---
title: 'FREE Bonus Rolls For Bugged Loot, HUGE Undocumented Patch Nerfs & Classes Finally Fixed'
source: 'https://youtube.com/watch?v=MeKi7jbtbV4'
video_id: 'MeKi7jbtbV4'
date: 2026-06-16
duration_sec: 0
---

# FREE Bonus Rolls For Bugged Loot, HUGE Undocumented Patch Nerfs & Classes Finally Fixed

> Source: [FREE Bonus Rolls For Bugged Loot, HUGE Undocumented Patch Nerfs & Classes Finally Fixed](https://youtube.com/watch?v=MeKi7jbtbV4)

## Summary

This video discusses the buggy launch of World of Warcraft patch 12.0.5, focusing on the controversial refund of bugged bonus rolls, class balance issues, and undocumented changes. The creator analyzes the community's mixed reactions and Blizzard's response, questioning whether the patch cadence is harming the game.

### Key Points

- **Bonus Roll Bug and Refund** [0:49] — Bonus rolls were giving duplicate items instead of removing them from the loot table. Blizzard refunded all bonus rolls used before the fix, but this has created an uneven playing field.
- **Class Balance Issues** [5:17] — Havoc Demon Hunters and Shadow Priests were doing too much damage, while Unholy Death Knights were broken. Rogues and Warlocks still have game-breaking bugs.
- **Developer Response and Déjà Vu** [7:04] — Blizzard apologized for the patch state and promised to improve communication and testing. However, similar promises were made after patch 11.1.5, leading to skepticism.
- **Undocumented Changes and New Rewards** [10:13] — Prey hunts now have significantly fewer traps, making them slower. Dragonflight raids were nerfed to be easier to solo. Keystone Myth achievement now offers a choice of previous mounts.

## Transcript

Hey folks, this is Kalamazi. It's been
an interesting week in World of Warcraft
with one of the buggiest patches we've
seen in quite a while. The bugged bonus
rolls are being refunded, so some
players will end up with an extra three
bonus rolls to use this week, which is
causing quite the uproar in the
community. Some classes have been
patched back up so they can actually
deal damage now, while others have been
left by the wayside. There's a bit of
déjà vu with Blizzard's response to the
frustrating patch launch, and there are
quite a few undocumented changes for
12.0.5, which may help or hinder your
gameplay depending on what kind of
content you like to take part in.
There's a lot to talk about, so let's
break it all down in this week's WoW
news video. Now, before we jump in, be
sure to hit up that like button and
subscribe so you never miss another
video.
First things first, the bonus rolls
problem. If you've been hiding under a
rock or just not playing the game since
the patch went live, you may have missed
one of the largest bugs in 12.0.5 where
bonus rolls were giving duplicate items.
This was one of the major selling points
of this new feature, no duplicate items.
So, when you get an item, it should be
removed from the loot table for future
bonus rolls so you can eventually get
whatever item you want, even if you end
up getting every single item on a bosses
or dungeons loot table. This bug removed
a huge chunk of the overall value of
bonus rolls, but thankfully it was fixed
quite quickly.
The problem with the fix is that it
didn't apply to any future bonus rolls,
so any items you had rolled on before
the fix went live would still be in your
potential loot pool when using future
bonus rolls. So, the dev team went one
step further and decided to refund every
single bonus roll that was used before
the fix was implemented, and these
refunds were issued in the last couple
of days. According to the blue post, all
nebulous void cores that were spent
before 8:05 p.m. PDT on Wednesday have
been refunded and you should get an
in-game mail explaining the situation
and the currency should just appear back
in your currency tab. So, all is well
that ends well, right? Of course not.
The bonus roll refund seems to have
split the community even further. If you
didn't use any bonus rolls because you
were afraid of the bugs and getting
duplicate items, this doesn't really
change anything for you. But, for the
players who spent three bonus rolls at
the start of the patch, they're going to
get another three more or less for free.
That doesn't seem entirely fair when
taken at face value, but there are
actually quite a few variables within
that camp to divide things up even
further.
The first thing to consider is that any
items that were obtained before the fix
will still be in the loot table. So,
that's a future bonus roll that can be
wasted at any time. You can head back
into a dungeon or raid and get the exact
same items that you spent your bugged
bonus rolls on. In fact, we've seen
quite a few tweets and Reddit threads
from players who are experiencing that
exact scenario. They got the exact same
items in the exact same order in some
cases as their bugged bonus rolls, which
is a teeny bit suspicious, but in these
cases those free bonus rolls amounted to
no actual value.
Now, any players who did not receive
duplicate items from their bonus rolls
when used early in the patch even while
the bug was active might come out ahead
versus the players who did receive
duplicates because not only did they
waste a bonus roll to get an item they
can't use, but that item will still be
on their potential loot table because
that specific fix wasn't retroactive. In
this case, you could spend three or more
bonus rolls to get the exact same item,
which leaves that player even further
behind.
But where players might gain an
advantage is where they used their bonus
rolls early on and got their best in
slot items. It doesn't really matter
that much if the loot tables didn't
update properly if you don't have to
roll on that boss or dungeon ever again
because you already got the items that
you want. In those rare cases, these
players are one week ahead of everyone
else in terms of bonus rolls and mythic
track gear. And then there are also
quite a lot of players reporting that
they spent their bonus before the
supposed cut-off time but haven't been
refunded any void cores or they spent
two or three and they've only been
refunded one, which would leave them in
a much worse situation when compared to
everyone else. So if you did use your
bonus rolls early on in the week,
double-check to see if you actually got
a refund or not because it seems to be
quite unreliable right now. So it is
still a very messy situation, which
seems to fit quite well for patch
12.0.5, but I do think it's still better
for the dev team to do something rather
than nothing and refunding the bugged
bonus rolls is one of the easiest ways
to address this problem even if it does
leave some folks quite a bit ahead of
everyone else. I'm curious to hear what
you think of this whole debacle. How do
you think the dev team should have
handled the bugged bonus rolls and is
refunding them the best course of
action? Let me know what you think in
the comment section below.
Now unfortunately, bugged bonus rolls
are the only problem plaguing this
patch. Havoc Demon Hunters and Shadow
Priests ended up doing significantly
more damage than they were supposed to
while Unholy Death Knights were so
broken they dropped to the very bottom
of the DPS charts. Rogues and Warlocks
are also suffering from quite a few
game-breaking bugs which haven't been
addressed from what I can tell. The
crafting bug that would eat your crests
without actually upgrading your item
reared its ugly head again, which is
definitely less than ideal. There are
still quite a lot of bugs with the
transmog window and system and patch
12.0.5 seems to have only made things
worse. The Decurse Duel mini-game seems
to be quite stingy with its reward
structure, removing all rewards from
some players if they don't participate
enough, which is odd in a game mode
where the goal is to hide and not be
found. Speaking of hiding, that has been
made quite difficult in some cases with
most sources of human or tracking still
working in Decurse Duels, allowing some
players to completely bypass the whole
hide portion of the hide-and-seek
mini-game. The entire housing feature
was taken offline for the start of the
patch to address some game-breaking
problems, which definitely doesn't look
great all things considered. Void
Strikes were getting stuck quite often,
preventing completion and progression,
and the Void Incursions were taken
completely offline as well partway
through the week to address some
significant bugs. Void Assault also have
had a bit of a problem AFK players as
you can get full rewards from the
Assault without contributing at all,
which is a stark difference when
compared to the Decurse Duels AFK issue.
And then the last boss in the March of
Quel'Danas raid had quite a few key bugs
that completely halted progression on
that boss for many guilds.
Now, thankfully, good progress is being
made to fix a lot of the larger
problems. We already talked about the
bonus roll duplicate problem being
fixed. Unholy Death Knights have seen
many fixes can actually do damage again.
Housing was re-enabled quite quickly and
there have been many other hotfixes
since the patch went live. So, progress
is being made, but there are quite a few
problems remaining in the patch. And
Blizzard is aware that patch 12.0.5 fell
quite short of player expectations. They
published a blue post that apologized
for the state of the patch and it says
they've been working around the clock to
stabilize the game and get through the
long list of bugs and issues that
players are struggling with. It also
mentions that the team is taking lessons
learned from this launch to help ensure
this doesn't happen again. They'll work
harder to communicate openly, early, and
often when a patch doesn't go as
expected, the known issues they're
working on, fixes as they roll out, and
any other information that might be
useful to the community.
On one hand, that does seem to be the
case. They released a long post about
the bonus roll bug, how it happened, why
it wasn't caught in testing, and how
they tried to make sure this kind of
thing doesn't happen again. That was
quite an interesting read, but it does
kind of emphasize that if the dev team
doesn't test something on the PTR, they
need to be extra careful and attentive
with their internal testing. If bonus
rolls were tested on the PTR, I imagine
these problems would have been caught
before the patch went live. But on the
other hand, this blue post looks kind of
familiar. Patch 11.1.5 of the War Within
expansion also launched with quite a lot
of issues, leading to some similar
statements in a PC Gamer interview with
Ian. A couple of things stand out here.
If there's ever an update where we know
there are serious issues, we're not
going to push it out just because we've
set this 8-week target. We're never
consciously compromising quality. We are
committed to quality, and we know that
quantity doesn't matter if the stuff
isn't functional, and if the game isn't
predictable and reliable and doesn't
feel like a polished experience. Rather
than say we're going to slow down and
serve our players less, we'd rather ask
how can we polish this further? How can
we tighten our processes so they don't
slip through the cracks, and we are
getting content into players' hands at a
rate they deserve. Now, quite a lot of
things seem to have slipped through the
cracks for 12.0.5, which is really
disappointing to see. Hopefully, the dev
team makes better use of the PTR moving
forward, and we see those lessons
actually sink in. We love this game
enough to make it a huge part of our
life. We want it to be the best it can
possibly be, and I'm sure the dev team
feels the same. But, I do worry that the
current patch cadence is hurting the
game more than it's helping. I'll be
very interested to see what changes
going forward. Maybe patches taking a
couple weeks longer, maybe PTR builds
coming up earlier, or just more testing
tools on the PTR to help players break
the game a bit more so that the patch is
as robust as possible when it does go
live. I guess we'll just have to wait
and see how 12.0.7 and 12.1 pan out, but
I hope they're going to be extra careful
with these next few patches.
There are also quite a few updates in
this patch that weren't announced
whatsoever. If you tried to complete a
prey hunt since the patch went live,
you've probably noticed a huge
difference in the number of traps you
can find to disarm. It seems like
they've at least halved the spawn count
of traps, which makes completing prey
hunts take much longer, which is
probably the point. Completing prey
hunts with traps was the go-to method
for most players, and during peak hours,
it was already pretty bad competing with
that many players for limited traps.
But, the changes in 12.0.5 make it
significantly worse. I guess the dev
team really didn't like that players
were avoiding all other forms of
open-world content in favor of just
disarming traps. If you're still working
on prey hunts, it may be worth scouting
the entire map looking for traps instead
of focusing on the prey world quest
area. Traps do still spawn outside of
that one location, and you should
hopefully have less competition.
Now, there are some beneficial changes
that snuck into the patch as well, like
the various nerfs to Dragonflight raids
to make them much easier to solo. In the
Vault of the Incarnates, Broodkeeper's
damage reduction buff is capped at 25%
so you can hold the ads on top of the
boss, and you don't need quite as much
burst to take her down. In Aberrus,
Rashok's tank buster has been reduced to
a tank tickle, and for Sarkareth, you're
no longer sent into the other phase when
you reach 10 stacks of oblivion. And
then for Amirdrassil, Nymue's Doom
Cultivation ends much faster, Laradar no
longer casts Furious Charge, Nymue's
Full Bloom Intermission was nerfed into
the ground, Tindral only applies one
seed of flame and it no longer applies a
debuff, and then for Fyrakk, quite a few
changes as well. All of this boils down
to Dragonflight raids being much much
easier to solo now. So, if you've been
itching to work through some
Dragonflight raids for older
achievements, transmogs, mounts, or any
other collectibles, you should run into
far fewer problems if you're trying to
clear them all by yourself. Don't forget
that you can also now solo queue into
every Dragonflight raid on LFR mode, so
you can hunt down those colors and items
as well.
And then to round out this video, the
Keystone Myth achievement and mount
rewards are now available to earn and
pick up in game. You can earn the
achievement by getting up to 3,400
Mythic Plus rating, and you'll get to
choose between any of the previous
Keystone Master or Legend mounts, as
well as a handful of new mounts. You can
pop by Lindormi in Silvermoon or the
Timeways to see all of the mounts on
offer. Unfortunately, all of the new
options are just recolors of previous
mount models, so there aren't any shiny
new mounts to collect, but some of the
recolors might be of interest to you.
But that's all of the updates we have so
far, so that's it for this week's WoW
news video. What do you think of patch
10.0.5 from what you've played so far,
and do you think the next few patches of
Midnight will fare any better? Leave all
your thoughts in the comment section
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Good luck and have fun, and as always, I
will see you next time.
