---
title: 'The Most Important Aspect Of Frame Data In Street Fighter 6'
source: 'https://youtube.com/watch?v=UQdi2Ccyln0'
video_id: 'UQdi2Ccyln0'
date: 2026-06-16
duration_sec: 0
---

# The Most Important Aspect Of Frame Data In Street Fighter 6

> Source: [The Most Important Aspect Of Frame Data In Street Fighter 6](https://youtube.com/watch?v=UQdi2Ccyln0)

## Summary

This video explains the most critical aspects of frame data in Street Fighter 6, focusing on how to use it effectively in matches. The creator emphasizes understanding move speed (startup frames), advantage/disadvantage on block, and how to punish opponents optimally. The goal is to help intermediate players improve by leveraging frame data to make better decisions in neutral, block strings, and punishes.

### Key Points

- **Importance of Frame Data for Improvement** [0:00] — Frame data is crucial for intermediate and advanced players; understanding it helps in matchups and decision-making.
- **Checking Move Startup Frames** [0:51] — Go into practice mode to check the startup frames of each normal (e.g., light punch is 4 frames, heavy punch is 10 frames). Knowing your fastest buttons (4 frames) helps in interrupting opponents.
- **Advantage on Block: The Second Most Important Thing** [2:41] — Check if a move is plus or minus on block using the dummy set to block. Minus on block generally means it's not your turn, but exceptions exist (e.g., moves that create a block string without gaps).
- **Understanding Block Stun and Gaps** [3:29] — The block stun bar (yellow) shows how many frames the opponent must block. Gaps in block strings can be interrupted if the gap is at least 4 frames (the fastest button startup).
- **Testing Opponent's Block Strings** [5:43] — Replicate opponents' block strings in training mode to check for gaps. If a gap exists, you can interrupt; if not, you must wait.
- **Two-Frame Gap: Interrupt with Super or EX** [6:20] — A two-frame gap can be interrupted with a super or EX move (frame 1 startup), but not with a light punch (4 frames).
- **Punishing Based on Minus Frames** [8:49] — If a move is -10 on block, you can punish with a button that has 10 frames or less startup. Optimize punishes by using the heaviest button that still connects (e.g., -12 punish with a 12-frame move for max damage).
- **Punish Counter Extends Combos** [10:17] — Punish counter gives access to extended combos not normally possible. Maximize damage by using punish counter combos.
- **Punish Counter Combo Example** [10:55] — After a punish counter, you can link moves that otherwise wouldn't combo. Practice these to maximize damage in matches.
- **Maximizing Punish Damage** [13:43] — Memorize disadvantage numbers to always punish with the highest damaging move possible. Small damage misses can lead to comebacks.
- **Extra +4 Frames from Drive Rush** [15:01] — Canceling any move into Drive Rush gives +4 advantage on block (turn -1 into +3, 0 into +4). This makes block strings tighter.
- **Burnout Gives Extra +4 Frames** [16:26] — When the opponent is in burnout, all your moves gain +4 advantage on block. This stacks with Drive Rush to give +8 total.
- **When to Block vs Press After Block** [17:57] — If a move is plus on block, you should block afterward. Plus frames mean your opponent's fastest button becomes slower; you can win trades or counter-hit them.
- **Plus on Block: How to Pressure** [18:37] — If you are +2 on block, add that to the opponent's fastest button startup (4 + 2 = 6). Your 4-frame button will beat their 6-frame button. Choose your follow-up based on the advantage.
- **Summing Up the Most Important Aspect** [22:20] — Understanding advantage/disadvantage on block solves matchup problems and helps you know when to press, when to block, and how to initiate pressure. This is the key to climbing from intermediate to high levels.

### Conclusion

The most important aspect of frame data is understanding how plus or minus a move is on block. This knowledge enables you to punish effectively, create safe pressure, and interrupt opponents, ultimately improving your match performance and climbing rankings.

## Transcript

what's up everybody it's your boy mature
TV today I've got a very important video
for anybody who is at an intermediate
level and trying to get to that advanced
level or you are an advanced level maybe
you don't know about this so uh today
I'm gonna talk about Frame data Frame
data is such a crucial part of this game
and any fighting game for a fact and we
are I'm just gonna show you the most
important stuff the most important
aspect of Frame data every time I search
about this topic every time a video pops
up about this topic it is always very
confusing and there are so many details
that are you know being discussed but
today I'm just going to discuss the most
important stuff that you need to keep a
lookout and it's going to be as simple
as possible that is the goal of this
video alright so without further Ado
let's go to the practice mode so when
Street Fighter 6 was released the first
thing that I did was I went to I went
and picked Ryu and I came here and I
started pressing random buttons I
started pressing square and it showed me
that you know it is four frames and I
started pressing a medium punch it
showed me you know six frames all right
Circle nine frames this one is five
frames this one is 12 this one is 10 and
so on okay so I went through literally
every single move that he has uh
particularly the the buttons the normals
okay these are normals okay these are
special moves all right so I went
through each one of them and to
understand because you know I want to
ideally know the the speed of each one
of those normals because that's what I'm
going to be pressing in in in you know
in neutral or in front of the opponent
I'm not going to be doing that soon like
this like raw in front of the opponent
right so what I'm going to be doing is
pressing all of this so I need to
understand the speed of it okay so this
one takes four four frames the fastest
button in the game is four frames okay
so this one is a this one is a four
framer this one is a four framer so you
need to understand what are your fastest
buttons so if for example I'm trying to
interrupt someone who is attacking me I
can do this because it's much much
better than you know trying to to enter
somewhere with this for example because
this is 10 frames this is a heavy punch
okay it's 10 frames so it's slower okay
so if I try to draw someone with this
I'll probably get counter hit it okay
I'll probably get you know hit while the
animation of this one is coming out all
right this is what a counter hit means
um so I need to understand like the
speed of my moves I need to understand
this the advantage of my moves on block
this is the second most important thing
that you need to do you can you can set
the the dummy to block everything and
then you have to press this one and see
this minus one because this one see
there's minus one between this one and
this minus C and it's just zero press
this one see that's minus two you know
and so on each one of them I would go
through each one of them and understand
you know what is my advantage okay if
this Advantage is minus is it plus okay
if it is minus you know generally
speaking it is not your turn generally
speaking it's not always like that
generally speaking is not your turn okay
unless for example you can you can link
it like this okay let me turn off this
uh
uh wake up reversal or even this block
reversal
all right so if I do this okay it is
minus one still you see that so it's
it's uh it is still safe I can link all
of these and still be safe you cannot
interrupt this no matter what okay and
how do I know this I know this from the
second graph the graph that shows player
number two you see those those yellow
bars they are representative
representation of the block stun when we
say block stun is how many frames does
the opponent have to block okay and when
can they stop blocking all right so if
this if if these so each one of them you
know it shows how many frames is that
you can even count them you can count
three here uh three here eight so he has
like eight or nine frames of of
blockstone so if I do two of them there
is no Gap in between so he has to block
for 18 frames of total all right however
if I do this you can see that there is a
gap in between all right there is about
a six frame Gap in between so this is
not a block so if somebody always does
this to you in a game and you're just
there blocking it is actually not their
turn it is not real you can actually
like interrupt this with anything like
four five six frames because there is a
six frame gun so for example if I set
the block reversal here okay to be a um
a light but let's make it a full frame
or just for the uh Simplicity of
understanding all right so if I do this
he'll get counter here because he's
smashing he's smashing like punch
all right so he got really into that
movie but if I do this
he can't interrupt me look at me I'm
mashing medium punch he can interrupt me
all right so this is an important part
to know uh where your opponent is
pressing a lot of like doing a lot of
block screens you know and you're
blogging everything and you think that
oh I don't have a turn he's he's always
pressing buttons I don't have a turn I'm
waiting for him to have to stop pressing
buttons so then I can I can press mine
right so a lot of the times it's
actually not not the turn and you're
just there blocking something that is
not real so that is something important
so you know it is so you need to note
the blog series that your opponents are
doing there are annoying you that are
bothering you or you feel like they're
Troublesome take them to the training
and do the exact same block strings and
see if there is a gap in between or not
so there is like you know a one frame
Gap or a two frame Gap okay we already
established that the fastest button in
the game is four frames okay so if you
want to interrupt someone there has to
be a four frame Gap all right other than
that if there is no there is no four
Freight gas but there is like a one
frame Gap or a two frame gap for example
if I do study media punch into medium
hadouken okay
okay it's going to be uh there's going
to be a two-frame cap over here so what
me what that what this means is that I
can input a sure you can an extp or a
super
in those two frames okay to interrupt
him to interrupt this block stream all
right but if he presses a light punch it
is not going to work it is actually
going to come and hit them so this is
going to be like a a frame trap
see that it's actually going to be a
counter hit for me if I time it
correctly all right but let's say that
we put the block reversal as a special
move which is a short UK and let's make
it OD all right let's turn this on and
then you do this you see that it
actually hits me because
it will it will come out from frame one
all right and it will be able to punish
me within that uh frame within that Gap
those two frames of gap between my my uh
my block string or the blockstone it
will come out and it will hit me same
thing with super depending on the super
of course uh it will work however if you
just want a blockchain where you know
they cannot mesh in between you have to
do something that has you know no gap
between the yellow bars the number one
important thing to know about Frame data
is how something is minus and how
positive it is how plus it is on block
for me I feel like this is the main the
main advantage of Frame data the main
use of Franklin is actually going to
like take you uh from one level to the
next okay that is actually going to
solve uh match-up problems for you so
what does it actually mean to be
-10 or to be uh minus Z or to be you
know minus one or to be minus 20 or
anything if I do this and if it's locked
it's minus 40 okay so it means that you
can you can utilize a move that has a
startup
you know as fast as much as the
advantage or the disadvantage okay or
lesser so for example if I use a move
that is it for example this one it's -30
that means that they can punish me with
any button or any move that is 13 frames
it has a startup of 13 frames or less
like 10 frames 8 frames 9 frames so if
somebody does this to you so let's let's
have Ken do a a tattoo
okay that is minus 12 right
if I purchase this move this way then
I'm spending three bars okay and I'm
getting only
2489 however I can do this
okay this is 300 3678 much more than the
previous combo just because I know that
it's actually -12 and this is 12 frames
so I immediately punished him with the
right counter and I got the maximum
damage that I can get if somebody is
always doing a move that you don't know
how to punish for example uh you know a
a you know a blocked Hadoop like this
okay you know this this is minus this is
-9 but a lot of people they don't punch
it like from here they don't punish it
these things like oh it's it's look at
the pushback it's fine but they can
actually punish you so for example if I
said Can to do this
can to do this
look at this
this is a punish counter anything that
you actually manage to punish it will
show you as a punish counter and then
that will give you ability to continue
your combo in ways that were not
possible before for example okay for
example if I want to do this
this is not a combo okay you can see
that there's no there's no combo count
and the
um so if I set the opponent to block
after the first hit
okay he can block this is not a combo
however however if I let him block after
the first hit also I and I activate the
recording
this is a combo number all right so it
allows you to finish counter uh allows
you to complete your combos with stuff
that were not you know possible before I
highly suggested that you know just not
for real any other character just go and
check what are the possibilities for you
to continue your combo after a punish
count so for example if Ken instead of
doing the hadouken he just ends his
block string uh he just he just does a
crouching minion kick okay like that
so if we have to do this
you can see that it's actually minus six
all right so
I can just do this
it will be a punished cargo so if you
see somebody who's actually like doing
this a lot in neutral and you don't know
you know it's a punish now you know that
it's a Polish just because you have uh
open The Frame data and you've tried you
know the move and you blocked it and now
you see that it's actually minus six so
if you did not if you did not do this
before you would not know that it's
actually punishable you would just let
him go away get away with it you know he
can just you know press country beating
kick all the time and you block it you
don't know that you know it's not a
block stream if or it's not punishable
so if he does this yeah it's not gonna
be punishable if it is from max range
however if it is close range it can be
punishable like for example if you block
it from here
it is not going to be punishable however
if it is very close to you it is going
to be punishable so it's very important
to see like what are the moves that are
punishable and what are the moves are
not punishable so then you can maximize
the punish if something is minus nine
for example you don't want to punish it
with a light punch all right don't want
to punch into the light punch because
the damage that comes afterwards is not
going to be big but if it is like for
example -10 you want to be doing this
you want to be punishing them with this
for example let me show you let's set
the uh opponent to do to have counter as
all the Spanish count okay instead of us
having a recording or anything you could
just test your punished counter combos
from here so if for example if I do this
if I if I do this combo
you can see that it does
1530 all right but this is a combo that
starts with a light punch however if
it's something that is -10 you can start
with this
hold up
you can do something like this
okay you see that it now it's a 3440
3040 damage points so the point is you
need to maximize the push if something
is like -10 you should not be punishing
with the light Bunch okay because you're
you're missing out on the on the damage
so understanding and memorizing what are
the numbers okay the disadvantage and
the advantage numbers of each move will
allow you to punish the opponent
properly okay will allow you to punish
the opponent you know uh you know
effectively and you know be give them
the maximum damage that they that you
can give because in this game okay if I
do because in this game if you don't
take your chances and maximize them you
will be you know giving the opponent a
chance to make a comeback I come back in
this game is very easy you have three
meters of super you have Drive uh meter
or you know from from the get-go of the
match so make it a comeback is easy
especially if if the if you damage them
but not be able to kill them then the
level 3 now becomes CA so now they can
make more damage to you if they hit you
okay so imagine if they're about to die
and instead of you making an optimal
punish okay you make a punish that is
not optimal and they don't die from that
combo and they end up making a comeback
on so this is where this is where it
differs you know you maximizing your
damage will get you the W will get you
the win but if you miss out on the
damage it can cause you to lose the
attack match or the entire set so that's
why this is very important just to give
you additional information
um anything that is done from a drive
Rush Council gives you extra four frames
of advantage for example let me just
show you right now if you set everything
to block
okay this one is zero right now right
this is zero unblocked media punch is
offer you a zero unblock however if I do
it with drivers now it's plus four this
one is -1 standing media punch is minus
one on block but if I do it with this
one it's buttons plus three all right it
goes for everything all right so if you
cancel everything anything from a dry
brush it will be plus four unblocked so
you need to understand for example you
know if you're doing if you're doing
this if you're doing this and it's not a
block string you can do this and now it
is a block string they can't really
interrupt
there's a one frame Gap
okay there's only one print Gap so it's
they cannot really like press anything
you know uh in between however if I do
this
okay
there is a five frame Gap in between
there so they can they can do a live
punch they can do a stand light kick or
something and interrupt me in between
those two punches however if I do with
drivers they cannot do that if they
press anything they will get hit it will
get counter hit for for me yeah let's
have the opponent go and burn out let's
see right now The Frame data changes
also now this is four frames
if you do this now it becomes 8 frames
in the dry brush it became plus eight on
block okay this one becomes four frames
so it gives you the exact same plus four
uh Advantage as with dry brush but when
you are in blocks in in in in Burnout in
Burnout state if your opponent is a bird
I'll save everything that you do will be
plus four uh advantages uh on block so
that is something that you need to keep
in mind so if there's something that is
minus like for example this is -6 right
but it will become uh
minus two just like this if you if you
set this one to uh this one like this
hold up
okay this will be -2 unblocked so you
need to like keep this in mind every
time the opponent is in Burnout you have
more advantage on your buttons or
everything that you do same as doing
with dry brush and if you do it with dry
brush during burnout you'll be even plus
eight you'll be plus four for the
burnout and plus four extra for the
drivers all right that is something that
you need to keep in mind so the whole
point of this video is to help you
punish the opponent as
met as much as possible as much as
possible that you can do okay always
make your punishes very optimal uh know
which moves to punish which moves that
you should keep blocking afterwards okay
if if a move is plus unblocked you
should be moved it should be uh blocking
afterwards for example this one
hold up let's keep it as normal for
example this one this is plus two
unblocked so the opponent if he presses
anything in between after this it is
going to get hit all right so if you put
this one as block reversal light punch
dominance
it will always be a camera all right so
um they should if it's if something is
Plus on block you should not be pressing
a bucket and if it depends on how plus
it is so for example if it is plus two
on block you need to add
the -2 that he has over there as player
two you can see the advantage he says -2
right so this means that he if he
presses his fastest button his fastest
button which we already said that it's
going to be a couch light Punch or a
standing light punch a full frame okay
if he does a four framer it is now
becoming six frames because you're going
to you know uh add those two those minus
two uh to it and it will become six
frames instead of four frames so that
means if I if if I'm plus two on block
that means if I press anything after
this that is
four frames or five frames I am going to
win if he presses a four framer which is
the fastest option that he has and I
press the fastest option that I have
which is a four frame I'm going to win
because mine right now my light punch
will become four frames and his light
punch will become six frames or my light
kick will be five frames and his light
Bunch will be six frames so edit any of
those two options they will win however
if I do a stunning media punch which is
six frames started and we already
established that his his plus is four
framer or installing light punch will
become six frames that is going to trade
so if I do this
this will trade so trade all day long
you will never win in this case unless
he delays his like punch unless he's
late with the light Bunch but if both of
you time it right I will always be a
trade
all right so understanding like how
close you are gives you the ability to
pressure after that after those plus
frames after that button that was
blocked it will enable you to pressure
in other ways at understanding how you
can pressure afterwards what button to
press after being advantages alright so
if you're plus one on block you have to
press like punch because if you press
five frames and he presses four frames
it is going to trade if you press six
frames and you press four frames you're
going to lose all right so you just have
to like you know add the advantage your
advantage if it is if it is plus two
unblocked okay you have to add that
advantage to the startup of his fastest
bottle all right and then you would
understand like now his button will
become six frames instead of four frames
that is the simplest way to understand
it all right your yours is faster yours
is faster than him so yours is going
through it that is basically how to
understand it you don't have to
complicate things and
um there are different different ways to
understand this there are much more is
much more in depth but just to
understand this you know how to counter
someone's moves how to stop someone from
pressuring you this is the right way to
do it this is uh the way that will help
you in a match understanding how when to
press buttons and when to block and when
what to press what to press after a
blocked uh button or a blocked special
move or something all right if you're
facing issues with this with a special
move that keeps on happening for example
uh Blanca's uh ball or like Hondas uh
you know a headbutt or something like
that you have to understand the frame
that is behind that so then you can know
if there's a punish if there is if there
isn't one like how how mine is it on
block how pluses don't block and all of
that all right this is the most
important aspect of of Frame data it's a
vast topic there are so many things to
discuss about this but this is in a real
match this is what exactly going to help
you understand
um how to win a match how to punish the
opponent when to how to stop them and
how to initiate your pressure
it helped me a lot this is how I went
from Street Fighter 5 I went from a
platinum player to Diamond to my master
Grand Master and all of that so I'm
pretty sure it will help you it is the
most important you know advice that I
can give for someone who's looking to
improve from
intermediate level to
um advanced level all right so if you
guys enjoyed this video please leave a
like subscribe and you know comment
below Down Below on the video let me
know what you guys want to see more from
me you want to see you know other types
of tips other types of tutorials I'm
here for you guys to help you so with
that said you know
I'll see you guys in the next video take
care
