[0:00] We have been schmeckledorfed. It's only [0:03] been two months since they played the [0:06] big prank on us. Since we were all [0:09] deceived like Sauron giving us the [0:12] rings. I foolishly bought into the idea [0:15] that Xbox's new CEO, Asha Chararma, was [0:19] on the right path after she made that [0:21] statement about the shortcomings and [0:23] what Xbox needs to return to its former [0:25] glory and even dropping the absurd Game [0:28] Pass prices down, which I know isn't [0:31] some move of an angel. Like, it's not [0:33] some benevolent gift she bestowed upon [0:35] us out of the goodness of her heart. It [0:37] is a standard business tactic called [0:39] price anchoring because where they ended [0:41] up with the new price for Game Pass is [0:43] still higher than where the price was [0:45] initially before they had the absolute [0:48] lunacy that was the 50% price increase [0:51] which is just [ __ ] sinful. Trust me, [0:53] just like when the peanut butter's on [0:55] the top shelf, I know it's there and [0:56] it's painful. I get it. I really do. But [1:00] what you have to understand when it [1:01] comes to Xbox, we are just emaciated [1:04] when it comes to anything positive in [1:06] that [ __ ] cess poolool. You have to [1:09] dumpster dive into the very bottom, get [1:11] into get into the dumpster juice, the [1:13] sludge water there to find W's when [1:16] there's even a morsel of one there. And [1:18] in this case, her reverting that price [1:21] even a little bit, like taking foot off [1:23] of everyone's nutsack, I believed was at [1:26] least a step in the right direction. and [1:28] the things she was was saying was [1:31] accurate about like why Xbox is no [1:34] longer the juggernaut that it was. So, I [1:37] really did think that she was starting [1:38] to course correct the ship here. But [1:41] now, sports fans, I got to tell you, it [1:43] really seems like anyone who takes up [1:46] the mantle at Xbox is cursed to ride the [1:48] orb of confusion crazy style. Like, [1:51] that's the only explanation here. They [1:54] are once again back on their barnacles, [1:56] bro. And to be fair, it's not even [1:57] accurate to say that cuz they just never [2:00] stopped with the horseradish. I just [2:02] assumed and I think a lot of us assumed [2:05] that with Asha correctly identifying the [2:07] shortcomings of the Xbox brand for so [2:10] long, they would also have that come to [2:13] Jesus moment that Eureka, the light bulb [2:14] that goes off in their head that the [2:18] relentless, ruthless, cutthroat shutting [2:22] down of studios was also not helping [2:25] them at all in most cases. There were a [2:27] few that I understood where they just [2:29] literally had nothing to show for years [2:31] upon years of work, like just couldn't [2:34] release a game. So, I get it because it [2:35] was just hemorrhaging money. Just these [2:37] huge uh payments and still not a single [2:41] game that they were able to fart out. [2:43] Like, I get those. But that's not all of [2:45] their shutdowns. and their most recent [2:47] ones actually have me at my chin [2:50] scratching the [ __ ] out of it cuz I [2:51] can't understand because some of the [2:52] studios they shut down are actively far [2:54] along in development on titles people [2:56] are excited for or they have also just [2:58] recently released titles as well. Like [3:01] it just makes no sense to be constantly [3:03] looking for ways of shutting down these [3:05] studios when the biggest problem, the [3:08] one that's plagued Xbox the most above [3:10] all others and one that Asha herself has [3:12] even tinkered around with and slapped [3:14] around is that Xbox has no games. There [3:18] is nothing to justify spending the [3:19] hundreds of dollars required to get the [3:21] Xbox when there's just [ __ ] nothing [3:23] on it except dust and broken dreams. [3:25] Like there is no reason for you nor I [3:28] nor your mom, your mom's boyfriend, your [3:30] dad, whoever to go out and get an Xbox. [3:32] There's just no [ __ ] games for it. [3:34] And you know what doesn't help there is [3:35] shutting down all the studios that are [3:37] working on games. And that's what's just [3:38] happened here. And you know what else [3:40] just happened here? Me dropping the [3:42] truth about the best damn beverage on [3:43] the planet, Gamerade from Gamers. This [3:46] is my new flavor here. Motion Potion. [3:48] Can't get the camera to focus on it. [3:50] There it is. It was glistening too [3:52] brightly with a heavenly glow. it. [3:54] Gamerade is a no caffeine, no sugar, [3:58] hydration formula with creatine. And I [4:01] think you all know by now I'm a big [4:02] proponent of creatine. The quantity in [4:04] here isn't for like weightlifting or [4:06] anything. It's just for general brain [4:08] health, just to keep you sharp. So, if [4:10] you're interested in trying it, you can [4:12] click the link in the description below. [4:13] And like I was saying, it is happening [4:15] again here with Xbox. They have just [4:17] shut down Ninja Theory and they put the [4:20] Fear of God in other studios under their [4:22] umbrella. It's not even really an [4:24] umbrella. They got them in like [ __ ] [4:26] pit of like barb wire basically. They're [4:29] walking on eggshells down there. But [4:31] they have also uh apparently been [4:33] tinkering around with the idea of, you [4:36] know, double fine maybe closing the door [4:39] there. Compulsion games and arcane. Now, [4:44] I think this is crazy because at the [4:47] most recent Xbox showcase, which was [4:49] like eight days ago, they prominently [4:51] featured Ninja Theory's upcoming game, [4:53] the new Hellblade game, uh, Sinoa. And I [4:57] understand the Hell Hellblade franchise [5:00] has historically flopped. It It's been [5:02] kind of weak in terms of sales, and I [5:03] personally am not a huge fan of them. I [5:05] find them to be more like tech demos [5:06] than actual games. But they were [5:09] actively far along with Sinoa and they [5:11] had even showcased it at Xbox's own [5:13] event to pretty big success because it [5:16] looks like they were prioritizing making [5:18] it a game for the first time in this [5:20] franchise's history. So it was pretty [5:22] exciting to a lot of people and now they [5:24] announced that the studios banished to [5:26] the Shadow Realm after they just [5:28] unveiled it and it comes out early 2027. [5:30] So they are presumably like at the [5:32] finish line of this game. [5:35] If you were going to shut down Ninja [5:36] Theory, why wouldn't you do it after [5:37] Hellblade 2's flop? Why wait until this [5:40] is already like almost done to shut it [5:42] down instead of like let them release [5:45] the game? Because at least you'd still [5:47] have a game coming from them. Now you [5:49] just have nothing to show for it. Again, [5:50] the biggest problem is they don't have [5:51] games and now they've just shut down a [5:53] studio that does have a big game on the [5:55] horizon. It just seems very silly. And [5:58] Double Fine, they just released a game [6:00] not long ago. Compulsion just released a [6:02] game not long ago. Like it's just there [6:05] are studios Microsoft could shut down [6:07] that I would understand again because [6:08] they have so many studios that just [6:10] aren't making anything. Literally not [6:12] making anything. And they did overextend [6:14] when they started gluttonously gobbling [6:16] up every game development studio on the [6:19] planet and putting them under Microsoft. [6:21] Tons of them just coasted and haven't [6:24] made anything. Why not target some of [6:26] those that still have nothing to show? [6:29] Why go after some of these that are [6:30] actively making games? Even if the games [6:33] aren't performing up to like the [6:34] standards you would like to see, it's [6:36] still better than nothing. And they have [6:38] a lot of nothing under their umbrella. I [6:40] just don't get why the crosshair [6:41] wouldn't be over there. RIP Ninja [6:44] Theory. What? [6:47] They Wait, what? They just unveiled the [6:51] new Hellblade [6:53] and now they're shutting them down. [6:56] Compulsion games, Double Fine, and [6:58] Arcane are also at risk of getting shut [7:00] down. Yeah, I see Compulsion and Double [7:02] Fine here. Arcane, too. [7:04] They had they were told on a call on [7:06] Monday, and they've got several other [7:08] active negotiations about spinning off [7:10] Compulsion Games and Double Fine. [7:14] Asha Chararma and Chief Content Officer [7:16] Matt Booty warning last week of a reset [7:19] at Xbox, laying out several challenges [7:21] facing Xbox business, including that it [7:23] had overextended with its studio system [7:26] and the hardware component crisis is [7:28] significantly driving up prices. It's an [7:30] actual dumpster fire at Xbox right now. [7:32] Head of Xbox game studio left and [7:34] Treyarch Studios head left as well. What [7:36] What [7:39] is going on? Really, I I truly am [7:42] confused by this because I didn't play [7:44] Compulsion's last game, which was South [7:46] of Midnight, and I recognize that [7:47] they've only released like three games [7:49] in 17 [ __ ] years. So, they're [7:51] extremely slow, but they've still done [7:53] more than like a bunch of other studios [7:55] that Xbox still has. So, like they did [7:58] release a game. I don't know how it did [8:00] like financially, but like the fact they [8:03] even released a game is infinitely more [8:05] than you could say for so many of their [8:07] [ __ ] studios that they haven't axed. [8:09] and Double Fine. They released a game [8:11] this year and they released a game last [8:14] year as well. And they had Psychonauts [8:16] 2, which was a super banger in uh 2021. [8:20] So like what they're they are cranking [8:22] games. And I'm pretty sure the two games [8:24] Double Fine have released over the last [8:26] two years. Keeper and Kiln have been [8:28] very wellreceived. I don't know how [8:30] they've done financially, but even [8:31] still, they are making games. Like that [8:33] is what you want from these studios. [8:35] Like they are making games. And those [8:36] were, from what I can tell, pretty [8:38] wellreceived. Now, I know they haven't [8:40] like officially, you know, put belt to [8:42] ass on Double Fine and the others, but [8:45] the fact that it's even on the table [8:47] just shows that they are really out of [8:50] touch. They need games. That is the only [8:53] thing that saves this brand is games. [8:57] And you are now going after developers [8:59] that are providing you games. Again, [9:01] even if they're not Grand Salami, you [9:04] know, super touchdowns, you're still [9:06] getting games. And in the case of like [9:08] Double Fine or Ninja Theory, like Ninja [9:10] Theory games, even though I don't like [9:11] Hellblade, they are wellreceived. So [9:14] like you're still getting like [9:16] highquality games that come out. Why [9:19] would those be the ones that you would [9:21] look at here to just get rid of, [9:23] especially coming in as a new CEO, when [9:25] you want like hype, like you want things [9:27] that'll get people excited? And what [9:29] gets people excited is more games that [9:31] are good and high quality, not the [9:34] opposite of taking even more games away [9:36] from an already barren wasteland of a [9:39] platform. Can't believe you got tricked [9:41] into thinking Xbox was back. I never [9:44] said that. I never said Xbox was back. [9:46] Just that Asha was at the very least not [9:50] driving it more actively into the [9:51] ground. [9:54] It was it was taking steps to steer it [9:57] in the right direction and now it's [9:59] right back to standard Xbox behavior. Is [10:02] there a way back for Xbox? Games. Games. [10:07] Make games. [10:10] The way back is through games that [10:12] aren't $400 million like Gears Day [10:15] apparently is. [10:17] People are theorizing that Sinoa trailer [10:20] was more of a teaser if some other [10:21] company wants to buy Ninja Theory off of [10:23] Microsoft. I don't see that happening [10:25] though, man. I really don't [10:29] like you might be right. Maybe that [10:30] theory is accurate, but who would step [10:32] in and buy them in the current climate [10:34] of AAA gaming, [10:37] especially given how Hellblade 1 and 2 [10:40] performed, right? Like it just feels [10:42] like that's cooked. Like that's just [10:43] kind of curtains. I don't know if [10:45] there's maybe a path forward for Ninja [10:47] Theory to independently release it. [10:50] Oh man, I don't know if that mic picked [10:52] that up, but that was a juicer, but [10:54] maybe there is. [10:57] Don't nod and Quantic Dream also getting [11:00] layoffs, reduced funding. Even reports [11:01] that Bethesda, Boware, and ID are all in [11:04] trouble. [11:06] Looks like it's starting to collapse, [11:08] man. [11:11] The crazy crazy budgets could only last [11:14] so long. [11:16] You think this will happen with Gears as [11:17] well? If Gears Eday doesn't do [ __ ] [11:22] record numbers, I bet Coalition gets [11:24] shut down. Yeah, I think it's already [11:26] set up for failure now that it's [11:28] completely exclusive and apparently 400 [11:31] million in the can. So, yeah, I think [11:33] Coalition's definitely next. [11:36] Why do they shut down studios instead of [11:38] selling them? Well, I think they'd [11:39] prefer to sell them if they could, but [11:40] there's not a lot of buyers. There's [11:43] only so many buyers. [11:45] Hasn't Bethesda only made like two games [11:47] in 15 years? Yeah, but Bethesda's like a [11:49] powerhouse, so when their games release, [11:51] it's like a safe bet. Even their [11:53] stinkers like Starfield. [11:56] I love Kazan and they fired the whole [11:58] team after. Yeah, we already lamented [12:00] that talking about Kazan. [12:03] [ __ ] shame, man. Changing gears real [12:05] quick to the Kazan topic. That one [12:07] actually hurts my feelings. That is so [12:09] [ __ ] sad. They made an incredible [12:10] game, an extraordinary game. Everyone [12:12] liked it and they still got taken out [12:14] behind the barn and put down just [12:15] curtains. Even though they made a game [12:17] that was universally appreciated, [12:21] it just straight up feels like there is [12:23] no winning. Like Battlefield, [12:25] Battlefield is another great example. [12:26] The new Battlefield, the most recent [12:28] Battlefield did really well. Very [12:30] wellreceived. Huge layoffs. Like make a [12:33] good game, get fired. Make a bad game, [12:36] get fired. Make a game, get fired. Don't [12:39] make a game, get fired. You don't win in [12:42] the AAA space in its current iteration. [12:44] It is not sustainable. It's a [ __ ] [12:46] bloodbath, and it's filled with like [12:48] just so many sterile, boring ass [12:51] products that, you know, are doomed for [12:53] failure, yet they still just put so much [12:55] money into them for seemingly no reason [12:58] and then are surprised when it doesn't [13:00] work out. I I hate to just keep harping [13:03] on this, but let's look at Marathon. [13:04] Marathon is a game that today had a [13:07] thousand players. A thousand players in [13:09] Marathon. A Bungie flagship game. 1,000 [13:13] players. They just pulled support from [13:15] Destiny 2. Like, you can still play it, [13:16] but like no more updates are coming to [13:18] Destiny 2. It's all in on Marathon. It [13:19] has a thousand players. Everyone was [13:22] saying, and anyone could tell you that [13:24] this game never stood a chance to be [13:26] like a huge staple in gaming as like a [13:28] live service extraction shooter. They [13:31] keep chasing these white whales that are [13:33] just unreasonable and they're pouring [13:35] endless clams in it and just suffocating [13:38] themselves for it and then end up [13:40] closing other studios as a result. Like [13:43] it's just it's such a disaster. It is [13:45] such a disaster. These bloated budgets, [13:48] this mismanagement, it sucks so much, [13:52] bro. It is so terrible. And it just [13:54] keeps happening. Like no lessons are [13:56] being learned by these higherups on the [13:58] food chain at these massive [14:00] corporations. They keep making the same [14:02] mistakes over and over and over again. I [14:05] don't know how many times we need to [14:07] watch a lower budget title pop off, blow [14:10] up, and take the world by storm for them [14:11] to realize that the future is by having [14:14] lower budget games that don't take eight [14:16] years to develop and $400 million. It's [14:20] smaller games from a passionate team [14:22] that do try and do unique things, not [14:25] the same standard generic formulaic [ __ ] [14:27] that they keep regurgitating every [14:29] single time they go around. People are [14:32] tired of it and it shows. Like, I just [14:34] don't know how else to get it through [14:37] because they're not picking up the right [14:39] lessons here. It's such a shame. But [14:41] anyway, I just wanted to yap about this. [14:43] That's really about it. Tip.