[0:00] This video is for the new healers and [0:02] this video is for the healers that want [0:04] to refresh themselves on some of their [0:05] fundamentals. My name is Bowser the [0:07] healer and I got about eight points here [0:09] from little things like add-ons to big [0:12] things like how to manage cooldowns and [0:14] how the eb and flow of healing works in [0:16] a typical combat. Now I just want to be [0:18] clear. I'm mostly talking mythic plus [0:20] but a lot of this will just [0:22] automatically apply to raids. So, if you [0:24] are looking for more raid focused [0:26] advice, you'll get something out of [0:27] this, but I come from the perspective of [0:29] somebody who pugs a lot of mythic plus. [0:31] So, let's get right into it. The first [0:33] major point I want to talk about with [0:35] healing is death, which I know sounds [0:37] really silly, and as silly as it sounds, [0:38] I do actually mean this one quite [0:39] seriously, but watch the clip right now. [0:42] Could I have saved this warlock? And [0:44] feel free to watch it again if you'd [0:46] like, but the answer is no. They died to [0:49] an avoidable attack, a circle that goes [0:51] on the ground from Cinder Brew toss. [0:52] Their objective was to just walk a few [0:55] feet out of it and they'd be fine. Now [0:57] look, they died instantly. Yeah, maybe I [0:59] could have hit Guardian Spirit if I knew [1:01] they were going to get hit hit, but [1:02] realistically, this is the player [1:04] responsibility. I'm not in charge of [1:06] this person's death. That's sort of in [1:08] their own hands. But also, it's not too [1:10] big of a deal, right? It's the start of [1:11] a dungeon they were clearly blasting. [1:14] It's not really a problem. But for a new [1:16] player, it can be really hard to tell if [1:18] that was a problem. My recommendation is [1:21] to use the add-on details, which is [1:22] usually for checking how much damage [1:24] you're doing. But you can use it to [1:26] check your healing, damage taken, or my [1:28] favorite, deaths. Check the death log to [1:31] see how quickly somebody died. Was it [1:33] something you could have prevented? Was [1:34] it something obvious? Or did they die in [1:36] like 2.1 seconds instantly, right? You [1:40] can't really save someone from dying [1:42] instantly. A lot of the times that [1:43] probably means a mechanic was failed, [1:45] they stood in something, you name it. [1:48] You'll know when somebody doesn't use [1:49] their cooldowns. And as you get really [1:50] good at using details, you can actually [1:52] check healing meters and damage meters [1:54] to look at auras to see how much a tank [1:57] had on uptime for one of their [1:58] mitigation tools. That's more advanced [2:01] down the line, but just learning how to [2:03] look at the stuff and starting to [2:04] understand the spells that are hitting [2:05] people will help demystify some of the [2:08] damage coming through. When some DPS [2:09] goes, healer, where were my heals? And [2:11] you see they took their whole life bar [2:13] in a third of a second, well then that's [2:15] that's a skill issue. You don't have to [2:16] worry about that one. They're just going [2:18] to be a little mad about it and they'll [2:20] get over it. But now, let's talk about [2:22] damage, specifically damage done to [2:24] players. Let's talk about lethality. I [2:27] like to look at health bars when they're [2:29] on lethal. So, let's say there's a spell [2:32] coming out and it does a third of [2:33] someone's life bar. Okay, that's cool. [2:35] What if there's three enemies targeting [2:37] one player? Okay, that's a little [2:40] dangerous. If all three of those spells [2:41] hit, they're probably going to die. Even [2:43] if they don't die, the next thing that [2:45] hits them probably will. That's called [2:47] lethal or they are on lethal. When [2:49] they're sitting at 1/3 health and two of [2:51] those spells are being cast on them, [2:53] right? That is a lethal situation. I [2:56] like to think about triage, the act of [2:58] figuring out who you can save and who's [3:00] got to die. I like to think about [3:01] lethality and how close someone is to [3:03] lethality for figuring out who needs to [3:05] be healed or how much healing I actually [3:07] need to use. You might have some [3:09] coolowns you can use to save someone's [3:10] life. But if they took 80% of their [3:12] health bar, but they're fine and there's [3:14] no other damage coming in, you don't got [3:16] to panic heal them. You can just heal [3:18] them with your more efficient spells and [3:20] get the job done. When you get better at [3:22] healing, and we're about to talk about [3:23] cooldowns, but when you get better at [3:25] this, knowing where your cooldowns go [3:27] typically goes handinhand with [3:29] lethality. Where are there bad lethality [3:31] lineups where there's unavoidable damage [3:33] or hard to stop damage while players are [3:35] taking like consistent damage from other [3:38] sources, right? Maybe a boss fight, like [3:40] a major mechanic or something like that. [3:42] That's where you're going to start [3:43] going, "Oh, this will put players on [3:44] lethal. Oh, maybe I should commit a cool [3:46] down or a setup or ramp or whatever it [3:49] is that they need to [3:50] do." The next one is fairly simple, but [3:53] it's crowd control is healing. So, I [3:55] want you to think about this. Those [3:56] three enemies are targeting one of your [3:59] allies and you know it's going to kill [4:00] them. Okay, you could try to save their [4:03] life with an external defensive. You [4:04] could use a cheat death or something [4:06] else that your kit has to save their [4:08] life. Or you could stop them from going [4:11] off, hitting something like your psychic [4:13] scream, your leg sweep, your tail swipe, [4:15] whatever it is that you need to use to [4:17] stop cast from going off. A lot of the [4:19] times this will reset the cast, allowing [4:21] those mobs to pick new targets. It's [4:23] much easier to heal three people taking [4:25] stagger damage than it is to heal one [4:27] person who's about to die [4:29] instantaneously. Which is why I want you [4:30] to use your crowd control and your [4:32] interrupts as a healing cooldown. Use it [4:34] to save people's lives. Sure, you might [4:37] have multiple tools and you can afford [4:39] to expend one to make the DPS life a [4:41] little bit easier. Yeah, absolutely. But [4:44] when the going gets rough, don't ever [4:45] forget that you have these crowd control [4:47] moves that can stop problems. Also, for [4:50] those of you blessed with a kick, [4:51] there's going to be a lot of priest [4:52] footage here. Priest doesn't have a kick [4:54] unless you're shadow. Here's the thing. [4:56] A kick or also known as an interrupt [4:58] skill specifically turn off a school of [5:00] magic when they successfully connect. [5:02] So, when you see those colorful cast [5:04] bars that you can actually kick, when [5:06] you hit that, it turns off the school of [5:08] magic. So, they can't cast for a little [5:10] bit from that school of magic. This [5:12] typically means that the mob will walk [5:13] in. Using your interrupts to help [5:15] organize mobs is, I think, a really good [5:17] thing to do at the start of a pull, but [5:19] then the next time your kick is up, you [5:21] might want to consider using it just to [5:22] save lives. Hold it to literally just [5:25] prevent more problems from happening. [5:27] Thank me later. For the newer player [5:29] watching this video, before I talk about [5:31] the flow of a healer, kind of what a [5:33] typical pull is going to look like, I do [5:36] want to note something. If you want to [5:37] practice any of this, go into a delve. [5:40] tank brand plus you is enough damage and [5:42] healing to make it through any delve in [5:44] not a long amount of time. I mean it [5:46] like it won't be too incredibly long and [5:49] if you're contributing damage you will [5:50] also notice that the delve kind of falls [5:52] over. You do need to do damage as a [5:54] healer. So this is a great place to [5:55] practice both the healing and damage [5:57] aspects. Bran, however, doesn't heal [5:59] very much. This means you're going to [6:00] really feel the impact of your heal on a [6:03] tank and your heals on yourself. It's [6:05] going to give you an idea of like how [6:06] much they actually do and what they feel [6:08] like to use. If you have a combo or an [6:11] interaction you get to use, you're going [6:13] to see the fruits of your labor in front [6:14] of you. Sometimes it can be a little [6:16] hard with people having self-healing and [6:18] automatic defensive talents. You might [6:20] not necessarily know what you're doing [6:22] in a dungeon at first, so I think it's [6:24] good to get your feet wet in a delve [6:25] just to truly feel it. But let's talk [6:28] about that healer flow. How does a [6:30] typical poll go? Well, the start of a [6:33] poll is always going to be preparation [6:34] spells. Anything you got to do. I know [6:36] as a preservation evoker, I hit hover. I [6:38] throw temporal anomaly. Holy priest is [6:40] going to maybe renew some people for the [6:42] healing boost and put their prayer of [6:43] mending on cooldown. Maybe a discipline [6:45] priest wants to get atonements out. You [6:47] know the vibes. Everyone does something [6:49] different here. Then it's time to do [6:51] damage. Healer damage isn't crazy, but [6:53] it's also usually typically front-loaded [6:55] and not too hard to do. The best time to [6:57] do it is when the tank has gathered mobs [6:59] and everyone gets to just blast all the [7:01] cylinders for a moment. Get whatever [7:03] your damage is out and then it's time to [7:05] heal when things happen. Reacting to [7:07] healing is the first thing I want to [7:08] talk about. As long as there's no other [7:10] planned instance of healing coming up, [7:13] just react. When someone gets chunked, [7:15] go heal them. If you're expect [7:16] anticipating people to take damage, you [7:18] can quickly prep before they get hit and [7:20] then you can go and heal them. But let's [7:22] say there's a mechanic coming up or [7:24] there's, you know, a boss fight and it's [7:25] about to hit really hard and you got to [7:27] get ready. That's prepared healing. This [7:30] sort of overwrites any triage you have [7:32] to do and that yeah, you might need to [7:34] save someone's life, but if everyone's [7:36] going to die, you kind of need to focus [7:38] on everyone and not the one person, [7:40] unless that one person's the tank, but [7:42] then you might all still die in that [7:43] scenario. Preparation is so important [7:47] when the polls get harder. They're not [7:48] going to necessarily be hard at first. [7:50] So, when you're first going through the [7:51] dungeons, you might need to go like, [7:52] "Ooh, we all took a lot of damage there. [7:54] I bet in a higher key that would hurt [7:56] really, really bad." Cuz it probably [7:57] does. Then afterwards, when the going [8:00] gets kind of quiet and you're back to [8:02] doing damage, yeah, do damage yourself, [8:04] right? Patch anyone up you need to and [8:06] hit any of your important spells. Some [8:08] of your important on cooldown spells, [8:11] you're not actually pressing when you [8:12] need to do serious amounts of healing. [8:14] So, you might find that your prayer of [8:16] mending has been ready to be pressed for [8:18] a few moments, but you were in the [8:20] middle of saving lives. Now, it's time [8:22] it's calm. Hit your essential spells [8:24] again, and then get back to doing [8:25] damage, restoring your mana, or whatever [8:27] it is you absolutely need to do until [8:29] there's something to react to. Every [8:31] single poll works like this. Some are [8:32] going to start maybe a little heavy at [8:34] first, so maybe you don't got a lot of [8:35] time to do damage. And then, [8:36] furthermore, there are some polls where [8:38] you have these extreme downtimes where [8:40] there is nothing to do and you are just [8:42] blasting damage. And that happens every [8:44] once in a while. It's not a big deal, [8:45] but you're going to see this flow happen [8:47] all the time. So, be prepared to react. [8:49] Figure out where you'd want to plan in a [8:51] more difficult, more challenging [8:52] environment, and you're good to go. [8:54] Beginners, I mean it. This does come [8:56] very naturally. So, just start noticing [8:58] as you go through boss fights, where are [9:00] those problematic points you're like, [9:01] "Ooh, how do I deal with that later?" [9:03] Yeah, write that stuff down, mark that [9:05] stuff, remember it. It'll come back. [9:06] It'll be very useful the next time you [9:08] approach it. Now, let's talk about [9:10] cooldowns. This is a really interesting [9:12] section because if you've ever seen a [9:14] damage dealer, they have cooldowns, too. [9:16] And how they typically work is they send [9:18] their cooldowns as often as possible. [9:20] You see, DPS basically always have a [9:22] target to hit. So, if they're going to [9:24] get 80 to 90% uptime on most of their [9:27] cooldowns, they'll just send it. They'll [9:28] only save it for special occasions. [9:30] Healers, on the other hand, play a very [9:32] different video game. You don't always [9:34] have something to heal. And if you did, [9:36] this game would be painfully, painfully [9:38] difficult for healers. So, it's [9:41] important to know how much healing you [9:42] have and how much you actually need to [9:44] use. The problem with telling you about [9:46] your cooldowns is that they're useful. [9:48] They work differently for every healer, [9:50] but where you use them is also very [9:52] different. I'm going to talk about this [9:53] more in one of the later segments, but [9:55] realistically, when you pug, you use [9:57] your cooldowns very differently than you [9:58] do in a good coordinated group. When [10:01] you're playing in a good group, they're [10:02] kicking things, they're crowdontrolling [10:04] things while they're using defensives. [10:05] You might not have to do as much [10:07] healing. When you're in a pug and it's a [10:09] little more chaotic, you might have to [10:10] do a lot more healing. So, my [10:12] recommendation is use the cooldowns as [10:14] you feel like they're needed until you [10:17] find a spot where you should probably [10:18] save it for a harder, more difficult [10:20] encounter, like a higher level dungeon. [10:23] Use them to know how they work and then [10:25] start saving them as you don't need [10:26] them. The bigger suggestion really is to [10:28] work on your low end and high-end [10:30] healing. Learn how to work with your [10:32] cooldowns when you're blasting and [10:33] getting as much healing as possible. And [10:35] then work on your low end when you don't [10:37] have as many tools. What can you do and [10:39] how can you play efficiently when you're [10:40] lacking cooldowns? And as a quick aside, [10:43] if you have like a 30-second cooldown or [10:45] less, there's a chance that you can send [10:47] it off rip most of the time. When I talk [10:50] cool downs, I'm really talking about the [10:51] 1, 1 and 1/2, 2, and even 3 and 4 minute [10:54] cool downs. The big ones, the smaller [10:57] ones might be a part of your typical [10:58] general rotation. So don't be worried [11:00] about using those. It'll probably be a [11:02] part of your kit and how your class [11:04] operates. For instance, for preservation [11:06] evoker, you have some 30 and 20 second [11:08] cool downs that are part of your natural [11:11] rotation. You're going to use them [11:12] pretty often and you're going to be [11:14] like, "Wo, that's a 30-second move. Do I [11:16] need it?" And yeah, sometimes you do [11:17] wonder if you need it, but you're going [11:19] to be using it a lot. So don't like [11:20] don't fear those lower cooldowns. [11:23] Now, I want to talk about things like [11:25] plater in details, but I want to talk [11:27] details for a moment because this is one [11:28] that's going to save your buns whenever [11:30] you get to raiding, and it's just as [11:31] important in dungeons. Healing per [11:33] second isn't a very important stat. So, [11:36] healing per second tells us a few [11:38] things. It tells us how much healing we [11:40] can pump out when we're blasting in all [11:42] cylinders, and it tells us relatively [11:44] how much healing we had to do in a [11:45] fight. Remember, damage dealers always [11:48] have something to hit. Healers, no, not [11:51] really. They don't always have to heal. [11:53] This means that HPS doesn't tell you how [11:55] good or bad you were doing. If somebody [11:57] came up to me and was like, "Oh my god, [11:58] Bowser, look at my healing parse in a [12:00] Cinder Brew metery." I would ask them if [12:03] they need help. I'd ask them if they're [12:04] hurt. Like, are they okay? Do they need [12:06] like a hug? Because that means that [12:08] there was more damage going on, more [12:10] people taking damage, more people [12:12] getting hurt. The healer has to work [12:14] harder. And that's not necessarily a [12:15] good thing because in a good world you [12:18] only have to do essential healing and [12:19] then you can just go and do damage. [12:21] That's never how this goes. But I think [12:23] it's important to remember that. [12:24] Especially in raid. Sometimes people [12:26] will be like, "Wow, this healer really [12:28] isn't performing very well." But the [12:30] answer is you're comparing them to a a [12:32] parser, somebody who's trying to get [12:34] good raid healing parses, which means [12:37] sometimes it's only one or two people [12:38] actually trying to heal in a raid, both [12:41] trying to parse to the best of their [12:43] abilities. And while that is fun, it's [12:45] like high score chasing. It is cool. [12:48] It's not necessarily saying that you're [12:50] a bad player cuz you didn't hit those [12:51] numbers. They hit those numbers playing [12:53] a very dangerous game. So, just keep [12:56] that in mind whenever you're thinking [12:57] about it. Now, onto the other kind of [12:59] bars, Plater. I mentioned Plater. I [13:02] don't like talking about add-ons too [13:03] much for healers, but details and Plater [13:05] are the two I really recommend. And the [13:07] reason is Blizzard still hasn't [13:09] implemented a feature to the default [13:11] name plates. They really want default [13:13] name plates to tell you who is being [13:15] cast on. With Plater, a lot of profiles [13:18] you can import will tell you who is [13:20] attacking who. This is how you know that [13:22] that one person in your party is getting [13:24] attacked by three different mobs, and [13:27] they'll instantly explode if those casts [13:29] get off. This information might be hard [13:32] to parse when you're new, but as a [13:34] veteran of the game, you're going to [13:35] need to see that information. It will [13:37] help you save lives. Now, technically, [13:40] the mobs do literally look at the target [13:42] that they're casting on, but you know [13:44] how this game goes. Sometimes you're all [13:46] in a nice little bubble, a sphere of [13:48] players, and you're not going to know [13:50] who the hell someone's targeting. So, [13:52] it's very important to have something [13:53] like Plater. But, I really do hope that [13:55] Blizzard adds this feature into the [13:56] game, as a lot of people like the base [13:58] Blizzard name plates aesthetic, and I [14:00] don't blame them. It'd be nice if this [14:02] feature could be a part of the default [14:04] UI, but that's important. If you do want [14:06] any of my interface stuff, by the way, I [14:08] have an interface video that I release [14:10] like every season or two. I'm probably [14:11] due for updating it, but all my info is [14:13] in there if you'd like it. I always have [14:16] to make a section about healer damage, [14:17] and people always get frustrated with [14:19] me. But too bad. I'm I can't be too nice [14:22] about this one. As you get better at the [14:24] game, you're going to need to do damage. [14:25] Now, for a new player, don't be too [14:27] worried about it. Learn what your damage [14:29] buttons are. Learn how to do your [14:30] damage, and it'll just come naturally [14:32] over time. I mean it. Healer damage is [14:34] very front-loaded and easy to do. You [14:36] can just kind of press all your buttons, [14:38] get it all out there, and then get back [14:39] to healing pretty quickly and pretty [14:42] often, actually. If a healer is doing 5 [14:44] to 7% of a dungeon's damage, or heck, [14:46] even 3% of the dungeon's damage, if you [14:49] asked any DPS player, "Hey, would you [14:51] bring an extra 3 to 7% damage every [14:54] single time you ran a key?" They'd tell [14:56] you, "Yeah, every single time." You [14:58] really do affect things. And more [15:00] importantly, there can be calculated for [15:02] how much time save you do. Now, this is [15:04] a little complicated, so I might make a [15:06] whole video on this. It might just be a [15:07] fun little side video, but you really do [15:10] take multiple minutes off a timer, [15:12] somewhere in the range of two, three, [15:14] and even four minutes sometimes just [15:16] because you contributed damage. If you [15:18] ask yourself or ask any like top player [15:20] how many runs have come down to the last [15:22] couple of seconds, right? All of those [15:24] runs could have been in the wheelhouse [15:26] of how much damage the healer was able [15:28] to do. So, always keep that in mind. [15:30] Your damage is important, but if you're [15:32] learning, again, learn how your damage [15:34] works. Don't overthink it. You will find [15:36] the free time to do some damage and get [15:38] some kind of contribution in. Anything [15:40] helps. Anything always [15:43] helps. And for my final point of the [15:45] video, and arguably maybe one of the [15:47] most important, pugging in World of [15:49] Warcraft is an entirely different game [15:52] than playing coordinated. In a [15:54] coordinated group, especially in Mythic [15:55] Plus, you're going to be able to, you [15:57] know, get your crowd controls off in [15:59] exactly the order you want. You can all [16:01] interrupt things and call what you're [16:03] going to interrupt. You can use your [16:04] cooldowns. Well, a good coordinated [16:06] group makes a really hard key look [16:09] trivial to the spectator. It's an [16:11] awesome sight to see. And if you've [16:12] watched any top players, you've probably [16:14] seen the kind of stuff that they can do. [16:16] When you're pugging, you lose all of [16:18] that. There's no coordination. There's [16:20] minimal coordination. If anything, [16:22] people might not use their defensive [16:24] smart. They might not know the dungeon [16:25] as well as you. There's so many missing [16:27] gaps of information. I still recommend [16:30] pugging. I do it all the time. I think [16:32] it makes you a really, really sharp [16:34] healer. And I think that's pretty [16:35] important. But on the contrary, when [16:38] you're pugging, just remember that [16:40] players can be mean. Players can be [16:42] exceedingly nice. You might get a really [16:44] good group and then followed by a really [16:46] bad group. I don't want you to just [16:48] immediately blame yourself or [16:49] immediately blame others. Use the tools [16:51] we talked about today, like checking [16:52] details and looking through your logs [16:55] and understanding what you could have [16:56] done better. Even when you're new, you [16:58] might not understand everything, but if [17:00] you notice there was a button you never [17:01] pressed the entire dungeon or you didn't [17:04] get any value out of something, figure [17:06] out where it might go and re-evaluate. I [17:08] think I can make a whole video though [17:10] talking about just how different this [17:11] game is pugging than playing with like [17:14] other people and kind of what that [17:15] experience is like. But let me know in [17:17] the comments if you want to see that. [17:19] That's going to do it for this one, [17:20] though. I hope the healing video helped. [17:22] Sorry for the slow content. I've been [17:24] just a bit busy, but with any luck, I [17:26] should be getting more videos out. I'm [17:27] going to try to make a few more [17:28] beginners guides on other healers that [17:30] I've been really enjoying. And uh I have [17:32] this whole tank arc that you're all [17:34] going to have to experience. So, I hope [17:35] you're excited about that one. Take [17:36] care, everyone. I'll see you soon.