[0:00] Do you want your movement to look more [0:01] like this? [0:04] But no matter how much you practice, [0:06] your best clips always end up looking [0:08] like. [0:11] [Music] [0:12] Well, that's okay because in today's [0:14] video, I'm going to be showing you how [0:15] to move two to three times as fast as [0:17] you normally do using the secrets that [0:19] pros and do not want you to know. But [0:21] I'm not just going to be teaching you [0:22] how to move faster. I'm going to teach [0:24] you what makes you move slower, what you [0:26] can do to build off of moving faster, [0:28] and more importantly, how to [0:30] legitimately use these techniques [0:32] properly at the right time. But why [0:34] should you listen to me instead of all [0:36] the amazing other coaches out there? Tim [0:39] Pro, Coach Frosty. Hi guys, my name's [0:41] Dro. I've been coaching Apex [0:43] professionally for the last 5 years, and [0:44] I've helped people from professional [0:46] levels all the way down to the absolute [0:48] noobs of Apex reach their desired rank. [0:51] I don't just make guides on how to do [0:53] certain things, but I make them [0:54] understandable and approachable so that [0:56] no matter what level of player you are, [0:58] you will be able to walk away today [0:59] knowing absolutely how to do everything [1:01] that we talked about in this video as [1:03] easily and as effectively as possible. [1:05] If you want to keep getting better at [1:07] other aspects in Apex Legends, like your [1:09] aiming, your positioning, your game [1:11] sense, your playmaking, your teamwork, [1:13] then make sure to hit that like button, [1:14] subscribe, and turn on notifications so [1:16] that you know whenever we update a new [1:17] video so you can stay ahead of everybody [1:19] else. If you want more personalized [1:21] coaching to figure out where exactly [1:23] you're having issues, consider booking a [1:25] coaching session with me with the link [1:26] in the description down below. I have [1:27] coaching options for all price points, [1:29] whether you're on a budget or if you [1:31] want weekly coaching. But just keep in [1:33] mind, I do book insanely fast. And most [1:35] months there can be anywhere from a 2 [1:38] week to a twomonth weight list. That all [1:40] being said, if you want to get coaching [1:42] for free, make sure to comment coaching [1:43] down below. I'm going to be picking one [1:44] person from each video who comments [1:46] coaching to get a free coaching session [1:48] in the firing range. Now, let's holster [1:49] your keyboard and let's get right onto [1:51] this video. All right, gang. So, what [1:53] we're going to be doing is we're going [1:54] to be going over and covering a handful [1:57] of different ways that you can [1:59] essentially get your body to move around [2:01] faster. Now, none of these mechanics are [2:03] going to be, you know, insane or crazy. [2:06] Honestly, everything that we're going to [2:08] cover today, you can do on any platform [2:11] or any input. So, if you're on Switch, [2:13] if you're on controller, PC, mouse and [2:16] keyboard, console, it doesn't really [2:18] matter. you'll be able to do it no [2:19] matter what. But like I said, what we're [2:20] basically going to be doing today is [2:22] we're going to be starting off with a [2:23] very basic way on how to slide. And from [2:26] there, what we're going to do is we're [2:28] going to take it up a notch and we're [2:29] going to add new skills to said slide to [2:32] make it even that much more effective. [2:34] Now, this is something that I coach [2:36] everybody on um whenever I'm doing Apex [2:38] Legends coaching sessions. So, you may [2:40] have already seen this before, but I'm [2:42] going to be talking a lot about a whole [2:44] bunch of things that go into it. So, [2:46] even if you know what we're going to be [2:48] doing today, or maybe you already know [2:50] how to do it, I can almost guarantee [2:52] we're going to cover a thing or two that [2:54] you didn't know that's going to either [2:55] make it one more consistent or two, it's [2:58] going to make it a lot easier for you to [3:00] hit in general. So, to start off with [3:03] what we're going to be talking about, we [3:05] are talking about instant advance and [3:08] instant swap slides. Now, these are [3:10] terms that I have given it myself. It's [3:12] not like this is a super concrete, you [3:14] know, terminology. You might hear, you [3:17] know, a lot of people talk about it [3:18] because, you know, we've talked about it [3:19] for so many years that it might have [3:21] just grown on by now. Some people call [3:23] it fade slides, but they also don't [3:25] really know exactly what fade slides are [3:27] to begin with, and they they kind of [3:29] confuse fade slides with what we're [3:30] going to be talking about. Now, when it [3:32] comes to moving our body around, there [3:33] are two main things that we need to keep [3:35] in mind, or rather, there's two main [3:37] factors that's going to determine how [3:39] your body moves. And because of that, [3:40] there's going to affect you in a whole [3:42] bunch of different ways. The main way [3:43] that a lot of people are going to be [3:45] moving their body is moving their body [3:46] with their gun in their hand. And the [3:48] second way is going to be moving their [3:50] body with their weapon holstered. Now, [3:52] just a quick note, if you have an [3:53] heirloom or if you don't and you just [3:56] play with your fists, it's not going to [3:57] make a difference. Your heirloom is just [3:58] a pure cosmetic thing. It doesn't do [4:00] anything to the game other than maybe [4:02] give you some visual confirmation as to [4:04] like what state your body is in. But [4:06] maybe we'll talk about that in a later [4:07] video. But regardless, there's two main [4:09] ways that we're moving our body. With [4:10] our gun in hand and with our gun [4:12] holstered. Now, everyone knows that when [4:14] you move with your gun in your hand, you [4:15] naturally move a little bit slower [4:17] compared to when your weapon is [4:19] holstered. So, something that we want to [4:21] keep in mind, or something that we want [4:22] to be thinking about in general, is what [4:25] is your goal in this specific moment? Is [4:27] my goal to be shooting my gun, or is my [4:30] goal to be moving my body forwards into [4:33] a fight, backwards out of a fight, or am [4:36] I trying to take a new position off to [4:38] the side and engage from somewhere else? [4:40] What is your goal right now? Is it to [4:42] fight or is it to move? If your goal in [4:43] general is to move, then in general, [4:46] your weapon should just be going down. [4:48] You always want to make sure that you're [4:49] attacking your goal with whatever means [4:52] possible. for me and for I would say [4:54] 99.99% [4:56] of pro players and especially movement [4:58] players like Fade, Ecstasy, Lemon Head, [5:01] Sylus, movementless I think his name is, [5:03] what you're going to notice is every [5:04] time, or maybe not every time, but a lot [5:06] of the time when we're trying to move [5:08] our body, we're going to be holstering [5:09] our weapon. A lot of people think that [5:11] we're holstering our weapon just so that [5:13] we can take out the very fancy heirloom [5:16] that we spent hundreds of dollars on. In [5:17] reality, you know, that might be one of [5:19] the factors, but it's usually, if not [5:22] only, because we're trying to get that [5:24] movement speed boost. Now, this movement [5:26] speed boost doesn't just affect your [5:28] running speed. It also affects what [5:30] we're mostly going to be talking about [5:31] today, your sliding. Now, if I want to [5:34] take a slide with my gun in my hand, [5:36] keep in mind that it makes you run [5:38] slower, which means that your slide [5:40] isn't going to have nearly as much [5:42] velocity, which basically just means [5:44] speed, as you're trying to slide towards [5:46] someone or slide away from someone. So, [5:48] in general, your slides are going to be [5:50] slower. Because your slides are slower, [5:52] I'll just use maybe this line right here [5:55] as a guideline. Because your slides are [5:57] slower, your slides also don't go [6:02] as far compared to if you were to [6:04] holster your weapon. [6:09] You can see that you get a little bit [6:11] more distance. Now, is that 1 to 2 m [6:14] going to make or break a fight? Probably [6:16] not. But being able to move your body [6:18] faster and further in general is [6:21] helpful. Imagine if you're trying to [6:23] slide to this box hypothetically and you [6:25] end up stopping. Sure, you're going to [6:27] get destroyed and you know is probably [6:29] not going to benefit you as opposed to [6:31] if your slide had actually taken you to [6:33] where you wanted to go. Now, on top of [6:35] this, moving with your gun in your hand [6:38] doesn't just affect your sliding speed [6:41] and your sliding distance, but it also [6:43] affects when you can even get into the [6:45] mechanic itself. So, for instance, let's [6:46] just say I'm trying to fight this [6:48] person. I got some good damage on him [6:50] and I'm really confident that if I push [6:52] him, I can kill this guy for sure. Get [6:55] up in his face and finish off that one [6:57] mag on him. If I want to take a slide [6:59] with my gun in hand, I need to take a [7:01] minimum of one, two, three steps. If I [7:04] take anything shorter than those three [7:05] steps one two [7:08] one, you're either going to get what's [7:10] known as a dead slide, which is a really [7:13] slow, short slide, or what you're going [7:15] to get is a no slide. Another way to [7:18] think of a dead slide where you get [7:20] stuck into a crouch. Now, this is really [7:22] detrimental to your gameplay. If I'm [7:24] trying to fight this person, I got that [7:26] good break. I'm trying to push up on [7:27] them and I go crouch and now I'm stuck [7:29] in the open. Well, one, I'm a slow [7:31] target as I'm running out into the open. [7:34] Two, I'm not able to slide right away, [7:37] which means that I'm also really easy to [7:39] hit. I'm just a running target. And [7:42] three, I'm actually not getting into [7:44] that slide or I'm getting stuck right [7:46] here in the open. And that in general [7:48] also is just going to cause so many [7:50] issues for your gameplay. Now, something [7:52] that a lot of people don't know about is [7:54] something called bullet fatigue. And [7:56] bullet fatigue is when you're running [7:58] around in a sprint and as you get shot, [8:01] it cancels your sprint and you're forced [8:04] to walk for a split second. This is [8:06] really important because if you're [8:08] trying to get into a slide, you need to [8:11] make sure that your body is sprinting. [8:13] If you're walking, you're just going to [8:15] crouch. So, imagine you're taking a [8:17] gunfight with someone and as you're [8:19] trying to slide out into the open, what [8:21] ends up happening is you get forced to [8:23] walk and now you can't hit that sprint, [8:26] you can't enter a slide, and you end up [8:28] getting shot for it. So, in general, [8:30] moving with your gun in your hand simply [8:33] causes a whole bunch of disadvantages. [8:35] Now, as soon as we holster the weapon, [8:37] not only do we run faster, which means [8:39] that our slides are also faster, but [8:42] we've also completely removed the issue [8:44] of needing to take one, two, three [8:47] steps. Now, as soon as we holster our [8:49] weapon, as soon as you take one slide, [8:51] or as soon as you take one step, you can [8:54] instantly get into that slide. Meaning, [8:56] if I'm fighting someone and I'm in [8:58] behind my cover, as I'm shooting, I'm [9:01] going to holster my weapon and it's [9:04] going to allow me to come out into the [9:07] open into a slide instantaneously. [9:10] This is what we would call an instant [9:12] slide. [9:15] Now, instant sliding doesn't just give [9:17] you the benefit of sliding further, [9:20] sliding faster, sliding when you want, [9:22] but it also helps you completely remove [9:25] the chance of getting stopped before [9:27] you're able to enter the slide. [9:29] Remember, when your gun is in your hand [9:31] and you need to take three steps into [9:32] the open, 1 2 3. If you get shot during [9:36] those three steps, it cancels your [9:38] sprint. You're forced to walk. And if [9:42] you go for a slide midw walk, you're [9:44] gonna get stuck in a crouch and it's [9:46] going to completely mess up your [9:47] movement. But if you practice holstering [9:49] your weapon before you try to move, if [9:51] you take one step into the cover, when [9:54] you take one step back out, you can [9:57] slide from behind the cover or off of [10:00] the corner. That's going to keep you [10:01] safe. So, let's just say I'm fighting my [10:03] opponent from right here. Instead of [10:06] taking one step out in the open and [10:09] sliding, instead of what I'm going to do [10:10] is I'm going to take one step into [10:13] cover. And then when I go to crouch or [10:15] slide, I'm actually sliding about right [10:18] here where he can't see me. And I'm [10:21] entering that slide into the open. When [10:23] you're moving your body, there's two [10:24] different types of way to move your [10:26] body. There's momentum generating [10:28] mechanics and momentum keeping [10:31] mechanics. Momentum generating mechanics [10:34] are things that you're doing in the [10:36] moment that make you move. And if you [10:38] stop doing that action, you stop moving [10:40] your body. Momentum keeping mechanics is [10:44] mechanic that once you have momentum, [10:46] you can use it indefinitely and nothing [10:49] can stop you until that mechanic [10:52] eventually runs out. So for instance, a [10:54] bunny hop, I'm actually not holding [10:56] forward. All I'm doing is I'm keeping my [10:59] body moving by jumping. And the jump [11:02] keeps all of that momentum. So, whatever [11:04] speed you go into that mechanic with, I [11:07] can keep that momentum [11:10] indefinitely. A slide keeps your [11:13] momentum until it eventually slowly runs [11:17] out. Now, with this in mind, once I'm in [11:20] cover and I slide out, because I'm now [11:24] transferring my body from a momentum [11:26] generating mechanic to a momentum [11:28] keeping mechanic as I slide out, there's [11:30] no way for my opponent to stop my [11:32] movement. Meaning, once I've entered [11:34] that slide, he can't stop me from [11:36] pushing him. Or if I'm in a defensive [11:38] position, once I enter that slide, [11:41] there's nothing he can do to stop me [11:43] from moving backwards. But if I were to [11:45] try to do this with my gun in hand once [11:47] I start pushing out and he shoots me, [11:49] he's able to stop my push forward by [11:51] stopping my momentum or he's able to [11:53] stop me from running back by canceling [11:55] my sprint. So that's why it's super [11:57] important that we try to use instant [11:59] slides as often as possible. Holster our [12:01] weapon behind cover, slide out, and now [12:05] there's nothing that they can do to stop [12:06] our momentum. This also stacks really [12:09] strong with shooting. That's because if [12:12] your gun is in your hand, if you try to [12:13] sprint and then shoot, it's going to [12:16] force you into a walk. Especially if [12:18] you're aiming down sight, you're going [12:20] to move even that much slower. So [12:22] instead, if we can hold that momentum, [12:25] you can essentially shoot your gun while [12:29] sprinting because you're carrying that [12:32] momentum with a slide where you're [12:34] carrying that momentum with a bunny hop. [12:36] Now, that is instant sliding. Super [12:38] basic. We're going to shoot, holster our [12:42] gun behind cover, slide out with one [12:45] singular step. Now, we can change this [12:47] instant slide to an advanced slide. An [12:50] advanced slide is very similar. The only [12:52] difference is when we actually take out [12:54] the weapon. Now, right now, we have [12:56] fixed all these issues of moving slow, [12:58] not being able to slide when we want, [13:00] removing the issue of possibly getting [13:03] your sprint canceled, being able to [13:05] slide further. We fixed all of those [13:08] issues, but we created an issue by [13:10] accident. Before, at the very least, [13:12] with our gun in hand, we could shoot [13:14] whenever we wanted because our gun was [13:16] in our hand. But now that our gun's [13:17] down, if I'm here and I go to push out, [13:21] my gun comes out really late from when I [13:23] left the cover, which means that even [13:25] though I'm doing the action that I want, [13:27] I can't follow up with what I want to [13:29] do, shooting my gun right away. [13:33] So, here's how we're going to fix this. [13:34] When we holster our weapon, there's a [13:36] little white dot that appears in the [13:38] center of our screen. This is your [13:39] holster crosshair. Very similar to [13:41] having a weapon crosshair. This holster [13:44] crosshair, if I were to hit my swap [13:47] weapon bind, whether you're on [13:48] controller, this might be your Y or your [13:50] triangle or a paddle, or if you're on [13:53] mouse and keyboard, whatever you set it [13:54] bound to. For me, it's one of these side [13:56] buttons on my mouse. When I go to hit [13:58] that bind in 3 2 1, you'll notice that [14:02] that onscreen crosshair doesn't change [14:04] right away. I'll do that again and pay [14:06] attention to it. My holster crosshair. [14:08] So, right now, I have primed my body to [14:10] move fast. As long as you see that [14:12] crosshair, that's the state that your [14:14] body's in. So, right now, my body's [14:15] ready to move fast. Gun down. I'm going [14:17] to hit my button in 3 2 1. And you can [14:21] see that that crosshair doesn't [14:23] immediately change. It takes about half [14:25] of a second. That half second change is [14:28] your body transitioning from gun down [14:30] moving fast to gun in hand moving slow [14:33] again. This means because there's a half [14:36] second delay that you have half of a [14:38] second where your body will still gun [14:40] down move fast. So, if I'm in cover and [14:43] I'm shooting someone, [14:45] if I holster my gun and then I hit swap [14:48] weapon, for that half second, I can [14:52] actually still slide out using the [14:55] instant slide mechanic that we just [14:56] learned a moment ago. So, what we're [14:58] basically going to practice is peeking, [15:00] holstering into cover, swap, step, [15:04] crouch, jump. If the jump is one [15:06] mechanic that is just kind of messing [15:08] you up, it's like one too many steps for [15:10] you, just remove it and add it later in [15:12] the future. Holster on holster slide, [15:16] holster on holster slide. And now you [15:19] can see from the very beginning, we've [15:21] changed our method of sliding from [15:23] shooting 1 2 3. [15:27] We then moved it to shooting holster [15:32] slide out. And now we've fixed it to [15:35] peeking holster on holster sliding. [15:38] You can see that you're able to shoot [15:40] your gun at the very top of your slide [15:44] jump now as opposed to at the bottom of [15:48] your slide jump. Now, this should be the [15:51] new way that you slide from here on out. [15:53] This mechanic has almost zero downsides [15:55] other than the half second it takes to [15:58] holster your weapon and the half second [15:59] it takes to unholster your weapon. But [16:02] that 1 second of setting yourself up is [16:05] helping you one move faster, two, move [16:09] further, three, move sooner, and four, [16:13] actually be able to shoot your gun as [16:15] soon as possible. So for 1 second of [16:18] setting yourself up, you get a vast [16:20] amount of benefits out of it. Like I [16:21] said, this should be the new way that [16:23] you want to be moving from now on. As [16:24] you're shooting, you should be using [16:26] this to push up with your gun in your [16:27] hand. as you're in a gunfight and you [16:29] don't like your position, you should be [16:30] using this as a way to slide backwards [16:33] while still being able to keep your gun [16:35] in hand once you land on the ground. So, [16:37] as I'm fighting holster on holster [16:40] slide, I'm able to flick back around and [16:43] keep fighting as I'm moving away. I want [16:46] to push into this fight. Oh, I'm losing [16:47] my health. I don't really like this. [16:49] Holster on holster slide. Move back. I'm [16:51] able to get back into fighting. I like [16:53] that push. I'm going use work my way up. [16:55] Oh, too many people in front of me. Move [16:57] back a little bit. You know what? Now [16:59] I'm winning this fight. I'm going to [17:00] start working my way back in. Holster on [17:02] holster. Slide. Move up. I got a dead [17:03] slide there cuz I accidentally made a [17:05] mistake. [17:07] But as you can see, it is such a [17:09] powerful way to move your body around as [17:11] fast as possible. Now, just a moment [17:13] ago, I ended up making a mechanical [17:15] mistake and I accidentally didn't get [17:17] into the slide the way that I wanted to. [17:20] Even though my gun's down, for some [17:21] reason, I'm not sliding right now. [17:23] That's because even though we don't need [17:25] to take one, two, three steps and now we [17:28] just need to take one step, I [17:30] accidentally didn't even take that full [17:32] step and instead I crouched way too [17:35] soon. So this is where things like [17:37] heirlooms can actually be pretty [17:38] beneficial because once you see your [17:41] heirloom make a full rotation from where [17:44] it is right here to off to that right [17:46] side, now I know that I have sprinted [17:49] long enough to enter a slide. You could [17:51] probably hit a slide with the wraith [17:53] heirloom being at about halfway or [17:56] pointing towards your wraith portal. The [17:58] heirloom is going to be different on [18:00] every legend. The speeds, the [18:01] animations, everything will be [18:03] different. So, it's not going to be the [18:04] best visualizer, but is a tool that you [18:06] could possibly use to help you get a [18:08] little bit more consistent if you're [18:10] having an issue with this mechanic. Now, [18:12] at the end of the day, this is just a [18:14] tool to help you move your body sooner [18:17] and to help you move your body faster. [18:18] This is not going to absolutely make and [18:21] break a fight. It's not going to [18:22] completely break someone's ankles. It's [18:24] not going to make you invincible, but it [18:26] is something that you can use to help [18:28] you push into fights more aggressively. [18:30] Remove yourself from fights faster and [18:33] more safely and set yourself up into new [18:36] positions more effectively. Your goal if [18:39] you want to take this very basic way of [18:42] moving your body to the next level is [18:44] trying to figure out how can you chain [18:46] this into the next thing that you're [18:48] trying to do. How can I apply this to [18:50] what my current goal is or what my [18:53] future goals are? For instance, maybe [18:55] right now I'm fighting this person. If I [18:57] were to try and push past him, he's [19:00] going to shoot me. He's going to cancel [19:02] my sprint and he's going to make me stop [19:03] and move slow. So instead, what I'm [19:06] going to do is I'm going to instant [19:08] slide, which is going to put me into a [19:11] momentum carrying mechanic. Either a [19:13] slide or a bunny hop. And from here, [19:17] that momentum is going to be carried to [19:19] this wall. From the wall, I can use this [19:23] to possibly set myself up to break his [19:25] ankle. As I carry myself here, I can [19:30] break his ankle and come on back into [19:33] this fight. So again, everything is a [19:35] tool that you are trying to use to set [19:37] yourself up for the next step of your [19:40] fight. I see a lot of people who take [19:42] mechanics and they use them 24/7 and [19:45] they to some degree almost abuse them [19:48] and they wonder why they never get [19:49] better. It's because they're taking [19:52] something that can be used in a whole [19:53] bunch of situations and they use it in [19:55] every situation, but not every situation [19:57] needs that specific movement or [20:00] mechanic. So again going forward [20:02] practice how can I use a specific method [20:06] of moving my body to benefit me [20:09] depending on whatever situation I am [20:12] currently in. Now if you want to be able [20:15] to do this mechanic more consistently. [20:19] One of the tips that I could give you is [20:21] customizing your either mouse and [20:23] keyboard keybinds or customizing your [20:26] controller button layout so that you can [20:28] hit the buttons that need to be hit more [20:31] consistently and more easily. Now, for [20:33] people who are on mouse and keyboard, [20:35] the binds that I use specifically to be [20:38] able to do this easily in my opinion is [20:40] instead of using one, two, and three as [20:42] my primary, secondary, and holster [20:44] weapon, instead what I do is I use cycle [20:46] weapon instead of weapon one and two. My [20:49] cycle weapon is bound to the most [20:51] forward side button on my mouse. So, in [20:54] this case, it would be mouse 5. For my [20:56] holster, I swapped my holster from the [20:58] three key and I moved it over to the [21:00] most further back side button on my [21:03] mouse. I play with the Razer Viper V3 [21:05] Pro and I have two side buttons. So, my [21:08] forward side button is cycle weapon. My [21:10] backside button is holster. This makes [21:12] it really easy for me to hit back [21:15] forward step crouch jump backside button [21:19] forward side button step forward crouch. [21:23] So all of my weapon mechanics, swapping [21:27] and holstering, looking around, aiming [21:30] and shooting, anything that revolves [21:32] around my weapon is all done with my [21:34] right hand. Anything that it involves [21:36] moving, moving forwards, backwards, [21:38] left, right, crouching, and jumping is [21:40] all done with my left hand. So, I've [21:44] separated mechanically my right side of [21:47] my brain or my right hand for aiming and [21:49] the left side of my brain, my left hand [21:51] for movement. This makes it a lot easier [21:54] for me to focus on doing two different [21:56] things at once, like incorporating my [21:59] aiming mechanics into my movement or my [22:01] movement mechanics into my aiming. Now, [22:03] the best thing that you can do if you [22:05] play on controller and you want to have [22:06] the most consistent movement possible, [22:08] you're going to need to play with a pro [22:11] controller with at least four paddles on [22:13] the back of your controller. Four [22:15] paddles is the most optimal. Anything [22:17] less, like Edge Pro Controller that only [22:19] has two paddles is very unoptimal, and [22:22] anything over four paddles starts to be [22:24] pretty clunky in the back. Now, it is [22:27] possible to use more than four. Like I [22:28] know some controllers have like six to [22:30] like eight back buttons, but for [22:33] paddles, paddles is the key word is most [22:36] optimal. Paddles are a lot wider [22:38] typically, so it's going to be a lot [22:40] easier to hit with your fingers, [22:41] especially if you have big fingers. I [22:43] know me personally playing with back [22:45] buttons, my fingers would always like [22:46] misclick because those buttons are so [22:48] tiny. My fingers were so much bigger [22:50] than them. So by having bigger paddles, [22:52] it makes it easier, more consistent. On [22:54] top of that as well, the most important [22:56] thing when it comes to your movement is [22:58] being able to keep your thumb on the [23:00] analog stick while you're hitting the [23:02] face plate buttons. Ax YB. The reason [23:05] why this is important is because you [23:06] want to be able to aim while you're [23:08] crouching and aim while you're jumping [23:11] around and aim while you're interacting [23:13] with loot on the ground. So you can [23:14] basically look around and loot [23:16] everything instead of strafing your body [23:18] to pick everything up. You should also, [23:21] really important, be able to look around [23:23] while you're setting yourself up to [23:25] unholster and swap your gun and get into [23:29] those instant slides. So, when we start [23:31] doing mechanics like instant slides [23:33] where you have to hold Y to put your gun [23:36] down, tap Y to bring it out, hit crouch, [23:40] and hit A, you're hitting four inputs. [23:43] One of them is a delayed long input, all [23:46] while you can't look around. So having [23:49] those paddles on the back and mapping [23:51] your four buttons to them is going to [23:53] help you do that way more consistently. [23:55] The way that I would map my back paddles [23:58] is mapping your crouch to your top left [24:01] paddle, your jump to your top right [24:04] paddle, your interact to your bottom [24:07] right paddle, and your swap weapon to [24:10] your bottom left paddle. Now, if this is [24:12] really uncomfortable, you're more than [24:14] welcome to change it, but there's a [24:16] reason behind why I would set it up this [24:18] way. You want to make sure that the [24:19] buttons you hit the most are on the hand [24:21] that you use the least or that is the [24:23] least important. Your right hand is the [24:25] most important because you are aiming [24:27] 24/7 with it. The last thing you want to [24:29] do is be spamming crouch while you're [24:32] trying to aim and that's tensing all of [24:35] the muscles in your forearm and forcing [24:36] you to miss extra shots that you don't [24:38] need to be missing. So, if we are going [24:40] to be sliding non-stop to reposition [24:43] oursel or holstering and swapping our [24:45] weapon over and over again, that's why [24:46] we put our Y on our least used hand, the [24:49] left. We also are going to be crouching [24:52] a lot. Spam crouching as you are in a [24:55] gunfight. [24:58] You're going to be crouching in and out [25:00] of cover [25:02] and sliding around a lot. as well. If [25:05] you're playing hold to crouch, which you [25:07] should be if you have a Pro Controller, [25:09] you're going to be holding crouch as [25:12] you're bunny hopping around or as you're [25:14] sliding [25:16] in and out of a gunfight, which means [25:18] that you don't want to be holding a [25:20] button non-stop if you're trying to aim [25:22] at the same time. Now, my favorite go-to [25:24] controllers are the ones over at Aim [25:26] Controllers. Not only do they have a [25:28] lifetime warranty, but in my opinion, I [25:31] have played with a handful of different [25:33] pro controllers. From Scuf to [25:35] PlayStation to the Xbox Elites to Battle [25:38] Beavers to Hex Gaming controllers, I've [25:40] played with everything. And my favorite [25:42] shaped paddles and the most responsive [25:44] in my opinion are the ones from Aim [25:46] Controllers. Now, let's just say you [25:48] can't afford a Pro Controller. That's [25:50] totally fine. The next two best options [25:53] that you could play are going to be [25:55] ninja, which lets you crouch with your [25:57] paddles and jump with your paddles, but [25:59] it doesn't let you swap your weapon. Or [26:02] what you could also do is play [26:03] customized. Now, like I said, you want [26:05] to put your crouch on your left side. [26:08] So, by playing on customized, it would [26:10] let you move your crouch over to your [26:12] left, your jump over to your right, and [26:15] then you could set your cycle weapon to [26:18] your analog stick. That way you're [26:20] swapping while keeping your thumb on the [26:22] stick. Really important. You're [26:23] crouching while keeping your thumb on [26:25] the stick. Really important. And then [26:27] you would be jumping while keeping your [26:29] thumb on the stick. Really important. [26:31] Now, that is how you are going to be [26:33] moving around as fast as possible. One [26:37] more tip that you could use, this is [26:39] mostly just for controller players [26:40] because only controller players have aim [26:42] assist. You're going to want to also, if [26:45] you play with advanced look controls, [26:47] scroll all the way down to your [26:49] targeting compensation, which is your [26:50] aim assist. And you're going to want to [26:52] turn off your melee target compensation. [26:55] This is your aim assist when your weapon [26:57] is holstered. And the reason why you [26:59] want to turn this off, if you're in [27:01] front of someone and every time that you [27:03] move with your weapon in hand, it sticks [27:05] to that person, even though it's maybe [27:07] not the most strongest aim assist, [27:09] depending on your sensitivity or if [27:11] you're on console or PC. But when you [27:14] try to move away, what's going to end up [27:15] happening as you try to turn and move [27:18] away from that person, is your aim [27:19] assist is going to stick on them and [27:21] it's going to feel very uncomfortable [27:23] as you try to turn away. It's basically [27:26] going to slow your movement down. So, if [27:29] you turn off your melee target [27:32] compensation, when you holster your [27:34] weapon, you can move side to side and [27:37] your aim assist won't stick to your [27:39] target. Meaning, when you go to slide [27:42] into the fight, you'll have aim assist. [27:45] And when you go to leave the fight, you [27:47] won't have aim assist. and it will make [27:49] it easier to move in [27:53] and out [27:55] of those situations. Now, that is [27:57] absolutely everything that you need to [27:59] know on how to move faster in Apex [28:01] Legends. If this video helped you out at [28:03] all, make sure to leave a like, [28:06] subscribe, and comment what your hardest [28:09] part of learning this mechanic was so [28:10] that other people know if they should be [28:13] having issues as well as they try to [28:15] learn it. This is not going to be the [28:16] easiest mechanic for most people. So, [28:18] definitely make sure to let people know [28:19] if you're also having issues so that [28:21] people don't feel left out. One last [28:23] thing, if you do want to continuously be [28:24] getting better at Apex Legends or figure [28:26] out why maybe you're having any [28:28] mechanical issues, whether it be with [28:29] your super glides, your super jumps, [28:32] your movement, your aim, or how you take [28:35] and approach fights. Maybe you're not [28:36] dropping as high damage as you want. [28:38] Make sure to book a coaching session [28:39] with me in the link in description down [28:41] below on my website, the district.pro. I [28:44] have lots of different coaching options [28:45] from budget to advanced, from ranked to [28:48] pubs, from 1v ones, and to mechanics. I [28:50] also have weekly classes every Thursday [28:52] where we go over your own gameplay and [28:55] we can figure out what is going on and [28:57] help you understand why you and other [28:59] players might be having issues. Those [29:01] weekly classes are my most affordable [29:04] and your first month is 50% off. So, [29:07] every month you can get four 1-hour [29:09] classes or basically one class a week. [29:12] Now, this class is every night on [29:14] Thursday at 8:30 p.m. Eastern Standard [29:17] Time. And if you're not able to show up [29:19] to the class, that's perfectly fine. As [29:21] long as you submit your clips, I will [29:23] watch them, go over them, and I will [29:25] upload them to my website and my [29:27] Discords online class so that you can go [29:29] back and rewatch it whenever it gets [29:31] uploaded. All the links will be in the [29:33] description down below. If you want to [29:34] check out aim controllers, if you want [29:35] to check out the gear that I use and get [29:37] a discount, make sure to check the [29:39] description. And until next time guys, [29:41] remember do not quit because Apex will [29:43] only get easier from