---
title: 'Crimson Desert: Charting The Unknown DLC - Time To Finish The 100%'
source: 'https://youtube.com/watch?v=TWX3LDxcQ6A'
video_id: 'TWX3LDxcQ6A'
date: 2026-10-31
duration_sec: 584
channel: 'Mortismal Gaming'
---

# Crimson Desert: Charting The Unknown DLC - Time To Finish The 100%

> Source: [Crimson Desert: Charting The Unknown DLC - Time To Finish The 100%](https://youtube.com/watch?v=TWX3LDxcQ6A)

## Summary

The video provides a first look at the new Chart the Unknown DLC for Crimson Desert, outlining its key features and the reviewer's plans for completing it. The reviewer discusses the DLC's oceanic content, new systems, and general updates while clarifying they haven't yet finished the expansion. The overview includes details on questlines, sea exploration, housing, and endgame challenges.

### Key Points

- **Review Context** [00:08] — The reviewer explains they received a review key for the DLC but didn't have time to play it before launch, so this video is a preview.
- **Background on Base Game Progress** [01:19] — The creator has put approximately 150 hours into the base game and plans to return to finish the 100% completion after covering the DLC.
- **DLC Questlines** [02:30] — The DLC adds new questlines for Cliff, Una, and Damianne, with a focus on desert mysteries, political conflicts, and an oceanic secret.
- **Shipbuilding and Sailing** [02:58] — New sea exploration features include shipbuilding, commanding ships, crewing with companions, sailing the ocean, and ship-to-ship combat with pirates.
- **Underwater Exploration** [03:35] — Players can dive underwater, use diving suits, find ruins, and use a harpoon gun for defense, with the Attag mech being able to operate underwater.
- **Housing Customization** [04:44] — The DLC includes improvements to housing, allowing free-form design, with up to 17 houses available including two castles.
- **Facility Management** [05:24] — A new facilities system lets players manage businesses like sawmills and restaurants in liberated strongholds.
- **NPC Interaction and Marriage** [05:49] — NPC interactions are expanded with a menu-based talk system, the ability to give gifts, and the option to marry NPCs if trust is high enough.
- **Garden of Trials** [06:29] — The Garden of Trials is a post-game combat mode with 10 enemy groups, no food healing, and the ability to switch between characters, granting skill upgrades.

## Transcript

This time bringing you a look at the new DLC for Crimson Desert, which is called Chart the Unknown. Now, I do want to stress that this is actually not a gotten through all of the content of this DLC yet, but I did still want to
talk about it, give some background, as well as when I'll actually be done with mention that Pearl Abyss did reach out and give me a review key for the DLC, you could say, which is how I accessed it. However, they gave me that key like
just a little before the DLC itself launched, so I didn't have time to play it ahead of time, and I've still got quite a bit of content to actually get a pretty good look at a good chunk of it, including some of the sea
exploration, the beginning of the quest lines alongside many of the quality of life features that were added alongside this one. So, we will get into all of that shortly because first, I did want to provide a little bit of background
who have joined the channel between uh now and last March, I suppose when Crimson Desert launched earlier this year, I put about 150 hours into it. It ultimately just got a regular review out of me because the 100% on this is a bit
of a marathon and especially right around the time of release when a lot of stuff was still being figured out etc. Having put 150 hours into it and realizing I was still probably another 100 to 150 off of the 100% I decided to
just throw a regular review out there and circle back to it when I had time because I had other things I had to get done. And yet I did keep this game updates primarily because I always planned on finishing it. However, when I
initially had some time, they had already announced the DLC. So, I decided to go ahead and wait for that. And thus, here we are. So, when I get through this fully, I will not only be going through the DLC, but also wrapping up everything
then likely making another video about that experience, talking about it more broadly. because on top of this DLC, Crimson Desert has added just tons and game's life so far, and it's been a
really impressive effort on their part, and if only for all of those reasons. I some more time as soon as I have some time here in a couple of weeks, as I do plate before I dive fully into this, though, it is first up on the list after
that. Now, let's actually talk more about the DLC proper here. The actual DLC content can be divided up into a few things. The most exciting probably would be they've given us a quest line for each individual main character, Cliff,
Una, and Damianne. This involves some mysterious happenings in the desert, a political back and forth, and of course, an oceanic secret of some description. Now, the sea exploration plays a pretty big role here because they've added a
lot of systems to actually support that. for starters, uh, ship building, the ability to command a ship. There is a quest line provided you are far enough in the game now to basically unlock the ship building. And at that point, you'll
be able to use the game's current mission and dispatch system for your camp in order to build the ships the way you do with like wagons and stuff. But then, of course, you can now actually uh sail those ships once you have them
companions and recruits and stuff that you would have gotten through that same system to actually crew your ship. and then you will sail it across the very large ocean area that they have added. But it gets better. Uh there is ship to
ship combat. There will be pirates and stuff roaming around. And if that wasn't enough for you, there's also underwater exploration. They've allowed the ability to dive in these new areas. I did try to dive in uh the old areas. It didn't seem
something, which is certainly possible, it seems to be mostly a new area thing. Nonetheless, uh you'll be able to dive like I mentioned, but this is going to standard, but there is ways to extend that, namely with diving suits to make
that underwater exploration a little more approachable. And you'll be able to find things under the waves, including like ruins, etc. And they even give you a harpoon gun to defend yourself down there. And if that wasn't enough, your
uh sort of walking mech from the base game, the A tag can be given equipment that will allow it to operate underwater as well. So you could potentially use that for exploration. And in classic seafaring fashion, there's apparently
treasure maps to find as well in a sort of X marks the spot sort of way. But all of that is still not all of this because we also have a bunch of updates to the we also have a bunch of updates to the game in general, starting with uh mostly
additions to the game's like NPC interaction system. But that's not all. They did make some improvements to housing, namely that you can now freely design a house. That is to say like change the shape of it. uh the previous
preset houses that you could use and upgrade with like your furniture and everything, but now you can like customize the layouts on top of that. that you can get, including two castles.
I think the total is up to 17. But wait, there's more because uh they've also added the ability to manage different facilities. So one of the things you can do now is with liberated strongholds and the like the sort of enemy base camps if
you remember. Once you are in control of those, you can now use the facilities system to rent out and manage various businesses like a sawmill or restaurants and kind of get those going in addition
to all of the things you could already do in town and upgrades and all that. You're even supposed to be able to hold some festivals. But on the individual NPC interaction side, they've allowed us to now go into a sort of menu and talk
with NPCs about given subjects. And this is another way you can raise or lower your trust with them. And they've also added a new interface with gifts and the like. But the thing is, if an NPC actually likes you enough, you can now
choose to marry them and make them your spouse, just generally giving you a lot more interactions with NPCs if that's something you want to explore and mess there's going to be a lot of new encounters and content across all of
these things that they've added, but in particular, they've added a bunch of new enemies and the like, uh, you know, namely around the new content that was added. But some of this actually comes in the form of the Garden of Trials.
Once you finish the main story, you'll unlock the Garden of Trials, which are effectively 10 groups. These are, of course, just combat trials, but with a couple of extra rules. For starters, you can't use food to heal. And if your
character is defeated, you can, if you set it up that way, fall back on one of your other characters, the playable ones, that is. Now, each group of enemies that you defeat will give you an upgrade to one of your skills
reason you would go do that. And you can access the Garden of Trials from the Axiom archive. And then all of those things and more come with all sorts of extra rewards and items as you would expect from this type of thing. I would
say Charting the Unknown is a pretty sizable DLC that adds quite a bit of content and systems across the board, which you would hope so as the DLC which you would hope so as the DLC itself is running about $25 US I
I of course still need to play through all of the content because I think for me when I go to actually completely finish this up, achievements and all, the main things I will be looking at are
how the experience evolved and changed over the course of time between when I first played it, those uh several initial weeks and then all the way up to impacted and changed that experience, but also whether this DLC actually adds
meaningful content or if the quest lines are like dull, how interesting are the stories actually being told here. And all of those things are everything that I want to fit into a follow-up video to this one basically when I finally finish
up that 100% which will be I think a fun way to wrap up my time with this game more generally. I imagine they'll probably put out more patches at the very least, but I have no idea if they plan to do more DLC. So, we'll see what
happens. But either way, I will be getting this done relatively soon. Now, as of right now, I have a few things to finish before I can give this my full time. Namely, I've got to review Phantom Blade Zero. That is an immediate
coming up. One of them I can't talk about. Uh Pool of Radiance, Ruins of Mythor sees a re-release on November 6th. I want to give that a go. But once probably around mid- November, the new releases will chill out and I can focus
on purely this and a couple of other projects I've also been putting off while everyone else is playing GTA 6, of course. But I will probably detail that more in a video around Monday or so. And as for right now, that is pretty much
everything I've got for you guys. So, if you've been checking out this DLC for think about it down in the comments section below. But hopefully you enjoyed this video and its information as so far the DLC seems promising and I'm really
looking forward to jumping back into this and finally finishing it up. So subscribe, all that YouTube jazz. But regardless of any of that truly just thank you so much for watching. I really do appreciate it. May you wander in
do appreciate it. May you wander in wisdom and have an amazing day.
