[0:00] [Music] [0:07] hello and welcome back to the channel [0:10] and guess what we hit 11k this video is [0:15] supposed to come out when I actually hit [0:17] 10K but this took me a while to edit so [0:19] I'm sorry guys but thank you so much [0:22] last tutorial I went over hair physics [0:25] and now that we're all done with our [0:27] head I'm gonna move on to the body stuff [0:30] which gets a little tricky especially [0:32] depending on how complex your model is [0:35] or what you want it to look like this [0:37] will be a very simple body XY tutorial I [0:41] will be making a separate tutorial for [0:42] more advanced body XY techniques but I [0:46] just want to keep it really simple for [0:47] now and then using whatever you learned [0:49] from me hopefully you could incorporate [0:51] that into your own model as always draw [0:54] out or look up a reference for how you [0:56] want your angles to look this might be [0:58] more important in the next tutorial [1:00] video which will be the bodies z y z is [1:03] when you lean your head left and right [1:04] and your body will lean left and right [1:06] some people like do stepping motions [1:08] some people like to do like tilting [1:10] motions or just sliding motions that [1:13] one's a little more tricky that's saved [1:15] for the next tutorial that I will suffer [1:16] through today is by X and Y we'll be [1:19] looking left and right with our body as [1:21] I was going up and down with our body so [1:24] without further Ado let's get into live [1:26] 2D okay so first of all let's look at [1:29] our parameters here is my body folder [1:32] and if you watch my head angles X Y and [1:35] Z I did the same thing for my body X Y [1:37] and Z I made new parameters for body XYZ [1:41] physics here and then in my inputs [1:43] folder I have my body XYZ here so the [1:46] body XYZ here are the defaults and the [1:48] body physics here are the physics that [1:50] our body XYZ will make move and we're [1:53] adding physics here because we want that [1:54] bounce if you don't want that balance [1:56] you can rig your angles directly onto [1:59] the inputs I have here but if you [2:01] accidentally read the them on either or [2:03] and you want to switch it over it is [2:04] pretty easy to change those two so [2:06] besides those I have a lot more [2:09] parameters here that are not part of the [2:11] default list obviously a lot of them I [2:14] won't be going over today for example by [2:16] stepping left and right this is going to [2:18] be for body Z and then my arms I'll make [2:21] a separate video for it's if you want to [2:23] add more physics to your arms make them [2:25] bounce up and down and make them more [2:27] flowy and make your model a little more [2:29] Dynamic and of course we have here are [2:31] booba physics that I put into the body [2:34] folder unfortunately I do not have a lot [2:36] of booba so I will not be going over the [2:39] booba in this video but I will be making [2:41] a separate boopa physics video if you [2:44] guys want that it's pretty [2:46] self-explanatory but today we're just [2:48] focusing on body X and Y physics here [2:50] and I do have these set to positive 30 [2:53] and negative 30 and then our defaults at [2:55] zero so once you have these made let's [2:58] go ahead and start rigging our body so [3:02] for my personal taste for body X when [3:05] our torso moves to the left and right I [3:07] like to keep it to the top torso area [3:10] mostly I know some people like to make [3:12] the entire body look left and right so [3:14] they'll have their feet move as well and [3:16] their legs if you're into that you can [3:18] do that I'll be doing just my torso part [3:21] because I like it's more like a Twist of [3:23] the body so opening up my warps over [3:26] here I'm gonna find my torso I will [3:29] check if that is everything I need [3:31] yes [3:33] you'll notice that my sleeves and my [3:34] arms are separate from my torso because [3:37] our arms are a completely different [3:38] beast but I'm gonna grab everything [3:40] under my torso warp and give it a quick [3:43] standard deformation now sometimes when [3:45] you do the auto mesh it will mess up and [3:49] cause some of your layers to go [3:51] invisible if that happens just hit Ctrl [3:53] Z to undo it and you can keep Auto [3:56] meshing until it meshes it correctly or [3:58] you can just go ahead and just manually [4:00] mesh it if it doesn't work sometimes it [4:02] takes a couple tries for it to mesh [4:04] correctly so that the Art's not all [4:06] glitched out but just a heads up I know [4:08] some people have had issues with that [4:10] and then everyone's clothes are going to [4:12] be really different so rigging this will [4:15] be really different for a lot of people [4:16] but luckily since my clothes are pretty [4:19] simple I hope that it'll be easy to [4:21] apply when I teach you to your model [4:23] let's just first take my overalls that [4:25] are above my shirt I'm gonna put those [4:27] into its own separate warp okay got that [4:31] all in one more and then I'm gonna add a [4:33] body [4:34] and we're just gonna use most of the [4:37] tools we use for the angle XYZ for our [4:40] body except it'll be a little different [4:42] since obviously it's the body I'm gonna [4:44] change my bezier edit type to smooth all [4:47] and increase all of my little gray dots [4:50] and add more of the green dots and then [4:53] I'm going to add three key forms onto my [4:55] body X physics and all the way over to [4:58] positive 30 which is of course us [5:00] looking over to the right take my brush [5:03] deform tool and take my chest and just [5:06] shift click and drag it over to the [5:08] right and then we'll sort of get that [5:10] movement here now I'm just going to edit [5:12] this until it looks right [5:19] and then this is going to be a bit of a [5:21] sketch warp layer so I will be editing [5:24] my straps they look less weird like this [5:27] later but you'll notice that here I have [5:30] a gap here since I only have one layer [5:33] here it's it's pretty two-dimensional [5:35] and usually you know this would be out [5:37] here more you could take this corner [5:40] here and just push it out [5:42] so that just stays there but I sort of [5:45] don't like that look so that's why I [5:47] actually prepared a layer here if you [5:49] look on the warps I have a top plus so [5:52] if I go to default here [5:54] I take my top plus out of this warp and [5:56] then I turn my body X or to the side [5:59] you'll see that this stays right there [6:01] and I actually made this top layer here [6:03] kind of disappear on this side so when [6:05] it turns it will be like the cloth is [6:09] moving this way so I'm going to put a [6:11] separate warp on my top plus layer it's [6:15] still body XY add key form and then I'm [6:18] going to move the top so that it matches [6:19] up with my top layer here [6:24] foreign [6:27] awkward I should have made the top plus [6:29] not have this top fit here honestly [6:33] but I'm just gonna make this mesh a [6:35] little more heavy and then go into the [6:38] actual layer add key forms there and [6:41] then fix this up a bit [6:46] and I'm gonna go into my top layer I [6:50] also do the same thing and touch up the [6:53] actual mesh with key forms [6:58] now it's looking a little more seamless [7:01] honestly for my standards for my own [7:03] model that's good enough for me [7:06] yeah I'm gonna do that by right clicking [7:09] one of my key forms clicking select and [7:11] this will select everything that has a [7:13] body x e form on it and then I'm just [7:16] gonna reflect all those over and Bam [7:19] now that I have the general sketch I'm [7:21] just gonna go in and refine everything [7:23] I'm gonna add warps to the strap [7:25] specifically and tweak those and then [7:27] tweak all my Corners here and I want [7:29] this pocket to look so it's just going [7:31] to be a lot of refining [7:34] foreign [7:44] I think this is something [7:47] decent enough [7:49] I also have my overall Shadow here [7:51] separated so I'm going to grab that [7:54] shadow here put it into my XY warp see [7:57] how that looks okay I'm gonna quickly [7:59] edit this so I can have the shadow here [8:01] on the other side and everything [8:03] [Music] [8:09] all right that looks a little better [8:11] obviously our shirt under is looking [8:13] really flat so let's go ahead and rake [8:16] that as well I'm gonna put my shirt bits [8:18] into their own plan [8:23] and I'm going to add a body XY [8:27] and I'm basically going to do the same [8:28] thing I did for the overalls but for the [8:30] shirt it's going to be a little trickier [8:32] because we do have these shoulders here [8:35] but I'll speed through it and you guys [8:37] just just watch just sit back and watch [8:39] [Music] [8:45] [Music] [8:49] all right that's a little better it's [8:51] gonna look a little awkward here with [8:53] the arms since they aren't moving but [8:55] we'll get to the arms soon obviously now [8:58] my necklace is looking out of place so [9:00] I'm gonna go ahead and rig that in [9:03] foreign [9:12] [Music] [9:22] [Music] [9:32] guides I remember looking at to help my [9:36] jewelry look nice but I completely [9:37] forgot them so this is all I got for now [9:40] if you guys don't already Twitter Tick [9:43] Tock YouTube there are so many awesome [9:45] live today guides out there that teach [9:47] you how to do really cool things with [9:49] stuff like glue or just on it or just [9:52] the mesh or there's like blending stuff [9:54] there's also the new blend shapes I have [9:57] still not looked into all of that yet so [10:00] I don't want to teach any of it until I [10:02] kind of know what I'm doing with them [10:04] yet but look them up they're really good [10:06] especially if you have something really [10:07] specific you want to rig nicely try [10:10] finding a tutorial or guide somewhere [10:12] honestly I get a lot of live 2D [10:15] tutorials on my Tick Tock and some of [10:17] them are like mind-blowing things I've [10:19] never thought I could do so yes if you [10:22] guys have the time try looking up some [10:24] cool things to learn or just play around [10:26] with stuff in live TV with random stuff [10:27] you won't regret it trust me anyway I [10:31] have my necklace right in my torso [10:34] looking left and right and I do like to [10:36] move my belt a little bit since this is [10:39] contorting a bit so I'm going to do that [10:41] really quick [10:44] [Music] [10:46] all right let's look and get enough to [10:50] me as always please make your rig look [10:53] better than mine so let's move on to [10:55] doing body X for the arm so it doesn't [10:58] look so awkward going over to my arms [11:02] warp deformer I'm going to first [11:04] separate my arms into the left and right [11:07] okay now I'm going to take my right arm [11:09] here collect everything here and I'm [11:11] going to put it into a body X Y one [11:14] double check you have everything on your [11:16] arm here including your sleeve and one [11:18] of our bracelets or whatever you have in [11:20] your arm I'm gonna add my keyframes and [11:22] then move it over to right here and I'm [11:25] gonna push this in [11:27] and I'm pushing it in into my sleeve [11:29] meets my shoulder here make that a bit a [11:33] little more natural if you want to have [11:35] more oomph into your rotation of body X [11:39] you can put this in a lot more and then [11:41] adjust some things for now I'm going to [11:43] keep it simple I might change it in the [11:45] future but for now because I want to [11:48] make this a quick tutorial or quick ish [11:50] so I can finish editing it and get it [11:52] out because I've been very distracted [11:54] this past week [11:55] uh over to the left I'm going to push it [11:57] outwards [11:59] just a little more and [12:01] you know what I'll do the same for the [12:03] other side [12:06] now looks like your arms are all in your [12:10] body look a little better when we [12:12] reflect the arm over [12:14] I will quickly tweak my shoulder skin [12:16] here selecting my body I'm gonna add [12:19] body X Y onto that as well and then the [12:23] key phrase it pops out I'm just gonna [12:27] there you go okay now I'm gonna select [12:31] my [12:32] entire arm here that I just rigged I [12:36] select all child objects copy paste and [12:39] we're gonna flip that over reflecting [12:41] body X horizontally we'll move the other [12:44] way now I have a bracelet on this arm so [12:46] it's not completely symmetrical to this [12:48] arm I'm just going to drag my bracelet [12:50] art into that folder I just and then [12:53] delete everything in the original arm [12:56] for that and then I have to move my [12:58] layers around because not in the right [13:00] order ears there we go and then it [13:02] should be [13:03] I did it and copied [13:07] now honestly it looks a little Bland [13:09] because I don't have a lot of things [13:11] that help show the dimension of my [13:14] clothes when I turn if you have booba [13:17] it'll be really nice to make them look [13:19] really nice when they turn because then [13:20] it actually looks like you're turning [13:22] but little Illusions like the clothes [13:24] popping out this way and everything [13:26] slightly turned to the side will really [13:28] help and don't worry if your movement [13:30] looks really subtle when you're rigging [13:31] it because when you're actually using [13:33] the model it will look a lot more [13:35] impressive of course it varies from [13:37] model model but just heads up now as a [13:40] little additional movement to really [13:42] bring in that I'm turning left and right [13:44] for the body I'll be moving my next shot [13:46] now now I'm all now I'm actually going [13:48] to put my shadow to angle X so I'm going [13:53] to add an angle X Y to form it to my [13:55] next Shadow now if you're using standard [13:58] tracking programs like YouTube Studio [14:01] your body X will actually correspond [14:04] with your angle X so when you look left [14:06] and right at your body they will also [14:08] look left and right so you could [14:09] actually just rig all of your body X [14:11] into angle X but it is a lot better to [14:15] separate them especially for animation [14:17] and inverting movement in YouTube Studio [14:20] which I will explain much later when we [14:23] actually have everything rigged but [14:24] anyway I'll be breaking my neck Shadow [14:26] angle X which I should have done in the [14:30] angle X Y video but honestly there is a [14:32] lot in that video so quickly do it over [14:35] here if you don't have your next Shadow [14:37] separated from your neck I really [14:39] recommend that you do because it just [14:41] adds so much more Dimension as you can [14:43] see here it will also quickly do angle y [14:47] and I'll quickly synthesize these [14:49] corners and touch up the corners if [14:51] needed [14:54] all right and I'm just going to add [14:55] extended interpolation and I'm done with [14:58] that sorry for having a random angle X Y [15:00] in my body X Y video but just if you [15:04] guys forgot there it is because I forgot [15:07] obviously now I'm basically done with my [15:09] body X here as I said I usually only [15:12] like the top part moving because usually [15:14] that's all you see anyway I know some [15:16] people like to make their bottom half [15:18] move and maybe this leg will kick in [15:20] when you're looking this way and the [15:22] other leg will kick in when you're [15:23] looking this way body is gonna vary very [15:25] differently between all models so do [15:28] what you want to next I'll be going to [15:31] body Y which I think is always super fun [15:34] because I love the Y physics as I said [15:37] for the hair I love the Y physics so [15:39] this will just make your model go down [15:41] and go on their tippy toes up in my case [15:43] even more on my tippy toes it just adds [15:46] a Lot More Bounce to the model but if [15:48] you're not into that or you're on the [15:49] free version and you're conserving your [15:51] warps you can just skip body y but if [15:53] you want a really nice nice Dynamic [15:55] model body y you gotta do okay trust me [15:58] so first I would just like to take [16:00] everything except my legs and put them [16:03] into one warp so that would be my head [16:04] my hips my torso my neck and my arms [16:08] here I have separated on the side I'm [16:10] gonna put that into body XY for me now [16:13] I'm not gonna put body X on this orb [16:16] deformer but I am still naming a body XY [16:19] because it's a lot easier from when I [16:20] try to search up my warps that you can [16:22] do in the part section here honestly you [16:24] guys should be naming it to whatever [16:26] works for you guys I will be going into [16:28] adding keyframes to my body y physics [16:31] now positive body Y is when we go up I [16:34] should be easy to remember because you [16:36] know positive plus up I'm just going to [16:38] shift click and drag this up a little [16:40] bit it's a little too much and then [16:42] negative 30 of course we're down a [16:45] little bit and then you'll see a general [16:46] look of how it will kind of be when you [16:49] go up and down and then of course [16:51] Miracle is up and down your head will [16:53] also go up and down now that I'm looking [16:54] at my ankles I'll fix that later if I [16:56] ever get to it so here's our sketch at [16:59] the moment now we're gonna go into the [17:01] legs and as we did with the arms I'm [17:03] going to separate them into left and [17:04] right [17:06] all right so since I always start my [17:08] right side I'm going to take my right [17:09] leg everything in here and we're just [17:11] gonna quickly standard mesh them with [17:13] the auto mesher now for how I do body Y [17:16] for the legs this will warp them quite a [17:19] bit so if you can try to make the warp [17:21] really nice if you're copying me I'm [17:23] just gonna Auto heavy deformation it and [17:26] it looks like it might be a little no [17:29] it's fine sometimes for these close-knit [17:30] Auto meshes they will cut off some of [17:33] the edges but I think it's fine I think [17:38] so making everything again I'm gonna add [17:41] up deformer and my body XY now if you [17:44] were doing a body X rig for your legs as [17:47] well I would actually rig the body X [17:50] here first before we go into y but you [17:52] can also do the other way too I just [17:54] think it's easier to do X's before we do [17:55] y's regardless I'm gonna add a lot of [17:59] these little gray Dots here the [18:00] conversion divisions like I said before [18:02] if you have a not so great PC the conver [18:06] divisions may or may not like you a lot [18:08] I know in the past a lot of people have [18:10] had issues with those so just a heads up [18:12] it did happen to me so I kind of try to [18:15] keep it low but anyway I'm also going to [18:17] add more of a gray dots to the middle [18:22] this is five it's fine of course make [18:24] sure you're busy at a type is a better [18:26] smoothing one now I'm gonna add [18:27] keyframes to my body y we're gonna go to [18:30] positive 30. and I'm going to add [18:32] temporary path deformers I did this in [18:35] my hair physics video if you don't know [18:36] how to do this let me add two here one [18:39] at the knee since the bends at the knee [18:40] one at the ankle and then one at the [18:42] bottom of the foot making sure the two [18:44] ends here are outside of the war and [18:46] then I'm going to straighten out my legs [18:47] as if I was doing all my tippy toes [18:52] making sure my legs line up to my hips [18:55] here and then double checking if that [18:57] looks okay it looks pretty wonky down [18:59] here [19:02] [Music] [19:04] all right and once I have that done I'm [19:07] gonna actually out [19:11] all right and now I'm gonna go over to [19:13] negative 30 add in my path to formers [19:16] the same spots again [19:18] [Music] [19:19] and now I'm going to make the opposite [19:20] and make it bend down a little this will [19:23] especially look different for everyone [19:24] depending on how your legs are drawn so [19:26] just do the best with the dot on [19:28] people's legs go straight forward and [19:30] then do a squatting rig when they bend [19:33] down like this [19:35] foreign [19:39] and then [19:41] pitching it up with just little [19:42] divisions here [19:47] all right both looks pretty decent to me [19:50] I'm just gonna grab that entire leg [19:52] again and reflect it over like I did [19:53] with the arms this time I'm not gonna [19:56] reflect the body why because I want them [19:57] to be the same and then deleting my old [20:00] plague now you're up and they both go up [20:03] so I go down they both go down now when [20:05] you reflect them over you'll probably [20:06] see how weird they look now they got two [20:09] in like I see how weird it looks so you [20:12] can just edit one side again and then [20:14] re-reflect that over I will quickly do a [20:17] little bit of editing before I go on to [20:19] the next spot [20:23] all right that's looking a little better [20:25] for my taste but good enough for now [20:28] okay so let's go over and Link our body [20:30] X and Y physics and if we move this [20:33] around we can see [20:34] what our model is going to look like [20:36] when we look around as well and honestly [20:39] I think it looks pretty cute right now [20:40] but let's add more body y to our upper [20:44] body so I'm gonna first start with the [20:47] arms I'm going to Arma usually something [20:51] I like to do for my models is that when [20:54] they look up their arms will go up or [20:56] down and then when they look down their [20:58] arms will go up or down for example if I [21:00] go up and I want my arms to go up as [21:03] well I would just [21:05] like that it's a little longer right now [21:07] I'm just demonstrating but it would be [21:09] something like this or when you look up [21:12] you can put your arms in like that I [21:14] think both are cute I think it also [21:16] depends just on your preference on [21:18] whether or not you want your arms up [21:19] when you look up or down when you look [21:20] up but I'm actually going to put another [21:23] warped her body XY here and for this [21:28] body XY I'm I'm just gonna put body y [21:30] physics on it but I'm going to control [21:32] click and drag our warp box up to like [21:37] shoulder here now when I take the red [21:40] dots here and rotate them my arm will [21:42] rotate from that area you can just put [21:45] rotation deformance on it of course I [21:48] just turned this warp deformer into a [21:51] makeshift rotation deforming so adding [21:54] keyframes to my body why when I go up [21:57] arms to go out [21:58] I go down my arms in of course you can [22:02] just right click a key form here and [22:04] then hit reflect this will do the [22:06] opposite in case you want to test that [22:07] out [22:08] you can also do this in YouTube studio [22:10] so you can test out which one you like [22:12] better I do like both but for now I'll [22:15] just do up and up and down and down but [22:18] since we're rotating here of course the [22:20] Art's gonna look a wonky so I'm gonna go [22:23] back to my original body XY that has my [22:26] body X physics here and add body y key [22:30] forms to this so when I go to positive y [22:32] I can tweak this [22:36] and negative y [22:39] like that of course I need to add more [22:43] decisions everything [22:44] [Music] [22:48] also I did the art for my sleeves really [22:50] weird and these are not overlapping [22:52] perfectly so I'm actually just gonna [22:54] super tweak that [23:07] all right now I have to fix everything [23:09] once again [23:11] foreign [23:14] to the right and do the same thing here [23:19] turn to the other side and doing the [23:21] same thing [23:25] if you have weird warping like I do here [23:27] see my line here is right at the top and [23:32] then it goes deeper into the armpit here [23:33] you can honestly use invert clipping [23:36] mask here and just copy other things [23:38] over I probably should have done that so [23:41] do that instead and it'll be easier I'm [23:44] gonna test this out and it looks pretty [23:46] clean so far of course except the weird [23:48] warping that I have to do because my [23:50] stuff's sticking out but I'll change [23:52] that [23:54] all right so now that we have this side [23:57] done I'm just gonna copy and paste the [23:58] arm over and did what I did earlier [24:03] all right now let's test this out [24:06] it's looking a little more Dynamic [24:09] probably move my hips here a little more [24:12] too much [24:13] out there that's an issue for later [24:16] honestly this is good enough for me if [24:19] you guys want to add more of course add [24:20] more warps if you'd want and for those [24:22] on the free version I have no idea how [24:25] many warps you have left after [24:26] everything we just did with the face and [24:28] everything but if you do have some extra [24:29] warps left use them sparingly in the [24:32] body section because most cases everyone [24:34] will just see this much of your model [24:36] but it's always fun to do the body and [24:38] everything [24:39] especially for model showcases all right [24:41] it is another new day of me recording so [24:44] last time I'm pretty sure I just [24:46] finished all the arm things for body XY [24:50] yep [24:52] so now we're gonna add body y to the [24:56] Torso here so I'm gonna grab basically [24:58] just everything on my torso my necklace [25:01] my overalls my belt and my shirt and I'm [25:03] just gonna test that see if I got [25:05] everything hypothetically it would sort [25:07] of look like this going up so I'm gonna [25:09] group all those into a body X Y warp and [25:13] then adding three key forms the body y [25:15] I'm gonna go to positive y I'm just [25:17] gonna take the chest a bit to push it up [25:20] like this [25:22] a stretch all the things here a little [25:24] bit and then I'm going to do the same [25:25] thing to Native body y I'm a good place [25:29] to grab [25:32] after I have a little sketch of that [25:34] with my deform brush tool I am going to [25:37] add more little gray Dots here make sure [25:39] my bezier edit type is too smooth all [25:42] and then I'm gonna add more bezier [25:44] division numbers and then I'll edit this [25:46] to be smoothed out to look a little less [25:48] awkward [25:52] [Music] [25:54] all right that's looking a little better [25:56] and obviously it's gonna look pretty [25:58] wonky because I don't have my shoulders [25:59] and everything to this warp so because [26:01] of that I'm actually just gonna take my [26:04] torso under here yours is probably [26:05] separated differently but I have it [26:07] under this body XY I'm gonna put this [26:09] under the body XY I just rigged that it [26:12] rigs the same now it doesn't hide as [26:14] much and now it doesn't show as much [26:17] obviously we have to edit everything [26:18] else we did xy4 so all this looks right [26:21] but generally after just a little sketch [26:23] rig like this you're gonna go back into [26:25] all the little parts that need editing [26:27] and give them its own body XY warp tweak [26:29] all the little details for each corner [26:31] and everything so this will probably [26:33] just be a big time lapse of me editing [26:35] things adding warps to everything so sit [26:38] back and enjoy I guess [26:41] relax [26:44] [Music] [26:57] [Music] [27:04] foreign [27:07] [Music] [27:18] I'd say I'm pretty finished with [27:21] everything I wanted to rig in this video [27:23] again I'm sorry I kind of threw some [27:27] longer techniques they use simpler [27:29] methods but they take longer but since [27:32] this is the first video into doing the [27:34] body I wanted to teach you know those [27:36] ways first before we get into harder [27:39] things like gluing a ton of stuff [27:40] together and stuff like that which we [27:42] will probably start doing soon and of [27:44] course Everyone likes to use different [27:46] techniques and using different [27:48] techniques on certain things will make [27:50] them look better so I think it's good to [27:52] learn everything you can and then apply [27:55] them as easy fit but anyway since we [27:57] finished all of that we are just going [27:59] to add physics now so everything can [28:01] move once you open up your physics [28:03] settings here I will show you my physics [28:06] settings for my bodies so as always you [28:09] just hit add name this whatever body y [28:12] body X in this whatever you want you'll [28:14] be making two new ones one for body X [28:16] and one for body y and here are my [28:18] settings for body X my input is the [28:21] default body X that comes with live TD [28:23] so that's just normal body X and then [28:26] the type is angle just like we did for [28:28] the angles XYZ video and the [28:30] effectiveness is a hundred percent our [28:32] pendulums here I have one pendulum here [28:34] my numbers feel free to pause and copy [28:37] those and then over to Output settings [28:39] this is of course the new parameter you [28:41] should have made at the very beginning [28:42] of the video this is I need to buy X [28:45] physics as you can see here and that's [28:47] what I've been reading everything on so [28:49] an issue a lot of people had with the [28:50] angle XYZ is that their scale was not [28:53] correct your scale will probably be at [28:55] default one but of course if you copy me [28:58] your range for your body X physics [29:01] parameter is negative 30 to 0 to [29:04] positive 30. so you're gonna need a [29:06] bigger output scale to actually cover [29:09] all those numbers because if you leave [29:11] this at scale one it's gonna move a [29:14] little tiny bit so you're going to want [29:16] to increase the scale and if you play [29:17] around with your model you see the [29:19] output number change that is how much of [29:22] the parameter is being output when you [29:25] click and drag everything aka inputting [29:28] the numbers into your model if your [29:30] output is lower than 100 you can hit [29:32] increase output and that should go to [29:34] 100 sometimes it might go over 100 but [29:37] you might like how it looks over 100 [29:39] um if you don't just decrease the output [29:41] here and that should set it back to 100 [29:43] hopefully if not you can keep playing [29:45] around with the scale number until you [29:46] hit around 100 it's honestly up to you [29:48] how much you want it to be like and then [29:51] here are my body y physics settings and [29:53] then here in my body y physics setting [29:55] of course input body y the default [29:58] remember that it's an input parameter [30:00] when you go into vtube Studio you are [30:02] going to be inputting this number when [30:04] you turn your head angle Effectiveness I [30:06] do have it at 90 but you can increase it [30:09] if you want I do have it at 90. you know [30:11] around 9 200 is fine so up to you you [30:14] can play around with it see how it works [30:16] and then my pendulum for body wise a [30:19] little different here of course with [30:21] this one as well you can play around [30:22] with that to see what you like although [30:24] whenever you're doing physics related [30:25] things I would test it out in your [30:27] tracking program before tweaking because [30:29] it will look different from you [30:31] controlling in live 2D just because [30:32] tracking varies from people to people [30:34] and depending on how good your tracking [30:36] is you might not be able to cover all of [30:39] your rigged parameters but that is an [30:42] issue for another time output settings [30:44] of course is the body y physics [30:47] parameter that we made Effectiveness 100 [30:49] scale I have at 44 and my output is [30:52] about 100 too my scale is just a little [30:54] more because if you see here I have a [30:56] random disorder number for my scale it's [30:58] just because I auto outputted the number [31:00] here so my scale will automatically go [31:02] to whatever it is but you don't have to [31:03] be exact just do whatever you think [31:05] looks good so hopefully your model is [31:07] moving when you click and drag if you [31:09] can't click and drag remember that you [31:11] need to have your preview here settings [31:13] of the cursor tracking you want to set [31:15] your bodies to your your mouse buttons [31:19] of course my body X is to Mouse button X [31:22] which is when I click and drag left and [31:24] right my body Y is to left Mouse button [31:26] Y which is when I click and drag up and [31:28] down you have that remember to press ok [31:30] so it gets set and then click and drag [31:32] and it should work and we'll do random [31:34] here and you'll see why it may be a [31:36] little dramatic here but yeah we have [31:39] very basic body movement done and we [31:42] will be adding more body stuff soon as [31:45] well as physics for clothes and stuff [31:47] and I'll be doing arm physics if you [31:50] have nice thick thighs you want to [31:52] jiggle or you want booba jiggle doing [31:54] physics for everything once you start [31:56] learning how to do physics for different [31:57] things it'll be easier to do physics for [31:59] everything we will get to those [32:00] eventually also please ignore how bad my [32:04] angle X y's are [32:06] um I'll redo them one day but yeah [32:08] that's about it for this tutorial if you [32:10] have any issues please let me know in [32:12] the comments I will try to reply if [32:14] anyone else can go through the comments [32:16] and reply with your expertise too please [32:18] do uh yeah that's the end for today I'm [32:22] sorry this video took forever to get out [32:25] um I know in my last video I said I was [32:27] gonna try to make a video like every [32:29] week but honestly the last couple of [32:31] weeks I have been really busy with some [32:33] outside things so [32:35] all right guys but we're almost done [32:38] with our base rig as you can see I'm [32:41] going up and down you can't see my legs [32:42] or anything but I am moving sort of [32:45] um I will go over a couple more little [32:47] bass rig stuff and then teach you guys [32:49] how to export everything into YouTube [32:52] studio and how to edit all of your [32:53] settings and stuff and then after that I [32:55] will be going over additional rigging [32:57] things like iOS tracking and um [33:00] expression toggles outfit toggles etc [33:03] etc so if you guys have anything [33:04] specific you want to see please let me [33:06] know but besides that you have actually [33:09] hit 12K today uh as I'm recording this [33:11] and I'm gonna upload this today I swear [33:14] thank you guys as always for all of the [33:16] support I'm glad these tutorials are [33:18] helpful and you guys see me doing a [33:20] bunch of random other videos and you [33:22] hate them I'm sorry but [33:24] it's inevitable [33:26] so yeah I'll see you guys in the next [33:28] video Whatever that'll be [33:31] um probably my next Studio Vlog since it [33:33] is the end of the month coming up and [33:35] then I do have a different type of video [33:37] after that coming up uh but after that I [33:41] will be doing the body Z stepping and [33:42] stuff which hopefully won't take too [33:44] long but you know it is kind of [33:45] complicated so we'll see but yeah I'll [33:48] see you guys next time good bye