a common strategy to [12:08] maintain dominion of these raids in many [12:11] cases to the detriment of the health of [12:13] the players this final fantasy 11 boss [12:16] was engaged for 18 hours until players [12:19] were forced to quit after they began to [12:21] faint and vomit though this bus in [12:23] particular was nerfed shortly after the [12:26] incident this was the state of the end [12:28] game for most mmos in these early stages [12:31] however world of warcraft had been one [12:33] of the first mmos to standardize [12:35] instance trades where players and guilds [12:38] could create their own unique raid [12:39] instances resetting on a weekly basis [12:42] and as for the raid bosses themselves [12:45] although today seen as archaic and [12:46] simplistic at the time they're quite [12:49] advanced in a genre where raid bosses [12:51] boil down to having a unique name with a [12:54] higher health pool and increased damage [12:56] world of warcraft would add unique and [12:58] often at the time complex mechanics that [13:00] required teamwork and thought to [13:02] overcome which in turn would become one [13:05] of the game's major selling points the [13:07] worlds had npcs but were commonly static [13:10] whereas the world of azeroth felt more [13:12] alive with dynamic npcs going about [13:15] their daily lives simply put what it [13:17] didn't invent it improved mmos were in a [13:20] constant state of almost theirs and [13:23] world of warcraft was the first one to [13:25] bridge that gap and bring it into a more [13:27] mainstream audience and it reaped the [13:29] rewards because of that the game would [13:31] continue development throughout the [13:33] years with teasers being released in the [13:35] form of magazine interviews and trailers [13:38] keeping the curious onlooker abreast on [13:40] its direction and after a long alpha and [13:43] beta testing period the moment of truth [13:45] came on november 23rd 2004. [13:55] [Music] [14:07] its strategy of appealing to the casual [14:09] gamer worked well a little too well [14:12] blizzard in no way was prepared for the [14:14] frenzy of players eager to get into the [14:16] world disconnects lag and rollbacks [14:19] would persist heavily for the opening [14:21] months and still consistently through [14:23] the next couple of years forms daily [14:26] would be filled with outrage demands for [14:28] a refund and even threats of lawsuits [14:31] the miraculous thing about it though is [14:33] that it didn't even seem to slow its [14:35] growth the launch today is looked at as [14:38] disastrous and yet still people came [14:41] back again and again how can a game [14:43] that's playable maybe 50 percent of the [14:45] time hold such a demand well it's [14:48] because it was that good years of [14:50] development had paid off as world of [14:52] warcraft quickly became ahead almost [14:55] immediately dwarfing all competition at [14:57] the time and robbing them of their [14:59] player bases it was the vampire of the [15:02] mmo industry at its release and it would [15:04] suck the life force out of every single [15:07] previously mentioned staple of the genre [15:09] but it was one unfortunate thing [15:12] the unfortunate thing was it launched [15:15] right when wow launched [15:17] yeah so wow brought the whole industry [15:20] down not just us every online game out [15:22] there went down as soon as wyo went out [15:24] wow was like a huge succubus of players [15:28] went over there and drove into wow [15:30] and it drove all our numbers down 60 [15:33] levels of progression and a world of [15:35] challenges awaited the eager player base [15:37] and there would be many landmark moments [15:39] just waiting to be claimed players [15:41] rushed to the max level and the title of [15:43] the world first level 60 went to a [15:46] player named zenith a troll rogue on the [15:48] stormreaver server on december 3rd 2004 [15:52] a little less than two weeks after [15:54] release by today's standards incredibly [15:57] slow but back then a no-life nerd as [16:00] onlookers weren't shy of expressing on [16:02] january 30th 2005 the game would see its [16:06] first raid cleared with the death of [16:08] onyxia taken down by the guild ruined on [16:10] the proudmoore server and many players [16:12] for the first time got to see the famed [16:15] epic quality items that she hoarded [16:17] [Applause] [16:24] [Music] [16:27] blizzard would spend the following years [16:29] perfecting their craft as their [16:31] subscriber base increased so too did [16:34] their budget and more servers would [16:36] quickly be added to support the booming [16:37] player base new patches would not only [16:40] release new raid tiers but also systems [16:43] items and much more and in may of the [16:46] same year the subscriber base would see [16:48] its biggest surge for the next decade [16:52] [Music] [16:59] okay guys [17:00] these eggs have given us a lot of [17:01] trouble in the past uh does anybody need [17:05] anything off this guy one of the [17:07] earliest videos to go viral in the world [17:09] of warcraft was created by the guild of [17:11] pals for life the guild was strategizing [17:14] on how to clear out a particularly [17:16] tricky room in the upper blackrock spire [17:18] raid i think it's a pretty good plan we [17:20] should be able to pull it off this time [17:21] uh what do you think abdul can you give [17:23] me a number crunch real quick [17:26] uh yeah give me a sec i'm coming up with [17:28] 32.33 [17:30] uh repeating of course percentage of [17:33] survival [17:35] well it's a lot better than we usually [17:36] do uh all right [17:38] ready guys [17:44] oh my god he just ran in save him oh gee [17:47] stick it clean oh geez let's go let's go [17:50] and in the midst of the conversation a [17:53] group member leroy charges in [17:55] prematurely with reckless abandon [17:57] causing the death of the entire [18:02] [Music] [18:08] i don't think you can cast with that oh [18:10] my god [18:14] [Music] [18:20] the video was later revealed to be [18:22] staged but nonetheless it cut on like [18:25] wildfire and it was shared across [18:27] multiple websites and forums making it [18:29] one of the first videos for world of [18:31] warcraft to gain viral popularity [18:34] onlookers were intrigued word of mouth [18:36] proved to be a prolific advertising [18:38] vehicle for the game it's hard to say [18:41] today just how many people watched the [18:42] video as some of the uploads have been [18:44] lost the original upload on warcraft [18:47] movies today sits at nearly 90 million [18:50] views and the original youtube mirror [18:52] reached at least 46 million before it [18:54] was taken down and surviving mirrors [18:56] today said at a total combined count of [18:59] around 24 million regardless it's by far [19:02] the most viewed warcraft related video [19:05] even to this day over 15 years later it [19:08] was so popular in fact that it was later [19:10] featured as a question in the trivia [19:12] show jeopardy just a few months later in [19:15] november [19:16] this role-playing game out in 2004 [19:19] returns to the world of azeroth where [19:22] heroes like leroy jenkins do battle [19:26] and that would be the world of warcraft [19:29] pathetic [19:30] [Music] [19:35] the leroy craze wasn't the only [19:37] phenomenon to spawn from the game though [19:39] september of 2005 saw the release of the [19:42] zul'garub raid the final encounter of [19:44] which was a boss named hakkar he had an [19:47] ability called corrupted blood which [19:49] dealt some damage to a player and if [19:51] they were to stand too close to another [19:53] it would spread to that person in a [19:55] contained environment it's just another [19:57] raid mechanic that is until one player [20:00] intentionally or otherwise managed to [20:02] create a virtual pandemic that spread [20:04] across every single server the mechanic [20:07] had one fatal flaw by getting a pet [20:09] companion afflicted with the disease and [20:11] then dismissing it it would persist when [20:14] the pet is summoned once more this [20:16] person did just that but in a crowded [20:19] area and spread the affliction to every [20:21] nearby player and npc [20:24] and as long as there were living hosts [20:26] there was no escape entire cities became [20:28] infected by the plague [20:36] word quickly spread and other players [20:39] intentionally started spreading the [20:41] disease [20:42] ironforge stormwind orgrimmar every [20:45] major capital city was a death hub and [20:48] was uninhabitable by lower level players [20:51] the spread would continue to go on for [20:53] days until blizzard eventually hotfixed [20:55] the disease but the resulting chaos [20:57] remains to this day to be one of the [20:59] most memorable moments in the game's [21:02] history and has even been used in real [21:04] world research of the spread and [21:06] reaction of contagious diseases [21:17] though there are many memorable landmark [21:19] moments in the game's history some are [21:21] more controversial than others in 2006 [21:25] on the illidan server a player by the [21:27] name of fagin passed away suddenly from [21:30] a stroke and in memoriam of one of her [21:32] favorite activities fishing her guild [21:34] had decided to host an in-game funeral [21:37] service to pay one final tribute to her [21:39] there were two problems though it was [21:42] publicly advertised on the realm forums [21:44] and illidan was a pvp server where [21:47] players of the opposite faction could [21:49] freely attack one another a guild [21:51] stranded he now saw the thread they felt [21:54] that they would join in to pay tribute [21:56] but in a very different way having snuck [21:58] through a nearby tunnel leading into the [22:01] zone an entire raid team prepared to [22:03] crash the funeral as players lined up to [22:06] pay tribute to their friend the raid [22:08] quickly closed in on the location and to [22:11] make matters worse in an effort to role [22:13] play many of the attendees had [22:15] unequipped their armor and weapons [22:17] leaving them defenseless against the [22:19] surprise onslaught [22:27] the funeral was quickly and easily [22:30] dispatched serenity now would become [22:32] infamous under server and the crash [22:34] still stands today as one of the most [22:36] controversial in-game events in its [22:39] entire history [22:40] all of these moments serve a crucial [22:42] role in the telling of the history of [22:44] the game and it would serve as a [22:45] reminder of the reasons why it became [22:47] such a success it's due not only to its [22:50] own merits but perhaps even more [22:52] drastically by the community that the [22:54] world of azeroth was comprised of this [22:57] world however was about to change [23:02] how many of you have played world of [23:04] warcraft [23:07] due to the success of world of warcraft [23:10] blizzard for the first time held their [23:11] own event a convention centered solely [23:14] around a blizzard games named blizzcon [23:16] this was and remains to be a unique [23:19] aspect of the developer to hold a [23:21] personalized convention tailored to [23:23] their products a form of celebration of [23:26] not only the games that they're creating [23:28] but also the already massive community [23:30] that they've built the strong focus on [23:32] the community would be something that [23:34] blizzard would become known for and it [23:36] created a loyalty of sorts from the [23:38] players it felt like it was more than a [23:41] game it was a community of people [23:43] sharing their combined love and passion [23:45] for the worlds that they [23:48] us man [23:49] you created really take care of us [23:51] diablo starcraft warcraft fans from [23:54] around the world would plan vacations [23:56] around it long time friends and guild [23:59] mates would meet each other in person [24:01] for the first time and blizzcon as a [24:03] whole would become a very crucial part [24:05] of blizzard's identity from this point [24:07] forward and in the very first convention [24:10] held in october of 2005 a bombshell [24:13] announcement was unveiled the world of [24:15] warcraft is about to get bigger with the [24:18] release of his first expansion the [24:20] burning crusade [24:27] [Music] [24:35] the expansion boasted what players had [24:37] come to expect from the world of [24:39] warcraft and more they would step in to [24:41] the world of the outland and progress [24:44] through 10 more character levels new [24:46] zones talents dungeons spells raids [24:50] races a profession a new pvp system and [24:54] much more it would add on to and improve [24:57] in just about every aspect of the game [25:00] but it's still 2005 and there's a lot of [25:03] game left to conquer before players [25:05] began worrying about their foray into [25:07] the outland [25:08] there were dragons to kill and dkp to [25:11] acquire [25:13] odd groups got left [25:15] even groups got right that means one [25:18] three five seven left two four six eight [25:22] right and again he had casual hardcore [25:26] and everything in between [25:28] and there were some who took it even [25:30] further beyond no reason to lose many [25:32] tank and i am blaming you because i [25:34] blame my i don't i can [ __ ] do it [25:36] everyone can do it do it right this is [25:38] [ __ ] videos of a more serious or [25:41] angry nature would start to spring up at [25:43] this point those of raid leaders chewing [25:45] out members for failing and properly [25:47] performing the mechanics of a boss fight [25:50] well [25:51] christian was feared interested [25:54] [ __ ] was that [25:56] crush him what the [ __ ] [26:00] left side [26:02] even side many wells [26:05] now handle it [26:08] [Music] [26:10] the most prolific of which being dives [26:12] the raid leader of the guild wipe club [26:14] enyxia at this point had been slain by [26:17] numerous guilds and after some [26:19] unsuccessful attempts one of the members [26:21] decided to record what would later [26:23] become one of the biggest meltdowns in [26:26] history the enyxia white animation [26:32] what the [ __ ] was that [ __ ] much like [26:36] leroy and the animation would quickly [26:38] become popular and it highlighted the [26:40] frustrating side of coordinating 40 [26:43] people and clearing the challenging [26:44] raids don't play like you're just [26:46] [ __ ] going through the motions you'll [26:48] get your goddamn loot eventually [27:00] shut the [ __ ] up [27:02] you stupid [ __ ] stop [27:05] these videos would paint players in a [27:07] much less flattering light as many [27:09] people would become so obsessed that [27:11] they would shirk real life [27:12] responsibilities and fall out of contact [27:15] with friends quit work or school and in [27:18] the most extreme cases cause harm to [27:20] themselves or others [27:22] in korea of june of 2005 the [27:25] four-month-old child of a couple would [27:27] suffocate when left unsupervised for [27:29] several hours as the parents were [27:31] playing world of warcraft in an internet [27:33] cafe the phrase world of war crack was [27:36] coined shedding light on the dark side [27:38] of video game addiction particularly [27:40] that of mmos and the consequences of [27:43] obsession something that the media was [27:45] not shy of reporting as world of [27:47] warcraft due to its popularity would [27:50] find itself at the center of this war [27:52] against video game addiction computer [27:54] games he's playing them an incredible 16 [27:56] hours a day his mother says his [27:58] personality has changed and that he's [28:00] become moody and violent and his [28:02] addiction is tearing the family apart to [28:05] many it was more than a game it was a [28:07] virtual life with the graphical [28:08] interface it attracted people from all [28:11] walks of life and blended them together [28:14] in the chaos of this online world [28:16] news of the burning crusade remained to [28:18] be scarce as it was still under nda in [28:21] the friends and family alpha a blog post [28:24] teasing new features would be shared [28:26] scarcely but otherwise it was still [28:28] largely a mystery outside of what was [28:30] shared at the 2005 blizzcon the [28:33] excitement was palpable and players from [28:36] all over the world couldn't wait to get [28:38] into the outland the beta test for the [28:40] expansion started not too long after as [28:43] players got to discover and explore its [28:45] features and shortly after world of [28:48] warcraft would become the focus of the [28:49] cartoon series south park with their [28:52] make love not warcraft episode the [28:55] episode detailed the boys fight against [28:57] the hacker antagonist and their struggle [29:00] with video game addiction [29:02] oh that's a big boy [29:04] though on release it was an instant [29:06] success many years later series [29:08] co-creator trey parker detailed his [29:10] worries with the episode revealing that [29:12] he even tried to get it pulled as he [29:14] feared that it simply wasn't funny but [29:17] as history has shown the episode would [29:20] become an instant success and despite [29:22] the fact that the series at this point [29:24] now has over 300 episodes it remains to [29:27] be one of their most popular to this day [29:41] [Music] [29:42] [Applause] [29:48] january 16th finally came and it marked [29:51] the beginning of a new era the official [29:54] end of vanilla world of warcraft people [29:56] lined up outside of stores and tents in [29:59] the freezing cold launch parties were [30:01] held and the community was stronger than [30:04] ever and pulled together with their one [30:06] shared trade [30:07] their fear of women or i mean their [30:10] collective love for the game at this [30:12] point it had amassed roughly 8 million [30:14] subscribers by the expansion's release [30:17] never once reporting a loss and holding [30:19] on to the lion's share of the market in [30:21] the background stirred some serious [30:23] competition however mythic entertainment [30:26] who developed the dark age of camelot [30:28] sought to compete against blizzard with [30:30] an mmorpg adaption of the renowned [30:33] warhammer series due to its similar [30:35] fantasy setting holding orcs magic elves [30:39] and wizards many thought it to be the [30:41] direct competitor to world of warcraft [30:43] and deemed it to be one of the first of [30:45] many would-be wow killers during the [30:47] time another such game was the age of [30:49] conan the hyborian adventures developed [30:52] by funkom who was mostly known in the [30:54] mmo community for anarchy online in 2001 [30:58] its selling points would be impeccable [31:00] graphics at the time and the new and [31:02] fresh combat system in a dark and [31:05] visceral world featuring the fatality [31:07] mechanic where players could execute [31:09] each other in brutal fashion often [31:12] described as the mortal combat of [31:13] mmorpgs [31:15] and the lord of the rings online by [31:17] turbine was also in development an mmo [31:20] of one of the most celebrated franchises [31:22] in nerd culture history certainly posed [31:25] as a serious threat to blizzard at the [31:27] time [31:28] though these contenders would be far off [31:29] from release the competition was [31:32] beginning to get fierce and to stave [31:34] them off the burning crusade had to be [31:36] as exceptional as its predecessor months [31:39] and months of doomsaying was put to the [31:41] test did the burning crusade kill the [31:44] world of warcraft of course the answer [31:46] is no the expansion was a major success [31:50] and the subscription base rose even more [31:52] rapidly as players explored the [31:54] dangerous reaches of the outland the [31:56] classes evolved and the gap between them [31:59] was lessened while still retaining the [32:00] features that made them special the [32:03] raids were more challenging the bosses [32:05] more complex and offering more to [32:07] conquer to the ever-growing subscriber [32:09] base and the rating scene itself proved [32:12] to be even more difficult for players [32:14] than what they had encountered in the [32:15] base game with many lists today naming a [32:18] plethora of burning crusade bosses as [32:21] the hardest in the game's history even [32:23] over 14 years later with some of them [32:25] going unkilled by 99 of the player base [32:28] until blizzard intervened themselves to [32:31] make them easier the expansion today is [32:33] remembered for having an extensive [32:35] process for gaining entry to the raids [32:37] called attunement a large series of [32:39] story-based quests served as an [32:41] alternate form of character progression [32:44] and players would rarely find themselves [32:46] with nothing to do the pvp system had [32:48] evolved to be more competitive with the [32:51] new arena mode where players create [32:53] custom teams and battle and small skill [32:55] matches to the death setting the stage [32:57] for future competitive events in [32:59] blizzard's attempt to gain a foothold [33:01] into the growing esports scene the [33:03] alliance for the first time got to [33:05] experience a new class to them the [33:07] shaman and for the horde the paladin [33:10] both with two new races added to the [33:11] game the draenei and the blood elf [33:14] five-man dungeons rose back to the [33:16] forefront with the advent of the more [33:18] challenging heroic difficulty the [33:20] expansion was packed with features and [33:22] upgrades in its design and stands as one [33:25] of blizzard's most critically acclaimed [33:26] releases even to this day the lord of [33:29] the rings also sat release in 2007 to [33:32] serve his competition for world of [33:34] warcraft and although receiving [33:35] favorable reviews at the time it [33:37] couldn't compare to the size and scope [33:39] of wow selling under 200 000 copies in [33:42] the first months of release and [33:44] dwindling shortly thereafter the game [33:46] does still run today supported by a [33:49] niche community and is hovering around [33:51] 40 000 active players at the time of [33:53] this video so the burning crusade [33:56] pressed on undaunted and in the [33:58] following blizzcon in august the next [34:00] expansion the wrath of the lich king was [34:02] announced [34:04] [Applause] [34:08] players were teased of the land of [34:10] northrend where they had once visited in [34:12] the events of warcraft 3. it's here [34:14] where they would face off against arthas [34:16] menethil as the lich king 10 more levels [34:20] a new class the death knight new zones [34:23] and siege vehicle combat were just a few [34:25] of the many new features teased at the [34:27] convention and due to the success of the [34:29] burning crusade there was little [34:31] question if it would be just as good [34:34] 2008 came and on the one year [34:36] anniversary of the release of the [34:38] burning crusade world of warcraft hit a [34:40] landmark 10 million subscribers [34:42] absolutely dwarfing any and all [34:45] competition the up-and-coming contender [34:47] the age of conan saw its release in may [34:49] of 2008 and received generally positive [34:52] reviews by the media and had sold over 1 [34:55] million copies by the end of its release [34:57] month though ultimately the game had [34:59] failed to retain this impressive surge [35:01] of subscribers although reviewers [35:03] worldwide had praised the game the [35:05] player base condemned it as being [35:07] unfinished and rushed as subscriptions [35:10] quickly declined and just one year later [35:13] funko would perform a fatality on 31 out [35:16] of its 42 servers much like the lord of [35:19] the rings online the game still holds a [35:22] dedicated yet niche following by and [35:24] large falling short of being the wild [35:26] killer that many predicted that it would [35:28] be [35:35] in july in a bombshell announcement at [35:37] the height of the game's popularity the [35:39] power of the dark side could be resisted [35:42] no longer as blizzard's parent company [35:45] vivendi announced a merger with [35:47] activision already having gained a [35:49] reputation for excessive monetization [35:52] and driving franchises and developers to [35:55] an early grave many were dismayed at the [35:57] news fearing that the same would become [35:59] true for their beloved franchises [36:01] including the world of warcraft along [36:03] with ea they would gain the reputation [36:06] of exploiting the player base to the [36:08] fullest extent and spearheads today one [36:11] of the largest focus on cash shops and [36:13] pay-to-win game design and just one year [36:16] later in september of 2009 activision [36:19] blizzard would release the paid faction [36:21] chain service and one month after that [36:24] the paid race change service along with [36:26] in-game collectible pets these services [36:29] were seen by many as an affront on the [36:31] integrity of the game and although not [36:33] terribly impactful by themselves it was [36:35] believed that they would serve as a [36:37] gateway for more damaging paid services [36:39] to be introduced later in september of [36:42] 2008 the release date for the wrath of [36:44] the lich king expansion became set in [36:46] stone for november of the same year [36:49] just as it was back in 2006 the clock [36:52] began ticking for players to finish [36:54] their activities in the burning crusade [36:56] before the content was made to be [36:57] irrelevant and due to the difficulty of [37:00] the raiding scene in general they had [37:02] their hands full there was quite a long [37:04] draw between the final patch of the [37:05] burning crusade and the launch of wrath [37:08] nearly eight months but players didn't [37:10] seem to mind due to the success and [37:12] lingering challenge that the expansion [37:14] had to offer those who thought otherwise [37:16] though sought to fill in this void with [37:18] the release of the highly anticipated [37:20] warhammer online which such release in [37:23] september but wasn't enough to succeed [37:26] where the lord of the rings online and [37:27] age of conan failed [37:29] [Music] [37:32] the game saw similar numbers to the age [37:35] of conan selling 1.2 million copies at [37:37] launch and starting off with a solid [37:39] subscriber base of 800 000 players but [37:43] similar to funcom's debacle it simply [37:45] wasn't ready performance issues [37:48] overshadowed and what could have been a [37:49] great experience and players that have [37:51] grown accustomed to world of warcraft's [37:53] finely tuned and polished combat system [37:56] immediately noticed a lack of fluidity [37:58] with its gameplay additionally the game [38:01] would suffer from major scandals such as [38:04] erroneously charging subscribers for [38:06] years of game time in a single day with [38:08] some racking up charges and overdraft [38:10] fees into the thousands [38:12] similar to the age of conan warhammer [38:15] failed to retain this early surge of [38:17] players and servers were shut down and [38:19] the subscriber base dropped even lower [38:21] than that of their 2001 mmo the dark age [38:24] of camelot the game officially shut down [38:27] in 2013 but many deemed it to be truly [38:30] dead just one year after its release [38:37] [Music] [38:44] shortly after the wrath of the lich king [38:46] expansion saw its release and blizzard [38:48] would once more break sales records [38:51] plurals charged into northrend with new [38:53] zones to explore dungeons and raids to [38:56] conquer and a new class to discover the [38:58] death knight was what everyone expected [39:00] and more [39:02] a lot more [39:03] way too much in fact as many saw them to [39:06] be far too powerful on release they [39:08] would later be tuned down in upcoming [39:11] patches replayability was amplified as [39:14] the achievement system was implemented [39:16] and players could collect points titles [39:19] mounts and more through this new feature [39:21] aimed towards completionists it would [39:23] receive positive reviews of its many new [39:26] features and improvements and the [39:28] subscriptions continued their upward [39:30] trend eventually peaking at 12 million [39:33] just as with the burning crusade it [39:35] seemed to be unstoppable though it would [39:38] be where the first sign of weakness [39:39] showed through the numbers that have [39:41] been made public there wasn't a single [39:43] moment where wrath had lost [39:45] subscriptions between reports but it was [39:47] also the first expansion where they had [39:49] stopped gaining subscribers as they [39:51] hovered around 11 to 12 million [39:53] throughout the course of the expansion [39:55] and as shown it wasn't due to any of [39:57] these would-be wow killers in august of [40:00] the same year the rating scene expanded [40:02] in a big way as the third grade tier [40:05] four the expansion the trial of the [40:06] crusader would release with the heroic [40:09] difficulty setting [40:10] previously if players saw an extra [40:13] challenge with the encounters they could [40:15] impose boss specific hurdles or [40:16] restrictions upon themselves for bonus [40:19] loot achievements and bragging rights [40:22] players would now instead toggle this [40:24] optional difficulty setting before [40:26] entering the raid and every boss within [40:28] would deal more damage take more damage [40:30] and gain extra mechanics in exchange for [40:33] better quality loot [40:34] this along with the mythic grading mode [40:36] to be introduced later would become a [40:39] landmark change in the core design of [40:41] the game aimed to increase accessibility [40:43] by greatly lowering the base normal [40:45] difficulty and funneling those seeking a [40:47] greater challenge into this optional [40:49] difficulty setting this change in design [40:51] would later be accelerated in the next [40:54] expansion of the cataclysm which would [40:56] be unveiled in blizzcon 2009 [41:04] [Applause] [41:18] the world of azeroth was about to change [41:20] for good as the entire old world was [41:22] deemed to be outdated by 2009 standards [41:26] this expansion's villain deathwing would [41:28] ravage the eastern kingdoms in kalimdor [41:31] reshaping them visually and mechanically [41:34] by reworking each quest players would be [41:36] able to explore all of these changes [41:38] from the comfort of their flying mounts [41:40] which were now enabled in the old world [41:42] two new races the worgen for the [41:44] alliance and the goblin for the horde [41:46] would also make their debut as well as a [41:48] reworked talent system the game was to [41:51] go over its biggest makeover today and [41:54] whether it was for the better or worse [41:56] was yet to be seen [41:58] december marked the month of another [42:00] hallmark feature being added to the game [42:02] the dungeon finder no longer did players [42:05] have to travel the world to run to their [42:07] favorite dungeons as this tool match [42:10] makes them together and teleported the [42:12] party directly to the entrance at the [42:14] time this feature was received with [42:16] overwhelmingly positive feedback and a [42:18] welcome quality of life improvement [42:20] though restricted to players only on [42:22] their server at the time of its launch [42:24] it would later be opened up to other [42:26] servers which had the unintended side [42:28] effect of alienating the community from [42:30] each other previously having to manually [42:33] form groups had served as a critical and [42:36] natural way for players to meet one [42:38] another and make friends and they would [42:40] soon learn the downsides of automating [42:42] the process by handling the formation of [42:45] the group automatically social [42:47] interaction was replaced with [42:48] convenience and the social aspect [42:50] critical to mmo gameplay suffered as a [42:53] result by itself this negative impact of [42:56] the system would remain relatively minor [42:59] but in the coming years players would [43:01] notice a trend of eliminating these [43:03] critical social structures in the name [43:05] of convenience and at the cost of the [43:07] game's sense of community which many [43:09] claim to be one of the biggest features [43:11] to which it owed its success [43:24] the community would also see changes [43:26] outside of the game in july of 2010 [43:29] blizzard unveiled their new real id [43:31] system where they're supporting forums [43:33] for all of their games not just world of [43:35] warcraft would no longer display [43:37] character names when posting but rather [43:39] real names tied to the account [43:42] players and onlookers alike reacted with [43:44] concern of blizzard's disregard of basic [43:47] privacy rights deeming that their [43:49] actions would essentially box the entire [43:52] forum community doxing is the act of [43:54] unearthing someone's personal [43:56] information such as their name or [43:58] address with the ultimate goal of [44:00] real-life harassment today the advent of [44:03] swatting shows the repercussions of [44:05] those whose personal information was [44:07] leaked [44:14] for a company to do the work for them [44:16] was seen as extremely dangerous flame [44:19] wars and online disputes past present [44:22] and future would serve as vessels for [44:24] real-life harassment they argued they [44:27] stated that the reason for the change [44:29] was to cut down on forum trolling their [44:31] logic being that if someone's real name [44:33] was tied to their post they'd think more [44:35] carefully about how they treat others [44:37] and that quote removing the veil of [44:38] anonymity typical to online dialogue [44:41] will contribute to a more positive forum [44:43] environment and connect the blizzard [44:44] community in ways that they haven't been [44:47] connected before [44:48] another community manager put it to the [44:50] test and in an effort to quell the [44:52] player's fear he posted his real life [44:55] name within one day players found and [44:58] published his address phone number age [45:01] and took to placing false pizza orders [45:03] in his name and even placed death [45:06] threats connecting him with the [45:07] community in ways that he's never been [45:10] connected before shortly after the [45:12] co-founder of blizzard mike morheim [45:14] stepped in and announced that they had [45:16] rescinded their plans of publishing the [45:19] player's real names [45:20] in october blizzard pinned down the [45:22] release date for the cataclysm expansion [45:25] december 7th of the same year and [45:27] despite the controversy the game in [45:29] october would reach its peak subscriber [45:31] count of 12 million the holidays came [45:34] and the day of reckoning was at hand and [45:37] the world of warcraft would suffer [45:39] cataclysm in more ways than one in [45:41] addition to the retuned old world the [45:44] talent system would also see an overhaul [45:46] altering the traditional freeform three [45:48] tree talent system into specializations [45:51] players would be forced to pick just one [45:53] and lose access to many spells iconic to [45:56] the other two the trees as a whole would [45:58] also be simplified and the amount of [46:00] points to invest reduced [46:02] class and item balance in general would [46:04] also be at the forefront of changes in [46:06] the expansion mostly through the form of [46:09] removal spell drinks were removed and [46:11] all abilities now just had one rank that [46:14] skilled with your level and were trained [46:16] automatically and much more the [46:19] cataclysm expansion is seen by many to [46:21] mark the point when the rpg and mmo rpg [46:25] was made to be lower case as it [46:27] transformed into a much simpler version [46:29] of an already straightforward game [46:32] as world of warcraft straight further [46:34] and further away from its social and rpg [46:37] roots a community of private server [46:39] players would grow larger and larger [46:41] with each expansion independent groups [46:44] took to hosting past versions of the [46:46] game the most prolific of which being of [46:48] its original state referred to as [46:50] vanilla [46:51] though its beginnings were humble this [46:53] private server community would [46:55] eventually grow large enough to become a [46:57] problem for blizzard they would find [46:59] themselves embroiled in legal battles to [47:01] protect their ip from infringement and [47:04] would eventually influence a major [47:06] developed project many years later [47:08] regardless they showed once more that [47:10] they had no difficulty in selling [47:12] expansions as once again they broke [47:15] their own sales record with cataclysm [47:17] selling a staggering 3.3 million copies [47:20] on release day but unlike the previous [47:23] expansions they had not seen an overall [47:25] increase in subscribers post release [47:27] instead remaining steady at the 12 [47:29] million mark it had been stuck at since [47:31] the beginning of 2009 and for the first [47:34] time since its inception in 2004 the [47:38] world of warcraft would see a loss in [47:40] reported subscribers in fact cataclysm [47:43] would fail to gain subscribers in a [47:45] single reported quarter in its near [47:48] two-year run discounting the release of [47:50] the next expansion the mists of pandaria [47:53] which would be announced in october [47:59] [Music] [48:03] the initial reaction would be very mixed [48:06] the theme of the expansion was so [48:08] unexpected that many thought it to be an [48:11] out-of-season april fool's joke players [48:14] would explore the mysterious world of [48:16] pandaria with a new race the pandaren [48:19] and a new class the monk dungeons were [48:22] getting a special challenge mode to [48:23] bring relevancy once more to five-man [48:25] content and scenarios would be queueable [48:28] micro dungeons designed for three [48:30] players and the pet battle system was [48:32] also implemented a minigame reminiscent [48:35] of the popular pokemon franchise as for [48:38] the talent system it would be simplified [48:40] even further into the tier system [48:42] offering more impactful choices but at a [48:45] reduced quantity of just six points to [48:47] invest [48:48] and most controversially crossroads [48:51] zones would eventually be implemented [48:53] where players of differing realms would [48:54] be able to see and interact with one [48:57] another due to the falling subscriber [48:59] base brought on by the cataclysm there [49:01] were far too many servers running for [49:03] the dwindling player base and as a [49:05] result the worlds were starting to [49:07] become barren by grouping servers [49:09] together blizzard aimed once more to [49:11] breathe life into the world of azeroth [49:14] while many looked at the expansion as [49:16] something new and fresh many more would [49:18] be immediately turned off by its [49:20] aesthetics and due to the downward trend [49:22] in subscriptions skepticism if it would [49:25] be a success was at an all-time high [49:28] this was still far into the future [49:30] though and the current focus remained to [49:32] be cataclysm which at this point was [49:34] still steadily losing subscribers in [49:36] november along with the final raid [49:39] dragon soul the lfr system would see its [49:41] release similar to the dungeon finder [49:44] released in the wrath of the ledger king [49:45] expansion this would allow players to [49:47] match make with others in a queue-based [49:49] raiding mode doubling down on their [49:51] design of trading away critical social [49:54] and rpg functions for the sake of [49:56] convenience and accessibility to [49:59] accommodate for the increased [50:01] disorganization that came with [50:03] queue-based matchmaking the difficulty [50:05] would be lowered even further than that [50:07] of the base normal difficulty it was [50:10] from this point forward that players no [50:12] longer needed to even join a guild to [50:14] experience the endgame content they [50:17] didn't need to read strategies and they [50:19] didn't even need to speak a single word [50:21] in fact as blizzard deemed it an issue [50:23] that 100 of the player base were not [50:26] completing these raids in their entirety [50:28] the accomplishment of clearing a raid [50:30] would be more accessible than ever [50:32] before but as a result the [50:35] accomplishment would mean nothing from [50:37] this point forward [50:38] during this time another would-be wow [50:41] killer was beginning to generate [50:43] interest star wars galaxies at this [50:45] point had been shut down in order to [50:47] bolster the subscriber base of star wars [50:50] the old republic developed by bioware [50:53] and published by [50:55] uh [50:56] uh-oh [50:57] it would be attempt number two for star [50:59] wars on the massively multiplayer scale [51:02] this installment promised a unique and [51:05] fully voice acted campaign for each of [51:07] their classes a space shooter component [51:09] with a customizable ship a thriving end [51:12] game for pve and pvp and perhaps most [51:15] importantly it was during the first time [51:18] where the reigning champion showed [51:19] weakness while ultimately the previous [51:22] contenders failed on their own merits it [51:25] can be argued that the tremendous [51:26] success of the world of warcraft during [51:28] their debut certainly made them look [51:30] worse in comparison now that this [51:33] weakness was showing though the timing [51:35] was ideal would the old republic succeed [51:38] where its predecessors failed [51:40] ex-subscribers disillusioned with the [51:42] direction that the game had taken [51:44] throughout the cataclysm looked at the [51:46] old republic as the true successor this [51:49] time players have been doomed saying the [51:51] imminent demise of world of warcraft [51:53] ever since its launch in 2004 only this [51:56] time the game's downward trend would [51:59] support their claims [52:00] so the moment of truth came the launch [52:03] arrived and like many other mmos before [52:05] it the old republic launched too early [52:08] in an attempt to release it during the [52:10] holiday season it was rushed out and [52:12] would suffer from technical issues game [52:15] breaking bugs and questionable design [52:17] decisions most notable of which is their [52:20] use of the hero engine which proved to [52:22] be poor in an mmo environment there [52:25] would be a short delay between the [52:26] player casting a spell and that spell [52:28] actually landing [52:30] [Music] [52:36] [Music] [52:38] an issue they attempted to rectify by [52:40] tying an animation for each ability to [52:43] make it seem more natural as a result [52:45] though the combat felt very sluggish and [52:48] awkward and those used to the crisp and [52:50] smooth nature of the world of warcraft's [52:52] combat system noticed the huge and [52:55] immediate downgrade in quality this [52:58] combined with other disappointing [52:59] features such as their spaceship [53:01] component being entirely on rails [53:03] hindered its success in its crucial [53:05] launch period the game had sold over 2 [53:08] million copies and held 1.7 million [53:10] subscribers which was around the sixth [53:13] of the world of warcraft subscriptions [53:14] at the time the closest that any recent [53:17] mmo came to rivaling wow's popularity [53:19] since its launch in 2004 [53:22] but much like the lord of the rings [53:24] online the age of conan and warhammer [53:26] online the star wars the old republic [53:29] suffered a similar fate and the [53:30] subscriptions quickly plummeted not even [53:33] eight months later it would convert to [53:35] the free-to-play model often seen as the [53:38] death sentence of mmos today the game [53:41] holds a total of five servers once again [53:44] coming nowhere near being the wow killer [53:46] it was predicted to be [53:49] you were the chosen one [53:53] it was said that you were destroyed [53:54] world of warcraft [54:02] [Music] [54:04] time marched on and the mists of pandari [54:07] expansion would release in the month of [54:09] september and for the first time since [54:12] the release of the wrath of the lich [54:13] king expansion they saw an increase in [54:15] subscriptions though the eagerness of [54:17] the player base was notably diminished [54:20] as this would be the first expansion to [54:22] fail and breaking sales records for [54:24] blizzard upon release falling 30 below [54:26] than that of cataclysm barring this [54:29] initial surge they would be unable to [54:31] halt the downward trend that had begun [54:33] since the launch of cataclysm as [54:35] subscribers would quickly drop from 10 [54:37] million at launch to 9 million then aid [54:41] and around 6.8 at its lowest point a [54:43] drop of over 30 percent and the players [54:46] were starting to feel the effect of a [54:48] world that grew less active with each [54:50] passing day cross realm officially saw [54:53] its release which would make the world [54:55] seem sprawling once more but once again [54:57] at the expense of the server's community [55:00] which would be present only a name from [55:02] this point forward seeing the same [55:04] players and guilds on your server [55:06] consistently turned out to be an [55:08] integral part of establishing a [55:09] community that was only realized once it [55:12] was taken away the world once more had [55:14] players in it but due to the large [55:16] amount of servers that would be grouped [55:18] together players scarcely saw or [55:20] recognized other players from previous [55:22] adventures the basis to form a community [55:25] which had been a key reason for its [55:27] success was now a distant memory the [55:30] world was in a predicament and blizzard [55:32] had a difficult problem to solve a [55:35] nearly empty world with little community [55:37] or a full world ironically enough with [55:40] no community though innocent enough on [55:42] launch crossroad was seen today as a [55:45] necessary evil for a problem which true [55:47] solution lies in recapturing subscribers [55:50] now lost an issue that blizzard would [55:52] struggle with for years to come as the [55:55] once iconic mmorpg now barely resembled [55:58] an mmo due to its destroyed social [56:00] structures and barely an rpg due to its [56:03] abandoned rpg elements which would be [56:06] taken a step further in march of 2013 as [56:09] the game saw another major change with [56:12] its first instance of forged loo [56:14] released with the throne of thunder raid [56:16] loot had the potential to have an [56:18] increased quality regardless of the [56:20] difficulty at which the players defeated [56:22] the bosses having previously lost [56:25] longevity in the raiding scene through [56:27] the reduced base difficulty they had [56:29] hoped to regain it via randomized loot [56:32] and although it was relatively tame at [56:34] the time of its release this forging [56:36] system would later be seen by many to [56:38] get out of hand and help diminish and [56:41] confuse the reward structure that had [56:43] been standard for the game for eight [56:45] years at that point time passed patches [56:48] released new raids and systems debuted [56:51] and much changed with the expansion in [56:53] the year of 2013. something that didn't [56:55] though was this ongoing downward trend [56:58] of subscribers in blizzcon 2013 blizzard [57:01] would announce its next expansion the [57:04] warlords of draenor the player base [57:06] would journey back to the world of [57:08] draenor an alternate reality before it [57:10] was corrupted into what they knew as the [57:13] outland in the burning crusade expansion [57:16] it's here where they would establish [57:17] forward bases known as garrisons and [57:20] elantra campaign against garrosh [57:22] hellscream the leader of the united orc [57:24] army known as the iron horde who were [57:26] set to invade the land of azeroth at [57:29] this point the private server community [57:31] had gained considerable traction as [57:34] players yearned for the game that had [57:36] originally captivated them and were [57:38] becoming more and more unruly as the [57:40] retail version strayed further and [57:42] further away from its roots and they [57:44] began campaigning blizzard to officially [57:47] develop and support this past version of [57:49] the game in a q a panel during the [57:52] convention one such player asked for an [57:54] official answer on the possibility of a [57:57] legacy server the question was fielded [57:59] by j alan brack at the time a production [58:02] director for world of warcraft and he [58:04] delivered this now infamous answer have [58:07] you ever thought about adding servers [58:09] for previous expansions as they were [58:11] then [58:14] no [58:15] [Music] [58:17] and [58:18] and by the way you don't want to that to [58:20] do that either you think you do but you [58:23] don't [58:24] remember when you had to like [58:27] spam cities and say need a tank need a [58:29] tank need a tank during the burning [58:30] crusade days you don't remember that [58:32] because now you just push a button that [58:34] says go to the dungeon [58:36] you don't want to do that though the [58:37] quote would draw immediate ire of the [58:39] legacy community it would prove to be an [58:42] integral moment in its development [58:44] serving as a rallying cry of sorts and [58:46] bringing more and more attention on the [58:49] possibilities of developing such a [58:50] version of the game the answer was seen [58:53] as dismissive and out of touch [58:55] especially considering the fact that [58:57] private servers at this point had grown [58:59] to new levels of popularity and with [59:02] this dismissive answer the questions [59:04] started turning into demands and [59:06] discussion of its viability or not and [59:09] serve to fend the flames of a community [59:11] becoming increasingly disillusioned of [59:13] the world of warcraft and blizzard in [59:15] their current state [59:19] [Music] [59:23] as the players were leaving blizzard had [59:25] sought to recover financially through an [59:28] increased focus and impact of their cash [59:31] shop and against all assurances [59:33] previously made shortly after their [59:35] merger with activision they would [59:37] finally turn the corner in december of [59:39] 2013 and officially implemented the cash [59:42] shop in-game and along with it came the [59:45] most impactful service today [59:47] the level boost [59:48] leveling was now skippable as players [59:51] could pay 60 dollars to immediately be [59:54] fast tracked to the maximum level and [59:56] jump right into the end game by and [59:58] large the most impactful paid service at [60:01] that point what was at one point seen as [60:03] a cornerstone of mmo design was now [60:06] skippable through an officially endorsed [60:09] service the consequence and investment [60:12] of picking a class investing time into [60:14] it leveling it and learning it were [60:17] thrown away sacrificed like many other [60:19] features for convenience accessibility [60:22] and short-term financial gain further [60:24] damaging its already crippled rpg design [60:28] the backlash was immediate but little [60:30] did players know it was just the [60:32] beginning and the standards of paid [60:34] advantage in the game would sink lower [60:36] and lower in the coming years [60:39] time passed and two things remained [60:41] constant a decrease in subscriber count [60:44] and stagnation the final major patch of [60:46] the expansion i had released in [60:48] september of the previous year 2013 and [60:52] other than the addition of the level [60:53] boost the game saw no updates until the [60:56] warlords of draenor pre-patch in october [60:59] of 2014 an astounding gap of 13 months [61:03] in the game's development this had [61:05] marked the longest drought yet and [61:07] subscribers fled the game in record [61:09] numbers as the mists of pandaria failed [61:12] to retain the migrating player base [61:22] november came and with it the launch of [61:25] the warlords of draenor expansion [61:27] despite the game's troubles a [61:29] combination of marketing and hype led to [61:31] a rather successful expansion launch [61:33] sales-wise over 3.3 million players had [61:37] expansions in hand ready to step through [61:39] the dark portal for a second time and [61:41] subscription skyrocketed to 10.5 million [61:45] the highest it had been since the launch [61:47] of the mists of pandaria and it holds [61:49] the record of the largest surge in [61:51] subscribers for expansion launches [61:53] though unfortunately for blizzard [61:55] history would repeat itself in more ways [61:57] than one as once again they had failed [62:00] to retain the spoon as problems soon [62:03] arose after launch oh that's nice every [62:06] [ __ ] server that i even play on is [62:08] offline [62:11] oh yeah [62:13] it looks like mine aren't the only ones [62:15] they had come under a ddos attack as [62:18] their servers were flooded with [62:20] artificial traffic until they shut down [62:22] from the strain this would go on for [62:24] several days as law enforcement [62:27] investigated into the matter meanwhile [62:29] though players would become increasingly [62:31] frustrated as the game remained to be [62:34] mostly unplayable the culprits were [62:36] eventually stopped but the damage had [62:38] been done and the game experienced its [62:40] worst launch since its initial release [62:43] in 2004. what's more once the issue [62:46] subsided players were met with what is [62:48] now widely considered to be one of the [62:50] worst expansions in the game's history [62:53] the main feature of the expansion the [62:55] garrison system isolated players in [62:58] their own instance where they could [62:59] recruit followers start an herb garden [63:02] mine and craft and even use the auction [63:05] house with the correct buildings [63:07] although convenient it served as yet [63:09] another future to alienate an already [63:12] fractured community from each other and [63:14] the game at times seemed as if it was [63:16] single player a problem made worse by [63:18] the massive hemorrhage of subscribers [63:21] that was yet to come just as how the [63:23] expansion broke subscription records on [63:25] launch it also broke records for lost [63:28] subscriptions shortly after as players [63:30] saw a little enjoyment from what was [63:33] eventually ousted as an unfinished [63:35] expansion as many of the features [63:37] previously teased would be left on the [63:40] cutting room floor including new systems [63:43] two major cities battlegrounds another [63:46] zone and even an entire raid tier to [63:49] name just a few time between patches [63:51] would grow even larger and the patches [63:54] themselves delivered less content the [63:56] expansion held a total of just three [63:58] major raids throughout its entirety with [64:01] every expansion proceeding having at [64:03] least four the combined effect of [64:05] instanced garrisons and players flocking [64:08] away made the new world seem dead and so [64:11] more and more servers would be connected [64:12] to each other in an attempt to bring [64:14] life back into the dying world as [64:16] subscriptions plummeted to an all-time [64:18] low since its initial rise in vanilla at [64:21] 5.5 million it was announced shortly [64:24] after that they would no longer report [64:26] subscription numbers stating that there [64:29] are better indicators of business [64:31] performance the message was clear where [64:34] they had lost revenue and subscriptions [64:36] they gained several times over via the [64:38] paid level boost success was no longer [64:41] tied to a healthy player base but rather [64:43] revenue and although looked at today has [64:46] an embarrassing period in the game's [64:48] history financially it lifted the [64:50] developer to new heights combined with [64:52] other cash shop services the level boost [64:55] and the warlords of draenor have played [64:57] a large role in activision blizzard's [64:59] best financial quarter to date [65:02] the influence of the cash shop now fully [65:04] realized it would be taken a step [65:06] further in march of 2015 with the [65:09] addition of the wow token where players [65:11] could exchange real money for in-game [65:13] gold or on the other hand use gold to [65:16] purchase a token to pay for the [65:18] subscription fee or convert it into a [65:20] balance only spendable on blizzard [65:22] products regardless of the method it [65:25] would prove to be a massive commercial [65:27] success for activision blizzard earning [65:29] them record profits during record low [65:32] subscriptions a long time had passed [65:34] since the cash shop's initial rise in [65:37] 2008 those who warned of the dangerous [65:39] path that world of warcraft was set on [65:41] as other predictions unfold slowly over [65:44] the course of several years at this [65:47] point in the game's history it was [65:49] possible to buy levels it was possible [65:51] to buy currency and with this currency [65:54] you could buy items and even services [65:56] from other players such as raid or arena [65:59] carries and a list of things that you [66:01] couldn't buy was now far shorter than [66:03] the list of things that you could buy it [66:05] was at this point that the game was [66:07] deemed by many to be paid a win as [66:10] real-life purchases now had a clear and [66:12] heavy impact on the power levels between [66:14] different players behavior that [66:16] previously warranted suspensions was now [66:19] officially endorsed and advertised and [66:22] any semblance of integrity the game had [66:24] left was abandoned though at this point [66:27] subscriptions were no longer being [66:29] reported morale of the game's future [66:31] continued to decline [66:33] [Music] [66:38] in august of the same year at the [66:40] gamescom convention the next expansion [66:43] legion would be announced the long-lost [66:45] broken isles were discovered and the orc [66:48] warlock gulban unleashed a second [66:50] burning crusade upon azeroth it would [66:52] feature a new class the demon hunter [66:54] among many supporting systems such as [66:57] powerful and unique artifact weapons [66:59] that players could obtain and level up [67:01] as an additional form of character [67:03] progression each class would have a [67:05] story driven order hall campaign quest [67:07] line a new legendary system would be [67:09] added where for most activities in the [67:12] game players had a small chance to [67:14] obtain powerful legendary items to [67:16] further enhance their characters daily [67:18] quest hubs would be replaced with world [67:20] quests offering a greater variety in [67:22] daily activities which had become [67:24] standard for several years and the [67:27] mythic plus system an infinitely scaling [67:29] timed challenge mode to bring dungeons [67:32] back once more as a focus of end game [67:34] content after the warlords of draenor [67:37] the confidence of the players was at an [67:39] all-time low and many would hope that [67:41] legion would be the expansion to redeem [67:43] it although subscription numbers were no [67:46] longer being reported it had tied the [67:48] release day sales records set by [67:50] cataclysm several years prior selling a [67:52] total of 3.3 million copies on release [67:56] quarterly investor reports would also [67:58] provide promising data on the overall [68:00] reception of the legion expansion [68:02] suggesting higher play time per player [68:04] mostly due to the success of its major [68:06] features the expansion as a whole proved [68:09] to be a much needed recovery the order [68:12] halls being public locations that [68:14] players shared served as a base of [68:16] operations and unlike the previous [68:18] garrison system didn't harm its own [68:20] social aspect world quests compared to [68:23] the old daily hubs offered much needed [68:25] variety in players daily activities and [68:28] mythic plus high activity as players [68:31] enjoyed the timed ever increasing [68:32] challenge that they provided most of its [68:35] features were received well and with a [68:37] solid rating scene to support it it's [68:39] generally looked back at favorably by [68:41] even the most embittered fans with its [68:44] criticisms primarily being drawn from [68:46] its reward structure the legendaries due [68:48] to their low drop chance and high impact [68:51] on gameplay would be a source of [68:52] frustration so much so that they would [68:55] receive a re-haul late into the [68:56] expansion where players could purchase [68:59] specific pieces with a new currency and [69:02] similarly the forging system also [69:04] contributed to this atmosphere of luck [69:06] by holding too much power and character [69:08] progression at this point it was called [69:11] titan forging which had a much larger [69:13] eye level range compared to the more [69:15] tame thunder forging first introduced in [69:17] pandaria items could roll up to 60 eye [69:20] levels higher than that of their base [69:22] which made it possible to obtain mythic [69:24] rating quality gear from even the most [69:26] mundane activities world of warcraft and [69:29] mmos in general already have a high [69:31] amount of luck tied to progression but [69:34] this added layer of needing the right [69:36] piece to drop and for that piece to [69:38] tighten forge shifted the reward [69:39] structure further from time investment [69:42] to blind lock and combined with the [69:44] legendary system many players would [69:46] liken the expansion to a slot machine [69:49] though overall legion would be received [69:51] quite well it was meant with troubling [69:53] news from within senior vice president [69:55] of story and franchise development chris [69:58] metzen who had been with the company for [70:00] 23 years at that point had announced his [70:02] retirement exciting burnout panic [70:05] attacks and the desire to spend more [70:07] time with his family as the primary [70:09] reasons for the decision [70:12] what a casual [70:13] having been one of the most [70:14] public-facing figures and the primary [70:17] visionary for the world of warcraft and [70:19] the characters who inhabited it it was [70:21] seen as a tremendous loss with fans and [70:23] co-workers alike commenting on his [70:25] influence on the franchise [70:28] along with this newfound growth of [70:30] legion the private server community had [70:32] also been thriving and in 2016 it was [70:35] larger than it had ever been at that [70:37] point with most congregating to a server [70:39] named nest eldrius [70:42] so many goddamn people [70:44] this is literally the surface been up [70:46] for about ten minutes and people are [70:47] just entering and this is the scene the [70:50] server had been hosting over 130 000 [70:54] active players worldwide an impressive [70:56] feat for a game that users had to seek [70:58] out on their own their success proved to [71:01] be their downfall however as in april of [71:03] 2016 and blizzard had sent cease and [71:06] desist letters for those responsible for [71:09] running the server threatening legal [71:10] action if they refuse to shut it down i [71:13] personally had a private investigator [71:15] hired to track me down by a legal firm [71:17] that represents blizzard [71:19] he called numerous people in my life [71:22] including my employer my owner of my [71:24] company to confirm information about me [71:27] so he could serve me papers at 10 pm on [71:29] a wednesday night slamming and knocking [71:32] on the door freaking the crap out of my [71:34] wife and waking up my baby daughter in [71:36] the next room [71:37] they would comply shortly after as tens [71:40] of thousands of players logged in one [71:42] last time to say farewell to the [71:44] community that they had built the [71:46] shutdown although completely within [71:48] blizzard's rights legally naturally [71:50] sparked outrage among the private server [71:53] community a petition was created for an [71:55] officially developed blizzard legacy [71:57] server and it would reach nearly 300 000 [72:00] signatures in the span of two weeks and [72:03] although it didn't provide immediate [72:05] results much like the infamous you think [72:07] you do but you don't quote it would [72:09] prove to be a critical moment in [72:10] classics history [72:15] [Music] [72:23] the next expansion would be revealed at [72:26] blizzcon 2017 and players learned of the [72:29] battle for azeroth having thwarted the [72:32] second burning crusade the horde and [72:34] alliance now turned their attention on [72:36] each other and would stage an all-out [72:38] war over a new resource called azerite [72:41] this resource would serve as a way to [72:42] empower a new amulet the level of which [72:45] would unlock traits in accompanying [72:47] armor pieces the system had been set up [72:50] similarly to the previously successful [72:52] artifact system and advertised increased [72:54] customization and player agency allowing [72:57] them to tailor their characters to suit [72:59] their gameplay style you might find a [73:01] power that makes you think twice about [73:03] using a talent that you'd previously [73:04] written off and you will certainly find [73:06] combinations that reinforce your [73:09] favorite way to play your character one [73:11] of the main methods of obtaining this [73:13] resource were through island expeditions [73:16] where a team of three players could [73:17] fight against another team of players or [73:19] ai for azerite found randomly throughout [73:21] the island with random enemy selection [73:24] placement and quests serving as the [73:27] primary means of attempting to add [73:29] replayability and longevity to them it's [73:32] something that we're calling dynamic [73:34] replayability [73:35] every time you come to this space the [73:37] puzzle is different the creatures are in [73:39] different locations there are additional [73:42] gameplay elements scattered throughout [73:44] the world and it's always a little bit [73:46] different warfronts were a new feature [73:48] which were reminiscent of the original [73:50] strategy games that the mmo was based [73:52] off of in here you would battle for [73:54] resources and construct and upgrade [73:57] buildings and fend off troops with the [73:59] ultimate goal of defeating the enemy [74:01] commander these wouldn't be the only [74:03] announcements the world of warcraft team [74:05] had though [74:07] and i want to talk about [74:10] ice cream [74:13] ice cream is great [74:16] ice cream is one of my favorite desserts [74:19] personally [74:21] i love chocolate [74:23] and i love cookies and cream [74:26] cookies and cream is actually [74:29] my all-time favorite dessert [74:32] [Applause] [74:35] but i stan i understand that for some of [74:37] you [74:38] [Applause] [74:39] your favorite flavor [74:42] is vanilla [74:44] [Applause] [74:47] though for years they had claimed a [74:49] re-release of previous versions of the [74:50] game was impossible world of warcraft [74:53] classic would be unveiled combining the [74:56] updated legion client with old data [74:58] discovered on a backup of a backup held [75:01] onto by an ex-employee a small team [75:04] dedicated their efforts in providing a [75:06] home for the ever-growing population of [75:08] vanilla fans in place of the one that [75:10] they had not so long ago taken away [75:13] details of development would follow [75:15] shortly after with a philosophy of [75:16] changing as little of the game as [75:18] possible in an effort to most accurately [75:21] recreate the experience as it was from [75:23] 2004 to 2007 including a phasing [75:26] schedule to match roughly the original [75:28] release schedule and as requested by the [75:31] playerbase the absence of many features [75:33] such as the dungeon finder looking for [75:36] raid mode and the end game cash shop to [75:38] name just a few combined with legion's [75:41] recent success the outlook of the game [75:43] was looking more promising than ever [75:45] before the battle for azeroth soon saw [75:47] its release in august of 2018 selling [75:50] 3.4 million copies on its first day [75:53] breaking the record initially said by [75:55] cataclysm in 2010 [75:57] however when the honeymoon phase ended [76:00] the faults of the expansion started to [76:02] become clear [76:03] the azerite armor system which was said [76:06] to hold major traits that altered how [76:07] classes played instead were a series of [76:10] incidental procs that rarely did [76:12] anything other than increased damage [76:14] done healing throughput and damage [76:16] mitigation with some being just base [76:18] stat increases you might find a power [76:21] that makes you think twice about using a [76:23] talent that you'd previously written off [76:25] and you will certainly find combinations [76:27] that reinforce your favorite way to play [76:30] your character [76:31] not at all as gameplay altering as [76:34] advertised [76:35] and despite bfa being centered around a [76:37] faction war warfronts were exclusively a [76:40] pve game mode that were also nearly [76:42] impossible to lose with the only [76:44] recorded losses resulting from the [76:46] entire team waiting within the base [76:48] until they were overwhelmed wow i'm [76:51] screenshotting this due to this extreme [76:53] lack of challenge there were seemed to [76:55] be more of a chore than anything else [76:58] and as for island expeditions players [77:00] saw little replayability in the [77:02] randomized selection of enemies and [77:04] behind the bells and whistles was a [77:06] simple and repetitive truth rush to get [77:08] the required amount of azerite before [77:10] the enemy team does and as a result the [77:13] game mode would become very repetitive [77:15] very quickly the story would also come [77:18] under heavy criticism the whole [77:20] expansion would have a heavy focus on [77:22] sylvanas windrunner the leader of the [77:24] forsaken of the horde and throughout [77:26] bfa's two-year run she would face many [77:29] major lore characters and even entire [77:31] armies outwitting them at every turn or [77:34] dispatching them with ease and combat [77:36] the decision she made often came with no [77:39] reasonable explanation or logic leaving [77:41] the player based in the dark for the [77:43] entirety of the expansion and many would [77:45] liken her to a mary sue a fiction [77:48] archetype who is inexplicably free of [77:50] any and all weakness such traits are [77:53] also common through self-inserts which [77:55] there was also evidence of as a writer [77:58] for blizzard would roleplay as a major [78:00] character nathanos blightcaller on [78:02] twitter the narrative structure remained [78:04] ambiguous throughout the entirety of the [78:06] expansion with most criticism being made [78:09] towards the ending as was custom with [78:11] the final boss of an expansion since the [78:13] wrath of the lich king players were [78:15] treated with the finale cut scene they [78:17] would typically run a few minutes and [78:19] were fully voice acted animation [78:21] presentations is it [78:23] over [78:26] at long last [78:29] no king rules forever my son [78:32] though for the battle for azeroth the [78:34] old god nazath would be the finale with [78:37] years of anticipation building up as his [78:39] existence was referenced several times [78:42] up to the final patch of the expansion [78:44] and where players expected a similar [78:46] voice acted dialogue between the major [78:48] lore characters and their thoughts on [78:50] defeating a god they were instead met [78:52] with the same footage i just droned over [78:55] in a monotone manner the feedback was [78:58] immediate and clear [79:00] and shortly after its premiere the video [79:02] would be unlisted as blizzard tried to [79:04] hide the blundered finish to a blunder [79:06] of an expansion [79:12] come on guys let's go play video games [79:15] the initial wave of excitement quickly [79:18] soured as all three major systems of the [79:20] expansion fell short of their goals they [79:23] would later be addressed in major [79:24] patches though players would have to [79:26] wait nearly a year following their [79:28] initial release in response monthly [79:31] active users would start taking a dive [79:33] and in an attempt to bolster engagement [79:35] metrics the expansion would aim to rely [79:38] on what many described to be an [79:40] excessive amount of activities designed [79:42] around daily and weekly timers by the [79:45] end of the expansion's lifespan this [79:47] would be the full list many would [79:49] comment that the entire game at this [79:51] point had devolved into a list of chores [79:54] that she had a limited amount of time to [79:56] complete aimed to keep players in a [79:58] gerbil-like routine of going down a [80:01] checklist for their daily session [80:03] instead of feeling rewarded for their [80:05] playtime and dedication many would feel [80:07] punished for missing sessions and [80:09] questioned their reasons for playing to [80:11] begin with and just two months after [80:14] release blizzard would suffer another [80:16] devastating departure as co-founder mike [80:19] morheim announced that he was stepping [80:21] down as company president promoting [80:23] then-executive producer jaylen brack to [80:26] take his place more troubling still [80:28] these people weren't quitting game [80:30] development they were quitting blizzard [80:32] later in 2020 morheim would announce a [80:35] new company dreamhaven and under its [80:37] umbrella were two studios moonshot games [80:40] and secret door of which many former [80:42] members of blizzard would be employed in [80:45] its announcement they would stress that [80:47] the goal of the company would be to [80:49] prioritize product quality and player [80:52] experience over short-term financial [80:54] pressures a development mindset that [80:57] many fans say activision blizzard had [80:59] abandoned long ago chris metzen would [81:02] later found warchief gaming which is [81:04] dedicated to developing worlds and [81:06] tabletop experiences and outside of [81:08] world of warcraft the former hearthstone [81:10] director ben brode would launch the game [81:13] studio's second dinner ex-starcraft 2 [81:15] developers would join frost giant and [81:18] work towards developing a new rts and [81:20] lightforged game was opened by former [81:22] blizzard engineer matt shimbari and [81:24] would later partner with dreamhaven [81:26] morheim would be just one of many long [81:28] time talent leaving the company in [81:30] recent years and his departure would be [81:32] instrumental in what would later be [81:34] known as brain train afflicting the [81:36] developer slowly but surely the people [81:39] who made blizzard what they were were [81:41] departing this rash of departures would [81:44] be downplayed as ordinary for the world [81:46] of game development and that the games [81:47] were more about the team rather than [81:49] individual members but internally [81:52] employees shared a different story [81:54] rather that these people were [81:55] irreplaceable mentors and that they drew [81:57] inspiration from each other and that [81:59] each departure would be accompanied by a [82:02] negative cascading effect to those left [82:04] behind and just months later another [82:07] co-founder frank pierce would be the [82:09] next to announce his departure leaving [82:11] just alan adam as the last co-founder [82:14] standing development with classic was [82:16] progressing steadily and a release date [82:18] for the summer of 2019 was announced a [82:21] new game within the warcraft franchise [82:23] was also revealed warcraft 3 reforged [82:26] would advertise fully remodeled [82:28] characters and animations as well as [82:30] retuned maps and campaigns in this [82:32] modern day remaster with the set release [82:35] year of 2019 this would later be delayed [82:37] to january 2020 in an official post [82:40] exciting delays in development and the [82:42] desire to retain a high quality standard [82:45] that the player base held them to though [82:47] not pertaining to the world of warcraft [82:49] directly but would transpire with the [82:51] development of warcraft 3 and other [82:53] titles revealed the priorities and [82:55] development practices of blizzard as a [82:57] whole and set the standard of how they [82:59] would treat their community across all [83:01] franchises world of warcraft included [83:03] this was also the blizzcon where they [83:05] announced a mobile diablo game which was [83:07] met with [83:08] [Music] [83:09] a less than desirable reception [83:12] [Music] [83:15] did you guys not have phones yeah you [83:17] guys all have identified well that's a [83:19] story for another time to make matters [83:21] worse the following years although [83:23] financially successful would prove to be [83:25] the most damaging to their reputation [83:27] though reaching historic revenue [83:29] earnings treatment of their employees [83:31] would become the focus of negative press [83:33] in february of 2019 800 employees would [83:37] be fired many without warning and were [83:39] left crying in the parking lot this is a [83:42] trend that would continue through the [83:44] following years of record-breaking [83:45] profits with massive layoffs and [83:48] multi-million dollar ceo bonuses [83:50] following shortly after in one instance [83:53] employees would be given gift cards to [83:55] the games that they just got fired from [83:57] working on on their way out hey here's [83:59] some overwatch skins [84:01] you're fired by the way and in other [84:03] cases the amount of people fired would [84:05] be underreported combined with the poor [84:08] reception of the battle for azeroth the [84:10] reputation had quickly started to sour [84:13] from that of a community first industry [84:15] innovator to one operated on greed [84:17] predatory business practices and the [84:20] cold treatment of their employees and [84:22] even their player base little did [84:24] everyone know though the worst was yet [84:26] to come [84:33] since 2008 they had hosted an esports [84:36] event called the arena world [84:37] championship or awc where high-end [84:40] competitive players would face off in a [84:43] style competition [84:44] of the game's arena mode for cash prizes [84:47] ranging from 120 thousand dollars since [84:49] its inception in 2008 to 280 000 in 2018 [84:54] for 2019 however they had announced a [84:57] special campaign where players would be [84:59] able to contribute to the ever-growing [85:01] prize pool two new toys the transmorpher [85:04] beacon and some faction-themed fireworks [85:07] were made to be available in the in-game [85:09] cash shop and to encourage sales 25 of [85:12] the proceeds would contribute towards [85:15] the prize pool of both the arena world [85:17] championship and also the mythic dungeon [85:19] international stating that the support [85:21] of the players would help take the wow [85:23] esports scene to the next level they [85:26] also assured that a minimum price pool [85:28] of 500 000 would be offered split up [85:30] evenly between the two events [85:32] considering that all announcements used [85:35] verbage such as help or contribute the [85:37] player base had assumed that this 500 [85:40] 000 prize pool would be funded by [85:42] blizzard as they had done for a decade [85:44] prior and that the proceeds of the toy [85:46] sales would [85:47] well contribute to the total as stated [85:51] after the campaign had concluded though [85:53] fans were dismayed to learn that they [85:55] didn't help nor contribute as blizzard [85:58] pocketed what they would usually put up [86:00] and put the responsibility on funding [86:02] the entirety of the prize pool on the [86:04] player base as confirmed by an awc [86:07] participant snucks [86:09] so so let's rephrase this [86:12] so people gave blizzard so much money [86:15] boyzer decided to give themselves even [86:17] more [86:18] right so they collected around 2.6 [86:22] million dollars give or take [86:24] and um [86:26] instead of adding prize money for [86:27] themselves they just pocketed 2 million [86:29] and decided to just [86:31] use the money that the community gave us [86:33] and [86:34] pay for their tournament [86:37] both competitors and viewers expressed [86:39] their anger stating that they had felt [86:41] deceived and that the good nature of [86:43] those wishing to support the esports [86:45] community of blizzard were taken [86:47] advantage of blizzard would never [86:49] acknowledge the controversy and the [86:51] prize pools were funded solely by the [86:54] crowdfunding campaign and despite the [86:56] self-proclaimed success in raising the [86:58] funds crowdfunding such as this would [87:00] not be repeated for future tournaments [87:02] presumably due to the intense backlash [87:04] that they received [87:10] [Applause] [87:18] [Music] [87:24] world of warcraft wasn't their only [87:26] franchise that would be at the center of [87:28] controversy as soon after their [87:30] hearthstone division would attract the [87:32] attention of national media here's a [87:34] story which just won't go away [87:36] activision blizzard it has suspended a [87:39] gamer and taken his prize money away [87:42] because he made [87:44] comments supporting hong kong protesters [87:47] the protests in hong kong were at their [87:49] climax at this point having been a [87:51] british colony until 1997 when [87:54] sovereignty of the territory was [87:56] returned to china hong kong would retain [87:58] a separate legal and economic system [88:00] with basic human rights safeguarded in [88:03] contrast to other cities in china which [88:05] are heavily governed by the [88:06] authoritarian central government though [88:08] in march of 2019 a bill would be [88:11] proposed that would allow extraditions [88:13] of fugitives to mainland china which [88:15] infringed on these rare freedoms and due [88:18] to china's opaque legal system would [88:20] allow the prosecution of citizens for [88:22] political purposes [88:24] citizens held marches in protest which [88:27] quickly turned violent after they were [88:28] fired upon with tear gas rubber bullets [88:31] pepper spray and even live rounds as the [88:35] situation spiraled out of control [88:37] in october of the same year a tournament [88:40] competitor jung naiwan or blitzchang [88:43] after a victory took out a face mask [88:45] similar to those being worn by the hong [88:47] kong protesters and voiced his support [88:49] to them quoted liberate hong kong the [88:52] revolution of our times [88:57] the feed was quickly cut and the [88:59] following day blizzard announced that [89:01] blitz chung had been banned from [89:03] competing further in the tournament in [89:05] addition to revoking the prize money [89:06] that he had won up until that point [89:08] totaling ten thousand dollars [89:10] additionally he would be banned from [89:12] competing for a full year and the two [89:15] casters interviewing blitzchang at the [89:16] time would also be fired [89:19] as a result activision blizzard would [89:21] swiftly come under heavy criticism as [89:24] many saw morality cast aside for vested [89:26] financial interests [89:28] players of another team american [89:30] university would add their voices to the [89:32] protest which was also quickly censored [89:35] and condemned by blizzard spirits [89:39] and that is game wpi with the win the [89:43] winners similar to blitzchang they would [89:45] also be banned from competing in future [89:47] tournaments this time for six months [89:50] shortly after then president j allen [89:53] brack released a statement saying that [89:55] the penalties were not appropriate and [89:57] that blitz chung's winnings would be [89:58] reinstated to him and that his ban would [90:01] be reduced to six months down from 12 [90:03] and also state that their business [90:05] dealings with china had no influence on [90:07] the initial penalties brac would open up [90:10] the following blizzcon with an apology [90:12] to the mishandling of the situation [90:14] stating that their actions would speak [90:16] louder than words but our actions are [90:19] going to matter more than any of these [90:20] words a phrase that the blizzard [90:22] community would quickly become very [90:25] familiar with [90:26] in the same blizzcon the new expansion [90:28] for world of warcraft would also be [90:30] revealed players would enter the [90:32] shadowlands and join factions called [90:35] covenants similar to the order halls in [90:37] legion these would serve as a base of [90:39] operations for players to conduct their [90:41] campaign and also gain unique abilities [90:44] and perks they would also explore the [90:46] tower of tour guest a randomized 1-3 [90:49] player dungeon crawl with powerful [90:51] affixes to power up their characters and [90:53] upon completion and gain the ability to [90:55] craft legendary armor pieces similar in [90:58] function to those of the legion [91:00] expansion though following the poor [91:01] reception of the battle for azeroth many [91:04] more would look at the reveal through a [91:06] more critical lens [91:14] though their current projects were met [91:16] with mixed reactions world warcraft [91:18] classic had seen its release in august [91:21] of 2019 to surprising success initially [91:24] holding only a handful of servers it was [91:27] quickly overwhelmed and new servers were [91:29] created to hold the surprising amount of [91:32] people that had longed for the azeroth [91:34] of years-long past upon launch interest [91:37] was so underestimated that queue times [91:39] would balloon up to several hours and [91:41] even months following the release for [91:43] some of the highest population servers [91:46] some aspects of the game would age well [91:48] such as a renewed sense of community and [91:50] a heavy focus on traditional rpg [91:52] elements and other aspects such as [91:55] assault and archaic raiding scene and an [91:57] eventual stagnation of content would [92:00] remain to be problem areas within the [92:01] game as well as botting as the game grew [92:04] in popularity so too did third-party [92:06] websites offering in-game items or [92:09] services in exchange for real money a [92:12] practice that's against the game's terms [92:14] of service [92:15] these sites oftentimes use automated [92:17] programs to obtain this currency and [92:19] blizzard would be ineffective in [92:21] controlling them throughout the duration [92:23] of classic even though they were [92:25] relatively easy to spot by the players [92:27] as displayed many times by content [92:29] creators within the community i found a [92:31] warrior mob grinding in tonaris having a [92:33] bit of trouble getting to his target [92:35] cheating had always been and continues [92:37] to be an area where blizzard would [92:39] perform poorly even in the current [92:41] version of the game but due to the more [92:43] fragile nature of the economy in world [92:45] of warcraft classic and its community it [92:47] would have greater negative consequences [92:50] though cheating was to remain a problem [92:52] area due to its traditional design and [92:54] the absence of what many now deemed to [92:56] be an overly intrusive cash shop it [92:58] proved to hold the attention of a wide [93:00] player base consistently through its [93:03] year and a half run though not every [93:05] re-release was to be met with the same [93:07] success [93:17] warcraft 3 reforged side's release in [93:19] the following january though delayed as [93:22] they ensured to maintain a high quality [93:24] standard it was universally met with [93:26] negative reviews as players saw a little [93:29] polish with the remaster citing a poor [93:31] ui copious bugs a low frame rate missing [93:35] features from the original and [93:37] consistent crashes the latter of these [93:40] issues would take the spotlight and the [93:42] competitive scene shortly after [93:44] in their very first major tournament in [93:46] a quarterfinal match between two top [93:48] players moon and thorsing a crash [93:50] occurred at a key moment the score was [93:53] 1-1 and thor zane seemed to be on track [93:55] to take the win but suffered a [93:57] disconnect mid-match tall zane smells [93:59] blood in the water he's going in for the [94:01] kill here we have banners ready mountain [94:03] king was a little hurt this is all [94:04] buying time for the towers we have no [94:06] breath of fire by the way it is drunken [94:08] haze so big miss chance on these dragon [94:10] hogs and [94:12] a disconnect [94:14] that fight was [94:16] the most important one in this game yet [94:18] the match would then be restarted [94:20] despite thor saint's advantage and he [94:22] would once again retake control of the [94:24] rematch and once again suffered a [94:26] disconnect thank you already has enough [94:28] mana i don't i don't need a blood mage i [94:30] don't need you [94:31] you're benched [94:32] once this [94:36] and looks like another drop [94:39] just happens [94:40] oh wow [94:42] that's thousand i think yeah i kind of [94:44] like his position here in this game [94:46] again yeah this is so frustrating the [94:49] match would be replayed for a third time [94:51] and moon having adapted to thor's name [94:53] strategy at this point was the one to [94:55] take the lead and eliminated thor zane [94:58] resulting in the forfeiture of the large [95:00] prize pool he surely would have won [95:02] twice though they are the most impactful [95:05] as they happened during a quarter-final [95:06] match these would not be the only [95:08] disconnects to occur in the tournament [95:10] as competitors in lower level brackets [95:12] would also become victim to random drops [95:15] at key moments years later an internal [95:18] investigation would reveal that they [95:20] knowingly released the game in an [95:21] unfinished stage unwilling to delay it [95:23] for a second time in fear of losing the [95:25] pre-orders they had already amassed it [95:28] was also noted that the entire project [95:30] was hamstrung by a low budget due to its [95:33] low potential for being a big earner for [95:35] the company internal sources would also [95:37] share their struggles with exhaustion [95:40] anxiety and depression for more than a [95:42] year and at their warnings of the game's [95:44] unfinished state being largely ignored [95:47] in order to make the tight release [95:48] schedule negative reviews continued at a [95:51] steady pace and as did refunds as [95:54] players were less than impressed at the [95:55] level of polish that they received [95:57] compared to what was promised the [95:59] classic game teams would be shut down a [96:01] new team now in their place and in a bit [96:04] of irony in a bloomberg interview a [96:06] blizzard spokesperson repeated the same [96:08] failed promise made by brac a few months [96:10] prior that their work in actions would [96:12] speak louder than words [96:16] a delay was also announced with [96:18] shadowlands this time from october to [96:20] december once more sighting that extra [96:23] polish is needed before a release would [96:24] be made and despite the struggles with [96:26] the battle for azeroth blizzard proved [96:28] as they have many times that selling [96:30] copies wasn't the problem as shadowland [96:33] sold an impressive 3.7 million copies on [96:36] launch day alone much like its [96:38] predecessor though not long after the [96:40] initial launch the expansion's major [96:42] features would be the focus of criticism [96:45] the tower of tour gas or chore gas this [96:47] player soon likened it to suffered the [96:49] same fate as island expeditions from the [96:52] battle for azeroth and quickly became [96:54] repetitive as with most systems that [96:56] reset on a weekly timer as for the [96:58] expansion's high levels on the ma due to [97:01] the player's inability to mount it was [97:03] seen to be unnecessarily frustrating to [97:05] navigate and formulaic to other such [97:08] zones released in the past by now [97:10] players were noticing a pattern of [97:12] high-level zones with new reputations [97:14] and excessive daily timers such as [97:16] quests regulate enemies and treasure [97:19] chests as for covenants and they [97:21] received a mixed reaction with some [97:23] praising the unique abilities and [97:25] aesthetics obtained from choosing a [97:26] specific faction and others condemning [97:29] them for being unbalanced thus burdening [97:31] them with regret if they had made a poor [97:33] choice some people's classes 40 of their [97:36] damage is just their covenant ability [97:38] they're all over the place they're a [97:40] mess some would also take issue with [97:43] being locked out of a large amount of [97:44] content offered from the other covenants [97:47] as choosing one meant excluding three [97:49] others though a time-gated quest was [97:51] available should they feel the need to [97:53] switch [97:54] for better or for worse blizzard would [97:56] stand their ground at launch but also [97:58] stated that they had the ability to pull [98:00] the rip cord to give players more [98:01] freedom with covenants should the [98:03] systems be received poorly this comment [98:06] would start a movement called pull the [98:07] rip cord which they would comply to [98:10] nearly a year later in patch 9.1.5 [98:13] as for the story many would see it as [98:15] even worse than that of the battle for [98:17] azeroth expansion the plot somehow [98:20] became even more confusing and [98:22] contradictory requiring external [98:24] literature to follow along as even [98:26] youtube channels dedicated to the lore [98:28] of the game and difficulty piecing [98:30] together the disorienting storylines [98:33] they would not be shy in expressing [98:34] their frustration how many books are you [98:37] gonna [ __ ] get out of me how much [98:39] money am i gonna pay before i can [98:41] finally explain the lore to the people [98:44] that want to know about it to the degree [98:46] that it's actually comprehensible [98:48] i will never serve [98:51] major cutscenes would continue to be [98:53] unlisted on their youtube channel in [98:55] response to the negative reception only [98:58] time will tell of the fate of the [98:59] shadowlands if it'll go down as a good [99:02] or a bad expansion but players are quick [99:04] to note the similarities between it and [99:06] the battle for azeroth where the major [99:08] systems are released in a poorly [99:10] implemented state only to be addressed [99:12] in patches several months later and many [99:15] at this point would take notice to a [99:17] rising contender within the mmo genre [99:19] over the years final fantasy xiv would [99:22] slowly but surely gain a sizable [99:25] subscriber base following a failed [99:27] initial launch in 2010 after listening [99:29] to player feedback the mmo was remade in [99:32] many ways and relaunched in 2013 it [99:35] would see steady growth due to these [99:37] improvements and also the shortcomings [99:39] of the world of warcraft and as players [99:41] became increasingly embittered with [99:43] shadowlands they started migrating over [99:46] including major streamers and youtube [99:48] channels creating more tension within [99:50] the already tribalistic mmo community as [99:53] players content creators and even [99:55] employees would take shots at each other [99:58] over social media [99:59] though subscriptions remain to be hidden [100:01] third-party analytics began favoring [100:03] final fantasy xiv to be the most active [100:06] mmo with blizzard even sending out [100:08] surveys attempting to gauge interest in [100:10] it for the first time in many years it [100:13] was becoming clear to many that the [100:15] world of warcraft was losing its hold on [100:17] the genre [100:18] [Music] [100:21] it's treason [100:22] then [100:28] at blizzcon 2020 the next step for [100:30] classic was announced and as many [100:32] expected players would begin their [100:34] second journey into the outland in the [100:36] burning crusade classic much like the [100:38] base game the first expansion would be [100:40] recreated closely to its original run in [100:43] 2007 but with one exception the addition [100:47] of a major cash shop element the [100:49] character boost we are going to offer a [100:51] level 58 [100:53] boost for purchase but it does come with [100:55] some restrictions so it's going to be [100:57] one per account [100:58] um it's not going to be usable on blood [101:00] elf or draenei [101:02] it'll have some done for many players [101:04] the feeling of anticipation was quickly [101:06] replaced by that of betrayal as [101:09] character boosts among other paid [101:11] services such as the wow token were [101:13] specifically stated not to be released [101:15] in the classic version of the game as [101:17] they didn't exist back then ultimately [101:20] the character boost would be a one-use [101:22] service bringing any character to level [101:24] 58 and was offered in a bundled package [101:27] that also included other digital rewards [101:29] including a mount a pet and a toy [101:32] ignoring the fact that they had lied [101:34] blizzard would pitch then it was [101:35] intended for new players who didn't have [101:38] the time to level um there's a lot of my [101:40] friends for example who who maybe um [101:42] didn't really play classic when it first [101:44] came out right and so now they're behind [101:47] and they're interested in playing the [101:48] burning crusade we want to make sure [101:49] that those people are served too [101:51] and one of the ways we could do that is [101:52] provide a boost [101:54] to people who are interested in coming [101:56] back though this was contradicted in the [101:58] fact that the service was purchasable by [102:00] everyone even by those who already had [102:02] high level characters in addition to the [102:05] boost blizzard had also announced [102:07] classic era servers for those who [102:09] preferred the vanilla state of the game [102:11] but this too would be met with [102:12] controversy as there would be a 35 [102:15] charge in transferring characters to [102:18] both states of the games as characters [102:20] that players spent the past year and a [102:22] half leveling and gearing would be [102:24] dangled in front of their faces in the [102:26] login screen behind the paywall the [102:28] outrage was a media and blizzard would [102:31] respond by lowering the charge to 15 [102:34] down from 35 as for the boost the [102:37] community was quick to point out the [102:38] dangers of releasing such a service such [102:41] as the abandonment of the old world and [102:43] albats which had already been a major [102:45] problem in classic would become [102:47] empowered with the ability to skip [102:49] towards the end game making them capable [102:51] of farming higher level materials almost [102:53] immediately thus having a greater [102:55] negative effect than they previously had [102:58] many also warned that accepting a [103:00] service as major as this would leave [103:02] classic down the same familiar road and [103:05] that it would suffer the same fate of [103:06] the game that spawned its existence to [103:08] begin with in addition to creating an [103:10] unfair paid element that let players pay [103:13] to skip what other players had already [103:15] worked for though these worries would [103:18] ultimately be ignored and a level boost [103:21] was released despite the backlash [103:23] footage of boosted characters botting [103:25] started to appear immediately literally [103:28] every single bot without fail was a [103:30] level 58 boosted character the [103:33] limitation of one per account for bots [103:35] is completely irrelevant as expected for [103:37] them it's just a huge time save from [103:39] actually having to level and mini-san [103:42] old world now abandoned as the boost now [103:44] loaded the majority of the player base [103:46] directly into the outland one of the [103:49] core design philosophies of classic had [103:51] been betrayed a large portion of the [103:54] player base at this point were refugees [103:56] from current world of warcraft due to a [103:58] large part of the overzealous cash shop [104:01] which was promised to be absent in the [104:03] recreation shortly after a wow token [104:06] with the green burning crusade [104:07] background was data mined and players [104:09] took to the forums creating numerous [104:11] threads asking for confirmation whether [104:14] this was planned to be released in [104:15] classic and once more were simply [104:18] ignored still to this day several months [104:21] later there's no confirmation yes or no [104:24] of their plans to implement it into the [104:26] game this betrayal proved to be the [104:28] final straw for many of the player base [104:31] including the highly intelligent not [104:33] monotone [104:34] and physically attractive youtube user [104:36] mad season show whom after 16 years [104:39] playing and seven years on youtube had [104:41] announced his retirement the heart and [104:43] soul now ripped away once more classic's [104:46] population began to wane drastically and [104:49] the remaining players would comment on [104:51] the second foray into the outland [104:53] becoming more and more empty with each [104:55] passing day some of those who remained [104:58] chose to rebel by targeting other [104:59] players who had purchased the level [105:01] boost bundle by performing an in-game [105:03] mode slash spin on anyone seen riding [105:06] the deluxe edition mount in response [105:09] blizzard disabled the emone when [105:11] targeting another player all right let's [105:12] see if we can spit on someone [105:20] wow forum threads expressing concern [105:23] with classic's future were ultimately [105:25] ignored but to a community that acted [105:28] against their interests blizzard's [105:29] response would be immediate and clear it [105:32] was revealed later that omar gonzalez [105:35] who was one of the few responsible for [105:37] taking action and making the classic [105:39] recreation a reality had silently taken [105:41] lead from blizzard to join secret door [105:44] under dreamhaven contributing to the [105:46] ever-growing list of people who didn't [105:48] quit developing games but rather quit [105:50] developing games for blizzard [105:52] entertainment not long after jeff kaplan [105:55] a 20-year veteran of blizzard and [105:57] director of overwatch announced his [105:59] departure this news would come as a [106:01] surprise to the community as the sequel [106:04] to overwatch overwatch 2 was still in [106:07] development kaplan himself had gained [106:09] the reputation as a leader and wholly [106:12] passionate about his craft so to leave a [106:14] project before even seeing its release [106:16] came off as abnormal and many feared [106:19] that something was deeply wrong with [106:21] blizzard behind closed doors and prior [106:24] to this another industry veterans since [106:26] its release in 2004 alex of frasier [106:30] would also quietly drop from the company [106:32] in june of 2020 the manner of which he [106:35] moved on however was also abnormal as [106:38] had been customary with the more [106:40] recognized veterans of the company [106:42] taking their leave there was no farewell [106:44] post nor even an acknowledgement by [106:46] blizzard though the true reason for his [106:48] departure would soon become clear [106:50] [Music] [106:53] so-called cube crawls in which male [106:55] employees apparently drink a lot of [106:57] alcohol as they crawl through their way [106:59] through the cubicles often engaging in [107:01] inappropriate behavior toward female [107:04] employees the agency saying it seeks [107:06] among other remedies pay adjustments [107:11] on july 23 2021 activision blizzard once [107:15] again became the center of national news [107:18] as the world would learn the details of [107:20] a two-year investigation and lawsuit by [107:22] the state of california of continuous [107:25] sexual misconduct and discrimination of [107:27] their employees the investigation [107:29] alleges that female employees in [107:31] particular were underpaid and subjected [107:34] to regular sexual harassment by [107:36] co-workers and superiors in the report [107:39] it was revealed that one employee [107:41] ultimately committed suicide during a [107:43] company vacation this would occur after [107:46] pictures of her vagina had allegedly [107:48] been passed around a company party the [107:51] investigation also described cube crawls [107:54] where employees would become intoxicated [107:56] and prowl to the workplace subjecting [107:58] co-workers to unwanted sexual advances [108:01] lewd behavior and make inappropriate [108:03] comments about rape and other intrusive [108:06] or demeaning behavior [108:08] the news shocked the blizzard community [108:10] and served as the final straw for many [108:12] its players and content creators began [108:14] to migrate away favoring other mmos such [108:17] as final fantasy xiv activision [108:20] blizzard's response would be swift and [108:22] attempted to mitigate the allegations [108:24] stating that the dfeh the plaintiff in [108:27] the lawsuit had distorted their claims [108:29] and had rushed to file an inaccurate [108:31] complaint and that they were sickened [108:33] and found the manner of which they [108:35] investigated and reported to be [108:37] reprehensible referring specifically [108:39] that the employee's suicide had no [108:41] bearing on the case the response was [108:44] quickly deemed tone deaf by onlookers [108:46] and employees alike who staged a walkout [108:49] in protest of the allegations and the [108:51] cold response by their employer shortly [108:53] after activision ceo bobby kotick also [108:56] denounced the response stating that it [108:59] was tone deaf and that fair and [109:01] respectful treatment in the workplace [109:03] was of the utmost importance not long [109:05] after he would hire a firm made famous [109:08] for union busting for amazon to [109:10] investigate their hr practices months [109:12] later it was revealed that it was he who [109:15] had originally drafted the initial [109:17] response and having another executive [109:19] sign it in her name that is the very [109:21] same one that he denounced it was also [109:24] revealed that he had prior knowledge of [109:27] several sexual assault cases in the [109:29] workplace and settling them out of court [109:31] and failing to make them public in one [109:33] instance he threatened the life of one [109:36] of his assistants in response of this [109:38] news being made public he would [109:40] reiterate his commitment to the safety [109:42] and equality of his employees [109:46] [Music] [109:47] anyone who doubts my conviction to be [109:50] the most welcoming and inclusive [109:52] workplace doesn't really appreciate how [109:54] important this is to me in august the [109:57] dfeh accused activision blizzard of [110:00] destroying documents relevant to the [110:02] investigation in violation of their [110:04] legal obligation to not tamper with [110:06] evidence of an ongoing lawsuit though [110:08] this claim would be quickly denied by an [110:11] activision blizzard spokesperson [110:13] pictures and conversations relating to [110:15] the cosby suite were also leaked the [110:17] nickname for a frasiabee's hotel room [110:20] from blizzcon 2013 after the former [110:22] comedian bill cosby who had at that [110:25] point faced multiple accusations of date [110:27] rape in an internal email president [110:30] jalen brax stated his respect and care [110:33] for equal treatment and that gloria [110:34] steinem a well-known activist for [110:36] women's rights was a revered name in his [110:39] household having failed to grind the [110:40] reputation to reach exalted despite [110:43] being human and having the diplomacy [110:45] racial [110:47] what a casual the response wasn't [110:49] received very well for some reason and [110:51] shortly after he would step down as [110:53] president ending his near three-year [110:55] tenure and was replaced with a [110:57] two-person team jen o'neal and mike [111:00] yabara the former of whom would announce [111:02] her departure just three months later [111:04] stating in an email to activision's [111:06] legal team of her lack of faith of their [111:08] ability to change and that she herself [111:10] faced sexual harassment earlier in her [111:13] career at activision she also revealed [111:15] that she was being paid less than her [111:17] co-leader and then although equal pay [111:19] was negotiated by both she and mike [111:21] yabara it was only offered to her after [111:24] she announced her resignation she also [111:26] described attending a 2007 party with [111:29] bobby coddick where scantily-clad women [111:32] danced on stripper pulse yeah well [111:35] i'm gonna go build my own game dev [111:38] studio with blackjack and hookers as for [111:41] my kibara he would quickly come under [111:43] controversy not long after his new [111:45] position for a tweet advertising selling [111:47] raid carries for gold while this isn't [111:50] against the game's terms of service it [111:52] remains to be a controversial point [111:53] within the world of warcraft community [111:55] as it edges the line of pay to win due [111:57] to the players ability to purchase gold [111:59] with real money as details of the [112:02] investigation unfolded many employees [112:04] would quit or be fired including senior [112:07] game designer jonathan lacraft the lead [112:10] level designer of diablo 4 a level [112:12] designer of world of warcraft as well as [112:14] the inspiration for the overwatch [112:16] character jessie mccree and diablo 4's [112:18] game director luis boriga was also [112:21] revealed to no longer be a part of [112:23] blizzard leaving the upcoming action rpg [112:25] without two critical leaders in the [112:27] middle of its development in response to [112:30] mccree's involvement in the scandal it [112:32] was announced that the character mccree [112:34] would be renamed and that once again [112:36] actions would speak louder than words [112:41] blizzard at this point would also begin [112:43] a series of in-game changes such as [112:45] removing items and references they deem [112:48] to be inappropriate given the [112:49] circumstances such as changing pictures [112:52] of women into fruit in-game joke emotes [112:55] that were deemed to be highly [112:56] controversial would also be removed if [112:59] there are any children in the room right [113:00] now i advise you at this point to cover [113:02] their ears i'd like to fart in the tub [113:05] amidst the lawsuit as tensions were at [113:07] an all-time high a senior systems [113:09] designer of world of warcraft revealed [113:12] that almost no work is being done as the [113:14] lawsuit was unfolding this sparked [113:16] outrage among the player base as they [113:18] learned that they were paying for [113:20] content that was no longer being [113:21] developed in an expansion which had [113:24] already seen updates at a sluggish pace [113:26] in response to the backlash a senior [113:29] game producer labeled those complaining [113:31] as part of the problem as employees [113:33] continued lashing out and placing blame [113:36] on their players and community figures [113:38] blizzard would see a major restructuring [113:41] of their teams during this time as these [113:43] employees either quit or were fired many [113:45] of which holding important positions in [113:47] games that were in mid-development [113:49] causing major delays in production in [113:51] november of 2021 he was revealed by [113:54] blizzard chief financial officer armin [113:57] serza that the company isn't planning to [113:59] include both overwatch 2 and diablo 4 in [114:02] their 2022 financial outlook report [114:05] indicating that neither release will see [114:07] their debut in all of 2022 due to delays [114:10] in development as a result financially [114:13] they would suffer their worst loss in 13 [114:15] years as stock prices fell by more than [114:18] 14 percent in a single day bringing its [114:21] year-to-date losses to 25 [114:24] in december employees revealed [114:25] suspicions that their breast milk was [114:27] being stolen nursing mothers would label [114:30] and store packages of breast milk in the [114:32] break room refrigerator and when [114:34] retrieving it later would find that some [114:37] or all of the milk would be missing [114:39] while other items in the refrigerator [114:40] would remain undisturbed though as of [114:43] this video no evidence exists of the [114:45] alleged protein rich caper when reached [114:47] out for comment an activision blizzard [114:49] spokesperson replied stating that [114:52] there's no use crying over spilt milk [114:54] speaking of milking blizzard would also [114:56] increase focus on micro transaction [114:58] offers including mounts pets and [115:01] cosmetic outfits often seem to be vastly [115:04] superior to those acquirable in-game [115:07] their prices would also be criticized as [115:09] their highest package would demand a [115:11] price tag of 55 [115:13] nearly matching that of a full aaa [115:15] release as onlookers reacted with ah at [115:18] the lack of awareness or care that [115:21] blizzard showed to its community and [115:23] image [115:24] as of this video the results of the [115:26] lawsuit are pending but regardless of [115:28] the outcome it'll surely stand out as [115:31] one of the darkest moments in the [115:32] company's history one that's becoming [115:34] increasingly difficult to break out of [115:37] as scrutiny remains to be at an all-time [115:39] high due to the destroyed trust between [115:41] they and their community as a result a [115:44] situation has been created where any [115:46] flinch positive or negative is met with [115:49] a dominating pessimism employees daily [115:52] suffer abuse not only from the outside [115:54] but is recently discovered also from the [115:57] inside today they stare down the [115:59] seemingly insurmountable task of [116:01] repairing the damage caused to their [116:03] relationship with their community with [116:05] each passing day their environment [116:07] representing a battlefield more so than [116:10] that of a game development studio while [116:12] this itself is an unfair situation many [116:15] deem it a consequence of casting aside [116:17] the goodwill of their player base [116:19] consistently over the course of three [116:21] tumultuous years in the midst of the [116:24] scandal it was announced that blizzcon [116:26] was cancelled for the year of 2022 and [116:28] that it would see a major restructuring [116:30] if and when it returns [116:32] initially a heavily community focused [116:34] innovator with franchises that redefined [116:37] genres now leaves behind a sullied and [116:40] controversial legacy in one of the most [116:42] jarring and unforeseen falls in game [116:44] development history quarterly reports [116:47] show a consistent downward trend of [116:49] active users but at the same time [116:51] record-breaking revenue as patience and [116:54] goodwill are continuously traded away [116:56] for short-term financial profit just as [116:59] how it breathed life into the genre with [117:01] its birth in 2004 so too does it with [117:04] its decline in the modern year its fall [117:06] giving rise to a new generation of mmos [117:09] eager to claim the crown it once wore [117:11] with pride and ambition as players [117:14] community figures and employees depart [117:17] in record numbers a particularly iconic [117:20] phrase of theirs is seen to be more and [117:22] more prophetic with each passing day [117:25] no king rules forever [117:36] we are going to offer a level 58 [117:38] boost for purchase but it does come with [117:41] some restrictions so it's going to be [117:42] one per account [117:44] um it's not going to be usable on blood [117:46] what the [ __ ] [117:52] [Music] [118:01] we got a lot of people waiting to be [118:02] young sentenced to their eternal [118:05] afterlife man [118:09] [Music] [118:13] send them in [118:20] the state of california is suing video [118:22] game company activision blizzard for [118:24] sexual harassment and discrimination [118:27] city basically suspended [118:30] and took away ten thousand dollars in [118:32] his [118:35] [Music] [118:44] i don't want to live what you're seeing [118:51] [Music] [118:59] who feel alone and are now feeling weird [119:01] because they're stuck between a weird [119:03] spot of supporting the company that [119:04] makes the game and not wanting to [119:06] support these weird [ __ ] ass grabbers [119:09] interestingly the board of directors of [119:11] activision rallying to mr kodak's side [119:14] almost immediately [119:17] [Music] [119:23] i see [119:26] only darkness [119:29] before [119:32] [Music] [119:47] um [119:49] [Music] [119:58] i am truly grateful [120:03] [Music] [120:14] [Music] [120:38] you