[0:00] For a long time I’d look at fighting games and  I'd say, “that looks so cool… But I don't think it's for me.”   [0:07] I had done some casual button mashing, but  I never dove into the deeper mechanics.   [0:12] When I saw the gulf between what I was able to do  and what others were doing, I told myself there   [0:16] was no way I’d EVER be able to get there. Then, a few years ago, I decided to   [0:21] try for real. Was it worth it? [0:24] [dramatic pause] [0:25] Yes. [0:26] I can tell you, without exaggeration, that fighting games have brought me more joy than   [0:31] else I’ve put my gaming hours into. It's a  distinct category of enjoyment unto itself,   [0:37] constructed from the greatest pleasures of  gaming. The childlike joy of hitting buttons   [0:41] and seeing cool shit happen, the slow burn tension  of outmaneuvering an opponent in a strategy game,   [0:45] the dark souls satisfaction of studying a  boss’s patterns and exploiting their weaknesses.   [0:50] It’s meditative. It’s rhythmic. It’s sports.  It’s therapeutic. It’s communal. It’s the closest   [0:55] you’re ever gonna come to feeling like Rocky or  your favorite shonen protagonist. It’s made me   [1:00] happier, and it’s made my brain feel better. It is absolutely worth it. [1:05] But it takes a lot of work, and looking at that from  the outside can be overwhelming and intimidating.   [1:11] This guide is for people who have been studying that water and thinking about jumping in.   [1:16] Hopefully you can use this video as a  gentle, supportive push into the pool.   [1:21] Here’s my 10-step guide for getting into  fighting games without losing your mind.   [1:25] - [Distorted announcer voice] Step 1. Decide you want to do it. [1:28] [jazzy flourish] [1:30] This one’s kind of obvious, but it’s also essential.  Your desire to get into fighting games is gonna be the thing that   [1:36] fuels you through the hard stuff. If you’re fighting game-curious,   [1:40] but not sure if you’re ready to  take the dive, there is some other stuff you   [1:43] can do to gradually expose yourself. For starters, watch some matches! [1:48] - [Commentator 1] IT'S REVERSAL— - [Commentator 2] OHHHHHHHHHHHHHHHHHH — [1:52] - [Commentator 1] HE WASN'T LOOKING — [1:53] - [Pat] It’s really exciting to see the top players just going  nuts. Here are some of my favorites. [1:59] Goichi Vs SonicFox at EVO 2018 rules. It’s like an  unstoppable force versus an immovable object. [2:06] - [Commentator] Plant 'em right now, thank you. [2:08] - [Pat] Goichi's defense is like an iron wall, but SonicFox’s  offense is just relentless. You know that   [2:14] SonicFox is gonna do some work as soon as they  get an opening, so every mix-up is just so tense. [2:21] - [commentators screaming incomprehensibly] [2:25] - [Pat] Lil Majin’s whole EVO 2018  run was also great.   [2:28] - [commentator yelling continues] [2:30] - [Pat] Majin was an American player in a game that  was historically dominated by Korean and   [2:35] Japanese players. So it’s a combination  of an underdog with the home field advantage,   [2:41] plus he’s playing a super fun character  with big, splashy moves. [2:45] - [Commentator] MAJIN [yelling] [2:47] - [Pat] But it’s not just about what the players are  doing. Hearing the audience and commentators   [2:50] get excited and pop off for the big moments  will help you figure out what’s important,   [2:54] what to pay attention to.  [2:56] - [Commentator] And he's so scared of getting hit — because he's got that B-trigger NO! [3:00] It's gonna hit here!!! Into the critical arc! Textbook — [3:04] - [Pat] If you’re in the mood to chill and watch some super thoughtful, accessible video essays about the underlying   [3:09] mechanics and philosophies of fighting games,  pop on Gerald Lee aka Core A Gaming.   [3:14] My personal favorite is "Why Button-Mashing Doesn't Work." [3:18] Also, follow some fighting game people on Twitter  and Twitch and stuff. There's a lot of people doing   [3:22] really interesting streams and posting funny clips that are going to make you want to play. [3:27] - [Maximilian Dood] Whose idea was it to make his pubes his legs? [3:30] - [Yipes] We're here in the mess, tryin to deck with with the refrigerator, [3:32] you thought it was, but he unplugged that shit off the wall! Let's get money! [3:35] - [Pat] There will be a lot of in-jokes and terminology you   [3:37] don’t understand, but you’ll pick it up soon enough through  context clues. And if you need a   [3:41] helping hand, check out the  infil dot net fighting game glossary.   [3:45] They have explanations of all the jargon. [3:48] - [Announcer] STEP 2: PICK A GAME [3:50] [jazzy!] [3:52] - [Pat] A frequently asked question among the  fighting game-curious is “What’s a good   [3:56] fighting game for a new player?” And the definitive answer is “literally   [4:01] whichever game you’re interested in.” I’m so  serious about this. You need to follow your   [4:06] heart. Look at gameplay trailers, watch some big  matches. Whichever game makes you feel the spark   [4:12] is the one you should chase. That spark will  be what fuels you when things get hard. [4:17] I love martial arts cinema and pro wrestling. So  for me, the game that grrrrrabbed my attention was   [4:22] TEKKEN. The pace of animation is a bit  slower than the stuff in 2D fighters   [4:27] like Street Fighter or Guilty Gear, so it was  kind of like watching a choreographed fight scene [4:32] from the movies and wrassling I love. Before I understood mid / low mixups and   [4:36] frame data, I understood that King did a sick  running power bomb, and I loved to see it. [4:41] You gotta find your access point. You like anime?  You like nasty gore? You like ponies? Get it. [4:48] But while you’re following your heart, you do  need to pay attention to one annoying wrinkle.   [4:52] Because of the ol’ Covid, you’re mostly going  to be playing online, and not all games have   [4:58] great netplay. In games that use delay-based netcode, response times can be sluggish.   [5:03] The good news is that, if you’re new, you probably  won’t know what you’re missing out on until   [5:07] you taste that crisp, offline stuff. If you know that you’re mostly going to be   [5:11] playing online, consider choosing a game with  “rollback netcode.” Rollback is an ingenious   [5:16] netplay solution that pretty much eliminates the  sluggishness inherent to online fighting games.   [5:21] If you want a cool explainer on how it works,  check out this video by Core A Gaming. [5:26] Here are some games  with pretty good netcode: [5:29] If you’re not sure if a game has rollback,  just Google it and you’ll either find a bunch of   [5:33] blog posts like "punch kicker adds rollback!" [5:36] Or a bunch of Reddit threads like “HOW COME PUNCH KICKER DOESN'T HAVE ROLLBACK???” [5:41] - [Commentator] STEP 3: GEARING... UP! [5:44] [funky beat] [5:46] - [Pat] Another common question is “What do I need  to start playing fighting games?” [5:50] And the good news is that, if you play other  types of games, you’re good to go. [5:53] You need a console or a PC, and a  controller, and that’s it! [5:57] - [deep announcer voice] FIGHT [5:58] - [Pat] (also a good internet connection,  more on that later)   [6:00] You might think you need a big fancy fight  stick, but there's really no direct correlation   [6:05] between performance and equipment. Lots  of the best players in the world grew up   [6:09] using readily available console controllers,  and still absolutely kill with them. And the   [6:14] skills and knowledge you develop using one  type of controller are totally transferable.   [6:18] There’s just a short re-calibration period where  you need to develop some new muscle memory. [6:23] That said, if you have the resources  and inclination, fight sticks can be a lot   [6:28] of fun. They’re tactile and hefty and they  make good noises. So let's talk about ‘em. [6:35] Most of the sticks you’ll  find are ball top square gate,   [6:38] meaning the joystick moves around in a  square frame. It makes it easy to lock in   [6:42] important fighting game positions like DOWN  BACK. You can just physically feel it. [6:47] Another less common configuration is bat top  k-lever. These ones don’t have a gate,   [6:52] and they use a rubber grommet to  return to the neutral position.   [6:55] The result is that they are a bit spongier, and  you gotta be more precise with your inputs.   [6:59] Unless you’re planning to go all in on Tekken, or  you grew up on these, I’d stay clear for now. [7:04] Finally, hitbox-style controllers replace the  joystick with more arcade buttons. They take   [7:10] some getting used to, but they allow for extremely  precise inputs. But maybe the biggest benefit is   [7:16] that they’re pretty damn ergonomic. Crankin’ on a  fightstick can stress out your shoulders and fingers.   [7:21] My elderly thumbs don’t have what it takes to  mash on a d-pad any more. A hitbox is comfy and   [7:27] it lets you nail your inputs without straining. Most controllers work with PC, and one type of   [7:32] console. If you ever plan on attending  a local event, I’d suggest going for a   [7:36] controller that will work with a PS4. That’s  what they’re gonne be using there. [7:40] Tuning your control setup is fun, and it can become  a hobby of its own. But the biggest message I   [7:45] wanna give you is DO NOT GEAR-GATE YOURSELF. Don’t  put an artificial boundary between you and the   [7:51] thing you wanna do. You’re just denying yourself  the pleasure of playing and getting better. [7:57] But… let’s talk about a real boundary. [7:59] - [Announcer] Step 4 - PIPE CHECK [8:04] - [Pat] If your connection to your opponent is not  steady, you're simply not gonna have a   [8:08] nice time playing with each other. You’ll  be more likely to biff your execution,   [8:12] but more importantly, it will  just be sluggish and jittery. [8:16] So most of the online fighting game community  adhere religiously to THE ETHERNET CABLE   [8:21] because direct wiring takes a big failure point  out of the networking pipeline. [8:26] The anti-wifi sentiment online  games is severe enough that it will   [8:30] affect your experience. Lots of games have  WiFi indicators, and opponents are less   [8:34] likely to accept a match with you if they are  worried you’ll have a dodgy connection.   [8:38] That means you should get wired up! When  I had roommates I would run cable down my   [8:43] hallway when I was playing and then coil it  up when I was done, so our common spaces   [8:47] weren’t a constant tripping hazard. This might involve some negotiation   [8:51] and compromise, but it’s absolutely worth it. [8:54] - [Announcer] STEP 5: CHOOSE YOUR FIGHTER [8:59] - [Pat] So, who are some good characters  for new fighting game players? [9:03] The answer is, regardless of the game,  is “WHOEVER YOU THINK LOOKS COOL.” [9:08] Once again, your enthusiasm is going to be the  emotional well from which you draw the motivation   [9:13] to grind out combos and do the difficult work  of learning. And you don’t always have to pick the   [9:17] “Ryu” of the game to learn the fundamentals. For example: when I started Tekken 7, I played   [9:22] King, because I liked that he was a huge kitty  cat man who did all my favorite wrestling moves.   [9:27] He’s a great character, but he also has a  big, bloated moveset he’s picked up over   [9:32] decades of Tekken games. He’s got some complicated  inputs, and as a grappler, he approaches combat   [9:37] differently from most of the roster. But I liked him. I liked the way his moves   [9:42] looked, and I liked his VIBE. So I had  the motivation to put in the work. [9:47] Later, when I picked up Guilty Gear  Strive, I went with Sol Badguy,   [9:51] because he’s kind of the Ryu of that game, and  he was really strong at the time. I thought that   [9:56] having a high-tier character who exemplified the  fundamentals of that series would help me learn.   [10:01] So I tried for a while, and then I fell off and told  myself maybe Guilty Gear wasn’t for me. [10:06] A few months later, I came back and I tried the  character who I really wanted to play all along,   [10:12] and it all clicked. I loved looking at my  little guy. I loved his gigantic hands,   [10:16] and this booty drop, and I LOVE BUSTING.  So I was motivated to play and learn. [10:23] Don’t let tier lists or meta discussions dissuade  you early on. PICK WHO YOU THINK LOOKS COOL. I   [10:29] literally cannot say this enough. [10:32] - [Announcer] STEP 6: LEARN HOW TO PLAY [10:36] -[Pat] Once you’ve selected your little guy, hop  into training mode and start hittin' buttons.   [10:40] See what they do. See how it feels. Some games like Guilty Gear Strive and Mortal   [10:44] Kombat have decent tutorials that explain  fighting game fundamentals, and include   [10:48] challenges to test your knowledge. Any fighting game worth playing will also   [10:51] have a full command list in the start menu. If you like what you’re feeling, hop onto YouTube   [10:56] and search for some character guides. This is a reall cool thing about fighting   [11:00] games. They are complicated. There are hurdles  to overcome, but that complexity is also what   [11:05] makes them so satisfying and fun to play.  And people want other people to share in that fun,   [11:10] so they'll put in hours, and hours, and  hours of work to make wonderful guides!   [11:15] Like and subscribe! Character guides are great.   [11:18] Looking at your movelist in game is helpful, but  it doesn’t instruct you on the overall strategy   [11:23] for that character. A good guide will highlight  the most important tools your character has,   [11:28] and how to use those tools to win. When you watch a guide, don’t expect to   [11:32] internalize everything all at once. That's a ton of  information, and it's just not realistic.   [11:38] I’ve watched the same guides over and over again  over the course of weeks, months, and even years.   [11:43] Every time I rewatch, I’ll notice the things  I’ve learned and incorporated into my play,   [11:48] and I’ll make note of the things that I still need to do. [11:50] In terms of written resources, that’s gonna  depend on the game you’re playing. Guilty   [11:55] Gear and other Arcsys games have comprehensive  guides on dustloop dot com. A lot of Tekken   [12:00] info is in Google spreadsheets that  get passed around on Reddit. [12:03] Figuring out where your game lives  online is just a matter of Googling. [12:07] As you watch and read, hop into training mode  and work on a few bread-and-butter combos.   [12:11] Don’t worry about optimizing yet. You need to  develop your muscle memory to the point where   [12:15] you can hit your combos at all. A few days after I picked up Tekken,   [12:19] I got on Twitter and posted a video of me  hitting King’s most basic, unoptimized combo.   [12:25] “I did it!” I might have said. And a passing  commenter might have asked “Did what?” [12:30] This will be a pattern that repeats over your time  in fighting games. You're gonna put a lot of effort   [12:34] into mastering things that, to outsiders, appear  inconsequential, and to experts insignificant. But   [12:40] that doesn’t mean it’s not an accomplishment. [12:43] Good job. [12:44] But nailing combos only accounts for a tiny, tiny percentage of what [12:47] goes into playing a match. And the only way to start [12:50] figuring that out is to… FIGHT. [12:53] - [Announcer] STEP 7: FIGHT (a human) [12:58] - [Pat] Sitting here on this screen for the  first time can be scary. I mean maybe not   [13:02] for you, maybe you’re some sorta real fuckin cool guy.  But for me, not knowing what would happen when I   [13:06] hit that matchmake button was nerve-wracking. Another real human being is about to see you   [13:12] fumble around with your buttons and drop your  combos and forget to block in real time! [13:17] But it’s okay. It’ll be fine. As intimidating as that human-to-human   [13:22] connection is, it’s also absolutely  core to the joy of fighting games. [13:27] Now I’m not saying there’s no value to fighting  the CPU. It is a good way to keep learning your   [13:32] own character’s moveset and develop muscle memory.  It can also help you familiarize yourself with the   [13:37] capabilities of other characters. You can  learn that Sagat has this big kick, and this   [13:41] uppercut, and whoa! Two different fireballs! But, once you’ve mentally logged that stuff,   [13:47] there’s not much more it can do to prepare you  for fighting a real person. Despite advances   [13:52] in fighting game AI, the CPU won’t string  those moves together like a human opponent,   [13:57] and fighting the robot is just not as fun. So, take a deep breath, set your expectations low,   [14:03] and hit that matchmaking button. Or, uh, one of those matchmaking buttons.   [14:08] Most fighting games are going to have a  couple of options, so let's go over those. [14:11] Ranked matchmaking tracks your   [14:13] performance and skill using a bunch of different  metrics, and then attempts to match you against   [14:17] opponents of the same skill level. Usually there’s  some sort of meta progression here, as you earn   [14:22] new titles or badges or, in the case of Strive,  literally move towards the top of a tower. [14:28] The obvious pro here is that, as a new player,  you should be paired up with other new players,   [14:33] and you’ll actually have a chance of winning.  And winning feels good. [14:37] The con is that, even when you’re  fighting for fake online points,   [14:41] that sense that you're being  evaluated changes everything.   [14:44] Getting bumped down a level after a losing  streak can be really demoralizing. [14:48] It also changes the behavior of your  opponents. [14:55] - [Pat] Separating your self-worth from your performance can be tough, and it makes some people act really silly. [15:00] It can cause people to get obsessive about their winrates. They might duck you in matchmaking if you play a   [15:05] character that they have a hard time against. They  might bail out of a set the moment they lose.   [15:10] They might send you nasty messages. (Quick tip on this! If you’re worried about   [15:14] getting shit from toxic players, lock down  your message settings ahead of time) [15:17] Now I know I just listed a lot of cons that  made Ranked sound like shit, but it’s actually fine. [15:23] The other option is Unranked. [15:25] Here, the matchmaking will just  stick you with another player.   [15:28] Any other player! Or you’ll meet up  in some sort of VIRTUAL ARCADE setting. [15:33] Unlike ranked play, there’s no digital clout  on the line, so people are much more likely to   [15:37] play long sets. That’s a good thing. In fighting  games, even at the highest level of play, there’s   [15:43] always an adjustment period between opponents. Pro  players have the knowledge and experience to tune   [15:48] up quickly, but for beginners it takes longer. Let’s say that your opponent is using a technique   [15:52] that keeps blowing you up. You might not have  time to run to a website and look up the frame data,   [15:58] but in a long set you do have more opportunities  to rummage through your toolkit and try to find something   [16:03] that will solve your problem. And if you find a solution,   [16:05] you have a chance to test it out repeatedly, and  start burning it into your muscle memory. [16:10] The most obvious downside to unranked matchmaking  is that you might get paired up with somebody who is   [16:14] way, way better than you — but that’s not really  a downside, in my opinion. Losing 20 matches to a   [16:21] very experienced player is a great way to learn.  You learn which of your reliable strategies   [16:26] aren’t really viable against better players, and  you get to see the strength of good fundamentals.   [16:32] And you’ll see something that you are very  unlikely to see in the beginner ranks:   [16:37] The power of not pressing buttons. When I started playing unranked Tekken,   [16:42] I would fight opponents who felt like absolute  brick walls. They would just block, and block punish,   [16:48] and whiff punish. Every loss was the result of  me overextending and using unsafe options. [16:54] So I tried to emulate their style,  and gradually, I got better. [16:59] I still love hitting buttons though. Anyways, both ranked and unranked are valuable.   [17:03] If you stop having fun with one, try the other  for a bit! And on the topic of “having fun:” [17:09] - [Announcer] STEP 8: STRUGGLE [17:17] - [Pat] At the end of a fighting game match,   [17:19] you win or you lose. There’s no  teammates to blame for not pulling their   [17:24] weight. There’s no XP meter sliding up to  reward you for your participation. [17:28] You will, beyond a shadow of a doubt, lose. A lot.  Self doubt, and frustration can feel overwhelming   [17:35] when you’re in the thick of it, but it is all a part of the process of getting better. [17:39] So here are a few tips for getting through it. Separate your self worth from your performance [17:45] Okay I know this is kinda like saying “stop being  mentally ill,” but it still needs to be said.   [17:50] You are NOT your win loss ratio. Getting  demoted doesn’t mean you suck, as a person,   [17:56] even if it feels that way. And  if you start feeling that way,   [17:59] it’s time to: TAKE A DAMN BREAK. [18:03] Taking a break doesn’t just let you cool off, it makes you better. [18:07] When your hands are off the joystick and you’re doing something else, your brain keeps gently churning on those situations, [18:13] looking for the solutions you couldn’t find in the heat of the moment. [18:17] Your body is rewriting neuron pathways to make your execution smoother and better. [18:22] Playing fighting games feels a bit more like a traditional skill based hobby, like playing guitar. [18:27] There's a base level of effort and self-direction you need to get enjoyment out of it. [18:32] That means that you won’t always have the mental energy to do it. [18:36] And that's okay. Don’t force it. [18:37] A “break” from fighting games can be a couple hours, or a couple months. The games will still be there [18:42] when you get back, and your body will remember what to do. [18:46] Watch replays. God this one is so hard. [18:49] It’s like hearing your voice in a recording, or seeing yourself on video. [18:53] Do I really do that??? [18:55] (you do) [18:56] But it’s so valuable, and you can’t neglect it. Most fighting games keep a log of your most recent matches, [19:02] with the ability to play them back. [19:04] You should take advantage of that. Seeing yourself play can help you recognize habits you want to correct. [19:09] It can also help you appreciate what you do well, and what you want to do more of. [19:13] And when you’re feeling really brave, take the next step. Show your gameplay to someone else, [19:18] and ask them for tips. But before you can do that, first you need: [19:23] - [Announcer] STEP 9: COMMUNITY AND COMPETITION [19:28] - [Pat] This can be one of the greatest joys of fighting games. THE FIGHTING GAME COMMUNITY [19:33] is the name of the collective, but it’s not monolithic. [19:36] There are hundreds or thousands of discord communities out there for fighting games. Some are game specific. [19:42] Some are character specific. Some are geared towards certain demographics and skill levels. [19:47] Do some googling, and ask around on Twitter [19:49] until you find a place that feels good for you. [19:51] Whether it’s folks you meet through these communities, or your own network of friends, [19:55] playing fighting games against someone you know is so good. [20:00] - [other player BELLOWING IN PAIN] [20:02] - [Pat wheezing with laughter] [20:04] For me, knowing who is on the other side of the connection completely obliterates [20:08] the frustration and antagonism I can feel playing against random online opponents. [20:13] Partially because it’s just more humanizing when you know that person, but also because you can ask questions and chat. [20:20] If you’re in a good community, your opponent isn’t going to keep any secrets. [20:24] Because people who decide they want to get good at fighting games [20:27] have signed this unspoken contract of mutual self improvement. [20:31] Iron sharpens Iron. [20:33] Fighting stronger opponents makes you stronger, so a good sparring partner [20:37] will explain exactly how and why they are winning — until it’s time to compete. [20:43] - [Dudley] Very well then! Far be it from me to turn down a challenge. [20:49] And from a fellow pugilist. [20:52] Through your community, or just by being online, [20:55] you might come across some online tournaments, and you should sign up for them. [20:59] Tournaments are really cool. They offer you [21:02] the chance to do a lot of things that you won’t get in your casual play. [21:05] First of all, it’s one of the few times you and your buddies will step into that magic circle of competition. [21:11] Mutually, and temporarily agreeing to set aside the helpful hints [21:14] and just going all out, seeing who will win. If you’re used to mostly playing friendlies, it’s fun to try out a different vibe. [21:21] The other useful thing is that it’s fucking scary — [21:24] at first. [21:26] The first few times I did online tournaments, I literally got shaky and sweaty. I forgot my combos [21:31] and I mashed buttons. But each time I did it it got easier. [21:35] And once you’ve played under pressure, you’ll be better in casual settings. [21:38] Random matchmaking doesn’t get my heart rate up like it used to. [21:41] Finally, a lot of tournaments are streamed on Twitch, [21:44] which means you might get a chance to rewatch the VOD and hear someone commentate your match. [21:49] Like a lot of parts of the fighting game process, this can make you feel vulnerable, [21:53] but a good commentator will put into clear terms what’s going on, and that can be [21:57] an incredible learning tool. [21:59] - [Commentator] They've proven they're pretty good at fighting out of the corner. [22:01] Already, Doublemint, now back thrown into the corner, again HUGE life deficit but the other way around! [22:06] Gets hit by the stomps! [22:07] Nooooo but drops it at the target combo! [22:10] - [announcer] STEP 10: THE(RE IS NO) END [22:15] - [Pat] One of the many wonderful and intimidating things about fighting games is that there is no prescribed [22:19] end goal for your participation. [22:21] There’s no final boss or endgame treadmill. [22:24] Even the best player in the world is only the best until someone surpasses them. [22:28] No matter where you are in your journey, in some sense, you’re still at the beginning. [22:33] That means you won’t always know the next step forward, [22:36] but it also means you’re never falling behind. [22:39] And as long as you’re on that path, learning, and having fun, you’re doing it right. [22:45] [REAL GREAT UPBEAT POP JAZZ SONG??] [22:51] [help lol i don't know music genres] [22:55] [but there's like a driving piano and some twanging guitar] [22:59] [and there were horns earlier] [23:07] [happy thursday]