[0:00] Jiujutsu Kaisen season 3, the show the [0:02] entire world is looking forward to is [0:04] almost upon us. Almost. We still have a [0:07] few more weeks to go. But fear not, [0:08] ladies and gentlemen, that won't stop me [0:10] from milking it. Never has and never [0:12] will. Based on the brand new trailer [0:14] they dropped a few hours back as of this [0:16] recording, the third season of Jujutsu [0:18] Kaisen looks exactly as good as we [0:20] expected, if not better. The [0:22] star-studded team led by the insanely [0:24] creative Shot Goshono is firing on all [0:27] cylinders, creating a final product that [0:29] looks captivating in every sense of the [0:31] word. As such, let's go over this newly [0:34] released trailer and break down the [0:35] visuals. Or in other more transparent [0:37] words, let the milking commence. Make [0:39] sure to subscribe. I'll make tons of [0:41] Juju Kaisen content in the near future. [0:43] So, if that sounds enticing to you, just [0:45] press the subscribe button. It takes a [0:47] second and it helps out a lot. You can [0:49] also become a member of this channel. [0:51] members get at least two exclusive [0:53] videos per month, custom badges and [0:55] emojis, shoutouts, and more. Just go [0:57] down there and press the join button. [0:59] So, we'll go through this trailer scene [1:01] by scene in a bit, but as always, let's [1:03] start with a few general things. The [1:05] staff, for example. I know I've already [1:07] gone over the core team behind this show [1:09] before, and trust me, I won't dwell on [1:10] it for too long, but there are a few [1:12] things I have to mention. Firstly, we [1:14] now have a new assistant director in [1:16] Studio Mapa regular Taku Sato. a [1:18] confusing addition that I don't really [1:20] understand to be honest. Look, an [1:22] assistant director is supposed to be an [1:24] important part of a production. He or [1:26] she is on paper the second most [1:28] important staff member, someone who [1:30] stays with a project from beginning to [1:32] end. As such, I think them randomly [1:34] adding an assistant director to the [1:36] staff list me weeks from the release [1:38] date is bizarre, especially because the [1:40] show already had an assistant director, [1:41] Yusketaka. So, it's not like the credit [1:44] itself is new. Now, yes, this probably [1:47] isn't a big deal. There probably is a [1:49] valid reason behind Sato's addition that [1:51] doesn't lend itself well to Doom [1:53] posting. Maybe he just didn't want to be [1:55] credited initially. Maybe his influence [1:57] is limited to the second core, which [1:59] should still be in its early to [2:00] mid-stages of production. I don't know. [2:02] It's just interesting and slightly [2:04] confusing, so I thought I'd mention it. [2:06] Maybe it has something to do with the [2:07] visuals. Besides that, we now have a [2:10] better idea of the staff division [2:12] between Chainsaw Man and Jiujitsu [2:13] Kaisen, thanks to both IPs receiving [2:16] theatrical adaptations recently. Quick [2:18] recap in case any of you are new to this [2:20] whole fiasco, Jiujutsu Kaisen and [2:22] Chainsaw Man are produced by what is on [2:24] paper and up until recently in practice [2:26] as well, the same production line. [2:29] That's the reason why the two projects [2:30] have such a large amount of staff [2:32] overlap or at least they did in the [2:34] past. It is however practically [2:36] impossible to produce both projects [2:38] sequentially by the same team. They [2:40] tried with JJK season 2 and CSM season [2:43] 1, but let's just say they didn't [2:45] succeed. As such, the most reasonable [2:48] course of action was to split the [2:49] production team in two and work on both [2:51] projects simultaneously. Maybe have some [2:53] people work on both would by and large [2:55] separate the two productions. This is a [2:57] concept I recall pitching a few years [2:59] back, so it's not exactly rocket [3:01] science. Now, normally a model like this [3:04] wouldn't be feasible, but given the [3:05] sheer amount of industry-leading talent [3:07] this production line led by Gaseki [3:09] Sashimo has access to, a soft split [3:11] isn't that absurd of an idea. And it [3:13] looks like that's exactly what they are [3:15] doing. Unsurprisingly, there's very [3:18] little staff overlap between Chainsaw [3:20] and Resarch and the first two episodes [3:21] of Jujutsu Kaisen season 3. The staff [3:23] list of which is publicly available [3:25] thanks to that early screening thing. At [3:28] a cursory glance, I came across multiple [3:30] artists who did a lot of work for [3:32] Chainsaw Man season 1 did a lot of work [3:33] for Jujutsu Kaisen season 2 and either [3:36] script the Chainsaw Man movie altogether [3:38] or doing very little for it and focusing [3:40] on Jujutsu Kaisen season 3 which again [3:42] illustrates the divide between the two [3:44] teams. Don't get me wrong, Chainsaw Man [3:46] Regulars will show up on this show [3:48] especially in the latter episodes when [3:50] the production gap between the movie and [3:51] the second season comes into play. I'm [3:53] almost sure of it. But by and large, we [3:55] have separate teams now, and that's a [3:57] very, very good thing. With all that [4:00] being said, let's finally go through the [4:02] trailer, aka do the thing you guys [4:04] clicked for. First things first, though, [4:06] let me get this out of my system. Series [4:08] director Shota Goshono is a genius. He [4:10] is a [ __ ] genius. Under Goshono's [4:13] leadership, and if the leaks are to be [4:14] trusted due to his storyboards as well, [4:16] every single shot looks interesting with [4:19] no exceptions. No matter how basic a [4:21] concept is, no matter how mundane the [4:23] actions are, and unrestricted Goshono [4:26] will find a way to make [ __ ] look [4:27] interesting, you can bet on that. I have [4:30] said this before, Goshono is allergic to [4:32] framing things normally, and that's one [4:33] of the best things about him. His brain [4:35] works in ways us mortals can't even [4:37] comprehend. It's insane. Of course, [4:40] simply having a creative director isn't [4:42] enough. Anime is a collaborative [4:44] endeavor. Every single department needs [4:46] to hold up their end. Amazing [4:48] storyboards are useless if the animation [4:50] can't keep up. Amazing compositions have [4:52] no meaning if the backgrounds fall [4:53] apart. Amazing visual ideas have no [4:56] value if the art direction and [4:57] compositing can't keep up. You get the [4:59] idea. There [music] are plenty of areas [5:02] an anime can fall apart in. But [5:03] thankfully that's not the case here. [5:06] Every single artist involved with JJK [5:08] season 3 is going above and beyond to [5:10] bring Goshono's grand vision to life. [5:12] Every single department is adding to the [5:14] final product instead of diminishing it. [5:16] It's It's perfect so far. At least it [5:19] seems like the highly capable artists [5:21] aren't actively being kneecapped this [5:22] time around, which hey, props to Studio [5:25] Ma. Thank you for not being awful for [5:27] once. I hope you guys can keep this up. [5:29] Anyway, that's enough glazing. Let's [5:31] finally go through this actual thing. [5:33] The trailer opened up with this [5:35] beautiful shadowless drawing that [5:37] perfectly encapsulates season 3's [5:38] approach towards character art. The [5:41] copious amounts of thick, perfectly [5:42] placed lines add so much character to [5:44] the drawing. Amazing stuff. We then got [5:47] a few miscellaneous shots and this is [5:49] where Goshono's unparalleled composition [5:51] sense comes into play. The framing is [5:54] always depth heavy and volutric. There [5:56] are layers of complexity. The character [5:58] placements are always quirky and [5:59] eye-catching. It's so good. Framing [6:02] aside, the style of backgrounds and [6:04] compositing around this section really [6:05] stood out to me. Many of these shots had [6:08] this photorealistic desaturated look and [6:10] said look was handled perfectly. It felt [6:13] uncanny. The heavy blurring in this [6:15] shot, the distortion around the edges [6:17] hair, the framing in this skirt. It had [6:18] a very, I don't know, found footage [6:20] aesthetic, if that makes sense. It was [6:22] so cool. We then got a few really [6:24] well-drawn close-ups. Yoskeima [6:26] corrections, I believe. Some [6:28] multi-layered mouse animation of all [6:29] things, some fantastic large scale [6:31] backgrounds, and this 3D shot of an [6:33] entire city with a complex perspective. [6:36] At least, I believe it's 3D and not [6:38] clever parallaxing. This cut was really [6:40] good with the entire bridge being hand [6:42] animated frame by frame. They didn't [6:45] need to do that. They could have simply [6:46] used a background illustration, but [6:48] background animation gives a shot that [6:50] added bit of depth. Also, some really [6:52] good-looking three-tone liquid animation [6:54] hair complete with these sketch pen-like [6:56] lines. Really cool stuff. We then got [6:59] more of those complicated compositions. [7:01] Why frame a character jumping normally [7:03] when you can frame it from the top down, [7:05] making both the background and the [7:06] characters significantly harder to draw? [7:09] Why frame characters walking normally [7:10] when you can place one of their hands [7:12] right next to the camera and have it [7:14] sway past it, giving the scene [7:15] additional depth? The usual goes on [7:17] black magic. Basically, you know what [7:19] got a chuckle out of me? This shot. You [7:22] had these incredibly complex layouts and [7:24] then suddenly, bam, the most [7:25] stereotypical shownen composition ever [7:28] with a speedline based background. One [7:30] must not lose touch with their roots, I [7:32] guess. Just so you know, this shot had [7:33] fantastic drawings and top-notch [7:35] animation. and it wasn't bad whatsoever, [7:37] just funny. Anyway, speaking of [7:40] fantastic drawings, this trailer was [7:42] filled with them. Unlike season 2, [7:44] Yajima's designs are fairly detailed [7:46] with tons of extra lines, giving each [7:48] shot more substance, more depth. Plus, I [7:50] believe most of the shots shown in this [7:52] trailer were corrected by Yajima [7:53] himself, so that helps. I loved these [7:56] scenes. Initially, I wasn't a fan of the [7:58] red outlines, but these close-ups [8:00] changed my mind. They looked so amazing. [8:02] Particularly fond of this high angle [8:04] perspective on Fushiguro complex for no [8:06] reason. I love it. I've mentioned it [8:09] before, but it bears repeating. It's [8:10] insane how well the art direction and [8:12] compositing kept up with the framing and [8:14] animation. The multi-layered background [8:16] pan in this shot looked amazing. The god [8:18] rays hair and the accompanying [8:20] compositing was a significant step up [8:22] from season 2 episode 4. It felt a lot [8:24] more organic. The red accent/ rim [8:27] lighting hair looked beautiful. The [8:28] completely flat look of this shot was [8:30] really pleasing aesthetically. The shiny [8:32] like pencil lines in this shot, [8:34] presumably a compositing effect, [8:36] perfectly complemented the wild [8:37] distorted flow of form animation. Again, [8:40] every single shot had something [8:41] interesting going on. I was a huge fan [8:44] of these shots. They were so cinematic. [8:47] The entire trailer was quote unquote [8:48] cinematic, but these shots were [8:50] cinematic cinematic, if you know what I [8:52] mean. The extreme depth of field [8:54] blurring head, the gorgeous background [8:55] in this shot so good. Here's another one [8:58] of those needless animation flexes. Why [9:01] just animate Gojo when we can animate [9:02] frame by frame the entire background, [9:05] including the window, the bookshelf, and [9:06] every single book on it? Why not? And [9:09] speaking of why not, why not pan an [9:11] entire warped background layer instead [9:13] of simply animating Yuji turning? Why [9:15] not add background layers both behind [9:17] and in front of Uta and pan them [9:18] separately for added depth? Why not? [9:21] That's the YMO hair. Why not? Also, I [9:24] can't get over how good these quote [9:25] unquote realistic backgrounds look. [9:27] They're so unnerving. I love it. Some [9:30] amazing spacious framing, fantastic [9:32] drawings and animation, and top-notch [9:34] background art and compositing then [9:36] brought us to the mandatory action part [9:37] of the trailer, which started off with [9:39] these two insane shots. The entire car [9:42] here, including the interior, was hand [9:43] animated, which allowed the also handan [9:45] animated Yugji to physically interact [9:47] with it, making the action more dynamic. [9:50] This was the coolest shot from this [9:52] trailer in my opinion. The background [9:54] illustration head or the 3D background I [9:56] can't tell was briefly interrupted by 2D [9:58] background animation. All while the [10:00] super background went pitch black. A [10:02] very utaka Nakamura thing to do. The [10:04] same can be said about the spiky smears [10:06] and the static after images. Very [10:07] Nakamura. Also loved the black [10:10] highlights on the fist. Such a cool [10:12] touch. I believe this shot was animated [10:14] by Kohi Hirota since he animated [10:16] something similar for the second season, [10:18] although don't quote me on that. This [10:20] shot was great. I loved these thick inky [10:22] smears and the acting was quite solid, [10:24] albeit ever so slightly stiff. We then [10:27] got to the maki scenes and dear lord, [10:30] this in my opinion is the best Maki has [10:32] ever looked. Absolutely jaw-dropping [10:34] art. Quite possibly the work of Nakaya, [10:37] especially given that pronounced chin. [10:39] Also loved the simple vibrant blood. It [10:41] works with the overall aesthetic. This [10:44] shot was ridiculous. Not only were the [10:46] drawings amazing, not only was the [10:48] foreshortening on his arm perfect, not [10:50] only was the character animation [10:51] insanely high level, the entire [10:53] background was hand animated, all while [10:55] the camera changed perspectives not just [10:57] once, but twice. Mind-blowing stuff. [11:00] This shot started with a standard [11:02] fisheye background illustration, but [11:04] then seamlessly switched to top-notch [11:06] background animation. Also, these desks [11:08] lead me to believe that this room was [11:10] modeled after the actual studio [11:12] building, not the first dot. The second [11:13] time they've done something like that. [11:16] Again, for the millionth time, just look [11:18] at these compositions. The background [11:20] perspective here, the backlit camera pan [11:22] in this shot, Koshao cinema. The trailer [11:24] finally ended with this cool partial [11:27] camera rotation complete with the strong [11:29] red and blue accents. Amazing stuff. And [11:32] that was the trailer. Again, not a [11:34] single filler shot. Absolutely brilliant [11:36] from front to back. It was Shota Goshono [11:39] at his best. And that's it. I won't tap [11:42] on for too long. I'll get plenty of [11:43] opportunities to do so next month. So, [11:46] let's call it a day for now. A special [11:48] thanks to Node 03, Ahmed, and the Galas [11:50] 90 for becoming tier three members. And [11:52] until next time.