---
title: 'The BIGGEST Movement Secrets that Pros WONT Tell You...'
source: 'https://youtube.com/watch?v=0SOOzOINtJs'
video_id: '0SOOzOINtJs'
date: 2026-06-17
duration_sec: 0
---

# The BIGGEST Movement Secrets that Pros WONT Tell You...

> Source: [The BIGGEST Movement Secrets that Pros WONT Tell You...](https://youtube.com/watch?v=0SOOzOINtJs)

## Summary

This video teaches Apex Legends players how to move two to three times faster using advanced sliding techniques. The coach explains the importance of holstering weapons for speed, introduces instant and advanced slides, and covers momentum management. It also provides keybind and controller setup tips for consistent execution.

### Key Points

- **Holstering for Speed** [3:00] — Holstering your weapon increases run speed and allows slides with only one step, removing the need for three steps.
- **Dead Slides** [7:00] — A dead slide is a slow, short slide or getting stuck in a crouch, caused by not having enough sprint time before sliding.
- **Bullet Fatigue** [7:52] — Bullet fatigue cancels your sprint when you get shot, forcing you to walk for a split second, which can prevent you from entering a slide.
- **Momentum Types** [10:23] — Momentum generating mechanics require continuous action (e.g., running), while momentum keeping mechanics (e.g., slide, bunny hop) preserve speed once initiated.
- **Advanced Slide Timing** [14:00] — After pressing swap weapon, there is a half-second delay before your weapon unholsters, during which you can still slide with holstered speed.
- **Advanced Slide Sequence** [15:00] — The sequence for an advanced slide is: peek, holster, swap, step, crouch, jump.
- **Keybind Setup** [20:33] — For mouse and keyboard, bind cycle weapon and holster to side mouse buttons to separate aiming (right hand) from movement (left hand).
- **Controller Setup** [22:03] — A pro controller with at least four paddles is recommended, mapping crouch, jump, interact, and swap weapon to them.
- **Aim Assist Setting** [26:40] — Turn off melee target compensation to prevent aim assist from sticking to enemies when your weapon is holstered, making it easier to move away.

## Transcript

Do you want your movement to look more
like this?
But no matter how much you practice,
your best clips always end up looking
like.
[Music]
Well, that's okay because in today's
video, I'm going to be showing you how
to move two to three times as fast as
you normally do using the secrets that
pros and do not want you to know. But
I'm not just going to be teaching you
how to move faster. I'm going to teach
you what makes you move slower, what you
can do to build off of moving faster,
and more importantly, how to
legitimately use these techniques
properly at the right time. But why
should you listen to me instead of all
the amazing other coaches out there? Tim
Pro, Coach Frosty. Hi guys, my name's
Dro. I've been coaching Apex
professionally for the last 5 years, and
I've helped people from professional
levels all the way down to the absolute
noobs of Apex reach their desired rank.
I don't just make guides on how to do
certain things, but I make them
understandable and approachable so that
no matter what level of player you are,
you will be able to walk away today
knowing absolutely how to do everything
that we talked about in this video as
easily and as effectively as possible.
If you want to keep getting better at
other aspects in Apex Legends, like your
aiming, your positioning, your game
sense, your playmaking, your teamwork,
then make sure to hit that like button,
subscribe, and turn on notifications so
that you know whenever we update a new
video so you can stay ahead of everybody
else. If you want more personalized
coaching to figure out where exactly
you're having issues, consider booking a
coaching session with me with the link
in the description down below. I have
coaching options for all price points,
whether you're on a budget or if you
want weekly coaching. But just keep in
mind, I do book insanely fast. And most
months there can be anywhere from a 2
week to a twomonth weight list. That all
being said, if you want to get coaching
for free, make sure to comment coaching
down below. I'm going to be picking one
person from each video who comments
coaching to get a free coaching session
in the firing range. Now, let's holster
your keyboard and let's get right onto
this video. All right, gang. So, what
we're going to be doing is we're going
to be going over and covering a handful
of different ways that you can
essentially get your body to move around
faster. Now, none of these mechanics are
going to be, you know, insane or crazy.
Honestly, everything that we're going to
cover today, you can do on any platform
or any input. So, if you're on Switch,
if you're on controller, PC, mouse and
keyboard, console, it doesn't really
matter. you'll be able to do it no
matter what. But like I said, what we're
basically going to be doing today is
we're going to be starting off with a
very basic way on how to slide. And from
there, what we're going to do is we're
going to take it up a notch and we're
going to add new skills to said slide to
make it even that much more effective.
Now, this is something that I coach
everybody on um whenever I'm doing Apex
Legends coaching sessions. So, you may
have already seen this before, but I'm
going to be talking a lot about a whole
bunch of things that go into it. So,
even if you know what we're going to be
doing today, or maybe you already know
how to do it, I can almost guarantee
we're going to cover a thing or two that
you didn't know that's going to either
make it one more consistent or two, it's
going to make it a lot easier for you to
hit in general. So, to start off with
what we're going to be talking about, we
are talking about instant advance and
instant swap slides. Now, these are
terms that I have given it myself. It's
not like this is a super concrete, you
know, terminology. You might hear, you
know, a lot of people talk about it
because, you know, we've talked about it
for so many years that it might have
just grown on by now. Some people call
it fade slides, but they also don't
really know exactly what fade slides are
to begin with, and they they kind of
confuse fade slides with what we're
going to be talking about. Now, when it
comes to moving our body around, there
are two main things that we need to keep
in mind, or rather, there's two main
factors that's going to determine how
your body moves. And because of that,
there's going to affect you in a whole
bunch of different ways. The main way
that a lot of people are going to be
moving their body is moving their body
with their gun in their hand. And the
second way is going to be moving their
body with their weapon holstered. Now,
just a quick note, if you have an
heirloom or if you don't and you just
play with your fists, it's not going to
make a difference. Your heirloom is just
a pure cosmetic thing. It doesn't do
anything to the game other than maybe
give you some visual confirmation as to
like what state your body is in. But
maybe we'll talk about that in a later
video. But regardless, there's two main
ways that we're moving our body. With
our gun in hand and with our gun
holstered. Now, everyone knows that when
you move with your gun in your hand, you
naturally move a little bit slower
compared to when your weapon is
holstered. So, something that we want to
keep in mind, or something that we want
to be thinking about in general, is what
is your goal in this specific moment? Is
my goal to be shooting my gun, or is my
goal to be moving my body forwards into
a fight, backwards out of a fight, or am
I trying to take a new position off to
the side and engage from somewhere else?
What is your goal right now? Is it to
fight or is it to move? If your goal in
general is to move, then in general,
your weapon should just be going down.
You always want to make sure that you're
attacking your goal with whatever means
possible. for me and for I would say
99.99%
of pro players and especially movement
players like Fade, Ecstasy, Lemon Head,
Sylus, movementless I think his name is,
what you're going to notice is every
time, or maybe not every time, but a lot
of the time when we're trying to move
our body, we're going to be holstering
our weapon. A lot of people think that
we're holstering our weapon just so that
we can take out the very fancy heirloom
that we spent hundreds of dollars on. In
reality, you know, that might be one of
the factors, but it's usually, if not
only, because we're trying to get that
movement speed boost. Now, this movement
speed boost doesn't just affect your
running speed. It also affects what
we're mostly going to be talking about
today, your sliding. Now, if I want to
take a slide with my gun in my hand,
keep in mind that it makes you run
slower, which means that your slide
isn't going to have nearly as much
velocity, which basically just means
speed, as you're trying to slide towards
someone or slide away from someone. So,
in general, your slides are going to be
slower. Because your slides are slower,
I'll just use maybe this line right here
as a guideline. Because your slides are
slower, your slides also don't go
as far compared to if you were to
holster your weapon.
You can see that you get a little bit
more distance. Now, is that 1 to 2 m
going to make or break a fight? Probably
not. But being able to move your body
faster and further in general is
helpful. Imagine if you're trying to
slide to this box hypothetically and you
end up stopping. Sure, you're going to
get destroyed and you know is probably
not going to benefit you as opposed to
if your slide had actually taken you to
where you wanted to go. Now, on top of
this, moving with your gun in your hand
doesn't just affect your sliding speed
and your sliding distance, but it also
affects when you can even get into the
mechanic itself. So, for instance, let's
just say I'm trying to fight this
person. I got some good damage on him
and I'm really confident that if I push
him, I can kill this guy for sure. Get
up in his face and finish off that one
mag on him. If I want to take a slide
with my gun in hand, I need to take a
minimum of one, two, three steps. If I
take anything shorter than those three
steps one two
one, you're either going to get what's
known as a dead slide, which is a really
slow, short slide, or what you're going
to get is a no slide. Another way to
think of a dead slide where you get
stuck into a crouch. Now, this is really
detrimental to your gameplay. If I'm
trying to fight this person, I got that
good break. I'm trying to push up on
them and I go crouch and now I'm stuck
in the open. Well, one, I'm a slow
target as I'm running out into the open.
Two, I'm not able to slide right away,
which means that I'm also really easy to
hit. I'm just a running target. And
three, I'm actually not getting into
that slide or I'm getting stuck right
here in the open. And that in general
also is just going to cause so many
issues for your gameplay. Now, something
that a lot of people don't know about is
something called bullet fatigue. And
bullet fatigue is when you're running
around in a sprint and as you get shot,
it cancels your sprint and you're forced
to walk for a split second. This is
really important because if you're
trying to get into a slide, you need to
make sure that your body is sprinting.
If you're walking, you're just going to
crouch. So, imagine you're taking a
gunfight with someone and as you're
trying to slide out into the open, what
ends up happening is you get forced to
walk and now you can't hit that sprint,
you can't enter a slide, and you end up
getting shot for it. So, in general,
moving with your gun in your hand simply
causes a whole bunch of disadvantages.
Now, as soon as we holster the weapon,
not only do we run faster, which means
that our slides are also faster, but
we've also completely removed the issue
of needing to take one, two, three
steps. Now, as soon as we holster our
weapon, as soon as you take one slide,
or as soon as you take one step, you can
instantly get into that slide. Meaning,
if I'm fighting someone and I'm in
behind my cover, as I'm shooting, I'm
going to holster my weapon and it's
going to allow me to come out into the
open into a slide instantaneously.
This is what we would call an instant
slide.
Now, instant sliding doesn't just give
you the benefit of sliding further,
sliding faster, sliding when you want,
but it also helps you completely remove
the chance of getting stopped before
you're able to enter the slide.
Remember, when your gun is in your hand
and you need to take three steps into
the open, 1 2 3. If you get shot during
those three steps, it cancels your
sprint. You're forced to walk. And if
you go for a slide midw walk, you're
gonna get stuck in a crouch and it's
going to completely mess up your
movement. But if you practice holstering
your weapon before you try to move, if
you take one step into the cover, when
you take one step back out, you can
slide from behind the cover or off of
the corner. That's going to keep you
safe. So, let's just say I'm fighting my
opponent from right here. Instead of
taking one step out in the open and
sliding, instead of what I'm going to do
is I'm going to take one step into
cover. And then when I go to crouch or
slide, I'm actually sliding about right
here where he can't see me. And I'm
entering that slide into the open. When
you're moving your body, there's two
different types of way to move your
body. There's momentum generating
mechanics and momentum keeping
mechanics. Momentum generating mechanics
are things that you're doing in the
moment that make you move. And if you
stop doing that action, you stop moving
your body. Momentum keeping mechanics is
mechanic that once you have momentum,
you can use it indefinitely and nothing
can stop you until that mechanic
eventually runs out. So for instance, a
bunny hop, I'm actually not holding
forward. All I'm doing is I'm keeping my
body moving by jumping. And the jump
keeps all of that momentum. So, whatever
speed you go into that mechanic with, I
can keep that momentum
indefinitely. A slide keeps your
momentum until it eventually slowly runs
out. Now, with this in mind, once I'm in
cover and I slide out, because I'm now
transferring my body from a momentum
generating mechanic to a momentum
keeping mechanic as I slide out, there's
no way for my opponent to stop my
movement. Meaning, once I've entered
that slide, he can't stop me from
pushing him. Or if I'm in a defensive
position, once I enter that slide,
there's nothing he can do to stop me
from moving backwards. But if I were to
try to do this with my gun in hand once
I start pushing out and he shoots me,
he's able to stop my push forward by
stopping my momentum or he's able to
stop me from running back by canceling
my sprint. So that's why it's super
important that we try to use instant
slides as often as possible. Holster our
weapon behind cover, slide out, and now
there's nothing that they can do to stop
our momentum. This also stacks really
strong with shooting. That's because if
your gun is in your hand, if you try to
sprint and then shoot, it's going to
force you into a walk. Especially if
you're aiming down sight, you're going
to move even that much slower. So
instead, if we can hold that momentum,
you can essentially shoot your gun while
sprinting because you're carrying that
momentum with a slide where you're
carrying that momentum with a bunny hop.
Now, that is instant sliding. Super
basic. We're going to shoot, holster our
gun behind cover, slide out with one
singular step. Now, we can change this
instant slide to an advanced slide. An
advanced slide is very similar. The only
difference is when we actually take out
the weapon. Now, right now, we have
fixed all these issues of moving slow,
not being able to slide when we want,
removing the issue of possibly getting
your sprint canceled, being able to
slide further. We fixed all of those
issues, but we created an issue by
accident. Before, at the very least,
with our gun in hand, we could shoot
whenever we wanted because our gun was
in our hand. But now that our gun's
down, if I'm here and I go to push out,
my gun comes out really late from when I
left the cover, which means that even
though I'm doing the action that I want,
I can't follow up with what I want to
do, shooting my gun right away.
So, here's how we're going to fix this.
When we holster our weapon, there's a
little white dot that appears in the
center of our screen. This is your
holster crosshair. Very similar to
having a weapon crosshair. This holster
crosshair, if I were to hit my swap
weapon bind, whether you're on
controller, this might be your Y or your
triangle or a paddle, or if you're on
mouse and keyboard, whatever you set it
bound to. For me, it's one of these side
buttons on my mouse. When I go to hit
that bind in 3 2 1, you'll notice that
that onscreen crosshair doesn't change
right away. I'll do that again and pay
attention to it. My holster crosshair.
So, right now, I have primed my body to
move fast. As long as you see that
crosshair, that's the state that your
body's in. So, right now, my body's
ready to move fast. Gun down. I'm going
to hit my button in 3 2 1. And you can
see that that crosshair doesn't
immediately change. It takes about half
of a second. That half second change is
your body transitioning from gun down
moving fast to gun in hand moving slow
again. This means because there's a half
second delay that you have half of a
second where your body will still gun
down move fast. So, if I'm in cover and
I'm shooting someone,
if I holster my gun and then I hit swap
weapon, for that half second, I can
actually still slide out using the
instant slide mechanic that we just
learned a moment ago. So, what we're
basically going to practice is peeking,
holstering into cover, swap, step,
crouch, jump. If the jump is one
mechanic that is just kind of messing
you up, it's like one too many steps for
you, just remove it and add it later in
the future. Holster on holster slide,
holster on holster slide. And now you
can see from the very beginning, we've
changed our method of sliding from
shooting 1 2 3.
We then moved it to shooting holster
slide out. And now we've fixed it to
peeking holster on holster sliding.
You can see that you're able to shoot
your gun at the very top of your slide
jump now as opposed to at the bottom of
your slide jump. Now, this should be the
new way that you slide from here on out.
This mechanic has almost zero downsides
other than the half second it takes to
holster your weapon and the half second
it takes to unholster your weapon. But
that 1 second of setting yourself up is
helping you one move faster, two, move
further, three, move sooner, and four,
actually be able to shoot your gun as
soon as possible. So for 1 second of
setting yourself up, you get a vast
amount of benefits out of it. Like I
said, this should be the new way that
you want to be moving from now on. As
you're shooting, you should be using
this to push up with your gun in your
hand. as you're in a gunfight and you
don't like your position, you should be
using this as a way to slide backwards
while still being able to keep your gun
in hand once you land on the ground. So,
as I'm fighting holster on holster
slide, I'm able to flick back around and
keep fighting as I'm moving away. I want
to push into this fight. Oh, I'm losing
my health. I don't really like this.
Holster on holster slide. Move back. I'm
able to get back into fighting. I like
that push. I'm going use work my way up.
Oh, too many people in front of me. Move
back a little bit. You know what? Now
I'm winning this fight. I'm going to
start working my way back in. Holster on
holster. Slide. Move up. I got a dead
slide there cuz I accidentally made a
mistake.
But as you can see, it is such a
powerful way to move your body around as
fast as possible. Now, just a moment
ago, I ended up making a mechanical
mistake and I accidentally didn't get
into the slide the way that I wanted to.
Even though my gun's down, for some
reason, I'm not sliding right now.
That's because even though we don't need
to take one, two, three steps and now we
just need to take one step, I
accidentally didn't even take that full
step and instead I crouched way too
soon. So this is where things like
heirlooms can actually be pretty
beneficial because once you see your
heirloom make a full rotation from where
it is right here to off to that right
side, now I know that I have sprinted
long enough to enter a slide. You could
probably hit a slide with the wraith
heirloom being at about halfway or
pointing towards your wraith portal. The
heirloom is going to be different on
every legend. The speeds, the
animations, everything will be
different. So, it's not going to be the
best visualizer, but is a tool that you
could possibly use to help you get a
little bit more consistent if you're
having an issue with this mechanic. Now,
at the end of the day, this is just a
tool to help you move your body sooner
and to help you move your body faster.
This is not going to absolutely make and
break a fight. It's not going to
completely break someone's ankles. It's
not going to make you invincible, but it
is something that you can use to help
you push into fights more aggressively.
Remove yourself from fights faster and
more safely and set yourself up into new
positions more effectively. Your goal if
you want to take this very basic way of
moving your body to the next level is
trying to figure out how can you chain
this into the next thing that you're
trying to do. How can I apply this to
what my current goal is or what my
future goals are? For instance, maybe
right now I'm fighting this person. If I
were to try and push past him, he's
going to shoot me. He's going to cancel
my sprint and he's going to make me stop
and move slow. So instead, what I'm
going to do is I'm going to instant
slide, which is going to put me into a
momentum carrying mechanic. Either a
slide or a bunny hop. And from here,
that momentum is going to be carried to
this wall. From the wall, I can use this
to possibly set myself up to break his
ankle. As I carry myself here, I can
break his ankle and come on back into
this fight. So again, everything is a
tool that you are trying to use to set
yourself up for the next step of your
fight. I see a lot of people who take
mechanics and they use them 24/7 and
they to some degree almost abuse them
and they wonder why they never get
better. It's because they're taking
something that can be used in a whole
bunch of situations and they use it in
every situation, but not every situation
needs that specific movement or
mechanic. So again going forward
practice how can I use a specific method
of moving my body to benefit me
depending on whatever situation I am
currently in. Now if you want to be able
to do this mechanic more consistently.
One of the tips that I could give you is
customizing your either mouse and
keyboard keybinds or customizing your
controller button layout so that you can
hit the buttons that need to be hit more
consistently and more easily. Now, for
people who are on mouse and keyboard,
the binds that I use specifically to be
able to do this easily in my opinion is
instead of using one, two, and three as
my primary, secondary, and holster
weapon, instead what I do is I use cycle
weapon instead of weapon one and two. My
cycle weapon is bound to the most
forward side button on my mouse. So, in
this case, it would be mouse 5. For my
holster, I swapped my holster from the
three key and I moved it over to the
most further back side button on my
mouse. I play with the Razer Viper V3
Pro and I have two side buttons. So, my
forward side button is cycle weapon. My
backside button is holster. This makes
it really easy for me to hit back
forward step crouch jump backside button
forward side button step forward crouch.
So all of my weapon mechanics, swapping
and holstering, looking around, aiming
and shooting, anything that revolves
around my weapon is all done with my
right hand. Anything that it involves
moving, moving forwards, backwards,
left, right, crouching, and jumping is
all done with my left hand. So, I've
separated mechanically my right side of
my brain or my right hand for aiming and
the left side of my brain, my left hand
for movement. This makes it a lot easier
for me to focus on doing two different
things at once, like incorporating my
aiming mechanics into my movement or my
movement mechanics into my aiming. Now,
the best thing that you can do if you
play on controller and you want to have
the most consistent movement possible,
you're going to need to play with a pro
controller with at least four paddles on
the back of your controller. Four
paddles is the most optimal. Anything
less, like Edge Pro Controller that only
has two paddles is very unoptimal, and
anything over four paddles starts to be
pretty clunky in the back. Now, it is
possible to use more than four. Like I
know some controllers have like six to
like eight back buttons, but for
paddles, paddles is the key word is most
optimal. Paddles are a lot wider
typically, so it's going to be a lot
easier to hit with your fingers,
especially if you have big fingers. I
know me personally playing with back
buttons, my fingers would always like
misclick because those buttons are so
tiny. My fingers were so much bigger
than them. So by having bigger paddles,
it makes it easier, more consistent. On
top of that as well, the most important
thing when it comes to your movement is
being able to keep your thumb on the
analog stick while you're hitting the
face plate buttons. Ax YB. The reason
why this is important is because you
want to be able to aim while you're
crouching and aim while you're jumping
around and aim while you're interacting
with loot on the ground. So you can
basically look around and loot
everything instead of strafing your body
to pick everything up. You should also,
really important, be able to look around
while you're setting yourself up to
unholster and swap your gun and get into
those instant slides. So, when we start
doing mechanics like instant slides
where you have to hold Y to put your gun
down, tap Y to bring it out, hit crouch,
and hit A, you're hitting four inputs.
One of them is a delayed long input, all
while you can't look around. So having
those paddles on the back and mapping
your four buttons to them is going to
help you do that way more consistently.
The way that I would map my back paddles
is mapping your crouch to your top left
paddle, your jump to your top right
paddle, your interact to your bottom
right paddle, and your swap weapon to
your bottom left paddle. Now, if this is
really uncomfortable, you're more than
welcome to change it, but there's a
reason behind why I would set it up this
way. You want to make sure that the
buttons you hit the most are on the hand
that you use the least or that is the
least important. Your right hand is the
most important because you are aiming
24/7 with it. The last thing you want to
do is be spamming crouch while you're
trying to aim and that's tensing all of
the muscles in your forearm and forcing
you to miss extra shots that you don't
need to be missing. So, if we are going
to be sliding non-stop to reposition
oursel or holstering and swapping our
weapon over and over again, that's why
we put our Y on our least used hand, the
left. We also are going to be crouching
a lot. Spam crouching as you are in a
gunfight.
You're going to be crouching in and out
of cover
and sliding around a lot. as well. If
you're playing hold to crouch, which you
should be if you have a Pro Controller,
you're going to be holding crouch as
you're bunny hopping around or as you're
sliding
in and out of a gunfight, which means
that you don't want to be holding a
button non-stop if you're trying to aim
at the same time. Now, my favorite go-to
controllers are the ones over at Aim
Controllers. Not only do they have a
lifetime warranty, but in my opinion, I
have played with a handful of different
pro controllers. From Scuf to
PlayStation to the Xbox Elites to Battle
Beavers to Hex Gaming controllers, I've
played with everything. And my favorite
shaped paddles and the most responsive
in my opinion are the ones from Aim
Controllers. Now, let's just say you
can't afford a Pro Controller. That's
totally fine. The next two best options
that you could play are going to be
ninja, which lets you crouch with your
paddles and jump with your paddles, but
it doesn't let you swap your weapon. Or
what you could also do is play
customized. Now, like I said, you want
to put your crouch on your left side.
So, by playing on customized, it would
let you move your crouch over to your
left, your jump over to your right, and
then you could set your cycle weapon to
your analog stick. That way you're
swapping while keeping your thumb on the
stick. Really important. You're
crouching while keeping your thumb on
the stick. Really important. And then
you would be jumping while keeping your
thumb on the stick. Really important.
Now, that is how you are going to be
moving around as fast as possible. One
more tip that you could use, this is
mostly just for controller players
because only controller players have aim
assist. You're going to want to also, if
you play with advanced look controls,
scroll all the way down to your
targeting compensation, which is your
aim assist. And you're going to want to
turn off your melee target compensation.
This is your aim assist when your weapon
is holstered. And the reason why you
want to turn this off, if you're in
front of someone and every time that you
move with your weapon in hand, it sticks
to that person, even though it's maybe
not the most strongest aim assist,
depending on your sensitivity or if
you're on console or PC. But when you
try to move away, what's going to end up
happening as you try to turn and move
away from that person, is your aim
assist is going to stick on them and
it's going to feel very uncomfortable
as you try to turn away. It's basically
going to slow your movement down. So, if
you turn off your melee target
compensation, when you holster your
weapon, you can move side to side and
your aim assist won't stick to your
target. Meaning, when you go to slide
into the fight, you'll have aim assist.
And when you go to leave the fight, you
won't have aim assist. and it will make
it easier to move in
and out
of those situations. Now, that is
absolutely everything that you need to
know on how to move faster in Apex
Legends. If this video helped you out at
all, make sure to leave a like,
subscribe, and comment what your hardest
part of learning this mechanic was so
that other people know if they should be
having issues as well as they try to
learn it. This is not going to be the
easiest mechanic for most people. So,
definitely make sure to let people know
if you're also having issues so that
people don't feel left out. One last
thing, if you do want to continuously be
getting better at Apex Legends or figure
out why maybe you're having any
mechanical issues, whether it be with
your super glides, your super jumps,
your movement, your aim, or how you take
and approach fights. Maybe you're not
dropping as high damage as you want.
Make sure to book a coaching session
with me in the link in description down
below on my website, the district.pro. I
have lots of different coaching options
from budget to advanced, from ranked to
pubs, from 1v ones, and to mechanics. I
also have weekly classes every Thursday
where we go over your own gameplay and
we can figure out what is going on and
help you understand why you and other
players might be having issues. Those
weekly classes are my most affordable
and your first month is 50% off. So,
every month you can get four 1-hour
classes or basically one class a week.
Now, this class is every night on
Thursday at 8:30 p.m. Eastern Standard
Time. And if you're not able to show up
to the class, that's perfectly fine. As
long as you submit your clips, I will
watch them, go over them, and I will
upload them to my website and my
Discords online class so that you can go
back and rewatch it whenever it gets
uploaded. All the links will be in the
description down below. If you want to
check out aim controllers, if you want
to check out the gear that I use and get
a discount, make sure to check the
description. And until next time guys,
remember do not quit because Apex will
only get easier from
