[00:02] can be. I just love going through the levels and taking in the surroundings, immersing myself in those worlds. But at the same time, when combat starts, it changes up dramatically. And [music] when it's on, it's really on. [00:26] sexy, self-possessed, strong, adventurous, astounding, amazing, fierce, fiery, fabulous, [music] and really, really fit. [laughter] She's in great physical shape. [00:38] >> As a player, the combat should feel agile. It should feel dangerous. >> One of our main gameplay changes to Legacy of Atlantis is we're introducing a system called Focus. The idea behind it is when you are doing actions in [00:52] when you're dealing damage, when you're dodging attacks, you are building a focus meter. Focus allows you to slow down time around you and showcase some of the things that Lara used to do in 1996. The acrobatic component of Lara [01:07] character. So, we wanted to make sure that there was a way on the sticks for that to be celebrated. As a hardcore Tomb Raider fan, I wanted dual pistols. this game, I think like one of the biggest things that we wanted to make [01:20] sure we got it right is like the pistols have to feel right. All weapons need to But if the pistols don't feel right, we are missing like a big part of what makes Lara Lara. >> This is the most iconic weapon for the [01:33] Lara. And [music] it brings great feeling of uh shooting two of pistols at the same time. >> Those are also your most iconic weapons. workhorse weapon. Yeah. because they shoot fast, they look cool, you will use [01:47] them in most encounters. They are the baseline. >> I love dual [music] pistol because this is iconic weapon for this game. >> I would just stick with them to the end of the game. My favorite. [02:01] >> So basically, we want to create the explosive mix in our game like from explosive mix in our game like from acrobatics, slow motion, and like akimba shootings. We have four weapons in the game and each weapon is focused on [02:15] from the enemies. >> The shorter distance, it's shotgun, uh >> The shorter distance, it's shotgun, uh 10 m, let's say, 15 m, it's SMGs, uh assault rifle, maybe 25. >> The encounters in the fight have to be [02:30] first of all fair. There's uh cannot be anything hidden. An incoming attack has to be clearly telegraphed or anticipated by an enemy. >> Over time, players will be able to [music] learn about those enemies, [02:44] anticipate what happens as they can read through those patterns. [music] They will be able to counter them well. That will make them a true survivalist that can combat whatever is thrown at them. When I played the Survivor series [02:58] When I played the Survivor series [music] and I could suddenly affect and increase Lara's power in the game, I felt much more engaged. We have not only a skill tree, but we also have herb uh collection and then you can brew those [03:14] into foods that give you buffs like reduced damage, but also into healing. different environments, you were getting resources. You can combine those resources to make bandages to make things that will either make you [03:29] more damage, or just heal whenever you're in peril. >> If you want to, you [music] can use two pistols throughout the entire game. Yes, it will be challenging and probably it's going to take you more time, but if you [03:42] want to, yep, you can. You can use just two pistols. If [music] you decide that you want to play with dual pistols the entire way and be iconic, [music] absolutely. >> You will have to deal with a lot on your [03:56] journey, [snorts] but Lara Coft is a capable adventurer, so I'm sure over time you will be able to deal with it. >> What makes an adventure feel truly immersive to you? Experience it in Tomb Raider: Legacy of Atlantis. Pre-order [04:12] Raider: Legacy of Atlantis. Pre-order [music] now. [04:24] scenes, subscribe to our YouTube channel and follow us on the socials at play and follow us on the socials at play Tomb Raider.