---
title: 'Why We’re So Hyped for Star Wars: Galactic Racer & Zero Company - Beyond Clips'
source: 'https://youtube.com/watch?v=FZwesCzn328'
video_id: 'FZwesCzn328'
date: 2026-06-25
duration_sec: 508
---

# Why We’re So Hyped for Star Wars: Galactic Racer & Zero Company - Beyond Clips

> Source: [Why We’re So Hyped for Star Wars: Galactic Racer & Zero Company - Beyond Clips](https://youtube.com/watch?v=FZwesCzn328)

## Summary

The video discusses two upcoming Star Wars games: Star Wars Zero Company, a tactical strategy game with crew-building elements, and Star Wars Galactic Racer, a high-speed pod racing game with roguelite features. The speakers express excitement for both, noting their contrasting styles and innovative additions.

### Key Points

- **Two new Star Wars games announced** [0:00] — The speakers introduce two upcoming Star Wars games: Zero Company (tactical) and Galactic Racer (racing).
- **Zero Company blends XCOM and Mass Effect 2** [0:13] — Zero Company is described as XCOM-like but with Mass Effect 2-style crew relationship building, including customizable non-bespoke characters and scripted NPCs.
- **Zero Company release window** [1:36] — The game is expected to release around August.
- **Galactic Racer features roguelite and character interactions** [3:00] — Galactic Racer is a high-speed pod racing game reminiscent of Wipeout and Extreme G, with roguelite elements in story mode and character interactions between races.
- **Desire for smaller, innovative Star Wars games** [6:40] — The speakers appreciate that these are smaller, more focused games compared to massive projects like Battlefront 2, and hope for more creative, smaller Star Wars titles.

## Transcript

There's two really cool looking Star
Wars games that are coming out like
soon.
>> Yeah.
>> Crazy. Uh and they're they're doing two
They're I love that they're exact
opposite mentalities, but they both
sound like they are kind of mixing it up
in the best possible way. Uh Star Wars
Zero Company is [snorts]
the it's got the it's at a glance you're
like, "Okay, it's XCOM." The thing that
I think they're burying is that that
it's also very Mass Effect 2.
>> Mhm.
>> Where you are basically trying to get
this whole like ragtag crew together and
you have to like do you have to build
relationships with them. So, there's
there's that. You also have like you'll
also have kind of, you know, your own
customizable
dis- not disposable, but you'll have
like a non- non-bespoke scripted
characters, but then you'll have a
handful of like
thoroughly written out NPCs that you
have like on your squad and you can pick
and choose who you want to take into
battle. And you know, then the rest of
it s- seems like it's just Star Wars
XCOM, which like
no problem with that. That sounds like a
good time. I would like to play that. Uh
I love a good tactical game. I XCOM was
was uh that was Enemy Unknown was my my
first and I was always
prior to that was like I just didn't
really
Yeah, I didn't really give a [ __ ] about
turn-based stuff and I don't really know
why. I don't know what made it click,
but that just suddenly was like, "Oh,
wow. I actually enjoy strategy on some
level. This is neat." And
[clears throat]
I think also just the amount of the
amount of personality that XCOM had
where you like go back to your little
base and you like talk to people and
there's like a sense of kind of you're
again going back to the whole like thing
about I like a robot game where you feel
like you get in the robot. I like that
you can you feel like you're in this
world. You're not just looking at grids.
>> Mhm.
>> And this one sounds like they're just
kind of they're they're
music to my ears. And it comes out in
like August, I think.
>> Mhm.
>> When is this out?
>> Yeah, this is this is like not my
favorite genre of games, but this is one
of my favorite IPs and I realize that
that does a lot of hip heavy lifting for
me. Um that Alien one that came out,
what was the name of it, Max?
>> Oh, um
>> You talking about the
>> The like tactical one where you're like
marching the guys down [clears throat]
through.
Um
>> That was really awesome. It was like a,
you know, tactics based alien game that
did really good survival horror and
people went insane from space madness.
Um there's like prominent characters.
>> Descent. Yeah, I really I really dug
that one.
>> That one That one was was real Was that
real-time combat? I think it was.
>> That was technically I believe it was I
think it was like pseudo real-time to
where it kind of things moved while you
moved kind of aspect. It's been a while
since I played it, so I could be wrong
as well, but
>> Yeah, it was
I was sort of hoping it would just be
like a more straight XCOM thing and it
was it was cool, but it wasn't exactly
what I wanted. But yeah, this is looking
I don't know this is looking neat. And
you know, for for the impatient among
us, there's also Star Wars Galactic
Racer, which is I don't know I love that
you're like, okay, there's a turn-based
tactical strategy thing. You wait your
turn, you're planning your next move.
Here's one where you go 300 miles an
hour and try to make other things blow
up instead of you. And I'm into it. I
can't wait.
>> Yeah, keep going. I'm more excited for
this. This reminds me of like the old
school
like early days where like we were
getting stuff like Extreme G and Wipeout
and like this whole like hey the year is
2022
and
>> [laughter]
>> the world has gone apocalyptic and the
only way to save it is to drive these
stupid things really [laughter] fast.
I'm like, yeah, sure man, it's great. I
love it. And they were always like such
graphical showcases and stuff like that.
Um
this one looks really cool. Reading
about like the rogue light elements for
the story mode. Also, I realized they
they put a what's his name Max Rebo?
He's like a in Solo and he's voiced by
Jon Favreau and there's another one of
those four-arm monkey guys who's voiced
by Scorsese in in Mandalorian and Grogu
and they have one of those guys in this
game and I hope they got a director for
it.
>> [snorts]
>> It's Wes Anderson. It's Wes
>> [laughter]
>> Heard it here first. No, it's not.
I wish these cars would stop going so
damn fast.
>> I think if you tried to talk to Wes
Anderson about pod racing, he would
[laughter] just burst into flames.
That pod racing is basically the
opposite of all of his sensibilities.
>> Mhm. I am so hyped for both of these.
This like the trailer for pod racing
here or racers is just straight up
burnout for me. Everything from the
cinematic when you run somebody into a
wall like it's just
calling my name. That is going to be a
day one easy easy easy decision for me.
Uh and
Zero Company as well. I I just finished
up Midnight Suns with Platinum like last
year.
>> Oh, hell yeah.
>> I played that for so many hours. Like it
was I probably put a pumped a good 200
hours into it.
>> With second wind shorter. That game was
too long.
>> I mean, but I loved it. I loved all the
interactions with all the your your
teammates and everybody that you could
like, you know, take Storm on a a little
date up to the roof and
>> Yeah, that was the part I liked.
But then it Yeah, you then you get stuck
fighting like zombie juggernaut for 3
hours or whatever, but
>> [laughter]
>> No, that that that was Yeah.
>> Yeah. I I just hope they take what
everybody loves about like the the
original XCOM games and they take in a
lot of that pseudo relationship stuff
and put it into Zero Company. If so, I
think they've got a a winning
uh hand.
>> I asked them if there's romance options,
they wouldn't tell me, but I hope
there's romance options so I can do
kissing when I'm not engaged in like
tactical permadeath mode. Uh
So the the human side of the racers is a
thing I'm also excited about with the
human alien whatever. There's
bits where you're in between races where
you get to like walk around a little a
little area.
Uh I was immediately on board with this
one when they first showed it off and
then I heard the roguelite thing and I
was kind of iffy about it, but the more
I think about it, the more I really like
it because it's it sounds like it's kind
of roguelite choose your own adventure
like it's very it's very
wrapped around the story. It's not just
not just the gameplay side of it, but
uh yeah, I guess between races you get
to sort of hang out. Yeah, you get to
hang out in that place where like
like, you know, where Qui- Qui-Gon and
Watto play dice or whatever. [laughter]
That paddock area.
>> The junkyard, yeah.
>> Yeah, and it's just Yeah. How cool would
it be by the trash?
>> How cool would it be if you like those
conversations like led into like
somebody tampering with your vehicle
before a race or something like story
elements?
>> hope that's the case.
>> That would be really cool.
>> Yeah, I think just That is That is a
great gameplay idea.
>> This doesn't It doesn't need Again, this
game doesn't need to get weird. It
doesn't need to be a roguelite. It
doesn't need to have, you know,
character interactions. It could just be
a straightforward racing game and people
would probably be excited for it, but I
really like that they are actually
getting They're trying some new stuff.
They're getting a little bit a little
bit creative with it.
>> Yeah, they're doing a little world
building. It's cool.
>> that creative world building is what's
going to would make will help take this
game from being a cool, I've played it
for 3-6 months to playing people playing
it for a year or more.
>> Yeah.
Also, can I just say how extremely happy
it makes me that we are getting
two Star Wars games within months of
each other instead of
multiple Star Wars game cancellations
within months of each other. Like, we
got so used to just like hearing about a
thing, oh, it's not happening. Hearing
about a thing, it's they're not doing
it. And like
I don't know, EA I don't know how they
do things over there, but we got like
They had that franchise for 10 years and
I think we got
I don't know, we got the Jedi games out
of it. That was cool. Battlefront had
its moments, but it was largely
it felt like they were just
overthinking it.
>> Yeah, and these these are not these are
not small games by any stretch of the
imagination, but they're definitely
smaller than Battlefront 2 was, right?
It like there isn't there aren't 600
maps here from what I can tell or like 6
years of planned content. I don't know
what the long tail looks like for for
Galactic Racers, but something tells me
that this is not at the same budget as
something like that. And this is what
This is what I think you need to do,
like, you know, and like do this and do
even smaller stuff, right? Bring back
Yoda stories. Give me
Give me small games again.
>> Oh [snorts] man, yeah, modern Yoda
stories.
>> Mhm.
>> I play that.
>> Make it a roguelite.
>> Yeah.
>> Add romance options. You can go kiss
Yoda.
>> He kisses He loves to kiss that snake
that he's always
>> His little forehead.
>> I'm not shooting, I'm smooching.
>> [laughter]
>> Anyway.
>> Hey, thanks for watching this clip from
Beyond, IGN's weekly PlayStation show.
You can find the full episode over on
youtube.com/igngames.
And don't forget, new episodes of Beyond
drop every [music] Wednesday on ign.com,
the IGN Games YouTube, and all your
favorite podcast platforms. Thanks again
for watching, and as always, Beyond.
