[0:00] This is World of Warcraft. And this is [0:02] also World of Warcraft. And this is also [0:04] Wait, no, that's Fellowship. But this [0:06] this right here, that's World of [0:08] Warcraft. As one of the most influential [0:10] MMORPGs in the world, WoW has lived [0:13] through multiple expansions, additions, [0:15] retractions, multiplications, and other [0:17] math related words. But there is one [0:19] unique thing about this MMRPG which no [0:22] other title on this market has. [0:24] >> Have you ever thought about adding [0:26] servers for previous expansions? [0:28] >> No. And by the way, you don't want to [0:31] that to do that. Several months later, [0:37] >> World of Warcraft, developed by [0:38] Blizzard, has two different renditions [0:40] with World of Warcraft Midnight being [0:42] the current patch of so-called retail, [0:45] while WoW Classic is still going strong [0:47] with its vanilla version. Then there is [0:49] The Burning Crusade and Mist of Pandaria [0:51] and even hardcore for those daring folks [0:53] that enjoy pain. like oh [1:00] but how does the 20 plus year old [1:02] classic actually compare to the newest [1:04] version? Are they just the same type of [1:06] game with more or less to do? Do they [1:08] still have the same focus and vision? [1:10] That is what we are trying to find out. [1:12] So let's ask ourself the question WoW [1:14] classic and WoW retail. What's the [1:17] actual difference? First up I want to [1:19] clarify that I cannot compare vanilla, [1:21] The Burning Crusade, Hardcore. I'm [1:23] [laughter] not that stupid. And Mr. [1:25] Pandaria with retail since, well, my day [1:29] only has a limited amount of hours. [1:31] Therefore, I am comparing retail with [1:33] the most recently released classic [1:36] version, which is The Burning Crusade, [1:38] an expansion that came out in 2007 and [1:41] then again as a classic version in 2021, [1:43] and now again as a classic version in [1:45] 2026. Guys, it's the same game. Why are [1:47] you playing it again? Oh, door's open. [1:49] So, to have a fair comparison, I've [1:51] created two new characters in both [1:54] renditions. One in the recently released [1:56] Midnight expansion and one character in [1:58] the Burning Crusade version to get to [2:00] level 70 for the endgame experience I've [2:03] once lived through in 2007. In every [2:07] MMOR RPG, the first step is to create a [2:09] hero and begin your journey by traveling [2:11] through various zones to fulfill quests [2:13] and kill mobs to gain experience points [2:15] and level ups. Starting out with the [2:18] similarities, it is quite simple. In [2:20] both versions, we create a character [2:22] with slightly different customization [2:24] options, but in both cases, we start out [2:26] at level one. The next similarity is, [2:30] yeah, that's about it. The starting [2:32] areas are the same, basically the same [2:34] with TBC. TBC being the short version [2:36] for the Burning Crusade, giving us still [2:39] the same quests we get to pick at [2:41] retail. However, retail offers us the [2:44] old and also a completely new starting [2:47] experience with Exile's Reach, which [2:49] gives new players a great entry point. [2:52] Let's start out with TBC, picking up [2:54] quests, hitting our first mob, and with [2:57] a few casts, kill them with ease. So, [2:59] let's hit the second mob. And we are out [3:01] of mana, hitting them with our mace [3:03] retail. Same same experience. We pick up [3:06] quests, hit our first M. Oh, he's dead. [3:08] Then, let's hit the second mob and he's [3:10] dead. The third and why am I not running [3:13] out of mana? Back to TBC. We are taking [3:16] on one mob at a time. Clear out kill [3:18] quests. Sit down to drink and refill our [3:20] mana and gain our first level up. [3:22] Feeling incredibly proud and [3:24] accomplished. While on retail, we want [3:26] we are level four and the new spell [3:28] flies into our action bar. Uh-huh. [3:31] Compare this with TBC. We are running to [3:33] a class trainer. sell our complete [3:36] inventory to obtain enough money for the [3:38] few new spells we gain every once in a [3:40] while. A few more minutes later, we are [3:42] still drinking and hitting mobs with our [3:44] maze. While on retail, we are flying a [3:46] wonky machine bombarding the undead with [3:49] powerful projectiles which could have [3:50] won us heads and technology on the sorry [3:54] Austrian genetics. 25 minutes into [3:57] retail and I'm level 10 and unlock class [4:00] specializations using the first talent [4:02] point and gaining powerful new skills [4:04] while 25 minutes into TBC and I'm still [4:08] drinking and hitting mobs with a maze [4:10] with countless item drops, a few new [4:13] spells, quick level ups, and a dungeon [4:15] showing the ropes of how game mechanics [4:17] work. We get out of the starting zone in [4:20] roughly 40 minutes. While in TBC, I am [4:23] level five and making it out of the [4:25] starter zones, still drinking and [4:27] hitting mobs with a maze. While movement [4:29] up until this point was similar in us [4:32] traveling the short and long distances [4:34] by foot, the beginning of the new story [4:37] chapter in retail sees us instantly gain [4:40] access to a flying mount. a flying mount [4:42] that breaks the sound barrier every time [4:44] it takes off, getting us from point A to [4:47] point B in less than 10 seconds, which [4:49] is also the reason why questing now [4:51] amounts to a guiding arrow, showing the [4:54] next point of interest we need to visit. [4:56] The transition from slowly running to [4:58] our grounded allies, two flying with [5:00] neckbreaking speed across the map, [5:03] blasting through gorgeously designed [5:05] environments. It it's it's far too [5:07] quick. [5:09] This hasty pace of travel that rhymes of [5:12] traveling is kept up throughout the [5:14] whole leveling process with only a [5:16] handful of quests amounting to a level [5:18] up. While a random dungeon we can [5:20] instantly teleport and have no [5:21] connection to amounts to two to three [5:24] level ups each time granting us new [5:26] spells, new talent points, and shower us [5:28] with rare and even epic items. It's just [5:31] insane. while we are still drinking and [5:33] hitting enemies with a maze in TBC. [5:35] There each level up is a challenge. Two [5:37] enemies at once are a struggle if not a [5:40] fatal encounter, providing us with a [5:42] slow but actually well balanced leveling [5:45] experience in which we need to find [5:46] allies to finish even the earliest of [5:48] quests. Exploring a cave of Tros alone. [5:52] Suicide. Doing the same game with a [5:53] handful of players. [5:56] Less suicide still dangerous. Three out [5:58] of 10. Wouldn't recommend. And the first [6:01] mount is far from inside and overall an [6:03] actual undertaking with the first slow [6:05] 60% mount being unlocked at level 30 [6:08] taking about 20 to 30 hours of actual [6:11] play time. 20 to 30 hours. In that time, [6:14] I've reached level 90 in midnight and [6:16] I'm going through dungeons that can [6:18] result in a seizure even for healthy [6:20] people. What's happened, Chris? [6:23] >> I don't [laughter] know. [6:24] And even if we reach level 30 on TBC, [6:27] who's to say that we have enough money [6:29] for the writing skill? But back to the [6:31] leveling experience in World of Short [6:32] Attention Spancraft. There we venture [6:35] through the previous expansion, Dragon [6:36] Fire, Dragon Fluffer, Dragon Something, [6:39] I haven't played it, and rush through [6:41] dungeons we have no connections to. [6:45] >> I don't even know who you are. [6:46] >> Stories that are already obsolete for [6:48] the new expansion. But to be fair, this [6:50] is where retail World of Warcraft shines [6:53] in the presentation of its story, [6:55] especially once we reach Midnight. The [6:57] cutscenes not only become more frequent, [6:59] but further are wellvoiced, nicely shot, [7:02] and give us a good sense of what the [7:04] actual hell is happening here. Although, [7:06] don't ask me what this Dragon Ball fight [7:08] is about. In TBC, the story is hidden in [7:10] the quest text quest text in the texts [7:14] of the quest. Jesus with a far more [7:17] grounded story line which I have to be [7:19] frank I haven't read in 2007 nor in 2021 [7:24] nor now. So want me to kill 10s? You got [7:27] it. Why? No idea. Furthermore, if I [7:30] wouldn't use an add-on called Questy, [7:31] the map wouldn't even show me where all [7:34] the TRS are. I would have to read that [7:35] quest text often giving the quest info. [7:39] Yes, that's better. Often giving some [7:41] vague directions. With retail, it's a [7:44] little different. With Azeroth maps [7:47] guiding us with an arrow towards shining [7:49] items we need to interact with, talking [7:51] to 100 NPCs 10 m apart, and with the [7:54] flying mount, which rivals a fighter [7:56] jet, those distances are, let's say, [7:58] oddly placed, just like our role in the [8:01] main story. Since throughout the 300 or [8:03] so expansions WoW had over the 20 years, [8:06] each playable character has transformed [8:08] from simple soldier in the Horde or [8:10] Alliance to one of the most powerful [8:12] heroes of Azeroth. We are fighting gods, [8:15] venture into the abyss, and literally [8:17] run through time. On the other hand, [8:19] with TBC, we are helping a drunk dwarf [8:21] getting his fix, defend a shepherd's [8:24] flock from a yeti, and clear the walls [8:26] of annoying trucks while still drinking [8:28] and hitting enemies WITH A WAND. WAND. [8:31] LOOK AT THAT UPGRADE. ROUGHLY eight [8:33] hours later, I've clicked enough shiny [8:35] objects, spammed go enough times in the [8:37] dungeon finder, and reached level 80, [8:39] prepared for the new expansion. While in [8:41] TBC, 8 hours would maybe bring me into [8:44] my first dungeon, if at all. So, I [8:47] changed tactics, created a mage, locked [8:49] myself in a room, took some vacation [8:51] days, and leveled this new character in [8:53] record time to enter the dark portal [8:55] once again. Comparing the leveling [8:57] experience is as if we would compare a [9:00] Ferrari. ready to rev up its 1,00 [9:02] horsepower engine against the Bobby car. [9:05] Both are red and both can get you from [9:08] point A to point B. But while the Bobby [9:11] car sees us experience the world around [9:13] us and overall is uh bumpy, right, the [9:16] Ferrari is designed to bring us to the [9:18] finish line in the fastest way possible. [9:20] Leveling in retail feels far more like a [9:22] nuisance, an obstacle to reach the end [9:24] game, which is like a contentfilled [9:26] pinata ready to be smashed. WoW Classic, [9:29] on the other hand, is a grounded [9:31] adventure providing a slowly paced [9:33] experience with a focus on character [9:34] progression. Each new item feels [9:37] impactful and earned. Every new level is [9:40] like a step of a stairway. You can feel [9:42] the increased height and also the [9:44] burning your legs because damn, we are [9:46] doing a lot of running. This difference [9:49] in speed and pace is just as apparent in [9:52] the gameplay overall with every single [9:54] ability in TBC having an actual impact [9:56] you can feel and see in the enemy's [9:58] health bar. Retail has far more [10:01] abilities that are quickly being used in [10:03] succession, but have less of an impact. [10:06] So, let's compare two of the same [10:07] classes and their actual fighting styles [10:09] to outline this difference further. A [10:12] frost mage in TBC works mostly with [10:14] frostbolts, shooting enemies from afar, [10:16] slowing them down, and on occasion [10:18] freezing them on the spot, which results [10:21] in a higher crit chance and powerful [10:23] hits. The most powerful upgrade can be [10:26] found at level 66 with ice, an instant [10:29] cast that deals triple damage if used on [10:32] frozen targets. On retail, a frost mage [10:35] also uses frostbolt to hit enemies from [10:37] afar, slowing them down, and they also [10:40] use icecelance as an instant spell. [10:42] However [sighs] [10:44] we further build up shadow stacks, which [10:46] can be activated by ice lance to explode [10:48] on targets. While flurry is an instant [10:50] spell that also builds up stacks, which [10:51] can also proc and then deal 50% more [10:53] damage. And then we have frozen orb [10:54] working as an AoE hitting spell that [10:55] slows down our enemies further. [10:57] Frostbolt, Frostbolt, Frostbolt and [10:59] Icelands, Frostbolt, Frostbolt. With the [11:01] fire spec being just as loaded with [11:04] animations and abilities, seeing us gain [11:06] an instant pyro blast every time we have [11:08] two crits in a row. While fire blast is [11:11] a spell that guarantees a crit and can [11:13] also be used during casting, making us [11:15] pump out countless pyrolast especially [11:18] during one specific cooldown called [11:20] combustion, increasing our crit chance [11:22] by 100%. The fire spec on TBC on the [11:25] other hand is well not really viable for [11:28] leveling PVP and even PvE. It is [11:30] lackluster compared to frost or even [11:33] arcane mages or rather needs a bit of [11:35] tweaking from other talent trees to [11:37] work. Which brings me to one huge [11:39] difference between the two iterations. [11:42] The choice. In TBC, we actually have a [11:45] free choice on how to play our class. [11:47] You might not get invited to groups, but [11:49] it is your choice. We have three talent [11:52] trees to choose from where you can [11:54] freely pick and place your talent points [11:56] in. And changing those talent points is [11:58] costly. In retail, on the other hand, [12:01] there we have also three possible play [12:03] styles. But the talent tree changes [12:04] according to the picked specialization. [12:07] So a frost mage can never have fire [12:09] spells and a fire mage can never have [12:11] frost and an arcane mage, well they can [12:13] go. So there is a lack of choice [12:16] although there are a few ways to play a [12:18] fire mage. Though at least there is a [12:20] bit of agency, but still lackluster [12:23] compared to the TBC choices we have. The [12:26] seemingly overwhelming specs and [12:28] abilities are further impacting the PvE [12:30] and PvP content with raids and dungeons [12:32] being rather simple and straightforward [12:34] in TBC with only a handful of mechanics [12:37] you actually need to keep in mind. While [12:39] the same content in retail can be rather [12:42] complex and tiring for the eyes. [12:43] >> What happened? [12:45] >> I don't know. The comparison in PvP, [12:47] however, is something I want to show [12:48] with musical notes. TBC having a slow [12:51] reaction time needed and a more heroic [12:54] feel to it, while retail well 2 3 4. [13:00] [music] [13:05] [screaming] [13:09] I would like to go deeper into PvE and [13:11] PvP comparisons, but that may have to [13:14] wait for another video since I am still [13:15] not level 17 in TV. So, what are your [13:18] thoughts on classic versus retail? Have [13:20] you played one or the other? Both or [13:23] maybe neither? And what is the capital [13:24] city of Czech Republic? Let me know in [13:26] the comments. and have a great day or [13:28] evening.