---
title: '【 simple body anglex x&y rig ! 】live2d step-by-step guide'
source: 'https://youtube.com/watch?v=Krwh90iZSMI'
video_id: 'Krwh90iZSMI'
date: 2026-06-17
duration_sec: 0
---

# 【 simple body anglex x&y rig ! 】live2d step-by-step guide

> Source: [【 simple body anglex x&y rig ! 】live2d step-by-step guide](https://youtube.com/watch?v=Krwh90iZSMI)

## Summary

This tutorial covers the step-by-step process of rigging body X and Y physics in Live2D. The creator demonstrates how to make a vtuber model's torso tilt left and right (body X) and bounce up and down (body Y), including how to rig the arms and legs for coordinated movement. The video provides practical tips on using warps, keyframes, and physics settings to create natural, dynamic body motion.

### Key Points

- **Creating Parameters for Body Physics** [1:29] — Create new parameters for body XYZ physics and corresponding inputs (default body XYZ). Rig the angles onto the physics parameters to add bounce; otherwise, rig directly onto inputs if no bounce is desired.
- **Rigging Body X (Left/Right Tilt) – Torso** [3:26] — Select the torso warp, apply standard deformation, and use auto-mesh (undo if layers go invisible). Create keyframes at +30 (right) and -30 (left), use 'smooth all' bezier edit type, and shift-click-drag the chest to the side. Add a separate layer (e.g., top plus) to create clothing movement illusion. Reflect the rig to the other side.
- **Rigging Body X for Arms** [10:58] — Separate arms into left and right warps. Add body XY warp to the arm, create keyframes at +30, and shift-click-drag the arm inward toward the shoulder for a natural look. Reflect the arm rig to the other side, adjusting for any asymmetrical accessories.
- **Rigging Body Y (Up/Down Bounce) – Upper Body and Legs** [16:00] — Group all upper body parts (head, torso, arms) into one warp. Add keyframes at +30 (up) and -30 (down). For legs, separate left and right, add path deformers at knee and ankle, straighten legs for up pose and bend for down pose. Reflect the leg rig to the other side.
- **Adding Rotation to Arms for Body Y** [21:14] — Create a separate warp for body Y on the arms, placed at the shoulder. Rotate the warp box to make arms go up when body goes up (or vice versa). Add body Y keyframes to the original body XY warp to tweak the arm positions for a smoother look. Reflect the arm rig.
- **Adding Body Y to Torso** [24:56] — Group all torso parts (necklace, overalls, belt, shirt) into a body XY warp. Add keyframes at +30 and push the chest up; at -30, push it down. Add more bezier divisions and smooth the deformation. Merge the torso rig with the existing body XY warp for correct behavior.
- **Physics Settings for Body X and Y** [28:01] — Create two physics groups (body X and body Y). Set input to default body X/Y, type 'angle', effectiveness 100%. For body X: pendulum settings (copy from video), output to 'body X physics' parameter with scale ~52 to cover +-30 range. For body Y: input body Y, effectiveness 90%, pendulum settings (copy), output scale ~44. Ensure output value reaches ~100 for full range. Assign mouse buttons in preview settings to test.

### Conclusion

The video is a practical, beginner-friendly guide to rigging body X and Y physics in Live2D. It emphasizes starting with simple techniques and refining later, and it prepares the model for more advanced features like body Z, arm physics, and tracking integration.

## Transcript

[Music]
hello and welcome back to the channel
and guess what we hit 11k this video is
supposed to come out when I actually hit
10K but this took me a while to edit so
I'm sorry guys but thank you so much
last tutorial I went over hair physics
and now that we're all done with our
head I'm gonna move on to the body stuff
which gets a little tricky especially
depending on how complex your model is
or what you want it to look like this
will be a very simple body XY tutorial I
will be making a separate tutorial for
more advanced body XY techniques but I
just want to keep it really simple for
now and then using whatever you learned
from me hopefully you could incorporate
that into your own model as always draw
out or look up a reference for how you
want your angles to look this might be
more important in the next tutorial
video which will be the bodies z y z is
when you lean your head left and right
and your body will lean left and right
some people like do stepping motions
some people like to do like tilting
motions or just sliding motions that
one's a little more tricky that's saved
for the next tutorial that I will suffer
through today is by X and Y we'll be
looking left and right with our body as
I was going up and down with our body so
without further Ado let's get into live
2D okay so first of all let's look at
our parameters here is my body folder
and if you watch my head angles X Y and
Z I did the same thing for my body X Y
and Z I made new parameters for body XYZ
physics here and then in my inputs
folder I have my body XYZ here so the
body XYZ here are the defaults and the
body physics here are the physics that
our body XYZ will make move and we're
adding physics here because we want that
bounce if you don't want that balance
you can rig your angles directly onto
the inputs I have here but if you
accidentally read the them on either or
and you want to switch it over it is
pretty easy to change those two so
besides those I have a lot more
parameters here that are not part of the
default list obviously a lot of them I
won't be going over today for example by
stepping left and right this is going to
be for body Z and then my arms I'll make
a separate video for it's if you want to
add more physics to your arms make them
bounce up and down and make them more
flowy and make your model a little more
Dynamic and of course we have here are
booba physics that I put into the body
folder unfortunately I do not have a lot
of booba so I will not be going over the
booba in this video but I will be making
a separate boopa physics video if you
guys want that it's pretty
self-explanatory but today we're just
focusing on body X and Y physics here
and I do have these set to positive 30
and negative 30 and then our defaults at
zero so once you have these made let's
go ahead and start rigging our body so
for my personal taste for body X when
our torso moves to the left and right I
like to keep it to the top torso area
mostly I know some people like to make
the entire body look left and right so
they'll have their feet move as well and
their legs if you're into that you can
do that I'll be doing just my torso part
because I like it's more like a Twist of
the body so opening up my warps over
here I'm gonna find my torso I will
check if that is everything I need
yes
you'll notice that my sleeves and my
arms are separate from my torso because
our arms are a completely different
beast but I'm gonna grab everything
under my torso warp and give it a quick
standard deformation now sometimes when
you do the auto mesh it will mess up and
cause some of your layers to go
invisible if that happens just hit Ctrl
Z to undo it and you can keep Auto
meshing until it meshes it correctly or
you can just go ahead and just manually
mesh it if it doesn't work sometimes it
takes a couple tries for it to mesh
correctly so that the Art's not all
glitched out but just a heads up I know
some people have had issues with that
and then everyone's clothes are going to
be really different so rigging this will
be really different for a lot of people
but luckily since my clothes are pretty
simple I hope that it'll be easy to
apply when I teach you to your model
let's just first take my overalls that
are above my shirt I'm gonna put those
into its own separate warp okay got that
all in one more and then I'm gonna add a
body
and we're just gonna use most of the
tools we use for the angle XYZ for our
body except it'll be a little different
since obviously it's the body I'm gonna
change my bezier edit type to smooth all
and increase all of my little gray dots
and add more of the green dots and then
I'm going to add three key forms onto my
body X physics and all the way over to
positive 30 which is of course us
looking over to the right take my brush
deform tool and take my chest and just
shift click and drag it over to the
right and then we'll sort of get that
movement here now I'm just going to edit
this until it looks right
and then this is going to be a bit of a
sketch warp layer so I will be editing
my straps they look less weird like this
later but you'll notice that here I have
a gap here since I only have one layer
here it's it's pretty two-dimensional
and usually you know this would be out
here more you could take this corner
here and just push it out
so that just stays there but I sort of
don't like that look so that's why I
actually prepared a layer here if you
look on the warps I have a top plus so
if I go to default here
I take my top plus out of this warp and
then I turn my body X or to the side
you'll see that this stays right there
and I actually made this top layer here
kind of disappear on this side so when
it turns it will be like the cloth is
moving this way so I'm going to put a
separate warp on my top plus layer it's
still body XY add key form and then I'm
going to move the top so that it matches
up with my top layer here
foreign
awkward I should have made the top plus
not have this top fit here honestly
but I'm just gonna make this mesh a
little more heavy and then go into the
actual layer add key forms there and
then fix this up a bit
and I'm gonna go into my top layer I
also do the same thing and touch up the
actual mesh with key forms
now it's looking a little more seamless
honestly for my standards for my own
model that's good enough for me
yeah I'm gonna do that by right clicking
one of my key forms clicking select and
this will select everything that has a
body x e form on it and then I'm just
gonna reflect all those over and Bam
now that I have the general sketch I'm
just gonna go in and refine everything
I'm gonna add warps to the strap
specifically and tweak those and then
tweak all my Corners here and I want
this pocket to look so it's just going
to be a lot of refining
foreign
I think this is something
decent enough
I also have my overall Shadow here
separated so I'm going to grab that
shadow here put it into my XY warp see
how that looks okay I'm gonna quickly
edit this so I can have the shadow here
on the other side and everything
[Music]
all right that looks a little better
obviously our shirt under is looking
really flat so let's go ahead and rake
that as well I'm gonna put my shirt bits
into their own plan
and I'm going to add a body XY
and I'm basically going to do the same
thing I did for the overalls but for the
shirt it's going to be a little trickier
because we do have these shoulders here
but I'll speed through it and you guys
just just watch just sit back and watch
[Music]
[Music]
all right that's a little better it's
gonna look a little awkward here with
the arms since they aren't moving but
we'll get to the arms soon obviously now
my necklace is looking out of place so
I'm gonna go ahead and rig that in
foreign
[Music]
[Music]
guides I remember looking at to help my
jewelry look nice but I completely
forgot them so this is all I got for now
if you guys don't already Twitter Tick
Tock YouTube there are so many awesome
live today guides out there that teach
you how to do really cool things with
stuff like glue or just on it or just
the mesh or there's like blending stuff
there's also the new blend shapes I have
still not looked into all of that yet so
I don't want to teach any of it until I
kind of know what I'm doing with them
yet but look them up they're really good
especially if you have something really
specific you want to rig nicely try
finding a tutorial or guide somewhere
honestly I get a lot of live 2D
tutorials on my Tick Tock and some of
them are like mind-blowing things I've
never thought I could do so yes if you
guys have the time try looking up some
cool things to learn or just play around
with stuff in live TV with random stuff
you won't regret it trust me anyway I
have my necklace right in my torso
looking left and right and I do like to
move my belt a little bit since this is
contorting a bit so I'm going to do that
really quick
[Music]
all right let's look and get enough to
me as always please make your rig look
better than mine so let's move on to
doing body X for the arm so it doesn't
look so awkward going over to my arms
warp deformer I'm going to first
separate my arms into the left and right
okay now I'm going to take my right arm
here collect everything here and I'm
going to put it into a body X Y one
double check you have everything on your
arm here including your sleeve and one
of our bracelets or whatever you have in
your arm I'm gonna add my keyframes and
then move it over to right here and I'm
gonna push this in
and I'm pushing it in into my sleeve
meets my shoulder here make that a bit a
little more natural if you want to have
more oomph into your rotation of body X
you can put this in a lot more and then
adjust some things for now I'm going to
keep it simple I might change it in the
future but for now because I want to
make this a quick tutorial or quick ish
so I can finish editing it and get it
out because I've been very distracted
this past week
uh over to the left I'm going to push it
outwards
just a little more and
you know what I'll do the same for the
other side
now looks like your arms are all in your
body look a little better when we
reflect the arm over
I will quickly tweak my shoulder skin
here selecting my body I'm gonna add
body X Y onto that as well and then the
key phrase it pops out I'm just gonna
there you go okay now I'm gonna select
my
entire arm here that I just rigged I
select all child objects copy paste and
we're gonna flip that over reflecting
body X horizontally we'll move the other
way now I have a bracelet on this arm so
it's not completely symmetrical to this
arm I'm just going to drag my bracelet
art into that folder I just and then
delete everything in the original arm
for that and then I have to move my
layers around because not in the right
order ears there we go and then it
should be
I did it and copied
now honestly it looks a little Bland
because I don't have a lot of things
that help show the dimension of my
clothes when I turn if you have booba
it'll be really nice to make them look
really nice when they turn because then
it actually looks like you're turning
but little Illusions like the clothes
popping out this way and everything
slightly turned to the side will really
help and don't worry if your movement
looks really subtle when you're rigging
it because when you're actually using
the model it will look a lot more
impressive of course it varies from
model model but just heads up now as a
little additional movement to really
bring in that I'm turning left and right
for the body I'll be moving my next shot
now now I'm all now I'm actually going
to put my shadow to angle X so I'm going
to add an angle X Y to form it to my
next Shadow now if you're using standard
tracking programs like YouTube Studio
your body X will actually correspond
with your angle X so when you look left
and right at your body they will also
look left and right so you could
actually just rig all of your body X
into angle X but it is a lot better to
separate them especially for animation
and inverting movement in YouTube Studio
which I will explain much later when we
actually have everything rigged but
anyway I'll be breaking my neck Shadow
angle X which I should have done in the
angle X Y video but honestly there is a
lot in that video so quickly do it over
here if you don't have your next Shadow
separated from your neck I really
recommend that you do because it just
adds so much more Dimension as you can
see here it will also quickly do angle y
and I'll quickly synthesize these
corners and touch up the corners if
needed
all right and I'm just going to add
extended interpolation and I'm done with
that sorry for having a random angle X Y
in my body X Y video but just if you
guys forgot there it is because I forgot
obviously now I'm basically done with my
body X here as I said I usually only
like the top part moving because usually
that's all you see anyway I know some
people like to make their bottom half
move and maybe this leg will kick in
when you're looking this way and the
other leg will kick in when you're
looking this way body is gonna vary very
differently between all models so do
what you want to next I'll be going to
body Y which I think is always super fun
because I love the Y physics as I said
for the hair I love the Y physics so
this will just make your model go down
and go on their tippy toes up in my case
even more on my tippy toes it just adds
a Lot More Bounce to the model but if
you're not into that or you're on the
free version and you're conserving your
warps you can just skip body y but if
you want a really nice nice Dynamic
model body y you gotta do okay trust me
so first I would just like to take
everything except my legs and put them
into one warp so that would be my head
my hips my torso my neck and my arms
here I have separated on the side I'm
gonna put that into body XY for me now
I'm not gonna put body X on this orb
deformer but I am still naming a body XY
because it's a lot easier from when I
try to search up my warps that you can
do in the part section here honestly you
guys should be naming it to whatever
works for you guys I will be going into
adding keyframes to my body y physics
now positive body Y is when we go up I
should be easy to remember because you
know positive plus up I'm just going to
shift click and drag this up a little
bit it's a little too much and then
negative 30 of course we're down a
little bit and then you'll see a general
look of how it will kind of be when you
go up and down and then of course
Miracle is up and down your head will
also go up and down now that I'm looking
at my ankles I'll fix that later if I
ever get to it so here's our sketch at
the moment now we're gonna go into the
legs and as we did with the arms I'm
going to separate them into left and
right
all right so since I always start my
right side I'm going to take my right
leg everything in here and we're just
gonna quickly standard mesh them with
the auto mesher now for how I do body Y
for the legs this will warp them quite a
bit so if you can try to make the warp
really nice if you're copying me I'm
just gonna Auto heavy deformation it and
it looks like it might be a little no
it's fine sometimes for these close-knit
Auto meshes they will cut off some of
the edges but I think it's fine I think
so making everything again I'm gonna add
up deformer and my body XY now if you
were doing a body X rig for your legs as
well I would actually rig the body X
here first before we go into y but you
can also do the other way too I just
think it's easier to do X's before we do
y's regardless I'm gonna add a lot of
these little gray Dots here the
conversion divisions like I said before
if you have a not so great PC the conver
divisions may or may not like you a lot
I know in the past a lot of people have
had issues with those so just a heads up
it did happen to me so I kind of try to
keep it low but anyway I'm also going to
add more of a gray dots to the middle
this is five it's fine of course make
sure you're busy at a type is a better
smoothing one now I'm gonna add
keyframes to my body y we're gonna go to
positive 30. and I'm going to add
temporary path deformers I did this in
my hair physics video if you don't know
how to do this let me add two here one
at the knee since the bends at the knee
one at the ankle and then one at the
bottom of the foot making sure the two
ends here are outside of the war and
then I'm going to straighten out my legs
as if I was doing all my tippy toes
making sure my legs line up to my hips
here and then double checking if that
looks okay it looks pretty wonky down
here
[Music]
all right and once I have that done I'm
gonna actually out
all right and now I'm gonna go over to
negative 30 add in my path to formers
the same spots again
[Music]
and now I'm going to make the opposite
and make it bend down a little this will
especially look different for everyone
depending on how your legs are drawn so
just do the best with the dot on
people's legs go straight forward and
then do a squatting rig when they bend
down like this
foreign
and then
pitching it up with just little
divisions here
all right both looks pretty decent to me
I'm just gonna grab that entire leg
again and reflect it over like I did
with the arms this time I'm not gonna
reflect the body why because I want them
to be the same and then deleting my old
plague now you're up and they both go up
so I go down they both go down now when
you reflect them over you'll probably
see how weird they look now they got two
in like I see how weird it looks so you
can just edit one side again and then
re-reflect that over I will quickly do a
little bit of editing before I go on to
the next spot
all right that's looking a little better
for my taste but good enough for now
okay so let's go over and Link our body
X and Y physics and if we move this
around we can see
what our model is going to look like
when we look around as well and honestly
I think it looks pretty cute right now
but let's add more body y to our upper
body so I'm gonna first start with the
arms I'm going to Arma usually something
I like to do for my models is that when
they look up their arms will go up or
down and then when they look down their
arms will go up or down for example if I
go up and I want my arms to go up as
well I would just
like that it's a little longer right now
I'm just demonstrating but it would be
something like this or when you look up
you can put your arms in like that I
think both are cute I think it also
depends just on your preference on
whether or not you want your arms up
when you look up or down when you look
up but I'm actually going to put another
warped her body XY here and for this
body XY I'm I'm just gonna put body y
physics on it but I'm going to control
click and drag our warp box up to like
shoulder here now when I take the red
dots here and rotate them my arm will
rotate from that area you can just put
rotation deformance on it of course I
just turned this warp deformer into a
makeshift rotation deforming so adding
keyframes to my body why when I go up
arms to go out
I go down my arms in of course you can
just right click a key form here and
then hit reflect this will do the
opposite in case you want to test that
out
you can also do this in YouTube studio
so you can test out which one you like
better I do like both but for now I'll
just do up and up and down and down but
since we're rotating here of course the
Art's gonna look a wonky so I'm gonna go
back to my original body XY that has my
body X physics here and add body y key
forms to this so when I go to positive y
I can tweak this
and negative y
like that of course I need to add more
decisions everything
[Music]
also I did the art for my sleeves really
weird and these are not overlapping
perfectly so I'm actually just gonna
super tweak that
all right now I have to fix everything
once again
foreign
to the right and do the same thing here
turn to the other side and doing the
same thing
if you have weird warping like I do here
see my line here is right at the top and
then it goes deeper into the armpit here
you can honestly use invert clipping
mask here and just copy other things
over I probably should have done that so
do that instead and it'll be easier I'm
gonna test this out and it looks pretty
clean so far of course except the weird
warping that I have to do because my
stuff's sticking out but I'll change
that
all right so now that we have this side
done I'm just gonna copy and paste the
arm over and did what I did earlier
all right now let's test this out
it's looking a little more Dynamic
probably move my hips here a little more
too much
out there that's an issue for later
honestly this is good enough for me if
you guys want to add more of course add
more warps if you'd want and for those
on the free version I have no idea how
many warps you have left after
everything we just did with the face and
everything but if you do have some extra
warps left use them sparingly in the
body section because most cases everyone
will just see this much of your model
but it's always fun to do the body and
everything
especially for model showcases all right
it is another new day of me recording so
last time I'm pretty sure I just
finished all the arm things for body XY
yep
so now we're gonna add body y to the
Torso here so I'm gonna grab basically
just everything on my torso my necklace
my overalls my belt and my shirt and I'm
just gonna test that see if I got
everything hypothetically it would sort
of look like this going up so I'm gonna
group all those into a body X Y warp and
then adding three key forms the body y
I'm gonna go to positive y I'm just
gonna take the chest a bit to push it up
like this
a stretch all the things here a little
bit and then I'm going to do the same
thing to Native body y I'm a good place
to grab
after I have a little sketch of that
with my deform brush tool I am going to
add more little gray Dots here make sure
my bezier edit type is too smooth all
and then I'm gonna add more bezier
division numbers and then I'll edit this
to be smoothed out to look a little less
awkward
[Music]
all right that's looking a little better
and obviously it's gonna look pretty
wonky because I don't have my shoulders
and everything to this warp so because
of that I'm actually just gonna take my
torso under here yours is probably
separated differently but I have it
under this body XY I'm gonna put this
under the body XY I just rigged that it
rigs the same now it doesn't hide as
much and now it doesn't show as much
obviously we have to edit everything
else we did xy4 so all this looks right
but generally after just a little sketch
rig like this you're gonna go back into
all the little parts that need editing
and give them its own body XY warp tweak
all the little details for each corner
and everything so this will probably
just be a big time lapse of me editing
things adding warps to everything so sit
back and enjoy I guess
relax
[Music]
[Music]
foreign
[Music]
I'd say I'm pretty finished with
everything I wanted to rig in this video
again I'm sorry I kind of threw some
longer techniques they use simpler
methods but they take longer but since
this is the first video into doing the
body I wanted to teach you know those
ways first before we get into harder
things like gluing a ton of stuff
together and stuff like that which we
will probably start doing soon and of
course Everyone likes to use different
techniques and using different
techniques on certain things will make
them look better so I think it's good to
learn everything you can and then apply
them as easy fit but anyway since we
finished all of that we are just going
to add physics now so everything can
move once you open up your physics
settings here I will show you my physics
settings for my bodies so as always you
just hit add name this whatever body y
body X in this whatever you want you'll
be making two new ones one for body X
and one for body y and here are my
settings for body X my input is the
default body X that comes with live TD
so that's just normal body X and then
the type is angle just like we did for
the angles XYZ video and the
effectiveness is a hundred percent our
pendulums here I have one pendulum here
my numbers feel free to pause and copy
those and then over to Output settings
this is of course the new parameter you
should have made at the very beginning
of the video this is I need to buy X
physics as you can see here and that's
what I've been reading everything on so
an issue a lot of people had with the
angle XYZ is that their scale was not
correct your scale will probably be at
default one but of course if you copy me
your range for your body X physics
parameter is negative 30 to 0 to
positive 30. so you're gonna need a
bigger output scale to actually cover
all those numbers because if you leave
this at scale one it's gonna move a
little tiny bit so you're going to want
to increase the scale and if you play
around with your model you see the
output number change that is how much of
the parameter is being output when you
click and drag everything aka inputting
the numbers into your model if your
output is lower than 100 you can hit
increase output and that should go to
100 sometimes it might go over 100 but
you might like how it looks over 100
um if you don't just decrease the output
here and that should set it back to 100
hopefully if not you can keep playing
around with the scale number until you
hit around 100 it's honestly up to you
how much you want it to be like and then
here are my body y physics settings and
then here in my body y physics setting
of course input body y the default
remember that it's an input parameter
when you go into vtube Studio you are
going to be inputting this number when
you turn your head angle Effectiveness I
do have it at 90 but you can increase it
if you want I do have it at 90. you know
around 9 200 is fine so up to you you
can play around with it see how it works
and then my pendulum for body wise a
little different here of course with
this one as well you can play around
with that to see what you like although
whenever you're doing physics related
things I would test it out in your
tracking program before tweaking because
it will look different from you
controlling in live 2D just because
tracking varies from people to people
and depending on how good your tracking
is you might not be able to cover all of
your rigged parameters but that is an
issue for another time output settings
of course is the body y physics
parameter that we made Effectiveness 100
scale I have at 44 and my output is
about 100 too my scale is just a little
more because if you see here I have a
random disorder number for my scale it's
just because I auto outputted the number
here so my scale will automatically go
to whatever it is but you don't have to
be exact just do whatever you think
looks good so hopefully your model is
moving when you click and drag if you
can't click and drag remember that you
need to have your preview here settings
of the cursor tracking you want to set
your bodies to your your mouse buttons
of course my body X is to Mouse button X
which is when I click and drag left and
right my body Y is to left Mouse button
Y which is when I click and drag up and
down you have that remember to press ok
so it gets set and then click and drag
and it should work and we'll do random
here and you'll see why it may be a
little dramatic here but yeah we have
very basic body movement done and we
will be adding more body stuff soon as
well as physics for clothes and stuff
and I'll be doing arm physics if you
have nice thick thighs you want to
jiggle or you want booba jiggle doing
physics for everything once you start
learning how to do physics for different
things it'll be easier to do physics for
everything we will get to those
eventually also please ignore how bad my
angle X y's are
um I'll redo them one day but yeah
that's about it for this tutorial if you
have any issues please let me know in
the comments I will try to reply if
anyone else can go through the comments
and reply with your expertise too please
do uh yeah that's the end for today I'm
sorry this video took forever to get out
um I know in my last video I said I was
gonna try to make a video like every
week but honestly the last couple of
weeks I have been really busy with some
outside things so
all right guys but we're almost done
with our base rig as you can see I'm
going up and down you can't see my legs
or anything but I am moving sort of
um I will go over a couple more little
bass rig stuff and then teach you guys
how to export everything into YouTube
studio and how to edit all of your
settings and stuff and then after that I
will be going over additional rigging
things like iOS tracking and um
expression toggles outfit toggles etc
etc so if you guys have anything
specific you want to see please let me
know but besides that you have actually
hit 12K today uh as I'm recording this
and I'm gonna upload this today I swear
thank you guys as always for all of the
support I'm glad these tutorials are
helpful and you guys see me doing a
bunch of random other videos and you
hate them I'm sorry but
it's inevitable
so yeah I'll see you guys in the next
video Whatever that'll be
um probably my next Studio Vlog since it
is the end of the month coming up and
then I do have a different type of video
after that coming up uh but after that I
will be doing the body Z stepping and
stuff which hopefully won't take too
long but you know it is kind of
complicated so we'll see but yeah I'll
see you guys next time good bye
