[0:00] In this video, I'm going to show you the [0:01] only utility that actually matters at [0:03] high level CS on Mirage. I'll show you [0:06] what to throw, when to throw it, and why [0:08] it will win you rounds. So, master these [0:11] pieces of utility, and you'll be [0:13] dominating Mirage like a pro. Let's [0:15] start with T-side and taking control of [0:18] mid. The first set of smokes we want for [0:20] mid are phase one, so establishing [0:23] presence. This involves the window smoke [0:26] and the top mid smoke. The first thing [0:28] you want to learn is the window smokes. [0:30] So these are the instant smokes. We have [0:32] 1 2 3 four and five. They are the back [0:35] smokes that align with this or these [0:37] back corners. For this smoke here, [0:40] you're going to come in this corner and [0:41] you're just going to W jump throw while [0:43] staring at the corner of this pit. Wow. [0:46] This smoke here is lining up with the [0:50] bottom of this railing here. Wow. This [0:53] smoke here is with the second one down. [0:57] W jump through with this corner one [1:00] here. This bit here. We see see the [1:01] white here. W jump through. And this one [1:04] here, a little bit harder. You kind of [1:06] see there's like a mark here. Again, W [1:09] jump throw to aid this. The second smoke [1:12] you want to throw lands top mid. So to [1:14] do that, you get the right hand side of [1:16] the trash can. Once you're aimed at the [1:17] end of the antenna, just left click [1:19] throw. [1:21] Now that you've done the top mid smoke, [1:23] if the CTS decide to blow open the [1:25] window smoke to peek into mid, you can [1:28] still cross the boxes safely. The other [1:30] smoke you can throw for here is the con [1:32] smoke. So to do that, you line up with [1:35] just the first step here and just jump [1:37] throw. This lands incon and allows you [1:40] to get aggressive towards short or close [1:43] con if you feel so. The only thing I [1:45] would say is if you are getting [1:46] aggressive short, do not spam the smoke. [1:49] That leaves you a sitting duck. Leave it [1:52] and play for short. With those smokes, [1:55] the first player into mid should flash [1:57] into valley like so. And the second [2:01] player will want to flash over boxes. [2:03] The reason for that is the first player [2:05] can get out as that pops. And then the [2:08] second flash will not blind anybody [2:10] getting aggressive. If you want to throw [2:12] a molly as well, I wouldn't recommend [2:14] throwing a molly towards con because [2:16] most of the time a CT will smoke this. [2:19] What you might want to do instead is [2:21] bounce a molly off this wall here. This [2:24] will molly under which means that the [2:26] CTs cannot peek into it. And just a [2:29] couple of pro tips from me. If you are [2:31] an A player that tends to play towards [2:33] palace or ramp, I'd recommend they [2:35] either drop the smoke for the person [2:37] doing the insta or do one of the smokes [2:40] themselves. And if you're not planning a [2:42] fast round, only do two of the three [2:45] smokes and save your smokes for phase [2:47] two. Phase two is about applying [2:50] pressure at mid. So at this point, you [2:53] probably have a player behind boxes, you [2:55] might have a player towards underpass, [2:56] and you might have a player in valley. [2:58] So once you have this, the setup is [3:01] simple. A window smoke as the other one [3:04] is disappearing. So aim with this, run [3:07] forward, and just left click throw. [3:09] Gives you a nice smoke there. Now you [3:10] want to smoke top con. Some people like [3:13] to do it from here. So you just bounce [3:15] off this wall here like so. But I would [3:19] recommend doing it from underpass. The [3:21] reason for this is you are more covered [3:23] rather than in the open in valley. This [3:25] one's simple as well. Just here run [3:27] forward and just left click throw. Same [3:30] as before. With this you want to molly [3:33] short. So simply just pop a molly as you [3:36] will. Just force the rifler back. And if [3:39] you want, you can also pair it with a [3:41] ladder molly. So if there's no smoke, [3:44] just simply aim here. But if the smoke [3:46] is up, come to the corner of this bench, [3:49] aim with this black dot, move over, and [3:52] just left click. This pops the top and [3:54] the bottom and forces any player out [3:57] into short. And a pro tip here. If [3:59] you've got to this point where you've [4:01] applied phase two smokes and you've [4:02] applied the pressure, do not hesitate. [4:05] You do not want to be stuck in no man's [4:07] land with the smokes disappearing. Make [4:10] a decision quick. And the default [4:12] decision is an A split. So Molly short [4:16] and fight for the A split together. And [4:18] now talking about an A hit or an A [4:20] execute. The idea of a good execute is [4:23] you want to isolate the players on the [4:25] site. What you want to do is get a [4:26] teammate to drop a smoke for you here so [4:28] that you are ready to do both smokes. So [4:31] the first smoke you aim with the black [4:33] dot here. Left and right click, jump [4:35] throw. The second smoke, this little [4:37] brick here, and just left click throw. [4:40] This smokes jungle and stairs. And in a [4:43] normal execute, that is enough. You can [4:47] add a CT smoke if you would like, which [4:49] you can do from here. Go to the corner [4:51] here, jump throw, but it boxes you in. [4:54] So, what I would suggest is just stick [4:58] to these two. Now, you could be [5:00] wondering about the CT player. Well, the [5:03] way to get rid of that is to have this [5:04] player flash above palace. So, come [5:07] back, aim with this, just jump through. [5:10] That puts a flash nice and high and [5:12] forces the CT player back. The other [5:15] flash you or your teammates might want [5:17] to throw is to come into this part of [5:19] the doorway here, aim at the top of the [5:21] lamp. It's called lamp flash, [5:23] >> and just pop it here. [5:25] >> What it will do is it will blind anybody [5:27] close and will not blind your entries. [5:30] If you are in palace, you might want to [5:32] help out. So, line up here on this [5:35] pillar. Aim just slightly down, run [5:38] forward, and throw. This throws a molly [5:40] into under balcony, forcing the player [5:42] out into the fight. Once you have done [5:44] the molly, and no one has forced forced [5:46] the fight, you can follow up with a [5:48] flash that again pops down here, [5:51] blinding anybody default. And then, as [5:53] the palace player, it's your job to [5:54] clear top balcony and be ready to assist [5:57] on the site. Now, if you're doing an [5:58] Aplit and you're in palace, a molly that [6:01] Youngstar suggests from heroic is to [6:03] molly Tetris. And that forces any CT [6:06] player being a nuisance over here. And [6:09] now that you have sight, do not over [6:11] complicate it. You only need one area [6:14] when you have A. It's either CT or it's [6:18] jungle. Pick one, communicate it, and [6:21] play for the space as a team. What I [6:23] would recommend if you're doing an A [6:24] execute is take CT. However, if you do [6:27] an A split, take jungle and play for [6:30] jungle. And for those rare B executes, [6:33] make sure you have this right or your B [6:36] hits will look like a bull in a china [6:38] shop. First, we want to smoke market [6:41] window. So, with this line here, find [6:43] this black dot and jump through. You [6:46] want to pair this with the smoke just [6:48] off the side here with just a left [6:51] click. This smokes market and smokes [6:54] deep short with a second. This doesn't [6:57] allow any rotator to help. And this [6:59] smoke cuts off any short player that's [7:00] gone aggressive mid. And as we talked [7:02] about before, that isolates the banker. [7:05] Now, paired with this, the flashes you [7:07] want to throw are these. You want your [7:10] first flash or high flash as I call them [7:12] to go the left side of this building. [7:14] So, jump throw with running forward. The [7:18] reason you do it left on the first one [7:20] is because it comes out and blinds [7:22] anyone close. However, you don't want [7:24] this to be the second one as you don't [7:26] want to blind your teammates. So, for [7:28] the second one, you want to come and [7:30] flash the right hand side. That pops [7:32] over the building and doesn't blind your [7:34] entries. And for the entries that are [7:37] running in, the flashes you want to [7:39] throw are these. You might want the [7:40] first or second player to flash like [7:42] this. Come across here. Aim with this [7:44] side of the wall. Run forward and left [7:46] click throw. The reason you want to do [7:48] that is it bounces into sight. You can [7:53] adjust this slightly yourself for how [7:55] far you want to run forward and how much [7:57] it will pop down. But don't get it [8:00] wrong, otherwise you'll be doing this [8:03] and flashing your whole team. The first [8:05] or second player might want to do this [8:07] flash here. [8:09] And the reason for that is it doesn't [8:11] blind you as you jump down. So pathing [8:14] is you want to come up here, flash, jump [8:17] down, and take the fight across here. [8:19] With this area smoked, you want your [8:22] pathing to be towards sight. So you're [8:24] clearing here and then clearing towards [8:26] back sight. However, remember on a B [8:28] execute, keep it simple because you [8:30] don't want to be blinding your [8:31] teammates. And now for mollies, you want [8:34] to keep it simple as well. So you might [8:36] want to bounce a molly off the back wall [8:38] there and force any B anchor or player [8:41] that is close and stops that awkward [8:44] downward fight. The second molly that [8:46] might want to be thrown is towards [8:48] bench. So come across and just aim in [8:51] the middle of this window and run [8:53] forward. This will bounce and clear off [8:56] bench. And if you're feeling confident [8:58] and you're one of the last players, you [8:59] can even molly back sight. So to do [9:02] this, what you want to do is you want to [9:04] come out, see the corner of this window, [9:06] and just left click throw. This will [9:08] bounce off the wall and molly this back [9:10] corner. And again, my pro tip for the B [9:12] hit is don't over complicate it. If you [9:15] can keep control of short and apps, you [9:18] have the round. B is a very hard site to [9:21] retake. So don't over peak and don't [9:23] give away easy kills. If you are looking [9:25] for a place where all these lineups are [9:27] stored without having to bounce across [9:29] different browser tabs, then you are in [9:31] luck. Metastat is an all-in-one CS2 [9:34] workplace for lineups and more. And it [9:37] can be useful for anyone, whether you're [9:39] a pro team like Arralis or 3D Max, or [9:42] you're a solo Q grinder. MetaStack is [9:44] trying to build this database out as [9:46] well. So, if you feel like there's a [9:48] smoke, flash, or a molotov missing, [9:50] please don't hesitate to create your [9:52] own. MetaStack also has an area for your [9:54] playbook, so with your team, and even [9:56] lets you look through each map so you [9:58] can understand the call outs. So, if you [10:00] haven't already, make sure you click the [10:02] link in the description and join Meta [10:04] Stack today. Now, back to the video. [10:08] Now, as a window player, you might get [10:10] smoked off window a lot. So, if you've [10:12] got an orb or you're just feeling [10:14] confident with the rifle, you can just [10:16] Nate go onto this part of the wall, aim [10:19] high, right click, and then jump onto [10:21] the panel here. This blows up the smoke [10:24] and gives you full vision. The second [10:26] thing you might want to do is you might [10:27] want to molly top boxes. But if you're [10:30] smoked off, you won't be able to see. So [10:33] to do this, if you're smoked off, come [10:35] into the corner here, line up with this [10:37] white dot here, and just run forward and [10:41] throw. This will molly behind the boxes [10:44] and prevent the TE's from getting that [10:47] sort of space and establishing presence. [10:49] If you're a con player, you might want [10:51] to know how to smoke out con. The [10:54] default one is to come here, line up [10:56] with the bottom of this brim, and just [10:58] left click through. This blooms nicely [11:01] so that you can come out and fight [11:02] underpass and gives you a lot of space [11:04] to play around. However, as the com [11:06] player, you might want to do this with [11:08] speed. So, what I do is align with the [11:10] top of this bit here, left and right [11:12] click and throw. As I'm going forward, [11:14] wait a second for it to pop, come out, [11:16] and fight for under. And then you can [11:18] have that room again. As the A player or [11:21] con player, whoever has the first spawn, [11:24] you will want to be mollying ramp. You [11:26] want to be running up here. Get yourself [11:28] aligned with this and as you hit the [11:30] edge here, try and aim for this sort of [11:32] bit of wood here. Then you just want to [11:34] run forward and left click throw. The [11:37] reason you want to do this is so that [11:38] one, it pops nicely here. But the second [11:41] thing is as it pops, which if I just do [11:44] rethrow, the big part of the molly goes [11:46] up here and you can't see if anyone's [11:47] crossing. Then the second player or the [11:50] a anchor wants to flash into mid. So, [11:52] what I do is I usually aim between the [11:54] two trees and just run forward and just [11:57] left click jump throw. This pops nicely [12:00] between the two trees and won't blind [12:02] your teammates running out for the [12:03] fight. And as an a anchor, you might [12:05] still have a smoke. If you're playing [12:07] CT, the default is to usually do this if [12:09] pressured. However, you might want to [12:12] smoke ramp. So, to do this, come here, [12:14] aim between these two chimneys, pillars, [12:17] and just smoke here. This pops nicely on [12:20] ramp. [12:22] As the short player, you only need to [12:24] know how to flash for yourself. So, [12:26] simply as you're running up, aim roughly [12:29] here and just jump throw. That will pop [12:31] nicely in mid and give you some space to [12:34] breathe. You might also want to molly [12:35] under, which I usually line up with this [12:37] dot here. Run through that pops nice and [12:40] deep and pair it with an aid after the [12:42] molly's gone to get some nice damage. As [12:45] the B anchor, you want to know this set. [12:47] So, [12:49] >> molly like this to get a deep molly so [12:51] that you can hear a tick and you can [12:53] even pair it with a nade as it clears. [12:56] Then it's your job to stay alive and you [12:59] might want to just drop a smoke here if [13:01] pushed. That way you can play around it [13:04] and live a bit longer. Those are the [13:07] essential smokes for Mirage. Or at least [13:09] that's what I believe. I think you can [13:11] get to level 10 and above with just [13:14] knowing those simple nades. But if [13:16] there's anything you think I missed, [13:17] please let me know in the comments and [13:19] tell me which map you might want to see [13:21] next. Also, if you're like me and you [13:23] quite often forget the lineups or just [13:25] want a refresher, do check out Meta [13:27] Stack. So, I'll put a link below for my [13:29] referral code and they have a whole [13:32] database of the lineups that you will [13:33] need. And thanks for watching. YouTube [13:36] believes this video is something you'll [13:38] enjoy. And I'll see you next week. [13:41] Peace.