---
title: 'The VTuber Grind, Why Bad Content is Good, and Starting Over - [Marshmallow Mondays Ep. 1]'
source: 'https://youtube.com/watch?v=F_WNTo8f0N8'
video_id: 'F_WNTo8f0N8'
date: 2026-08-06
duration_sec: 812
---

# The VTuber Grind, Why Bad Content is Good, and Starting Over - [Marshmallow Mondays Ep. 1]

> Source: [The VTuber Grind, Why Bad Content is Good, and Starting Over - (Marshmallow Mondays Ep. 1)](https://youtube.com/watch?v=F_WNTo8f0N8)

## Summary

In this first episode of Marshmallow Mondays, VTuber Sojiro answers viewer questions about affordable 3D design tools, his motivation for starting streaming, the most and least fun aspects of content creation, and his perspective on revisiting old content. He shares personal insights into the grind of content creation, the importance of managing burnout, and the value of learning from failures.

### Key Points

- **Affordable 3D design tools** [00:16] — Sojiro recommends Vroid Studio for beginners to create 3D VTuber models without needing art or 3D modeling skills, using presets and sliders. For more advanced customization, he suggests Blender, which is free and open-source, offering powerful sculpting, animation, and modeling capabilities.
- **Motivation to start streaming** [01:55] — Sojiro, an introvert, started vtubing to break out of his shell and connect with people, especially during COVID. He wanted to recreate the community and spark he had as an AMV editor, and vtubing provided a fresh start to be himself without external pressures.
- **Least fun parts of content creation** [05:39] — Sojiro highlights that content creators work all the time, constantly thinking about improving content, studying bigger creators, and packaging videos to be clickable. Numbers can consume your soul, and managing burnout is crucial, especially when balancing a full-time job.
- **Most fun parts of content creation** [10:31] — The fun comes from playing games, interacting with a passionate chat, meeting like-minded people, and creating things you're proud of. Sojiro emphasizes that it's not about money but the love of doing it, and the positive experiences outweigh the negatives.
- **Reflecting on old content** [12:07] — Sojiro views old videos as a point of reference for improvement, not something to cringe at. He looks at what worked and what can be better, carrying forward the things he liked into future projects.

### Conclusion

Sojiro's first Marshmallow Mondays episode offers a candid look at the realities of content creation, emphasizing the importance of persistence, learning from failure, and maintaining a healthy mindset. He encourages viewers to treat content creation as a marathon, not a sprint, and to find joy in the process.

## Transcript

the time. So many repetitions, so many videos, so many iterations. This is not enough to just talk in front of a mic and then send it off. You know, you have asked my viewers what burning questions they had about vtubing, content
sent me some really good stuff to be answered on stream. Welcome to Marshmallow Mondays, episode 1 from Sojiro. What kind of affordable yet reliable device would you recommend for designing 3D designing? This one I have
two straight answers for you. One of them is Veroid Studio. If you plan on designing or making your own 3D Vtuber model, it's really good. It's basically like a character designer that you find in a video game. All you do is go in,
choose from presets, you know, adjust some sliders. You don't need to know any art. You don't need to know any 3D modeling. Some of it might help you out. If you go online to something like Booth, then you'll also find a bunch of
presets you can use there. It's a very, very flexible program. And as soon as you import it into something like VC face for tracking, then it's already It's literally like the easiest way that you can get into 3D Vtubing. And then
the other one that you want to look out for, this is if you want to become more custom with your stuff. If you want to go for more advanced things, you can do Blender. Blender is really, really powerful for the fact that it's free.
It's totally free and it's open source. So that means you can get plugins, you community and you don't have to pay a single dime for it. Like Blender is a sculpting program, it's an animation program, it's a 3D modeler, it's a
everything. It's a bit daunting at first, but it's it's really really powerful. Next question. Let's go. Hello. I started watching your videos and I love them. I was wondering what motivated you to start streaming. It's
hard to talk to people even online. So, what made you want to pursue vtubing? So, this is a really good question. I am an introvert by heart. I know sometimes it doesn't seem like I'm an introvert, but I am an introvert. So, I understand
how hard it is to talk to people. Doing this, talking to you guys on stream and talking to other people during collabs and just getting integrated into the community would also help me break out of my shell cuz before Vtubing, I was
would not talk much. I would kind of keep to myself. I'm nowhere near the yapper that I am now. But it's funny, right? Because when I was younger, I would be super quiet in school and I'd be super quiet to my parents and like in
general until someone mentioned something that I liked and then you would not shut me up. I I kept going. I kept I was such a yapper. And I guess that's kind of what is happening now. Literally nothing has changed. The other
big reason it comes in twofold, right? This was during the time of COVID. I had the time. I won't go get into details, but it made me kind of remember a couple of things. For one, I was like, I really want to connect with people again. And
then that made me remember what I was like in my previous big community. You know, before Vubing, I was an editor for AMVs. If you guys don't remember what AMVs are, oh my god, I am so old or you're just so young. What kind of era
do we live in right now? But if you guys do know what AMVs are or don't know, it's anime music videos. I was an editor and I was part of a lot of editing um met a lot of people and that's where I met a lot of friends potentially like
basically what I still think to this day as one of my best times ever. I wanted to relive that. I wanted to recreate that in some kind of way. And so came vtubing. So when I thought about Vtubing, part of me was like, maybe
through this I can find that spark. I can find that thing that I had with my AMV days, with my AMV groups and and friends. And long and behold, I I did. I
got to be friends with a lot of awesome creators, a lot of awesome YouTubers as well. I got to make stuff that I really am proud of and I like the same way that I enjoyed and was proud of all the AMVs that I put out in the day. and I wanted
get a little bit personal. During around the time 2019, 2020 and like before that Vtubing thing, I felt a little trapped. I felt like, and I mentioned this in one of my videos recently as well, like I felt like I had to be someone else to
appease certain groups of people or certain people in general. And because certain people in general. And because of that, I felt like I couldn't be me, you know? I I wanted to basically be free to explore and do the things that I
want to do. Vtubing was a great segue, a great avenue for that, especially when I was just starting out because I'm like, it's a fresh start. Nobody knows who I am. Nobody will know who I am uh from my current connections, my friends, family,
and all that. This is basically the time to live out a life that I've always chance to. Does that make sense? I wanted to be free like a bird. You are
vtubing and I want to say thank you so much for it. Uh you're an awesome guy and every time I c get to catch your streams it always brightens my day. Not a question but I will always accept praise and I will always thank anyone
who does so. Thank you so much and know you're awesome. I'm going to switch this back right at you. Whoever you are, you're awesome. Get Kiana Reeved. What is the most and least fun about
being a content creator? This is an interesting one. This is a very good question. Uh because it's something that people sort of gloss over, if that makes creator, when you think VTuber, when you think of YouTuber, all these big guys,
you're like, "Oh, that's so much fun." Like the amount of money that you make, the amount of clout that you get, all the people, cool celebrities that you get to call up with, and you get to play games for a living. Damn, that [&nbsp;__&nbsp;] is
so easy. That is so good. That is something that I would love to do because it's just doing what I like to do and getting paid for it, right? Unfortunately, that's not all of it. That is a lot of what makes it fun, for
sure. But the thing that makes it least fun is something that people don't really think about until they actually become these content creators. And even more so when they put in a lot of effort to become these content creators. Get
ready for this. You are working all the time. All the time. Literally 24 hours a day. Well, maybe not 24. Minus 8 from, you know, actually sleeping if maybe less than that actually cuz I don't get enough sleep sometimes. But when when
when you want to grow and you actually want to improve uh on your stuff and get recognized and quote unquote blow up, you're always working all the time.
you're going to make. You're thinking about the stream you're going to have. How are you going to make the content that's going to be an improved version of your previous content? What kind of content can you make that people
enough to just talk in front of a mic and then send it off. You know, you have to be thoughtful about these things. What do people look for? What do people this? How are you going to package this in a way that actually makes it
clickable? So many repetitions, so many videos, so many iterations, just going over and fixing up, touching up thumbnails, and looking at what you had previously and then seeing what you can make better out of that. And then on top
of that, you have to also study the bigger YouTubers, the the bigger YouTubers, the bigger content creators. Because look, let's be real here, especially if you're starting out. If you're going to make something out of
nothing, then you're not going to make much of anything. Does that make sense? The other least fun thing about content creation is that numbers consume your creation is that numbers consume your soul. Numbers consume your soul. And you
soul. Numbers consume your soul. And you have to keep it a very very very intentional thing in your mind to not let it consume your soul to not let it get to your mental because a lot of content creation is mental. It's a lot
of mental game. You know you execute on it but if your mental goes down the good content following that. So you have to kind of look at it more objectively and less subjectively. you know, numbers are not always a reflection of what you
You have to realize, and you will realize this eventually, um, if you go go down this route, is that you'll have off days and you'll have good days. Most of your content that you put out is likely going to flop, especially when
you're starting out and you don't really know what to do. The things that you put fail. But, it's important to take that failure as a way to improve and learn from your mistakes. to see and study that video, that thing that you just
did, and see what you can make out of it that you can improve upon in the next more times you do that, the better you'll get at making those videos. YouTube content creation is very much a you have to do it sort of thing to get
good at it. No, you have to do it to get good. By the way, if you have any drop me some Marshmallow. I'll be answering a handful at the start of every stream, so come stop by. 8:00 PM every Tuesday, Irish time. See you
there. The last thing that I want to touch on on this question uh for the least fun parts is potentially the most important one out of all of them because it's managing your burnout. When you become a content creator, especially as
an adult where you have to work a full-time job like I do, you have to be very, very conscious about how you manage your time and how you manage your energy. Because if you do everything all at once, and I know it's easy to do
because you're so excited, but if you do that, you're going to get burnt out very quickly. And when you burn out, it's very, very hard to come back from it. You burnt the dish before you could even let it cook. You put the temperature on
too high. You need to let it simmer a bit. You need to let it simmer. Treat this whole thing as a marathon. It's not a sprint. Be patient. Be patient with question. What's the most fun out of content creation? Because it's not all
negative, right? It's not all negative. The fun things about content creation is what makes me and a lot of other content creators keep coming back to it. It's not always about money. Heck, the vast majority of us don't get much. But we do
it because we love doing it. We do it because we get to play games and interact with a chat that's passionate about the same stuff that we are. to see people and to meet people who are like-minded and you can just have fun
and mess around with. You know, you make things that you're proud of. Make videos you're proud of. Make content in general, whether that's art or something else. If I look back at this in 5 years time, I'm going to be like, "Yeah, I did
experience so many things that you would have wouldn't have otherwise experienced. I never really thought of myself as a streamer type until I actually did it and then I found myself enjoying it. I never would have done
streaming if it wasn't for for vtubing. Um, but it's so much fun. I never would And I never would have met certain people and or learned some of the things that I have. I never would have had the opportunity to go to other countries
because my friends were there. There's so so many things about content creation that's so positive and so fun. Even if you look at the bad things, it still depending on who you are, what type of person you are, still outweighs them.
And that's very true for me personally. Like it makes me want to keep doing it because I like doing it. It's a lot of fun. And you know what? At the end of the day, yeah, I do just get to sit here and get paid to play video games, and
that's pretty [&nbsp;__&nbsp;] awesome. Hm. Are you still happy with the choices you made when you just started? Old content, thumbnails, otherwise? Happy? I'm never like I like to be happy about the things I make, you know, cuz I'm proud of the
things I make. I look back at these old videos that have gotten a little bit of traction, but kind of like stalled a little bit, and I'm like, what can I do a title and thumbnail and see how that does. I like to look at my old videos
not as something that I'm unhappy with because you got to start somewhere, right? You got to start somewhere. And the important thing is that you learn what I use my old videos as as a point of reference to be like, okay, this is
what I did before. How can I make this better? But also, what did I like about it? Those type of things are the things that you should keep in mind and carry on to your future projects. People look at their old stuff and they cringe, you
know. Me too. Same. They cringe. Be like, "Uh, that's how I was. That's how I edited. Oh, gross. What the hell? How did this ever get any any views at all?" But it got views for a reason. Uh, especially if you had like a lot of
something about it that people liked. And it's important to kind of like look at that and kind of spot the things that you like as well. We have one last question, I believe, to end it off on boobs.
on boobs. Boobs.
