[0:00] Hey folks, this is Kalamazi. It's been [0:02] an interesting week in World of Warcraft [0:04] with one of the buggiest patches we've [0:06] seen in quite a while. The bugged bonus [0:09] rolls are being refunded, so some [0:11] players will end up with an extra three [0:13] bonus rolls to use this week, which is [0:15] causing quite the uproar in the [0:17] community. Some classes have been [0:19] patched back up so they can actually [0:21] deal damage now, while others have been [0:23] left by the wayside. There's a bit of [0:25] déjà vu with Blizzard's response to the [0:27] frustrating patch launch, and there are [0:29] quite a few undocumented changes for [0:32] 12.0.5, which may help or hinder your [0:34] gameplay depending on what kind of [0:36] content you like to take part in. [0:38] There's a lot to talk about, so let's [0:40] break it all down in this week's WoW [0:42] news video. Now, before we jump in, be [0:44] sure to hit up that like button and [0:45] subscribe so you never miss another [0:47] video. [0:49] First things first, the bonus rolls [0:51] problem. If you've been hiding under a [0:53] rock or just not playing the game since [0:55] the patch went live, you may have missed [0:57] one of the largest bugs in 12.0.5 where [1:00] bonus rolls were giving duplicate items. [1:03] This was one of the major selling points [1:05] of this new feature, no duplicate items. [1:07] So, when you get an item, it should be [1:09] removed from the loot table for future [1:11] bonus rolls so you can eventually get [1:13] whatever item you want, even if you end [1:16] up getting every single item on a bosses [1:18] or dungeons loot table. This bug removed [1:21] a huge chunk of the overall value of [1:24] bonus rolls, but thankfully it was fixed [1:26] quite quickly. [1:28] The problem with the fix is that it [1:30] didn't apply to any future bonus rolls, [1:33] so any items you had rolled on before [1:36] the fix went live would still be in your [1:38] potential loot pool when using future [1:40] bonus rolls. So, the dev team went one [1:43] step further and decided to refund every [1:46] single bonus roll that was used before [1:48] the fix was implemented, and these [1:50] refunds were issued in the last couple [1:52] of days. According to the blue post, all [1:54] nebulous void cores that were spent [1:56] before 8:05 p.m. PDT on Wednesday have [2:00] been refunded and you should get an [2:03] in-game mail explaining the situation [2:06] and the currency should just appear back [2:08] in your currency tab. So, all is well [2:10] that ends well, right? Of course not. [2:13] The bonus roll refund seems to have [2:15] split the community even further. If you [2:18] didn't use any bonus rolls because you [2:20] were afraid of the bugs and getting [2:22] duplicate items, this doesn't really [2:24] change anything for you. But, for the [2:26] players who spent three bonus rolls at [2:28] the start of the patch, they're going to [2:30] get another three more or less for free. [2:33] That doesn't seem entirely fair when [2:35] taken at face value, but there are [2:37] actually quite a few variables within [2:40] that camp to divide things up even [2:42] further. [2:44] The first thing to consider is that any [2:46] items that were obtained before the fix [2:49] will still be in the loot table. So, [2:51] that's a future bonus roll that can be [2:53] wasted at any time. You can head back [2:56] into a dungeon or raid and get the exact [2:58] same items that you spent your bugged [3:00] bonus rolls on. In fact, we've seen [3:02] quite a few tweets and Reddit threads [3:04] from players who are experiencing that [3:06] exact scenario. They got the exact same [3:09] items in the exact same order in some [3:12] cases as their bugged bonus rolls, which [3:14] is a teeny bit suspicious, but in these [3:17] cases those free bonus rolls amounted to [3:20] no actual value. [3:22] Now, any players who did not receive [3:24] duplicate items from their bonus rolls [3:26] when used early in the patch even while [3:28] the bug was active might come out ahead [3:30] versus the players who did receive [3:32] duplicates because not only did they [3:34] waste a bonus roll to get an item they [3:36] can't use, but that item will still be [3:39] on their potential loot table because [3:41] that specific fix wasn't retroactive. In [3:44] this case, you could spend three or more [3:46] bonus rolls to get the exact same item, [3:49] which leaves that player even further [3:52] behind. [3:54] But where players might gain an [3:55] advantage is where they used their bonus [3:57] rolls early on and got their best in [4:00] slot items. It doesn't really matter [4:02] that much if the loot tables didn't [4:04] update properly if you don't have to [4:06] roll on that boss or dungeon ever again [4:08] because you already got the items that [4:10] you want. In those rare cases, these [4:13] players are one week ahead of everyone [4:14] else in terms of bonus rolls and mythic [4:16] track gear. And then there are also [4:19] quite a lot of players reporting that [4:21] they spent their bonus before the [4:23] supposed cut-off time but haven't been [4:25] refunded any void cores or they spent [4:28] two or three and they've only been [4:29] refunded one, which would leave them in [4:31] a much worse situation when compared to [4:34] everyone else. So if you did use your [4:36] bonus rolls early on in the week, [4:38] double-check to see if you actually got [4:40] a refund or not because it seems to be [4:42] quite unreliable right now. So it is [4:45] still a very messy situation, which [4:48] seems to fit quite well for patch [4:49] 12.0.5, but I do think it's still better [4:52] for the dev team to do something rather [4:54] than nothing and refunding the bugged [4:56] bonus rolls is one of the easiest ways [4:58] to address this problem even if it does [5:00] leave some folks quite a bit ahead of [5:02] everyone else. I'm curious to hear what [5:05] you think of this whole debacle. How do [5:07] you think the dev team should have [5:08] handled the bugged bonus rolls and is [5:10] refunding them the best course of [5:12] action? Let me know what you think in [5:14] the comment section below. [5:17] Now unfortunately, bugged bonus rolls [5:19] are the only problem plaguing this [5:21] patch. Havoc Demon Hunters and Shadow [5:24] Priests ended up doing significantly [5:26] more damage than they were supposed to [5:28] while Unholy Death Knights were so [5:30] broken they dropped to the very bottom [5:32] of the DPS charts. Rogues and Warlocks [5:35] are also suffering from quite a few [5:36] game-breaking bugs which haven't been [5:39] addressed from what I can tell. The [5:41] crafting bug that would eat your crests [5:43] without actually upgrading your item [5:45] reared its ugly head again, which is [5:47] definitely less than ideal. There are [5:49] still quite a lot of bugs with the [5:51] transmog window and system and patch [5:53] 12.0.5 seems to have only made things [5:55] worse. The Decurse Duel mini-game seems [5:58] to be quite stingy with its reward [5:59] structure, removing all rewards from [6:02] some players if they don't participate [6:04] enough, which is odd in a game mode [6:06] where the goal is to hide and not be [6:09] found. Speaking of hiding, that has been [6:11] made quite difficult in some cases with [6:13] most sources of human or tracking still [6:16] working in Decurse Duels, allowing some [6:18] players to completely bypass the whole [6:21] hide portion of the hide-and-seek [6:23] mini-game. The entire housing feature [6:25] was taken offline for the start of the [6:27] patch to address some game-breaking [6:29] problems, which definitely doesn't look [6:31] great all things considered. Void [6:33] Strikes were getting stuck quite often, [6:35] preventing completion and progression, [6:37] and the Void Incursions were taken [6:38] completely offline as well partway [6:40] through the week to address some [6:42] significant bugs. Void Assault also have [6:45] had a bit of a problem AFK players as [6:47] you can get full rewards from the [6:48] Assault without contributing at all, [6:50] which is a stark difference when [6:52] compared to the Decurse Duels AFK issue. [6:55] And then the last boss in the March of [6:56] Quel'Danas raid had quite a few key bugs [6:59] that completely halted progression on [7:01] that boss for many guilds. [7:04] Now, thankfully, good progress is being [7:06] made to fix a lot of the larger [7:08] problems. We already talked about the [7:10] bonus roll duplicate problem being [7:11] fixed. Unholy Death Knights have seen [7:13] many fixes can actually do damage again. [7:16] Housing was re-enabled quite quickly and [7:19] there have been many other hotfixes [7:20] since the patch went live. So, progress [7:23] is being made, but there are quite a few [7:25] problems remaining in the patch. And [7:28] Blizzard is aware that patch 12.0.5 fell [7:30] quite short of player expectations. They [7:33] published a blue post that apologized [7:35] for the state of the patch and it says [7:36] they've been working around the clock to [7:38] stabilize the game and get through the [7:40] long list of bugs and issues that [7:42] players are struggling with. It also [7:44] mentions that the team is taking lessons [7:46] learned from this launch to help ensure [7:47] this doesn't happen again. They'll work [7:50] harder to communicate openly, early, and [7:52] often when a patch doesn't go as [7:54] expected, the known issues they're [7:56] working on, fixes as they roll out, and [7:58] any other information that might be [8:00] useful to the community. [8:03] On one hand, that does seem to be the [8:05] case. They released a long post about [8:07] the bonus roll bug, how it happened, why [8:10] it wasn't caught in testing, and how [8:11] they tried to make sure this kind of [8:13] thing doesn't happen again. That was [8:14] quite an interesting read, but it does [8:16] kind of emphasize that if the dev team [8:18] doesn't test something on the PTR, they [8:20] need to be extra careful and attentive [8:23] with their internal testing. If bonus [8:25] rolls were tested on the PTR, I imagine [8:28] these problems would have been caught [8:29] before the patch went live. But on the [8:32] other hand, this blue post looks kind of [8:35] familiar. Patch 11.1.5 of the War Within [8:38] expansion also launched with quite a lot [8:40] of issues, leading to some similar [8:42] statements in a PC Gamer interview with [8:44] Ian. A couple of things stand out here. [8:47] If there's ever an update where we know [8:49] there are serious issues, we're not [8:51] going to push it out just because we've [8:52] set this 8-week target. We're never [8:54] consciously compromising quality. We are [8:57] committed to quality, and we know that [8:59] quantity doesn't matter if the stuff [9:01] isn't functional, and if the game isn't [9:03] predictable and reliable and doesn't [9:05] feel like a polished experience. Rather [9:07] than say we're going to slow down and [9:09] serve our players less, we'd rather ask [9:11] how can we polish this further? How can [9:13] we tighten our processes so they don't [9:15] slip through the cracks, and we are [9:17] getting content into players' hands at a [9:19] rate they deserve. Now, quite a lot of [9:21] things seem to have slipped through the [9:23] cracks for 12.0.5, which is really [9:25] disappointing to see. Hopefully, the dev [9:28] team makes better use of the PTR moving [9:30] forward, and we see those lessons [9:32] actually sink in. We love this game [9:34] enough to make it a huge part of our [9:36] life. We want it to be the best it can [9:38] possibly be, and I'm sure the dev team [9:40] feels the same. But, I do worry that the [9:42] current patch cadence is hurting the [9:44] game more than it's helping. I'll be [9:46] very interested to see what changes [9:48] going forward. Maybe patches taking a [9:51] couple weeks longer, maybe PTR builds [9:53] coming up earlier, or just more testing [9:55] tools on the PTR to help players break [9:57] the game a bit more so that the patch is [9:59] as robust as possible when it does go [10:02] live. I guess we'll just have to wait [10:04] and see how 12.0.7 and 12.1 pan out, but [10:08] I hope they're going to be extra careful [10:10] with these next few patches. [10:13] There are also quite a few updates in [10:15] this patch that weren't announced [10:16] whatsoever. If you tried to complete a [10:18] prey hunt since the patch went live, [10:20] you've probably noticed a huge [10:22] difference in the number of traps you [10:24] can find to disarm. It seems like [10:26] they've at least halved the spawn count [10:28] of traps, which makes completing prey [10:30] hunts take much longer, which is [10:32] probably the point. Completing prey [10:34] hunts with traps was the go-to method [10:36] for most players, and during peak hours, [10:38] it was already pretty bad competing with [10:40] that many players for limited traps. [10:42] But, the changes in 12.0.5 make it [10:44] significantly worse. I guess the dev [10:46] team really didn't like that players [10:48] were avoiding all other forms of [10:50] open-world content in favor of just [10:53] disarming traps. If you're still working [10:55] on prey hunts, it may be worth scouting [10:57] the entire map looking for traps instead [11:00] of focusing on the prey world quest [11:02] area. Traps do still spawn outside of [11:05] that one location, and you should [11:06] hopefully have less competition. [11:09] Now, there are some beneficial changes [11:11] that snuck into the patch as well, like [11:13] the various nerfs to Dragonflight raids [11:15] to make them much easier to solo. In the [11:17] Vault of the Incarnates, Broodkeeper's [11:19] damage reduction buff is capped at 25% [11:22] so you can hold the ads on top of the [11:24] boss, and you don't need quite as much [11:25] burst to take her down. In Aberrus, [11:28] Rashok's tank buster has been reduced to [11:30] a tank tickle, and for Sarkareth, you're [11:32] no longer sent into the other phase when [11:34] you reach 10 stacks of oblivion. And [11:36] then for Amirdrassil, Nymue's Doom [11:38] Cultivation ends much faster, Laradar no [11:41] longer casts Furious Charge, Nymue's [11:44] Full Bloom Intermission was nerfed into [11:46] the ground, Tindral only applies one [11:48] seed of flame and it no longer applies a [11:50] debuff, and then for Fyrakk, quite a few [11:52] changes as well. All of this boils down [11:55] to Dragonflight raids being much much [11:57] easier to solo now. So, if you've been [11:59] itching to work through some [12:00] Dragonflight raids for older [12:02] achievements, transmogs, mounts, or any [12:04] other collectibles, you should run into [12:06] far fewer problems if you're trying to [12:08] clear them all by yourself. Don't forget [12:11] that you can also now solo queue into [12:12] every Dragonflight raid on LFR mode, so [12:15] you can hunt down those colors and items [12:17] as well. [12:19] And then to round out this video, the [12:21] Keystone Myth achievement and mount [12:23] rewards are now available to earn and [12:25] pick up in game. You can earn the [12:27] achievement by getting up to 3,400 [12:29] Mythic Plus rating, and you'll get to [12:31] choose between any of the previous [12:33] Keystone Master or Legend mounts, as [12:35] well as a handful of new mounts. You can [12:37] pop by Lindormi in Silvermoon or the [12:39] Timeways to see all of the mounts on [12:41] offer. Unfortunately, all of the new [12:44] options are just recolors of previous [12:46] mount models, so there aren't any shiny [12:48] new mounts to collect, but some of the [12:50] recolors might be of interest to you. [12:52] But that's all of the updates we have so [12:54] far, so that's it for this week's WoW [12:56] news video. What do you think of patch [12:58] 10.0.5 from what you've played so far, [13:01] and do you think the next few patches of [13:03] Midnight will fare any better? Leave all [13:05] your thoughts in the comment section [13:06] below. A big thank you to all of our [13:08] supporters over on Patreon and to all of [13:10] our members here on YouTube. You can see [13:11] their names on screen. If you're [13:13] interested in supporting the channel, [13:15] you can find the links in the [13:15] description or click the join button [13:17] just below the video. If you enjoyed the [13:19] video or found it useful in any way, [13:21] make sure to subscribe and ring that [13:23] notification bell so you're always kept [13:24] up to date. Thanks for watching, folks. [13:26] Good luck and have fun, and as always, I [13:28] will see you next time.