[0:00] Have you ever watched a pro hit some [0:02] insane shots and think, "Dang, next game [0:04] I'm going to pop off, too." So, you [0:06] queue up, but what do you know? You end [0:08] up whiffing every single shot. Or maybe [0:10] your aim looks great in death matches, [0:12] but in ranked, it looks more like this. [0:16] Why are you heading? Well, before [0:18] hitting Radiant, I was exactly like you. [0:20] My aim felt inconsistent, and I didn't [0:22] know how to fix it. Most guides at the [0:24] time were just repeating the same [0:26] information, and real improvement felt [0:28] impossible. However, after learning the [0:31] tips I'm about to show you, everything [0:32] changed. So, that's why in this video, [0:34] I'll go over five tips that you can use [0:36] to fix your aim instantly. For the first [0:39] tip, it's something that a lot of people [0:41] don't talk about enough. Most coaches [0:43] say your aim sucks because your [0:45] crosshair placement is off or you're not [0:47] aiming at heads, but no one tells you [0:49] this. You just don't know how to control [0:51] your mouse correctly. I'm talking about [0:53] the way you physically move your mouse [0:55] with your arm, your wrist, and your [0:56] fingers. If any of those are out of [0:58] sync, you'll keep whiffing no matter how [1:00] many death matches you try to grind. Let [1:02] me explain. If your sensitivity is too [1:04] high, you're probably flicking and micro [1:06] adjusting using just your wrist and [1:08] fingers. That's why your aim feels [1:10] jittery. You've basically cut your arm [1:12] out of the equation. And if your [1:14] sensitivity is too low, you're probably [1:16] overrelying on your arm to aim. That [1:18] slow sense makes your flicks feel slow. [1:21] And turning 180° to dodge flashes [1:23] requires a dinner tablesized mouse pad. [1:26] So, first fix your setup. You need [1:28] enough desk space and a mouse pad that [1:30] lets you move freely. Then, pick a [1:32] sensitivity that lets you use all three [1:34] aiming systems, your arm, wrist, and [1:37] fingers. The average eDPI that pros use [1:40] is 267, which is around 800 DPI at 33 [1:44] in-game sensitivity. You don't have to [1:46] copy that, but if your sensitivity makes [1:48] you do a 720 when you move an inch, [1:51] yeah, you're trolling. Once you've [1:53] figured out a comfortable sensitivity, [1:54] we move to the next step, training your [1:56] weaknesses. And this is where most [1:58] people mess up. If your micro [1:59] adjustments feel twitchy or [2:01] inconsistent, that might be because [2:03] you're struggling to make finer, precise [2:05] adjustments with your wrist and fingers. [2:07] To fix this issue, raise your [2:08] sensitivity temporarily by 50% or maybe [2:11] even 100% and run some bots in the [2:13] range, even at medium difficulty. Don't [2:16] rush. Focus on steady, precise micro [2:18] adjustments. You can also try Aimlab's [2:20] static clicking scenarios. They'll force [2:22] you to snap with your wrist and fingers [2:24] only. It'll feel weird at first, but [2:26] that's the point. You're isolating and [2:28] training fine motor control in order to [2:29] improve your precision. If you prefer [2:31] Kovac, I also have a free playlist that [2:34] you can use inside my Discord server. [2:36] Link for that is in the description. [2:37] Now, on the flip side, let's say you're [2:40] struggling with crosshair placement and [2:41] general flicks towards the target being [2:43] completely off. In that case, it might [2:45] be that you have poor control over the [2:47] use of your arm while aiming. To fix [2:49] this, lower your sense, go to the range, [2:52] and select eliminate 50 bots. Stand in [2:54] the center, and each time a bot spawns, [2:56] flick cleanly to it. No overflicking by [2:58] miles or aiming too high or too low. [3:01] Just clean horizontal flicks with your [3:03] arm. Then go into deathmatch and play in [3:05] high action spots like mid ascent. [3:08] Enemies will come from every angle and [3:10] you'll be forced to flick side to side [3:12] using your arm. Remember, you're not [3:14] changing your sensitivity to play [3:15] better, but you're changing it to train. [3:18] That's what aim pros do. But compi, [3:20] changing your sensitivity ruins your [3:22] muscle memory. That's not true. Muscle [3:24] memory is a myth that has been debunked. [3:26] In fact, changing your sense helps you [3:28] develop new aim muscles. And aim pros [3:30] often change it daily for different [3:32] scenarios that they practice on. And [3:34] don't worry, once you finish training, [3:36] you can switch back to your normal [3:38] sensitivity or even adjust it slightly [3:40] to what feels better. Now, your aim [3:42] won't be ruined, and you'll be able to [3:44] adapt to it quickly with a more [3:46] well-rounded aim. And this kind of [3:47] improvement doesn't come easy. It takes [3:49] effort. And sometimes your rank might [3:51] actually drop a bit before it rises [3:53] since you're undoing bad habits you [3:55] might have picked up and learning new [3:57] good habits. But if you actually want to [3:59] rank up fast, like our students who [4:01] climbed from being hardstuck in diamond [4:03] to hitting immortal in just a few weeks, [4:05] our team of radiant and VCT coaches, [4:07] including rank one players like Jawa and [4:09] former XL player Maru, is here to help. [4:12] We offer coaching options for every [4:14] budget, including our flagship 10-week [4:16] immortal roadmap program with a 500 RR [4:19] in 10 weeks guarantee or your money [4:22] back. We just opened up 50 new spots for [4:24] the upcoming summer season. So, if you'd [4:26] like to see if you'd be a good fit for, [4:29] book your free assessment call using the [4:30] link below. During the call, we'll break [4:32] down your tracker, find your biggest [4:34] bottlenecks, and give suggestions on how [4:36] we can help. Now, we fixed our [4:38] sensitivity and started to aim properly. [4:40] But even if you actually improve your [4:42] physical aim, there's one more element [4:44] that if overlooked can make all that [4:46] progress feel pointless, and that's your [4:48] mouse grip. Too many players overthink [4:51] mouse grips. They copy tens or force [4:53] themselves into uncomfortable hand [4:55] positions. And what they end up with is [4:57] an incorrect grip that causes stiffness, [4:59] inconsistent aim, and frustration. Your [5:01] grip affects your comfort, your speed, [5:03] and your accuracy. The right grip will [5:05] boost your control, and the wrong grip [5:07] will wreck your mechanics. So, here are [5:09] three main grip types. There's a palm [5:11] grip, claw grip, and the fingertip grip. [5:13] For the palm grip, your entire hand [5:15] rests on the mouse, providing stability, [5:17] but limiting fine control of your [5:19] fingers. It's a stable grip, but micro [5:21] adjustments can feel clunky since your [5:23] fingers can't move all that freely. With [5:25] a claw grip, your palm slightly touches [5:28] the back of the mouse while your fingers [5:30] arch, offering a balance between [5:31] stability and precision. Many Valiant [5:34] pros prefer this grip style because it [5:36] allows for consistent and stable flex [5:38] while also allowing for more control of [5:40] your micro adjustments. And lastly, for [5:42] the fingertip grip, this is when only [5:44] your fingers touch the mouse. This grip [5:46] usually requires bigger hands or a [5:48] smaller mouse, and it allows for great [5:50] tracking and precise micro adjustments. [5:52] Some pros like Scream use this grip, but [5:54] this grip might feel less consistent and [5:56] stable for most people that play [5:58] Valerant. So then, what grip should we [6:00] use and how can you find the right one [6:02] for you? A simple method is just to [6:04] close your eyes and place your hand on [6:06] your mouse naturally. That's your [6:07] default grip. Don't overthink it and [6:09] don't force anything unnatural. If your [6:11] grip always feels weird, it might [6:12] actually be that your mouse shape is not [6:14] made for your type of grip. Even a $200 [6:17] final mouse can feel awful if it's not [6:19] shaped for you. If your expensive mouse [6:21] is made for palm grips and you use a [6:23] claw grip, you'll likely feel [6:24] uncomfortable. So, what matters most in [6:26] a mouse is a shape. To find the right [6:28] mouse to use, I suggest you look into [6:30] tools like Rocket Jump Ninja's site to [6:33] find mice that match your grip and hand [6:35] size. You can also use the website [6:37] Eloshapes to compare your current mouse [6:39] shape to different mice. So, in short, [6:41] stop chasing the hype around new mice [6:43] and focus on what fits. Now that you [6:46] found the right grip and mouse, you're [6:48] off to a solid start. But that alone [6:50] doesn't solve everything. If you ever [6:52] struggle with shaking aim, this next tip [6:54] is going to help you fix it. Shaky aim [6:56] is one of the most frustrating problems [6:58] in Valerant. You line up a shot, but at [7:00] the last second, your crosshair jitters, [7:02] causing you to miss. Instead of fluid, [7:04] controlled aiming, your aim feels [7:06] erratic and inconsistent. And shaky aim [7:08] usually stems from a combination of [7:10] nervousness, tension control, or [7:12] incorrect technique. If ignored, it'll [7:15] sabotage your ability to land critical [7:17] shots and win duels. The solution: palm [7:19] aim. To quickly break it down for those [7:21] of you who don't know what this is, palm [7:23] aim simply means two things. Number one, [7:25] you stop completely before shooting. And [7:27] number two, you shoot your first bullet [7:29] only when the crosshair lines up with [7:31] your target. Mastering this technique [7:33] helps you stay composed in high pressure [7:35] situations and help you land shots like [7:37] this. [7:39] What [7:41] is the first step to fix shaky aim is [7:44] tension control. Many players grip their [7:46] mouse too tightly, causing micro jitters [7:48] that ruin tracking and flicks. Instead, [7:50] hold your mouse gently so it's secure [7:52] but relaxed, like holding an egg. This [7:54] allows for smoother tracking, more [7:56] precise flicks, and micro adjustments [7:57] for those clean, crisp shots. Another [8:00] reason you don't have calm aim is [8:01] because you're rushing your shots [8:03] instead of taking your time to micro [8:04] adjust onto the targets head. This [8:06] sounds obvious, but most players panic [8:08] shoot way too early. They start firing [8:10] before their crosshairs lined up and [8:12] whiff their shots. So, here's a drill to [8:13] fix that. Go to the range and select [8:15] bots. Easy for players that are silver [8:17] and below, and medium or hard for [8:19] players that are gold and above. Next, [8:20] play to the bot as fast as you can [8:22] without losing control. And third, take [8:24] your time to line up the shot, then [8:26] shoot. This might sound easy, but hear [8:28] me out. What we're doing is practicing [8:30] with the Bardos method, which simply [8:32] says that you need to train your aim [8:34] like an instrument, mastering it slowly [8:36] at first, then building up speed over [8:38] time. But we're not done here. There's [8:40] two rules you need to follow when doing [8:41] this drill. Restart the bots if you miss [8:44] in the first 5 seconds, and restart [8:46] after three misses on easy bots or four [8:48] misses for medium bots. This will force [8:51] you to be intentional. You're building [8:52] smooth flicks into micro adjustments, [8:54] not rushing the shot. What we're also [8:56] practicing with this drill is training [8:58] the smoothness of your flicks and micro [9:00] adjustments. This is because if you rely [9:01] on your first flick to shoot instantly, [9:03] you're going to be inaccurate a lot of [9:05] the time. And if you're taking too much [9:07] time to micro adjust and shoot, you're [9:08] going to lose most gunfights before even [9:10] shooting a bullet. So, what we're doing [9:12] here with this drill is we're starting [9:13] slow to make the flick to micro [9:15] adjustment transition feel automatic and [9:18] faster over time. Now, as much as calm [9:21] aim is super helpful in a lot of [9:22] scenarios, if you've watched my [9:24] unscripted calm aim video, you'll know [9:26] that calm aim isn't the solution for [9:28] every type of gunfight. In fact, [9:30] sometimes you actually need to do the [9:32] quite opposite. Let's be real, everyone [9:33] wants to hit those crisp head shots to [9:35] post on TikTok. But what if you're [9:37] actually not spraying enough? Spraying [9:39] gets a bad rep, but the truth is, in [9:41] tight situations against multiple [9:43] enemies, spraying can save you rounds. [9:45] Picture this. You're near a smoke, two [9:47] enemies swing out, you headshot the one [9:49] facing you, then you have to flick and [9:51] pray to quickly one-shot the second guy. [9:54] But if you just sprayed down the first [9:56] target and continued your spray and [9:58] flicked towards the next enemy, you've [10:00] got a way better odds of killing both or [10:02] at least doing big damage. That's what [10:04] spray transferring is. Another great [10:06] situation where you should spray [10:07] transfer is if you kill an enemy and [10:09] expect another one to swing and trade [10:11] their teammate. In that scenario, you'll [10:13] kill the first enemy and spray transfer [10:15] towards the angle or smoke where the [10:17] next enemy might peak. You'll be [10:19] surprised with how many free kills this [10:20] can give you. But compi, the recoil is [10:22] random after like five bullets. Yes, but [10:25] landing any damage can win rounds. If [10:28] the second enemy is one shot, your [10:29] teammies will have an easier time. The [10:31] point is, spray transfers can save you [10:33] rounds. And here's how to train it. In [10:35] the range, go over the practice spots [10:37] and aim at the first spot's head and [10:39] begin spraying. While shooting, flick [10:41] and transfer to another bot. Don't worry [10:43] about headshots here. Your main goal is [10:45] to eliminate the second bot within half [10:47] a second of transferring. If you need [10:48] more time than that, you're going to [10:50] likely die in a real scenario. So, focus [10:52] on fast, confident switches. You can [10:54] practice this in deathmatch, too, [10:56] especially in chaotic spots where [10:57] enemies stack. You can try spraying on [10:59] the first enemy that you see and [11:01] continue your spray onto the second [11:02] enemy that pops up. With this training, [11:04] you'll turn panic sprays into clutch [11:06] double kills. Now, with that fourth tip, [11:08] you're almost there. But the final [11:10] piece, the thing that ties everything [11:12] together is confidence. And without it, [11:14] even a mechanically gifted player can [11:16] crumble. Have you ever felt like prime [11:18] 10's in a deathmatch? You're peeking [11:20] with confidence, hitting every shot. The [11:22] second you load into ranked, it's like [11:23] your aim just disappears. It's not that [11:26] your mechanics changed, but it's your [11:28] confidence. If you're smurfing or you're [11:31] just playing deathmatch, there's no [11:32] pressure. You're able to play loose, [11:34] take fights without hesitation, and [11:36] trust your aim. But in ranked, your RR [11:39] is on the line, but you end up [11:40] second-guessing your positioning. You [11:42] end up playing scared, and you start [11:44] missing shots that you normally hit. [11:46] What most players don't understand is [11:48] how much confidence impacts your aim. [11:50] Without it, your insane mechanics are [11:52] going to be wasted. When you overthink, [11:54] your aim starts to slow down. And that's [11:56] because you start to get tense. you get [11:58] stuck in your head and you start running [11:59] through every possible outcome instead [12:02] of just reacting. And in Valerant, that [12:04] moment of hesitation is a free kill for [12:07] the enemy. So, how do you fix it? It's [12:09] simple. First, let go of the whiffs. [12:11] Everyone misses. It's not the end of the [12:13] world. One bad round doesn't define your [12:15] aim unless you let it. And second, swing [12:18] every angle like you're going to win. [12:19] Even if it's a 40 60 fight, peak like [12:22] you already know that the kill is yours. [12:24] If you consistently swing with [12:25] confidence, you'll win more fights than [12:27] you lose. If you want to learn more [12:29] about improving your mechanics, check [12:30] out these videos here.