[00:01] Before you jump into Blackwood, here are a few things you'll want to know. [00:13] Pay attention to your ammo. Blackwood keeps track of the round in your chamber, so if there is still one loaded when you reload, you'll have an extra shot. You can also hold R at any time to check how much ammo you have left. This becomes especially important on the hardest difficulty, where your ammo count isn't displayed. [00:28] If your weapon runs out completely, Anton will throw it. And if you're out of ammo altogether, get close, perform a takedown, and take the enemy's weapon instead. Switching weapons is faster than reloading. If your rifle's magazine runs out in the middle of a fight, Anton can keep it in one hand while immediately drawing his secondary with the other. [00:46] This lets you stay on the offensive instead of stopping to reload in the middle of a fight. Takedowns are a big part of Blackwood's combat. If there's something nearby Anton can use, an environmental takedown will trigger automatically. [00:58] If you want to avoid using environmental takedown, you can hold F and Anton will perform a normal takedown instead. When you perform a dive, your momentum matters, meaning the faster Anton is moving, the further he can dive. [01:11] When you aim your weapon during a dive, time slows down. This gives you a brief window to line up your shots before you hit the ground. In Blackwood, we want players to pay attention to what's around them. We designed the environments in Blackwood to play a bigger role in combat. [01:24] The environment isn't just a creation. You can shoot objects to create openings, bring things down onto enemies, or turn certain objects into weapons. Combat is designed around aggression Cover will keep you alive but sitting behind the same wall isn always your best option Takedowns restore some of Anton health but getting aggressive can be more rewarding than staying back [01:43] The more you understand how these systems work together, the more options you'll have during a fight. There are different ways to get weapons in Blackwood. Civilian weapons purchased online are more restricted, generally limited to single-fire mode. The black market gives you a few more options, [01:58] including military variants, fully automatic weapons, and illegal modifications. You can also collect different weapon builds throughout the game and display your favorites in Anton's basement. Just remember, your display collection and your actual mission loadout are separate. [02:11] If you want to get comfortable with the gunplay before taking on harder missions, visit the shooting range. You can practice your aim, work on faster target acquisition, and run shooting drills. Health works a little differently too. Anton doesn't simply regenerate back to full health after every fight. [02:26] Instead, his health recovers to the nearest health state. If you need more, you'll have to find another way to recover. to recover. Between missions you'll spend time at Anton's home. You can change outfits, listen to music, organize your collection, and prepare for your next [02:39] mission. When Anton places an order online, different items are delivered to different locations. Clothes are delivered to your home, DVDs go to the DVD store, weapons go directly to the basement. When you've finished exploring or preparing for the next mission, make sure to return to your apartment and sleep before [02:53] concluding your day. If you quit without sleeping, any progress you made since your last sleep will be lost. We hope these tips give you a better idea of how some of the game's systems work and help you get the most out of them when you start playing. [03:05] Wishlist Blackwood on Steam and stay tuned for more updates.