[0:00] All right, Professor Wasler is back for [0:03] another episode of In the Lab. Shout [0:07] outs to Baseless Sciences eSports team [0:09] for, you know, continuing this series [0:12] and everything. And you guys love it and [0:14] you guys are trying to learn. So, this [0:15] time this character we are going to go [0:18] with Cammy. [0:25] Cammy White. Cammy is also a, you know, [0:27] just old school character from Street [0:29] Fighter and fun fact, Cammy was always [0:32] bad in the beginning the old school [0:34] games like, you know, Street Fighter [0:36] uh [0:37] Alpha 3, Street Fighter the movie if you [0:39] want to count that and then she she I [0:41] would say she got really really good [0:44] after Street Fighter 4. Street Fighter 4 [0:46] and beyond, she actually always became [0:49] kind of like [0:50] that good old character that is [0:53] guaranteed to be good, never to be bad, [0:56] right? And the reason why is probably [0:58] because of like the the offense [1:00] situation that she always carries in the [1:02] game. And we're going to talk about it, [1:04] right? Cammy obviously has amazing [1:06] amazing pokes, right? Standing medium [1:08] punch is also really really good. Let me [1:10] let me take out the punish counter. [1:13] Uh crouch medium kick is going to be [1:14] your to go button because you're going [1:16] to be able to drive rush cancel [1:17] afterwards and get a combo from there. [1:20] Um she also has standing medium kick and [1:22] also standing roundhouse which is great [1:23] great pokes, especially with standing [1:25] roundhouse when you do a punish counter, [1:28] right? You're going to be able to [1:30] literally send them down to [1:31] downtown right there, right? And then [1:33] continue your offense. And now the [1:35] reason why we got to talk about Cammy in [1:37] general is because her combos, some of [1:39] her combos like obviously if you do [1:41] crouch medium kick like I mentioned, [1:43] that's going to be your main thing to [1:44] do, right? Or you're going to get like [1:45] maybe a counter hit stand jab into [1:47] crouch medium punch right here. This is [1:49] also going to be a great poke like a [1:51] walk down poke that you can do. And see, [1:53] and that's always going to combo into to [1:56] and the spiral arrow. And just like [1:57] that, that combo alone or anything combo [2:00] into crouching medium kick or in the [2:02] spiral, anything ending with spiral [2:04] arrow is amazing, because look, I just [2:06] dash afterwards and I get oki. So, now [2:09] if we add the frame meter in here, [2:13] oops, if we add the frame meter in here [2:15] and we dash forward, [2:17] look at the advantage. You are 11 11 [2:20] plus 11 frame advantage. So, because of [2:23] that, you can go obviously go into the [2:25] throw, strike throw mix-ups. Cammy is [2:27] like the queen of strike throw mix-up. [2:29] You can go into crouch fierce if you [2:32] think they're going to tech the throw [2:33] and the crouch fierce on, let's say, [2:35] non-counter hit, [2:38] can always combo into crouching medium [2:40] punch. So, because of that, you're going [2:42] to be able to, [2:45] you know, visually see that it hits or [2:46] not. [2:48] Uh uh uh uh, and then run it back, run [2:51] run the sequence back. And you're [2:52] probably wondering, "What if they block [2:54] the crouch fierce, Justin?" Right? What [2:56] if [2:56] Let me block that first hit. What What [2:58] if they block the crouch fierce? Well, [3:01] lucky for you, that is the plus button [3:03] right there. So, because of that, it's [3:04] plus one, right? So, because it's plus [3:07] one after spiral arrow, you can walk up, [3:09] go for a throw, [3:11] right? Which is which is going to be [3:13] really really good. [3:14] Boom, and go for a throw. I don't know [3:17] why I have him on tech. Do I have him on [3:18] tech or something? [3:20] I might have him on tech. Let's see. [3:22] Switch block, throw escape active. There [3:24] we go. [3:26] So, do it again, walk forward, boom, go [3:29] for a throw, right? And then that's her [3:31] strike throw mix-up. And now we have to [3:33] talk about another thing. She has these [3:35] spin knuckles. Spin knuckle is also plus [3:37] on block. This one is plus on block, the [3:39] heavy punch version, right? So, if you [3:41] look at the heavy punch version, [3:45] this is plus three. So, because it's [3:47] plus three, they're not going to be able [3:48] to challenge right here, right? The [3:50] light punch version is minus three, [3:52] medium punch version also minus two. Um, [3:54] but these are moves that you can go [3:56] through like projectiles. So, if [3:57] somebody threw like Hadoken or Sonic [3:59] Boom, you would use this to go through [4:01] projectiles, right? Which is really [4:03] good. So, she has great moves to counter [4:05] against that. Also, another thing is [4:07] that when people are playing that the [4:09] grounded game of poking with all these [4:11] different normals, she has a dive kick, [4:14] right? So, because she has a dive kick, [4:17] you can lead it into kind of like combos [4:19] as well, too. So, if you kind of see [4:22] like from here, right? Obviously from [4:24] the tip, like the highest point, you're [4:25] going to not going to be able to get a [4:26] combo, right? But, if you see from that [4:29] angle, look at that, the advantage is [4:30] plus eight, [4:32] right? So, I can get a combo from there, [4:35] right? Go into light strings, and if you [4:37] hit it deep enough, right? You can kind [4:39] of go into crouch medium punch. [4:41] Obviously with counter hit and punish [4:43] counters that we talked about in the [4:44] past, that will also like increase your [4:47] your frame advantage in terms of what [4:49] buttons you want to press, which is [4:50] really really nice. Another thing Cammy [4:52] is really good at that she's good at [4:54] stringing you up. And what I mean about [4:56] stringing you up is like she has a lot [4:57] of these like little change chains right [5:00] here. [5:01] So, little like two three jabs, you get [5:03] and you can combo into spiral arrow, [5:05] dash forward, I'm plus eight right [5:06] there. [5:07] You can combo into stand light kick into [5:09] spiral arrow, [5:10] dash forward, I'm plus eight here, go [5:13] for strike throw mix up. You can also, [5:15] if you think that if you also think [5:16] they're going to take the throw, you can [5:17] also use dive kick, which will which [5:19] will put them on a punish counter state, [5:21] right? And you'll be plus five here as [5:23] well too. [5:24] And then you can combo into her target [5:26] combo, right? Which is she has back [5:28] medium punch and heavy kick, which is [5:30] jump cancelable, and you can combo into [5:33] stand medium punch into dive kick or [5:34] into OD dive kick, or even use her super [5:38] as well, too, which is really really [5:39] cool, [5:40] right? So, that's her kind of like her [5:43] level two. [5:44] Um, most of the time you kind of like if [5:45] you're going to use a super, you're [5:46] going to probably use level one or level [5:48] three [5:49] because the level one is a good super to [5:51] corner carry right here. Obviously, you [5:53] can see that they're in a corner right [5:54] away. And level three is kind of like [5:56] your your ender of like just doing a [5:58] combo [5:59] like that, right? This is kind of like [6:00] your combo ender. Low forward, crouch [6:03] fierce, stand fierce, drive rush, crouch [6:05] fierce, stand fierce. And then hold the [6:07] cannon spike, right? When you do DP with [6:09] heavy kick, hold the cannon spike into [6:11] level three, right? So, that's another [6:13] thing. Like you have this hold cannon [6:14] spike right here. But, the problem is [6:17] you're not going to use that in neutral. [6:18] That's mainly just a combo ender. [6:20] Um obviously, she has this regular [6:22] cannon spike, just angle. And the angle [6:23] is amazing. Like you see how how far it [6:25] goes too. So, it it it does really It [6:28] does a great job of anti-airs. Uh she [6:30] also has hooligan, right? Which kind of [6:32] I would say the gimmick, right? So, each [6:35] each button will do something different. [6:37] Well, like not really, but if you do [6:39] punch, you do the fake, right? This is [6:41] the fake right here. If you press medium [6:42] punch or heavy punch, it still does the [6:44] same, right? But, if you do different [6:47] directions, like different starts [6:49] startup of uh I would say hooligan. So, [6:51] if you do light punch, she does like a [6:53] kind of like a flip up first. Medium [6:55] goes a little bit farther, and heavy [6:56] punch goes more towards the opponent. [6:58] And if you just don't press any button, [7:00] she'll always do the slide, which is [7:02] really good. And then you can any if you [7:04] cancel a kick, you'll go into the dive [7:06] kick as well too, right? And if you hold [7:09] if you press down kick, [7:12] she'll get that version, [7:14] which is kind of like a kind of like a [7:15] somersault, you know, homage to Nash. [7:18] But, now usually you want to do the hold [7:20] version, right? Because the hold version [7:21] will have like an enhance, [7:24] right? Go for the dive kick right there. [7:25] Obviously, you can see that, right? And [7:27] if you do the hold one, it's a down [7:29] kick, she does two hits. And that's kind [7:31] of what you use during like a burnout [7:32] pressure right here. So, if you have the [7:35] opponent in a burnout, let's see right [7:38] here. [7:40] Let me see. So, we go burnout, [7:42] and we do drive impact. Oops. [7:49] Right? They get the stun, and you hold [7:51] this. Boom, boom, and you can combo, [7:54] right, into fierce, into drive rush, [7:56] into whatever combo you want to do. She [7:58] also has great corner combos, right, [8:00] which is really, really good. So, that's [8:01] especially from like drive rush here. [8:03] So, you have to crouch fierce. You see [8:04] you're 11 frames, and you can see that [8:06] from mid screen, I've been doing this, [8:08] right, stand fierce into spiral arrow by [8:10] the corner. You can do back heavy kick, [8:13] and puts them in a juggle state. So, [8:14] because it puts them in a juggle state, [8:16] boom, you can combo light kick spiral [8:18] arrow, and you see that they're still [8:19] pretty high. And you have options. So, [8:21] you can go into cannon spike, [8:23] right? You can go into level one, [8:27] right, go to in the combo, [8:30] or you can go into level three right [8:32] away. [8:34] Right? So, no more games, depending on [8:36] what you want to do, right? So, in the [8:37] corner, you have you obviously get lots [8:39] of cool combos, and um the cool thing is [8:42] the crouch because the crouch fierce [8:43] forces force standing, the back heavy [8:45] kick will work because this button won't [8:48] work if they are crouching. So, just [8:50] remember that. You can't use this button [8:52] unless they're crouching, and you could [8:54] use this as a pseudo anti-air, but it's [8:56] kind of like very like difficult. But, [8:58] back medium punch is great anti-air, or [9:00] the classic cannon spike. I would I [9:02] would always want to do cannon spike, [9:03] especially if you have the option to [9:04] dragon punch. So, that's kind of what I [9:07] would personally recommend. [9:09] Um but besides that, I mean, I think [9:11] Cammy is a very straightforward [9:12] character. Anyone that doesn't know [9:14] anything about like Street Fighter, or [9:15] they're trying to find a character that [9:17] can give them the fundamentals and [9:19] understanding of how to play Street [9:21] Fighter 6 in the beginning, Cammy is the [9:23] character. Because the thing is, she has [9:26] great pokes, right, into drive rush, [9:28] great like comp like light combos into [9:31] spiral arrow, great anti-air, great [9:34] normals, great special moves as well, [9:36] too, dive kick, and you can use that [9:38] against projectiles, right? The The [9:40] spinning back fist right here, spin [9:42] knuckle, [9:43] uh spiral arrow always leads into you [9:46] into a situation where you can continue [9:48] your offense right here. So, I I do like [9:51] her offense a lot. I think her offense [9:52] is like amazing, right? The only thing [9:55] that she probably doesn't have compared [9:57] to other characters that her damage, I [9:58] would say, is a little bit lacking just [10:00] because like she's labeled as a pixie [10:03] character. So, so because she's labeled [10:06] as a pixie character, I think that's [10:08] something that you do have to be careful [10:09] about. So, let's play some games and see [10:12] kind of like how my Cammy kind of shapes [10:14] up in terms of like the the people in [10:17] online. See what they, you know, what [10:19] they have to think about my Cammy. We'll [10:21] see. So, we're fighting a Guile. It's [10:22] going to be a very defensive character [10:25] in general. So, I'm going to be the one [10:26] having to push offense most of the time, [10:29] right? So, the goal is to try to like [10:31] find a way find his pattern on like how [10:33] many Sonic Booms is is he got Does he [10:36] have a kind of like a tell on when he's [10:38] going to flash kick, as well too? So, [10:40] it's it's a lot of things to to think [10:42] about when when you're fighting against [10:44] Guile, right? Because [10:45] Guile is the one making you feel [10:48] uncomfortable because he's the the total [10:50] wall defensive character. So, it's all [10:51] about breaking the offense. So, he [10:53] doesn't throw Sonic Boom right away. [10:54] He's waiting, right? Go that. Go for the [10:57] C. Go spin knuckle right here. Ooh. With [10:59] punish. Go for the low forward, like I [11:01] mentioned, crouch fierce. Nice perfect [11:03] parry. He's going to throw me, which is [11:05] kind of like dangerous right here [11:06] because I'm now I'm in the corner. I go [11:08] for a dive kick. Oh, no, he missed a [11:10] combo. [11:12] Okay, again. He's going to go parry [11:13] again. He doesn't go parry. So, we go [11:14] for strike throw. [11:16] But, we're going to go for the plus [11:16] frames, right? We're going to go for the [11:18] walk up into drive rush. [11:20] With punish again. Boom. Boom. [11:23] Into level one. No, I missed it. [11:25] Mistimed it. [11:26] So, we got stand roundhouse right here. [11:27] It's okay cuz I'm burnt out here, right? [11:29] So, I have to wait. I don't I shouldn't [11:31] just kind of like force it. Go for a [11:33] dive kick right here. [11:35] Spiral nice. [11:37] So, now I just wait cuz I'll get the [11:38] drive gauge back, right? So, cuz I'll [11:41] get the drive gauge back, I can just [11:42] wait out. [11:43] Anti-air, just like that. Look at that [11:45] DP. So, I can force kind of like the [11:47] scenario. You can kind of see the [11:49] pattern. I'm He likes to whiff a lot of [11:51] buttons, so I'm I'm able to whiff punish [11:52] a lot with my crouch medium kick. Ooh, [11:55] nice pokes right here. [11:57] Okay, go for a dive kick. [11:59] He's poking a lot, staying right out. [12:01] So, I got to attack the drive gauge a [12:02] little bit. I'm plus there. Nice [12:04] anti-air, so you got to force it, see? [12:06] Eventually, he's going to have that [12:07] tell. [12:10] Okay, low forward. [12:11] Try to look for the Sonic Boom. Mhm. He [12:14] tried to check it, doesn't work. [12:16] Go to walk up throw cuz I'm scared of [12:17] flash kick. I don't want to go back to [12:19] full screen. [12:21] Right? Keep it a true block string right [12:22] here. I'm going to be able to walk up [12:23] throw again. He might flash kick right [12:26] here. No, he he did wake up drive rush? [12:29] Oh my god, he caught me off guard right [12:32] here. I don't know if I'm dead, but I do [12:33] have CA level three. [12:35] So, if he throws a bad Sonic Boom, I'm [12:37] able to react to a lot of things, right? [12:40] So, let's see. [12:42] Or I could combo into low forward drive [12:44] rush. He's not going to throw a boom [12:45] that much because he's kind of scared [12:47] I'm going to react to it. [12:51] Right? That's the thing. He's going to [12:53] He's going to be scared. [12:55] Oh, there we go. [12:57] Look at that. See? [12:59] He was scared of my CA level three, [13:01] right? He was scared of my level three [13:02] cuz that's a bullet train. It goes to [13:04] projectiles or he could be scared of [13:06] spin knuckle. That's why he wasn't [13:07] throwing a lot of booms be because he's [13:09] like, "If I get hit, I will die from the [13:11] level three, right?" And obviously, you [13:12] saw that. And once I realized also that [13:15] he's not going to be dumb enough to [13:16] throw booms like that and try to be [13:17] sneaky, I walked in. I walked into his [13:20] zone and just try to like hit his [13:21] button, which I normally have been [13:23] hitting his button. [13:24] Right? Nice little combo, doesn't get [13:26] the dive kick right there. Mhm, I [13:27] delayed the dive kick and that's the one [13:29] good thing about characters like that. [13:31] Nice neutral jump. He knew I was going [13:32] to spin knuckle there. Is that if you're [13:34] able to kind of like change your jump [13:36] arc in this scenario, that helps a lot [13:38] as well. [13:39] Yep, see that? Go spin knuckle. [13:42] Go for crouch fierce. Oh, missed it [13:44] though. Caught him holding up. Get a [13:46] combo. You saw that corner combo you saw [13:48] earlier. [13:50] Okay. Drive rush? No. [13:53] Oh. [13:54] Eh. Eh. Level one? That's going to be [13:56] enough maybe? It should be. Nice. Yeah, [13:59] see that's the thing. I Cammy can string [14:02] you up and everything. [14:03] But the thing is [14:05] because Cammy is really good at [14:06] stringing you up, you can really the [14:07] combo flexibility is super high, right? [14:10] It might be very simple compared to [14:11] other characters. Yep, spin knuckle [14:13] again. I'm plus. [14:14] Right? Keep us Keep the string tight so [14:17] he doesn't flash kick. [14:19] Nice. No anti-air. I got him I got him [14:21] sleeping. [14:23] And you sometimes you would want to kind [14:24] of like test if he if he gets drive [14:26] impact here. Yeah. [14:28] Because the thing is he's focusing so [14:29] much on defense that he might forget [14:31] that like oh, you can't just block drive [14:33] impact especially in the corner, right? [14:35] Yep, use the spin knuckle again. Now [14:36] it's going to be a guess work game. [14:39] Okay. Go crouch fierce. [14:43] But he's he's panicking. [14:46] He's panicking. He's jumping back. He [14:48] doesn't know what to do and that's going [14:49] to be it. Going to level three right [14:51] away. [14:53] Easy peasy. And that's thing. Like once [14:56] you understand how to break like a [14:57] defensive Guile like that, it it becomes [15:00] like you're the one able to read his [15:02] like I would say his his nervous [15:04] tendencies, the things that he wants to [15:07] do that he shouldn't do. And because the [15:09] thing is eventually characters like [15:11] that, the archetypes of that will crack [15:13] because like they're so used to [15:14] everything going in their way. [15:17] But once something breaks, it's up to [15:18] them if they're able to adapt, right? [15:20] And Cammy is one of those one of those [15:22] characters that is so good at like [15:24] breaking people's like comfort zone, [15:26] their habits, and everything. So, I [15:28] mean, Cammy I mean, Cammy in terms of [15:30] attack, I would say she's like [15:34] she's I would say she's a eight out of [15:35] 10 for sure for attack. Defense, um [15:39] defense I think is pretty solid. So, [15:41] we're going to give her I would say [15:44] seven out of 10, right? Because she's [15:46] also character that relies on like [15:48] crouch medium kick drive rush, a lot of [15:49] drive rushes, right? So, if you do a bad [15:51] DP, a bad super, your drive gauge [15:53] management is going to go just down, [15:55] right? So, eight and seven so far, so so [15:57] far so good. Speed, I'm going to give [15:59] her a nine cuz I think in terms of [16:01] speed, [16:02] she's super fast. She could She could [16:04] control the air, she could control the [16:06] ground. She's the one always moving back [16:08] and forth, back and forth, right? So, [16:09] I'm going to give her a nine in terms of [16:12] her guard in that regard. So, we got [16:13] what? Eight, uh seven, nine, so 24 [16:16] points so far. Viability, I think she's [16:19] a very popular tournament character. You [16:22] know, she might not be the best, but in [16:23] terms of viability, I would say she's [16:25] also an eight as well. So, we're going [16:27] to get So, that's going to be what? 32 [16:29] in terms of that regards. Um and [16:31] comeback factor, actually the comeback [16:33] factor might might be a bit low because [16:35] her damage is pretty low. [16:37] Um but you know, this is Street Fighter [16:38] 6, so you can't really count her out. [16:40] She But the thing is she's not a [16:41] character that really makes comeback cuz [16:42] she has to make a lot of like reads just [16:45] because like once you get thrown so much [16:47] or you get hit by combo, the damage is [16:49] not as strong compared to other [16:50] characters that we've seen, right? So, I [16:52] would say comeback factor we have to [16:54] give her a probably a six, right? [16:56] Probably her lowest score, but the thing [16:58] is everything else is pretty strong, [17:00] right? So, 32, right? So, we got we got [17:03] attack uh for eight, defense for seven, [17:06] so 15, [17:08] uh speed for nine, 24, [17:12] right? 24, viability eight because so [17:14] popular, 32, comeback factor six, so [17:17] it's going to be a 38 out of 50 for [17:20] Cammy. And hopefully you guys did enjoy [17:22] this Cammy segment. And if you guys did, [17:24] you guys know what to do. [17:27] But, shout outs to Basslist for signing [17:29] as eSports team. Make sure you guys [17:30] subscribe to Basslist on their socials [17:32] and everything. They're trying to go [17:33] hard in the FGC. And also, like let us [17:36] know in the comments below what [17:37] character do you want to see next? You [17:39] know, like give those some characters [17:41] and you know, [17:43] Professor Wasler will grant you those [17:45] characters. Other than that, I'll see [17:47] you guys in the next video. Peace.