[0:00] what's up everybody it's your boy mature [0:02] TV today I've got a very important video [0:04] for anybody who is at an intermediate [0:07] level and trying to get to that advanced [0:10] level or you are an advanced level maybe [0:12] you don't know about this so uh today [0:14] I'm gonna talk about Frame data Frame [0:16] data is such a crucial part of this game [0:19] and any fighting game for a fact and we [0:22] are I'm just gonna show you the most [0:24] important stuff the most important [0:27] aspect of Frame data every time I search [0:30] about this topic every time a video pops [0:32] up about this topic it is always very [0:34] confusing and there are so many details [0:37] that are you know being discussed but [0:39] today I'm just going to discuss the most [0:41] important stuff that you need to keep a [0:43] lookout and it's going to be as simple [0:45] as possible that is the goal of this [0:47] video alright so without further Ado [0:49] let's go to the practice mode so when [0:51] Street Fighter 6 was released the first [0:52] thing that I did was I went to I went [0:55] and picked Ryu and I came here and I [0:58] started pressing random buttons I [1:00] started pressing square and it showed me [1:03] that you know it is four frames and I [1:06] started pressing a medium punch it [1:08] showed me you know six frames all right [1:11] Circle nine frames this one is five [1:15] frames this one is 12 this one is 10 and [1:18] so on okay so I went through literally [1:20] every single move that he has uh [1:24] particularly the the buttons the normals [1:26] okay these are normals okay these are [1:30] special moves all right so I went [1:31] through each one of them and to [1:33] understand because you know I want to [1:35] ideally know the the speed of each one [1:38] of those normals because that's what I'm [1:40] going to be pressing in in in you know [1:42] in neutral or in front of the opponent [1:45] I'm not going to be doing that soon like [1:46] this like raw in front of the opponent [1:48] right so what I'm going to be doing is [1:50] pressing all of this so I need to [1:52] understand the speed of it okay so this [1:54] one takes four four frames the fastest [1:57] button in the game is four frames okay [1:59] so this one is a this one is a four [2:01] framer this one is a four framer so you [2:03] need to understand what are your fastest [2:04] buttons so if for example I'm trying to [2:07] interrupt someone who is attacking me I [2:10] can do this because it's much much [2:12] better than you know trying to to enter [2:14] somewhere with this for example because [2:15] this is 10 frames this is a heavy punch [2:17] okay it's 10 frames so it's slower okay [2:19] so if I try to draw someone with this [2:21] I'll probably get counter hit it okay [2:24] I'll probably get you know hit while the [2:27] animation of this one is coming out all [2:30] right this is what a counter hit means [2:33] um so I need to understand like the [2:35] speed of my moves I need to understand [2:37] this the advantage of my moves on block [2:41] this is the second most important thing [2:43] that you need to do you can you can set [2:45] the the dummy to block everything and [2:48] then you have to press this one and see [2:49] this minus one because this one see [2:51] there's minus one between this one and [2:53] this minus C and it's just zero press [2:56] this one see that's minus two you know [2:58] and so on each one of them I would go [3:00] through each one of them and understand [3:03] you know what is my advantage okay if [3:06] this Advantage is minus is it plus okay [3:10] if it is minus you know generally [3:12] speaking it is not your turn generally [3:15] speaking it's not always like that [3:16] generally speaking is not your turn okay [3:19] unless for example you can you can link [3:21] it like this okay let me turn off this [3:24] uh [3:25] uh wake up reversal or even this block [3:27] reversal [3:29] all right so if I do this okay it is [3:34] minus one still you see that so it's [3:36] it's uh it is still safe I can link all [3:39] of these and still be safe you cannot [3:41] interrupt this no matter what okay and [3:44] how do I know this I know this from the [3:46] second graph the graph that shows player [3:49] number two you see those those yellow [3:51] bars they are representative [3:53] representation of the block stun when we [3:56] say block stun is how many frames does [4:00] the opponent have to block okay and when [4:03] can they stop blocking all right so if [4:06] this if if these so each one of them you [4:09] know it shows how many frames is that [4:10] you can even count them you can count [4:12] three here uh three here eight so he has [4:16] like eight or nine frames of of [4:17] blockstone so if I do two of them there [4:20] is no Gap in between so he has to block [4:22] for 18 frames of total all right however [4:26] if I do this you can see that there is a [4:29] gap in between all right there is about [4:31] a six frame Gap in between so this is [4:33] not a block so if somebody always does [4:36] this to you in a game and you're just [4:39] there blocking it is actually not their [4:41] turn it is not real you can actually [4:43] like interrupt this with anything like [4:45] four five six frames because there is a [4:48] six frame gun so for example if I set [4:50] the block reversal here okay to be a um [4:55] a light but let's make it a full frame [4:56] or just for the uh Simplicity of [4:59] understanding all right so if I do this [5:01] he'll get counter here because he's [5:03] smashing he's smashing like punch [5:06] all right so he got really into that [5:08] movie but if I do this [5:10] he can't interrupt me look at me I'm [5:12] mashing medium punch he can interrupt me [5:14] all right so this is an important part [5:16] to know uh where your opponent is [5:19] pressing a lot of like doing a lot of [5:21] block screens you know and you're [5:22] blogging everything and you think that [5:24] oh I don't have a turn he's he's always [5:26] pressing buttons I don't have a turn I'm [5:29] waiting for him to have to stop pressing [5:31] buttons so then I can I can press mine [5:34] right so a lot of the times it's [5:36] actually not not the turn and you're [5:39] just there blocking something that is [5:41] not real so that is something important [5:43] so you know it is so you need to note [5:45] the blog series that your opponents are [5:47] doing there are annoying you that are [5:49] bothering you or you feel like they're [5:51] Troublesome take them to the training [5:53] and do the exact same block strings and [5:56] see if there is a gap in between or not [6:00] so there is like you know a one frame [6:03] Gap or a two frame Gap okay we already [6:05] established that the fastest button in [6:07] the game is four frames okay so if you [6:09] want to interrupt someone there has to [6:11] be a four frame Gap all right other than [6:14] that if there is no there is no four [6:17] Freight gas but there is like a one [6:19] frame Gap or a two frame gap for example [6:20] if I do study media punch into medium [6:23] hadouken okay [6:27] okay it's going to be uh there's going [6:29] to be a two-frame cap over here so what [6:32] me what that what this means is that I [6:34] can input a sure you can an extp or a [6:39] super [6:40] in those two frames okay to interrupt [6:42] him to interrupt this block stream all [6:45] right but if he presses a light punch it [6:47] is not going to work it is actually [6:49] going to come and hit them so this is [6:50] going to be like a a frame trap [6:55] see that it's actually going to be a [6:57] counter hit for me if I time it [6:58] correctly all right but let's say that [7:01] we put the block reversal as a special [7:04] move which is a short UK and let's make [7:06] it OD all right let's turn this on and [7:09] then you do this you see that it [7:11] actually hits me because [7:13] it will it will come out from frame one [7:16] all right and it will be able to punish [7:18] me within that uh frame within that Gap [7:23] those two frames of gap between my my uh [7:26] my block string or the blockstone it [7:29] will come out and it will hit me same [7:32] thing with super depending on the super [7:34] of course uh it will work however if you [7:37] just want a blockchain where you know [7:39] they cannot mesh in between you have to [7:42] do something that has you know no gap [7:45] between the yellow bars the number one [7:47] important thing to know about Frame data [7:51] is how something is minus and how [7:54] positive it is how plus it is on block [7:57] for me I feel like this is the main the [8:01] main advantage of Frame data the main [8:04] use of Franklin is actually going to [8:06] like take you uh from one level to the [8:10] next okay that is actually going to [8:12] solve uh match-up problems for you so [8:16] what does it actually mean to be [8:19] -10 or to be uh minus Z or to be you [8:23] know minus one or to be minus 20 or [8:26] anything if I do this and if it's locked [8:28] it's minus 40 okay so it means that you [8:32] can you can utilize a move that has a [8:36] startup [8:36] you know as fast as much as the [8:40] advantage or the disadvantage okay or [8:43] lesser so for example if I use a move [8:45] that is it for example this one it's -30 [8:49] that means that they can punish me with [8:51] any button or any move that is 13 frames [8:56] it has a startup of 13 frames or less [8:59] like 10 frames 8 frames 9 frames so if [9:03] somebody does this to you so let's let's [9:06] have Ken do a a tattoo [9:10] okay that is minus 12 right [9:17] if I purchase this move this way then [9:18] I'm spending three bars okay and I'm [9:22] getting only [9:23] 2489 however I can do this [9:30] okay this is 300 3678 much more than the [9:33] previous combo just because I know that [9:36] it's actually -12 and this is 12 frames [9:39] so I immediately punished him with the [9:41] right counter and I got the maximum [9:43] damage that I can get if somebody is [9:45] always doing a move that you don't know [9:47] how to punish for example uh you know a [9:51] a you know a blocked Hadoop like this [9:53] okay you know this this is minus this is [9:55] -9 but a lot of people they don't punch [9:58] it like from here they don't punish it [9:59] these things like oh it's it's look at [10:01] the pushback it's fine but they can [10:03] actually punish you so for example if I [10:05] said Can to do this [10:09] can to do this [10:12] look at this [10:15] this is a punish counter anything that [10:16] you actually manage to punish it will [10:18] show you as a punish counter and then [10:20] that will give you ability to continue [10:23] your combo in ways that were not [10:26] possible before for example okay for [10:29] example if I want to do this [10:32] this is not a combo okay you can see [10:35] that there's no there's no combo count [10:37] and the [10:40] um so if I set the opponent to block [10:41] after the first hit [10:43] okay he can block this is not a combo [10:46] however however if I let him block after [10:49] the first hit also I and I activate the [10:52] recording [10:55] this is a combo number all right so it [10:58] allows you to finish counter uh allows [11:00] you to complete your combos with stuff [11:03] that were not you know possible before I [11:06] highly suggested that you know just not [11:07] for real any other character just go and [11:10] check what are the possibilities for you [11:13] to continue your combo after a punish [11:16] count so for example if Ken instead of [11:18] doing the hadouken he just ends his [11:20] block string uh he just he just does a [11:23] crouching minion kick okay like that [11:26] so if we have to do this [11:28] you can see that it's actually minus six [11:31] all right so [11:33] I can just do this [11:36] it will be a punished cargo so if you [11:38] see somebody who's actually like doing [11:39] this a lot in neutral and you don't know [11:43] you know it's a punish now you know that [11:45] it's a Polish just because you have uh [11:48] open The Frame data and you've tried you [11:50] know the move and you blocked it and now [11:52] you see that it's actually minus six so [11:54] if you did not if you did not do this [11:56] before you would not know that it's [11:58] actually punishable you would just let [11:59] him go away get away with it you know he [12:01] can just you know press country beating [12:04] kick all the time and you block it you [12:05] don't know that you know it's not a [12:07] block stream if or it's not punishable [12:09] so if he does this yeah it's not gonna [12:12] be punishable if it is from max range [12:14] however if it is close range it can be [12:16] punishable like for example if you block [12:17] it from here [12:19] it is not going to be punishable however [12:21] if it is very close to you it is going [12:24] to be punishable so it's very important [12:25] to see like what are the moves that are [12:27] punishable and what are the moves are [12:30] not punishable so then you can maximize [12:31] the punish if something is minus nine [12:35] for example you don't want to punish it [12:36] with a light punch all right don't want [12:38] to punch into the light punch because [12:39] the damage that comes afterwards is not [12:42] going to be big but if it is like for [12:44] example -10 you want to be doing this [12:47] you want to be punishing them with this [12:49] for example let me show you let's set [12:51] the uh opponent to do to have counter as [12:54] all the Spanish count okay instead of us [12:57] having a recording or anything you could [12:59] just test your punished counter combos [13:01] from here so if for example if I do this [13:04] if I if I do this combo [13:08] you can see that it does [13:09] 1530 all right but this is a combo that [13:12] starts with a light punch however if [13:15] it's something that is -10 you can start [13:17] with this [13:18] hold up [13:21] you can do something like this [13:24] okay you see that it now it's a 3440 [13:28] 3040 damage points so the point is you [13:32] need to maximize the push if something [13:33] is like -10 you should not be punishing [13:35] with the light Bunch okay because you're [13:37] you're missing out on the on the damage [13:39] so understanding and memorizing what are [13:43] the numbers okay the disadvantage and [13:46] the advantage numbers of each move will [13:48] allow you to punish the opponent [13:50] properly okay will allow you to punish [13:53] the opponent you know uh you know [13:56] effectively and you know be give them [13:59] the maximum damage that they that you [14:01] can give because in this game okay if I [14:04] do because in this game if you don't [14:05] take your chances and maximize them you [14:09] will be you know giving the opponent a [14:11] chance to make a comeback I come back in [14:13] this game is very easy you have three [14:15] meters of super you have Drive uh meter [14:18] or you know from from the get-go of the [14:20] match so make it a comeback is easy [14:22] especially if if the if you damage them [14:25] but not be able to kill them then the [14:27] level 3 now becomes CA so now they can [14:29] make more damage to you if they hit you [14:31] okay so imagine if they're about to die [14:34] and instead of you making an optimal [14:36] punish okay you make a punish that is [14:38] not optimal and they don't die from that [14:41] combo and they end up making a comeback [14:44] on so this is where this is where it [14:46] differs you know you maximizing your [14:48] damage will get you the W will get you [14:51] the win but if you miss out on the [14:52] damage it can cause you to lose the [14:55] attack match or the entire set so that's [14:58] why this is very important just to give [14:59] you additional information [15:01] um anything that is done from a drive [15:05] Rush Council gives you extra four frames [15:08] of advantage for example let me just [15:10] show you right now if you set everything [15:12] to block [15:14] okay this one is zero right now right [15:17] this is zero unblocked media punch is [15:20] offer you a zero unblock however if I do [15:22] it with drivers now it's plus four this [15:25] one is -1 standing media punch is minus [15:28] one on block but if I do it with this [15:29] one it's buttons plus three all right it [15:32] goes for everything all right so if you [15:34] cancel everything anything from a dry [15:35] brush it will be plus four unblocked so [15:38] you need to understand for example you [15:40] know if you're doing if you're doing [15:41] this if you're doing this and it's not a [15:44] block string you can do this and now it [15:46] is a block string they can't really [15:49] interrupt [15:52] there's a one frame Gap [15:56] okay there's only one print Gap so it's [15:58] they cannot really like press anything [16:00] you know uh in between however if I do [16:03] this [16:04] okay [16:05] there is a five frame Gap in between [16:08] there so they can they can do a live [16:10] punch they can do a stand light kick or [16:11] something and interrupt me in between [16:13] those two punches however if I do with [16:15] drivers they cannot do that if they [16:18] press anything they will get hit it will [16:20] get counter hit for for me yeah let's [16:22] have the opponent go and burn out let's [16:24] see right now The Frame data changes [16:26] also now this is four frames [16:30] if you do this now it becomes 8 frames [16:32] in the dry brush it became plus eight on [16:35] block okay this one becomes four frames [16:38] so it gives you the exact same plus four [16:40] uh Advantage as with dry brush but when [16:44] you are in blocks in in in in Burnout in [16:47] Burnout state if your opponent is a bird [16:49] I'll save everything that you do will be [16:51] plus four uh advantages uh on block so [16:55] that is something that you need to keep [16:56] in mind so if there's something that is [16:58] minus like for example this is -6 right [17:01] but it will become uh [17:04] minus two just like this if you if you [17:07] set this one to uh this one like this [17:11] hold up [17:16] okay this will be -2 unblocked so you [17:19] need to like keep this in mind every [17:21] time the opponent is in Burnout you have [17:24] more advantage on your buttons or [17:26] everything that you do same as doing [17:29] with dry brush and if you do it with dry [17:31] brush during burnout you'll be even plus [17:34] eight you'll be plus four for the [17:36] burnout and plus four extra for the [17:38] drivers all right that is something that [17:40] you need to keep in mind so the whole [17:42] point of this video is to help you [17:44] punish the opponent as [17:47] met as much as possible as much as [17:50] possible that you can do okay always [17:52] make your punishes very optimal uh know [17:57] which moves to punish which moves that [18:00] you should keep blocking afterwards okay [18:02] if if a move is plus unblocked you [18:06] should be moved it should be uh blocking [18:08] afterwards for example this one [18:11] hold up let's keep it as normal for [18:14] example this one this is plus two [18:16] unblocked so the opponent if he presses [18:18] anything in between after this it is [18:21] going to get hit all right so if you put [18:23] this one as block reversal light punch [18:27] dominance [18:33] it will always be a camera all right so [18:37] um they should if it's if something is [18:38] Plus on block you should not be pressing [18:41] a bucket and if it depends on how plus [18:44] it is so for example if it is plus two [18:46] on block you need to add [18:49] the -2 that he has over there as player [18:53] two you can see the advantage he says -2 [18:55] right so this means that he if he [18:57] presses his fastest button his fastest [19:00] button which we already said that it's [19:01] going to be a couch light Punch or a [19:03] standing light punch a full frame okay [19:05] if he does a four framer it is now [19:07] becoming six frames because you're going [19:09] to you know uh add those two those minus [19:13] two uh to it and it will become six [19:16] frames instead of four frames so that [19:19] means if I if if I'm plus two on block [19:21] that means if I press anything after [19:23] this that is [19:25] four frames or five frames I am going to [19:28] win if he presses a four framer which is [19:31] the fastest option that he has and I [19:33] press the fastest option that I have [19:34] which is a four frame I'm going to win [19:36] because mine right now my light punch [19:39] will become four frames and his light [19:40] punch will become six frames or my light [19:43] kick will be five frames and his light [19:45] Bunch will be six frames so edit any of [19:47] those two options they will win however [19:49] if I do a stunning media punch which is [19:52] six frames started and we already [19:54] established that his his plus is four [19:57] framer or installing light punch will [19:59] become six frames that is going to trade [20:02] so if I do this [20:06] this will trade so trade all day long [20:08] you will never win in this case unless [20:10] he delays his like punch unless he's [20:12] late with the light Bunch but if both of [20:14] you time it right I will always be a [20:16] trade [20:17] all right so understanding like how [20:19] close you are gives you the ability to [20:22] pressure after that after those plus [20:25] frames after that button that was [20:26] blocked it will enable you to pressure [20:28] in other ways at understanding how you [20:31] can pressure afterwards what button to [20:34] press after being advantages alright so [20:37] if you're plus one on block you have to [20:39] press like punch because if you press [20:41] five frames and he presses four frames [20:44] it is going to trade if you press six [20:46] frames and you press four frames you're [20:49] going to lose all right so you just have [20:51] to like you know add the advantage your [20:55] advantage if it is if it is plus two [20:57] unblocked okay you have to add that [21:00] advantage to the startup of his fastest [21:03] bottle all right and then you would [21:05] understand like now his button will [21:07] become six frames instead of four frames [21:09] that is the simplest way to understand [21:11] it all right your yours is faster yours [21:14] is faster than him so yours is going [21:17] through it that is basically how to [21:18] understand it you don't have to [21:19] complicate things and [21:22] um there are different different ways to [21:24] understand this there are much more is [21:27] much more in depth but just to [21:30] understand this you know how to counter [21:33] someone's moves how to stop someone from [21:36] pressuring you this is the right way to [21:38] do it this is uh the way that will help [21:41] you in a match understanding how when to [21:44] press buttons and when to block and when [21:47] what to press what to press after a [21:50] blocked uh button or a blocked special [21:53] move or something all right if you're [21:56] facing issues with this with a special [21:58] move that keeps on happening for example [22:00] uh Blanca's uh ball or like Hondas uh [22:04] you know a headbutt or something like [22:06] that you have to understand the frame [22:08] that is behind that so then you can know [22:11] if there's a punish if there is if there [22:13] isn't one like how how mine is it on [22:15] block how pluses don't block and all of [22:18] that all right this is the most [22:20] important aspect of of Frame data it's a [22:23] vast topic there are so many things to [22:26] discuss about this but this is in a real [22:28] match this is what exactly going to help [22:30] you understand [22:32] um how to win a match how to punish the [22:34] opponent when to how to stop them and [22:36] how to initiate your pressure [22:38] it helped me a lot this is how I went [22:41] from Street Fighter 5 I went from a [22:43] platinum player to Diamond to my master [22:46] Grand Master and all of that so I'm [22:48] pretty sure it will help you it is the [22:51] most important you know advice that I [22:54] can give for someone who's looking to [22:55] improve from [22:58] intermediate level to [23:01] um advanced level all right so if you [23:03] guys enjoyed this video please leave a [23:06] like subscribe and you know comment [23:08] below Down Below on the video let me [23:10] know what you guys want to see more from [23:12] me you want to see you know other types [23:14] of tips other types of tutorials I'm [23:17] here for you guys to help you so with [23:19] that said you know [23:21] I'll see you guys in the next video take [23:22] care