[0:00] Does your aim look like this, but you [0:01] want it to look like this? [0:06] To get an insane aim, you have to hone [0:07] down the four fundamental pillars that [0:09] every player must master: crosshair [0:11] placement, raw aim, spray control, and [0:14] perfect movement. Each topic deserves [0:16] its own video, but to make it easier for [0:18] you, I will break down all the info you [0:20] need into this fully updated aiming [0:22] guide. I've coached hundreds of players [0:24] from silver to diamond and diamond to [0:25] immortal, and even reach immortal myself [0:27] in just 1 month of playing. So, make [0:29] sure to stay till the end to get all the [0:31] free info in this video. Now, let's [0:33] start off with the first pillar, which [0:35] is crosshair placement. Everyone here [0:36] has probably heard all about crosshair [0:38] placement a million times before. But, [0:40] to keep it simple, it's all about [0:42] keeping your crosshair at head level and [0:44] pre-aiming positions that the enemies [0:46] can be. Having insane crosshair [0:47] placement allows you to do less flicks [0:49] and less mouse movements, which means [0:51] you will react faster onto targets and [0:53] have a higher headshot percentage [0:55] overall. This is the sole reason why [0:57] pros like Zekken are so good. They have [1:00] perfected the art of crosshair placement [1:02] and can seamlessly be at head level no [1:04] matter what elevation they are in or how [1:06] chaotic the situation is. Now, even if [1:09] you think you have good crosshair [1:10] placement, trust me, it can still be [1:12] improved. I like comparing it to [1:14] practicing your free throws in [1:15] basketball. It's one of those skills [1:16] that can never be fully perfected, but [1:18] you can get super close as long as you [1:20] put in the effort. Now, Rooney, how can [1:22] we get pro level crosshair placement? [1:24] There are three tips I teach all my [1:26] students that help them improve their [1:27] crosshair placement insanely fast and [1:29] also allow them to reach ascendant and [1:31] immortal in under 90 days. First is the [1:34] three crosshair width rule. When you're [1:35] in an off angle and expect an enemy to [1:38] wide swing you, hold the angle three [1:40] crosshair widths away. This is so that [1:41] you can pre-aim the inevitable wide [1:43] swing, giving you much more time to kill [1:45] the enemy rather than getting caught off [1:47] guard. To know if an enemy will wide [1:48] swing you, use audio indicators and [1:50] footsteps to help with this, as well as [1:53] ask yourself if you're in an off angle [1:55] or a common angle. Usually, in off [1:57] angles, players will wide swing you [1:58] because they don't expect your position [1:59] there. And if you're in a common angle, [2:01] they will peek you tightly, which means [2:03] you can keep your crosshair closer to [2:04] the wall. And between you and me, let's [2:06] face it, most players in low elo just [2:08] wide swing anyways. So, it's best to [2:09] keep this a habit you do constantly. The [2:11] second is the tracker method. Look [2:13] through your Val tracker and try to spot [2:15] the lowest headshot percentage maps that [2:17] you have. Now, go into custom games and [2:18] pick maps where you have bad headshot [2:20] percentages on and enable all cheats. [2:23] Once you're in the game, practice [2:24] scaling up sites and using the details [2:26] on the maps to help you keep at head [2:27] level. The big things to spot are wooden [2:29] boxes, radiant crates, and even textures [2:31] on the walls. Riot's map developers have [2:33] intentionally made indicators for [2:35] players so they know where head height [2:37] is. So, as long as you can find them, [2:38] your crosshair placement will literally [2:40] become perfect. Number three is practice [2:42] your tracing. Everyone has heard about [2:44] slicing the pie to clear angles, but [2:45] most forget about when to trace the [2:47] angles. Tracing the angle simply means [2:49] that as you're pre-aiming, instead of [2:51] looking into the wall and predicting [2:53] someone to be back there, you want a [2:55] crosshair with a way and trace around [2:57] it. This is especially good if you don't [2:58] have time to clear every single off [3:00] angle or you're in a hurry to take a [3:02] fight. This helps you have an insane [3:04] advantage as it improves your reaction [3:06] time, increases speed to clear angles [3:08] without sacrificing anything. If you [3:09] don't believe this works, let's look at [3:11] Zekken again doing it himself. As you [3:13] can see, he constantly keeps his [3:14] crosshair a with a way as he peeks and [3:17] traces around the corner. He does this [3:19] so he can speed up to get to the [3:20] position he wants to be in while not [3:22] having to slow down and clear each off [3:24] angle he comes across. As all Zekken [3:26] needs to do is trace around the corner [3:28] and stop the moment they appear on his [3:30] screen. These three tips are the most [3:32] important things to do to ensure your [3:34] crosshair placement reaches a pro level [3:36] really quickly. And by the way, are you [3:38] someone who is tired of grinding for [3:40] five hours a day, but still getting [3:42] worse? You lose all your gunfights even [3:44] though you have a great timing or are [3:46] always confused about making the correct [3:48] choices in game? Now, what if I told you [3:50] that you could reach immortal in just 90 [3:52] days, which is why for the past year [3:54] I've worked endlessly researching the [3:56] best ways to train your aim so you can [3:58] see results instantly. Now, if you want [4:00] this exact system that I not only top [4:02] co-turd but also strong password to [4:04] platinum to Immortal 2 and giant hammer [4:06] who went from diamond to Immortal, join [4:08] the 1% club. Inside the average student [4:10] ranks up over 300 RR and some even reach [4:13] Immortal in just a couple of weeks. [4:15] Again, as proof that my coaching [4:16] actually works, look at my student Jay [4:18] Shiggles who went from diamond 2 to [4:19] Immortal or Grass who went from gold 2 [4:21] to Ascendant or Scooby who went from [4:23] diamond to Immortal in a month or Adama [4:25] who reached Immortal in under 2 weeks or [4:27] Quinnex who was able to reach radiant [4:29] for his first time in just 23 days after [4:31] joining. I have hundreds more but I [4:32] think you get the point. You will [4:34] receive the Immortal blueprint that [4:36] gives you a 90-day road map to guarantee [4:38] you gaining at least 300 RR. You'll also [4:41] receive weekly coaching sessions with [4:42] myself, over 100 hours of easy-to-follow [4:44] guides on mechanics and game sense, as [4:46] well as my simple-to-follow broken aim [4:48] routines that have helped players jump [4:50] from a 0.89 KD to over a 1.2 KD in under [4:54] 30 days. As you can tell, I let my [4:56] results speak for themselves and I am so [4:58] confident that you'll improve I can [4:59] guarantee that you will gain 300 RR [5:02] within 12 weeks or you get your money [5:04] back. So, join today by clicking the [5:06] link in the top of the description or [5:07] the pinned comment. Now, having insane [5:09] crosshair placement is incredibly [5:11] important but as humans we aren't [5:13] perfect all the time and sometimes we [5:15] have to rely on our flicks when we're [5:17] caught off guard, which is why we're [5:18] moving on to the second pillar, which is [5:21] raw aim. Most players I coach have this [5:23] one huge issue that they can't seem to [5:25] fix, which is shaky aim. You have [5:27] probably searched up on YouTube on how [5:29] to fix this and all you get are people [5:31] telling you to just relax your hand or [5:33] say something completely BS like [5:34] changing your grip style. Instead of [5:36] doing that, I'm going to give you some [5:38] real answers on how we can fix our shaky [5:40] flicks. The first is probably something [5:42] you don't want to hear but you just [5:43] haven't developed that skill yet. It's [5:45] not that you have shaky aim because [5:46] you're something wrong. Often times with [5:48] my students, it's that you have trained [5:50] improperly and don't have strong [5:52] technique when you're flicking, which [5:53] results in the shakiness that we have. [5:56] So, to instantly fix this, instead of [5:57] trying to aim faster, slow down and [6:00] focus on your technique. Obviously, I [6:02] can go on and on about this, but to make [6:04] it really easy for you, I'll give you [6:05] the two most important tips right now, [6:07] or you'll be stuck with horrible aim [6:09] forever. The first is to treat every [6:11] flick you make into two motions. The [6:12] first step is your hospital flick where [6:14] you move your mouse as fast as you [6:15] possibly can to get near the target. And [6:17] the second motion is the micro [6:19] adjustment you do to make up for the [6:21] under or over flick you did initially. [6:23] This technique is used by every single [6:25] pro with the flicky aiming style, such [6:27] as C9 Oxy, so that he can be really fast [6:29] with his aim, but still is insanely [6:31] accurate. And one thing to know, when [6:33] you do your hospital flick, always try [6:35] to under flick onto the target. The [6:37] reason why you don't want to over flick [6:38] it is because you are technically doing [6:40] more mouse adjustments than you would if [6:43] you intentionally under flick, meaning [6:44] that over flicking is less optimal. So, [6:46] make sure you're always aiming to at [6:48] least under flick onto the target to [6:50] optimize your mouse movements. And most [6:52] players who struggle with this mainly [6:53] just focus on the hospital and under [6:55] develop their micro adjustment. To train [6:57] this, all you need to do is go into the [6:59] range, do medium bots, and do your best [7:01] to score 25 out of 30 bots copying this [7:04] exact technique. And before we get into [7:06] the second tip, the biggest question my [7:07] students ask me are if I should look at [7:09] my crosshair or at the target. You [7:11] should be focusing on the target while [7:12] you aim. When we do this correctly, it [7:14] will feel like a light bulb moment where [7:16] everything just clicks. Take a ceiling [7:17] fan for example. If you look at it [7:19] generally, everything just looks like a [7:21] blur. But, when we focus on one specific [7:23] blade, you can easily track it spinning. [7:25] It's much easier for you to read [7:27] movement, react faster, and track the [7:29] speed of a player peaking you. So, by [7:31] focusing on your crosshair, this will [7:32] tend to lead you to having shaky aim as [7:34] the target just seems like a blur to [7:36] you. But, focusing on the enemy actually [7:37] makes them look a lot slower, which is [7:39] really important, especially when you're [7:41] in a duel where both of you are counter [7:43] strafing trying to track each other's [7:44] head. Overall, these two methods are by [7:46] far the best ways to improve your aim [7:48] and kill all shakiness from it. So, [7:49] having crazy crosshair placement and [7:51] great raw aim is important, but without [7:52] this next important fundamental pillar, [7:54] your aim will make you bottom frag. And [7:56] the third pillar is learning how to [7:58] spray transfer. If you've never heard of [7:59] spray transferring before, basically [8:01] it's the mechanic of accurately going [8:03] from one moving target to the other [8:04] while you're fully spraying. As you can [8:06] see in these clips, to master aim, you [8:08] must have insane spray transferring and [8:10] crazy quick reactions. Now, you might be [8:11] wondering how the hell can we train [8:13] this? And first, I want to talk about a [8:15] huge misconception that a lot of you [8:16] have. Your spray control isn't as random [8:19] as you think it is. A lot of people [8:20] think it's hard to control your spray, [8:22] but in reality, your first 12 to 15 [8:24] bullets that you shoot will be fully [8:25] accurate as long as you spray straight [8:27] down. But what about the last 15 [8:29] bullets? Yes, your spray control becomes [8:31] random and we can't really control [8:33] randomness, which is why you sometimes [8:34] see pro players like PRXSomething shake [8:37] their mouse towards the end of a crazy [8:38] spray transfer because that is the [8:40] technique they use to minimize the [8:42] randomness in their sprays as much as [8:44] possible. With that being said, even [8:45] though our spray is technically still [8:47] random at a certain point, it's actually [8:49] pretty easy to control. Once you shoot [8:51] the first 15 bullets straight down, for [8:53] the remaining bullets, you just need to [8:54] move your mouse side to side to control [8:56] it. And with Valorant, you can mostly be [8:58] accurate doing this without too much [9:00] effort. The hard part is now [9:01] implementing spray transfers. The best [9:03] practice you can do is going into death [9:05] matches and have a sole focus on working [9:08] on how you spray and fight. So, don't [9:10] try to burst spray or tap, just fully [9:12] focus on this one technique. This is so [9:14] you don't overwhelm yourself and can [9:15] isolate on improving the skill without [9:17] any distraction. I promise you, if you [9:19] go into your death match practice like [9:20] this, you will get better at your spray [9:22] control and spray transfer. Now, one of [9:24] the biggest mistakes lower-ranked [9:25] players make is not understanding how [9:27] much movement controls gunfights. There [9:29] is one simple change I want you to [9:30] implement that will instantly win you [9:32] more duels, which is learning how to [9:33] crouch properly during fights. Since [9:36] Valorant's release, crouching has been a [9:37] heated debate of if it's good or bad. [9:40] You probably hear the same points over [9:41] and over again, like crouching is bad [9:43] because it makes you an easy target to [9:44] kill, or crouching is good because it [9:46] throws off enemies crosshair placement [9:48] and helps with sprays. Now, to give you [9:49] the real answer, crouching can be boiled [9:51] down to taking committed fights. So, [9:53] let's go over three situations crouching [9:55] might be bad. First is if you're too far [9:57] away in a fight. Crouching in these [9:58] situations is bad because you will [10:00] instantly get punished by players [10:01] counter-strafing or dead-zoning. Also, [10:03] your spray will be all over the place. [10:05] If the enemies are more than 15 m away. [10:07] Second is if you are actively pushing [10:09] sites or playing retake. If you crouch [10:11] in these situations, it's very easy for [10:13] enemies to either trade each other or [10:15] catch you off guard as they funnel in. [10:16] Third is if you're holding a common [10:18] angle. Most of the time you'll get flash [10:20] or stunned, which means if you're [10:21] already crouching, you'll have no time [10:23] to reposition and un-peak instantly. [10:25] Now, what are situations that crouching [10:27] is actually good? First is during 1v1 [10:29] fights. By crouching into an isolated [10:31] 1v1, you're able to throw off enemies [10:33] crosshair placements, allowing you to [10:35] win the fight much easier. However, make [10:37] sure to only commit to the crouch when [10:39] you are ready. And to know if you're [10:40] ready, you just need to make sure you [10:42] know your crosshair is on them, or if [10:44] you tag them once in the body, and since [10:46] their movement speed slows down [10:47] drastically here, you finish with a [10:49] crouch spray. Second is during micro [10:51] peaks. All this means is to isolate your [10:53] duels properly without making any sound [10:55] and to catch them off guard. Now, with [10:56] these micro peaks, we can actually add [10:58] in crouching to throw off enemies [11:00] crosshair placement while keeping the [11:01] same movement speed. The trick to this [11:03] is to not fully crouch, however, tap it [11:06] so that we only go 50% of the way down. [11:08] This is so we can keep the same benefits [11:10] of crouching, but also keep our movement [11:12] speed up and agility during the duel. [11:14] Again, crouching is one of those skills [11:16] that so many people seem to forget is [11:18] actually good. But, the problem is many [11:21] low-ranked players don't know how to [11:23] abuse this. And the moment you're able [11:25] to master the art of crouching, you'll [11:27] end up reaching Immortal by the time [11:28] summer break starts. If you want to rank [11:30] up 300 RR guaranteed or your money back? [11:32] Join the 1% Club and be a part of over [11:34] 1,000 players who have reached Diamond, [11:36] Ascendant, and Immortal in weeks. And [11:38] remember, you only fail when you stop [11:40] trying. I'll see you soon. Mwah.