[0:00] Do you want your aim to look precise [0:01] like this, [0:05] but instead your aim usually looks more [0:07] like this? [0:10] >> You aren't the first or the last person [0:12] who has dealt with this since I used to [0:14] have issues with my own aim similar to [0:16] you. Thankfully, I learned exactly how [0:18] to fix my aim to be more calm now than [0:21] when I played back in beta. What was [0:23] that secret tech I learned to be a calm [0:26] aimer? Well, today I'll tell you exactly [0:28] how I learned calm aim through practice [0:30] exercises, and tension management [0:32] control, all for a calm aim style you [0:35] can replicate in 2026. Now, when we [0:37] think of calm aim, we often think of how [0:40] someone's aim looks. But most players [0:42] don't understand how it actually works. [0:44] Calm aim is defined by smooth mouse [0:47] movements that stop directly on the [0:49] target. Specifically, we need first [0:51] bullet accuracy, under flicking, and [0:54] patience with our click timing. That [0:55] means rushing your shot and pure [0:57] reactions creates situations where you [1:00] don't have calm a. So, the focus has to [1:02] be in mastering the mechanics that lead [1:04] to composure in your fights. Which leads [1:06] us to arguably the most important part [1:09] of maintaining your composure, tension [1:11] management. You might have heard this [1:12] before, but tension management is [1:14] essentially just how tight you are [1:16] gripping your mouse. Correct tension is [1:18] important because a tense arm and a [1:19] tighter grip means less room for micro [1:21] adjustment with your wrists and fingers. [1:23] and micro adjustments are obviously [1:25] crucial to achieve that calm aiming [1:27] style. Other downsides to a tight grip [1:29] might be less obvious, such as arm [1:31] fatigue, which will eventually stop you [1:32] from playing at your peak. However, [1:34] there's downsides to having a really [1:36] loose grip, too. Mainly, your mouse just [1:38] not being as steady or planted. This [1:40] leads to a lack of control and micro [1:42] adjustments and potentially slower [1:44] reaction times. This is why we call it [1:46] tension management. Think of your grip [1:47] as a scale. On one end, we have a super [1:50] tight, anxious death grip. On the other, [1:51] we have a sloppy fingertip grip that [1:53] really has no control. You want to [1:55] increase and decrease the tension based [1:57] on the intensity of the situation in [1:59] game. For example, if I'm holding a [2:01] really long angle with a Vandal, and I [2:03] know I'm going to have to tap and track [2:04] someone's tidy head, then more tension [2:06] in my arm and wrist keeps my mouse [2:08] planted, allowing my fingers to do most [2:10] of the work micro adjusting. However, if [2:12] I'm peeking Garage on Haven with an [2:13] operator, I want flexibility in my wrist [2:15] and my arm to flick left or right, and [2:18] micro adjustments are less important [2:19] overall. A crucial tip I can give you to [2:22] instantly improve your tension [2:23] management is that it's not just a [2:25] physical marker to watch for when you're [2:27] thinking of these different kinds of [2:28] fights. It's also a mental one. Try and [2:30] keep your tension at the front of your [2:32] mind and try to physically sense when [2:34] your hand and shoulders tense up the [2:36] next time you play. The reason why is [2:38] before we can start to manage tension on [2:39] that scale, we have to be aware of it in [2:42] all aspects. Another part of that mental [2:44] side is to understand what else could [2:46] create tension from situations in or out [2:48] of game. An example of this mental [2:50] strain is stress. Too much tension is [2:52] often a side effect of stress. So often [2:55] we have no idea we're even doing it. [2:57] It's also worth noting that certain [2:58] specific situations may cause tension [3:01] and stress even though you might not be [3:02] a tense player normally. Usually a high [3:05] tension occurs when you know you were [3:06] making an important play. Personally, I [3:08] often tense up in awkward chaotic [3:10] situations I lack control of or on the [3:12] other extreme when I know I need to hit [3:14] an instant headsh shot to win a duel. [3:16] It's that mental aspect of placing high [3:18] importance on my aim in that moment that [3:21] makes me want to grip my mouse harder. I [3:23] personally deal with this by trying to [3:25] let go of any thoughts using meditation [3:27] techniques and taking deep breaths in [3:29] the moment. As I said, tension is often [3:32] a side effect of stress. So, I try to [3:33] manage the stress at the root cause [3:35] first, whether that's in real life or in [3:37] game. These techniques allow me to relax [3:39] and react faster, reducing tension and [3:42] therefore making my aim appear calmer. [3:44] The mental aspect of calm aim comes with [3:46] time and experience as you become more [3:48] comfortable in stressful situations. So, [3:50] now that we've understood tension [3:51] management aspects of calm aim, let's go [3:53] over some in-game techniques you need to [3:56] master and how to train them. But before [3:57] we do that, figuring out your mistakes [3:59] is a significant part of Valent, but [4:01] identifying them on your own can be [4:03] extremely challenging, which is why the [4:05] coaches at the immortal roadmap program [4:07] are built to identify your mistakes to [4:09] help you improve. You can see it with [4:11] our students like TMS who recently hit [4:13] Radiant and Z who hit 900 RR in Radiant [4:16] EU. Inside RP, 80% of our students rank [4:19] up 500 RR in just 6 weeks. IRP is for [4:22] serious players like you who want [4:24] hands-on help from world-class coaches [4:26] to perfect their gameplay. And if you [4:27] don't get 500 RR in 10 weeks, you get [4:30] your money back guaranteed. So, if [4:31] you're tired of feeling lost with your [4:33] own mistakes, use the link below to book [4:35] a call with our team to see if you'd be [4:37] a good fit. Now, back to the video. [4:39] Utilizing the practice range is ideal [4:41] for training and learning calm aim. The [4:44] different difficulties of bots or the [4:46] scenarios you endure allow you to [4:48] control the stress you're putting [4:49] yourself under. As an example of this, [4:51] let's use that earlier first bullet [4:52] accuracy point to build a scenario to [4:54] practice. Start with using medium or [4:57] hard bots and focus on one taps only, [4:59] returning your crosshair to the center [5:01] of the range each time. If you want to [5:03] focus on wider armbbased flicks, then go [5:05] closer to the bots. It's up to you [5:07] whether you want to include movement or [5:08] not, but I would recommend trying to [5:10] stay static first and then incorporating [5:12] movement later. The great thing about [5:14] this method is that it forces first [5:16] board accuracy. Well, Cell, you may be [5:18] asking, how is this done? The speed of [5:20] the bot spawning is simply too fast for [5:22] you to be able to spray. If you try to [5:24] spray, your recoil won't be reset for [5:26] the next bot. So, it forces accuracy and [5:28] speed, which simulates the stressful [5:30] environments of your games. This may [5:32] feel frustrating at first, but that is [5:34] precisely why it is perfect training for [5:36] calm aim. It normalizes flicking under [5:38] time, pressure, and stress, forcing you [5:40] to prioritize first board accuracy. Once [5:42] you can do this on hard bots [5:43] consistently, then you are less likely [5:45] to feel overwhelmed in chaotic [5:47] situations in game. The range is also [5:49] great for first accuracy because it [5:51] allows you to synchronize movement and [5:53] your first bullet over many reps. This [5:55] in turn helps reduce movement and [5:56] accuracy in your games. For this, you [5:58] can just use standard static practice [6:00] bots and practice your normal A and D [6:02] strafes. Focus primarily on the timing [6:04] of your first bullet relevant to your [6:06] movement. The goal here is to be [6:08] shooting literally on the frame that the [6:10] game allows you to shoot accurately. If [6:12] you can make progress here, you are well [6:14] on your way to improving your movement [6:16] and your first accuracy. Let's take a [6:17] step back to the mental stress factor [6:19] and how that affects our tension. To [6:21] reduce this mental stress, it really [6:23] helps to have an exceptional spray [6:25] control. The more comfortable you are [6:27] controlling the entirety of your spray, [6:29] the less pressure you put on yourself [6:30] going into a gunfight, you are less [6:32] anxious about missing your first shot. [6:34] Therefore, you are less likely to tense [6:36] up. Think about it. How many situations [6:38] are you in where you need to spray? And [6:40] it just makes you panic because you [6:42] aren't confident with that skill. This [6:44] is why we need to fix our spray and also [6:47] consider tension management during our [6:49] spray. For this, we want to use moving [6:51] targets to understand how tracking an [6:53] opponent with our spray affects our [6:55] tension. Tracking is often synonymous [6:58] with a tighter grip. They go hand in [7:00] hand. This is because when you are [7:01] tracking, you have to make very quick [7:03] changes in direction to compensate for [7:05] your opponent's movement and the spray [7:07] pattern simultaneously. These fast [7:09] adjustments require constant pressure on [7:11] your mouse throughout the fight, so [7:13] you'll notice your hand tensing more [7:14] when you spray. The key is to find the [7:17] middle ground. The best options here are [7:19] death matches, spray transfers on [7:20] strafing bots in the range, and aim labs [7:23] tracking scenarios. You also can't go [7:25] wrong with just spraying a wall opener [7:27] over, so try out some variations for [7:28] yourself. Speaking of deathmatch, this [7:31] is easily the most useful tool in reps [7:33] for real in-game gunfights you could ask [7:36] for. However, there is a misconception [7:38] people have about DMing. DMs shouldn't [7:40] just be a mindless space to frag. Simple [7:43] goals can help create really valuable [7:46] practice, and that's all the same when [7:48] calm aim is our goal. So, let's see some [7:51] methods to help reach this calm aim goal [7:53] in DMs. To start, we need to master [7:55] using all the available time in a [7:56] gunfight. This basically means get [7:58] comfortable with how long it takes to [8:00] adjust your crosshair, even if you die. [8:01] Use your movement as a tool to buy [8:03] yourself time to aim, and use [8:04] fundamentals such as crosshair placement [8:06] and resetting your crosshair to ensure [8:08] you are more ready for each fight. Good [8:10] movement equals surviving longer. Good [8:11] fundamentals equal killing faster. Both [8:13] of these combined equals a calm aim [8:16] style. If you want to buy yourself more [8:18] time in a fight, you simply don't stop [8:20] moving until you are ready to shoot. We [8:22] know we want to maximize time spent [8:23] moving during a fight. But to do this [8:25] well, you have to be aware of exactly [8:27] how long a fight lasts before you die. [8:29] And this can vary wildly depending on [8:31] your opponent's readiness, the angle you [8:33] choose, and many other factors in [8:35] context of your DM. It's worth noting [8:38] that we are talking about ten of a [8:39] second here. This is definitely a [8:41] feeling and not something that you can [8:42] simply look at once and learn. But to [8:44] move towards this goal, we must have a [8:46] practice goal in deathmatch that rewards [8:48] patience. Focusing heavily on your first [8:50] bullet accuracy is a good way to [8:51] practice patience. It's easy to tell [8:53] when you are hitting your first bullet. [8:54] And with some exceptions, the more you [8:55] hit your first bullet, the more time you [8:57] are taking with your shots. As for [8:58] resetting your crosshair, it's basically [9:00] just pre- aim, but more active. It's [9:01] taking a moment before you peak to look [9:03] through the wall as you peak at [9:05] different angles rather than just [9:06] tracking the corner. For example, if I [9:08] am clearing art on Pearl, I must stop [9:10] and readjust or reset my crosshair [9:12] placement as I go through the sequence [9:13] of clearing angles, aiming into the wall [9:15] before I clear. This technique allows [9:17] for more readiness and faster reaction [9:19] times. Essentially, we are just taking [9:21] our time to clear angles to ensure we [9:23] get the fundamentals right. Good pre-ame [9:25] does require experience and map [9:26] knowledge. However, techniques like [9:28] visualization can help compensate for a [9:30] lack of experience and prepare you [9:31] better for your gunfights. Being [9:33] prepared or ready for any fight is [9:35] crucial for having calmer aim and [9:36] managing tension. If you want proof, [9:38] visualization has actually been shown in [9:40] multiple studies to improve reaction [9:42] times. I would encourage you to try to [9:43] visualize what's behind a wall before [9:45] you peak it. To begin with, try to [9:47] imagine the left and right boundaries of [9:48] an angle. For example, if I'm peeking a [9:51] main on Pearl, the boundaries of the [9:52] angle would be here and here. When you [9:54] peak a player in between, those [9:56] boundaries instantly stand out. This is [9:58] certainly not a total fix, but it is a [10:00] useful skill that can give you a head [10:01] start as most players only learn this [10:03] after thousands of hours of experience. [10:05] Now that we've discussed a few new [10:07] skills we want to learn, how are we [10:08] actually going to make them a part of [10:10] our game? Well, it's all about changing [10:11] habits and behaviors. We first need to [10:13] acknowledge that you, as a Valerant [10:15] player, have already made significant [10:16] progress. So, you've become comfortable [10:18] with certain aspects of your gameplay. [10:20] This progress may have resulted from [10:21] mechanical habits and behaviors that you [10:23] rely on dayto-day. And if you are now at [10:25] a point where you want to apply new [10:27] skills and change your mechanical habits [10:29] in order to climb further, that's [10:30] probably going to be difficult. Your [10:32] current mechanical style has probably [10:34] become subconscious and ingrained. So, [10:36] I'm going to give you some tips that can [10:37] help you apply some new mechanical [10:39] habits or decision-based behaviors. Set [10:41] a goal and stop changing your mind on [10:43] what kind of player you want to be. If [10:44] your goal is to have calmer aim, then [10:46] take these lessons and focus heavily on [10:48] them consistently for at least a week. [10:50] Make it a large focus for your rank [10:52] games, even if that takes a little [10:54] attention away from your decision-making [10:55] or performance in the short term. Have a [10:57] way to remind yourself of what you are [10:59] focusing on if needed. Reminders are [11:01] useful because they keep us on track. [11:02] Without reminders, we can often switch [11:04] our goals and focus quickly as doubt [11:06] creeps in from day to day on rough [11:08] losses or some bad performances. You can [11:10] build some reminders by using something [11:12] like a sticky note on your monitor. The [11:14] goal here is to build your identity as a [11:16] player rather than constantly changing [11:18] your goals or style. After a little bit [11:19] of time, you build up a level of [11:21] awareness on this particular skill and [11:23] you can hold yourself accountable when [11:25] you are screwing something up. For [11:26] example, resetting your crosshair may [11:28] have been awkward and counterintuitive [11:30] at first, but if you focus on it heavily [11:32] for a week, even if it's only 20% of [11:34] your rank games, you will start to [11:35] notice situations where you could have [11:37] taken more time to visualize, to look [11:38] through your wallet and opponent, and [11:40] ready yourself for a better fight. And [11:41] bam, just like that, you have a new [11:43] perspective. Once you reach that point, [11:45] your behavior has probably changed and [11:47] you're on the way developing a new habit [11:49] and potentially many more in the future. [11:51] And remember, in the long term, being in [11:52] control of your own improvement and [11:54] those goals you have in mind will help [11:56] you climb in that ranked ladder unlike [11:58] any time before. That's it for this [12:00] video. If you guys enjoyed, please feel [12:02] free to check out the rest of the [12:03] channel. We have plenty of coaching [12:04] content like this. And until next time, [12:06] peace out.