[0:00] Want to become a vTuber like iron mouse, nyanners, or nux taku? [0:03] But have NO money to hire an artist OR a Live2D rigger? [0:07] Well, today is your lucky day because I'm going to show you [0:11] how to become a 2D vTuber in this Live2D tutorial series. [0:14] My God, OK, it's happening. [0:16] Everybody, stay calm. [0:19] So what do you need to start your vTubing journey? [0:21] Well, first you need art of your vTuber model and then it needs to be cut up [0:26] in a bunch of different little layers and then exported as a PSD (photoshop document). [0:30] Then you will need to get an art rigging program called Live2D Cubism [0:35] which don't worry, I'll be covering in full tutorials on this in future videos. [0:40] But for today, we're going to be focusing on your vTuber art [0:42] It is really important that you make sure your model art is set up correctly [0:47] at the early stage because if it's not. . . . you could end up with this. [0:57] OK, maybe not to that extreme, but your model won't be rigged properly, [1:01] and you'll be wasting a lot of hours trying to go back and fix it, [1:04] so let's go over how to set up your art the right way. [1:07] Now, before I even show you my model layers, I want to specify [1:12] that your art needs to be in a PSD file, which stands for Photoshop document. [1:17] This is because it is the only file type that can be read in Live2D Cubism [1:22] Yes, there are a lot of art programs out there [1:25] that can export your art in PSD! [1:27] You don't have to just use Photoshop!!! [1:30] Just Google if your art program can export in PSD, and if it does, then use that. [1:34] one thing I would pay attention to is how many layers your art program [1:37] can handle. Because if you are thinking of using an art program like, let's say, [1:42] procreate, then you have a layer cap, which could be tedious [1:46] if you're planning on making a complex model with a lot of layers. [1:49] OK, now that we got that out of the way. [1:51] Let me show you my layers. Mm-Hmm. [2:00] OK, I know this looks really scary and overwhelming, [2:03] but trust me, it will all make sense as we go through each step. [2:07] If you happen to notice I have all of my layers grouped into several [2:10] different folder categories, then good job you have more than two brain cells. [2:14] I have them in several folders [2:15] to categorize everything better because when you take this file into Live2D, [2:20] it will be organized to help you sort through each part when rigging, [2:23] and it honestly saves you so much time. [2:26] Everyone has their own special way on organizing their layers, [2:29] but I like to do it like this where I have one folder that is basically [2:34] kind of like the whole main body and it holds everything. [2:37] Then a bunch of subfolders to categorize the main parts of the body [2:41] and then another category of folders of everything divided into its features. [2:46] Then lastly, I need any layers the left and right [2:49] side of each corresponding part on the actual layer. [2:52] I want using different model examples to show how simple and complex [2:56] you can make your avatar look like throughout the whole video. [2:58] Let's start with the head first, [3:00] since that is literally the most important part to any model, [3:04] in my opinion, since, well, it's what you see the most on stream. [3:09] The head can be divided into these different sections the face, [3:13] the eyes, the front hair, the ears, the eyebrows, the nose and the mouth. [3:18] So most of these don't have to be separate any furthure unless if you want to. [3:22] For example, the nose, the front hair, the face, [3:25] they can all be on their own whole layer for a simpler rig, [3:29] But if you want to separate each of these [3:30] a little further for something more complex, [3:33] then you can separate the face layer into the hair shadow. [3:36] If your character has it hair color and fixed line art, [3:40] the nose can be separate into the lineart, the shadow and the highlight. [3:43] And lastly, the front hair can be separated further into the middle. [3:47] The left and the right part separating it like this can allow you to create [3:50] an almost 3D effect with your vTuber model when you're rigging it [3:54] and don't worry! I'll show you how to do that [3:55] in another video later :) [3:56] the ears and the eyebrows folder, I think, are pretty self-explanatory. [4:00] You literally just need to separate them from the left in the right, [4:04] and it should all be drawn on its own layer like this? [4:06] Hey, are you still with me, Bobas!? [4:08] You better let me know by giving this video a like and subscribing to my channel [4:11] if you haven't already!!! [4:12] I do a lot of tutorials like this, as well as other entertaining vTuber [4:16] content on my channel. [4:17] Thanks so much. Now for the eyes. [4:20] I want you to pay close attention. [4:23] You need to just stop. [4:24] OK, I'm sorry. You need a separate into a lot of different layers. [4:28] Even the simplest models that aren't cartoon [4:30] have quite a few layers for the eyes. [4:32] This is because I rigging is one of the most difficult aspects of Live2D [4:37] especially if you don't separate the parts correctly. [4:40] Here's how you should separate the eye parts for a basic rig. [4:43] If you want to get a little fancy and get that beautiful eye tracking like Baoo senpai [4:48] then you can separate the iris, the pupil , the lashes and the highlights. [4:53] And don't worry, I'll go more in depth about this. [4:55] Another Live2D eye rigging tutorial for you [4:58] The mouth can be separated in quite a few different ways. [5:02] It really comes down [5:03] to how much control you want over your model's mouth movements. [5:06] I personally would recommend having the top lip layer, the bottom [5:10] lip layer, the tongue, the inner mouth and then separating the top teeth [5:14] in the bottom teeth if you have any. [5:15] It's a little bit more simpler in terms of separating it compared to the eye layer, [5:19] but the rigging part of it is actually just [5:23] as complicated, and that's all the parts with the head section. [5:26] Now let's move on our body. [5:29] The body can be divided into these different sections. [5:33] This is a lot simpler because you don't need to separate these [5:37] any further than besides their corresponding left and right portions. [5:41] But of course, if you want to have more movement in your view to remodel, [5:44] then you have to separate your limbs [5:46] by their joints, and I recommend separating the booba from the torso. [5:50] If your model has them. *sigh* [5:55] the rest of the hair that doesn't include the bangs have its own folder inside. [5:59] You have pretty much the back of the head if you want to separate that [6:03] and then the actual hair. Now depending on what kind of hair style you drew. [6:07] That's going to determine how many layers it will have, [6:09] because you can either separate it a lot in different strands [6:13] or you can just kind of leave it in one solid piece like this. [6:16] If you make it this far into the video, then congratulations, [6:19] you're pretty much done with layering your art. [6:22] You don't have to separate or add anything extra from this point. [6:25] But if you were thinking of adding things like expressions, accessories, animal [6:31] ears, tails etc. Then of course these will be put into their own folders [6:36] and added to the main folder wherever they're located. [6:39] I hope this video is helpful to you, and if you haven't, then make sure [6:43] to subscribe to my channel for more [6:45] Mari Yume vTuber content! [6:46] and feel free to check out my livestream when I went over all of this part. [6:49] If you want a much more detailed explanation. [6:51] Thanks so much for watching. Bye Bobas!