[00:00] This is an art direction problem. Something that happens when two or more different art styles clash in an unintentional, ugly way. Spot on theory-wise. These are great actual examples. [00:13] Like classic, not classic. Mixing these two in the same world, tough, right? I actually maybe should just forward this video to Blizzard. Like, you know, I really think the art team might be like legitimately and honestly [00:25] like struggling with this. Cause it's like, okay, we do this stuff for retail and it's just so different. like it might be a learning curve thing. I think Agren had an interview. No, it was the Q&A. And he was saying it's been a learning curve for our art team. Like we're trying to get this right [00:39] because clearly like it is very different. You know, I was very vocal when Warlords of Draenor came out. The new models, I don't like them. I don't like how they move. I don't like how they look. It's not the wow art style. And you know what people told me? Zar, shut up. It's just [00:53] Just because they're new, you'll get used to them. Now, this art style has been in the game longer than this one on retail. It's been over 12 years. And yes, I'm saying the same thing. It is stylistically different.